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Shader compile fail

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Sep 17th, 2018
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  1. 09-14 13:58:58.589: D/Unity(18218): WARNING: Shader
  2. 09-14 13:58:58.589: D/Unity(18218): Unsupported: 'Hidden/MicroSplat/TerrainNew_Base2117110335' - Pass 'FORWARD' has no vertex shader
  3. 09-14 13:58:58.589: D/Unity(18218): WARNING: Shader
  4. 09-14 13:58:58.589: D/Unity(18218): Unsupported: 'Hidden/MicroSplat/TerrainNew_Base2117110335' - Pass 'FORWARD' has no vertex shader
  5. 09-14 13:58:58.589: D/Unity(18218): WARNING: Shader
  6. 09-14 13:58:58.589: D/Unity(18218): Unsupported: 'Hidden/MicroSplat/TerrainNew_Base2117110335' - Pass 'DEFERRED' has no vertex shader
  7. 09-14 13:58:58.589: D/Unity(18218): WARNING: Shader
  8. 09-14 13:58:58.589: D/Unity(18218): Unsupported: 'Hidden/MicroSplat/TerrainNew_Base2117110335' - Pass 'ShadowCaster' has no vertex shader
  9. 09-14 13:58:58.589: D/Unity(18218): WARNING: Shader
  10. 09-14 13:58:58.589: D/Unity(18218): Unsupported: 'Hidden/MicroSplat/TerrainNew_Base2117110335' - Pass 'Meta' has no vertex shader
  11. 09-14 13:58:58.589: D/Unity(18218): WARNING: Shader
  12. 09-14 13:58:58.589: D/Unity(18218): Unsupported: 'Hidden/MicroSplat/TerrainNew_Base2117110335' - All passes removed
  13. 09-14 13:58:59.379: D/Unity(18218): -------- Shader compilation failed
  14. 09-14 13:58:59.379: D/Unity(18218): #version 300 es
  15. 09-14 13:58:59.379: D/Unity(18218): precision highp float;
  16. 09-14 13:58:59.379: D/Unity(18218): precision highp int;
  17. 09-14 13:58:59.379: D/Unity(18218): float ImmCB_0_0_0[64];
  18. 09-14 13:58:59.379: D/Unity(18218): uniform vec4 _ScreenParams;
  19. 09-14 13:58:59.379: D/Unity(18218): uniform vec4 _TreeBillboardCameraFront;
  20. 09-14 13:58:59.379: D/Unity(18218): uniform lowp sampler2D _MainTex;
  21. 09-14 13:58:59.379: D/Unity(18218): in mediump vec4 vs_COLOR0;
  22. 09-14 13:58:59.379: D/Unity(18218): in highp vec3 vs_TEXCOORD0;
  23. 09-14 13:58:59.379: D/Unity(18218): in highp vec4 vs_TEXCOORD2;
  24. 09-14 13:58:59.379: D/Unity(18218): layout(location = 0) out mediump vec4 SV_Target0;
  25. 09-14 13:58:59.379: D/Unity(18218): vec2 u_xlat0;
  26. 09-14 13:58:59.379: D/Unity(18218): ivec2 u_xlati0;
  27. 09-14 13:58:59.379: D/Unity(18218): bool u_xlatb0;
  28. 09-14 13:58:59.379: D/Unity(18218): lowp vec4 u_xlat10_1;
  29. 09-14 13:58:59.379: D/Unity(18218): float u_xlat2;
  30. 09-14 13:58:59.379: D/Unity(18218): int u_xlati2;
  31. 09-14 13:58:59.379: D/Unity(18218): void main()
  32. 09-14 13:58:59.379: D/Unity(18218): {
  33. 09-14 13:58:59.379: D/Unity(18218): ImmCB_0_0_0[0] = 0.0;
  34. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[1] = 32.0;
  35. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[2] = 8.0;
  36. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[3] = 40.0;
  37. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[4] = 2.0;
  38. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[5] = 34.0;
  39. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[6] = 10.0;
  40. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[7] = 42.0;
  41. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[8] = 48.0;
  42. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[9] = 16.0;
  43. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[10] = 56.0;
  44. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[11] = 24.0;
  45. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[12] = 50.0;
  46. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[13] = 18.0;
  47. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[14] = 58.0;
  48. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[15] = 26.0;
  49. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[16] = 12.0;
  50. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[17] = 44.0;
  51. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[18] = 4.0;
  52. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[19] = 36.0;
  53. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[20] = 14.0;
  54. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[21] = 46.0;
  55. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[22] = 6.0;
  56. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[23] = 38.0;
  57. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[24] = 60.0;
  58. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[25] = 28.0;
  59. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[26] = 52.0;
  60. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[27] = 20.0;
  61. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[28] = 62.0;
  62. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[29] = 30.0;
  63. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[30] = 54.0;
  64. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[31] = 22.0;
  65. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[32] = 3.0;
  66. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[33] = 35.0;
  67. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[34] = 11.0;
  68. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[35] = 43.0;
  69. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[36] = 1.0;
  70. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[37] = 33.0;
  71. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[38] = 9.0;
  72. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[39] = 41.0;
  73. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[40] = 51.0;
  74. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[41] = 19.0;
  75. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[42] = 59.0;
  76. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[43] = 27.0;
  77. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[44] = 49.0;
  78. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[45] = 17.0;
  79. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[46] = 57.0;
  80. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[47] = 25.0;
  81. 09-14 13:58:59.380: D/Unity(18218): ImmCB_0_0_0[48] = 15.0;
  82. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[49] = 47.0;
  83. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[50] = 7.0;
  84. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[51] = 39.0;
  85. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[52] = 13.0;
  86. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[53] = 45.0;
  87. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[54] = 5.0;
  88. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[55] = 37.0;
  89. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[56] = 63.0;
  90. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[57] = 31.0;
  91. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[58] = 55.0;
  92. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[59] = 23.0;
  93. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[60] = 61.0;
  94. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[61] = 29.0;
  95. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[62] = 53.0;
  96. 09-14 13:58:59.381: D/Unity(18218): ImmCB_0_0_0[63] = 21.0;
  97. 09-14 13:58:59.381: D/Unity(18218): u_xlat0.x = vs_TEXCOORD2.w + 9.99999975e-06;
  98. 09-14 13:58:59.381: D/Unity(18218): u_xlat0.xy = vs_TEXCOORD2.xy / u_xlat0.xx;
  99. 09-14 13:58:59.381: D/Unity(18218): u_xlat0.xy = u_xlat0.xy * _ScreenParams.xy;
  100. 09-14 13:58:59.381: D/Unity(18218): u_xlati0.xy = ivec2(u_xlat0.xy);
  101. 09-14 13:58:59.381: D/Unity(18218): u_xlati2 = int(bitfieldInsert(0,u_xlati0.y,3,3) );
  102. 09-14 13:58:59.381: D/Unity(18218): u_xlati0.x = int(bitfieldInsert(u_xlati2,u_xlati0.x,0,3) );
  103. 09-14 13:58:59.381: D/Unity(18218): u_xlat0.x = 11.0 + ImmCB_0_0_0[u_xlati0.x];
  104. 09-14 13:58:59.381: D/Unity(18218): u_xlat0.x = u_xlat0.x * vs_TEXCOORD0.z;
  105. 09-14 13:58:59.381: D/Unity(18218): u_xlat2 = u_xlat0.x * 0.015625;
  106. 09-14 13:58:59.381: D/Unity(18218): u_xlat0.x = (-u_xlat0.x) * 0.015625 + 1.0;
  107. 09-14 13:58:59.381: D/Unity(18218): u_xlat0.x = vs_TEXCOORD0.z * u_xlat0.x + u_xlat2;
  108. 09-14 13:58:59.381: D/Unity(18218): u_xlat10_1 = texture(_MainTex, vs_TEXCOORD0.xy);
  109. 09-14 13:58:59.381: D/Unity(18218): u_xlat2 = u_xlat10_1.w * u_xlat0.x + (-_TreeBillboardCameraFront.w);
  110. 09-14 13:58:59.381: D/Unity(18218): u_xlat0.x = u_xlat0.x * u_xlat10_1.w;
  111. 09-14 13:58:59.381: D/Unity(18218): SV_Target0.xyz = u_xlat10_1.xyz * vs_COLOR0.xyz;
  112. 09-14 13:58:59.381: D/Unity(18218): SV_Target0.w = u_xlat0.x;
  113. 09-14 13:58:59.381: D/Unity(18218): #ifdef UNITY_ADRENO_ES3
  114. 09-14 13:58:59.381: D/Unity(18218): u_xlatb0 = !!(u_xlat2<0.0);
  115. 09-14 13:58:59.381: D/Unity(18218): #else
  116. 09-14 13:58:59.381: D/Unity(18218): u_xlatb0 = u_xlat2<0.0;
  117. 09-14 13:58:59.381: D/Unity(18218): #endif
  118. 09-14 13:58:59.381: D/Unity(18218): if((int(u_xlatb0) * int(0xffffffffu))!=0){discard;}
  119. 09-14 13:58:59.381: D/Unity(18218): return;
  120. 09-14 13:58:59.381: D/Unity(18218): }
  121. 09-14 13:58:59.381: D/Unity(18218): -------- failed compiling:
  122. 09-14 13:58:59.381: D/Unity(18218): fragment evaluation shader
  123. 09-14 13:58:59.381: D/Unity(18218): Fragment shader compilation failed.
  124. 09-14 13:58:59.381: D/Unity(18218): ERROR: 0:89: 'bitfieldInsert' : no matching overloaded function found
  125. 09-14 13:58:59.381: D/Unity(18218): ERROR: 0:90: 'bitfieldInsert' : no matching overloaded function found
  126. 09-14 13:58:59.381: D/Unity(18218): ERROR: 2 compilation errors. No code generated.
  127. 09-14 13:58:59.382: D/Unity(18218): Note: Creation of internal variant of shader 'Hidden/TerrainEngine/CameraFacingBillboardTree' failed.
  128. 09-14 13:58:59.382: D/Unity(18218): WARNING: Shader
  129. 09-14 13:58:59.382: D/Unity(18218): Unsupported: 'Hidden/TerrainEngine/CameraFacingBillboardTree' - Pass '' has no vertex shader
  130. 09-14 13:58:59.382: D/Unity(18218): WARNING: Shader
  131. 09-14 13:58:59.382: D/Unity(18218): Unsupported: 'Hidden/TerrainEngine/CameraFacingBillboardTree' - Setting to default shader.
  132. 09-14 13:58:59.613: D/Unity(18218): Shader 'MicroSplat/TerrainNew': dependency 'AddPassShader' shader 'Hidden/MicroSplat/AddPass' not found
  133. 09-14 13:58:59.613: D/Unity(18218): WARNING: Shader
  134. 09-14 13:58:59.613: D/Unity(18218): Unsupported: 'MicroSplat/TerrainNew' - Pass 'FORWARD' has no vertex shader
  135. 09-14 13:58:59.613: D/Unity(18218): WARNING: Shader
  136. 09-14 13:58:59.613: D/Unity(18218): Unsupported: 'MicroSplat/TerrainNew' - Pass 'FORWARD' has no vertex shader
  137. 09-14 13:58:59.613: D/Unity(18218): WARNING: Shader
  138. 09-14 13:58:59.613: D/Unity(18218): Unsupported: 'MicroSplat/TerrainNew' - Pass 'DEFERRED' has no vertex shader
  139. 09-14 13:58:59.613: D/Unity(18218): WARNING: Shader
  140. 09-14 13:58:59.613: D/Unity(18218): Unsupported: 'MicroSplat/TerrainNew' - Pass 'ShadowCaster' has no vertex shader
  141. 09-14 13:58:59.613: D/Unity(18218): WARNING: Shader
  142. 09-14 13:58:59.613: D/Unity(18218): Unsupported: 'MicroSplat/TerrainNew' - Pass 'Meta' has no vertex shader
  143. 09-14 13:58:59.613: D/Unity(18218): WARNING: Shader
  144. 09-14 13:58:59.614: D/Unity(18218): Unsupported: 'MicroSplat/TerrainNew' - All passes removed
  145. 09-14 13:58:59.686: D/Unity(18218): WARNING: Shader
  146. 09-14 13:58:59.686: D/Unity(18218): Unsupported: 'Hidden/MicroSpat/AddPass' - Pass 'FORWARD' has no vertex shader
  147. 09-14 13:58:59.686: D/Unity(18218): WARNING: Shader
  148. 09-14 13:58:59.686: D/Unity(18218): Unsupported: 'Hidden/MicroSpat/AddPass' - Pass 'PREPASS' has no vertex shader
  149. 09-14 13:58:59.686: D/Unity(18218): WARNING: Shader
  150. 09-14 13:58:59.686: D/Unity(18218): Unsupported: 'Hidden/MicroSpat/AddPass' - Pass 'PREPASS' has no vertex shader
  151. 09-14 13:58:59.686: D/Unity(18218): WARNING: Shader
  152. 09-14 13:58:59.686: D/Unity(18218): Unsupported: 'Hidden/MicroSpat/AddPass' - Pass 'DEFERRED' has no vertex shader
  153. 09-14 13:58:59.686: D/Unity(18218): WARNING: Shader
  154. 09-14 13:58:59.686: D/Unity(18218): Unsupported: 'Hidden/MicroSpat/AddPass' - All passes removed
  155. 09-14 13:58:59.686: D/Unity(18218): ERROR: Shader
  156. 09-14 13:58:59.686: D/Unity(18218): Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  157. 09-14 13:58:59.688: D/Unity(18218): WARNING: Shader
  158. 09-14 13:58:59.688: D/Unity(18218): Unsupported: 'Hidden/MicroSpat/AddPass' - Setting to default shader.
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