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- Fly Swatter and Hide Amage - Ask for images of both if you want
- Fly Swatter
- x2 90mm plasma airburst cannons
- x2 Laser pointers. Not deadly, can blind momentarally however.
- x1 Shielding unit. Based more towards kenetic and explosive attacks. Weak to electricity
- x1 General Cooling Unit. Reduces Overheat meter of selected item by 7% (For 1 item only.) 5% (For two items) or 2.5% (For 3 items)
- Plasma storm. Both cannons go into overclock, firing 5-10 shots per cannon. Can only use when below 45% overheat on both cannons.
- Raises overheat meter on both cannons by 50%. Cannot be done multiple times in a row
- Single shot. Fires one shot from either the left or right cannon. Raises the overheat meter on that cannon by 5%
- Charge shot. Fires one shot from either cannon. Takes a moment to charge. Much more damaging than a single shot.
- Below 70% overheat required. Can not be done multiple times in a row.
- Double shot. Fires one cannon, then the other. Raises overheat meter on both cannons by 5%.
- Shielding unit - Can be toggled on or off to absorb damage. Each successful hit absorbed raises overheat meter on shield by 7%
- Electrical attacks will disable the shielding generator if it is active, and set it's heat level to 75%.
- Emergency Shutdown - Mech shuts down so that it can be repaired. (As much as possible.)
- The shielding unit and cooling unit remain on until emergency shutdown is turned off
- Armor - Light damage can be repaired with basic tools possessed by the pilot.
- Light to medium internal damage can also be repaired with the basic tools
- The more damaged parts are, the longer it takes to fix them, and depending on the part, the harder it is to fix.
- Cannons - Probably the hardest part to repair.
- Waist Pivot - Second harderst mechanic to repair
- Cooling system - Not all that hard to repair, but it probably won't function properly after being damaged.
- Arm pivots - Only hard to repair due to their location
- Leg joints - Not really that hard to fix
- Shield Generator - This isn't going to get fixed unless allies can cover during the repair, but it probably isn't worth it with basic tools
- Stages of damage.
- Superficial - minor scratches and such, probably from fragmentation or something.
- Light - Basic light damage, dents, small gouges, slight fractures.
- Medium - Damaged/leaking hoses, large gouges, big dents, ect.
- Heavy - Completely fractured parts/armor, cut hoses
- Critical - Armor missing, legs detached, those kind of things
- Hide Amage
- The pilot of Fly Swatter
- x1 Minigun (Six barrel. 6000 rounds per minute fire rate)
- x1 who knows how much ammo for that thing. Probably about 12000 rounds. Actually probably more
- x1 Basic Repair tools (Kept in the cockpit of Fly Swatter. Will be left there.)
- x1 Machette
- x1 Basic first aid bandage kit
- Evasive Dash - Muchly improved when Minigun is discarded.
- Suppressing fire - Fires at the target's general area in small bursts to try and keep them pinned down
- First Aid - Not very good at it, and will only perform it on herself
- Block - Attempts to block a strike with her heavy minigun.
- If she can, she will try and get something caught between the barrels of the minigun so she can spin them to
- (hopefully) disarm or damage her opponent (Also beware. If she has been firing, those barrels are going to be hot.)
- Open Fire - Opens fire on the target for about 3000 rounds. (30 seconds)
- KILL IT - Opens fire on the target until no more ammo is present in the weapon.
- Enraged - Happens when minigun runs out of ammo, is removed from her grasp, or is destroyed.
- Without her minigun, naturally, she becomes faster and has more agility.
- Deflect - Can and will attept to deflect incoming projectiles (Or meelee weapons) with her machette.
- Charge - Charges at the enemy in an attempt to strike at them with her machette.
- I have no idea for what other meelee moves she can do. So yea, I kinda need help
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