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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. player-line6:
  192. text:
  193. - '<rainbow>&lFenyxPvP</rainbow>'
  194. interval: 20
  195. random: false
  196. spacer3:
  197. text: []
  198. interval: 1000
  199. random: false
  200. player-line7:
  201. text:
  202. - '&7Time: &f{time}'
  203. interval: 20
  204. random: false
  205. player-line8:
  206. text:
  207. - '&7Players: &f{onlineplayers}&7/&f{maxplayers}'
  208. spacer5:
  209. text: []
  210. interval: 1000
  211. random: false
  212. player-line3:
  213. text:
  214. - '&7Kills: &f{stat_pkills}'
  215. interval: 20
  216. random: false
  217. player-line4:
  218. text:
  219. - '&7Deaths: &f{stat_deaths}'
  220. interval: 20
  221. random: false
  222. player-line5:
  223. text:
  224. - '&7KDR: &f{stat_kd}'
  225. interval: 20
  226. random: false
  227. spacer4:
  228. text: []
  229. interval: 1000
  230. random: false
  231. player-line9:
  232. text:
  233. - '&7Server: &fFFA'
  234. interval: 1000
  235. random: false
  236. player-line1:
  237. text:
  238. - '&7Ping: &f{ping}'
  239. interval: 20
  240. random: false
  241. server-line1:
  242. text:
  243. - '&7TPS: &f{tps_rounded}'
  244. interval: 20
  245. random: false
  246. # This is the same as the header. It is not needed since you already use the header as the longest line
  247. # but it looks cleaner having a footer.
  248. # This is a combat scoreboard example showing
  249. # combat related information.
  250. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  251. # (Unless you want it to show all the time)
  252. # You still need to 'trigger' this scoreboard in the vanilla_combat
  253. combat-scoreboard-example:
  254. # Lets just use the title,header and footer from the example above
  255. # for in depth configuration look above.
  256. #
  257. # When designing a board that is used when triggered on an event. You have
  258. # to think (before looking at the placeholders) what is relevant.
  259. # For example: When I think of combat my first thoughts are:
  260. # - Health: To see how much you have left
  261. # - Possible cooldown timers
  262. # - With who am I in combat?
  263. # - Target health
  264. # - mcMMO attacking level?
  265. #
  266. # Next you have to think what is important during that event:
  267. # - Combat: not too much distraction (no animations, smaller scoreboard)
  268. #
  269. # Once you know those things start looking for placeholders. A lot of events such
  270. # as mcmmo have placeholders that can only be used in such events.
  271. title:
  272. text:
  273. # To create cool looking animations you create yourself
  274. # you can use the graphical tool AnimationCreator
  275. # https://www.spigotmc.org/resources/animationcreator.6001/
  276. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  277. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  278. - '<single><delay times="10">&l><</delay></single>'
  279. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  280. - '<single>&f&lherB</single>'
  281. - '<single>&f&lherBo</single>'
  282. - '<single>&f&latherBoa</single>'
  283. - '<single>&f&leatherBoar</single>'
  284. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  285. interval: 2
  286. random: false
  287. header:
  288. text:
  289. - '&a&m+-----------------+'
  290. interval: 10
  291. random: true
  292. combat-label:
  293. text:
  294. - '&8&l> &7&lCombat target:'
  295. interval: 100
  296. random: false
  297. combat-data:
  298. text:
  299. - '{vanilla-combat_opponent_name}'
  300. interval: 2
  301. random: false
  302. spacer1:
  303. text: []
  304. interval: 100
  305. health-label:
  306. text:
  307. - '&8&l> &7&lHealth stats:'
  308. interval: 100
  309. random: false
  310. health-data-1:
  311. text:
  312. - '&aYou: {healthbar}'
  313. interval: 1
  314. random: false
  315. health-data-2:
  316. text:
  317. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  318. interval: 1
  319. random: false
  320. footer:
  321. text:
  322. - '&a&m+-----------------+'
  323. interval: 10
  324. random: true
  325. # This is an example for mcMMO when you level up
  326. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  327. # (Unless you want it to show all the time)
  328. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  329. mcmmo-levelup:
  330. title:
  331. text:
  332. # To create cool looking animations you create yourself
  333. # you can use the graphical tool AnimationCreator
  334. # https://www.spigotmc.org/resources/animationcreator.6001/
  335. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  336. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  337. - 'FenyxPvP'
  338. interval: 0
  339. random: false
  340. header:
  341. text:
  342. - '&a&m+-----------------+'
  343. interval: 10
  344. random: true
  345. info-label:
  346. text:
  347. # mcMMO-levelup comes with several event specific placeholders
  348. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  349. interval: 10
  350. spacer1: # This is a spacer an empty line
  351. text:
  352. - ''
  353. interval: 10
  354. # Do you want to randomize the animation frames?
  355. random: false
  356. skill-label: # You can add elements to the group and name them like you want
  357. # Lets make a static label
  358. text:
  359. - '&9&l> &e&lSkill:'
  360. interval: 10 # The interval is not important since its just 1 static text.
  361. # Do you want to randomize the animation frames?
  362. random: false
  363. skill:
  364. # Lets make a static label
  365. text:
  366. - '{mcmmo-levelup_skill_name}'
  367. interval: 10 # The interval is not important since its just 1 static text.
  368. # Do you want to randomize the animation frames?
  369. random: false
  370. spacer2: # This is a spacer an empty line
  371. text:
  372. - ''
  373. interval: 100
  374. # Do you want to randomize the animation frames?
  375. random: false
  376. skilllevel-label: # You can add elements to the group and name them like you want
  377. # Lets make a static label
  378. text:
  379. - '&b&l> &e&lCurrent level:'
  380. interval: 10 # The interval is not important since its just 1 static text.
  381. # Do you want to randomize the animation frames?
  382. random: false
  383. skilllevel:
  384. # Lets make a static label
  385. text:
  386. - '{mcmmo-levelup_skilllevel}'
  387. interval: 10 # The interval is not important since its just 1 static text.
  388. # Do you want to randomize the animation frames?
  389. random: false
  390. footer:
  391. text:
  392. - '&a&m+-----------------+'
  393. interval: 10
  394. random: true
  395. # This is an example for Towny when you enter a town
  396. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  397. # (Unless you want it to show all the time)
  398. # You still need to 'trigger' this scoreboard in the 'towny-town'
  399. towny-town-example:
  400. # Lets just use the title,header and footer from the example above
  401. # for in depth configuration look above.
  402. title:
  403. text:
  404. # To create cool looking animations you create yourself
  405. # you can use the graphical tool AnimationCreator
  406. # https://www.spigotmc.org/resources/animationcreator.6001/
  407. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  408. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  409. - '&cFenyxPvP'
  410. interval: 2
  411. random: false
  412. header:
  413. text:
  414. - '&a&m+-------------------+'
  415. interval: 10
  416. random: true
  417. town-label:
  418. text:
  419. - '&bYou are in town:'
  420. interval: 100
  421. town-data:
  422. text:
  423. - '{towny_currenttown_name}'
  424. interval: 100
  425. spacer1:
  426. text: []
  427. interval: 100
  428. townboard-label:
  429. text:
  430. - '&bTown board:'
  431. interval: 100
  432. townboard:
  433. text:
  434. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  435. interval: 3
  436. spacer2:
  437. text: []
  438. interval: 100
  439. population-label:
  440. text:
  441. - '&bPopulation:'
  442. interval: 100
  443. poplulation-data:
  444. text:
  445. - '{towny_currenttown_residents}'
  446. interval: 100
  447. footer:
  448. text:
  449. - '&a&m+-------------------+'
  450. interval: 10
  451. random: true
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