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NoahMurphyxD

DEA

Oct 19th, 2017
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  1. DEAVehicles[0] = AddStaticVehicleEx(490,1507.8000000,-1281.9000000,14.9000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
  2. DEAVehicles[1] = AddStaticVehicleEx(490,1503.9004000,-1282.0996000,14.9000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
  3. DEAVehicles[2] = AddStaticVehicleEx(490,1511.7000000,-1281.6000000,14.9000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
  4. DEAVehicles[3] = AddStaticVehicleEx(490,1515.7000000,-1281.4000000,14.9000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
  5. DEAVehicles[4] = AddStaticVehicleEx(490,1519.7000000,-1281.1000000,14.8000000,182.0000000,1,1,TIME_RESPAWN); //FBI Rancher
  6. DEAVehicles[5] = AddStaticVehicleEx(599,1565.8000000,-1279.9000000,17.8000000,0.0000000,1,1,TIME_RESPAWN); //Police Ranger
  7. DEAVehicles[6] = AddStaticVehicleEx(599,1582.7002000,-1279.5996000,18.0000000,0.0000000,1,1,TIME_RESPAWN); //Police Ranger
  8. DEAVehicles[7] = AddStaticVehicleEx(599,1571.3000000,-1280.3000000,17.8000000,0.0000000,1,1,TIME_RESPAWN); //Police Ranger
  9. DEAVehicles[8] = AddStaticVehicleEx(560,1575.8000000,-1211.3000000,17.2000000,0.0000000,1,1,TIME_RESPAWN); //Sultan
  10. DEAVehicles[9] = AddStaticVehicleEx(560,1582.5000000,-1211.2998000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Sultan
  11. DEAVehicles[10] = AddStaticVehicleEx(560,1579.0000000,-1211.2998000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Sultan
  12. DEAVehicles[11] = AddStaticVehicleEx(415,1569.3000000,-1211.3000000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Cheetah
  13. DEAVehicles[12] = AddStaticVehicleEx(415,1571.9004000,-1211.2998000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Cheetah
  14. DEAVehicles[13] = AddStaticVehicleEx(415,1566.0000000,-1211.1000000,17.3000000,0.0000000,1,1,TIME_RESPAWN); //Cheetah
  15. DEAVehicles[14] = AddStaticVehicleEx(579,1544.4000000,-1211.4000000,17.5000000,0.0000000,1,1,TIME_RESPAWN); //Huntley
  16. DEAVehicles[15] = AddStaticVehicleEx(579,1562.7998000,-1210.7998000,17.5000000,0.0000000,1,1,TIME_RESPAWN); //Huntley
  17. DEAVehicles[16] = AddStaticVehicleEx(579,1541.1000000,-1211.4000000,17.5000000,0.0000000,1,1,TIME_RESPAWN); //Huntley
  18. DEAVehicles[17] = AddStaticVehicleEx(461,1538.1000000,-1209.7000000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
  19. DEAVehicles[18] = AddStaticVehicleEx(461,1538.0996000,-1209.7002000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
  20. DEAVehicles[19] = AddStaticVehicleEx(461,1536.6000000,-1209.7000000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
  21. DEAVehicles[20] = AddStaticVehicleEx(461,1533.8000000,-1209.6000000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
  22. DEAVehicles[21] = AddStaticVehicleEx(461,1535.2002000,-1209.5996000,17.1000000,0.0000000,1,1,TIME_RESPAWN); //PCJ-600
  23. DEAVehicles[22] = AddStaticVehicleEx(599,1575.4000000,-1279.3000000,17.9000000,0.0000000,1,1,TIME_RESPAWN); //Police Ranger
  24. DEAVehicles[23] = AddStaticVehicleEx(487,1578.6000000,-1258.9000000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Maverick
  25. DEAVehicles[24] = AddStaticVehicleEx(487,1554.7998000,-1257.5996000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Maverick
  26. DEAVehicles[25] = AddStaticVehicleEx(487,1566.5996000,-1258.2998000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Maverick
  27. DEAVehicles[26] = AddStaticVehicleEx(487,1590.6000000,-1259.0000000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Maverick
  28. DEAVehicles[27] = AddStaticVehicleEx(497,1555.4004000,-1242.5996000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Police Maverick
  29. DEAVehicles[28] = AddStaticVehicleEx(497,1591.7000000,-1245.6000000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Police Maverick
  30. DEAVehicles[29] = AddStaticVehicleEx(497,1573.1000000,-1244.9000000,278.1000100,0.0000000,1,1,TIME_RESPAWN); //Police Maverick
  31. DEAVehicles[30] = AddStaticVehicleEx(490,1526.7000000,-1460.7000000,9.8000000,0.0000000,1,1,TIME_RESPAWN); //FBI Rancher
  32. DEAVehicles[31] = AddStaticVehicleEx(490,1519.2000000,-1460.4000000,9.8000000,0.0000000,1,1,TIME_RESPAWN); //FBI Rancher
  33. DEAVehicles[32] = AddStaticVehicleEx(490,1522.7002000,-1460.0996000,9.8000000,0.0000000,1,1,TIME_RESPAWN); //FBI Rancher
  34. DEAVehicles[33] = AddStaticVehicleEx(411,1515.9000000,-1460.7000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Infernus
  35. DEAVehicles[34] = AddStaticVehicleEx(426,1511.3000000,-1476.8000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
  36. DEAVehicles[35] = AddStaticVehicleEx(426,1512.5996000,-1461.5996000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
  37. DEAVehicles[36] = AddStaticVehicleEx(426,1514.6000000,-1476.8000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
  38. DEAVehicles[37] = AddStaticVehicleEx(426,1518.3000000,-1476.8000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
  39. DEAVehicles[38] = AddStaticVehicleEx(426,1522.0000000,-1476.7000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
  40. DEAVehicles[39] = AddStaticVehicleEx(426,1526.2000000,-1476.8000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
  41. DEAVehicles[40] = AddStaticVehicleEx(426,1530.2000000,-1477.2000000,9.3000000,0.0000000,1,1,TIME_RESPAWN); //Premier
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