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- onPlayerSpawned()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("spawned_player");
- self takeAllWeapons();
- self giveWeapon("cheytac_fmj_mp", 0);
- self giveWeapon("deserteaglegold_mp", 0);
- self thread First();
- }
- }
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