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Dec 7th, 2019
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  1. Object reference not set to an instance of an object
  2. at тАмтБотАНтБнтБптАмтАНтАлтАОтАмтБптБнтАОтАОтБотБнтАктБлтБктАлтАлтАотБмтАлтБптАМтАлтБлтАктАОтБмтАПтАктАмтАмтАМтБлтАотАктБптАо.тАнтБктАктАНтАОтАлтАмтАПтБлтБлтБнтАлтАотБмтБмтАнтАПтАПтАотАНтАЛтАМтАмтАМтБмтАОтАнтБптБнтАктАНтБктАнтБктАмтАотАотАотАнтАОтАо (System.String ) [0x00057] in <b97c950a39f648f1b5dde20283ea14ba>:0
  3. at Arechi.DamageLogger.Plugin.Log (System.String message) [0x0013e] in <b97c950a39f648f1b5dde20283ea14ba>:0
  4. at Arechi.DamageLogger.Player.тАНтБотБлтАотБктАПтБотАМтБнтБлтБктАктАотАмтАмтАОтАотБктБнтБмтБнтБотБнтАОтБлтАотАлтБнтАНтАЛтАотБптБотАктБптБотБлтБлтАктАМтАо (SDG.Unturned.Player , System.Byte , UnityEngine.Vector3 , SDG.Unturned.EDeathCause , SDG.Unturned.ELimb , Steamworks.CSteamID ) [0x003ba] in <b97c950a39f648f1b5dde20283ea14ba>:0
  5. at SDG.Unturned.PlayerLife.doDamage (System.Byte amount, UnityEngine.Vector3 newRagdoll, SDG.Unturned.EDeathCause newCause, SDG.Unturned.ELimb newLimb, Steamworks.CSteamID newKiller, SDG.Unturned.EPlayerKill& kill, System.Boolean trackKill, SDG.Unturned.ERagdollEffect newRagdollEffect, System.Boolean canCauseBleeding) [0x00f07] in <039feb9e1f4b46359cba1795872003e0>:0
  6. at SDG.Unturned.PlayerLife.askDamage (System.Byte amount, UnityEngine.Vector3 newRagdoll, SDG.Unturned.EDeathCause newCause, SDG.Unturned.ELimb newLimb, Steamworks.CSteamID newKiller, SDG.Unturned.EPlayerKill& kill, System.Boolean trackKill, SDG.Unturned.ERagdollEffect newRagdollEffect, System.Boolean canCauseBleeding) [0x0002e] in <039feb9e1f4b46359cba1795872003e0>:0
  7. at SDG.Unturned.DamageTool.damagePlayer (SDG.Unturned.DamagePlayerParameters parameters, SDG.Unturned.EPlayerKill& kill) [0x0014a] in <039feb9e1f4b46359cba1795872003e0>:0
  8. at SDG.Unturned.UseableMelee.fire () [0x00bf0] in <039feb9e1f4b46359cba1795872003e0>:0
  9. at SDG.Unturned.UseableMelee.simulate (System.UInt32 simulation, System.Boolean inputSteady) [0x0004d] in <039feb9e1f4b46359cba1795872003e0>:0
  10. at SDG.Unturned.PlayerEquipment.simulate (System.UInt32 simulation, System.Boolean inputPrimary, System.Boolean inputSecondary, System.Boolean inputSteady) [0x002d7] in <039feb9e1f4b46359cba1795872003e0>:0
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