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Oct 21st, 2019
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23. if (player.getColor() === '#0f0') {
  24. player.setColor('#f00');
  25. }
  26. else if (player.getColor() === '#f00') {
  27. player.setColor("#ff0");
  28. }
  29. else if (player.getColor() === "#ff0") {
  30. player.setColor("#0f0");
  31. }
  32.  
  33.  
  34.  
  35.  
  36. });
  37.  
  38.  
  39. map.defineObject('redLock', {
  40. symbol: '☒',
  41. color: "#f00", // red
  42. impassable: function(player, object) {
  43. return player.getColor() != object.color;
  44. }
  45. });
  46.  
  47. map.defineObject('greenLock', {
  48. symbol: '☒',
  49. color: "#0f0", // green
  50. impassable: function(player, object) {
  51. return player.getColor() != object.color;
  52. }
  53. });
  54.  
  55. map.defineObject('yellowLock', {
  56. symbol: '☒',
  57. color: "#ff0", // yellow
  58. impassable: function(player, object) {
  59. return player.getColor() != object.color;
  60. }
  61. });
  62.  
  63. for (var x = 20; x <= 40; x++) {
  64. map.placeObject(x, 11, 'block');
  65. map.placeObject(x, 13, 'block');
  66. }
  67. map.placeObject(22, 12, 'greenLock');
  68. map.placeObject(25, 12, 'redLock');
  69. map.placeObject(28, 12, 'yellowLock');
  70. map.placeObject(31, 12, 'greenLock');
  71. map.placeObject(34, 12, 'redLock');
  72. map.placeObject(37, 12, 'yellowLock');
  73. map.placeObject(40, 12, 'exit');
  74. for (var y = 0; y < map.getHeight(); y++) {
  75. if (y != 12) {
  76. map.placeObject(40, y, 'block');
  77. }
  78. for (var x = 41; x < map.getWidth(); x++) {
  79. map.setSquareColor(x, y, '#080');
  80. }
  81. }
  82. }
  83.  
  84. function validateLevel(map) {
  85. map.validateExactlyXManyObjects(1, 'exit');
  86. }
  87.  
  88. function onExit(map) {
  89. if (!map.getPlayer().hasItem('phone')) {
  90. map.writeStatus("We need the phone!");
  91. return false;
  92. } else {
  93. return true;
  94. }
  95. }
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