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Arma 3 Liberation (I screwed it up! 2)

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  1. // This file allows you to add content to the mission without conflict issues after each update of the original classnames.sqf
  2. // If you want more modifications to be supported by this file, let's discuss it on the forums.
  3.  
  4.  
  5.  
  6. // *** SUPPORT STUFF ***
  7.  
  8. // Setting a value here will overwrite the original value found from the mission. Do that if you're doing a total conversion.
  9. // Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not. Just don't try.
  10. FOB_typename = "Land_Cargo_HQ_V1_F"; // Default "Land_Cargo_HQ_V1_F";
  11. FOB_box_typename = "B_Slingload_01_Cargo_F"; // Default "B_Slingload_01_Cargo_F";
  12. FOB_truck_typename = "B_Truck_01_box_F"; // Default "B_Truck_01_box_F";
  13. Arsenal_typename = "B_supplyCrate_F"; // Default "B_supplyCrate_F";
  14. Respawn_truck_typename = "B_Truck_01_medical_F"; // Default "B_Truck_01_medical_F";
  15. huron_typename = "B_Heli_Transport_03_unarmed_F"; // Default "B_Heli_Transport_03_unarmed_F";
  16. ammobox_b_typename = "Box_NATO_AmmoVeh_F"; // Default "Box_NATO_AmmoVeh_F";
  17. ammobox_o_typename = "Box_East_AmmoVeh_F"; // Default "Box_East_AmmoVeh_F";
  18. opfor_ammobox_transport = "O_Truck_03_transport_F"; // Default "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config down below) otherwise things will break
  19. commander_classname = "B_officer_F"; // Default "B_officer_F"
  20. crewman_classname = "B_crew_F"; // Default "B_crew_F";
  21. pilot_classname = "B_Helipilot_F"; // Default "B_Helipilot_F";
  22. KP_liberation_little_bird_classname = "B_Heli_Light_01_F"; // Default "B_Heli_Light_01_F" // classname of little birds that spawn on the lhd or chimera base
  23.  
  24.  
  25.  
  26.  
  27.  
  28. // *** FRIENDLIES ***
  29.  
  30. // Each array below represents one page of the build menu
  31. // Format : [ "classname", manpower, ammo, fuel ]
  32. // Example : [ "B_APC_Tracked_01_AA_F", 0, 40, 15 ],
  33.  
  34. // If overwrite is set to true, then the extension list will entirely replace the original list defined in classnames.sqf. Otherwise it will be appended to it.
  35. // Useful for total conversions to RHS and such, without having to alter the original file.
  36. infantry_units_overwrite = True;
  37. infantry_units_extension = [
  38. ["B_soldier_F",2,0,0],
  39. ["B_soldier_GL_F",3,0,0],
  40. ["B_soldier_AR_F",3,0,0],
  41. ["B_medic_F",3,0,0],
  42. ["B_soldier_M_F",3,0,0],
  43. ["B_engineer_F",3,0,0],
  44. ["B_soldier_LAT_F",4,0,0],
  45. ["B_Sharpshooter_F",5,0,0],
  46. ["B_HeavyGunner_F",5,0,0],
  47. ["B_recon_F",4,0,0],
  48. ["B_recon_medic_F",4,0,0],
  49. ["B_recon_M_F",5,0,0],
  50. ["B_Recon_Sharpshooter_F",8,0,0],
  51. ["B_soldier_AA_F",5,10,0],
  52. ["B_soldier_AT_F",5,10,0],
  53. ["B_sniper_F",10,0,0],
  54. ["B_soldier_PG_F",2,0,0],
  55. ["B_crew_F",1,0,0],
  56. ["B_helipilot_F",1,0,0]
  57. ];
  58.  
  59. light_vehicles_overwrite = True;
  60. light_vehicles_extension = [
  61. ["B_Quadbike_01_F",0,0,2],
  62. ["B_MRAP_01_F",0,0,5],
  63. ["I_MRAP_03_F",0,0,5],
  64. ["B_T_LSV_01_unarmed_F",0,0,5],
  65. ["B_MRAP_01_hmg_F",0,40,5],
  66. ["I_MRAP_03_hmg_F",0,40,5],
  67. ["B_T_LSV_01_armed_F",0,40,5],
  68. ["B_MRAP_01_gmg_F",0,60,5],
  69. ["I_MRAP_03_gmg_F",0,60,5],
  70. ["B_Truck_01_transport_F",0,0,8],
  71. ["B_Truck_01_covered_F",0,0,8],
  72. ["B_UGV_01_F",0,0,8],
  73. ["B_UGV_01_rcws_F",0,50,8],
  74. ["B_Boat_Transport_01_F",0,0,5],
  75. ["B_Boat_Armed_01_minigun_F",0,80,15],
  76. ["rhsusf_m1025_w",0,0,5],
  77. ["rhsusf_m1025_w_m2",0,40,5],
  78. ["rhsusf_m1025_w_mk19",0,60,5],
  79. ["CUP_B_HMMWV_Avenger_USA",0,60,5],
  80. ["CUP_B_M1128_MGS_Woodland",0,100,10]
  81. ];
  82.  
  83. heavy_vehicles_overwrite = True;
  84. heavy_vehicles_extension = [
  85. ["rhsusf_m113_usarmy",0,70,10],
  86. ["rhsusf_m113_usarmy_MK19",0,90,10],
  87. ["B_APC_Wheeled_01_cannon_F",0,100,10],
  88. ["I_APC_Wheeled_03_cannon_F",0,100,10],
  89. ["B_APC_Tracked_01_rcws_F",0,180,15],
  90. ["I_APC_tracked_03_cannon_F",0,180,15],
  91. ["RHS_M2A2_wd",0,220,15],
  92. ["RHS_M2A3_BUSKIII_wd",0,240,15],
  93. ["BWA3_Puma_Fleck",0,280,15],
  94. ["B_APC_Tracked_01_AA_F",0,150,15],
  95. ["RHS_M6_wd",0,200,15],
  96. ["B_MBT_01_cannon_F",0,350,20],
  97. ["I_MBT_03_cannon_F",0,350,25],
  98. ["rhsusf_m1a2sep1wd_usarmy",0,400,20],
  99. ["B_MBT_01_TUSK_F",0,450,25],
  100. ["rhsusf_m1a2sep1tuskiiwd_usarmy",0,500,25],
  101. ["BWA3_Leopard2A6M_Fleck",0,550,25],
  102. ["CUP_B_Challenger2_2CD_BAF",0,550,25],
  103. ["B_MBT_01_arty_F",0,1500,30],
  104. ["rhsusf_m109_usarmy",0,2000,30],
  105. ["B_MBT_01_mlrs_F",0,2500,100]
  106.  
  107. air_vehicles_overwrite = True;
  108. air_vehicles_extension = [
  109. ["B_Heli_Light_01_F",0,0,10],
  110. ["RHS_MELB_MH6M",0,0,10],
  111. ["I_Heli_light_03_unarmed_F",0,0,12],
  112. ["B_Heli_Light_01_armed_F",0,150,10],
  113. ["RHS_MELB_AH6M_L",0,160,10],
  114. ["RHS_UH60M_MEV2",15,0,15],
  115. ["B_Heli_Transport_01_F",0,100,12],
  116. ["B_Heli_Transport_01_camo_F",0,100,12],
  117. ["RHS_UH60M",0,120,12],
  118. ["B_Heli_Transport_03_F",0,80,15],
  119. ["B_T_VTOL_01_infantry_F",0,100,30],
  120. ["B_T_VTOL_01_vehicle_F",0,100,30],
  121. ["CUP_B_MV22_USMC_RAMPGUN",0,1000,30],
  122. ["I_Heli_light_03_F",0,500,20],
  123. ["B_Heli_Attack_01_F",0,800,30],
  124. ["CUP_B_UH1Y_GUNSHIP_USMC",0,800,30],
  125. ["RHS_AH1Z",0,1000,30],
  126. ["RHS_AH64D_wd",0,1200,40],
  127. ["BWA3_Tiger_RMK_Universal",0,1500,40],
  128. ["B_T_VTOL_01_armed_F",0,1600,50],
  129. ["I_Plane_Fighter_03_AA_F",0,1600,50],
  130. ["I_Plane_Fighter_03_CAS_F",0,1800,50],
  131. ["B_Plane_CAS_01_F",0,1800,50],
  132. ["RHS_A10",0,2000,50],
  133. ["JS_JC_FA18E",0,3000,50],
  134. ["JS_JC_FA18F",0,3200,50],
  135. ["B_UAV_01_F",0,0,5],
  136. ["B_UAV_02_F",0,500,20],
  137. ["B_UAV_02_CAS_F",0,600,20],
  138. ["B_T_UAV_03_F",0,600,20],
  139. ["CUP_B_USMC_MQ9",0,900,30]
  140. ];
  141.  
  142. static_vehicles_overwrite = True;
  143. static_vehicles_extension = [
  144. ["B_HMG_01_F",0,20,0],
  145. ["B_HMG_01_high_F",0,20,0],
  146. ["B_GMG_01_F",0,40,0],
  147. ["B_GMG_01_high_F",0,40,0],
  148. ["B_static_AA_F",0,50,0],
  149. ["B_static_AT_F",0,60,0],
  150. ["B_Mortar_01_F",0,120,0]
  151. ];
  152.  
  153. buildings_overwrite = True;
  154. buildings_extension = [
  155. ["Land_Medevac_house_V1_F",0,0,0],
  156. ["Land_Medevac_HQ_V1_F",0,0,0],
  157. ["Land_CncBarrierMedium4_F",0,0,0],
  158. ["Land_CncWall4_F",0,0,0],
  159. ["Land_CncShelter_F",0,0,0],
  160. ["Land_HBarrier_5_F",0,0,0],
  161. ["Land_HBarrierBig_F",0,0,0],
  162. ["Land_HBarrierWall6_F",0,0,0],
  163. ["Land_HBarrierWall_corner_F",0,0,0],
  164. ["Land_HBarrierTower_F",0,0,0],
  165. ["Land_BagBunker_Large_F",0,0,0],
  166. ["Land_BagBunker_Small_F",0,0,0],
  167. ["Land_BagBunker_Tower_F",0,0,0],
  168. ["Land_PortableLight_single_F",0,0,0],
  169. ["Land_PortableLight_double_F",0,0,0],
  170. ["CamoNet_BLUFOR_open_F",0,0,0],
  171. ["CamoNet_BLUFOR_big_F",0,0,0],
  172. ["Land_Cargo_House_V1_F",0,0,0],
  173. ["Land_Cargo_Patrol_V1_F",0,0,0],
  174. ["Flag_NATO_F",0,0,0],
  175. ["Flag_RedCrystal_F",0,0,0],
  176. ["Flag_White_F",0,0,0],
  177. ["Land_HelipadSquare_F",0,0,0],
  178. ["Land_Razorwire_F",0,0,0],
  179. ["Land_BagFence_Round_F",0,0,0],
  180. ["Land_ToolTrolley_02_F",0,0,0],
  181. ["Land_WeldingTrolley_01_F",0,0,0],
  182. ["Land_GasTank_02_F",0,0,0],
  183. ["Land_Workbench_01_F",0,0,0],
  184. ["Land_WaterTank_F",0,0,0],
  185. ["Land_WaterBarrel_F",0,0,0],
  186. ["Land_MetalCase_01_large_F",0,0,0],
  187. ["CargoNet_01_box_F",0,0,0],
  188. ["Land_CampingChair_V1_F",0,0,0],
  189. ["Land_CampingChair_V2_F",0,0,0],
  190. ["Land_CampingTable_F",0,0,0],
  191. ["MapBoard_altis_F",0,0,0],
  192. ["Land_Metal_rack_Tall_F",0,0,0],
  193. ["PortableHelipadLight_01_blue_F",0,0,0],
  194. ["Land_DieselGroundPowerUnit_01_F",0,0,0],
  195. ["Land_Pallet_MilBoxes_F",0,0,0],
  196. ["Land_PaperBox_open_full_F",0,0,0],
  197. ["Land_ClutterCutter_large_F",0,0,0]
  198. ];
  199.  
  200. support_vehicles_overwrite = True; // If you're going to overwrite this, make sure you have at least Arsenal_typename, Respawn_truck_typename, FOB_box_typename and FOB_truck_typename in there
  201. support_vehicles_extension = [
  202. [Arsenal_typename,10,0,0],
  203. [Respawn_truck_typename,20,0,8],
  204. [FOB_box_typename,30,400,0],
  205. [FOB_truck_typename,30,400,10],
  206. ["ACE_medicalSupplyCrate_advanced",5,0,0],
  207. ["ACE_Box_82mm_Mo_HE",5,40,0],
  208. ["ACE_Box_82mm_Mo_Smoke",5,10,0],
  209. ["ACE_Box_82mm_Mo_Illum",5,10,0],
  210. ["B_APC_Tracked_01_CRV_F",0,30,10],
  211. ["C_Offroad_01_repair_F",5,0,2],
  212. ["B_Truck_01_Repair_F",10,0,10],
  213. ["B_Truck_01_fuel_F",10,0,25],
  214. ["B_Truck_01_ammo_F",10,100,10],
  215. ["rhsusf_M977A4_REPAIR_usarmy_wd",10,0,10],
  216. ["rhsusf_M978A4_usarmy_wd",10,0,25],
  217. ["rhsusf_M977A4_AMMO_usarmy_wd",10,100,10],
  218. ["B_Slingload_01_Repair_F",5,0,0],
  219. ["B_Slingload_01_Fuel_F",5,0,20],
  220. ["B_Slingload_01_Ammo_F",5,80,0],
  221. ["Box_NATO_AmmoVeh_F",0,154,0],
  222. ["Box_East_AmmoVeh_F",0,115,0]
  223. ];
  224.  
  225. // All the UAVs must be declared here, otherwise there shall be UAV controlling issues. Namely: you won't be able to control them.
  226. uavs = [
  227. "B_UAV_01_F",
  228. "B_UAV_02_F",
  229. "B_UAV_02_CAS_F",
  230. "B_T_UAV_03_F",
  231. "B_UGV_01_F",
  232. "B_UGV_01_rcws_F",
  233. "CUP_B_USMC_MQ9"
  234. ];
  235.  
  236. // Pre-made squads for the commander build menu. These shouldn't exceed 10 members.
  237. // Light infantry squad
  238. blufor_squad_inf_light = [
  239. "B_Soldier_SL_F",
  240. "B_Soldier_TL_F",
  241. "B_Soldier_GL_F",
  242. "B_soldier_AR_F",
  243. "B_Soldier_GL_F",
  244. "B_medic_F",
  245. "B_Soldier_LAT_F",
  246. "B_Soldier_F",
  247. "B_Soldier_F"
  248. ];
  249.  
  250. // Heavy infantry squad
  251. blufor_squad_inf = [
  252. "B_Soldier_SL_F",
  253. "B_Soldier_TL_F",
  254. "B_Soldier_AR_F",
  255. "B_HeavyGunner_F",
  256. "B_medic_F",
  257. "B_Soldier_GL_F",
  258. "B_Soldier_LAT_F",
  259. "B_Soldier_LAT_F",
  260. "B_soldier_M_F",
  261. "B_Sharpshooter_F"
  262. ];
  263.  
  264. // AT specialists squad
  265. blufor_squad_at = [
  266. "B_Soldier_SL_F",
  267. "B_soldier_AT_F",
  268. "B_soldier_AT_F",
  269. "B_soldier_AT_F",
  270. "B_medic_F",
  271. "B_soldier_F"
  272. ];
  273.  
  274. // AA specialists squad
  275. blufor_squad_aa = [
  276. "B_Soldier_SL_F",
  277. "B_soldier_AA_F",
  278. "B_soldier_AA_F",
  279. "B_soldier_AA_F",
  280. "B_medic_F",
  281. "B_soldier_F"
  282. ];
  283.  
  284. // Force recon squad
  285. blufor_squad_recon = [
  286. "B_recon_TL_F",
  287. "B_recon_F",
  288. "B_recon_exp_F",
  289. "B_recon_medic_F",
  290. "B_recon_LAT_F",
  291. "B_recon_LAT_F",
  292. "B_recon_M_F",
  293. "B_Recon_Sharpshooter_F",
  294. "B_recon_F"
  295. ];
  296.  
  297. // Paratroopers squad
  298. blufor_squad_para = [
  299. "B_soldier_PG_F",
  300. "B_soldier_PG_F",
  301. "B_soldier_PG_F",
  302. "B_soldier_PG_F",
  303. "B_soldier_PG_F",
  304. "B_soldier_PG_F",
  305. "B_soldier_PG_F",
  306. "B_soldier_PG_F",
  307. "B_soldier_PG_F",
  308. "B_soldier_PG_F"
  309. ];
  310.  
  311.  
  312.  
  313.  
  314.  
  315.  
  316.  
  317. // *** BADDIES ***
  318.  
  319. // All OPFOR infantry. Defining a value here will replace the default value from the original mission.
  320. opfor_sentry = "O_Soldier_lite_F";
  321. opfor_rifleman = "O_Soldier_F";
  322. opfor_grenadier = "O_Soldier_GL_F";
  323. opfor_squad_leader = "O_Soldier_SL_F";
  324. opfor_team_leader = "O_Soldier_TL_F";
  325. opfor_marksman = "O_soldier_M_F";
  326. opfor_machinegunner = "O_Soldier_AR_F";
  327. opfor_heavygunner = "O_HeavyGunner_F";
  328. opfor_medic = "O_medic_F";
  329. opfor_rpg = "O_Soldier_LAT_F";
  330. opfor_at = "O_Soldier_AT_F";
  331. opfor_aa = "O_Soldier_AA_F";
  332. opfor_officer = "O_officer_F";
  333. opfor_sharpshooter = "O_Sharpshooter_F";
  334. opfor_sniper = "O_sniper_F";
  335. opfor_engineer = "O_engineer_F";
  336. opfor_paratrooper = "O_soldier_PG_F";
  337.  
  338. // OPFOR Vehicles to be used in secondary objectives
  339. opfor_mrap = "O_MRAP_02_F";
  340. opfor_mrap_armed = "O_MRAP_02_gmg_F";
  341. opfor_transport_helo = "O_Heli_Transport_04_bench_F";
  342. opfor_transport_truck = "O_Truck_03_covered_F";
  343. opfor_fuel_truck = "O_Truck_03_fuel_F";
  344. opfor_ammo_truck = "O_Truck_03_ammo_F";
  345. opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F";
  346. opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F";
  347. opfor_flag = "Flag_CSAT_F";
  348.  
  349. // Militia infantry. Soldier classnames the game will pick from randomly
  350. militia_squad_overwrite = true;
  351. militia_squad_extension = [
  352. "O_G_Soldier_SL_F",
  353. "O_G_Soldier_A_F",
  354. "O_G_Soldier_AR_F",
  355. "O_G_medic_F",
  356. "O_G_engineer_F",
  357. "O_G_Soldier_exp_F",
  358. "O_G_Soldier_GL_F",
  359. "O_G_Soldier_M_F",
  360. "O_G_Soldier_F",
  361. "O_G_Soldier_LAT_F",
  362. "O_G_Soldier_lite_F",
  363. "O_G_Sharpshooter_F",
  364. "O_G_Soldier_TL_F"
  365. ];
  366.  
  367. // Militia vehicles to choose from
  368. militia_vehicles_overwrite = true;
  369. militia_vehicles_extension = [
  370. "O_G_Offroad_01_armed_F"
  371. ];
  372.  
  373. // All the vehicles that can spawn as sector defenders and patrols
  374. opfor_vehicles_overwrite = true;
  375. opfor_vehicles_extension = [
  376. "O_APC_Tracked_02_cannon_F",
  377. "O_APC_Wheeled_02_rcws_F",
  378. "O_APC_Tracked_02_cannon_F",
  379. "O_APC_Wheeled_02_rcws_F",
  380. "O_MBT_02_cannon_F",
  381. "O_MBT_02_cannon_F",
  382. "O_APC_Tracked_02_AA_F",
  383. "O_MRAP_02_gmg_F",
  384. "O_MRAP_02_hmg_F",
  385. "O_MRAP_02_hmg_F"
  386. ];
  387.  
  388. // Same with lighter choices to be used when the alert level is low
  389. opfor_vehicles_low_intensity_overwrite = true;
  390. opfor_vehicles_low_intensity_extension = [
  391. "O_APC_Tracked_02_cannon_F",
  392. "O_APC_Wheeled_02_rcws_F",
  393. "O_MRAP_02_hmg_F",
  394. "O_MRAP_02_hmg_F",
  395. "O_MRAP_02_gmg_F"
  396. ];
  397.  
  398. // All the vehicles that can spawn as battlegroup members
  399. opfor_battlegroup_vehicles_overwrite = true;
  400. opfor_battlegroup_vehicles_extension = [
  401. "O_MRAP_02_hmg_F",
  402. "O_MRAP_02_gmg_F",
  403. "O_APC_Tracked_02_cannon_F",
  404. "O_APC_Wheeled_02_rcws_F",
  405. "O_Truck_03_covered_F",
  406. "O_MBT_02_cannon_F",
  407. "O_MBT_02_cannon_F",
  408. "O_APC_Tracked_02_AA_F",
  409. "O_Heli_Attack_02_F",
  410. "O_Heli_Light_02_F",
  411. "O_Heli_Transport_04_bench_F",
  412. "O_Truck_03_transport_F"
  413. ];
  414.  
  415. // Same with lighter choices to be used when the alert level is low
  416. opfor_battlegroup_vehicles_low_intensity_overwrite = true;
  417. opfor_battlegroup_vehicles_low_intensity_extension = [
  418. "O_APC_Tracked_02_cannon_F",
  419. "O_APC_Wheeled_02_rcws_F",
  420. "O_MRAP_02_hmg_F",
  421. "O_MRAP_02_hmg_F",
  422. "O_MRAP_02_gmg_F",
  423. "O_Truck_03_covered_F",
  424. "O_Heli_Transport_04_bench_F",
  425. "O_Truck_03_transport_F"
  426. ];
  427.  
  428. // All the vehicles that can spawn as battlegroup members (see above) and also hold 8 soldiers as passengers.
  429. // If something in here can't hold all 8 soldiers then buggy behaviours may occur
  430. opfor_troup_transports_overwrite = true;
  431. opfor_troup_transports_extension = [
  432. "O_APC_Wheeled_02_rcws_F",
  433. "O_Truck_03_covered_F",
  434. "O_Heli_Transport_04_bench_F",
  435. "O_Truck_03_transport_F",
  436. "O_Heli_Light_02_F"
  437. ];
  438.  
  439. // Battlegroup members that will need to spawn in flight. Should be only helos but, who knows
  440. opfor_choppers_overwrite = true;
  441. opfor_choppers_extension = [
  442. "O_Heli_Attack_02_F",
  443. "O_Heli_Light_02_F",
  444. "O_Heli_Transport_04_bench_F"
  445. ];
  446.  
  447. // Opfor military aircrafts
  448. opfor_air_overwrite = true;
  449. opfor_air_extension = [
  450. "O_Plane_CAS_02_F"
  451. ];
  452.  
  453.  
  454.  
  455.  
  456.  
  457.  
  458.  
  459. // Other stuff
  460.  
  461. // civilians
  462. civilians_overwrite = true;
  463. civilians_extension = [
  464. "C_man_1",
  465. "C_man_polo_6_F",
  466. "C_man_polo_3_F",
  467. "C_man_polo_2_F",
  468. "C_man_polo_4_F",
  469. "C_man_polo_5_F",
  470. "C_man_polo_1_F",
  471. "C_man_p_beggar_F",
  472. "C_man_1_2_F",
  473. "C_man_p_fugitive_F",
  474. "C_man_hunter_1_F",
  475. "C_journalist_F",
  476. "C_man_shorts_2_F",
  477. "C_man_w_worker_F"
  478. ];
  479.  
  480. // Civilian vehicles
  481. civilian_vehicles_overwrite = true;
  482. civilian_vehicles_extension = [
  483. "C_Hatchback_01_F",
  484. "C_Hatchback_01_sport_F",
  485. "C_Offroad_01_F",
  486. "C_SUV_01_F",
  487. "C_Van_01_transport_F",
  488. "C_Van_01_box_F",
  489. "C_Van_01_fuel_F",
  490. "C_Quadbike_01_F",
  491. "C_Offroad_02_unarmed_F",
  492. "C_Truck_02_covered_F"
  493. ];
  494.  
  495. // Everything the AI troups should be able to resupply from
  496. ai_resupply_sources_extension = [
  497. "rhsusf_M977A4_AMMO_usarmy_wd"
  498. ];
  499.  
  500. // Everything that can resupply other vehicles
  501. vehicle_repair_sources_extension = [
  502. "rhsusf_M977A4_REPAIR_usarmy_wd"
  503. ];
  504. vehicle_rearm_sources_extension = [
  505. "rhsusf_M977A4_AMMO_usarmy_wd"
  506. ];
  507. vehicle_refuel_sources_extension = [
  508. "rhsusf_M978A4_usarmy_wd"
  509. ];
  510.  
  511. // Elite vehicles that should be unlocked through military base capture.
  512. elite_vehicles_extension = [
  513. "BWA3_Puma_Fleck",
  514. "B_MBT_01_TUSK_F",
  515. "rhsusf_m1a2sep1tuskiiwd_usarmy",
  516. "BWA3_Leopard2A6M_Fleck",
  517. "B_MBT_01_arty_F",
  518. "rhsusf_m109_usarmy",
  519. "B_MBT_01_mlrs_F",
  520. "B_Heli_Attack_01_F",
  521. "RHS_AH1Z",
  522. "RHS_AH64D_wd",
  523. "BWA3_Tiger_RMK_Universal",
  524. "B_T_VTOL_01_armed_F",
  525. "I_Plane_Fighter_03_CAS_F",
  526. "B_Plane_CAS_01_F",
  527. "RHS_A10",
  528. "JS_JC_FA18E",
  529. "JS_JC_FA18F",
  530. "B_UAV_02_F",
  531. "B_UAV_02_CAS_F",
  532. "B_T_UAV_03_F"
  533. ];
  534.  
  535. // Blacklisted arsenal items such as deployable weapons that should be bought instead
  536. // Useless if you're using a predefined arsenal in arsenal.sqf
  537. // REMEMBER: Using of the Blacklist will decrease performance while entering the arsenal. Usage of Whitelist is highly recommended.
  538.  
  539. // Classnames of weapons which should not be available in the arsenal
  540. blacklisted_from_arsenal_weapons = [
  541.  
  542. ];
  543.  
  544. // Classnames of items (optics, uniforms, vests, etc.) which should not be available in the arsenal
  545. blacklisted_from_arsenal_items = [
  546. "optic_Nightstalker",
  547. "optic_tws",
  548. "optic_tws_mg"
  549. ];
  550.  
  551. // Classnames of magazines or explosives which should not be available in the arsenal
  552. blacklisted_from_arsenal_magazines = [
  553.  
  554. ];
  555.  
  556. // Classnames of backpacks which should not be available in the arsenal
  557. blacklisted_from_arsenal_extension = [
  558.  
  559. ];
  560.  
  561. // Configuration for ammo boxes transport
  562. // First entry: classname
  563. // Second entry: how far behind the vehicle the boxes should be unloaded
  564. // Following entries: attachTo position for each box, the number of boxes that can be loaded is derived from the number of entries
  565. box_transport_config_extension = [
  566. [ "greuh_eh101_gr", -6.5, [0, 4.2, -1.45], [0, 2.5, -1.45], [0, 0.8, -1.45], [0, -0.9, -1.45] ]
  567. ];
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