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May 1st, 2015
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  1. Version 0.17 Changelog:
  2.  
  3. Fixed volumetric lighting not shadowing through leaves
  4. New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance
  5. Fixed lake and pond drink locations sometimes having icon in wrong place
  6. Fixed water not showing up in pot until inventory has been opened once
  7. Increased minimum fog distance and maximum fog distances and balanced light scattering, and increased time it takes to randomly change fog value (making things less foggy/washed out)
  8. Fixed beach rocks popping off too soon
  9. Fixed custom wall being on wrong layer and being culled too soon
  10. New art added: Small waterfall model
  11. More cliffs added/re-worked
  12. Improved shading on some plants
  13. Arms & legs can now be dried on the drying rack !
  14. New eye adaptation based on GPU generated histogram
  15. New filmic tonemapper
  16. Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra
  17. Improved greebles spawning performance and reduced pop-in
  18. Increased terrain mip map sharpness (won’t blur as soon)
  19. Fixed missing normal maps on pickup items
  20. Fixed distant calls from mutants not audible
  21. Fixed/polished water vision level - now turns on correctly and smoothly
  22. New art added: Cave in model (used to block dead ends in caves)
  23. Fixed player death anim not always playing after fall
  24. Fixed issues with standing up again after a fall
  25. Fixed camera not locking correctly on player death
  26. Fixed weapon sometimes becoming unresponsive after heavy axe swing
  27. Lowered player height in water whilst swimming
  28. Smoothed transition between swimming and diving
  29. You now need to tilt camera further down to transition from swimming to diving and added more slack to system to prevent jittering between the two states
  30. Fixed pine tree leaf texture cut off early
  31. Tuned rabbit, lizard, squirrel and raccoon audio and added new lizard fast run sounds
  32. Increased cave ambient leak in lights, and added extra ambient lights to caves
  33. Less shiny/distracting tarp in inventory
  34. New art added: Tree stump roots (replaces old half tree log)
  35. Cave lighting tweaked/improved
  36. Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
  37. Swimming upwards is now faster than swimming down. Added more drifty movement when swimming to feel more like being in water. Improved swim/dive speeds. Can now jump properly if in water and pressed again an object to get out.
  38. Tweaked drown death formula: rate & damage were reduced
  39. Air breathing count down now starts when water covers at least 50% of the screen
  40. Doubled bare air breathing capacity (without rebreather)
  41. Various small script optimizations (7-8% CPU freed)
  42. Foundations now block the player and AIs
  43. Fixed target missing shader
  44. Geese lake made deeper, and easier to swim in
  45. (multiplayer)collision added between players
  46. Added gasp for air sound effect
  47. New sound effect for eating poison berries added
  48. New sound effect added: Player drowning
  49. Fixed logs shaking like crazy in multiplayer
  50. Changed name of Level of Detail in options menu to Draw Distance
  51. Fixed bed using leaves instead of rope as ingredient
  52. Arm, leg and head now show present amount over total in ghost building ingredients (like all other ingredients)
  53. Added arm, leg and head to build missions
  54. Changed drink zones to big unique ones per water area that repositions icons based on player's position
  55. Can no longer drink while in water and made drinking at edge of pond/lakes easier
  56. New water drink poison sound effects
  57. Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive
  58. Fixed foundations log material
  59. Fixed square leaf in inventory
  60. Fixed plants not burning away and instead popping off
  61. New art added: Long log hollow
  62. Brightened squirrels making them easier to see
  63. Fixed missing light and particles on held flare
  64. Fixed bug causing trees to flash on/off during opening cutscene
  65. Lowered intensity of fire light and added in new fire particle!
  66. Lowered throw force on molotov
  67. Improved look of burning tree materials
  68. New camp fire particle effect for regular fire and fire pit
  69. Fixed fire built floating above ground
  70. Lighter stays out now when floating in water, player holds lighter slightly higher when in this mode
  71. New heavy stick attack! Hold down attack with stick type weapon to do a heavy damage swing
  72. Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s)
  73. Improved look of cliff rocks
  74. Player now respawns in MP with full stamina
  75. Added new tree stump to beach
  76. Lowered chat text in MP to not overlap drop icon
  77. Improved lake water - lakes and ponds now have depth and box projected reflections, and better bump textures
  78. Fixed some small inventory glitches
  79. Fixed oversized sticks in some saplings when hit
  80. New graphics option to tweak reflections on ocean
  81. (multiplayer) fixed bug where boars could appear as deers on client pcs
  82. Fixed water & drink icon not visible in water collector
  83. Fixed item holder being empty when loading a saved game as host
  84. (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight.
  85. (multiplayer)Fixed animals sometimes moving without playing animation
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