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- DEAVehicles[0] = AddStaticVehicleEx(490,1507.8000000,-1281.9000000,14.9000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
- DEAVehicles[1] = AddStaticVehicleEx(490,1503.9004000,-1282.0996000,14.9000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
- DEAVehicles[2] = AddStaticVehicleEx(490,1511.7000000,-1281.6000000,14.9000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
- DEAVehicles[3] = AddStaticVehicleEx(490,1515.7000000,-1281.4000000,14.9000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
- DEAVehicles[4] = AddStaticVehicleEx(490,1519.7000000,-1281.1000000,14.8000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
- DEAVehicles[5] = AddStaticVehicleEx(599,1565.8000000,-1279.9000000,17.8000000,0.0000000,1,1,TIME_RESPAWN); //Police Ranger
- DEAVehicles[6] = AddStaticVehicleEx(599,1582.7002000,-1279.5996000,18.0000000,0.0000000,1,1,TIME_RESPAWN); //Police Ranger
- DEAVehicles[7] = AddStaticVehicleEx(599,1571.3000000,-1280.3000000,17.8000000,0.0000000,1,1,TIME_RESPAWN); //Police Ranger
- DEAVehicles[8] = AddStaticVehicleEx(560,1575.8000000,-1211.3000000,17.2000000,0.0000000,1,1,TIME_RESPAWN); //Sultan
- DEAVehicles[9] = AddStaticVehicleEx(560,1582.5000000,-1211.2998000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Sultan
- DEAVehicles[10] = AddStaticVehicleEx(560,1579.0000000,-1211.2998000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Sultan
- DEAVehicles[11] = AddStaticVehicleEx(415,1569.3000000,-1211.3000000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Cheetah
- DEAVehicles[12] = AddStaticVehicleEx(415,1571.9004000,-1211.2998000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Cheetah
- DEAVehicles[13] = AddStaticVehicleEx(415,1566.0000000,-1211.1000000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Cheetah
- DEAVehicles[14] = AddStaticVehicleEx(579,1544.4000000,-1211.4000000,17.5000000,0.0000000,1,1,TIME_RESPAWN); //Huntley
- DEAVehicles[15] = AddStaticVehicleEx(579,1562.7998000,-1210.7998000,17.5000000,0.0000000,1,1,TIME_RESPAWN); //Huntley
- DEAVehicles[16] = AddStaticVehicleEx(579,1541.1000000,-1211.4000000,17.5000000,0.0000000,1,1,TIME_RESPAWN); //Huntley
- DEAVehicles[17] = AddStaticVehicleEx(461,1538.1000000,-1209.7000000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
- DEAVehicles[18] = AddStaticVehicleEx(461,1538.0996000,-1209.7002000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
- DEAVehicles[19] = AddStaticVehicleEx(461,1536.6000000,-1209.7000000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
- DEAVehicles[20] = AddStaticVehicleEx(461,1533.8000000,-1209.6000000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
- DEAVehicles[21] = AddStaticVehicleEx(461,1535.2002000,-1209.5996000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
- DEAVehicles[22] = AddStaticVehicleEx(599,1575.4000000,-1279.3000000,17.9000000,0.0000000,1,1,TIME_RESPAWN); //Police Ranger
- DEAVehicles[23] = AddStaticVehicleEx(487,1578.6000000,-1258.9000000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Maverick
- DEAVehicles[24] = AddStaticVehicleEx(487,1554.7998000,-1257.5996000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Maverick
- DEAVehicles[25] = AddStaticVehicleEx(487,1566.5996000,-1258.2998000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Maverick
- DEAVehicles[26] = AddStaticVehicleEx(487,1590.6000000,-1259.0000000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Maverick
- DEAVehicles[27] = AddStaticVehicleEx(497,1555.4004000,-1242.5996000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Police Maverick
- DEAVehicles[28] = AddStaticVehicleEx(497,1591.7000000,-1245.6000000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Police Maverick
- DEAVehicles[29] = AddStaticVehicleEx(497,1573.1000000,-1244.9000000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Police Maverick
- DEAVehicles[30] = AddStaticVehicleEx(490,1526.7000000,-1460.7000000,9.8000000,0.0000000,1,1,TIME_RESPAWN); //FBI Rancher
- DEAVehicles[31] = AddStaticVehicleEx(490,1519.2000000,-1460.4000000,9.8000000,0.0000000,1,1,TIME_RESPAWN); //FBI Rancher
- DEAVehicles[32] = AddStaticVehicleEx(490,1522.7002000,-1460.0996000,9.8000000,0.0000000,1,1,TIME_RESPAWN); //FBI Rancher
- DEAVehicles[33] = AddStaticVehicleEx(411,1515.9000000,-1460.7000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Infernus
- DEAVehicles[34] = AddStaticVehicleEx(426,1511.3000000,-1476.8000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
- DEAVehicles[35] = AddStaticVehicleEx(426,1512.5996000,-1461.5996000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
- DEAVehicles[36] = AddStaticVehicleEx(426,1514.6000000,-1476.8000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
- DEAVehicles[37] = AddStaticVehicleEx(426,1518.3000000,-1476.8000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
- DEAVehicles[38] = AddStaticVehicleEx(426,1522.0000000,-1476.7000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
- DEAVehicles[39] = AddStaticVehicleEx(426,1526.2000000,-1476.8000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
- DEAVehicles[40] = AddStaticVehicleEx(426,1530.2000000,-1477.2000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
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