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secondcoming

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Apr 30th, 2016
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  1. class DifficultyPresets
  2. {
  3. class CustomDifficulty
  4. {
  5. class Options
  6. {
  7. groupIndicators=2;
  8. friendlyTags=0;
  9. enemyTags=0;
  10. detectedMines=0;
  11. commands=0;
  12. waypoints=2;
  13. weaponInfo=2;
  14. stanceIndicator=2;
  15. reducedDamage=0;
  16. staminaBar=1;
  17. weaponCrosshair=0;
  18. visionAid=0;
  19. thirdPersonView=1;
  20. cameraShake=1;
  21. scoreTable=1;
  22. deathMessages=0;
  23. vonID=1;
  24. mapContent=0;
  25. autoReport=0;
  26. multipleSaves=0;
  27. };
  28. aiLevelPreset=3;
  29. };
  30. class CustomAILevel
  31. {
  32. skillAI=0.75;
  33. precisionAI=0.25;
  34. };
  35. };
  36. sceneComplexity=1000000;
  37. shadowZDistance=100;
  38. viewDistance=3800;
  39. preferredObjectViewDistance=3200;
  40. terrainGrid=3.125;
  41. volumeCD=10;
  42. volumeFX=10;
  43. volumeSpeech=10;
  44. volumeVoN=10;
  45. singleVoice=0;
  46. maxSamplesPlayed=96;
  47. vonRecThreshold=0.029999999;
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