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Oct 19th, 2017
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  1. Fly Swatter and Hide Amage - Ask for images of both if you want
  2.  
  3. Fly Swatter
  4. x2 90mm plasma airburst cannons
  5. x2 Laser pointers. Not deadly, can blind momentarally however.
  6. x1 Shielding unit. Based more towards kenetic and explosive attacks. Weak to electricity
  7. x1 General Cooling Unit. Reduces Overheat meter of selected item by 7% (For 1 item only.) 5% (For two items) or 2.5% (For 3 items)
  8.  
  9. Plasma storm. Both cannons go into overclock, firing 5-10 shots per cannon. Can only use when below 45% overheat on both cannons.
  10. Raises overheat meter on both cannons by 50%. Cannot be done multiple times in a row
  11.  
  12. Single shot. Fires one shot from either the left or right cannon. Raises the overheat meter on that cannon by 5%
  13.  
  14. Charge shot. Fires one shot from either cannon. Takes a moment to charge. Much more damaging than a single shot.
  15. Below 70% overheat required. Can not be done multiple times in a row.
  16.  
  17. Double shot. Fires one cannon, then the other. Raises overheat meter on both cannons by 5%.
  18.  
  19. Shielding unit - Can be toggled on or off to absorb damage. Each successful hit absorbed raises overheat meter on shield by 7%
  20. Electrical attacks will disable the shielding generator if it is active, and set it's heat level to 75%.
  21.  
  22. Emergency Shutdown - Mech shuts down so that it can be repaired. (As much as possible.)
  23. The shielding unit and cooling unit remain on until emergency shutdown is turned off
  24.  
  25. Armor - Light damage can be repaired with basic tools possessed by the pilot.
  26. Light to medium internal damage can also be repaired with the basic tools
  27. The more damaged parts are, the longer it takes to fix them, and depending on the part, the harder it is to fix.
  28.  
  29. Cannons - Probably the hardest part to repair.
  30. Waist Pivot - Second harderst mechanic to repair
  31. Cooling system - Not all that hard to repair, but it probably won't function properly after being damaged.
  32. Arm pivots - Only hard to repair due to their location
  33. Leg joints - Not really that hard to fix
  34. Shield Generator - This isn't going to get fixed unless allies can cover during the repair, but it probably isn't worth it with basic tools
  35.  
  36. Stages of damage.
  37. Superficial - minor scratches and such, probably from fragmentation or something.
  38. Light - Basic light damage, dents, small gouges, slight fractures.
  39. Medium - Damaged/leaking hoses, large gouges, big dents, ect.
  40. Heavy - Completely fractured parts/armor, cut hoses
  41. Critical - Armor missing, legs detached, those kind of things
  42.  
  43.  
  44.  
  45. Hide Amage
  46. The pilot of Fly Swatter
  47.  
  48. x1 Minigun (Six barrel. 6000 rounds per minute fire rate)
  49. x1 who knows how much ammo for that thing. Probably about 12000 rounds. Actually probably more
  50. x1 Basic Repair tools (Kept in the cockpit of Fly Swatter. Will be left there.)
  51. x1 Machette
  52. x1 Basic first aid bandage kit
  53.  
  54. Evasive Dash - Muchly improved when Minigun is discarded.
  55. Suppressing fire - Fires at the target's general area in small bursts to try and keep them pinned down
  56. First Aid - Not very good at it, and will only perform it on herself
  57. Block - Attempts to block a strike with her heavy minigun.
  58. If she can, she will try and get something caught between the barrels of the minigun so she can spin them to
  59. (hopefully) disarm or damage her opponent (Also beware. If she has been firing, those barrels are going to be hot.)
  60. Open Fire - Opens fire on the target for about 3000 rounds. (30 seconds)
  61. KILL IT - Opens fire on the target until no more ammo is present in the weapon.
  62.  
  63. Enraged - Happens when minigun runs out of ammo, is removed from her grasp, or is destroyed.
  64. Without her minigun, naturally, she becomes faster and has more agility.
  65. Deflect - Can and will attept to deflect incoming projectiles (Or meelee weapons) with her machette.
  66. Charge - Charges at the enemy in an attempt to strike at them with her machette.
  67.  
  68. I have no idea for what other meelee moves she can do. So yea, I kinda need help
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