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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2.  
  3. #
  4.  
  5. #  FeatherBoard 3
  6.  
  7. #  Runs like a feather on your server
  8.  
  9. #  (c) Maxim Van de Wynckel
  10.  
  11. #
  12.  
  13. # ------------------------------ #
  14.  
  15.  
  16.  
  17. # Permissions: To use the action groups give them the permission
  18.  
  19. #              featherboard.group.<group>
  20.  
  21. #              Make sure to remove them from the other groups
  22.  
  23. #              when giving a new permission.
  24.  
  25.  
  26.  
  27. # Variables: These variables can be used in the TEXT section
  28.  
  29. #            of both the header as the footer.
  30.  
  31. #            
  32.  
  33. #            {PLAYER}       - Player name
  34.  
  35. #            {PLAYERNICK}   - Player nickname
  36.  
  37. #            {SERVER}       - Server name
  38.  
  39. #            {PLAYERCOUNT}  - Server player count
  40.  
  41. #            {BUNGEECOUNT}  - Bungee network player count
  42.  
  43. #            5000+ more ... see spigot page
  44.  
  45.  
  46.  
  47. # Formatting: These are formatting tags allowing you to format the animations
  48.  
  49. #             or placeholders.
  50.  
  51. #
  52.  
  53. #             Substring: This allows you to split a word (even a placeholder) in parts
  54.  
  55. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  56.  
  57. #               usage: This can be used to split placeholders when creating a typewriter
  58.  
  59. #                      or to split the colors in a placeholder.
  60.  
  61. #
  62.  
  63. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  64.  
  65. #                     two arguments (the length and space between scrolls).
  66.  
  67. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  68.  
  69. #
  70.  
  71. #             PLENTY MORE! See spigot page
  72.  
  73.  
  74.  
  75. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  76.  
  77. # GENERAL PLUGIN SETTINGS
  78.  
  79. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  80.  
  81.  
  82.  
  83. ## Config version (DO NOT EDIT)
  84.  
  85. config: 3
  86.  
  87.  
  88.  
  89. ## Language file
  90.  
  91. lang: 'en'
  92.  
  93.  
  94.  
  95. ## Debug mode
  96.  
  97. debug: false
  98.  
  99.  
  100.  
  101. ## Log to file
  102.  
  103. log:
  104.  
  105.   enabled: true
  106.  
  107.   # Reset log on startup
  108.  
  109.   reset: false
  110.  
  111.  
  112.  
  113. ## Update checking
  114.  
  115. update:
  116.  
  117.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  118.  
  119.  
  120.  
  121. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  122.  
  123. # PLUGIN SPECIFIC SETTINGS
  124.  
  125. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  126.  
  127.  
  128.  
  129. # Placeholder settings
  130.  
  131. placeholder:
  132.  
  133.   # logs the memory usage of placeholders on startup
  134.  
  135.   log-memory: false
  136.  
  137.   # Clear unused placeholders that are not enabled.
  138.  
  139.   clear-unused: true
  140.  
  141.   # Config cache only
  142.  
  143.   # This will only use placeholders in the config
  144.  
  145.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  146.  
  147.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  148.  
  149.   config-cache: false
  150.  
  151.  
  152.  
  153. # Tweaks to increase performance (Use at own risk)
  154.  
  155. tweaks:
  156.  
  157.   # This option does not send scoreboard remove packets
  158.  
  159.   # to the client on quit. This can increase performance on servers
  160.  
  161.   # where players quit a lot (hubs, ...)
  162.  
  163.   #
  164.  
  165.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  166.  
  167.   # /data folder
  168.  
  169.   #
  170.  
  171.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  172.  
  173.   keepScoreboardOnQuit: false
  174.  
  175.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  176.  
  177.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  178.  
  179.   # separate from the sending. But can slow down the animation because it has to wait
  180.  
  181.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  182.  
  183.   # the information about the placeholders you put below it, this can cause problems.
  184.  
  185.   # Enabling this will output a message in the console and ingame to operators
  186.  
  187.   # saying when a placeholder is causing delays.
  188.  
  189.   detect-placeholderdelay: false
  190.  
  191.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  192.  
  193.   # refresh. Used for debugging purposes.
  194.  
  195.   # This requires detect-placeholderdelay to true
  196.  
  197.   verbose-placeholder-timings: false
  198.  
  199.   # Ignore placeholder problems
  200.  
  201.   # When set to true, the placeholder will not be disabled
  202.  
  203.   # this also means that no ERRORS will be logged -> no troubleshooting
  204.  
  205.   ignore-placeholder-problems: false
  206.  
  207.  
  208.  
  209. # Toggling allows you to disable the scoreboard
  210.  
  211. database:
  212.  
  213.   # If you want the toggle to stay even when your users
  214.  
  215.   # log off you can enable this. Keep in mind that this requires a
  216.  
  217.   # MySQL or SQLite database.
  218.  
  219.   # If you are configuring the plugin for the first time it is advised
  220.  
  221.   # to stay away from these settings until you managed the scoreboard
  222.  
  223.   # set up.
  224.  
  225.   persistent: false
  226.  
  227.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  228.  
  229.   # with isolation, url, driver, ...
  230.  
  231.   # Database name
  232.  
  233.   database: "featherboard"
  234.  
  235.   # Database username
  236.  
  237.   username: bukkit
  238.  
  239.   # Database isolation type
  240.  
  241.   isolation: SERIALIZABLE
  242.  
  243.   # Database driver
  244.  
  245.   driver: org.sqlite.JDBC
  246.  
  247.   # Database password
  248.  
  249.   password: walrus
  250.  
  251.   # Database driver URL
  252.  
  253.   # {DIR} will be replaced with the plugin directory
  254.  
  255.   # {NAME} will be replaced wit the plugin name
  256.  
  257.   url: jdbc:sqlite:{DIR}{NAME}.db
  258.  
  259.   # Save interval in ticks
  260.  
  261.   save-interval: 6000
  262.  
  263.  
  264.  
  265. # Disabled worlds. Add your world name in this list to
  266.  
  267. # disable it.
  268.  
  269. disabled-worlds:
  270.  
  271. - 'example_world'
  272.  
  273.  
  274.  
  275. # Show delay on join. Usefull if you wish to let the user
  276.  
  277. # enjoy a Title MOTD without having the scoreboard obstructing
  278.  
  279. # the view.
  280.  
  281. show-delay: 0
  282.  
  283.  
  284.  
  285. # Anti Flicker will use a new engine that will allow you to use fast animations
  286.  
  287. # without any flicker.
  288.  
  289. # You can disable this feature if you do not have fast refresh rates.
  290.  
  291. antiflicker: true
  292.  
  293.  
  294.  
  295. # Scoreboard assigning. The boards can be assigned by various ways.
  296.  
  297. # default the scoreboards will be assigned by permissions.
  298.  
  299. # You can only have one way of assigning the scoreboards
  300.  
  301. #
  302.  
  303. # PERMISSION    -   Assign scoreboards based on permissions
  304.  
  305. #                   This is the default setting (since 2014)
  306.  
  307. #                   featherboard.group.<scoreboard>
  308.  
  309. #
  310.  
  311. # GROUP         -   Assign scoreboards based on Vault groups
  312.  
  313. #                   this means the scoreboard name has to
  314.  
  315. #                   have the name of your Vault group.
  316.  
  317. #
  318.  
  319. # WORLD         -   Assign scoreboards based on the world
  320.  
  321. #                   the player is in.
  322.  
  323. #
  324.  
  325. # NONE          -   Do no assign scoreboards and just rely on
  326.  
  327. #                   manual assigning (triggers, etc...)
  328.  
  329. scoreboard-assigning: "PERMISSION"
  330.  
  331.  
  332.  
  333. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  334.  
  335. # The GUI will show all scoreboards you have permission to. It is not very
  336.  
  337. # configurable in the way you can't control the location or order of the scoreboards
  338.  
  339. # For a more configurable GUI I recommend DeluxeMenus
  340.  
  341. gui:
  342.  
  343.   # This is the title of the GUI
  344.  
  345.   title: "Scoreboards"
  346.  
  347.   # Size of the GUI (leave to -1 to make it dynamic)
  348.  
  349.   # Sizes: 9,27,54
  350.  
  351.   size: -1
  352.  
  353.  
  354.  
  355. # A list of different scoreboards
  356.  
  357. boards:
  358.  
  359.   # Default FeatherBoard comes with a board called "default". All players have the permission
  360.  
  361.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  362.  
  363.   # the permission is negated.
  364.  
  365.   #
  366.  
  367.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  368.  
  369.   # names such as "vip-board", "mcmmo-levelup", ...
  370.  
  371.   default:
  372.  
  373.     # Every section here are different lines. The first section will be used as the title
  374.  
  375.     # the following sections will be used as the lines on the scoreboard (max 15)
  376.  
  377.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  378.  
  379.     # things simple I will use logical names such as "title", "spacer", "header", ...
  380.  
  381.     title:
  382.  
  383.       # Every line has its own frames. The animation will loop through these frames on intervals
  384.  
  385.       # that you configure below.
  386.  
  387.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  388.  
  389.       # placeholders and preset effects.
  390.  
  391.       # Keep in mind that there is a limit in line width!
  392.  
  393.       text:
  394.  
  395.       # To create cool looking animations you create yourself
  396.  
  397.       # you can use the graphical tool AnimationCreator
  398.  
  399.       # https://www.spigotmc.org/resources/animationcreator.6001/
  400.  
  401.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  402.  
  403.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  404.  
  405.       - '&cAurance &f┃ &3FFA'
  406.  
  407.       # Interval is the animation interval in TICKS (20 ticks is one second).
  408.  
  409.       # Every X ticks the animation goes to the next frame (see above)
  410.  
  411.       # Once all frames are finished it will start over from the first one
  412.  
  413.       interval: 2
  414.  
  415.       # If you don't want a static order of the frames and want to show each frame at random
  416.  
  417.       # you can enable this option.
  418.  
  419.       random: false
  420.  
  421.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  422.  
  423.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  424.  
  425.     # These lines (usually a header or footer) are also good for decoration.
  426.  
  427.     spasasasasscer:
  428.  
  429.       text:
  430.  
  431.       - '&e'
  432.  
  433.       interval: 10
  434.  
  435.       random: true
  436.  
  437.  
  438.     spasascer:
  439.  
  440.       text:
  441.  
  442.       - '&eKills'
  443.  
  444.       interval: 10
  445.  
  446.       random: true
  447.  
  448.     spacer:
  449.  
  450.       text:
  451.  
  452.       - '{skript_asinteger:kills.%player%}'
  453.  
  454.       interval: 10
  455.  
  456.       random: true
  457.  
  458.     kills:
  459.  
  460.       text:
  461.  
  462.       - '&7'
  463.  
  464.       interval: 10
  465.  
  466.       random: true
  467.  
  468.     deaths:
  469.  
  470.       text:
  471.  
  472.       - '&eDeaths'
  473.  
  474.       interval: 10
  475.  
  476.       random: true
  477.  
  478.     kdr:
  479.  
  480.       text:
  481.  
  482.       - '{skript_asinteger:deaths.%player%}'
  483.  
  484.       interval: 10
  485.  
  486.       random: true
  487.  
  488.     spacer2:
  489.  
  490.       text:
  491.  
  492.       - '&7'
  493.  
  494.       interval: 10
  495.  
  496.       random: true
  497.  
  498.  
  499.     online:
  500.  
  501.       text:
  502.  
  503.       - '&ePoints'
  504.  
  505.       interval: 26
  506.  
  507.       random: true
  508.  
  509.  
  510.     ping:
  511.  
  512.       text:
  513.  
  514.       - '{skript_asinteger:points.%player%}'
  515.  
  516.       interval: 26
  517.  
  518.       random: true
  519.  
  520.     spacer8:
  521.  
  522.       text:
  523.  
  524.       - '&8'
  525.  
  526.       interval: 26
  527.  
  528.       random: true
  529.  
  530.     website:
  531.  
  532.       text:
  533.  
  534.       - '&c{playercount}&8/&c{maxplayers}'
  535.  
  536.       interval: 5
  537.  
  538.       random: true
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