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GameData.h

Dec 18th, 2018
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C++ 0.53 KB | None | 0 0
  1. #pragma once
  2. #include "SFML/Graphics.hpp"
  3. #include "StateMachine.h"
  4. #include "BackgroundManager.h"
  5. #include "AssetManager.h"
  6. #include "InputManager.h"
  7. #include "ECS.h"
  8. #include "MapGenerator.h"
  9.  
  10. namespace ________ {
  11.     struct GameData {
  12.         sf::RenderWindow renderWindow; //can't be pointer
  13.         StateMachine* stateMachine;
  14.         AssetManager* assetManager;
  15.         InputManager* inputManager;
  16.         ECS* ecs;
  17.         BackgroundManager* backgroundManager;
  18.         MapGenerator* mapGenerator;
  19.     };
  20.     typedef std::shared_ptr<GameData> GameDataReference;
  21. }
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