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- void Update()
- {
- if (Input.GetKey(KeyCode.B))
- {
- timeSlider.value -= Time.deltaTime / timeFallRate * timeFallMult;
- Clock enemyclock = Timekeeper.instance.Clock("enemy");
- Clock playerclock = Timekeeper.instance.Clock ("player");
- enemyclock.localTimeScale = 0.5f;
- playerclock.localTimeScale = 0.5f;
- //Not Working
- //enemyclock.LerpTimeScale(timeScaleSlow,2,true);
- //player.LerpTimeScale (timeScaleSlow, 2, true);
- Debug.Log ("slomo active button down");
- }
- else
- {
- timeSlider.value += Time.deltaTime / timeRegainRate * timeRegainMult;
- Clock enemyclock = Timekeeper.instance.Clock("enemy");
- Clock playerclock = Timekeeper.instance.Clock ("player");
- enemyclock.localTimeScale = 1;
- playerclock.localTimeScale = 1;
- //Not Working
- //enemyclock.LerpTimeScale(timeScaleNormal,2,true);
- //playerclock.LerpTimeScale (timeScaleNormal, 2, true);
- Debug.Log ("slomo inactive button up");
- }
- if (timeSlider.value >= maxTime)
- {
- timeSlider.value = maxTime;
- }
- //Timeslider empty back to normal Time
- else if(timeSlider.value <= 0)
- {
- timeSlider.value = 0;
- Clock enemyclock = Timekeeper.instance.Clock("enemy");
- Clock playerclock = Timekeeper.instance.Clock ("player");
- enemyclock.localTimeScale = 1;
- playerclock.localTimeScale = 1;
- //Not Working
- //enemyclock.LerpTimeScale(timeScaleNormal,2,true);
- //playerclock.LerpTimeScale (timeScaleNormal, 2, true);
- Debug.Log ("slomo time empty");
- }
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