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  1.  
  2. DataSource:
  3.     # What type of database do you want to use?
  4.     # Valid values: SQLITE, MYSQL, POSTGRESQL
  5.     backend: SQLITE
  6.     # Enable the database caching system, should be disabled on bungeecord environments
  7.     # or when a website integration is being used.
  8.     caching: false
  9.     # Database host address
  10.     mySQLHost: 127.0.0.1
  11.     # Database port
  12.     mySQLPort: '3306'
  13.     # Connect to MySQL database over SSL
  14.     mySQLUseSSL: true
  15.     # Username to connect to the MySQL database
  16.     mySQLUsername: 'root'
  17.     # Password to connect to the MySQL database
  18.     mySQLPassword: 'passwd'
  19.     # Database Name, use with converters or as SQLITE database name
  20.     mySQLDatabase: authme
  21.     # Table of the database
  22.     mySQLTablename: authme
  23.     # Column of IDs to sort data
  24.     mySQLColumnId: id
  25.     # Column for storing or checking players nickname
  26.     mySQLColumnName: username
  27.     # Column for storing or checking players RealName
  28.     mySQLRealName: realname
  29.     # Column for storing players passwords
  30.     mySQLColumnPassword: password
  31.     # Column for storing players passwords salts
  32.     mySQLColumnSalt: ''
  33.     # Column for storing players emails
  34.     mySQLColumnEmail: email
  35.     # Column for storing if a player is logged in or not
  36.     mySQLColumnLogged: isLogged
  37.     # Column for storing if a player has a valid session or not
  38.     mySQLColumnHasSession: hasSession
  39.     # Column for storing a player's TOTP key (for two-factor authentication)
  40.     mySQLtotpKey: totp
  41.     # Column for storing the player's last IP
  42.     mySQLColumnIp: ip
  43.     # Column for storing players lastlogins
  44.     mySQLColumnLastLogin: lastlogin
  45.     # Column storing the registration date
  46.     mySQLColumnRegisterDate: regdate
  47.     # Column for storing the IP address at the time of registration
  48.     mySQLColumnRegisterIp: regip
  49.     # Column for storing player LastLocation - X
  50.     mySQLlastlocX: x
  51.     # Column for storing player LastLocation - Y
  52.     mySQLlastlocY: y
  53.     # Column for storing player LastLocation - Z
  54.     mySQLlastlocZ: z
  55.     # Column for storing player LastLocation - World Name
  56.     mySQLlastlocWorld: world
  57.     # Column for storing player LastLocation - Yaw
  58.     mySQLlastlocYaw: yaw
  59.     # Column for storing player LastLocation - Pitch
  60.     mySQLlastlocPitch: pitch
  61.     # Overrides the size of the DB Connection Pool, default = 10
  62.     poolSize: 10
  63.     # The maximum lifetime of a connection in the pool, default = 1800 seconds
  64.     # You should set this at least 30 seconds less than mysql server wait_timeout
  65.     maxLifetime: 1800
  66. ExternalBoardOptions:
  67.     # Column for storing players groups
  68.     mySQLColumnGroup: ''
  69.     # -1 means disabled. If you want that only activated players
  70.     # can log into your server, you can set here the group number
  71.     # of unactivated users, needed for some forum/CMS support
  72.     nonActivedUserGroup: -1
  73.     # Other MySQL columns where we need to put the username (case-sensitive)
  74.     mySQLOtherUsernameColumns: []
  75.     # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  76.     bCryptLog2Round: 10
  77.     # phpBB table prefix defined during the phpBB installation process
  78.     phpbbTablePrefix: phpbb_
  79.     # phpBB activated group ID; 2 is the default registered group defined by phpBB
  80.     phpbbActivatedGroupId: 2
  81.     # IP Board table prefix defined during the IP Board installation process
  82.     IPBTablePrefix: ipb_
  83.     # IP Board default group ID; 3 is the default registered group defined by IP Board
  84.     IPBActivatedGroupId: 3
  85.     # Xenforo table prefix defined during the Xenforo installation process
  86.     XFTablePrefix: xf_
  87.     # XenForo default group ID; 2 is the default registered group defined by Xenforo
  88.     XFActivatedGroupId: 2
  89.     # Wordpress prefix defined during WordPress installation
  90.     wordpressTablePrefix: wp_
  91. settings:
  92.     sessions:
  93.         # Do you want to enable the session feature?
  94.         # If enabled, when a player authenticates successfully,
  95.         # his IP and his nickname is saved.
  96.         # The next time the player joins the server, if his IP
  97.         # is the same as last time and the timeout hasn't
  98.         # expired, he will not need to authenticate.
  99.         enabled: true
  100.         # After how many minutes should a session expire?
  101.         # A player's session ends after the timeout or if his IP has changed
  102.         timeout: 720
  103.     # Message language, available languages:
  104.     # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  105.     messagesLanguage: en
  106.     # Forces authme to hook into Vault instead of a specific permission handler system.
  107.     forceVaultHook: false
  108.     # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  109.     # FINE for some additional detailed ones (like password failed),
  110.     # and DEBUG for debugging
  111.     logLevel: FINE
  112.     # By default we schedule async tasks when talking to the database. If you want
  113.     # typical communication with the database to happen synchronously, set this to false
  114.     useAsyncTasks: true
  115.     # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  116.     # but it is incompatible with any permission plugin not included in our compatibility list.
  117.     # If you have issues with permission checks on player join please disable this option.
  118.     useAsyncPreLoginEvent: true
  119.     restrictions:
  120.         # Can not authenticated players chat?
  121.         # Keep in mind that this feature also blocks all commands not
  122.         # listed in the list below.
  123.         allowChat: false
  124.         # Hide the chat log from players who are not authenticated?
  125.         hideChat: true
  126.         # Allowed commands for unauthenticated players
  127.         allowCommands:
  128.         - /login
  129.         - /register
  130.         - /l
  131.         - /reg
  132.         - /email
  133.         - /captcha
  134.         - /2fa
  135.         # Max number of allowed registrations per IP
  136.         # The value 0 means an unlimited number of registrations!
  137.         maxRegPerIp: 2
  138.         # Minimum allowed username length
  139.         minNicknameLength: 3
  140.         # Maximum allowed username length
  141.         maxNicknameLength: 16
  142.         # When this setting is enabled, online players can't be kicked out
  143.         # due to "Logged in from another Location"
  144.         # This setting will prevent potential security exploits.
  145.         ForceSingleSession: true
  146.         ForceSpawnLocOnJoin:
  147.             # If enabled, every player that spawn in one of the world listed in
  148.             # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  149.             # authentication. The quit location of the player will be overwritten.
  150.             # This is different from "teleportUnAuthedToSpawn" that teleport player
  151.             # to the spawnpoint on join.
  152.             enabled: true
  153.             # WorldNames where we need to force the spawn location
  154.             # Case-sensitive!
  155.             worlds:
  156.             - Lobby
  157.             - world
  158.             - world_nether
  159.             - world_the_end
  160.         # This option will save the quit location of the players.
  161.         SaveQuitLocation: false
  162.         # To activate the restricted user feature you need
  163.         # to enable this option and configure the AllowedRestrictedUser field.
  164.         AllowRestrictedUser: false
  165.         # The restricted user feature will kick players listed below
  166.         # if they don't match the defined IP address. Names are case-insensitive.
  167.         # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  168.         # Example:
  169.         #     AllowedRestrictedUser:
  170.         #     - playername;127.0.0.1
  171.         #     - playername;regex:127\.0\.0\..*
  172.         AllowedRestrictedUser:
  173.         - playername;127.0.0.1
  174.         # Ban unknown IPs trying to log in with a restricted username?
  175.         banUnsafedIP: false
  176.         # Should unregistered players be kicked immediately?
  177.         kickNonRegistered: false
  178.         # Should players be kicked on wrong password?
  179.         kickOnWrongPassword: false
  180.         # Should not logged in players be teleported to the spawn?
  181.         # After the authentication they will be teleported back to
  182.         # their normal position.
  183.         teleportUnAuthedToSpawn: true
  184.         # Can unregistered players walk around?
  185.         allowMovement: true
  186.         # After how many seconds should players who fail to login or register
  187.         # be kicked? Set to 0 to disable.
  188.         timeout: 60
  189.         # Regex pattern of allowed characters in the player name.
  190.         allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  191.         # How far can unregistered players walk?
  192.         # Set to 0 for unlimited radius
  193.         allowedMovementRadius: 100
  194.         # Should we protect the player inventory before logging in? Requires ProtocolLib.
  195.         ProtectInventoryBeforeLogIn: true
  196.         # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  197.         DenyTabCompleteBeforeLogin: true
  198.         # Should we display all other accounts from a player when he joins?
  199.         # permission: /authme.admin.accounts
  200.         displayOtherAccounts: false
  201.         # Spawn priority; values: authme, essentials, cmi, multiverse, default
  202.         spawnPriority: authme,essentials,cmi,multiverse,default
  203.         # Maximum Login authorized by IP
  204.         maxLoginPerIp: 0
  205.         # Maximum Join authorized by IP
  206.         maxJoinPerIp: 0
  207.         # AuthMe will NEVER teleport players if set to true!
  208.         noTeleport: false
  209.         # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  210.         # characters, which is what we recommend. See also http://asciitable.com
  211.         # You can test your regex with https://regex101.com
  212.         allowedPasswordCharacters: '[!-~]*'
  213.     GameMode:
  214.         # Force survival gamemode when player joins?
  215.         ForceSurvivalMode: false
  216.     unrestrictions:
  217.         # Below you can list all account names that AuthMe will ignore
  218.         # for registration or login. Configure it at your own risk!!
  219.         # This option adds compatibility with BuildCraft and some other mods.
  220.         # It is case-insensitive! Example:
  221.         # UnrestrictedName:
  222.         # - 'npcPlayer'
  223.         # - 'npcPlayer2'
  224.         UnrestrictedName: []
  225.         # Below you can list all inventories names that AuthMe will ignore
  226.         # for registration or login. Configure it at your own risk!!
  227.         # This option adds compatibility with some mods.
  228.         # It is case-insensitive! Example:
  229.         # UnrestrictedInventories:
  230.         # - 'myCustomInventory1'
  231.         # - 'myCustomInventory2'
  232.         UnrestrictedInventories: []
  233.     security:
  234.         # Minimum length of password
  235.         minPasswordLength: 5
  236.         # Maximum length of password
  237.         passwordMaxLength: 30
  238.         # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  239.         # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  240.         # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  241.         # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  242.         # If you use ARGON2, check that you have the argon2 c library on your system
  243.         passwordHash: SHA256
  244.         # If a password check fails, AuthMe will also try to check with the following hash methods.
  245.         # Use this setting when you change from one hash method to another.
  246.         # AuthMe will update the password to the new hash. Example:
  247.         # legacyHashes:
  248.         # - 'SHA1'
  249.         legacyHashes: []
  250.         # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  251.         doubleMD5SaltLength: 8
  252.         # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  253.         pbkdf2Rounds: 10000
  254.         # Prevent unsafe passwords from being used; put them in lowercase!
  255.         # You should always set 'help' as unsafePassword due to possible conflicts.
  256.         # unsafePasswords:
  257.         # - '123456'
  258.         # - 'password'
  259.         # - 'help'
  260.         unsafePasswords:
  261.         - '123456'
  262.         - password
  263.         - qwerty
  264.         - '12345'
  265.         - '54321'
  266.         - '123456789'
  267.         - help
  268.     registration:
  269.         # Enable registration on the server?
  270.         enabled: true
  271.         # Send every X seconds a message to a player to
  272.         # remind him that he has to login/register
  273.         messageInterval: 3
  274.         # Only registered and logged in players can play.
  275.         # See restrictions for exceptions
  276.         force: true
  277.         # Type of registration: PASSWORD or EMAIL
  278.         # PASSWORD = account is registered with a password supplied by the user;
  279.         # EMAIL = password is generated and sent to the email provided by the user.
  280.         # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  281.         type: PASSWORD
  282.         # Second argument the /register command should take: NONE = no 2nd argument
  283.         # CONFIRMATION = must repeat first argument (pass or email)
  284.         # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  285.         # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  286.         secondArg: CONFIRMATION
  287.         # Do we force kick a player after a successful registration?
  288.         # Do not use with login feature below
  289.         forceKickAfterRegister: false
  290.         # Does AuthMe need to enforce a /login after a successful registration?
  291.         forceLoginAfterRegister: false
  292.     # Enable to display the welcome message (welcome.txt) after a login
  293.     # You can use colors in this welcome.txt + some replaced strings:
  294.     # {PLAYER}: player name, {ONLINE}: display number of online players,
  295.     # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  296.     # {WORLD}: player current world, {SERVER}: server name
  297.     # {VERSION}: get current bukkit version, {COUNTRY}: player country
  298.     useWelcomeMessage: false
  299.     # Broadcast the welcome message to the server or only to the player?
  300.     # set true for server or false for player
  301.     broadcastWelcomeMessage: false
  302.     # Should we delay the join message and display it once the player has logged in?
  303.     delayJoinMessage: false
  304.     # The custom join message that will be sent after a successful login,
  305.     # keep empty to use the original one.
  306.     # Available variables:
  307.     # {PLAYERNAME}: the player name (no colors)
  308.     # {DISPLAYNAME}: the player display name (with colors)
  309.     # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  310.     customJoinMessage: ''
  311.     # Should we remove the leave messages of unlogged users?
  312.     removeUnloggedLeaveMessage: false
  313.     # Should we remove join messages altogether?
  314.     removeJoinMessage: true
  315.     # Should we remove leave messages altogether?
  316.     removeLeaveMessage: true
  317.     # Do we need to add potion effect Blinding before login/reigster?
  318.     applyBlindEffect: false
  319.     # Do we need to prevent people to login with another case?
  320.     # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  321.     preventOtherCase: true
  322. GroupOptions:
  323.     # Enables switching a player to defined permission groups before they log in.
  324.     # See below for a detailed explanation.
  325.     enablePermissionCheck: false
  326.     # This is a very important option: if a registered player joins the server
  327.     # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  328.     # You can set up your permission plugin with this special group to have no permissions,
  329.     # or only permission to chat (or permission to send private messages etc.).
  330.     # The better way is to set up this group with few permissions, so if a player
  331.     # tries to exploit an account they can do only what you've defined for the group.
  332.     # After login, the player will be moved to his correct permissions group!
  333.     # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  334.     # Otherwise your group will be wiped and the player will join in the default group []!
  335.     # Example: registeredPlayerGroup: 'NotLogged'
  336.     registeredPlayerGroup: ''
  337.     # Similar to above, unregistered players can be set to the following
  338.     # permissions group
  339.     unregisteredPlayerGroup: ''
  340. Email:
  341.     # Email SMTP server host
  342.     mailSMTP: smtp.yandex.com
  343.     # Email SMTP server port
  344.     mailPort: 465
  345.     # Only affects port 25: enable TLS/STARTTLS?
  346.     useTls: true
  347.     # Email account which sends the mails
  348.     mailAccount: ''
  349.     # Email account password
  350.     mailPassword: ''
  351.     # Email address, fill when mailAccount is not the email address of the account
  352.     mailAddress: ''
  353.     # Custom sender name, replacing the mailAccount name in the email
  354.     mailSenderName: ''
  355.     # Recovery password length
  356.     RecoveryPasswordLength: 8
  357.     # Mail Subject
  358.     mailSubject: 'Восстановление пароля на сервере MoonStudio'
  359.     # Like maxRegPerIP but with email
  360.     maxRegPerEmail: 1
  361.     # Recall players to add an email?
  362.     recallPlayers: false
  363.     # Delay in minute for the recall scheduler
  364.     delayRecall: 60
  365.     # Blacklist these domains for emails
  366.     emailBlacklisted:
  367.     - 10minutemail.com
  368.     # Whitelist ONLY these domains for emails
  369.     emailWhitelisted: []
  370.     # Send the new password drawn in an image?
  371.     generateImage: false
  372.     # The OAuth2 token
  373.     emailOauth2Token: ''
  374. Hooks:
  375.     # Do we need to hook with multiverse for spawn checking?
  376.     multiverse: true
  377.     # Do we need to hook with BungeeCord?
  378.     bungeecord: true
  379.     # Send player to this BungeeCord server after register/login
  380.     sendPlayerTo: 'lobby'
  381.     # Do we need to disable Essentials SocialSpy on join?
  382.     disableSocialSpy: true
  383.     # Do we need to force /motd Essentials command on join?
  384.     useEssentialsMotd: false
  385. Protection:
  386.     # Enable some servers protection (country based login, antibot)
  387.     enableProtection: false
  388.     # Apply the protection also to registered usernames
  389.     enableProtectionRegistered: true
  390.     # Countries allowed to join the server and register. For country codes, see
  391.     # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
  392.     # Use "LOCALHOST" for local addresses.
  393.     # PLEASE USE QUOTES!
  394.     countries:
  395.     - RU
  396.     - UZ
  397.     - UA
  398.     - BY
  399.     # Countries not allowed to join the server and register
  400.     # PLEASE USE QUOTES!
  401.     countriesBlacklist:
  402.     - A1
  403.     # Do we need to enable automatic antibot system?
  404.     enableAntiBot: true
  405.     # The interval in seconds
  406.     antiBotInterval: 5
  407.     # Max number of players allowed to login in the interval
  408.     # before the AntiBot system is enabled automatically
  409.     antiBotSensibility: 10
  410.     # Duration in minutes of the antibot automatic system
  411.     antiBotDuration: 10
  412.     # Delay in seconds before the antibot activation
  413.     antiBotDelay: 60
  414.     quickCommands:
  415.         # Kicks the player that issued a command before the defined time after the join process
  416.         denyCommandsBeforeMilliseconds: 1000
  417. Purge:
  418.     # If enabled, AuthMe automatically purges old, unused accounts
  419.     useAutoPurge: true
  420.     # Number of days after which an account should be purged
  421.     daysBeforeRemovePlayer: 60
  422.     # Do we need to remove the player.dat file during purge process?
  423.     removePlayerDat: true
  424.     # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  425.     removeEssentialsFile: true
  426.     # World in which the players.dat are stored
  427.     defaultWorld: world
  428.     # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  429.     removeLimitedCreativesInventories: false
  430.     # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  431.     removeAntiXRayFile: false
  432.     # Do we need to remove permissions?
  433.     removePermissions: false
  434. Security:
  435.     SQLProblem:
  436.         # Stop the server if we can't contact the sql database
  437.         # Take care with this, if you set this to false,
  438.         # AuthMe will automatically disable and the server won't be protected!
  439.         stopServer: true
  440.     console:
  441.         # Copy AuthMe log output in a separate file as well?
  442.         logConsole: true
  443.     captcha:
  444.         # Enable captcha when a player uses wrong password too many times
  445.         useCaptcha: false
  446.         # Max allowed tries before a captcha is required
  447.         maxLoginTry: 5
  448.         # Captcha length
  449.         captchaLength: 5
  450.         # Minutes after which login attempts count is reset for a player
  451.         captchaCountReset: 60
  452.         # Require captcha before a player may register?
  453.         requireForRegistration: false
  454.     tempban:
  455.         # Tempban a user's IP address if they enter the wrong password too many times
  456.         enableTempban: true
  457.         # How many times a user can attempt to login before their IP being tempbanned
  458.         maxLoginTries: 10
  459.         # The length of time a IP address will be tempbanned in minutes
  460.         # Default: 480 minutes, or 8 hours
  461.         tempbanLength: 5
  462.         # How many minutes before resetting the count for failed logins by IP and username
  463.         # Default: 480 minutes (8 hours)
  464.         minutesBeforeCounterReset: 5
  465.         # The command to execute instead of using the internal ban system, empty if disabled.
  466.         # Available placeholders: %player%, %ip%
  467.         customCommand: tempban -s %player% 5m Возможная попытка подбора пароля к аккаунту!
  468.     recoveryCode:
  469.         # Number of characters a recovery code should have (0 to disable)
  470.         length: 8
  471.         # How many hours is a recovery code valid for?
  472.         validForHours: 1
  473.         # Max number of tries to enter recovery code
  474.         maxTries: 3
  475.         # How long a player has after password recovery to change their password
  476.         # without logging in. This is in minutes.
  477.         # Default: 2 minutes
  478.         passwordChangeTimeout: 2
  479.     emailRecovery:
  480.         # Seconds a user has to wait for before a password recovery mail may be sent again
  481.         # This prevents an attacker from abusing AuthMe's email feature.
  482.         cooldown: 60
  483.     privacy:
  484.         # The mail shown using /email show will be partially hidden
  485.         # E.g. (if enabled)
  486.         #  original email: my.email@example.com
  487.         #  hidden email: my.***@***mple.com
  488.         enableEmailMasking: true
  489.         # Minutes after which a verification code will expire
  490.         verificationCodeExpiration: 10
  491. # Before a user logs in, various properties are temporarily removed from the player,
  492. # such as OP status, ability to fly, and walk/fly speed.
  493. # Once the user is logged in, we add back the properties we previously saved.
  494. # In this section, you may define how these properties should be handled.
  495. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  496. limbo:
  497.     persistence:
  498.         # Besides storing the data in memory, you can define if/how the data should be persisted
  499.         # on disk. This is useful in case of a server crash, so next time the server starts we can
  500.         # properly restore things like OP status, ability to fly, and walk/fly speed.
  501.         # DISABLED: no disk storage,
  502.         # INDIVIDUAL_FILES: each player data in its own file,
  503.         # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  504.         type: INDIVIDUAL_FILES
  505.         # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  506.         # persistence attempts to reduce the number of files by distributing players into various
  507.         # buckets based on their UUID. This setting defines into how many files the players should
  508.         # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  509.         # ONE_TWENTY for 128, TWO_FIFTY for 256.
  510.         # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  511.         # 6.25 players per file (100 / 16).
  512.         # Note: if you change this setting all data will be migrated. If you have a lot of data,
  513.         # change this setting only on server restart, not with /authme reload.
  514.         distributionSize: SIXTEEN
  515.     # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  516.     # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  517.     # from modifying the 'allow flight' property on the player.
  518.     restoreAllowFlight: RESTORE
  519.     # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  520.     # RESTORE: restore the speed the player had;
  521.     # DEFAULT: always set to default speed;
  522.     # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  523.     # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  524.     restoreFlySpeed: RESTORE_NO_ZERO
  525.     # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  526.     # See above for a description of the values.
  527.     restoreWalkSpeed: RESTORE_NO_ZERO
  528. BackupSystem:
  529.     # General configuration for backups: if false, no backups are possible
  530.     ActivateBackup: false
  531.     # Create backup at every start of server
  532.     OnServerStart: false
  533.     # Create backup at every stop of server
  534.     OnServerStop: true
  535.     # Windows only: MySQL installation path
  536.     MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
  537. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  538. Converter:
  539.     Rakamak:
  540.         # Rakamak file name
  541.         fileName: users.rak
  542.         # Rakamak use IP?
  543.         useIP: false
  544.         # Rakamak IP file name
  545.         ipFileName: UsersIp.rak
  546.     CrazyLogin:
  547.         # CrazyLogin database file name
  548.         fileName: accounts.db
  549.     loginSecurity:
  550.         # LoginSecurity: convert from SQLite; if false we use MySQL
  551.         useSqlite: true
  552.         mySql:
  553.             # LoginSecurity MySQL: database host
  554.             host: ''
  555.             # LoginSecurity MySQL: database name
  556.             database: ''
  557.             # LoginSecurity MySQL: database user
  558.             user: ''
  559.             # LoginSecurity MySQL: password for database user
  560.             password: ''
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