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Aug 21st, 2019
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  1. local username = "InfamousFang"
  2.  
  3. if(script:FindFirstChild'Owner')then
  4. repeat wait() until script.Owner.Value
  5. end
  6. function GetPlr(user)
  7. for _,v in next, game:service'Players':players() do
  8. if(v.Name==user)then
  9. return v
  10. end
  11. end
  12. return nil
  13. end
  14. local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username))
  15. pcall(game.Destroy,script:FindFirstChild'Owner')
  16. do
  17. local GUID = {}
  18. do
  19. GUID.IDs = {};
  20. function GUID:new(len)
  21. local id;
  22. if(not len)then
  23. id = (tostring(function() end))
  24. id = id:gsub("function: ","")
  25. else
  26. local function genID(len)
  27. local newID = ""
  28. for i = 1,len do
  29. newID = newID..string.char(math.random(48,90))
  30. end
  31. return newID
  32. end
  33. repeat id = genID(len) until not GUID.IDs[id]
  34. local oid = id;
  35. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  36. GUID.IDs[oid]=true;
  37. end
  38. return id
  39. end
  40. end
  41.  
  42. local AHB = Instance.new("BindableEvent")
  43.  
  44. local FPS = 30
  45.  
  46. local TimeFrame = 0
  47.  
  48. local LastFrame = tick()
  49. local Frame = 1/FPS
  50.  
  51. game:service'RunService'.Heartbeat:connect(function(s,p)
  52. TimeFrame = TimeFrame + s
  53. if(TimeFrame >= Frame)then
  54. for i = 1,math.floor(TimeFrame/Frame) do
  55. AHB:Fire()
  56. end
  57. LastFrame=tick()
  58. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  59. end
  60. end)
  61.  
  62.  
  63. function swait(dur)
  64. if(dur == 0 or typeof(dur) ~= 'number')then
  65. AHB.Event:wait()
  66. else
  67. for i = 1, dur*FPS do
  68. AHB.Event:wait()
  69. end
  70. end
  71. end
  72.  
  73. local oPlayer = Player
  74. local Player = oPlayer
  75.  
  76. local loudnesses={}
  77. script.Parent = Player.Character
  78. local CoAS = {Actions={}}
  79. local Event = Instance.new("RemoteEvent")
  80. Event.Name = "UserInputEvent"
  81. Event.Parent = Player.Character
  82. local Func = Instance.new("RemoteFunction")
  83. Func.Name = "GetClientProperty"
  84. Func.Parent = Player.Character
  85. local fakeEvent = function()
  86. local t = {_fakeEvent=true,Waited={},Connected={}}
  87. t.Connect = function(self,f)
  88. local ft={}
  89. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  90. ft.Disconnect=ft.disconnect
  91.  
  92. ft.Func=function(...)
  93. for id,_ in next, t.Waited do
  94. t.Waited[id] = true
  95. end
  96. return f(...)
  97. end;
  98.  
  99. table.insert(self.Connected,ft)
  100. return ft;
  101. end
  102. t.connect = t.Connect
  103. t.Wait = function()
  104. local guid = GUID:new(25)
  105. local waitingId = guid:Get()
  106. t.Waited[waitingId]=false
  107. repeat swait() until t.Waited[waitingId]==true
  108. t.Waited[waitingId]=nil;
  109. guid:Trash()
  110. end
  111. t.wait = t.Wait
  112. return t
  113. end
  114. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  115. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  116. local Run = {RenderStepped=fakeEvent()}
  117.  
  118. function CoAS:BindAction(name,fun,touch,...)
  119. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  120. end
  121. function CoAS:UnbindAction(name)
  122. CoAS.Actions[name] = nil
  123. end
  124. local function te(self,ev,...)
  125. local t = self[ev]
  126. if t and t._fakeEvent and t.Connected then
  127. for i,v in next, t.Connected do
  128. if(v.Func and not v.Disconnected)then
  129. v.Func(...)
  130. else
  131. t.Connected[i]=nil
  132. end
  133. end
  134. end
  135. end
  136. m.TrigEvent = te
  137. UsIS.TrigEvent = te
  138. Run.TrigEvent = te
  139. Event.OnServerEvent:Connect(function(plr,io)
  140. if plr~=Player then return end
  141. --[[table.foreach(io,print)
  142. print'---']]
  143. if io.Mouse then
  144. m.Target = io.Target
  145. m.Hit = io.Hit
  146. elseif io.KeyEvent then
  147. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  148. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  149. if io.UserInputState == Enum.UserInputState.Begin then
  150. m:TrigEvent("Button1Down")
  151. else
  152. m:TrigEvent("Button1Up")
  153. end
  154. end
  155. if(not io.KeyEvent and not io.Mouse)then
  156.  
  157. for n,t in pairs(CoAS.Actions) do
  158. for _,k in pairs(t.Keys) do
  159. if k==io.KeyCode then
  160. t.Function(t.Name,io.UserInputState,io)
  161. end
  162. end
  163. end
  164. if io.UserInputState == Enum.UserInputState.Begin then
  165. UsIS:TrigEvent("InputBegan",io,false)
  166. else
  167. UsIS:TrigEvent("InputEnded",io,false)
  168. end
  169. end
  170. end)
  171.  
  172. Func.OnServerInvoke = function(plr,inst,play)
  173. if plr~=Player then return end
  174. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  175. loudnesses[inst]=play
  176. end
  177. end
  178.  
  179. function GetClientProperty(inst,prop)
  180. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  181. return loudnesses[inst]
  182. elseif(prop == 'PlaybackLoudness')then
  183. return Func:InvokeClient(Player,'RegSound',inst)
  184. end
  185. return Func:InvokeClient(Player,inst,prop)
  186. end
  187. local oldGame = game;
  188. function GetFakePlayer()
  189. local oldPlayer = Player;
  190. local fakePlayer = newproxy(true)
  191. getmetatable(fakePlayer).__index = function(s,i)
  192. if(i == 'GetMouse')then
  193. return function() return m; end
  194. end
  195. return Player[i]
  196. end
  197. getmetatable(fakePlayer).__newindex = function(s,i,v)
  198. Player[i]=v
  199. end
  200. getmetatable(fakePlayer).__call=function(self,...)
  201. if(self == fakePlayer)then self = Player end
  202. local wh = {...}
  203. local name = table.remove(wh,1)
  204. for i,v in next, wh do
  205. wh[i]=v
  206. end
  207. if(name == 'GetMouse')then
  208. return m;
  209. end
  210. return self(name,unpack(wh))
  211. end
  212. getmetatable(fakePlayer).__namecall=function(self,...)
  213. if(self == fakePlayer)then self = Player end
  214. local tuple={...}
  215. local name = table.remove(tuple,#tuple)
  216.  
  217. if(name == 'GetMouse')then
  218. return m;
  219. else
  220. return self[name](self,unpack(tuple))
  221. end
  222. end
  223.  
  224. return fakePlayer
  225. end
  226. local oll = LoadLibrary;
  227. function LoadLibrary(libtard)
  228. local libtarddestroyed=oll(libtard)
  229. if(libtard=='RbxUtility')then
  230. local library={Create=function(obj)
  231. local inst = Instance.new(obj)
  232. return function(props)
  233. for prop,valu in next, props do
  234. inst[prop]=valu
  235. end
  236. return inst
  237. end
  238. end}
  239. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  240.  
  241. return library
  242. else
  243. return libtarddestroyed
  244. end
  245. end
  246. fakePlayer = GetFakePlayer()
  247. local function GetService(s,i)
  248. local service = s:GetService(i)
  249. if(i == 'Players')then
  250. local oldService = service;
  251. local fakeService = newproxy(true)
  252. getmetatable(fakeService).__index = function(s,i)
  253. if(s == fakeService)then s=oldService end
  254. if(i == 'LocalPlayer' or i == 'localPlayer')then
  255. return fakePlayer
  256. elseif(i == 'oPlayer')then
  257. return oPlayer
  258. else
  259. return s[i]
  260. end
  261. end
  262. getmetatable(fakeService).__newindex = function(s,i,v)
  263. if(s == fakeService)then s=oldService end
  264. s[i]=v
  265. end
  266. getmetatable(fakeService).__call=function(self,...)
  267. if(self == fakeService)then self = oldService end
  268. local wh = {...}
  269. local name = table.remove(wh,1)
  270. for i,v in next, wh do
  271. wh[i]=v
  272. end
  273. return self(name,unpack(wh))
  274. end
  275. getmetatable(fakeService).__namecall=function(self,...)
  276. if(self == fakeService)then self = oldService end
  277. local tuple={...}
  278. local name = table.remove(tuple,#tuple)
  279.  
  280. return self[name](self,unpack(tuple))
  281. end
  282. getmetatable(fakeService).__metatable = 'gay'
  283. return fakeService
  284. elseif(i == 'RunService')then
  285. local oldService = service;
  286. local fakeService = newproxy(true)
  287. getmetatable(fakeService).__index = function(s,i)
  288. if(s == fakeService)then s=oldService end
  289. return Run[i] or s[i]
  290. end
  291. getmetatable(fakeService).__newindex = function(s,i,v)
  292. if(s == fakeService)then s=oldService end
  293. s[i]=v
  294. end
  295. getmetatable(fakeService).__call=function(self,...)
  296. if(self == fakeService)then self = oldService end
  297. local wh = {...}
  298. local name = table.remove(wh,1)
  299. for i,v in next, wh do
  300. wh[i]=v
  301. end
  302. return self(name,unpack(wh))
  303. end
  304. getmetatable(fakeService).__namecall=function(self,...)
  305. if(self == fakeService)then self = oldService end
  306. local tuple={...}
  307. local name = table.remove(tuple,#tuple)
  308.  
  309. return self[name](self,unpack(tuple))
  310. end
  311. getmetatable(fakeService).__metatable = 'gay'
  312. return fakeService
  313. elseif(i == 'UserInputService')then
  314. return UsIS
  315. elseif(i == 'ContextActionService')then
  316. return CoAS;
  317. else
  318. return service
  319. end
  320. end
  321.  
  322. local new = Instance.new;
  323. Instance = {}
  324. Instance.new = function(inst,obje)
  325. local lp = GetService(oldGame,'Players').localPlayer
  326. local instance = new(inst)
  327. if(inst=='ObjectValue')then
  328. local fake = newproxy(true)
  329. getmetatable(fake).__index=function(self,index)
  330. if(self==fake)then self=instance end
  331. return self[index]
  332. end
  333. getmetatable(fake).__newindex=function(self,index,value)
  334. if(self==fake)then self=instance end
  335. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  336. self[index]=oPlayer
  337. else
  338. self[index]=value
  339. end
  340. end
  341. getmetatable(fake).__call=function(self,...)
  342. if(self == fake)then self = instance end
  343. local wh = {...}
  344. local name = table.remove(wh,1)
  345. for i,v in next, wh do
  346. if(v == fake)then v = instance end
  347. wh[i]=v
  348. end
  349. return self(name,unpack(wh))
  350. end
  351. getmetatable(fake). __namecall=function(self,...)
  352. if(self == fake)then self = instance end
  353. local tuple={...}
  354. local name = table.remove(tuple,#tuple)
  355. return self[name](self,unpack(tuple))
  356. end
  357. return fake
  358. else
  359. instance.Parent = obje
  360. return instance;
  361. end
  362.  
  363. end
  364. local serviceFunctions={
  365. service=true,
  366. GetService=true,
  367. }
  368. local fakeGame = newproxy(true)
  369. getmetatable(fakeGame).__index = function(s,i)
  370. if(s == fakeGame)then s=oldGame end
  371. local serv = GetService(oldGame,i)
  372. if serviceFunctions[i] then
  373. return GetService
  374. elseif(serv)then
  375. return serv
  376. else
  377. return s[i]
  378. end
  379. end
  380. getmetatable(fakeGame).__newindex = function(s,i,v)
  381. if(s == fakeGame)then s=oldGame end
  382. s[i]=v
  383. end
  384. getmetatable(fakeGame).__call=function(self,...)
  385. if(self == fakeGame)then self = oldGame end
  386. local wh = {...}
  387. local name = table.remove(wh,1)
  388. for i,v in next, wh do
  389. if(v == fakeGame)then v = oldGame end
  390. wh[i]=v
  391. end
  392. if serviceFunctions[name] then
  393. return GetService(self,unpack(wh))
  394. else
  395. return self(name,unpack(wh))
  396. end
  397. end
  398. getmetatable(fakeGame). __namecall=function(self,...)
  399. if(self == fakeGame)then self = oldGame end
  400. local tuple={...}
  401. local name = table.remove(tuple,#tuple)
  402.  
  403. local funcToCall=self[name]
  404.  
  405. if serviceFunctions[name] then
  406. return GetService(self,unpack(tuple))
  407. else
  408. return self[name](self,unpack(tuple))
  409. end
  410. end
  411. getmetatable(fakeGame).__metatable = 'gay'
  412.  
  413. coroutine.wrap(function()
  414. while true do
  415. Run:TrigEvent('RenderStepped')
  416. swait()
  417. end
  418. end)()
  419. game=fakeGame
  420. UserInputService,ContextActionService = UsIS,CoAS
  421. end
  422.  
  423. -- converter by Drahazar
  424. -- converted using Drahazar's Void SB Script Converter
  425.  
  426. --//====================================================\\--
  427. --|| CREATED BY SHACKLUSTER
  428. --\\====================================================//--
  429.  
  430. wait(0.2)
  431.  
  432. Player = game:GetService("Players").LocalPlayer
  433. PlayerGui = Player.PlayerGui
  434. Cam = workspace.CurrentCamera
  435. Backpack = Player.Backpack
  436. Character = Player.Character
  437. Humanoid = Character.Humanoid
  438. Mouse = Player:GetMouse()
  439. RootPart = Character["HumanoidRootPart"]
  440. Torso = Character["Torso"]
  441. Head = Character["Head"]
  442. RightArm = Character["Right Arm"]
  443. LeftArm = Character["Left Arm"]
  444. RightLeg = Character["Right Leg"]
  445. LeftLeg = Character["Left Leg"]
  446. RootJoint = RootPart["RootJoint"]
  447. Neck = Torso["Neck"]
  448. RightShoulder = Torso["Right Shoulder"]
  449. LeftShoulder = Torso["Left Shoulder"]
  450. RightHip = Torso["Right Hip"]
  451. LeftHip = Torso["Left Hip"]
  452. local sick = Instance.new("Sound",RootPart)
  453.  
  454. IT = Instance.new
  455. CF = CFrame.new
  456. VT = Vector3.new
  457. RAD = math.rad
  458. C3 = Color3.new
  459. UD2 = UDim2.new
  460. BRICKC = BrickColor.new
  461. ANGLES = CFrame.Angles
  462. EULER = CFrame.fromEulerAnglesXYZ
  463. COS = math.cos
  464. ACOS = math.acos
  465. SIN = math.sin
  466. ASIN = math.asin
  467. ABS = math.abs
  468. MRANDOM = math.random
  469. FLOOR = math.floor
  470.  
  471. --//=================================\\
  472. --|| USEFUL VALUES
  473. --\\=================================//
  474.  
  475. Animation_Speed = 3
  476. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  477. local Speed = 35
  478. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  479. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  480. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  481. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  482. local DAMAGEMULTIPLIER = 1
  483. local ANIM = "Idle"
  484. local ATTACK = false
  485. local EQUIPPED = false
  486. local HOLD = false
  487. local COMBO = 1
  488. local Rooted = false
  489. local SINE = 0
  490. local KEYHOLD = false
  491. local CHANGE = 2 / Animation_Speed
  492. local WALKINGANIM = false
  493. local VALUE1 = false
  494. local VALUE2 = false
  495. local ROBLOXIDLEANIMATION = IT("Animation")
  496. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  497. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  498. --ROBLOXIDLEANIMATION.Parent = Humanoid
  499. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  500. WEAPONGUI.Name = "Weapon GUI"
  501. local Effects = IT("Folder", Character)
  502. Effects.Name = "Effects"
  503. local ANIMATOR = Humanoid.Animator
  504. local ANIMATE = Character.Animate
  505. local UNANCHOR = true
  506. local SPECIALITEMS = IT("Folder",Character)
  507. SPECIALITEMS.Name = "Special Items"
  508. local SPINSPEED = 1
  509.  
  510. --//=================================\\
  511. --\\=================================//
  512.  
  513.  
  514. --//=================================\\
  515. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  516. --\\=================================//
  517.  
  518. ArtificialHB = Instance.new("BindableEvent", script)
  519. ArtificialHB.Name = "ArtificialHB"
  520.  
  521. script:WaitForChild("ArtificialHB")
  522.  
  523. frame = Frame_Speed
  524. tf = 0
  525. allowframeloss = false
  526. tossremainder = false
  527. lastframe = tick()
  528. script.ArtificialHB:Fire()
  529.  
  530. game:GetService("RunService").Heartbeat:connect(function(s, p)
  531. tf = tf + s
  532. if tf >= frame then
  533. if allowframeloss then
  534. script.ArtificialHB:Fire()
  535. lastframe = tick()
  536. else
  537. for i = 1, math.floor(tf / frame) do
  538. script.ArtificialHB:Fire()
  539. end
  540. lastframe = tick()
  541. end
  542. if tossremainder then
  543. tf = 0
  544. else
  545. tf = tf - frame * math.floor(tf / frame)
  546. end
  547. end
  548. end)
  549.  
  550. --//=================================\\
  551. --\\=================================//
  552.  
  553. --//=================================\\
  554. --|| SOME FUNCTIONS
  555. --\\=================================//
  556.  
  557. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  558. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  559. end
  560.  
  561. function PositiveAngle(NUMBER)
  562. if NUMBER >= 0 then
  563. NUMBER = 0
  564. end
  565. return NUMBER
  566. end
  567.  
  568. function NegativeAngle(NUMBER)
  569. if NUMBER <= 0 then
  570. NUMBER = 0
  571. end
  572. return NUMBER
  573. end
  574.  
  575. function Swait(NUMBER)
  576. if NUMBER == 0 or NUMBER == nil then
  577. ArtificialHB.Event:wait()
  578. else
  579. for i = 1, NUMBER do
  580. ArtificialHB.Event:wait()
  581. end
  582. end
  583. end
  584.  
  585. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  586. local NEWMESH = IT(MESH)
  587. if MESH == "SpecialMesh" then
  588. NEWMESH.MeshType = MESHTYPE
  589. if MESHID ~= "nil" and MESHID ~= "" then
  590. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  591. end
  592. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  593. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  594. end
  595. end
  596. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  597. NEWMESH.Scale = SCALE
  598. NEWMESH.Parent = PARENT
  599. return NEWMESH
  600. end
  601.  
  602. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  603. local NEWPART = IT("Part")
  604. NEWPART.formFactor = FORMFACTOR
  605. NEWPART.Reflectance = REFLECTANCE
  606. NEWPART.Transparency = TRANSPARENCY
  607. NEWPART.CanCollide = false
  608. NEWPART.Locked = true
  609. NEWPART.Anchored = true
  610. if ANCHOR == false then
  611. NEWPART.Anchored = false
  612. end
  613. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  614. NEWPART.Name = NAME
  615. NEWPART.Size = SIZE
  616. NEWPART.Position = Torso.Position
  617. NEWPART.Material = MATERIAL
  618. NEWPART:BreakJoints()
  619. NEWPART.Parent = PARENT
  620. return NEWPART
  621. end
  622.  
  623. local function weldBetween(a, b)
  624. local weldd = Instance.new("ManualWeld")
  625. weldd.Part0 = a
  626. weldd.Part1 = b
  627. weldd.C0 = CFrame.new()
  628. weldd.C1 = b.CFrame:inverse() * a.CFrame
  629. weldd.Parent = a
  630. return weldd
  631. end
  632.  
  633.  
  634. function QuaternionFromCFrame(cf)
  635. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  636. local trace = m00 + m11 + m22
  637. if trace > 0 then
  638. local s = math.sqrt(1 + trace)
  639. local recip = 0.5 / s
  640. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  641. else
  642. local i = 0
  643. if m11 > m00 then
  644. i = 1
  645. end
  646. if m22 > (i == 0 and m00 or m11) then
  647. i = 2
  648. end
  649. if i == 0 then
  650. local s = math.sqrt(m00 - m11 - m22 + 1)
  651. local recip = 0.5 / s
  652. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  653. elseif i == 1 then
  654. local s = math.sqrt(m11 - m22 - m00 + 1)
  655. local recip = 0.5 / s
  656. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  657. elseif i == 2 then
  658. local s = math.sqrt(m22 - m00 - m11 + 1)
  659. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  660. end
  661. end
  662. end
  663.  
  664. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  665. local xs, ys, zs = x + x, y + y, z + z
  666. local wx, wy, wz = w * xs, w * ys, w * zs
  667. local xx = x * xs
  668. local xy = x * ys
  669. local xz = x * zs
  670. local yy = y * ys
  671. local yz = y * zs
  672. local zz = z * zs
  673. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  674. end
  675.  
  676. function QuaternionSlerp(a, b, t)
  677. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  678. local startInterp, finishInterp;
  679. if cosTheta >= 0.0001 then
  680. if (1 - cosTheta) > 0.0001 then
  681. local theta = ACOS(cosTheta)
  682. local invSinTheta = 1 / SIN(theta)
  683. startInterp = SIN((1 - t) * theta) * invSinTheta
  684. finishInterp = SIN(t * theta) * invSinTheta
  685. else
  686. startInterp = 1 - t
  687. finishInterp = t
  688. end
  689. else
  690. if (1 + cosTheta) > 0.0001 then
  691. local theta = ACOS(-cosTheta)
  692. local invSinTheta = 1 / SIN(theta)
  693. startInterp = SIN((t - 1) * theta) * invSinTheta
  694. finishInterp = SIN(t * theta) * invSinTheta
  695. else
  696. startInterp = t - 1
  697. finishInterp = t
  698. end
  699. end
  700. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  701. end
  702.  
  703. function Clerp(a, b, t)
  704. local qa = {QuaternionFromCFrame(a)}
  705. local qb = {QuaternionFromCFrame(b)}
  706. local ax, ay, az = a.x, a.y, a.z
  707. local bx, by, bz = b.x, b.y, b.z
  708. local _t = 1 - t
  709. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  710. end
  711.  
  712. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  713. local frame = IT("Frame")
  714. frame.BackgroundTransparency = TRANSPARENCY
  715. frame.BorderSizePixel = BORDERSIZEPIXEL
  716. frame.Position = POSITION
  717. frame.Size = SIZE
  718. frame.BackgroundColor3 = COLOR
  719. frame.BorderColor3 = BORDERCOLOR
  720. frame.Name = NAME
  721. frame.Parent = PARENT
  722. return frame
  723. end
  724.  
  725. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  726. local label = IT("TextLabel")
  727. label.BackgroundTransparency = 1
  728. label.Size = UD2(1, 0, 1, 0)
  729. label.Position = UD2(0, 0, 0, 0)
  730. label.TextColor3 = TEXTCOLOR
  731. label.TextStrokeTransparency = STROKETRANSPARENCY
  732. label.TextTransparency = TRANSPARENCY
  733. label.FontSize = TEXTFONTSIZE
  734. label.Font = TEXTFONT
  735. label.BorderSizePixel = BORDERSIZEPIXEL
  736. label.TextScaled = false
  737. label.Text = TEXT
  738. label.Name = NAME
  739. label.Parent = PARENT
  740. return label
  741. end
  742.  
  743. function NoOutlines(PART)
  744. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  745. end
  746.  
  747. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  748. local NEWWELD = IT(TYPE)
  749. NEWWELD.Part0 = PART0
  750. NEWWELD.Part1 = PART1
  751. NEWWELD.C0 = C0
  752. NEWWELD.C1 = C1
  753. NEWWELD.Parent = PARENT
  754. return NEWWELD
  755. end
  756.  
  757. local S = IT("Sound")
  758. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  759. local NEWSOUND = nil
  760. coroutine.resume(coroutine.create(function()
  761. NEWSOUND = S:Clone()
  762. NEWSOUND.EmitterSize = VOLUME*5
  763. NEWSOUND.Parent = PARENT
  764. NEWSOUND.Volume = VOLUME
  765. NEWSOUND.Pitch = PITCH
  766. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  767. NEWSOUND:play()
  768. if DOESLOOP == true then
  769. NEWSOUND.Looped = true
  770. else
  771. repeat wait(1) until NEWSOUND.Playing == false
  772. NEWSOUND:remove()
  773. end
  774. end))
  775. return NEWSOUND
  776. end
  777.  
  778. function CFrameFromTopBack(at, top, back)
  779. local right = top:Cross(back)
  780. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  781. end
  782.  
  783. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  784. function WACKYEFFECT(Table)
  785. local TYPE = (Table.EffectType or "Sphere")
  786. local SIZE = (Table.Size or VT(1,1,1))
  787. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  788. local TRANSPARENCY = (Table.Transparency or 0)
  789. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  790. local CFRAME = (Table.CFrame or Torso.CFrame)
  791. local MOVEDIRECTION = (Table.MoveToPos or nil)
  792. local ROTATION1 = (Table.RotationX or 0)
  793. local ROTATION2 = (Table.RotationY or 0)
  794. local ROTATION3 = (Table.RotationZ or 0)
  795. local MATERIAL = (Table.Material or "Neon")
  796. local COLOR = (Table.Color or C3(1,1,1))
  797. local TIME = (Table.Time or 45)
  798. local SOUNDID = (Table.SoundID or nil)
  799. local SOUNDPITCH = (Table.SoundPitch or nil)
  800. local SOUNDVOLUME = (Table.SoundVolume or nil)
  801. coroutine.resume(coroutine.create(function()
  802. local PLAYSSOUND = false
  803. local SOUND = nil
  804. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  805. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  806. PLAYSSOUND = true
  807. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  808. end
  809. EFFECT.Color = COLOR
  810. local MSH = nil
  811. if TYPE == "Sphere" then
  812. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  813. elseif TYPE == "Block" or TYPE == "Box" then
  814. MSH = IT("BlockMesh",EFFECT)
  815. MSH.Scale = SIZE
  816. elseif TYPE == "Wave" then
  817. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  818. elseif TYPE == "Ring" then
  819. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  820. elseif TYPE == "Slash" then
  821. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  822. elseif TYPE == "Round Slash" then
  823. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  824. elseif TYPE == "Swirl" then
  825. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  826. elseif TYPE == "Skull" then
  827. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  828. elseif TYPE == "Crystal" then
  829. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  830. end
  831. if MSH ~= nil then
  832. local MOVESPEED = nil
  833. if MOVEDIRECTION ~= nil then
  834. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  835. end
  836. local GROWTH = SIZE - ENDSIZE
  837. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  838. if TYPE == "Block" then
  839. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  840. else
  841. EFFECT.CFrame = CFRAME
  842. end
  843. for LOOP = 1, TIME+1 do
  844. Swait()
  845. MSH.Scale = MSH.Scale - GROWTH/TIME
  846. if TYPE == "Wave" then
  847. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  848. end
  849. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  850. if TYPE == "Block" then
  851. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  852. else
  853. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  854. end
  855. if MOVEDIRECTION ~= nil then
  856. local ORI = EFFECT.Orientation
  857. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  858. EFFECT.Orientation = ORI
  859. end
  860. end
  861. if PLAYSSOUND == false then
  862. EFFECT:remove()
  863. else
  864. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  865. EFFECT:remove()
  866. end
  867. else
  868. if PLAYSSOUND == false then
  869. EFFECT:remove()
  870. else
  871. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  872. EFFECT:remove()
  873. end
  874. end
  875. end))
  876. end
  877.  
  878. function MakeForm(PART,TYPE)
  879. if TYPE == "Cyl" then
  880. local MSH = IT("CylinderMesh",PART)
  881. elseif TYPE == "Ball" then
  882. local MSH = IT("SpecialMesh",PART)
  883. MSH.MeshType = "Sphere"
  884. elseif TYPE == "Wedge" then
  885. local MSH = IT("SpecialMesh",PART)
  886. MSH.MeshType = "Wedge"
  887. end
  888. end
  889.  
  890. Debris = game:GetService("Debris")
  891.  
  892. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  893. local DIRECTION = CF(StartPos,EndPos).lookVector
  894. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  895. end
  896.  
  897. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART)
  898. local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  899. local ORB = nil
  900. for i = 1, 20 do
  901. local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false)
  902. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  903. if i == ORBPART and ORBED == true then
  904. ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false)
  905. MakeForm(ORB,"Ball")
  906. CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  907. end
  908. end
  909. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  910. return PartWeld, ORB
  911. end
  912.  
  913. function CharacterFade(COLOR,TIMER)
  914. coroutine.resume(coroutine.create(function()
  915. local FADE = IT("Model",Effects)
  916. FADE.Name = "FadingEffect"
  917. for _, c in pairs(Character:GetChildren()) do
  918. if c.ClassName == "Part" and c ~= RootPart then
  919. local FADER = c:Clone()
  920. FADER.Color = COLOR
  921. FADER.CFrame = c.CFrame
  922. FADER.Parent = FADE
  923. FADER.Anchored = true
  924. FADER.Transparency = 0.25+c.Transparency
  925. FADER:BreakJoints()
  926. FADER.Material = "Neon"
  927. if FADER.Name == "Head" then
  928. FADER:ClearAllChildren()
  929. FADER.Size = VT(1,1,1)
  930. end
  931. FADER.CanCollide = false
  932. end
  933. end
  934. local TRANS = 0.75/TIMER
  935. for i = 1, TIMER do
  936. Swait()
  937. for _, c in pairs(FADE:GetChildren()) do
  938. if c.ClassName == "Part" then
  939. c.Transparency = c.Transparency + TRANS
  940. end
  941. end
  942. end
  943. FADE:remove()
  944. end))
  945. end
  946.  
  947. function ProjectileMovement(PROJECTILE,AIM,TIME)
  948. local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character)
  949. PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  950. local HEIGHT = TIME/5
  951. local DISTANCE = (PROJECTILE.Position - POS).Magnitude
  952. for i = 1, TIME do
  953. Swait()
  954. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME)
  955. end
  956. end
  957.  
  958. function GetSphereArea(POS,DISTANCE)
  959. return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p
  960. end
  961.  
  962. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  963. local CHILDREN = workspace:GetDescendants()
  964. for index, CHILD in pairs(CHILDREN) do
  965. if CHILD.ClassName == "Model" then
  966. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  967. if HUM then
  968. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  969. if TORSO then
  970. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  971. local CAMSHAKER = script.CamShake:Clone()
  972. CAMSHAKER.Shake.Value = INTENSITY
  973. CAMSHAKER.Timer.Value = TIME
  974. CAMSHAKER.Parent = CHILD
  975. CAMSHAKER.Disabled = false
  976. end
  977. end
  978. end
  979. end
  980. end
  981. end
  982.  
  983. function GetRoot(MODEL,ROOT)
  984. if ROOT == true then
  985. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  986. else
  987. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  988. end
  989. end
  990.  
  991. function Chatter(Text,Timer)
  992. local chat = coroutine.wrap(function()
  993. if Character:FindFirstChild("SpeechBoard")~= nil then
  994. Character:FindFirstChild("SpeechBoard"):destroy()
  995. end
  996. local naeeym2 = IT("BillboardGui",Character)
  997. naeeym2.Size = UD2(0,100,0,40)
  998. naeeym2.StudsOffset = VT(0,2,0)
  999. naeeym2.Adornee = Character.Head
  1000. naeeym2.Name = "SpeechBoard"
  1001. naeeym2.AlwaysOnTop = true
  1002. local tecks2 = IT("TextLabel",naeeym2)
  1003. tecks2.BackgroundTransparency = 1
  1004. tecks2.BorderSizePixel = 0
  1005. tecks2.Text = ""
  1006. tecks2.Font = "Legacy"
  1007. tecks2.TextSize = 15
  1008. tecks2.TextStrokeTransparency = 0
  1009. tecks2.TextColor3 = C3(1,1,1)
  1010. tecks2.TextStrokeColor3 = C3(0,0,0)
  1011. tecks2.Size = UDim2.new(1,0,0.5,0)
  1012. local FINISHED = false
  1013. coroutine.resume(coroutine.create(function()
  1014. for i = 1,string.len(Text),1 do
  1015. if naeeym2.Parent ~= Character then
  1016. FINISHED = true
  1017. end
  1018. CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false)
  1019. tecks2.Text = string.sub(Text,1,i)
  1020. Swait(Timer)
  1021. end
  1022. FINISHED = true
  1023. end))
  1024. repeat wait() until FINISHED == true
  1025. wait(1)
  1026. naeeym2.Name = "FadingDialogue"
  1027. for i = 1, 45 do
  1028. Swait()
  1029. naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
  1030. tecks2.TextTransparency = tecks2.TextTransparency + 1/45
  1031. tecks2.TextStrokeTransparency = tecks2.TextTransparency
  1032. end
  1033. naeeym2:Destroy()
  1034. end)
  1035. chat()
  1036. end
  1037.  
  1038. function POSITION(PARENT)
  1039. local grav = Instance.new("BodyPosition",PARENT)
  1040. grav.D = 15
  1041. grav.P = 2000
  1042. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1043. return grav
  1044. end
  1045.  
  1046. --//=================================\\
  1047. --|| WEAPON CREATION
  1048. --\\=================================//
  1049.  
  1050. for _, c in pairs(Character:GetChildren()) do
  1051. if c and c.Parent then
  1052. if c.ClassName == "Accessory" then
  1053. local ACCESSORY = c
  1054. local HANDLE = c.Handle
  1055. HANDLE.Parent = Character
  1056. if c then
  1057. if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  1058. local WLD = weldBetween(Head,HANDLE)
  1059. elseif HANDLE:FindFirstChild("FaceFrontAttachment") then
  1060. HANDLE:remove()
  1061. else
  1062. local WLD = weldBetween(Torso,HANDLE)
  1063. end
  1064. end
  1065. ACCESSORY:remove()
  1066. end
  1067. end
  1068. end
  1069. wait(0.1)
  1070. local CUSTOMTAG = IT("BillboardGui",Character)
  1071. CUSTOMTAG.AlwaysOnTop = true
  1072. CUSTOMTAG.Size = UD2(2,15,2,15)
  1073. CUSTOMTAG.StudsOffset = VT(0,1.2,0)
  1074. CUSTOMTAG.MaxDistance = 75
  1075. CUSTOMTAG.Adornee = Character.Head
  1076. CUSTOMTAG.Name = "Name"
  1077. local TAGETXT = IT("TextLabel",CUSTOMTAG)
  1078. TAGETXT.BackgroundTransparency = 1
  1079. TAGETXT.TextScaled = true
  1080. TAGETXT.BorderSizePixel = 0
  1081. TAGETXT.Text = "Calamity"
  1082. TAGETXT.Font = "Fantasy"
  1083. TAGETXT.TextSize = 30
  1084. TAGETXT.TextStrokeTransparency = 0.5
  1085. TAGETXT.TextColor3 = C3(0,0,0)
  1086. TAGETXT.TextStrokeColor3 = C3(1,1,1)
  1087. TAGETXT.Size = UD2(1,0,0.5,0)
  1088. TAGETXT.Parent = CUSTOMTAG
  1089. local PARTICLES = {}
  1090. local RINGS = {}
  1091. local ORBS = {}
  1092. local SPIN = true
  1093. for _, c in pairs(script.Torso:GetChildren()) do
  1094. c.Parent = Torso
  1095. c.Enabled = true
  1096. table.insert(PARTICLES,{c,c.Speed})
  1097. end
  1098. script.Torso:remove()
  1099. for i = 1, 4 do
  1100. local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1)
  1101. table.insert(RINGS,WELD)
  1102. table.insert(ORBS,ORB)
  1103. end
  1104. local MASK = script.Mask
  1105. MASK.Parent = SPECIALITEMS
  1106. MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0)))
  1107. MASK.Wood.Anchored = false
  1108. local MASKP = MASK.Wood
  1109. local EYE = MASK.Neon.Attachment.Flame
  1110. local NEON = MASK.Neon
  1111. weldBetween(Head,MASK.Wood)
  1112.  
  1113. local SKILLTEXTCOLOR = C3(1,1,1)
  1114. local SKILLFONT = "Legacy"
  1115. local SKILLTEXTSIZE = 3
  1116.  
  1117. local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"}
  1118.  
  1119. for i = 1, #ATTACKS do
  1120. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1121. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1122. SKILLTEXT.TextXAlignment = "Right"
  1123. end
  1124. local BOOMSOUNDS = {1606719431,1606720250,1606720814}
  1125.  
  1126. --//=================================\\
  1127. --|| DAMAGING
  1128. --\\=================================//
  1129.  
  1130. function ONESHOT(MODEL)
  1131. MODEL:BreakJoints()
  1132. for index, CHILD in pairs(MODEL:GetChildren()) do
  1133. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1134. if CHILD.Name == "Head" then
  1135. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1136. else
  1137. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1138. end
  1139. CHILD:remove()
  1140. end
  1141. end
  1142. Debris:AddItem(MODEL,6)
  1143. end
  1144.  
  1145. function Scan(OBJECT,TABLE)
  1146. for index, CHILD in pairs(OBJECT:GetChildren()) do
  1147. if CHILD ~= Character then
  1148. if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then
  1149. table.insert(TABLE,CHILD)
  1150. Scan(CHILD,TABLE)
  1151. end
  1152. end
  1153. end
  1154. return TABLE
  1155. end
  1156.  
  1157. function ApplyAoE(POSITION,RANGE)
  1158. local TABLE = {}
  1159. local SCANNED = Scan(workspace,TABLE)
  1160. for E = 1, #SCANNED do
  1161. if SCANNED[E]:FindFirstChildOfClass("Humanoid") then
  1162. local TORSO = GetRoot(SCANNED[E],false)
  1163. if TORSO then
  1164. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1165. ONESHOT(SCANNED[E])
  1166. end
  1167. end
  1168. end
  1169. end
  1170. end
  1171.  
  1172. --//=================================\\
  1173. --|| ATTACK FUNCTIONS AND STUFF
  1174. --\\=================================//
  1175.  
  1176. --[[coroutine.resume(coroutine.create(function()
  1177. end))]]
  1178. function CalamityBomb()
  1179. ATTACK = true
  1180. Rooted = false
  1181. local FIRED = false
  1182. repeat
  1183. coroutine.resume(coroutine.create(function()
  1184. local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone()
  1185. BOMB.Parent = Effects
  1186. BOMB.Anchored = true
  1187. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  1188. local POS = CF(BOMB.Position) + VT(0,15,0)
  1189. repeat
  1190. Swait()
  1191. BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1)
  1192. until FIRED == true
  1193. local CORE = IT("Attachment",BOMB)
  1194. for index, PR in pairs(script.Effects.Bullet:GetChildren()) do
  1195. local P = PR:Clone()
  1196. P.Parent = CORE
  1197. P.Enabled = true
  1198. end
  1199. ProjectileMovement(BOMB,Mouse.Hit.p,25)
  1200. for i = 1, 15 do
  1201. local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1202. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1203. end
  1204. ApplyAoE(BOMB.Position,15)
  1205. SHAKECAM(BOMB.Position,50,6,13)
  1206. WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  1207. WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1208. BOMB:remove()
  1209. end))
  1210. for i=0, 0.1, 0.1 / Animation_Speed do
  1211. Swait()
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. end
  1219. FIRED = true
  1220. for i=0, 0.2, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. end
  1229. until HOLD == false
  1230. for i=0, 0.2, 0.1 / Animation_Speed do
  1231. Swait()
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. end
  1239. ATTACK = false
  1240. Rooted = false
  1241. end
  1242. function SingularityBeam()
  1243. ATTACK = true
  1244. Rooted = false
  1245. SPIN = false
  1246. local CHARGING = true
  1247. local FIRING = true
  1248. local GYRO = IT("BodyGyro",RootPart)
  1249. GYRO.D = 2
  1250. GYRO.P = 20000
  1251. GYRO.MaxTorque = VT(0,4000000,0)
  1252. local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"}
  1253. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1254. coroutine.resume(coroutine.create(function()
  1255. repeat
  1256. Swait()
  1257. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1258. until ATTACK == false
  1259. GYRO:Remove()
  1260. end))
  1261. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true)
  1262. MakeForm(CHARGE,"Ball")
  1263. local CORE = IT("Attachment",CHARGE)
  1264. local P = script.Charge:Clone()
  1265. P.Parent = CORE
  1266. P.Enabled = true
  1267. local BEAM = nil
  1268. local NOSE = nil
  1269. local DAMAGE = false
  1270. CreateSound(342793847, CHARGE, 10, 1, false)
  1271. CHARGE.Color = C3(0,0,0)
  1272. coroutine.resume(coroutine.create(function()
  1273. coroutine.resume(coroutine.create(function()
  1274. repeat
  1275. Swait()
  1276. CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p)
  1277. if BEAM ~= nil then
  1278. local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character)
  1279. local DISTANCE = (POS - CHARGE.Position).Magnitude
  1280. BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1281. BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z)
  1282. if BEAM.Size.X > 3 then
  1283. for i = 1, 2 do
  1284. local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1285. WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1286. end
  1287. local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7)
  1288. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1289. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1290. end
  1291. if DAMAGE == true then
  1292. ApplyAoE(POS,BEAM.Size.X/1.5)
  1293. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5)
  1294. end
  1295. end
  1296. if NOSE ~= nil then
  1297. NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0)
  1298. end
  1299. until ATTACK == false
  1300. for i = 1, 50 do
  1301. Swait()
  1302. CHARGE.Size = CHARGE.Size - VT(2,2,2)/50
  1303. end
  1304. CHARGE:remove()
  1305. end))
  1306. local LOOP = 0
  1307. repeat
  1308. Swait()
  1309. LOOP = LOOP + 10
  1310. for E = 1, #RINGS do
  1311. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  1312. end
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. until CHARGING == false or ATTACK == false
  1320. repeat
  1321. Swait()
  1322. LOOP = LOOP + 10
  1323. for E = 1, #RINGS do
  1324. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  1325. end
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. until FIRING == false or ATTACK == false
  1333. end))
  1334. wait(3)
  1335. P.Enabled = false
  1336. BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true)
  1337. BEAM.Color = C3(0,0,0)
  1338. MakeForm(BEAM,"Cyl")
  1339. NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  1340. NOSE.Color = C3(0,0,0)
  1341. MakeForm(NOSE,"Ball")
  1342. wait(1)
  1343. CreateSound(138677306, Effects, 10, 1, false)
  1344. CreateSound(415700134, Effects, 10, 1, false)
  1345. for i = 1, 20 do
  1346. Swait()
  1347. BEAM.Size = BEAM.Size + VT(1,0,1)
  1348. NOSE.Size = NOSE.Size + VT(1,1,1)
  1349. end
  1350. DAMAGE = true
  1351. local TOUCH = BEAM.Touched:Connect(function(HIT)
  1352. if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1353. ONESHOT(HIT.Parent)
  1354. end
  1355. end)
  1356. wait(4)
  1357. DAMAGE = false
  1358. TOUCH:Disconnect()
  1359. for i = 1, 20 do
  1360. Swait()
  1361. BEAM.Size = BEAM.Size - VT(1,0,1)
  1362. NOSE.Size = NOSE.Size - VT(1,1,1)
  1363. end
  1364. BEAM:Remove()
  1365. NOSE:Remove()
  1366. SPIN = true
  1367. ATTACK = false
  1368. Rooted = false
  1369. end
  1370. function CatastrophicRavage()
  1371. ATTACK = true
  1372. Rooted = false
  1373. for i=0, 1, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. end
  1382. ATTACK = false
  1383. Rooted = false
  1384. end
  1385. function RawUnfilteredCatastrophe()
  1386. ATTACK = true
  1387. Rooted = false
  1388. for i=0, 1, 0.1 / Animation_Speed do
  1389. Swait()
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. end
  1397. ATTACK = false
  1398. Rooted = false
  1399. end
  1400. function SupremeCataclysm()
  1401. ATTACK = true
  1402. Rooted = true
  1403. local POSE = "Back"
  1404. local LOC = POSITION(RootPart)
  1405. CreateSound(874376217, Effects, 10, 1, false)
  1406. LOC.Position = RootPart.Position+VT(0,35,0)
  1407. local BLACKHOLE = false
  1408. for i=0, 1.5, 0.1 / Animation_Speed do
  1409. Swait()
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. end
  1417. local POS = RootPart.Position + VT(0,40,0)
  1418. local GYRO = IT("BodyGyro",RootPart)
  1419. GYRO.D = 2
  1420. GYRO.P = 20000
  1421. GYRO.MaxTorque = VT(0,4000000,0)
  1422. coroutine.resume(coroutine.create(function()
  1423. repeat
  1424. Swait()
  1425. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1426. until ATTACK == false
  1427. GYRO:Remove()
  1428. end))
  1429. coroutine.resume(coroutine.create(function()
  1430. repeat
  1431. Swait()
  1432. if BLACKHOLE == true then
  1433. WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1434. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1435. if HITFLOOR then
  1436. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1437. local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10)
  1438. MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45))
  1439. if MRANDOM(1,5) == 1 then
  1440. CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false)
  1441. end
  1442. coroutine.resume(coroutine.create(function()
  1443. local Direction = CF(MATERIAL.Position,POS)
  1444. local Distance = (MATERIAL.Position - POS).magnitude
  1445. for i = 1, 45 do
  1446. Swait()
  1447. MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45)
  1448. Direction = MATERIAL.CFrame
  1449. end
  1450. MATERIAL:remove()
  1451. end))
  1452. end
  1453. end
  1454. --WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1455. SPINSPEED = SPINSPEED + 5/400
  1456. if POSE == "Back" then
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. end
  1464. until ATTACK == false
  1465. end))
  1466. wait(2)
  1467. BLACKHOLE = true
  1468. for i = 1, 15 do
  1469. wait((2-((i/30)*2))/15)
  1470. CreateSound(182765513, Effects, 10, 1, false)
  1471. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1472. for i = 1, 5 do
  1473. local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1474. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1475. end
  1476. end
  1477. Chatter("...Dissapear!",0)
  1478. local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  1479. DESTROYER.CFrame = CF(POS)
  1480. MakeForm(DESTROYER,"Ball")
  1481. DESTROYER.Color = C3(0,0,0)
  1482. CreateSound(341301115, DESTROYER, 10, 1.5, false)
  1483. coroutine.resume(coroutine.create(function()
  1484. repeat
  1485. Swait()
  1486. ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5)
  1487. local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1488. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1489. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1490. until DESTROYER.Parent ~= Effects
  1491. end))
  1492. for i = 1, 100 do
  1493. Swait()
  1494. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)
  1495. DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3)
  1496. end
  1497. POSE = "Manual"
  1498. for i=0, 1, 0.1 / Animation_Speed do
  1499. Swait()
  1500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. end
  1507. for i=0, 0.2, 0.1 / Animation_Speed do
  1508. Swait()
  1509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. end
  1516. coroutine.resume(coroutine.create(function()
  1517. local IMPACT = false
  1518. DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p)
  1519. for i = 1, 800 do
  1520. Swait()
  1521. DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5)
  1522. local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character)
  1523. if HIT then
  1524. IMPACT = true
  1525. break
  1526. end
  1527. end
  1528. if IMPACT == false then
  1529. DESTROYER.Parent = SPECIALITEMS
  1530. local SIZE = DESTROYER.Size
  1531. CreateSound(3264923, Effects, 10, 1, false)
  1532. for i = 1, 25 do
  1533. Swait()
  1534. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1535. end
  1536. DESTROYER:remove()
  1537. else
  1538. local SIZE = DESTROYER.Size
  1539. for i = 1, 15 do
  1540. Swait()
  1541. DESTROYER.Size = DESTROYER.Size - SIZE/35
  1542. end
  1543. SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160)
  1544. DESTROYER.Size = SIZE * 7
  1545. CreateSound(174580476, Effects, 10, 0.4, false)
  1546. CreateSound(288641686, Effects, 10, 0.5, false)
  1547. for index, CHILD in pairs(workspace:GetDescendants()) do
  1548. if CHILD.ClassName ~= "Terrain" then
  1549. if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then
  1550. if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then
  1551. CHILD:Destroy()
  1552. end
  1553. end
  1554. end
  1555. end
  1556. for i = 1, 200 do
  1557. Swait()
  1558. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5
  1559. DESTROYER.Color = C3(i/10,i/10,i/10)
  1560. local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1561. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1562. end
  1563. DESTROYER.Parent = SPECIALITEMS
  1564. local SIZE = DESTROYER.Size
  1565. CreateSound(3264923, Effects, 10, 1, false)
  1566. for i = 1, 25 do
  1567. Swait()
  1568. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1569. end
  1570. DESTROYER:remove()
  1571. end
  1572. end))
  1573. BLACKHOLE = false
  1574. for i=0, 1, 0.1 / Animation_Speed do
  1575. Swait()
  1576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. end
  1583. SPINSPEED = 1
  1584. LOC:Remove()
  1585. ATTACK = false
  1586. Rooted = false
  1587. end
  1588. function Groan()
  1589. ATTACK = true
  1590. Rooted = true
  1591. local SOUND = CreateSound(1544355717, Head, 10, 1, false)
  1592. SOUND.EmitterSize = 500
  1593. repeat
  1594. Swait()
  1595. SOUND.Parent = Head
  1596. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1597. NEON.Color = C3(COLOR,COLOR,COLOR)
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. until SOUND.Playing == false
  1605. SOUND:remove()
  1606. ATTACK = false
  1607. Rooted = false
  1608. end
  1609. function Laugh()
  1610. ATTACK = true
  1611. Rooted = true
  1612. local SOUND = CreateSound(1359796082, Head, 10, 1, false)
  1613. SOUND.EmitterSize = 250
  1614. repeat
  1615. Swait()
  1616. SOUND.Parent = Head
  1617. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1618. NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6)
  1619. if SOUND.TimePosition < 7 then
  1620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then
  1627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. else
  1634. if COLOR < 4 then
  1635. COLOR = 4
  1636. end
  1637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. end
  1644. until SOUND.Playing == false
  1645. SOUND:remove()
  1646. ATTACK = false
  1647. Rooted = false
  1648. end
  1649.  
  1650. --//=================================\\
  1651. --|| ASSIGN THINGS TO KEYS
  1652. --\\=================================//
  1653.  
  1654. function MouseDown(Mouse)
  1655. HOLD = true
  1656. if ATTACK == false then
  1657. CalamityBomb()
  1658. end
  1659. end
  1660.  
  1661. function MouseUp(Mouse)
  1662. HOLD = false
  1663. end
  1664.  
  1665. function KeyDown(Key)
  1666. KEYHOLD = true
  1667. if Key == "c" and ATTACK == false then
  1668. SingularityBeam()
  1669. end
  1670.  
  1671. if Key == "v" and ATTACK == false then
  1672. CatastrophicRavage()
  1673. end
  1674.  
  1675. if Key == "b" and ATTACK == false then
  1676. RawUnfilteredCatastrophe()
  1677. end
  1678.  
  1679. if Key == "x" and ATTACK == false then
  1680. SupremeCataclysm()
  1681. end
  1682.  
  1683. if Key == "y" and ATTACK == false then
  1684. Groan()
  1685. end
  1686. if Key == "t" and ATTACK == false then
  1687. Laugh()
  1688. end
  1689. end
  1690.  
  1691. function KeyUp(Key)
  1692. KEYHOLD = false
  1693. end
  1694.  
  1695. Mouse.Button1Down:connect(function(NEWKEY)
  1696. MouseDown(NEWKEY)
  1697. end)
  1698. Mouse.Button1Up:connect(function(NEWKEY)
  1699. MouseUp(NEWKEY)
  1700. end)
  1701. Mouse.KeyDown:connect(function(NEWKEY)
  1702. KeyDown(NEWKEY)
  1703. end)
  1704. Mouse.KeyUp:connect(function(NEWKEY)
  1705. KeyUp(NEWKEY)
  1706. end)
  1707.  
  1708. --//=================================\\
  1709. --\\=================================//
  1710.  
  1711. function unanchor()
  1712. for _, c in pairs(Character:GetChildren()) do
  1713. if c:IsA("BasePart") and c ~= RootPart then
  1714. c.Anchored = false
  1715. end
  1716. end
  1717. if UNANCHOR == true then
  1718. RootPart.Anchored = false
  1719. else
  1720. RootPart.Anchored = true
  1721. end
  1722. end
  1723.  
  1724. --//=================================\\
  1725. --|| WRAP THE WHOLE SCRIPT UP
  1726. --\\=================================//
  1727.  
  1728. Humanoid.Changed:connect(function(Jump)
  1729. if Jump == "Jump" and (Disable_Jump == true) then
  1730. Humanoid.Jump = false
  1731. end
  1732. end)
  1733.  
  1734. while true do
  1735. Swait()
  1736. script.Parent = WEAPONGUI
  1737. ANIMATE.Parent = nil
  1738. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1739. v:Stop();
  1740. end
  1741. SINE = SINE + CHANGE/2
  1742. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1743. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1744. Humanoid.HipHeight = 2.2
  1745. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1746. if HITFLOOR == nil then
  1747. ANIM = "Midair"
  1748. if ATTACK == false then
  1749. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. end
  1756. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1757. ANIM = "Idle"
  1758. if ATTACK == false then
  1759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. end
  1766. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1767. ANIM = "Walk"
  1768. if ATTACK == false then
  1769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. end
  1776. end
  1777. if SPIN == true then
  1778. for E = 1, #RINGS do
  1779. RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6)
  1780. end
  1781. end
  1782. unanchor()
  1783. Humanoid.MaxHealth = "inf"
  1784. Humanoid.Health = "inf"
  1785. if Rooted == false then
  1786. Disable_Jump = false
  1787. Humanoid.WalkSpeed = Speed
  1788. elseif Rooted == true then
  1789. Disable_Jump = true
  1790. Humanoid.WalkSpeed = 0
  1791. end
  1792. if sick.Parent ~= RootPart then
  1793. sick = IT("Sound",RootPart)
  1794. end
  1795. Humanoid.DisplayDistanceType = "None"
  1796. Humanoid.Name = "NONHUM"
  1797. sick.SoundId = "rbxassetid://608726256"
  1798. sick.Looped = true
  1799. sick.Pitch = 1.2
  1800. sick.Volume = 4
  1801. sick.Playing = true
  1802. TAGETXT.Rotation = MRANDOM(-10,10)/5
  1803. end
  1804.  
  1805. --//=================================\\
  1806. --\\=================================//
  1807.  
  1808.  
  1809.  
  1810.  
  1811.  
  1812. --//====================================================\\--
  1813. --|| END OF SCRIPT
  1814. --\\====================================================//--
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