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  1.  
  2.  
  3. --//====================================================\\--
  4. --|| ONLY 90s KIDS REMEMBER
  5. --|| ABYSS EYE BY SHACKLUSTER
  6. --\\====================================================//--
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. do
  10. print("FE Compatibility code by Mokiros")
  11. script.Parent = Player.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent and t.Function then
  37. t.Function(...)
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=Player then return end
  45. if io.isMouse then
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. else
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local Mouse = Player:GetMouse()
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  88. end
  89.  
  90. wait(0.2)
  91.  
  92. print("Edit by Oof#0397 and idk.#0151")
  93. warn("______________________________")
  94.  
  95. Player = owner
  96. PlayerGui = Player.PlayerGui
  97. Cam = workspace.CurrentCamera
  98. Backpack = Player.Backpack
  99. Character = Player.Character
  100. Humanoid = Character.Humanoid
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114.  
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131.  
  132. --//=================================\\
  133. --|| USEFUL VALUES
  134. --\\=================================//
  135.  
  136. Animation_Speed = 3
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 25
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local DAMAGEMULTIPLIER = 69
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Effects = IT("Folder", Character)
  163. Effects.Name = "Effects"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local FADERS = false
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. ArtificialHB:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. ArtificialHB:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  245. local NEWMESH = IT(MESH)
  246. if MESH == "SpecialMesh" then
  247. NEWMESH.MeshType = MESHTYPE
  248. if MESHID ~= "nil" and MESHID ~= "" then
  249. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  250. end
  251. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  252. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  253. end
  254. end
  255. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  256. NEWMESH.Scale = SCALE
  257. NEWMESH.Parent = PARENT
  258. return NEWMESH
  259. end
  260.  
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262. local NEWPART = IT("Part")
  263. NEWPART.formFactor = FORMFACTOR
  264. NEWPART.Reflectance = REFLECTANCE
  265. NEWPART.Transparency = TRANSPARENCY
  266. NEWPART.CanCollide = false
  267. NEWPART.Locked = true
  268. NEWPART.Anchored = true
  269. if ANCHOR == false then
  270. NEWPART.Anchored = false
  271. end
  272. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  273. NEWPART.Name = NAME
  274. NEWPART.Size = SIZE
  275. NEWPART.Position = Torso.Position
  276. NEWPART.Material = MATERIAL
  277. NEWPART:BreakJoints()
  278. NEWPART.Parent = PARENT
  279. return NEWPART
  280. end
  281.  
  282. local function weldBetween(a, b)
  283. local weldd = Instance.new("ManualWeld")
  284. weldd.Part0 = a
  285. weldd.Part1 = b
  286. weldd.C0 = CFrame.new()
  287. weldd.C1 = b.CFrame:inverse() * a.CFrame
  288. weldd.Parent = a
  289. return weldd
  290. end
  291.  
  292.  
  293. function QuaternionFromCFrame(cf)
  294. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  295. local trace = m00 + m11 + m22
  296. if trace > 0 then
  297. local s = math.sqrt(1 + trace)
  298. local recip = 0.5 / s
  299. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  300. else
  301. local i = 0
  302. if m11 > m00 then
  303. i = 1
  304. end
  305. if m22 > (i == 0 and m00 or m11) then
  306. i = 2
  307. end
  308. if i == 0 then
  309. local s = math.sqrt(m00 - m11 - m22 + 1)
  310. local recip = 0.5 / s
  311. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  312. elseif i == 1 then
  313. local s = math.sqrt(m11 - m22 - m00 + 1)
  314. local recip = 0.5 / s
  315. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  316. elseif i == 2 then
  317. local s = math.sqrt(m22 - m00 - m11 + 1)
  318. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  319. end
  320. end
  321. end
  322.  
  323. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  324. local xs, ys, zs = x + x, y + y, z + z
  325. local wx, wy, wz = w * xs, w * ys, w * zs
  326. local xx = x * xs
  327. local xy = x * ys
  328. local xz = x * zs
  329. local yy = y * ys
  330. local yz = y * zs
  331. local zz = z * zs
  332. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  333. end
  334.  
  335. function QuaternionSlerp(a, b, t)
  336. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  337. local startInterp, finishInterp;
  338. if cosTheta >= 0.0001 then
  339. if (1 - cosTheta) > 0.0001 then
  340. local theta = ACOS(cosTheta)
  341. local invSinTheta = 1 / SIN(theta)
  342. startInterp = SIN((1 - t) * theta) * invSinTheta
  343. finishInterp = SIN(t * theta) * invSinTheta
  344. else
  345. startInterp = 1 - t
  346. finishInterp = t
  347. end
  348. else
  349. if (1 + cosTheta) > 0.0001 then
  350. local theta = ACOS(-cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((t - 1) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = t - 1
  356. finishInterp = t
  357. end
  358. end
  359. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  360. end
  361.  
  362. function Clerp(a, b, t)
  363. local qa = {QuaternionFromCFrame(a)}
  364. local qb = {QuaternionFromCFrame(b)}
  365. local ax, ay, az = a.x, a.y, a.z
  366. local bx, by, bz = b.x, b.y, b.z
  367. local _t = 1 - t
  368. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  369. end
  370.  
  371. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  372. local frame = IT("Frame")
  373. frame.BackgroundTransparency = TRANSPARENCY
  374. frame.BorderSizePixel = BORDERSIZEPIXEL
  375. frame.Position = POSITION
  376. frame.Size = SIZE
  377. frame.BackgroundColor3 = COLOR
  378. frame.BorderColor3 = BORDERCOLOR
  379. frame.Name = NAME
  380. frame.Parent = PARENT
  381. return frame
  382. end
  383.  
  384. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  385. local label = IT("TextLabel")
  386. label.BackgroundTransparency = 1
  387. label.Size = UD2(1, 0, 1, 0)
  388. label.Position = UD2(0, 0, 0, 0)
  389. label.TextColor3 = TEXTCOLOR
  390. label.TextStrokeTransparency = STROKETRANSPARENCY
  391. label.TextTransparency = TRANSPARENCY
  392. label.FontSize = TEXTFONTSIZE
  393. label.Font = TEXTFONT
  394. label.BorderSizePixel = BORDERSIZEPIXEL
  395. label.TextScaled = false
  396. label.Text = TEXT
  397. label.Name = NAME
  398. label.Parent = PARENT
  399. return label
  400. end
  401.  
  402. function NoOutlines(PART)
  403. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  404. end
  405.  
  406. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  407. local NEWWELD = IT(TYPE)
  408. NEWWELD.Part0 = PART0
  409. NEWWELD.Part1 = PART1
  410. NEWWELD.C0 = C0
  411. NEWWELD.C1 = C1
  412. NEWWELD.Parent = PARENT
  413. return NEWWELD
  414. end
  415.  
  416. local S = IT("Sound")
  417. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  418. local NEWSOUND = nil
  419. coroutine.resume(coroutine.create(function()
  420. NEWSOUND = S:Clone()
  421. NEWSOUND.Parent = PARENT
  422. NEWSOUND.Volume = VOLUME
  423. NEWSOUND.Pitch = PITCH
  424. NEWSOUND.SoundId = "rbxassetid://"..ID
  425. NEWSOUND:play()
  426. if DOESLOOP == true then
  427. NEWSOUND.Looped = true
  428. else
  429. repeat wait(1) until NEWSOUND.Playing == false
  430. NEWSOUND:remove()
  431. end
  432. end))
  433. return NEWSOUND
  434. end
  435.  
  436. function CFrameFromTopBack(at, top, back)
  437. local right = top:Cross(back)
  438. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  439. end
  440.  
  441. function R_RANDOM(CFRAME,DIST)
  442. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  443. end
  444.  
  445. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  446. function WACKYEFFECT(Table)
  447. local TYPE = (Table.EffectType or "Sphere")
  448. local SIZE = (Table.Size or VT(1,1,1))
  449. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  450. local TRANSPARENCY = (Table.Transparency or 0)
  451. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  452. local CFRAME = (Table.CFrame or Torso.CFrame)
  453. local MOVEDIRECTION = (Table.MoveToPos or nil)
  454. local ROTATION1 = (Table.RotationX or 0)
  455. local ROTATION2 = (Table.RotationY or 0)
  456. local ROTATION3 = (Table.RotationZ or 0)
  457. local MATERIAL = (Table.Material or "Neon")
  458. local COLOR = (Table.Color or C3(1,1,1))
  459. local TIME = (Table.Time or 45)
  460. local SOUNDID = (Table.SoundID or nil)
  461. local SOUNDPITCH = (Table.SoundPitch or nil)
  462. local SOUNDVOLUME = (Table.SoundVolume or nil)
  463. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  464. local BOOMERANG = (Table.Boomerang or 0)
  465. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  466. coroutine.resume(coroutine.create(function()
  467. local PLAYSSOUND = false
  468. local SOUND = nil
  469. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  470. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  471. PLAYSSOUND = true
  472. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  473. end
  474. EFFECT.Color = COLOR
  475. local MSH = nil
  476. if TYPE == "Sphere" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  478. elseif TYPE == "Block" or TYPE == "Box" then
  479. MSH = IT("BlockMesh",EFFECT)
  480. MSH.Scale = SIZE
  481. elseif TYPE == "Wave" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  483. elseif TYPE == "Ring" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  485. elseif TYPE == "Slash" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  487. elseif TYPE == "Round Slash" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  489. elseif TYPE == "Swirl" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  491. elseif TYPE == "Skull" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  493. elseif TYPE == "Crystal" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  495. end
  496. if MSH ~= nil then
  497. local BOOMR1 = 1+BOOMERANG/50
  498. local BOOMR2 = 1+SIZEBOOMERANG/50
  499. local MOVESPEED = nil
  500. if MOVEDIRECTION ~= nil then
  501. if USEBOOMERANGMATH == true then
  502. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  503. else
  504. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  505. end
  506. end
  507. local GROWTH = nil
  508. if USEBOOMERANGMATH == true then
  509. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  510. else
  511. GROWTH = (SIZE - ENDSIZE)
  512. end
  513. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  514. if TYPE == "Block" then
  515. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  516. else
  517. EFFECT.CFrame = CFRAME
  518. end
  519. if USEBOOMERANGMATH == true then
  520. for LOOP = 1, TIME+1 do
  521. Swait()
  522. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  523. if TYPE == "Wave" then
  524. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  525. end
  526. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  527. if TYPE == "Block" then
  528. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  529. else
  530. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  531. end
  532. if MOVEDIRECTION ~= nil then
  533. local ORI = EFFECT.Orientation
  534. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  535. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  536. end
  537. end
  538. else
  539. for LOOP = 1, TIME+1 do
  540. Swait()
  541. MSH.Scale = MSH.Scale - GROWTH/TIME
  542. if TYPE == "Wave" then
  543. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  544. end
  545. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  546. if TYPE == "Block" then
  547. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  548. else
  549. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  550. end
  551. if MOVEDIRECTION ~= nil then
  552. local ORI = EFFECT.Orientation
  553. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  554. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  555. end
  556. end
  557. end
  558. EFFECT.Transparency = 1
  559. if PLAYSSOUND == false then
  560. EFFECT:remove()
  561. else
  562. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  563. EFFECT:remove()
  564. end
  565. else
  566. if PLAYSSOUND == false then
  567. EFFECT:remove()
  568. else
  569. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  570. EFFECT:remove()
  571. end
  572. end
  573. end))
  574. end
  575.  
  576. function MakeForm(PART,TYPE)
  577. if TYPE == "Cyl" then
  578. local MSH = IT("CylinderMesh",PART)
  579. elseif TYPE == "Ball" then
  580. local MSH = IT("SpecialMesh",PART)
  581. MSH.MeshType = "Sphere"
  582. elseif TYPE == "Wedge" then
  583. local MSH = IT("SpecialMesh",PART)
  584. MSH.MeshType = "Wedge"
  585. end
  586. end
  587.  
  588. Debris = game:GetService("Debris")
  589.  
  590. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  591. local DIRECTION = CF(StartPos,EndPos).lookVector
  592. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  593. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  594. end
  595.  
  596. local DECAL = IT("Decal")
  597. function MagicRing()
  598. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  599. local MESH = IT("BlockMesh",RING)
  600. local BOTTOMTEXTURE = DECAL:Clone()
  601. BOTTOMTEXTURE.Parent = RING
  602. BOTTOMTEXTURE.Face = "Bottom"
  603. BOTTOMTEXTURE.Name = "BottomTexture"
  604. local TOPTEXTURE = DECAL:Clone()
  605. TOPTEXTURE.Parent = RING
  606. TOPTEXTURE.Face = "Top"
  607. TOPTEXTURE.Name = "TopTexture"
  608. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  609. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  610. BOTTOMTEXTURE.Color3 = C3(0,0,0)
  611. TOPTEXTURE.Color3 = C3(0,0,0)
  612. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  613. end
  614.  
  615. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  616. coroutine.resume(coroutine.create(function()
  617. local FADE = IT("Model",Effects)
  618. if PARENT ~= nil then
  619. FADE.Parent = PARENT
  620. end
  621. FADE.Name = "FadingEffect"
  622. for _, c in pairs(Character:GetChildren()) do
  623. if c.ClassName == "Part" then
  624. c.CanCollide = false
  625. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Crimson"), c.Name, c.Size, true)
  626. FADER.CFrame = c.CFrame
  627. FADER.Color = COLOR
  628. if FADER.Name == "Head" then
  629. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  630. elseif FADER.Name == "HumanoidRootPart" then
  631. FADE.PrimaryPart = FADER
  632. FADER.Transparency = 1
  633. end
  634. end
  635. end
  636. local TRANS = 0.25/TIMER
  637. local DIST = nil
  638. if MOVEDIRECTION ~= nil then
  639. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  640. end
  641. for i = 1, TIMER do
  642. Swait()
  643. for _, c in pairs(FADE:GetChildren()) do
  644. if c.ClassName == "Part" then
  645. c.Transparency = c.Transparency + TRANS
  646. end
  647. end
  648. if MOVEDIRECTION ~= nil then
  649. local ORI = FADE.PrimaryPart.Orientation
  650. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  651. end
  652. end
  653. FADE:remove()
  654. end))
  655. end
  656.  
  657. --//=================================\\
  658. --|| GUIS AND MISC
  659. --\\=================================//
  660.  
  661. local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Crimson"), "TheEye", VT(0.16,0.16,0.16), true)
  662. MakeForm(EYE,"Ball")
  663. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  664. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  665. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
  666. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  667.  
  668. local SKILLTEXTCOLOR = C3(0,0,0)
  669. local SKILLFONT = "Fantasy"
  670. local SKILLTEXTSIZE = 4
  671. local SKILLTEXTSIZE2 = 12
  672.  
  673. local ATTACKS = {"Abyssal Reee - Z","Abyssal Zoom - X","Shadow Poof - C","Black Blast - V","Super S I P - Q"}
  674.  
  675. for i = 1, #ATTACKS do
  676. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  677. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  678. SKILLTEXT.TextXAlignment = "Right"
  679. SKILLTEXT.Rotation = i*3
  680. end
  681.  
  682. local BMUSIC = IT("Sound",RootPart)
  683. local VOLUME = 5
  684. local PITCH = 1
  685. local SONGID = 1759111654
  686. local A = IT("Attachment",Torso)
  687.  
  688. coroutine.resume(coroutine.create(function()
  689. while wait(1) do
  690. if FADERS == true then
  691. coroutine.resume(coroutine.create(function()
  692. local R,M,T,B = MagicRing()
  693. R.Anchored = false
  694. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0))
  695. local R2,M2,T2,B2 = MagicRing()
  696. R2.Anchored = false
  697. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0))
  698. for i = 1, 35 do
  699. Swait()
  700. M.Scale = M.Scale + VT(1,0,1)*1.2
  701. T.Transparency = i/35
  702. B.Transparency = i/35
  703. M2.Scale = M2.Scale + VT(1,0,1)*0.6
  704. T2.Transparency = i/35
  705. B2.Transparency = i/35
  706. end
  707. R:Remove()
  708. R2:Remove()
  709. end))
  710. end
  711. end
  712. end))
  713.  
  714. --//=================================\\
  715. --|| DAMAGING
  716. --\\=================================//
  717.  
  718. function ApplyDamage(Humanoid,Damage)
  719. Damage = Damage * DAMAGEMULTIPLIER
  720. if Humanoid.Health < 2000 p/then
  721. if Humanoid.Health - Damage > 0 then
  722. Humanoid.Health = Humanoid.Health - Damage
  723. else
  724. Humanoid.Parent:BreakJoints()
  725. end
  726. else
  727. Humanoid.Parent:BreakJoints()
  728. end
  729. end
  730.  
  731. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  732. for index, CHILD in pairs(workspace:GetDescendants()) do
  733. if CHILD.ClassName == "Model" and CHILD ~= Character then
  734. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  735. if HUM then
  736. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  737. if TORSO then
  738. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  739. if INSTAKILL == true then
  740. CHILD:BreakJoints()
  741. else
  742. local DMG = MRANDOM(MINDMG,MAXDMG)
  743. ApplyDamage(HUM,DMG)
  744. end
  745. if FLING > 0 then
  746. for _, c in pairs(CHILD:GetChildren()) do
  747. if c:IsA("BasePart") then
  748. local bv = Instance.new("BodyVelocity")
  749. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  750. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  751. bv.Parent = c
  752. Debris:AddItem(bv,0.05)
  753. end
  754. end
  755. end
  756. end
  757. end
  758. end
  759. end
  760. end
  761. end
  762.  
  763. --//=================================\\
  764. --|| ATTACK FUNCTIONS AND STUFF
  765. --\\=================================//
  766.  
  767. function Melee()
  768. ATTACK = true
  769. BLADE.CanCollide = true
  770. Rooted = false
  771. EQUIPPED = true
  772. local HIT = function()
  773. local HITS = {}
  774. local TOUCH = BLADE.Touched:Connect(function(hit)
  775. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  776. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  777. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  778. if TORSO and HUM.Health > 0 then
  779. local PASS = true
  780. for i = 1, #HITS do
  781. if HITS[i] == hit.Parent then
  782. PASS = false
  783. end
  784. end
  785. table.insert(HITS,hit.Parent)
  786. if PASS == true then
  787. ApplyDamage(HUM,MRANDOM(15,25))
  788. end
  789. end
  790. end
  791. end)
  792. return TOUCH
  793. end
  794. if COMBO == 1 then
  795. for i=0, 0.35, 0.1 / Animation_Speed do
  796. Swait()
  797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  803. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  804. end
  805. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  806. local TOUCHED = HIT()
  807. for i=0, 0.5, 0.1 / Animation_Speed do
  808. Swait()
  809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  816. end
  817. TOUCHED:Disconnect()
  818. COMBO = 2
  819. elseif COMBO == 2 then
  820. for i=0, 0.35, 0.1 / Animation_Speed do
  821. Swait()
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  829. end
  830. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  831. local TOUCHED = HIT()
  832. for i=0, 0.35, 0.1 / Animation_Speed do
  833. Swait()
  834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  841. end
  842. TOUCHED:Disconnect()
  843. for i=0, 0.2, 0.1 / Animation_Speed do
  844. Swait()
  845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  852. end
  853. COMBO = 1
  854. end
  855. coroutine.resume(coroutine.create(function()
  856. for i = 1, 50 do
  857. Swait()
  858. if ATTACK == true then
  859. break
  860. end
  861. end
  862. if ATTACK == false then
  863. COMBO = 1
  864. end
  865. end))
  866. BLADE.CanCollide = false
  867. ATTACK = false
  868. Rooted = false
  869. EQUIPPED = false
  870. end
  871. function AbyssalShriek()
  872. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  873. ATTACK = true
  874. Rooted = true
  875. for i=0, 0.2, 0.1 / Animation_Speed do
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  883. end
  884. coroutine.resume(coroutine.create(function()
  885. repeat
  886. Swait()
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  893. until ATTACK == false
  894. end))
  895. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  896. CreateSound(199978176,Head,5,1,false)
  897. for i = 1, 60 do
  898. Swait()
  899. ApplyAoE(RootPart.Position,17,1,1,0,false)
  900. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  901. if HITFLOOR then
  902. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  903. end
  904. local SIZE = VT(1,3,1)
  905. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  906. end
  907. wait(0.2)
  908. ATTACK = false
  909. Rooted = false
  910. end
  911. end
  912. function AbyssalDash()
  913. ATTACK = true
  914. Rooted = true
  915. UNANCHOR = false
  916. for i=0, 0.4, 0.1 / Animation_Speed do
  917. Swait()
  918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  924. end
  925. CreateSound(1177785010,Torso,2,1,false)
  926. CreateSound(971125740,Torso,5,1,false)
  927. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  928. for index, CHILD in pairs(Character:GetChildren()) do
  929. if CHILD:IsA("BasePart") then
  930. CHILD.Transparency = CHILD.Transparency + 1
  931. elseif CHILD:IsA("Accessory") then
  932. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  933. end
  934. end
  935. local HITS = {}
  936. for i=0, 1, 0.1 / Animation_Speed do
  937. Swait()
  938. for index, CHILD in pairs(workspace:GetDescendants()) do
  939. if CHILD.ClassName == "Model" and CHILD ~= Character then
  940. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  941. if HUM then
  942. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  943. if TORSO then
  944. if (TORSO.Position - RootPart.Position).Magnitude <= 25 then
  945. local PASS = true
  946. for E = 1, #HITS do
  947. if HITS[E] == CHILD then
  948. PASS = false
  949. end
  950. end
  951. if PASS == true then
  952. local DMG = MRANDOM(25,45)
  953. ApplyDamage(HUM,DMG)
  954. table.insert(HITS,CHILD)
  955. end
  956. end
  957. end
  958. end
  959. end
  960. end
  961. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  962. for i = 1, 2 do
  963. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  964. CharacterFade(C3(151, 0, 0),25,R_RANDOM(Torso.CFrame,1.25).p)
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. end
  972. end
  973. for index, CHILD in pairs(Character:GetChildren()) do
  974. if CHILD:IsA("BasePart") then
  975. CHILD.Transparency = CHILD.Transparency - 1
  976. elseif CHILD:IsA("Accessory") then
  977. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  978. end
  979. end
  980. for i=1, 25 do
  981. Swait()
  982. RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25))
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. end
  990. UNANCHOR = true
  991. ATTACK = false
  992. Rooted = false
  993. end
  994. function ShadowCloak()
  995. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  996. ATTACK = true
  997. Rooted = false
  998. UNANCHOR = false
  999. FADERS = false
  1000. coroutine.resume(coroutine.create(function()
  1001. coroutine.resume(coroutine.create(function()
  1002. for i=1, 25 do
  1003. Swait()
  1004. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1005. end
  1006. end))
  1007. repeat
  1008. Swait()
  1009. BLADE.Transparency = Torso.Transparency
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1016. until ATTACK == false
  1017. end))
  1018. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1019. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1020. for i = 1, 50 do
  1021. Swait()
  1022. CharacterFade(C3(151, 0, 0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1023. for index, CHILD in pairs(Character:GetChildren()) do
  1024. if CHILD:IsA("BasePart") then
  1025. CHILD.Transparency = CHILD.Transparency + 1/50
  1026. elseif CHILD:IsA("Accessory") then
  1027. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1028. end
  1029. end
  1030. end
  1031. for i = 1, 25 do
  1032. Swait()
  1033. CharacterFade(C3(151, 0, 0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1034. end
  1035. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1036. for i = 1, 5 do
  1037. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1038. end
  1039. ApplyAoE(Torso.Position,15,12,22,150,false)
  1040. CreateSound(331666014,Torso,5,1,false)
  1041. for i = 1, 12 do
  1042. Swait()
  1043. CharacterFade(C3(151, 0, 0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1044. end
  1045. for i = 1, 50 do
  1046. Swait()
  1047. CharacterFade(C3(151, 0, 0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1048. for index, CHILD in pairs(Character:GetChildren()) do
  1049. if CHILD:IsA("BasePart") then
  1050. CHILD.Transparency = CHILD.Transparency - 1/50
  1051. elseif CHILD:IsA("Accessory") then
  1052. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1053. end
  1054. end
  1055. end
  1056. UNANCHOR = true
  1057. ATTACK = false
  1058. Rooted = false
  1059. FADERS = true
  1060. end
  1061. end
  1062. function BlackBlast()
  1063. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1064. ATTACK = true
  1065. Rooted = true
  1066. local GYRO = IT("BodyGyro",RootPart)
  1067. GYRO.D = 25
  1068. GYRO.P = 20000
  1069. GYRO.MaxTorque = VT(0,4000000,0)
  1070. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1071. CreateSound(429459101,Torso,5,1.5,false)
  1072. local GYROING = true
  1073. coroutine.resume(coroutine.create(function()
  1074. repeat
  1075. Swait()
  1076. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1077. until GYROING == false
  1078. GYRO:Remove()
  1079. end))
  1080. for i=0, 1, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1088. end
  1089. for i = 1, 13 do
  1090. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1091. end
  1092. CreateSound(1368637781,Torso,5,1.5,false)
  1093. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1094. for index, CHILD in pairs(Character:GetChildren()) do
  1095. if CHILD:IsA("BasePart") then
  1096. CHILD.Transparency = CHILD.Transparency + 1
  1097. elseif CHILD:IsA("Accessory") then
  1098. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1099. end
  1100. end
  1101. GYROING = false
  1102. coroutine.resume(coroutine.create(function()
  1103. coroutine.resume(coroutine.create(function()
  1104. for i=1, 25 do
  1105. Swait()
  1106. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  1107. end
  1108. end))
  1109. repeat
  1110. Swait()
  1111. CharacterFade(C3(151, 0, 0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1118. until ATTACK == false
  1119. end))
  1120. coroutine.resume(coroutine.create(function()
  1121. local BULLETCFRAME = RootPart.CFrame
  1122. local EXPLODED = false
  1123. coroutine.resume(coroutine.create(function()
  1124. repeat
  1125. Swait()
  1126. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1127. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1128. until EXPLODED == true
  1129. end))
  1130. for i=1, 50 do
  1131. Swait()
  1132. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  1133. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  1134. if RAY then
  1135. ApplyAoE(BULLETCFRAME.p,25,12,54,350,false)
  1136. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1137. break
  1138. end
  1139. end
  1140. wait(0.5)
  1141. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1142. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1143. for E = 1, 3 do
  1144. for i = 1, 5 do
  1145. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1146. end
  1147. end
  1148. ApplyAoE(BULLETCFRAME.p,125,25,75,250,false)
  1149. EXPLODED = true
  1150. for i = 1, 15 do
  1151. Swait()
  1152. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1153. end
  1154. end))
  1155. wait(0.5)
  1156. for index, CHILD in pairs(Character:GetChildren()) do
  1157. if CHILD:IsA("BasePart") then
  1158. CHILD.Transparency = CHILD.Transparency - 1
  1159. elseif CHILD:IsA("Accessory") then
  1160. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1161. end
  1162. end
  1163. ATTACK = false
  1164. Rooted = false
  1165. end
  1166. end
  1167. function NightmareFall()
  1168. if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then
  1169. ATTACK = true
  1170. Rooted = true
  1171. EQUIPPED = true
  1172. CreateSound(160740121,Head,10,1,false)
  1173. for i=0, 2, 0.1 / Animation_Speed do
  1174. Swait()
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1182. end
  1183. for i=0, 2, 0.1 / Animation_Speed do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1192. end
  1193. local SIZE = 0
  1194. local POS = RootPart.Position+VT(0,150,0)
  1195. local BLOWN = false
  1196. coroutine.resume(coroutine.create(function()
  1197. coroutine.resume(coroutine.create(function()
  1198. repeat
  1199. Swait()
  1200. if SIZE > 0 then
  1201. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1202. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1203. end
  1204. until BLOWN == true
  1205. end))
  1206. repeat
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1215. until ATTACK == false
  1216. end))
  1217. wait(0.2)
  1218. for i = 1, 15 do
  1219. wait(MRANDOM(2,6)/45)
  1220. coroutine.resume(coroutine.create(function()
  1221. local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  1222. local HEIGHT = 45/5
  1223. local DISTANCE = (BLADE.Position - POS).Magnitude
  1224. for i = 1, 45 do
  1225. Swait()
  1226. CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  1227. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1228. end
  1229. SIZE = SIZE + 1
  1230. end))
  1231. end
  1232. wait(2.5)
  1233. BLOWN = true
  1234. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1235. for E = 1, 5 do
  1236. for i = 1, 5 do
  1237. WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1238. end
  1239. end
  1240. CreateSound(288641686,Effects,5,1,false)
  1241. CreateSound(592877506,Effects,5,1,false)
  1242. local HITS = {}
  1243. for index, CHILD in pairs(workspace:GetDescendants()) do
  1244. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1245. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1246. if HUM then
  1247. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1248. if TORSO then
  1249. if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  1250. local PASS = true
  1251. for E = 1, #HITS do
  1252. if HITS[E] == CHILD then
  1253. PASS = false
  1254. end
  1255. end
  1256. if PASS == true then
  1257. table.insert(HITS,CHILD)
  1258. end
  1259. end
  1260. end
  1261. end
  1262. end
  1263. end
  1264. if #HITS > 0 then
  1265. local DONE = false
  1266. local HUMS = {}
  1267. coroutine.resume(coroutine.create(function()
  1268. for E = 1, #HITS do
  1269. local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  1270. table.insert(HUMS,HUM)
  1271. local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  1272. local grav = Instance.new("BodyPosition",TORSO)
  1273. grav.D = 850
  1274. grav.P = 4000
  1275. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1276. grav.Position = TORSO.Position+VT(0,35,0)
  1277. CreateSound(592877506,TORSO,5,0.5,false)
  1278. if TORSO then
  1279. coroutine.resume(coroutine.create(function()
  1280. local B = IT("Attachment",TORSO)
  1281. local ChainLink = IT("Beam",Torso)
  1282. ChainLink.Texture = "rbxassetid://73042633"
  1283. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1284. ChainLink.TextureSpeed = -1
  1285. ChainLink.FaceCamera = true
  1286. ChainLink.Width0 = 3
  1287. ChainLink.Width1 = 3
  1288. ChainLink.TextureLength = 3
  1289. ChainLink.Attachment0 = A
  1290. ChainLink.Attachment1 = B
  1291. ChainLink.CurveSize0 = 0
  1292. ChainLink.CurveSize1 = 0
  1293. ChainLink.FaceCamera = true
  1294. ChainLink.TextureMode = "Static"
  1295. ChainLink.Transparency = NumberSequence.new(0)
  1296. repeat
  1297. Swait()
  1298. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
  1299. until DONE == true or HUM.Health < 1
  1300. B:Remove()
  1301. ChainLink:Remove()
  1302. grav:Remove()
  1303. if HUM.Health < 1 then
  1304. for E = 1, 2 do
  1305. for i = 1, 3 do
  1306. WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1307. end
  1308. end
  1309. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1310. for _, c in pairs(HITS[E]:GetChildren()) do
  1311. if c:IsA("BasePart") or c:IsA("Accessory") then
  1312. c:remove()
  1313. end
  1314. end
  1315. local BONES = {
  1316. Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  1317. Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  1318. }
  1319. local SELECTABLEBONES = {
  1320. {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  1321. {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  1322. {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  1323. {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  1324. }
  1325. for i = 1, 9 do
  1326. local CHOSENPIECE = nil
  1327. if i == 1 then
  1328. CHOSENPIECE = BONES.Skull
  1329. elseif i == 2 then
  1330. CHOSENPIECE = BONES.Ribs
  1331. else
  1332. CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  1333. end
  1334. local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
  1335. BONE.CanCollide = true
  1336. BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  1337. if CHOSENPIECE.MeshId == 36869983 then
  1338. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  1339. else
  1340. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  1341. end
  1342. end
  1343. end
  1344. end))
  1345. end
  1346. end
  1347. wait(1)
  1348. for i = 1, 250 do
  1349. Swait()
  1350. for E = 1, #HUMS do
  1351. if HUMS[E] then
  1352. if HUMS[E].Health > 0 then
  1353. HUMS[E].Health = HUMS[E].Health - 0.3
  1354. DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  1355. WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1356. end
  1357. end
  1358. end
  1359. end
  1360. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1361. local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1362. coroutine.resume(coroutine.create(function()
  1363. CreateSound(743521450,Cam,5,0.6,false)
  1364. for E = 1, 75 do
  1365. Swait()
  1366. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1367. end
  1368. wait(4)
  1369. for E = 1, 25 do
  1370. Swait()
  1371. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1372. end
  1373. SKILLFRAME:Remove()
  1374. end))
  1375. DONE = true
  1376. for i = 1, 50 do
  1377. wait(0.5)
  1378. for i = 1, 3 do
  1379. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1380. end
  1381. end
  1382. DAMAGEMULTIPLIER = 1
  1383. end))
  1384. wait(0.2)
  1385. end
  1386. wait(0.4)
  1387. EQUIPPED = false
  1388. ATTACK = false
  1389. Rooted = false
  1390. end
  1391. end
  1392. function Laugh()
  1393. ATTACK = true
  1394. Rooted = true
  1395. CreateSound(160740121,Head,10,1,false)
  1396. for i=0, 0.5, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. end
  1405. for i=1, 185 do
  1406. Swait()
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. end
  1414. ATTACK = false
  1415. Rooted = false
  1416. end
  1417.  
  1418. --//=================================\\
  1419. --|| ASSIGN THINGS TO KEYS
  1420. --\\=================================//
  1421.  
  1422. function MouseDown(Mouse)
  1423. if ATTACK == false then
  1424. Melee()
  1425. end
  1426. end
  1427.  
  1428. function MouseUp(Mouse)
  1429. HOLD = false
  1430. end
  1431.  
  1432. function KeyDown(Key)
  1433. KEYHOLD = true
  1434. if Key == "z" and ATTACK == false then
  1435. AbyssalShriek()
  1436. end
  1437.  
  1438. if Key == "x" and ATTACK == false then
  1439. AbyssalDash()
  1440. end
  1441.  
  1442. if Key == "c" and ATTACK == false then
  1443. ShadowCloak()
  1444. end
  1445.  
  1446. if Key == "v" and ATTACK == false then
  1447. BlackBlast()
  1448. end
  1449.  
  1450. if Key == "q" and ATTACK == false then
  1451. NightmareFall()
  1452. end
  1453.  
  1454. if Key == "t" and ATTACK == false then
  1455. Laugh()
  1456. end
  1457. end
  1458.  
  1459. function KeyUp(Key)
  1460. KEYHOLD = false
  1461. end
  1462.  
  1463. Mouse.Button1Down:connect(function(NEWKEY)
  1464. MouseDown(NEWKEY)
  1465. end)
  1466. Mouse.Button1Up:connect(function(NEWKEY)
  1467. MouseUp(NEWKEY)
  1468. end)
  1469. Mouse.KeyDown:connect(function(NEWKEY)
  1470. KeyDown(NEWKEY)
  1471. end)
  1472. Mouse.KeyUp:connect(function(NEWKEY)
  1473. KeyUp(NEWKEY)
  1474. end)
  1475.  
  1476. --//=================================\\
  1477. --\\=================================//
  1478.  
  1479. function unanchor()
  1480. for _, c in pairs(Character:GetChildren()) do
  1481. if c:IsA("BasePart") and c ~= RootPart then
  1482. c.Anchored = false
  1483. end
  1484. end
  1485. if UNANCHOR == true then
  1486. RootPart.Anchored = false
  1487. else
  1488. RootPart.Anchored = true
  1489. end
  1490. end
  1491.  
  1492. --//=================================\\
  1493. --|| WRAP THE WHOLE SCRIPT UP
  1494. --\\=================================//
  1495.  
  1496. Humanoid.Changed:connect(function(Jump)
  1497. if Jump == "Jump" and (Disable_Jump == true) then
  1498. Humanoid.Jump = false
  1499. end
  1500. end)
  1501.  
  1502. while true do
  1503. Swait()
  1504. script.Parent = WEAPONGUI
  1505. ANIMATE.Parent = nil
  1506. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1507. v:Stop();
  1508. end
  1509. SINE = SINE + CHANGE
  1510. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1511. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1512. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1513. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1514. Humanoid.HipHeight = 1
  1515. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1516. ANIM = "Jump"
  1517. if ATTACK == false then
  1518. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. end
  1525. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1526. ANIM = "Fall"
  1527. if ATTACK == false then
  1528. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. end
  1535. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1536. ANIM = "Idle"
  1537. if ATTACK == false then
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. end
  1545. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1546. ANIM = "Walk"
  1547. if ATTACK == false then
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. end
  1555. end
  1556. if EQUIPPED == false then
  1557. if TORSOVELOCITY > 1 then
  1558. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  1559. else
  1560. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  1561. end
  1562. end
  1563. if ANIM ~= "Walk" and FADERS == true then
  1564. if MRANDOM(1,7) == 1 then
  1565. CharacterFade(C3(151, 0, 0),65,R_RANDOM(Torso.CFrame,0.5).p)
  1566. end
  1567. end
  1568. unanchor()
  1569. if Rooted == false then
  1570. Disable_Jump = false
  1571. Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5)
  1572. elseif Rooted == true then
  1573. Disable_Jump = true
  1574. Humanoid.WalkSpeed = 0
  1575. end
  1576. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1577. BMUSIC.Looped = true
  1578. BMUSIC.Pitch = PITCH
  1579. BMUSIC.Volume = VOLUME
  1580. BMUSIC.Playing = true
  1581. if BMUSIC.Parent ~= RootPart then
  1582. BMUSIC = IT("Sound",RootPart)
  1583. end
  1584. if Head:FindFirstChild("face") then
  1585. Head:FindFirstChild("face"):remove()
  1586. end
  1587. Humanoid.Name = "NONHUM"
  1588. Humanoid.MaxHealth = "inf"
  1589. Humanoid.Health = "inf"
  1590. end
  1591.  
  1592. --//=================================\\
  1593. --\\=================================//
  1594.  
  1595. refit()
  1596.  
  1597.  
  1598.  
  1599. --//====================================================\\--
  1600. --|| END OF SCRIPT
  1601. --\\====================================================//--
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