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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player = owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93.  
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107.  
  108. Character = Player.Character
  109. Humanoid = Character.Humanoid
  110.  
  111. Player = owner
  112. PlayerGui = Player.PlayerGui
  113. Cam = workspace.CurrentCamera
  114. Backpack = Player.Backpack
  115. Character = Player.Character
  116. Humanoid = Character.Humanoid
  117.  
  118. RootPart = Character["HumanoidRootPart"]
  119. SIZE = 1
  120. local SINE = 0
  121. IT = Instance.new
  122. CF = CFrame.new
  123. VT = Vector3.new
  124. RAD = math.rad
  125. C3 = Color3.new
  126. UD2 = UDim2.new
  127. BRICKC = BrickColor.new
  128. ANGLES = CFrame.Angles
  129. EULER = CFrame.fromEulerAnglesXYZ
  130. COS = math.cos
  131. ACOS = math.acos
  132. SIN = math.sin
  133. ASIN = math.asin
  134. ABS = math.abs
  135. MRANDOM = math.random
  136. FLOOR = math.floor
  137.  
  138. --[[
  139. local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  140. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  141. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  142. --]]
  143. --Credit To Rufus14
  144. --I just edit it a bit ^_^
  145.  
  146. function ragdoll()
  147. owner.Character.Archivable = true
  148. clone = owner.Character:Clone()
  149. clone.Parent = workspace
  150. for i,v in pairs(clone:GetChildren()) do
  151. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  152. v:destroy()
  153. end
  154. for i,p in pairs(v:GetChildren()) do
  155. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  156. p:destroy()
  157. end
  158. end
  159. end
  160. for i,t in pairs(owner:GetChildren()) do
  161. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  162. t:destroy()
  163. end
  164. end
  165. vel = Instance.new("BodyVelocity", clone.Torso)
  166. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  167. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  168. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  169. using = false
  170. hit = Instance.new("Sound", clone.Torso)
  171. hit.SoundId = "rbxassetid://260430060"
  172. hit.Volume = 5
  173. hit1 = Instance.new("Sound", clone.Torso)
  174. hit1.SoundId = "rbxassetid://138087186"
  175. hit1.Volume = 5
  176. hit2 = Instance.new("Sound", clone.Torso)
  177. hit2.SoundId = "rbxassetid://131237241"
  178. hit2.Volume = 5
  179. hit3 = Instance.new("Sound", clone.Torso)
  180. hit3.SoundId = "rbxassetid://278062209"
  181. hit3.Volume = 5
  182. hit3.TimePosition = 0.33
  183. ded = Instance.new("Sound", clone.Torso)
  184. ded.SoundId = "rbxassetid://163154423"
  185. ded.Volume = 5
  186. local leftarm = clone:findFirstChild("Left Arm")
  187. local rightrm = clone:findFirstChild("Right Arm")
  188. local leftleg = clone:findFirstChild("Left Leg")
  189. local rightleg = clone:findFirstChild("Right Leg")
  190. local head = clone:findFirstChild("Head")
  191. local welding = Instance.new("Weld", clone.Torso)
  192. welding.Part0 = clone.Torso
  193. welding.Part1 = head
  194. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  195. for i, g in pairs(game.Players.owner:GetChildren()) do
  196. if g.ClassName == "Part" then
  197. g:destroy()
  198. end
  199. end
  200. for i, h in pairs(game.Players.ownerGetChildren()) do
  201. if h.ClassName == "Accesory" then
  202. h:destroy()
  203. end
  204. end
  205. game.Workspace.CurrentCamera.CameraSubject = head
  206. if leftleg ~= nil then
  207. local glue = Instance.new("Glue", clone.Torso)
  208. glue.Part0 = clone.Torso
  209. glue.Part1 = leftleg
  210. glue.Name = "Left leg"
  211. local collider = Instance.new("Part", leftleg)
  212. collider.Position = Vector3.new(0,999,0)
  213. collider.Size = Vector3.new(1.7, 1, 1)
  214. collider.Shape = "Cylinder"
  215. local weld = Instance.new("Weld", collider)
  216. weld.Part0 = leftleg
  217. weld.Part1 = collider
  218. weld.C0 = CFrame.Angles(0, 0, 80)
  219. collider.TopSurface = "Smooth"
  220. collider.BottomSurface = "Smooth"
  221. collider.formFactor = "Symmetric"
  222. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  223. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. collider.Transparency = 1
  225. end
  226. ------------
  227. if rightleg ~= nil then
  228. local glue1 = Instance.new("Glue", clone.Torso)
  229. glue1.Part0 = clone.Torso
  230. glue1.Part1 = rightleg
  231. glue1.Name = "Right leg"
  232. local collider1 = Instance.new("Part", rightleg)
  233. collider1.Position = Vector3.new(0,999,0)
  234. collider1.Size = Vector3.new(1.7, 1, 1)
  235. collider1.Shape = "Cylinder"
  236. local weld1 = Instance.new("Weld", collider1)
  237. weld1.Part0 = rightleg
  238. weld1.Part1 = collider1
  239. weld1.C0 = CFrame.Angles(0, 0, 80)
  240. collider1.TopSurface = "Smooth"
  241. collider1.BottomSurface = "Smooth"
  242. collider1.formFactor = "Symmetric"
  243. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  244. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. collider1.Transparency = 1
  246. end
  247. ------------
  248. if rightrm ~= nil then
  249. local glue11 = Instance.new("Glue", clone.Torso)
  250. glue11.Part0 = clone.Torso
  251. glue11.Part1 = rightrm
  252. glue11.Name = "Right shoulder"
  253. local collider11 = Instance.new("Part", rightrm)
  254. collider11.Position = Vector3.new(0,9999,0)
  255. collider11.Size = Vector3.new(1.8,1,1)
  256. collider11.Shape = "Cylinder"
  257. local weld11 = Instance.new("Weld", collider11)
  258. weld11.Part0 = rightrm
  259. weld11.Part1 = collider11
  260. weld11.C0 = CFrame.Angles(0, 0, 80)
  261. collider11.TopSurface = "Smooth"
  262. collider11.BottomSurface = "Smooth"
  263. collider11.formFactor = "Symmetric"
  264. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  265. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. collider11.Transparency = 1
  267. end
  268. ------------
  269. if leftarm ~= nil then
  270. local glue111 = Instance.new("Glue", clone.Torso)
  271. glue111.Part0 = clone.Torso
  272. glue111.Part1 = leftarm
  273. glue111.Name = "Left shoulder"
  274. local collider111 = Instance.new("Part", leftarm)
  275. collider111.Position = Vector3.new(0,9999,0)
  276. collider111.Size = Vector3.new(1.8,1,1)
  277. collider111.Shape = "Cylinder"
  278. local weld111 = Instance.new("Weld", collider111)
  279. weld111.Part0 = leftarm
  280. weld111.Part1 = collider111
  281. weld111.C0 = CFrame.Angles(0, 0, 80)
  282. collider111.TopSurface = "Smooth"
  283. collider111.BottomSurface = "Smooth"
  284. collider111.formFactor = "Symmetric"
  285. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  286. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. collider111.Transparency = 1
  288. ----------------
  289. sensoring = Instance.new("Part", clone.Torso)
  290. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  291. sensoring.CanCollide = false
  292. sensoring.Position = clone.Torso.Position
  293. local welder = Instance.new("Weld", sensoring)
  294. welder.Part0 = clone.Torso
  295. welder.Part1 = sensoring
  296. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  297. sensoring.Transparency = 1
  298. -----------------
  299. sensoring1 = Instance.new("Part", clone.Torso)
  300. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  301. sensoring1.CanCollide = false
  302. sensoring1.Position = clone.Torso.Position
  303. local welder1 = Instance.new("Weld", sensoring)
  304. welder1.Part0 = clone.Torso
  305. welder1.Part1 = sensoring1
  306. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  307. sensoring1.Transparency = 1
  308. end
  309. clone.Name = owner.Character.Name.." (DEAD)"
  310. ded:Play()
  311. vel:destroy()
  312. wait(0.5)
  313. local function touch()
  314. if not using then
  315. using = true
  316. local Math = math.random(1,4)
  317. if Math == 1 then
  318. hit:Play()
  319. end
  320. if Math == 2 then
  321. hit1:Play()
  322. end
  323. if Math == 3 then
  324. hit2:Play()
  325. end
  326. if Math == 4 then
  327. hit3:Play()
  328. end
  329. wait(0.1)
  330. using = false
  331. end
  332. end
  333. sensoring.Touched:connect(touch)
  334. sensoring1.Touched:connect(touch)
  335. wait(4.47)
  336. hit1.Volume = 0
  337. hit2.Volume = 0
  338. hit3.Volume = 0
  339. hit.Volume = 0
  340. end
  341.  
  342. owner.Character.Humanoid.Died:connect(ragdoll)
  343.  
  344. --di ent
  345. ---------------------------------------
  346. local insanityface={"3361489755","3361490747","3361492221","3361493329","3361494620","3361496062"}
  347. local sine=0
  348. Animation_Speed = 1.5
  349. local CHANGE = 2 / Animation_Speed
  350. -----------------------
  351. --[[ Name : WAOV2.2 ]]--
  352. -------------------------------------------------------
  353. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  354.  
  355. --Discord Creterisk#2958 <- makhail07's discord
  356.  
  357. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  358. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  359. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  360. --YOU FUCKING SKIDS,
  361. --For Those who log/decompile this, If you sell or trade this,
  362. --and I find out who you are, i will take massive action.
  363. --:b:
  364. -------------------------------------------------------
  365.  
  366. local FavIDs = {
  367. 340106355, --Nefl Crystals
  368. 927529620, --Dimension
  369. 876981900, --Fantasy
  370. 398987889, --Ordinary Days
  371. 1117396305, --Oh wait, it's you.
  372. 885996042, --Action Winter Journey
  373. 919231299, --Sprawling Idiot Effigy
  374. 743466274, --Good Day Sunshine
  375. 727411183, --Knife Fight
  376. 1402748531, --The Earth Is Counting On You!
  377. 595230126 --Robot Language
  378. }
  379.  
  380.  
  381.  
  382. --The reality of my life isn't real but a Universe -Creterisk
  383. --All people can be nice, Even if you don't think so. -2003boobear
  384. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  385. wait()
  386. local plr = owner
  387. local char = plr.Character
  388. local hum = char.Humanoid
  389. local hed = char.Head
  390. local root = char.HumanoidRootPart
  391. local rootj = root.RootJoint
  392. local tors = char.Torso
  393. local ra = char["Right Arm"]
  394. local la = char["Left Arm"]
  395. local rl = char["Right Leg"]
  396. local ll = char["Left Leg"]
  397. local neck = tors["Neck"]
  398.  
  399. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  400. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  401. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  402. local maincolor = BrickColor.new("Really black")
  403. exploitable = true
  404. local Player = owner
  405. local Character = Player.Character
  406. local Humanoid = Character.Humanoid
  407.  
  408. local LeftArm = Character["Left Arm"]
  409. local RightArm = Character["Right Arm"]
  410. local LeftLeg = Character["Left Leg"]
  411. local RightLeg = Character["Right Leg"]
  412. local Head = Character.Head
  413. local Torso = Character.Torso
  414.  
  415. local FE = Workspace.FilteringEnabled
  416.  
  417. IT = Instance.new
  418. CF = CFrame.new
  419. VT = Vector3.new
  420. RAD = math.rad
  421. C3 = Color3.new
  422. UD2 = UDim2.new
  423. BRICKC = BrickColor.new
  424. ANGLES = CFrame.Angles
  425. EULER = CFrame.fromEulerAnglesXYZ
  426. COS = math.cos
  427. ACOS = math.acos
  428. SIN = math.sin
  429. ASIN = math.asin
  430. ABS = math.abs
  431. MRANDOM = math.random
  432. FLOOR = math.floor
  433. -------------------------------------------------------
  434. --Start Whitelist and Invincibility--
  435. -------------------------------------------------------
  436. ff = Instance.new("ForceField",char)
  437. ff.Visible = false
  438. hum.Name = "Base"
  439. hum.MaxHealth = 14214242142124
  440. hum.Health = 14214242142124
  441. -------------------------------------------------------
  442. --End Whitelist and Invincibility--
  443. -------------------------------------------------------
  444. local Hair = Instance.new("Part", char)
  445. Hair.Name = "Hair"
  446. Hair.CanCollide = false
  447. Hair.BrickColor = BrickColor.new("Institutional white")
  448. Hair.Transparency = 0
  449. Hair.Material = "Plastic"
  450. Hair.Size = Vector3.new(1, 1, 2)
  451. Hair.TopSurface = Enum.SurfaceType.Smooth
  452. Hair.BottomSurface = Enum.SurfaceType.Smooth
  453.  
  454. local Weld = Instance.new("Weld", Hair)
  455. Weld.Part0 = hed
  456. Weld.Part1 = Hair
  457. Weld.C1 = CFrame.new(0, -.6, 0)
  458. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  459.  
  460. local M2 = Instance.new("SpecialMesh")
  461. M2.Parent = Hair
  462. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  463. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  464. M2.Scale = Vector3.new(1, 1, 1)
  465. -------------------------------------------------------
  466. for i,v in pairs(char:children()) do
  467. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  468. v:Remove()
  469. end
  470. end
  471. shirt = Instance.new("Shirt", char)
  472. shirt.Name = "Shirt"
  473. pants = Instance.new("Pants", char)
  474. pants.Name = "Pants"
  475. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  476. char.Pants.PantsTemplate = "rbxassetid://676428351"
  477. -------------------------------------------------------
  478. --------------
  479.  
  480. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  481.  
  482. warn("I hope you enjoy.")
  483.  
  484. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  485.  
  486. warn("Edited by saba1520/kisslarge")
  487.  
  488. warn("you made it guys to i maked it to 3.0 thanks!")
  489.  
  490. -------------------------------------------------------
  491. --Start Good Stuff--
  492. -------------------------------------------------------
  493. cam = game.Workspace.CurrentCamera
  494. CF = CFrame.new
  495. VT = Vector3.new
  496. angles = CFrame.Angles
  497. attack = false
  498. Euler = CFrame.fromEulerAnglesXYZ
  499. Rad = math.rad
  500. IT = Instance.new
  501. BrickC = BrickColor.new
  502. Cos = math.cos
  503. COS = math.cos
  504. Acos = math.acos
  505. Sin = math.sin
  506. Asin = math.asin
  507. Abs = math.abs
  508. Mrandom = math.random
  509. Floor = math.floor
  510. -------------------------------------------------------
  511. --End Good Stuff--
  512. -------------------------------------------------------
  513. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  514. RSH, LSH = nil, nil
  515. RW = Instance.new("Weld")
  516. LW = Instance.new("Weld")
  517. RH = tors["Right Hip"]
  518. LH = tors["Left Hip"]
  519. RSH = tors["Right Shoulder"]
  520. LSH = tors["Left Shoulder"]
  521. RSH.Parent = nil
  522. LSH.Parent = nil
  523. RW.Name = "RW"
  524. RW.Part0 = tors
  525. RW.C0 = CF(1.5, 0.5, 0)
  526. RW.C1 = CF(0, 0.5, 0)
  527. RW.Part1 = ra
  528. RW.Parent = tors
  529. LW.Name = "LW"
  530. LW.Part0 = tors
  531. LW.C0 = CF(-1.5, 0.5, 0)
  532. LW.C1 = CF(0, 0.5, 0)
  533. LW.Part1 = la
  534. LW.Parent = tors
  535. Effects = {}
  536. -------------------------------------------------------
  537. --Start HeartBeat--
  538. -------------------------------------------------------
  539. ArtificialHB = Instance.new("BindableEvent", script)
  540. ArtificialHB.Name = "Heartbeat"
  541. script:WaitForChild("Heartbeat")
  542.  
  543. frame = 1 / 60
  544. tf = 0
  545. allowframeloss = false
  546. tossremainder = false
  547.  
  548.  
  549. lastframe = tick()
  550. script.Heartbeat:Fire()
  551.  
  552.  
  553. game:GetService("RunService").Heartbeat:connect(function(s, p)
  554. tf = tf + s
  555. if tf >= frame then
  556. if allowframeloss then
  557. script.Heartbeat:Fire()
  558. lastframe = tick()
  559. else
  560. for i = 1, math.floor(tf / frame) do
  561. script.Heartbeat:Fire()
  562. end
  563. lastframe = tick()
  564. end
  565. if tossremainder then
  566. tf = 0
  567. else
  568. tf = tf - frame * math.floor(tf / frame)
  569. end
  570. end
  571. end)
  572. -------------------------------------------------------
  573. --End HeartBeat--
  574. -------------------------------------------------------
  575.  
  576. local ohno = Instance.new("Sound")
  577. ohno.Parent = hed
  578. ohno.Volume = 10
  579. ohno.Pitch = 1
  580. ohno.Looped = true
  581.  
  582. local bass = Instance.new("Sound") --why
  583. bass.Parent = hed
  584. bass.Volume = 7
  585. bass.Pitch = 1
  586. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  587. bass.Looped = true
  588.  
  589. local newnoob = Instance.new("Sound") --why
  590. newnoob.Parent = hed
  591. newnoob.Volume = 7
  592. newnoob.Pitch = 1
  593. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  594. newnoob.Looped = false
  595.  
  596. meme = Instance.new("Sound", hed)
  597. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  598. meme.Volume = 10
  599. meme.Pitch = 1
  600. meme.Looped = true
  601. meme.TimePosition = 1
  602.  
  603. TAUNT = Instance.new("Sound", tors)
  604. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  605. TAUNT.Volume = 10
  606. TAUNT.Pitch = 1
  607. TAUNT.Looped = false
  608. TAUNT.TimePosition = 0.12
  609.  
  610. TAUNT2 = Instance.new("Sound", tors)
  611. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  612. TAUNT2.Volume = 10
  613. TAUNT2.Pitch = 1
  614. TAUNT2.Looped = false
  615. TAUNT2.TimePosition = 0.12
  616.  
  617. chargeup = Instance.new("Sound", hed)
  618. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  619. chargeup.Volume = 10
  620. chargeup.Pitch = 1
  621. chargeup.Looped = true
  622. chargeup.TimePosition = 1
  623.  
  624. BTAUNT = Instance.new("Sound", tors)
  625. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  626. BTAUNT.Volume = 10
  627. BTAUNT.Pitch = 1
  628. BTAUNT.Looped = false
  629. BTAUNT.TimePosition = 0.2
  630.  
  631. NOTAUNT = Instance.new("Sound", tors)
  632. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  633. NOTAUNT.Volume = 10
  634. NOTAUNT.Pitch = 1
  635. NOTAUNT.Looped = false
  636. NOTAUNT.TimePosition = 0.2
  637.  
  638. NOSOUND = Instance.new("Sound", tors)
  639. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  640. NOSOUND.Volume = 10
  641. NOSOUND.Pitch = 1
  642. NOSOUND.Looped = false
  643. NOSOUND.TimePosition = 0.2
  644.  
  645. ITAUNT = Instance.new("Sound", tors)
  646. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  647. ITAUNT.Volume = 50
  648. ITAUNT.Pitch = 1
  649. ITAUNT.Looped = false
  650. ITAUNT.TimePosition = 0
  651.  
  652. BATAUNT = Instance.new("Sound", tors)
  653. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  654. BATAUNT.Volume = 10
  655. BATAUNT.Pitch = 1
  656. BATAUNT.Looped = false
  657. BATAUNT.TimePosition = 0
  658.  
  659. pop = Instance.new("Sound", tors)
  660. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  661. pop.Volume = 10
  662. pop.Pitch = 1
  663. pop.Looped = false
  664. pop.TimePosition = 0
  665.  
  666. STAUNT = Instance.new("Sound", tors)
  667. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  668. STAUNT.Volume = 10
  669. STAUNT.Pitch = 1
  670. STAUNT.Looped = false
  671. STAUNT.TimePosition = 0.05
  672.  
  673. DTAUNT = Instance.new("Sound", tors)
  674. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  675. DTAUNT.Volume = 10
  676. DTAUNT.Pitch = 1
  677. DTAUNT.Looped = false
  678. DTAUNT.TimePosition = 0
  679.  
  680. sex = Instance.new("Sound", tors)
  681. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  682. sex.Volume = 10
  683. sex.Pitch = 1
  684. sex.Looped = false
  685. sex.TimePosition = 0
  686.  
  687. so = Instance.new("Sound", tors)
  688. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  689. so.Volume = 10
  690. so.Pitch = 1
  691. so.Looped = false
  692. so.TimePosition = 0
  693.  
  694. LAZOR = Instance.new("Sound", ra)
  695. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  696. LAZOR.Volume = 10
  697. LAZOR.Pitch = 0.7
  698. LAZOR.Looped = false
  699. LAZOR.TimePosition = 0
  700.  
  701. WTF = Instance.new("Sound", tors)
  702. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  703. WTF.Volume = 10
  704. WTF.Pitch = 1
  705. WTF.Looped = false
  706. WTF.TimePosition = 0
  707.  
  708. MERKIO = Instance.new("Sound", tors) --why
  709. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  710. MERKIO.Volume = 5467543465
  711. MERKIO.Pitch = 1
  712. MERKIO.Looped = false
  713. MERKIO.TimePosition = 0
  714.  
  715. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  716. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  717. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  718. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  719. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  720. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  721.  
  722. -------------------------------------------------------
  723. --Start Important Functions--
  724. -------------------------------------------------------
  725. function MakeForm(PART,TYPE)
  726. if TYPE == "Cyl" then
  727. local MSH = IT("CylinderMesh",PART)
  728. elseif TYPE == "Ball" then
  729. local MSH = IT("SpecialMesh",PART)
  730. MSH.MeshType = "Sphere"
  731. elseif TYPE == "Wedge" then
  732. local MSH = IT("SpecialMesh",PART)
  733. MSH.MeshType = "Wedge"
  734. end
  735. end
  736.  
  737. function chatfunc(text, color)
  738. local chat = coroutine.wrap(function()
  739. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  740. char:FindFirstChild("TalkingBillBoard"):destroy()
  741. end
  742. local naeeym2 = Instance.new("BillboardGui", char)
  743. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  744. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  745. naeeym2.Adornee = hed
  746. naeeym2.Name = "TalkingBillBoard"
  747. local tecks2 = Instance.new("TextLabel", naeeym2)
  748. tecks2.BackgroundTransparency = 1
  749. tecks2.BorderSizePixel = 0
  750. tecks2.Text = ""
  751. tecks2.Font = "SciFi"
  752. tecks2.TextSize = 30
  753. tecks2.TextStrokeTransparency = 0
  754. tecks2.TextColor3 = color
  755. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  756. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  757. local tecks3 = Instance.new("TextLabel", naeeym2)
  758. tecks3.BackgroundTransparency = 1
  759. tecks3.BorderSizePixel = 0
  760. tecks3.Text = ""
  761. tecks3.Font = "SciFi"
  762. tecks3.TextSize = 30
  763. tecks3.TextStrokeTransparency = 0
  764. tecks3.TextColor3 = Color3.new(0, 0, 0)
  765. tecks3.TextStrokeColor3 = color
  766. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  767. coroutine.resume(coroutine.create(function()
  768. while true do
  769. swait(1)
  770. tecks2.TextColor3 = BrickColor.random().Color
  771. tecks3.TextStrokeColor3 = BrickColor.random().Color
  772. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  773. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  774. tecks2.Rotation = math.random(-5, 5)
  775. tecks3.Rotation = math.random(-5, 5)
  776. end
  777. end))
  778. for i = 1, string.len(text) do
  779. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  780. tecks2.Text = string.sub(text, 1, i)
  781. tecks3.Text = string.sub(text, 1, i)
  782. swait(1)
  783. end
  784. wait(1)
  785. local randomrot = math.random(1, 2)
  786. if randomrot == 1 then
  787. for i = 1, 50 do
  788. swait()
  789. tecks2.Rotation = tecks2.Rotation - 0.75
  790. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  791. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  792. tecks3.Rotation = tecks2.Rotation + 0.75
  793. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  794. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  795. end
  796. elseif randomrot == 2 then
  797. for i = 1, 50 do
  798. swait()
  799. tecks2.Rotation = tecks2.Rotation + 0.75
  800. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  801. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  802. tecks3.Rotation = tecks2.Rotation - 0.75
  803. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  804. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  805. end
  806. end
  807. naeeym2:Destroy()
  808. end)
  809. chat()
  810. end
  811.  
  812. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  813. local type = type
  814. local rng = Instance.new("Part", char)
  815. rng.Anchored = true
  816. rng.BrickColor = color
  817. rng.CanCollide = false
  818. rng.FormFactor = 3
  819. rng.Name = "Ring"
  820. rng.Material = "Neon"
  821. rng.Size = Vector3.new(1, 1, 1)
  822. rng.Transparency = 0
  823. rng.TopSurface = 0
  824. rng.BottomSurface = 0
  825. rng.CFrame = pos
  826. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  827. local rngm = Instance.new("SpecialMesh", rng)
  828. rngm.MeshType = "Sphere"
  829. rngm.Scale = Vector3.new(x1, y1, z1)
  830. local scaler2 = 1
  831. local speeder = FastSpeed
  832. if type == "Add" then
  833. scaler2 = 1 * value
  834. elseif type == "Divide" then
  835. scaler2 = 1 / value
  836. end
  837. coroutine.resume(coroutine.create(function()
  838. for i = 0, 10 / bonuspeed, 0.1 do
  839. swait()
  840. if type == "Add" then
  841. scaler2 = scaler2 - 0.01 * value / bonuspeed
  842. elseif type == "Divide" then
  843. scaler2 = scaler2 - 0.01 / value * bonuspeed
  844. end
  845. rng.BrickColor = BrickColor.random()
  846. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  847. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  848. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  849. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  850. end
  851. rng:Destroy()
  852. end))
  853. end
  854.  
  855. function SoulSteal(dude)
  856. if dude.Name ~= char then
  857. local bgf = IT("BodyGyro", dude.Head)
  858. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  859. local val = IT("BoolValue", dude)
  860. val.Name = "IsHit"
  861. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  862. local soulst = coroutine.wrap(function()
  863. local soul = Instance.new("Part",dude)
  864. soul.Size = Vector3.new(1,1,1)
  865. soul.CanCollide = false
  866. soul.Anchored = false
  867. soul.Position = torso.Position
  868. soul.Transparency = 1
  869. local PartEmmit1 = IT("ParticleEmitter", soul)
  870. PartEmmit1.LightEmission = 1
  871. PartEmmit1.Texture = "rbxassetid://569507414"
  872. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  873. PartEmmit1.Rate = 250
  874. PartEmmit1.Lifetime = NumberRange.new(1.6)
  875. PartEmmit1.Size = NumberSequence.new({
  876. NumberSequenceKeypoint.new(0, 1, 0),
  877. NumberSequenceKeypoint.new(1, 0, 0)
  878. })
  879. PartEmmit1.Transparency = NumberSequence.new({
  880. NumberSequenceKeypoint.new(0, 0, 0),
  881. NumberSequenceKeypoint.new(1, 1, 0)
  882. })
  883. PartEmmit1.Speed = NumberRange.new(0, 0)
  884. PartEmmit1.VelocitySpread = 30000
  885. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  886. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  887. local BodPoss = IT("BodyPosition", soul)
  888. BodPoss.P = 3000
  889. BodPoss.D = 1000
  890. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  891. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  892. wait(1.6)
  893. soul.Touched:connect(function(hit)
  894. if hit.Parent == char then
  895. soul:Destroy()
  896. end
  897. end)
  898. wait(1.2)
  899. while soul do
  900. swait()
  901. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  902. BodPoss.Position = tors.Position
  903. end
  904. end)
  905. soulst()
  906. end
  907. end
  908. function FaceMouse()
  909. local Cam = workspace.CurrentCamera
  910. return {
  911. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  912. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  913. }
  914. end
  915.  
  916. function Clerp(a, b, t)
  917. local qa = {QuaternionFromCFrame(a)}
  918. local qb = {QuaternionFromCFrame(b)}
  919. local ax, ay, az = a.x, a.y, a.z
  920. local bx, by, bz = b.x, b.y, b.z
  921. local _t = 1 - t
  922. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  923. end
  924.  
  925. function Eviscerate(dude)
  926. if dude.Name ~= char then
  927. local bgf = IT("BodyGyro", dude.Head)
  928. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  929. local val = IT("BoolValue", dude)
  930. val.Name = "IsHit"
  931. local ds = coroutine.wrap(function()
  932. dude:WaitForChild("Head"):BreakJoints()
  933. wait(0.5)
  934. target = nil
  935. coroutine.resume(coroutine.create(function()
  936. for i, v in pairs(dude:GetChildren()) do
  937. if v:IsA("Accessory") then
  938. v:Destroy()
  939. end
  940. if v:IsA("Humanoid") then
  941. v:Destroy()
  942. end
  943. if v:IsA("CharacterMesh") then
  944. v:Destroy()
  945. end
  946. if v:IsA("Model") then
  947. v:Destroy()
  948. end
  949. if v:IsA("Part") or v:IsA("MeshPart") then
  950. for x, o in pairs(v:GetChildren()) do
  951. if o:IsA("Decal") then
  952. o:Destroy()
  953. end
  954. end
  955. coroutine.resume(coroutine.create(function()
  956. v.Material = "Neon"
  957. v.CanCollide = false
  958. local PartEmmit1 = IT("ParticleEmitter", v)
  959. PartEmmit1.LightEmission = 1
  960. PartEmmit1.Texture = "rbxassetid://284205403"
  961. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  962. PartEmmit1.Rate = 150
  963. PartEmmit1.Lifetime = NumberRange.new(1)
  964. PartEmmit1.Size = NumberSequence.new({
  965. NumberSequenceKeypoint.new(0, 0.75, 0),
  966. NumberSequenceKeypoint.new(1, 0, 0)
  967. })
  968. PartEmmit1.Transparency = NumberSequence.new({
  969. NumberSequenceKeypoint.new(0, 0, 0),
  970. NumberSequenceKeypoint.new(1, 1, 0)
  971. })
  972. PartEmmit1.Speed = NumberRange.new(0, 0)
  973. PartEmmit1.VelocitySpread = 30000
  974. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  975. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  976. local BodPoss = IT("BodyPosition", v)
  977. BodPoss.P = 3000
  978. BodPoss.D = 1000
  979. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  980. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  981. v.Color = maincolor.Color
  982. coroutine.resume(coroutine.create(function()
  983. for i = 0, 49 do
  984. swait(1)
  985. v.Transparency = v.Transparency + 0.08
  986. end
  987. wait(0.5)
  988. PartEmmit1.Enabled = false
  989. wait(3)
  990. v:Destroy()
  991. dude:Destroy()
  992. end))
  993. end))
  994. end
  995. end
  996. end))
  997. end)
  998. ds()
  999. end
  1000. end
  1001.  
  1002. function killnearest(position,range,maxstrength)
  1003. for i,v in ipairs(workspace:GetChildren()) do
  1004. local body = v:GetChildren()
  1005. for part = 1, #body do
  1006. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1007. if(body[part].Position - position).Magnitude < range then
  1008. if v.ClassName == "Model" then
  1009. v:BreakJoints()
  1010. end
  1011. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1012. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1013. end
  1014. end
  1015. end
  1016. if v.ClassName == "Part" then
  1017. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1018. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1019. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1020. end
  1021. end
  1022. end
  1023. end
  1024.  
  1025.  
  1026. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1027. local NEWPART = IT("Part")
  1028. NEWPART.formFactor = FORMFACTOR
  1029. NEWPART.Reflectance = REFLECTANCE
  1030. NEWPART.Transparency = TRANSPARENCY
  1031. NEWPART.CanCollide = false
  1032. NEWPART.Locked = true
  1033. NEWPART.Anchored = true
  1034. if ANCHOR == false then
  1035. NEWPART.Anchored = false
  1036. end
  1037. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1038. NEWPART.Name = NAME
  1039. NEWPART.Size = SIZE
  1040. NEWPART.Position = Torso.Position
  1041. NEWPART.Material = MATERIAL
  1042. NEWPART:BreakJoints()
  1043. NEWPART.Parent = PARENT
  1044. return NEWPART
  1045. end
  1046.  
  1047. local joyemoji = Instance.new('ParticleEmitter', tors)
  1048. joyemoji.VelocitySpread = 2000
  1049. joyemoji.Lifetime = NumberRange.new(1)
  1050. joyemoji.Speed = NumberRange.new(40)
  1051. joy= {}
  1052. for i=0, 19 do
  1053. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1054. end
  1055. joyemoji.Size = NumberSequence.new(joy)
  1056. joyemoji.Rate = 0
  1057. joyemoji.LockedToPart = false
  1058. joyemoji.LightEmission = 0
  1059. joyemoji.Texture = "rbxassetid://1176402123"
  1060. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1061.  
  1062. local LIT = Instance.new('ParticleEmitter', tors)
  1063. LIT.VelocitySpread = 2000
  1064. LIT.Lifetime = NumberRange.new(1)
  1065. LIT.Speed = NumberRange.new(45)
  1066. nani= {}
  1067. for i=0, 19 do
  1068. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1069. end
  1070. LIT.Size = NumberSequence.new(nani)
  1071. LIT.Rate = 0
  1072. LIT.LockedToPart = false
  1073. LIT.LightEmission = 0
  1074. LIT.Texture = "rbxassetid://1492670151"
  1075. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1076.  
  1077. local ok = Instance.new('ParticleEmitter', tors)
  1078. ok.VelocitySpread = 2000
  1079. ok.Lifetime = NumberRange.new(1)
  1080. ok.Speed = NumberRange.new(50)
  1081. cool= {}
  1082. for i=0, 19 do
  1083. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1084. end
  1085. ok.Size = NumberSequence.new(cool)
  1086. ok.Rate = 0
  1087. ok.LockedToPart = false
  1088. ok.LightEmission = 0
  1089. ok.Texture = "rbxassetid://636768448"
  1090. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1091.  
  1092. local toast = Instance.new('ParticleEmitter', tors)
  1093. toast.VelocitySpread = 2000
  1094. toast.Lifetime = NumberRange.new(1)
  1095. toast.Speed = NumberRange.new(60)
  1096. toasterstoasttoast= {}
  1097. for i=0, 19 do
  1098. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1099. end
  1100. toast.Size = NumberSequence.new(toasterstoasttoast)
  1101. toast.Rate = 0
  1102. toast.LockedToPart = false
  1103. toast.LightEmission = 0
  1104. toast.Texture = "rbxassetid://436096230"
  1105. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1106.  
  1107. function WhatHuh()
  1108. attack = true
  1109. hum.WalkSpeed = 1.01
  1110. CreateSound("130766865", hed, 10, 1)
  1111. Character.Head.face.Texture = "rbxassetid://276732672"
  1112. for i = 0,4,0.1 do
  1113. swait()
  1114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1117. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1118. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1119. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1120. end
  1121. for i = 0,6.7,0.1 do
  1122. swait()
  1123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1129. end
  1130. for i = 0,8.1,0.1 do
  1131. swait()
  1132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1138. end
  1139. for i = 0,1,0.1 do
  1140. swait()
  1141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1147. end
  1148. for i = 0,1,0.1 do
  1149. swait()
  1150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1156. end
  1157. for i = 0,4,0.1 do
  1158. swait()
  1159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1165. end
  1166. attack = false
  1167. Character.Head.face.Texture = "rbxassetid://620619801"
  1168. hum.WalkSpeed = 16
  1169. end
  1170.  
  1171. function EndMySufferingV3() --why
  1172. attack = true
  1173. hum.WalkSpeed = 1.01
  1174. Character.Head.face.Texture = "rbxassetid://202210455"
  1175. local A = math.random(1,5)
  1176. if A == 1 then
  1177. meme.SoundId = "rbxassetid://295810519"
  1178. end
  1179. if A == 2 then
  1180. meme.SoundId = "rbxassetid://1124778077"
  1181. end
  1182. if A == 3 then
  1183. meme.SoundId = "rbxassetid://464157070"
  1184. end
  1185. if A == 4 then
  1186. meme.SoundId = "rbxassetid://146334595"
  1187. end
  1188. if A == 5 then
  1189. meme.SoundId = "rbxassetid://145536915"
  1190. end
  1191. meme:Play()
  1192. bass:Play()
  1193. joyemoji.Rate = 70
  1194. LIT.Rate = 70
  1195. ok.Rate = 70
  1196. toast.Rate = 70
  1197.  
  1198. for i = 0,50,0.1 do
  1199. swait()
  1200. CameraEnshaking(1, 10)
  1201. bass.Parent = hed
  1202. meme.Parent = hed
  1203. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1204. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1205. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1206. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1207. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1208. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1209. end
  1210. bass:Stop()
  1211. meme:Stop()
  1212. joyemoji.Rate = 0
  1213. LIT.Rate = 0
  1214. ok.Rate = 0
  1215. toast.Rate = 0
  1216. Character.Head.face.Texture = "rbxassetid://620619801"
  1217. attack = false
  1218. hum.WalkSpeed = 16
  1219. end
  1220.  
  1221. function slap()
  1222. attack = true
  1223. hum.WalkSpeed = 1.01
  1224. local icri = CreateSound("1205111204", hed, 10, 1)
  1225. swait(165)
  1226. local FRAME = tors.CFrame
  1227. repeat
  1228. swait()
  1229. Character.Head.face.Texture = "rbxassetid://582931093"
  1230. CameraEnshaking(1, 10)
  1231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1235. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1236. tors.CFrame = FRAME * CF(0,1,0)
  1237. swait()
  1238. tors.CFrame = FRAME
  1239. until icri.Playing == false
  1240. Character.Head.face.Texture = "rbxassetid://620619801"
  1241. attack = false
  1242. hum.WalkSpeed = 16
  1243. end
  1244.  
  1245. function EndMySufferingV2()
  1246. attack = true
  1247. for i = 0,6,0.1 do
  1248. swait()
  1249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1253. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1254. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1255. end
  1256. CreateSound("1093102664", hed, 10, 1)
  1257. CameraEnshaking(3, 8)
  1258. for i = 0,2,0.1 do
  1259. swait()
  1260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1264. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1265. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1266. end
  1267. hum.MaxHealth = 0
  1268. ragdoll(char)
  1269. CreateSound("135488453", hed, 5, 1)
  1270. error("Seems like you just died.")
  1271. end
  1272.  
  1273. function Clerp(a, b, t)
  1274. local qa = {
  1275. QuaternionFromCFrame(a)
  1276. }
  1277. local qb = {
  1278. QuaternionFromCFrame(b)
  1279. }
  1280. local ax, ay, az = a.x, a.y, a.z
  1281. local bx, by, bz = b.x, b.y, b.z
  1282. local _t = 1 - t
  1283. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1284. end
  1285.  
  1286. function Swait(NUMBER)
  1287. if NUMBER == 0 or NUMBER == nil then
  1288. ArtificialHB.Event:wait()
  1289. else
  1290. for i = 1, NUMBER do
  1291. ArtificialHB.Event:wait()
  1292. end
  1293. end
  1294. end
  1295.  
  1296. function swait(num)
  1297. if num == 0 or num == nil then
  1298. game:service("RunService").Stepped:wait(0)
  1299. else
  1300. for i = 0, num do
  1301. game:service("RunService").Stepped:wait(0)
  1302. end
  1303. end
  1304. end
  1305. function thread(f)
  1306. coroutine.resume(coroutine.create(f))
  1307. end
  1308. function clerp(a, b, t)
  1309. local qa = {
  1310. QuaternionFromCFrame(a)
  1311. }
  1312. local qb = {
  1313. QuaternionFromCFrame(b)
  1314. }
  1315. local ax, ay, az = a.x, a.y, a.z
  1316. local bx, by, bz = b.x, b.y, b.z
  1317. local _t = 1 - t
  1318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1319. end
  1320. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1321. coroutine.resume(coroutine.create(function()
  1322. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1323. wave.Anchored = true
  1324. wave.CFrame = Part.CFrame * cframe1
  1325. local Msh = Create("SpecialMesh"){
  1326. Parent = wave,
  1327. MeshType = "Sphere"
  1328. }
  1329. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1330. for i = 0, 1, 0.2 do
  1331. wait()
  1332. local dir = wave.CFrame.lookVector * -1
  1333. local pos = rayCast(wave.Position, dir, 5, Character)
  1334. wave.CFrame = wave.CFrame * cframe2
  1335. table.insert(Effects, {
  1336. wave,
  1337. "Sphere",
  1338. 0.01,
  1339. .03,
  1340. .03,
  1341. .03,
  1342. })
  1343. end
  1344. end))
  1345. end
  1346.  
  1347. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1348. MakeForm(RightHole,"Cyl")
  1349. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1350. MakeForm(LeftHole,"Cyl")
  1351.  
  1352. function getbloody(victim,amount)
  1353. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1354. PART.CFrame = victim.CFrame
  1355. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1356. Debris:AddItem(PART,5)
  1357. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1358. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1359. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1360. local prtcl = asd:Clone()
  1361. prtcl.Parent = PART
  1362. prtcl:Emit(amount*10)
  1363. end
  1364.  
  1365. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1366. local type = type
  1367. local rng = Instance.new("Part", char)
  1368. rng.Anchored = true
  1369. rng.BrickColor = color
  1370. rng.CanCollide = false
  1371. rng.FormFactor = 3
  1372. rng.Name = "Ring"
  1373. rng.Material = "Neon"
  1374. rng.Size = Vector3.new(1, 1, 1)
  1375. rng.Transparency = 0
  1376. rng.TopSurface = 0
  1377. rng.BottomSurface = 0
  1378. rng.CFrame = pos
  1379. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1380. local rngm = Instance.new("SpecialMesh", rng)
  1381. rngm.MeshType = "Brick"
  1382. rngm.Scale = VT(x1,y1,z1)
  1383. if rainbowmode == true then
  1384. rng.Color = Color3.new(r/255,g/255,b/255)
  1385. end
  1386. local scaler2 = 1
  1387. local speeder = FastSpeed/10
  1388. if type == "Add" then
  1389. scaler2 = 1*value
  1390. elseif type == "Divide" then
  1391. scaler2 = 1/value
  1392. end
  1393. coroutine.resume(coroutine.create(function()
  1394. for i = 0,10/bonuspeed,0.1 do
  1395. swait()
  1396. if type == "Add" then
  1397. scaler2 = scaler2 - 0.01*value/bonuspeed
  1398. elseif type == "Divide" then
  1399. scaler2 = scaler2 - 0.01/value*bonuspeed
  1400. end
  1401. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1402. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1403. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1404. end
  1405. rng:Destroy()
  1406. end))
  1407. end
  1408. New = function(Object, Parent, Name, Data)
  1409. local Object = Instance.new(Object)
  1410. for Index, Value in pairs(Data or {}) do
  1411. Object[Index] = Value
  1412. end
  1413. Object.Parent = Parent
  1414. Object.Name = Name
  1415. return Object
  1416. end
  1417. function QuaternionFromCFrame(cf)
  1418. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1419. local trace = m00 + m11 + m22
  1420. if trace > 0 then
  1421. local s = math.sqrt(1 + trace)
  1422. local recip = 0.5 / s
  1423. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1424. else
  1425. local i = 0
  1426. if m00 < m11 then
  1427. i = 1
  1428. end
  1429. if m22 > (i == 0 and m00 or m11) then
  1430. i = 2
  1431. end
  1432. if i == 0 then
  1433. local s = math.sqrt(m00 - m11 - m22 + 1)
  1434. local recip = 0.5 / s
  1435. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1436. elseif i == 1 then
  1437. local s = math.sqrt(m11 - m22 - m00 + 1)
  1438. local recip = 0.5 / s
  1439. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1440. elseif i == 2 then
  1441. local s = math.sqrt(m22 - m00 - m11 + 1)
  1442. local recip = 0.5 / s
  1443. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1444. end
  1445. end
  1446. end
  1447. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1448. local xs, ys, zs = x + x, y + y, z + z
  1449. local wx, wy, wz = w * xs, w * ys, w * zs
  1450. local xx = x * xs
  1451. local xy = x * ys
  1452. local xz = x * zs
  1453. local yy = y * ys
  1454. local yz = y * zs
  1455. local zz = z * zs
  1456. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1457. end
  1458.  
  1459. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1460. function WACKYEFFECT(Table)
  1461. local TYPE = (Table.EffectType or "Sphere")
  1462. local SIZE = (Table.Size or VT(1,1,1))
  1463. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1464. local TRANSPARENCY = (Table.Transparency or 0)
  1465. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1466. local CFRAME = (Table.CFrame or Torso.CFrame)
  1467. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1468. local ROTATION1 = (Table.RotationX or 0)
  1469. local ROTATION2 = (Table.RotationY or 0)
  1470. local ROTATION3 = (Table.RotationZ or 0)
  1471. local MATERIAL = (Table.Material or "Neon")
  1472. local COLOR = (Table.Color or C3(1,1,1))
  1473. local TIME = (Table.Time or 45)
  1474. local SOUNDID = (Table.SoundID or nil)
  1475. local SOUNDPITCH = (Table.SoundPitch or nil)
  1476. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1477. coroutine.resume(coroutine.create(function()
  1478. local PLAYSSOUND = false
  1479. local SOUND = nil
  1480. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1481. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1482. PLAYSSOUND = true
  1483. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1484. end
  1485. EFFECT.Color = COLOR
  1486. local MSH = nil
  1487. if TYPE == "Sphere" then
  1488. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1489. elseif TYPE == "Block" then
  1490. MSH = IT("BlockMesh",EFFECT)
  1491. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1492. elseif TYPE == "Wave" then
  1493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1494. elseif TYPE == "Ring" then
  1495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1496. elseif TYPE == "Slash" then
  1497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1498. elseif TYPE == "Round Slash" then
  1499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1500. elseif TYPE == "Swirl" then
  1501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1502. elseif TYPE == "Skull" then
  1503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1504. elseif TYPE == "Crystal" then
  1505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1506. end
  1507. if MSH ~= nil then
  1508. local MOVESPEED = nil
  1509. if MOVEDIRECTION ~= nil then
  1510. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1511. end
  1512. local GROWTH = SIZE - ENDSIZE
  1513. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1514. if TYPE == "Block" then
  1515. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1516. else
  1517. EFFECT.CFrame = CFRAME
  1518. end
  1519. for LOOP = 1, TIME+1 do
  1520. Swait()
  1521. MSH.Scale = MSH.Scale - GROWTH/TIME
  1522. if TYPE == "Wave" then
  1523. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1524. end
  1525. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1526. if TYPE == "Block" then
  1527. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1528. else
  1529. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1530. end
  1531. if MOVEDIRECTION ~= nil then
  1532. local ORI = EFFECT.Orientation
  1533. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1534. EFFECT.Orientation = ORI
  1535. end
  1536. end
  1537. if PLAYSSOUND == false then
  1538. EFFECT:remove()
  1539. else
  1540. repeat Swait() until SOUND.Playing == false
  1541. EFFECT:remove()
  1542. end
  1543. else
  1544. if PLAYSSOUND == false then
  1545. EFFECT:remove()
  1546. else
  1547. repeat Swait() until SOUND.Playing == false
  1548. EFFECT:remove()
  1549. end
  1550. end
  1551. end))
  1552. end
  1553.  
  1554.  
  1555. function QuaternionSlerp(a, b, t)
  1556. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1557. local startInterp, finishInterp
  1558. if cosTheta >= 1.0E-4 then
  1559. if 1 - cosTheta > 1.0E-4 then
  1560. local theta = math.acos(cosTheta)
  1561. local invSinTheta = 1 / Sin(theta)
  1562. startInterp = Sin((1 - t) * theta) * invSinTheta
  1563. finishInterp = Sin(t * theta) * invSinTheta
  1564. else
  1565. startInterp = 1 - t
  1566. finishInterp = t
  1567. end
  1568. elseif 1 + cosTheta > 1.0E-4 then
  1569. local theta = math.acos(-cosTheta)
  1570. local invSinTheta = 1 / Sin(theta)
  1571. startInterp = Sin((t - 1) * theta) * invSinTheta
  1572. finishInterp = Sin(t * theta) * invSinTheta
  1573. else
  1574. startInterp = t - 1
  1575. finishInterp = t
  1576. end
  1577. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1578. end
  1579. function rayCast(Position, Direction, Range, Ignore)
  1580. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1581. end
  1582. local RbxUtility = LoadLibrary("RbxUtility")
  1583. local Create = RbxUtility.Create
  1584.  
  1585. -------------------------------------------------------
  1586. --Start Damage Function--
  1587. -------------------------------------------------------
  1588. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1589. local type = type
  1590. local rng = Instance.new("Part", char)
  1591. rng.Anchored = true
  1592. rng.BrickColor = color
  1593. rng.CanCollide = false
  1594. rng.FormFactor = 3
  1595. rng.Name = "Ring"
  1596. rng.Material = "Neon"
  1597. rng.Size = Vector3.new(1, 1, 1)
  1598. rng.Transparency = 0
  1599. rng.TopSurface = 0
  1600. rng.BottomSurface = 0
  1601. rng.CFrame = pos
  1602. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1603. local rngm = Instance.new("SpecialMesh", rng)
  1604. rngm.MeshType = "Sphere"
  1605. rngm.Scale = Vector3.new(x1, y1, z1)
  1606. local scaler2 = 1
  1607. local speeder = FastSpeed
  1608. if type == "Add" then
  1609. scaler2 = 1 * value
  1610. elseif type == "Divide" then
  1611. scaler2 = 1 / value
  1612. end
  1613. coroutine.resume(coroutine.create(function()
  1614. for i = 0, 10 / bonuspeed, 0.1 do
  1615. swait()
  1616. if type == "Add" then
  1617. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1618. elseif type == "Divide" then
  1619. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1620. end
  1621. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1622. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1623. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1624. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1625. end
  1626. rng:Destroy()
  1627. end))
  1628. end
  1629. -----------------------------
  1630. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1631. if hit.Parent == nil then
  1632. return
  1633. end
  1634. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1635. for _, v in pairs(hit.Parent:children()) do
  1636. if v:IsA("Humanoid") then
  1637. h = v
  1638. end
  1639. end
  1640. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1641.  
  1642. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1643. end
  1644.  
  1645. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1646. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1647. if hit.Parent.DebounceHit.Value == true then
  1648. return
  1649. end
  1650. end
  1651. if insta == true then
  1652. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1653. end
  1654. local c = Create("ObjectValue"){
  1655. Name = "creator",
  1656. Value = owner,
  1657. Parent = h,
  1658. }
  1659. game:GetService("Debris"):AddItem(c, .5)
  1660. if HitSound ~= nil and HitPitch ~= nil then
  1661. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1662. end
  1663. local Damage = math.random(minim, maxim)
  1664. local blocked = false
  1665. local block = hit.Parent:findFirstChild("Block")
  1666. if block ~= nil then
  1667. if block.className == "IntValue" then
  1668. if block.Value > 0 then
  1669. blocked = true
  1670. block.Value = block.Value - 1
  1671. print(block.Value)
  1672. end
  1673. end
  1674. end
  1675. if blocked == false then
  1676. h.Health = h.Health - Damage
  1677. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1678. else
  1679. h.Health = h.Health - (Damage / 2)
  1680. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1681. end
  1682. if Type == "Knockdown" then
  1683. local hum = hit.Parent.Humanoid
  1684. hum.PlatformStand = true
  1685. coroutine.resume(coroutine.create(function(HHumanoid)
  1686. swait(1)
  1687. HHumanoid.PlatformStand = false
  1688. end), hum)
  1689. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1690. local bodvol = Create("BodyVelocity"){
  1691. velocity = angle * knockback,
  1692. P = 5000,
  1693. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1694. Parent = hit,
  1695. }
  1696. local rl = Create("BodyAngularVelocity"){
  1697. P = 3000,
  1698. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1699. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1700. Parent = hit,
  1701. }
  1702. game:GetService("Debris"):AddItem(bodvol, .5)
  1703. game:GetService("Debris"):AddItem(rl, .5)
  1704. elseif Type == "Random Guy" then
  1705. local vp = Create("BodyVelocity"){
  1706. P = 500,
  1707. maxForce = Vector3.new(math.huge, 0, math.huge),
  1708. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1709. }
  1710. if knockback > 0 then
  1711. vp.Parent = hit.Parent.Torso
  1712. end
  1713. game:GetService("Debris"):AddItem(vp, .5)
  1714. elseif Type == "Up" then
  1715. local bodyVelocity = Create("BodyVelocity"){
  1716. velocity = Vector3.new(0, 20, 0),
  1717. P = 5000,
  1718. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1719. Parent = hit,
  1720. }
  1721. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1722. elseif Type == "DarkUp" then
  1723. coroutine.resume(coroutine.create(function()
  1724. for i = 0, 1, 0.1 do
  1725. swait()
  1726. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1727. end
  1728. end))
  1729. local bodyVelocity = Create("BodyVelocity"){
  1730. velocity = Vector3.new(0, 20, 0),
  1731. P = 5000,
  1732. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1733. Parent = hit,
  1734. }
  1735. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1736. elseif Type == "Snare" then
  1737. local bp = Create("BodyPosition"){
  1738. P = 2000,
  1739. D = 100,
  1740. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1741. position = hit.Parent.Torso.Position,
  1742. Parent = hit.Parent.Torso,
  1743. }
  1744. game:GetService("Debris"):AddItem(bp, 1)
  1745. elseif Type == "Freeze" then
  1746. local BodPos = Create("BodyPosition"){
  1747. P = 50000,
  1748. D = 1000,
  1749. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1750. position = hit.Parent.Torso.Position,
  1751. Parent = hit.Parent.Torso,
  1752. }
  1753. local BodGy = Create("BodyGyro") {
  1754. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1755. P = 20e+003,
  1756. Parent = hit.Parent.Torso,
  1757. cframe = hit.Parent.Torso.CFrame,
  1758. }
  1759. hit.Parent.Torso.Anchored = true
  1760. coroutine.resume(coroutine.create(function(Part)
  1761. swait(1.5)
  1762. Part.Anchored = false
  1763. end), hit.Parent.Torso)
  1764. game:GetService("Debris"):AddItem(BodPos, 3)
  1765. game:GetService("Debris"):AddItem(BodGy, 3)
  1766. end
  1767. local debounce = Create("BoolValue"){
  1768. Name = "DebounceHit",
  1769. Parent = hit.Parent,
  1770. Value = true,
  1771. }
  1772. game:GetService("Debris"):AddItem(debounce, Delay)
  1773. c = Create("ObjectValue"){
  1774. Name = "creator",
  1775. Value = Player,
  1776. Parent = h,
  1777. }
  1778. game:GetService("Debris"):AddItem(c, .5)
  1779. end
  1780. end
  1781. -------------------------------------------------------
  1782. --End Damage Function--
  1783. -------------------------------------------------------
  1784.  
  1785. -------------------------------------------------------
  1786. --Start Damage Function Customization--
  1787. -------------------------------------------------------
  1788. function ShowDamage(Pos, Text, Time, Color)
  1789. local Rate = (1 / 30)
  1790. local Pos = (Pos or Vector3.new(0, 0, 0))
  1791. local Text = (Text or "")
  1792. local Time = (Time or 2)
  1793. local Color = (Color or Color3.new(1, 0, 1))
  1794. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1795. EffectPart.Anchored = true
  1796. local BillboardGui = Create("BillboardGui"){
  1797. Size = UDim2.new(3, 0, 3, 0),
  1798. Adornee = EffectPart,
  1799. Parent = EffectPart,
  1800. }
  1801. local TextLabel = Create("TextLabel"){
  1802. BackgroundTransparency = 1,
  1803. Size = UDim2.new(1, 0, 1, 0),
  1804. Text = Text,
  1805. Font = "Bodoni",
  1806. TextColor3 = Color,
  1807. TextScaled = true,
  1808. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1809. Parent = BillboardGui,
  1810. }
  1811. game.Debris:AddItem(EffectPart, (Time))
  1812. EffectPart.Parent = game:GetService("Workspace")
  1813. delay(0, function()
  1814. local Frames = (Time / Rate)
  1815. for Frame = 1, Frames do
  1816. wait(Rate)
  1817. local Percent = (Frame / Frames)
  1818. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1819. TextLabel.TextTransparency = Percent
  1820. end
  1821. if EffectPart and EffectPart.Parent then
  1822. EffectPart:Destroy()
  1823. end
  1824. end)
  1825. end
  1826.  
  1827. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1828. local type = type
  1829. local rng = Instance.new("Part", char)
  1830. rng.Anchored = true
  1831. rng.BrickColor = color
  1832. rng.CanCollide = false
  1833. rng.FormFactor = 3
  1834. rng.Name = "Ring"
  1835. rng.Material = "Neon"
  1836. rng.Size = Vector3.new(1, 1, 1)
  1837. rng.Transparency = 0
  1838. rng.TopSurface = 0
  1839. rng.BottomSurface = 0
  1840. rng.CFrame = pos
  1841. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1842. local rngm = Instance.new("SpecialMesh", rng)
  1843. rngm.MeshType = "Brick"
  1844. rngm.Scale = Vector3.new(x1,y1,z1)
  1845. local scaler2 = 1
  1846. local speeder = FastSpeed/10
  1847. if type == "Add" then
  1848. scaler2 = 1*value
  1849. elseif type == "Divide" then
  1850. scaler2 = 1/value
  1851. end
  1852. coroutine.resume(coroutine.create(function()
  1853. for i = 0,10/bonuspeed,0.1 do
  1854. swait()
  1855. if type == "Add" then
  1856. scaler2 = scaler2 - 0.01*value/bonuspeed
  1857. elseif type == "Divide" then
  1858. scaler2 = scaler2 - 0.01/value*bonuspeed
  1859. end
  1860. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1861. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1862. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1863. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1864. end
  1865. rng:Destroy()
  1866. end))
  1867. end
  1868.  
  1869. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1870. local p = Instance.new("Part",EffectModel)
  1871. p.BrickColor = BrickColor.new(colour)
  1872. p.Size = Vector3.new()
  1873. p.Anchored = true
  1874. p.CanCollide = false
  1875. p.CFrame = cf
  1876. if inverse == true then
  1877. p.Transparency = 1
  1878. else
  1879. p.Transparency = 0
  1880. end
  1881. local m = Instance.new("SpecialMesh",p)
  1882. m.MeshId = meshid
  1883. m.TextureId = textid
  1884. m.Scale = meshstart
  1885. coroutine.wrap(function()
  1886. for i=0,1,factor do
  1887. swait()
  1888. if inverse == true then
  1889. p.Transparency = 1-i
  1890. else
  1891. p.Transparency = i
  1892. end
  1893. m.Scale = m.Scale + meshadd
  1894. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1895. end
  1896. p:Destroy()
  1897. end)()
  1898. return p
  1899. end
  1900. -------------------------------------------------------
  1901. --End Damage Function Customization--
  1902. -------------------------------------------------------
  1903.  
  1904. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1905. for _, c in pairs(workspace:children()) do
  1906. local hum = c:findFirstChild("Humanoid")
  1907. if hum ~= nil then
  1908. local head = c:findFirstChild("Head")
  1909. if head ~= nil then
  1910. local targ = head.Position - Part.Position
  1911. local mag = targ.magnitude
  1912. if magni >= mag and c.Name ~= Player.Name then
  1913. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1914. end
  1915. end
  1916. end
  1917. end
  1918. end
  1919.  
  1920.  
  1921. CFuncs = {
  1922. Part = {
  1923. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1924. local Part = Create("Part")({
  1925. Parent = Parent,
  1926. Reflectance = Reflectance,
  1927. Transparency = Transparency,
  1928. CanCollide = false,
  1929. Locked = true,
  1930. BrickColor = BrickColor.new(tostring(BColor)),
  1931. Name = Name,
  1932. Size = Size,
  1933. Material = Material
  1934. })
  1935. RemoveOutlines(Part)
  1936. return Part
  1937. end
  1938. },
  1939. Mesh = {
  1940. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1941. local Msh = Create(Mesh)({
  1942. Parent = Part,
  1943. Offset = OffSet,
  1944. Scale = Scale
  1945. })
  1946. if Mesh == "SpecialMesh" then
  1947. Msh.MeshType = MeshType
  1948. Msh.MeshId = MeshId
  1949. end
  1950. return Msh
  1951. end
  1952. },
  1953. Mesh = {
  1954. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1955. local Msh = Create(Mesh)({
  1956. Parent = Part,
  1957. Offset = OffSet,
  1958. Scale = Scale
  1959. })
  1960. if Mesh == "SpecialMesh" then
  1961. Msh.MeshType = MeshType
  1962. Msh.MeshId = MeshId
  1963. end
  1964. return Msh
  1965. end
  1966. },
  1967. Weld = {
  1968. Create = function(Parent, Part0, Part1, C0, C1)
  1969. local Weld = Create("Weld")({
  1970. Parent = Parent,
  1971. Part0 = Part0,
  1972. Part1 = Part1,
  1973. C0 = C0,
  1974. C1 = C1
  1975. })
  1976. return Weld
  1977. end
  1978. },
  1979. Sound = {
  1980. Create = function(id, par, vol, pit)
  1981. coroutine.resume(coroutine.create(function()
  1982. local S = Create("Sound")({
  1983. Volume = vol,
  1984. Pitch = pit or 1,
  1985. SoundId = id,
  1986. Parent = par or workspace
  1987. })
  1988. wait()
  1989. S:play()
  1990. game:GetService("Debris"):AddItem(S, 6)
  1991. end))
  1992. end
  1993. },
  1994. ParticleEmitter = {
  1995. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1996. local fp = Create("ParticleEmitter")({
  1997. Parent = Parent,
  1998. Color = ColorSequence.new(Color1, Color2),
  1999. LightEmission = LightEmission,
  2000. Size = Size,
  2001. Texture = Texture,
  2002. Transparency = Transparency,
  2003. ZOffset = ZOffset,
  2004. Acceleration = Accel,
  2005. Drag = Drag,
  2006. LockedToPart = LockedToPart,
  2007. VelocityInheritance = VelocityInheritance,
  2008. EmissionDirection = EmissionDirection,
  2009. Enabled = Enabled,
  2010. Lifetime = LifeTime,
  2011. Rate = Rate,
  2012. Rotation = Rotation,
  2013. RotSpeed = RotSpeed,
  2014. Speed = Speed,
  2015. VelocitySpread = VelocitySpread
  2016. })
  2017. return fp
  2018. end
  2019. }
  2020. }
  2021. function RemoveOutlines(part)
  2022. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2023. end
  2024. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2025. local Part = Create("Part")({
  2026. formFactor = FormFactor,
  2027. Parent = Parent,
  2028. Reflectance = Reflectance,
  2029. Transparency = Transparency,
  2030. CanCollide = false,
  2031. Locked = true,
  2032. BrickColor = BrickColor.new(tostring(BColor)),
  2033. Name = Name,
  2034. Size = Size,
  2035. Material = Material
  2036. })
  2037. RemoveOutlines(Part)
  2038. return Part
  2039. end
  2040. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2041. local Msh = Create(Mesh)({
  2042. Parent = Part,
  2043. Offset = OffSet,
  2044. Scale = Scale
  2045. })
  2046. if Mesh == "SpecialMesh" then
  2047. Msh.MeshType = MeshType
  2048. Msh.MeshId = MeshId
  2049. end
  2050. return Msh
  2051. end
  2052. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2053. local Weld = Create("Weld")({
  2054. Parent = Parent,
  2055. Part0 = Part0,
  2056. Part1 = Part1,
  2057. C0 = C0,
  2058. C1 = C1
  2059. })
  2060. return Weld
  2061. end
  2062.  
  2063. abss = Instance.new("BillboardGui",char)
  2064. abss.Size = UDim2.new(10,0,10,0)
  2065. abss.Enabled = false
  2066. imgl = Instance.new("ImageLabel",abss)
  2067. imgl.Position = UDim2.new(0,0,0,0)
  2068. imgl.Size = UDim2.new(1,0,1,0)
  2069. imgl.Image = "rbxassetid://153485522"
  2070. imgl.BackgroundTransparency = 1
  2071. imgl.ImageColor3 = Color3.new(.9,0,0)
  2072. img2 = Instance.new("ImageLabel",abss)
  2073. img2.Position = UDim2.new(0,0,0,0)
  2074. img2.Size = UDim2.new(1,0,1,0)
  2075. img2.Image = "rbxassetid://153485522"
  2076. img2.BackgroundTransparency = 1
  2077. img2.ImageColor3 = Color3.new(.9,0,0)
  2078.  
  2079. function TargetSelect(person)
  2080. local dd=coroutine.wrap(function()
  2081. if targetted ~= person then
  2082. targetted = person
  2083. img2.Size = UDim2.new(1,0,1,0)
  2084. img2.ImageTransparency = 0
  2085. img2.Position = UDim2.new(0,0,0,0)
  2086. for i = 0, 2, 0.1 do
  2087. swait()
  2088. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2089. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2090. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2091. end
  2092. end
  2093. end)
  2094. dd()
  2095. end
  2096.  
  2097. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2098. local NEWWELD = IT(TYPE)
  2099. NEWWELD.Part0 = PART0
  2100. NEWWELD.Part1 = PART1
  2101. NEWWELD.C0 = C0
  2102. NEWWELD.C1 = C1
  2103. NEWWELD.Parent = PARENT
  2104. return NEWWELD
  2105. end
  2106.  
  2107. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2108.  
  2109. local Blood1 = Create("ParticleEmitter")({
  2110. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2111. Transparency = NumberSequence.new(0.1, 1),
  2112. Size = NumberSequence.new(0.5, 0),
  2113. Texture = "rbxassetid://602578593",
  2114. Lifetime = NumberRange.new(0.8),
  2115. Rate = 255,
  2116. VelocitySpread = 40,
  2117. Rotation = NumberRange.new(100),
  2118. Speed = NumberRange.new(5),
  2119. LightEmission = 0,
  2120. LockedToPart = false,
  2121. Acceleration = Vector3.new(0, -10, 0),
  2122. EmissionDirection = "Bottom"
  2123. })
  2124. function Sayonara()
  2125. local target = nil
  2126. local targettorso = nil
  2127. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2128. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2129. target = mouse.Target.Parent.Humanoid
  2130. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2131. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2132. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2133. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2134. end
  2135. end
  2136. if target ~= nil then
  2137. targettorso.Anchored = true
  2138. attack = true
  2139. hum.WalkSpeed = 0
  2140. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2141. for i = 0,6.2,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2149. end
  2150. do
  2151. CreateSound("429400881", targettorso, 5, 1)
  2152. local ModelArm02 = New("Model", char, "Arm", {})
  2153. local ModelArm03 = New("Model", char, "Arm", {})
  2154. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2155. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2156. local Arm02 = targetleftarm:Clone()
  2157. local Arm03 = targetrightarm:Clone()
  2158. targetleftarm.Transparency = 1
  2159. targetrightarm.Transparency = 1
  2160. Arm02.Parent = ModelArm02
  2161. Arm03.Parent = ModelArm03
  2162. for i, v in pairs(Arm02:GetChildren()) do
  2163. v:Destroy()
  2164. end
  2165. for i, v in pairs(Arm03:GetChildren()) do
  2166. v:Destroy()
  2167. end
  2168. local weldArm02 = Instance.new("Weld")
  2169. weldArm02.Parent = Arm02
  2170. weldArm02.Part0 = targetleftarm
  2171. weldArm02.Part1 = Arm02
  2172. weldArm02.C1 = CFrame.new(0, 0, 0)
  2173. local weldArm03 = Instance.new("Weld")
  2174. weldArm03.Parent = Arm03
  2175. weldArm03.Part0 = targetrightarm
  2176. weldArm03.Part1 = Arm03
  2177. weldArm03.C1 = CFrame.new(0, 0, 0)
  2178. for i, v in pairs(target:GetChildren()) do
  2179. if v:IsA("Shirt") then
  2180. v:clone().Parent = ModelArm02
  2181. end
  2182. end
  2183. for i, v in pairs(target:GetChildren()) do
  2184. if v:IsA("Shirt") then
  2185. v:clone().Parent = ModelArm03
  2186. end
  2187. end
  2188. weldArm02.Part0 = la
  2189. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2190. weldArm03.Part0 = ra
  2191. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2192. local BE1 = Blood1:Clone()
  2193. BE1.Parent = targetleftarm
  2194. game:GetService("Debris"):AddItem(BE1, 3)
  2195. BE1.Rate = 255
  2196. local BE2 = Blood1:Clone()
  2197. BE2.Parent = targetrightarm
  2198. game:GetService("Debris"):AddItem(BE2, 3)
  2199. BE2.Rate = 255
  2200. for i = 0,6.2,0.1 do
  2201. swait()
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2208. end
  2209. for i = 0,6.2,0.1 do
  2210. swait()
  2211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2213. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2214. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2215. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2216. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2217. end
  2218. CreateSound("541909763", targettorso, 5, .8)
  2219. weldArm02:Destroy()
  2220. Arm02.CanCollide = true
  2221. weldArm03:Destroy()
  2222. Arm03.CanCollide = true
  2223. local bodyVelocity2 = Create("BodyVelocity")({
  2224. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2225. P = 5000,
  2226. maxForce = Vector3.new(8000, 8000, 8000),
  2227. Parent = Arm02
  2228. })
  2229. local bodyVelocity3 = Create("BodyVelocity")({
  2230. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2231. P = 5000,
  2232. maxForce = Vector3.new(8000, 8000, 8000),
  2233. Parent = Arm03
  2234. })
  2235. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2236. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2237. for i = 0,6.2,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2245. end
  2246. for i = 0,6.2,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2254. end
  2255. targettorso:Remove()
  2256. for i = 0,6.2,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2264. end
  2265. end
  2266. targettorso.Anchored = false
  2267. attack = false
  2268. hum.WalkSpeed = 16
  2269. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2270. end
  2271. end
  2272.  
  2273. -------------------------------------------------------
  2274. --Start Effect Function--
  2275. -------------------------------------------------------
  2276. EffectModel = Instance.new("Model", char)
  2277. Effects = {
  2278. Block = {
  2279. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2280. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2281. prt.Anchored = true
  2282. prt.CFrame = cframe
  2283. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2284. game:GetService("Debris"):AddItem(prt, 10)
  2285. if Type == 1 or Type == nil then
  2286. table.insert(Effects, {
  2287. prt,
  2288. "Block1",
  2289. delay,
  2290. x3,
  2291. y3,
  2292. z3,
  2293. msh
  2294. })
  2295. elseif Type == 2 then
  2296. table.insert(Effects, {
  2297. prt,
  2298. "Block2",
  2299. delay,
  2300. x3,
  2301. y3,
  2302. z3,
  2303. msh
  2304. })
  2305. else
  2306. table.insert(Effects, {
  2307. prt,
  2308. "Block3",
  2309. delay,
  2310. x3,
  2311. y3,
  2312. z3,
  2313. msh
  2314. })
  2315. end
  2316. end
  2317. },
  2318. Sphere = {
  2319. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2320. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2321. prt.Anchored = true
  2322. prt.CFrame = cframe
  2323. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2324. game:GetService("Debris"):AddItem(prt, 10)
  2325. table.insert(Effects, {
  2326. prt,
  2327. "Cylinder",
  2328. delay,
  2329. x3,
  2330. y3,
  2331. z3,
  2332. msh
  2333. })
  2334. end
  2335. },
  2336. Cylinder = {
  2337. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2338. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2339. prt.Anchored = true
  2340. prt.CFrame = cframe
  2341. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2342. game:GetService("Debris"):AddItem(prt, 10)
  2343. table.insert(Effects, {
  2344. prt,
  2345. "Cylinder",
  2346. delay,
  2347. x3,
  2348. y3,
  2349. z3,
  2350. msh
  2351. })
  2352. end
  2353. },
  2354. Wave = {
  2355. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2356. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2357. prt.Anchored = true
  2358. prt.CFrame = cframe
  2359. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2360. game:GetService("Debris"):AddItem(prt, 10)
  2361. table.insert(Effects, {
  2362. prt,
  2363. "Cylinder",
  2364. delay,
  2365. x3 / 60,
  2366. y3 / 60,
  2367. z3 / 60,
  2368. msh
  2369. })
  2370. end
  2371. },
  2372. Ring = {
  2373. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2374. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2375. prt.Anchored = true
  2376. prt.CFrame = cframe
  2377. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2378. game:GetService("Debris"):AddItem(prt, 10)
  2379. table.insert(Effects, {
  2380. prt,
  2381. "Cylinder",
  2382. delay,
  2383. x3,
  2384. y3,
  2385. z3,
  2386. msh
  2387. })
  2388. end
  2389. },
  2390. Break = {
  2391. Create = function(brickcolor, cframe, x1, y1, z1)
  2392. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2393. prt.Anchored = true
  2394. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2395. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2396. local num = math.random(10, 50) / 1000
  2397. game:GetService("Debris"):AddItem(prt, 10)
  2398. table.insert(Effects, {
  2399. prt,
  2400. "Shatter",
  2401. num,
  2402. prt.CFrame,
  2403. math.random() - math.random(),
  2404. 0,
  2405. math.random(50, 100) / 100
  2406. })
  2407. end
  2408. },
  2409. Spiral = {
  2410. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2411. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2412. prt.Anchored = true
  2413. prt.CFrame = cframe
  2414. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2415. game:GetService("Debris"):AddItem(prt, 10)
  2416. table.insert(Effects, {
  2417. prt,
  2418. "Cylinder",
  2419. delay,
  2420. x3,
  2421. y3,
  2422. z3,
  2423. msh
  2424. })
  2425. end
  2426. },
  2427. Push = {
  2428. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2429. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2430. prt.Anchored = true
  2431. prt.CFrame = cframe
  2432. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2433. game:GetService("Debris"):AddItem(prt, 10)
  2434. table.insert(Effects, {
  2435. prt,
  2436. "Cylinder",
  2437. delay,
  2438. x3,
  2439. y3,
  2440. z3,
  2441. msh
  2442. })
  2443. end
  2444. }
  2445. }
  2446. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2447. local fp = IT("Part")
  2448. fp.formFactor = formfactor
  2449. fp.Parent = parent
  2450. fp.Reflectance = reflectance
  2451. fp.Transparency = transparency
  2452. fp.CanCollide = false
  2453. fp.Locked = true
  2454. fp.BrickColor = brickcolor
  2455. fp.Name = name
  2456. fp.Size = size
  2457. fp.Position = tors.Position
  2458. RemoveOutlines(fp)
  2459. fp.Material = "Neon"
  2460. fp:BreakJoints()
  2461. return fp
  2462. end
  2463.  
  2464. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2465. local mesh = IT(Mesh)
  2466. mesh.Parent = part
  2467. if Mesh == "SpecialMesh" then
  2468. mesh.MeshType = meshtype
  2469. if meshid ~= "nil" then
  2470. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2471. end
  2472. end
  2473. mesh.Offset = offset
  2474. mesh.Scale = scale
  2475. return mesh
  2476. end
  2477.  
  2478. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2479. local type = type
  2480. local rng = Instance.new("Part", char)
  2481. rng.Anchored = true
  2482. rng.BrickColor = color
  2483. rng.CanCollide = false
  2484. rng.FormFactor = 3
  2485. rng.Name = "Ring"
  2486. rng.Material = "Neon"
  2487. rng.Size = Vector3.new(1, 1, 1)
  2488. rng.Transparency = 1
  2489. rng.TopSurface = 0
  2490. rng.BottomSurface = 0
  2491. rng.CFrame = pos
  2492. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2493. local rngm = Instance.new("SpecialMesh", rng)
  2494. rngm.MeshType = MType
  2495. rngm.Scale = Vector3.new(x1, y1, z1)
  2496. local scaler2 = 1
  2497. local speeder = FastSpeed
  2498. if type == "Add" then
  2499. scaler2 = 1 * value
  2500. elseif type == "Divide" then
  2501. scaler2 = 1 / value
  2502. end
  2503. coroutine.resume(coroutine.create(function()
  2504. for i = 0, 10 / bonuspeed, 0.1 do
  2505. swait()
  2506. if type == "Add" then
  2507. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2508. elseif type == "Divide" then
  2509. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2510. end
  2511. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2512. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2513. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2514. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2515. end
  2516. rng:Destroy()
  2517. end))
  2518. end
  2519.  
  2520. local PlayerSize = 1
  2521. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2522. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2523. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2524. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2525. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2526. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2527.  
  2528. function Cryo_Freeze()
  2529. attack = true
  2530. for i = 0,5.2,0.03 do
  2531. swait()
  2532. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2533. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2540. end
  2541. CreateSound("331666100", tors, 10, 1)
  2542. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2543. for i = 1,3,0.1 do
  2544. hum.WalkSpeed = 0.10
  2545. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2552. end
  2553. for i = 1,10,0.1 do
  2554. swait(10)
  2555. hum.WalkSpeed = 0.10
  2556. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2557. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2561. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2562. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2564. end
  2565. wait(.6)
  2566. attack = false
  2567. end
  2568.  
  2569. function HAAAAA() --HTGJHYG
  2570. attack = true
  2571. hum.WalkSpeed = 0.30
  2572. CreateSound("794081034", hed, 10, 1)
  2573. Character.Head.face.Texture = "rbxassetid://396389196"
  2574. for i = 0,2,0.1 do
  2575. swait()
  2576. CameraEnshaking(1, 2)
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2580. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2583. end
  2584. for i = 0,14.7,0.1 do
  2585. swait()
  2586. CameraEnshaking(1, 3)
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2593. end
  2594. attack = false
  2595. Character.Head.face.Texture = "rbxassetid://620619801"
  2596. hum.WalkSpeed = 16
  2597. end
  2598.  
  2599. function Hell_From_Above()
  2600. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2601. attack = true
  2602. hum.WalkSpeed = 3.01
  2603. for i = 0,6.3,0.1 do
  2604. swait()
  2605. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2608. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2610. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2612. end
  2613. CreateSound("142070127", tors, 10, 1)
  2614. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2615. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2616. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2617. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2618. for i = 0,3.8,0.1 do
  2619. swait()
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2626. end
  2627. CreateSound("224339201", tors, 10, 0.5)
  2628. for i = 1, 3 do
  2629. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2630. UhhhhThing.CFrame = mouse.Hit
  2631. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2632. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2633. end
  2634. UhhhhThing:Destroy()
  2635. attack = false
  2636. hum.WalkSpeed = 16
  2637. end
  2638.  
  2639. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2640. local type = type
  2641. local rng = Instance.new("Part", char)
  2642. rng.Anchored = true
  2643. rng.BrickColor = color
  2644. rng.CanCollide = false
  2645. rng.FormFactor = 3
  2646. rng.Name = "Ring"
  2647. rng.Material = "Neon"
  2648. rng.Size = Vector3.new(1, 1, 1)
  2649. rng.Transparency = 0
  2650. rng.TopSurface = 0
  2651. rng.BottomSurface = 0
  2652. rng.CFrame = pos
  2653. local rngm = Instance.new("SpecialMesh", rng)
  2654. rngm.MeshType = MType
  2655. rngm.Scale = scale
  2656. local scaler2 = 1
  2657. if type == "Add" then
  2658. scaler2 = 1 * value
  2659. elseif type == "Divide" then
  2660. scaler2 = 1 / value
  2661. end
  2662. coroutine.resume(coroutine.create(function()
  2663. for i = 0, 10 / bonuspeed, 0.1 do
  2664. swait()
  2665. if type == "Add" then
  2666. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2667. elseif type == "Divide" then
  2668. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2669. end
  2670. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2671. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2672. end
  2673. rng:Destroy()
  2674. end))
  2675. end
  2676.  
  2677. function Eviscerate(dude)
  2678. if dude.Name ~= char then
  2679. local bgf = IT("BodyGyro", dude.Head)
  2680. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2681. local val = IT("BoolValue", dude)
  2682. val.Name = "IsHit"
  2683. local ds = coroutine.wrap(function()
  2684. dude:WaitForChild("Head"):BreakJoints()
  2685. wait(0.5)
  2686. target = nil
  2687. coroutine.resume(coroutine.create(function()
  2688. for i, v in pairs(dude:GetChildren()) do
  2689. if v:IsA("Accessory") then
  2690. v:Destroy()
  2691. end
  2692. if v:IsA("Humanoid") then
  2693. v:Destroy()
  2694. end
  2695. if v:IsA("CharacterMesh") then
  2696. v:Destroy()
  2697. end
  2698. if v:IsA("Model") then
  2699. v:Destroy()
  2700. end
  2701. if v:IsA("Part") or v:IsA("MeshPart") then
  2702. for x, o in pairs(v:GetChildren()) do
  2703. if o:IsA("Decal") then
  2704. o:Destroy()
  2705. end
  2706. end
  2707. coroutine.resume(coroutine.create(function()
  2708. v.Material = "Neon"
  2709. v.CanCollide = false
  2710. local PartEmmit1 = IT("ParticleEmitter", v)
  2711. PartEmmit1.LightEmission = 1
  2712. PartEmmit1.Texture = "rbxassetid://284205403"
  2713. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2714. PartEmmit1.Rate = 150
  2715. PartEmmit1.Lifetime = NumberRange.new(1)
  2716. PartEmmit1.Size = NumberSequence.new({
  2717. NumberSequenceKeypoint.new(0, 0.75, 0),
  2718. NumberSequenceKeypoint.new(1, 0, 0)
  2719. })
  2720. PartEmmit1.Transparency = NumberSequence.new({
  2721. NumberSequenceKeypoint.new(0, 0, 0),
  2722. NumberSequenceKeypoint.new(1, 1, 0)
  2723. })
  2724. PartEmmit1.Speed = NumberRange.new(0, 0)
  2725. PartEmmit1.VelocitySpread = 30000
  2726. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2727. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2728. local BodPoss = IT("BodyPosition", v)
  2729. BodPoss.P = 3000
  2730. BodPoss.D = 1000
  2731. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2732. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2733. v.Color = maincolor.Color
  2734. coroutine.resume(coroutine.create(function()
  2735. for i = 0, 49 do
  2736. swait(1)
  2737. v.Transparency = v.Transparency + 0.08
  2738. end
  2739. wait(0.5)
  2740. PartEmmit1.Enabled = false
  2741. wait(3)
  2742. v:Destroy()
  2743. dude:Destroy()
  2744. end))
  2745. end))
  2746. end
  2747. end
  2748. end))
  2749. end)
  2750. ds()
  2751. end
  2752. end
  2753.  
  2754. function FindNearestHead(Position, Distance, SinglePlayer)
  2755. if SinglePlayer then
  2756. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2757. end
  2758. local List = {}
  2759. for i, v in pairs(workspace:GetChildren()) do
  2760. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2761. table.insert(List, v)
  2762. end
  2763. end
  2764. return List
  2765. end
  2766.  
  2767. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2768. local type = type
  2769. local rng = Instance.new("Part", char)
  2770. rng.Anchored = true
  2771. rng.BrickColor = color
  2772. rng.CanCollide = false
  2773. rng.FormFactor = 3
  2774. rng.Name = "Ring"
  2775. rng.Material = "Neon"
  2776. rng.Size = Vector3.new(1, 1, 1)
  2777. rng.Transparency = 0
  2778. rng.TopSurface = 0
  2779. rng.BottomSurface = 0
  2780. rng.CFrame = pos
  2781. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2782. local rngm = Instance.new("SpecialMesh", rng)
  2783. rngm.MeshType = MType
  2784. rngm.Scale = Vector3.new(x1, y1, z1)
  2785. local scaler2 = 1
  2786. local speeder = FastSpeed
  2787. if type == "Add" then
  2788. scaler2 = 1 * value
  2789. elseif type == "Divide" then
  2790. scaler2 = 1 / value
  2791. end
  2792. coroutine.resume(coroutine.create(function()
  2793. for i = 0, 10 / bonuspeed, 0.1 do
  2794. swait()
  2795. if type == "Add" then
  2796. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2797. elseif type == "Divide" then
  2798. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2799. end
  2800. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2801. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2802. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2803. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2804. end
  2805. rng:Destroy()
  2806. end))
  2807. end
  2808.  
  2809. function SoulSteal(dude)
  2810. if dude.Name ~= char then
  2811. local bgf = IT("BodyGyro", dude.Head)
  2812. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2813. local val = IT("BoolValue", dude)
  2814. val.Name = "IsHit"
  2815. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2816. local soulst = coroutine.wrap(function()
  2817. local soul = Instance.new("Part",dude)
  2818. soul.Size = Vector3.new(1,1,1)
  2819. soul.CanCollide = false
  2820. soul.Anchored = false
  2821. soul.Position = torso.Position
  2822. soul.Transparency = 1
  2823. local PartEmmit1 = IT("ParticleEmitter", soul)
  2824. PartEmmit1.LightEmission = 1
  2825. PartEmmit1.Texture = "rbxassetid://569507414"
  2826. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2827. PartEmmit1.Rate = 250
  2828. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2829. PartEmmit1.Size = NumberSequence.new({
  2830. NumberSequenceKeypoint.new(0, 1, 0),
  2831. NumberSequenceKeypoint.new(1, 0, 0)
  2832. })
  2833. PartEmmit1.Transparency = NumberSequence.new({
  2834. NumberSequenceKeypoint.new(0, 0, 0),
  2835. NumberSequenceKeypoint.new(1, 1, 0)
  2836. })
  2837. PartEmmit1.Speed = NumberRange.new(0, 0)
  2838. PartEmmit1.VelocitySpread = 30000
  2839. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2840. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2841. local BodPoss = IT("BodyPosition", soul)
  2842. BodPoss.P = 3000
  2843. BodPoss.D = 1000
  2844. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2845. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2846. wait(1.6)
  2847. soul.Touched:connect(function(hit)
  2848. if hit.Parent == char then
  2849. soul:Destroy()
  2850. end
  2851. end)
  2852. wait(1.2)
  2853. while soul do
  2854. swait()
  2855. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2856. BodPoss.Position = tors.Position
  2857. end
  2858. end)
  2859. soulst()
  2860. end
  2861. end
  2862. function FaceMouse()
  2863. local Cam = workspace.CurrentCamera
  2864. return {
  2865. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2866. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2867. }
  2868. end
  2869. -------------------------------------------------------
  2870. --End Effect Function--
  2871. -------------------------------------------------------
  2872. function Cso(ID, PARENT, VOLUME, PITCH)
  2873. local NSound = nil
  2874. coroutine.resume(coroutine.create(function()
  2875. NSound = IT("Sound", PARENT)
  2876. NSound.Volume = VOLUME
  2877. NSound.Pitch = PITCH
  2878. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2879. swait()
  2880. NSound:play()
  2881. game:GetService("Debris"):AddItem(NSound, 10)
  2882. end))
  2883. return NSound
  2884. end
  2885. function CameraEnshaking(Length, Intensity)
  2886. coroutine.resume(coroutine.create(function()
  2887. local intensity = 1 * Intensity
  2888. local rotM = 0.01 * Intensity
  2889. for i = 0, Length, 0.1 do
  2890. swait()
  2891. intensity = intensity - 0.05 * Intensity / Length
  2892. rotM = rotM - 5.0E-4 * Intensity / Length
  2893. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2894. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2895. end
  2896. hum.CameraOffset = Vector3.new(0, 0, 0)
  2897. end))
  2898. end
  2899. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2900. local Hitboxpart = Instance.new("Part", EffectModel)
  2901. RemoveOutlines(Hitboxpart)
  2902. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2903. Hitboxpart.CanCollide = false
  2904. Hitboxpart.Transparency = 1
  2905. Hitboxpart.Anchored = true
  2906. Hitboxpart.CFrame = Pose
  2907. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2908. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2909. end
  2910. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2911. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2912. prt.Anchored = true
  2913. prt.CFrame = cframe
  2914. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2915. game:GetService("Debris"):AddItem(prt, 10)
  2916. if Type == 1 or Type == nil then
  2917. table.insert(Effects, {
  2918. prt,
  2919. "Block1",
  2920. delay,
  2921. x3,
  2922. y3,
  2923. z3,
  2924. msh
  2925. })
  2926. elseif Type == 2 then
  2927. table.insert(Effects, {
  2928. prt,
  2929. "Block2",
  2930. delay,
  2931. x3,
  2932. y3,
  2933. z3,
  2934. msh
  2935. })
  2936. elseif Type == 3 then
  2937. table.insert(Effects, {
  2938. prt,
  2939. "Block3",
  2940. delay,
  2941. x3,
  2942. y3,
  2943. z3,
  2944. msh
  2945. })
  2946. end
  2947. end
  2948.  
  2949. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2950. local Part = Create("Part"){
  2951. Parent = Parent,
  2952. Reflectance = Reflectance,
  2953. Transparency = Transparency,
  2954. CanCollide = false,
  2955. Locked = true,
  2956. BrickColor = BrickColor.new(tostring(BColor)),
  2957. Name = Name,
  2958. Size = Size,
  2959. Material = Material,
  2960. }
  2961. RemoveOutlines(Part)
  2962. return Part
  2963. end
  2964.  
  2965. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2966. local Msh = Create(Mesh){
  2967. Parent = Part,
  2968. Offset = OffSet,
  2969. Scale = Scale,
  2970. }
  2971. if Mesh == "SpecialMesh" then
  2972. Msh.MeshType = MeshType
  2973. Msh.MeshId = MeshId
  2974. end
  2975. return Msh
  2976. end
  2977.  
  2978. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2979. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2980. prt.Anchored = true
  2981. prt.CFrame = cframe
  2982. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2983. game:GetService("Debris"):AddItem(prt,2)
  2984. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2985. for i=0,1,delay do
  2986. swait()
  2987. Part.Transparency=i
  2988. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2989. end
  2990. Part.Parent=nil
  2991. end),prt,msh,(math.random(0,1)+math.random())/5)
  2992. end
  2993. -------------------------------------------------------
  2994. --End Important Functions--
  2995. -------------------------------------------------------
  2996. -------------------------------------------------------
  2997.  
  2998.  
  2999. --[[
  3000. Thanks for using Build-To-Lua by jarredbcv.
  3001. ]]--
  3002.  
  3003. New = function(Object, Parent, Name, Data)
  3004. local Object = Instance.new(Object)
  3005. for Index, Value in pairs(Data or {}) do
  3006. Object[Index] = Value
  3007. end
  3008. Object.Parent = Parent
  3009. Object.Name = Name
  3010. return Object
  3011. end
  3012.  
  3013. Gaunty = New("Model",char,"Gaunty",{})
  3014. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3015. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3016. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3017. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3023. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3033. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3034. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3037. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3042. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3043. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3051. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3053. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3055. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3057. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3059. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3061. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3063. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3065. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3087. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3089. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3093. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3097. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3099. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3101. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3105. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3107. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108.  
  3109. Gaunty2 = New("Model",char,"Gaunty2",{})
  3110. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3111. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3112. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3127. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3129. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3130. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3133. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3135. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3138. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3139. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3141. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3142. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3144. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3145. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3147. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3149. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3151. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3153. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3155. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3157. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3159. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3163. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3165. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3167. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3171. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3183. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3185. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3187. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3188. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3189. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3190. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3191. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3193. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3194. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3195. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3196. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3197. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3198. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3199. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3200. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3201. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3202. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3203. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3204.  
  3205.  
  3206. NewInstance = function(instance,parent,properties)
  3207. local inst = Instance.new(instance,parent)
  3208. if(properties)then
  3209. for i,v in next, properties do
  3210. pcall(function() inst[i] = v end)
  3211. end
  3212. end
  3213. return inst;
  3214. end
  3215.  
  3216. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3217. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3218.  
  3219. for _,v in next, Gaunty:children() do
  3220. v.CanCollide = false
  3221. end
  3222. for _,v in next, Gaunty2:children() do
  3223. v.CanCollide = false
  3224. end
  3225. local all, last = {}, nil
  3226. ArmourParts = {}
  3227. NeonParts = {}
  3228. function scan(p)
  3229. for _, v in pairs(p:GetChildren()) do
  3230. if v:IsA("BasePart") then
  3231. if v.BrickColor == BrickColor.new("Black") then
  3232. table.insert(ArmourParts, v)
  3233. end
  3234. if v.BrickColor == BrickColor.new("Institutional white") then
  3235. table.insert(NeonParts, v)
  3236. end
  3237. if last then
  3238. local w = Instance.new("Weld")
  3239. w.Part0, w.Part1 = last, v
  3240. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3241. w.Parent = last
  3242. end
  3243. table.insert(all, v)
  3244. last = v
  3245. end
  3246. scan(v)
  3247. end
  3248. end
  3249. scan(Gaunty)
  3250. local all2, last2 = {}, nil
  3251. ArmourParts2 = {}
  3252. NeonParts2 = {}
  3253. function scan2(p)
  3254. for _, v in pairs(p:GetChildren()) do
  3255. if v:IsA("BasePart") then
  3256. if v.BrickColor == BrickColor.new("Black") then
  3257. table.insert(ArmourParts2, v)
  3258. end
  3259. if v.BrickColor == BrickColor.new("Institutional white") then
  3260. table.insert(NeonParts2, v)
  3261. end
  3262. if last2 then
  3263. local w = Instance.new("Weld")
  3264. w.Part0, w.Part1 = last2, v
  3265. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3266. w.Parent = last2
  3267. end
  3268. table.insert(all2, v)
  3269. last2 = v
  3270. end
  3271. scan2(v)
  3272. end
  3273. end
  3274. scan2(Gaunty2)
  3275. for i, v in pairs(ArmourParts) do
  3276. v.BrickColor = BrickC("Black")
  3277. end
  3278. for i, v in pairs(NeonParts) do
  3279. v.BrickColor = BrickC("Dark stone grey")
  3280. end
  3281. for i, v in pairs(ArmourParts2) do
  3282. v.BrickColor = BrickC("Black")
  3283. end
  3284. for i, v in pairs(NeonParts2) do
  3285. v.BrickColor = BrickC("Dark stone grey")
  3286. end
  3287. local EyeSizes={
  3288. NumberSequenceKeypoint.new(0,0.65,0),
  3289. NumberSequenceKeypoint.new(0.5,0.7,0),
  3290. NumberSequenceKeypoint.new(1,0,0)
  3291. }
  3292. local EyeTrans={
  3293. NumberSequenceKeypoint.new(0,0,0),
  3294. NumberSequenceKeypoint.new(0.5,0,0),
  3295. NumberSequenceKeypoint.new(1,1,0)
  3296. }
  3297. local PE2=Instance.new("ParticleEmitter", ra)
  3298. PE2.LightEmission=.9
  3299. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3300. PE2.Transparency=NumberSequence.new(EyeTrans)
  3301. PE2.Lifetime=NumberRange.new(0.35)
  3302. PE2.Rotation=NumberRange.new(0,360)
  3303. PE2.Rate=999
  3304. PE2.VelocitySpread = 10000
  3305. PE2.Acceleration = Vector3.new(0,25,0)
  3306. PE2.ZOffset = 0.5
  3307. PE2.Drag = 0
  3308. PE2.Speed = NumberRange.new(0,0,0)
  3309. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3310. PE2.Name = "PE2"
  3311. PE2.Enabled = true
  3312. PE2.LockedToPart = true
  3313. --
  3314. local EyeSizes={
  3315. NumberSequenceKeypoint.new(0,0.65,0),
  3316. NumberSequenceKeypoint.new(0.5,0.7,0),
  3317. NumberSequenceKeypoint.new(1,0,0)
  3318. }
  3319. local EyeTrans={
  3320. NumberSequenceKeypoint.new(0,0,0),
  3321. NumberSequenceKeypoint.new(0.5,0,0),
  3322. NumberSequenceKeypoint.new(1,1,0)
  3323. }
  3324. local PE3=Instance.new("ParticleEmitter", la)
  3325. PE3.LightEmission=.9
  3326. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3327. PE3.Transparency=NumberSequence.new(EyeTrans)
  3328. PE3.Lifetime=NumberRange.new(0.35)
  3329. PE3.Rotation=NumberRange.new(0,360)
  3330. PE3.Rate=999
  3331. PE2.VelocitySpread = 10000
  3332. PE3.Acceleration = Vector3.new(0,25,0)
  3333. PE3.ZOffset = 0.5
  3334. PE3.Drag = 0
  3335. PE3.Speed = NumberRange.new(0,0,0)
  3336. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3337. PE3.Name = "PE3"
  3338. PE3.Enabled = true
  3339. PE3.LockedToPart = true
  3340. --
  3341. -------------------------------------------------------
  3342. --Start Customization--
  3343. -------------------------------------------------------
  3344.  
  3345. ---------------------------------------------
  3346. local Player_Size = 1
  3347. if Player_Size ~= 1 then
  3348. root.Size = root.Size * Player_Size
  3349. tors.Size = tors.Size * Player_Size
  3350. hed.Size = hed.Size * Player_Size
  3351. ra.Size = ra.Size * Player_Size
  3352. la.Size = la.Size * Player_Size
  3353. rl.Size = rl.Size * Player_Size
  3354. ll.Size = ll.Size * Player_Size
  3355. ----------------------------------------------------------------------------------
  3356. rootj.Parent = root
  3357. neck.Parent = tors
  3358. RW.Parent = tors
  3359. LW.Parent = tors
  3360. RH.Parent = tors
  3361. LH.Parent = tors
  3362. ----------------------------------------------------------------------------------
  3363. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3364. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3365. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3366. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3367. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3368. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3369. ----------------------------------------------------------------------------------
  3370. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3371. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3372. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3373. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3374. --hat.Parent = Character
  3375. end
  3376. ----------------------------------------------------------------------------------
  3377. local SONG = 2774043210
  3378. local SONG2 = 0
  3379. local Music = Instance.new("Sound",tors)
  3380. Music.Volume = 2.5
  3381. Music.Looped = true
  3382. Music.Pitch = 1 --Pitcher
  3383. ----------------------------------------------------------------------------------
  3384. local equipped = false
  3385. local idle = 0
  3386. local change = 1
  3387. local val = 0
  3388. local toim = 0
  3389. local idleanim = 0.4
  3390. local sine = 0
  3391. local Mode = 1
  3392. ----------------------------------------------------------------------------------
  3393. hum.WalkSpeed = 16
  3394. hum.JumpPower = 57
  3395. hum.Animator.Parent = nil
  3396. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3397. local naeeym2 = IT("BillboardGui",char)
  3398. naeeym2.AlwaysOnTop = true
  3399. naeeym2.Size = UDim2.new(5,35,2,15)
  3400. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3401. naeeym2.MaxDistance = 75
  3402. naeeym2.Adornee = hed
  3403. naeeym2.Name = "Name"
  3404. --naeeym2.PlayerToHideFrom = Player
  3405. local tecks2 = IT("TextLabel",naeeym2)
  3406. tecks2.BackgroundTransparency = 1
  3407. tecks2.TextScaled = true
  3408. tecks2.BorderSizePixel = 0
  3409. tecks2.Text = "some random person that got hit by a bus"
  3410. tecks2.Font = "Fantasy"
  3411. tecks2.TextSize = 30
  3412. tecks2.TextStrokeTransparency = 0
  3413. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3414. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3415. tecks2.Size = UDim2.new(1,0,0.5,0)
  3416. tecks2.Parent = naeeym2
  3417. -------------------------------------------------------
  3418. --End Customization--
  3419. -------------------------------------------------------
  3420.  
  3421. -----------------------------------------------------
  3422. --Start Attacks N Stuff--
  3423. -------------------------------------------------------
  3424. function resetmode()
  3425. tecks2.Text = "some random person that got hit by a bus"
  3426. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3427. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3428. for i, v in pairs(ArmourParts) do
  3429. v.BrickColor = BrickColor.new("Black")
  3430. v.Material = "Neon"
  3431. v.Transparency = 0
  3432. end
  3433. for i, v in pairs(NeonParts) do
  3434. maincolor = BrickColor.new("Dark stone grey")
  3435. v.BrickColor = maincolor
  3436. v.Material = "Neon"
  3437. v.Transparency = 0
  3438. end
  3439. for i, v in pairs(ArmourParts2) do
  3440. v.BrickColor = BrickColor.new("Black")
  3441. v.Material = "Neon"
  3442. v.Transparency = 0
  3443. end
  3444. for i, v in pairs(NeonParts2) do
  3445. maincolor = BrickColor.new("Dark stone grey")
  3446. v.BrickColor = maincolor
  3447. v.Material = "Neon"
  3448. v.Transparency = 0
  3449. end
  3450. Mode = 1
  3451. SONG = 2774043210
  3452. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3453. end
  3454.  
  3455. function Taunt10000()
  3456. attack = true
  3457. Cso("649634100", hed, 10, 0.5)
  3458. for i = 0, 6, 0.1 do
  3459. swait()
  3460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3461. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3462. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3463. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3464. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3465. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3466. end
  3467. attack = false
  3468. end
  3469.  
  3470. function Taunt2()
  3471. attack = true
  3472. hum.WalkSpeed = 0
  3473. TAUNT2:Play()
  3474. repeat
  3475. swait()
  3476. TAUNT.Parent = tors
  3477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3478. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3479. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3480. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3481. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3482. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3483. until TAUNT2.Playing == false
  3484. attack = false
  3485. hum.WalkSpeed = 16
  3486. end
  3487.  
  3488. function AnnoyingSink()
  3489. coroutine.resume(coroutine.create(function()
  3490. attack = true
  3491. for i = 0, 6, 0.1 do
  3492. swait()
  3493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3494. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3495. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3496. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3497. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3498. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3499. end
  3500. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3501. Hole2.Color = Color3.new(0,0,0)
  3502. local MESH = MakeForm(Hole2,"Cyl")
  3503. MESH.Scale = Vector3.new(0,1,0)
  3504. Hole2.CFrame = CF(mouse.Hit.p)
  3505. Cso("154955269", Hole2, 10, .7)
  3506. for i = 0, 3, 0.1 do
  3507. swait()
  3508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3509. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3510. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3511. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3512. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3513. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3514. end
  3515. attack = false
  3516. for i = 1, 50 do
  3517. swait()
  3518. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3519. end
  3520. for i = 1, 200 do
  3521. swait()
  3522. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3523. end
  3524. swait(100)
  3525. for i = 1, 50 do
  3526. swait()
  3527. Trail(Hole2)
  3528. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3529. end
  3530. Hole2:remove()
  3531. end))
  3532. end
  3533.  
  3534. function Taunt()
  3535. attack = true
  3536. hum.WalkSpeed = 0
  3537. TAUNT:Play()
  3538. repeat
  3539. swait()
  3540. TAUNT.Parent = tors
  3541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3542. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3543. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3544. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3545. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3546. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3547. until TAUNT.Playing == false
  3548. attack = false
  3549. hum.WalkSpeed = 16
  3550. end
  3551. function attackone()
  3552. attack = true
  3553. hum.WalkSpeed = 3.01
  3554. for i = 0, 1.7, 0.1 do
  3555. swait()
  3556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3558. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3559. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3560. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3561. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3562. end
  3563. Cso("203426541", ra, 10, 1)
  3564. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3565. CameraEnshaking(2, 5)
  3566. for i = 0, 1.4, 0.1 do
  3567. swait()
  3568. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3571. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3572. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3573. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3574. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3575. end
  3576. hum.WalkSpeed = 16
  3577. attack = false
  3578. end
  3579.  
  3580.  
  3581.  
  3582. function attacktwo()
  3583. attack = true
  3584. hum.WalkSpeed = 3.01
  3585. for i = 0, 1.7, 0.1 do
  3586. swait()
  3587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3589. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3590. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3591. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3592. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3593. end
  3594. Cso("203426541", rl, 10, 1)
  3595. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3596. CameraEnshaking(2, 3)
  3597. for i = 0, 1.4, 0.1 do
  3598. swait()
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3601. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3602. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3603. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3604. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3605. end
  3606. hum.WalkSpeed = 16
  3607. attack = false
  3608. end
  3609. function attackthree()
  3610. attack = true
  3611. hum.WalkSpeed = 3.01
  3612. for i = 0, 1.4, 0.1 do
  3613. swait()
  3614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3616. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3617. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3619. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3620. end
  3621. Cso("203426541", hed, 10, 1)
  3622. for i = 0, 1.7, 0.1 do
  3623. swait()
  3624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3626. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3627. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3628. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3629. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3630. end
  3631. CameraEnshaking(2, 8)
  3632. Cso("260435136", hed, 10, .9)
  3633. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3634. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3635. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3636. for i = 0, 1.8, 0.1 do
  3637. swait()
  3638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3639. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3640. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3641. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3642. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3643. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3644. end
  3645. hum.WalkSpeed = 16
  3646. attack = false
  3647. end
  3648.  
  3649. function somuchcancerwhy() --o no
  3650. attack = true
  3651. hum.WalkSpeed = 0.10
  3652. Character.Head.face.Texture = "rbxassetid://315074049"
  3653. local A = math.random(1,13)
  3654. if A == 1 then
  3655. ohno.SoundId = "rbxassetid://295810519"
  3656. ohno.TimePosition = 1
  3657. end
  3658. if A == 2 then
  3659. ohno.SoundId = "rbxassetid://488472970"
  3660. ohno.TimePosition = 2
  3661. end
  3662. if A == 3 then
  3663. ohno.SoundId = "rbxassetid://917045199"
  3664. ohno.TimePosition = 3
  3665. end
  3666. if A == 4 then
  3667. ohno.SoundId = "rbxassetid://324205173"
  3668. ohno.TimePosition = 1
  3669. end
  3670. if A == 5 then
  3671. ohno.SoundId = "rbxassetid://376134741"
  3672. ohno.TimePosition = 8
  3673. end
  3674. if A == 6 then
  3675. ohno.SoundId = "rbxassetid://164147183"
  3676. ohno.TimePosition = 0
  3677. end
  3678. if A == 7 then
  3679. ohno.SoundId = "rbxassetid://825526716"
  3680. ohno.TimePosition = 1
  3681. end
  3682. if A == 8 then
  3683. ohno.SoundId = "rbxassetid://185460366"
  3684. ohno.TimePosition = 0
  3685. end
  3686. if A == 9 then
  3687. ohno.SoundId = "rbxassetid://273319633"
  3688. ohno.TimePosition = 1
  3689. end
  3690. if A == 10 then
  3691. ohno.SoundId = "rbxassetid://506212392"
  3692. ohno.TimePosition = 2
  3693. end
  3694. if A == 11 then
  3695. ohno.SoundId = "rbxassetid://708297448"
  3696. ohno.TimePosition = 4
  3697. end
  3698. if A == 12 then
  3699. ohno.SoundId = "rbxassetid://497199103"
  3700. ohno.TimePosition = 9
  3701. end
  3702. if A == 13 then
  3703. ohno.SoundId = "rbxassetid://152833989"
  3704. ohno.TimePosition = 1
  3705. end
  3706. ohno:Play()
  3707. for i = 0,100,0.1 do
  3708. swait()
  3709. CameraEnshaking(2, 3)
  3710. ohno.Parent = hed
  3711. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3712. end
  3713. attack = false
  3714. ohno:Stop()
  3715. Character.Head.face.Texture = "rbxassetid://620619801"
  3716. hum.WalkSpeed = 16
  3717. end
  3718.  
  3719. function Power_Burst()
  3720. hum.WalkSpeed = 4
  3721. attack = true
  3722. Cso("163619849", Handle, 10, 1.35)
  3723. for i = 0,4.3,0.1 do
  3724. swait()
  3725. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3728. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3729. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3732. end
  3733. CameraEnshaking(2.5, 20)
  3734. Cso("539294959", Handle, 10, .9)
  3735. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3736. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3737. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3738. for i = 0,3,0.1 do
  3739. swait()
  3740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3744. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3746. end
  3747. hum.WalkSpeed = 16
  3748. attack = false
  3749. end
  3750.  
  3751. function Eruption2()
  3752. attack = true
  3753. hum.WalkSpeed = 2
  3754. hum.JumpPower = 0
  3755. for i = 0,7,0.1 do
  3756. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3757. swait()
  3758. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3759. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3766. end
  3767. CreateSound("144699494", tors, 10, 1)
  3768. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3769. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3770. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3771. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3772. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3773. coroutine.resume(coroutine.create(function()
  3774. for i = 0,1.8,0.1 do
  3775. swait()
  3776. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3777. end
  3778. for i = 0,1.8,0.1 do
  3779. swait()
  3780. hum.CameraOffset = Vector3.new(0,0,0)
  3781. end
  3782. end))
  3783. local vel2 = Instance.new("BodyVelocity",tors)
  3784. vel2.Velocity = Vector3.new(0,55,0)
  3785. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3786. for i = 0,4,0.1 do
  3787. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3788. swait()
  3789. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3790. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3797. end
  3798. hum.WalkSpeed = 16
  3799. vel2:Destroy()
  3800. hum.JumpPower = 50
  3801. attack = false
  3802. end
  3803.  
  3804. function Magic_Bombs()
  3805. attack = true
  3806. hum.WalkSpeed = 0
  3807. local GYRO = IT("BodyGyro",root)
  3808. GYRO.D = 100
  3809. GYRO.P = 2000
  3810. GYRO.MaxTorque = VT(0,4000000,0)
  3811. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3812. for i = 0,3.6,0.1 do
  3813. swait()
  3814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3817. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3820. end
  3821. CameraEnshaking(1, 6)
  3822. GYRO:Destroy()
  3823. Cso("588734356", Handle, 10, 1.05)
  3824. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3825. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3826. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3827. for i = 0,2,0.1 do
  3828. swait()
  3829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3832. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3833. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3835. end
  3836. local GYRO = IT("BodyGyro",root)
  3837. GYRO.D = 100
  3838. GYRO.P = 2000
  3839. GYRO.MaxTorque = VT(0,4000000,0)
  3840. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3841. for i = 0,2.4,0.1 do
  3842. swait()
  3843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3846. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3847. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3848. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3849. end
  3850. GYRO:Destroy()
  3851. CameraEnshaking(1, 6)
  3852. Cso("588734356", Handle, 10, 1.05)
  3853. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3854. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3855. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3856. for i = 0,2,0.1 do
  3857. swait()
  3858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3860. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3861. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3862. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3863. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3864. end
  3865. local GYRO = IT("BodyGyro",root)
  3866. GYRO.D = 100
  3867. GYRO.P = 2000
  3868. GYRO.MaxTorque = VT(0,4000000,0)
  3869. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3870. for i = 0,2.4,0.1 do
  3871. swait()
  3872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3875. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3876. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3878. end
  3879. GYRO:Destroy()
  3880. CameraEnshaking(1, 6)
  3881. Cso("588734356", Handle, 10, 1.05)
  3882. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3883. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3884. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3885. for i = 0,2,0.1 do
  3886. swait()
  3887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3888. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3889. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3890. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3891. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3892. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3893. end
  3894. attack = false
  3895. hum.WalkSpeed = 16
  3896. end
  3897.  
  3898. function Dangerous_Field()
  3899. attack = true
  3900. hum.WalkSpeed = 0
  3901. for i = 0,10,0.1 do
  3902. swait()
  3903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3906. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3909. CameraEnshaking(1, 7)
  3910. Cso("588734356", Handle, 10, 1.2)
  3911. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3912. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3913. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3914. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3915. end
  3916. attack = false
  3917. hum.WalkSpeed = 16
  3918. end
  3919. function Field()
  3920. attack = true
  3921. hum.WalkSpeed = 0
  3922. for i = 0,10,0.1 do
  3923. swait()
  3924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3926. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3927. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3928. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3929. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3930. CameraEnshaking(1, 7)
  3931. Cso("588734356", Handle, 10, 1.2)
  3932. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3933. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3934. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3935. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3936. end
  3937. attack = false
  3938. hum.WalkSpeed = 16
  3939. end
  3940. function Shockwave()
  3941. attack = true
  3942. hum.WalkSpeed = 0
  3943. for i = 0,4,0.1 do
  3944. swait()
  3945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3947. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3948. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3951. end
  3952. coroutine.resume(coroutine.create(function()
  3953. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3955. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3957. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3958. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3959. CameraEnshaking(1, 7)
  3960. wait(0.05)
  3961. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3963. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3965. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3966. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3967. CameraEnshaking(1, 7)
  3968. wait(0.05)
  3969. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3973. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3974. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3975. CameraEnshaking(1, 7)
  3976. wait(0.05)
  3977. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3978. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3979. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3980. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3981. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3982. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3983. CameraEnshaking(1, 7)
  3984. wait(0.05)
  3985. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3986. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3987. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3988. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3989. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3990. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3991. CameraEnshaking(1, 7)
  3992. wait(0.05)
  3993. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3994. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3995. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3996. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3997. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3998. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3999. CameraEnshaking(1, 7)
  4000. end))
  4001. Cso("440145223", Handle, 10, 1.05)
  4002. for i = 1,7,0.1 do
  4003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4005. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4006. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4007. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4009. end
  4010. wait(.6)
  4011. hum.WalkSpeed = 16
  4012. attack = false
  4013. end
  4014. function Pulse()
  4015. attack = true
  4016. hum.WalkSpeed = 0
  4017. local GYRO = IT("BodyGyro",root)
  4018. GYRO.D = 100
  4019. GYRO.P = 2000
  4020. GYRO.MaxTorque = VT(0,4000000,0)
  4021. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4022. for i = 0,4,0.1 do
  4023. swait()
  4024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4028. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4030. end
  4031. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4032. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4033. CameraEnshaking(1, 25)
  4034. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4035. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4036. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4037. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4038. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4039. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4040. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4041. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4042. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4043. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4044. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4045. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4046. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4047. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4048. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4049. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4050. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4051. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4052. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4053. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4054. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4055. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4056. Cso("440145223", Handle, 10, 1.05)
  4057. GYRO:Destroy()
  4058. for i = 1,2,0.1 do
  4059. swait()
  4060. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4063. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4067. end
  4068. hum.WalkSpeed = 16
  4069. attack = false
  4070. end
  4071.  
  4072. function Technobeam()
  4073. attack = true
  4074. hum.WalkSpeed = 3.01
  4075. for i = 0, 4, 0.1 do
  4076. swait()
  4077. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4080. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4081. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4082. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4083. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4084. end
  4085. for i = 0, 2, 0.1 do
  4086. swait()
  4087. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4090. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4091. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4092. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4093. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4094. end
  4095. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4096. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4097. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4098. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4099. CameraEnshaking(4, 5)
  4100. Cso("206049428", char, 10, 1)
  4101. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4102. if v:FindFirstChild("Head") then
  4103. Eviscerate(v)
  4104. end
  4105. end
  4106. for i = 0, 2, 0.1 do
  4107. swait()
  4108. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4111. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4112. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4113. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4114. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4115. end
  4116. hum.WalkSpeed = 16
  4117. attack = false
  4118. end
  4119.  
  4120. function Painful_Stomp2()
  4121. attack = true
  4122. for i = 0,5.2,0.1 do
  4123. swait()
  4124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4127. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4130. end
  4131. CreateSound("331666100", char, 10, 1)
  4132. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4133. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4134. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4135. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4136. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4137. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4138. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4139. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4140. if v:FindFirstChild("Head") then
  4141. Eviscerate(v)
  4142. end
  4143. end
  4144. coroutine.resume(coroutine.create(function()
  4145. for i = 0,2.8,0.1 do
  4146. swait()
  4147. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4148. end
  4149. for i = 0,1.8,0.1 do
  4150. swait()
  4151. hum.CameraOffset = Vector3.new(0,0,0)
  4152. end
  4153. end))
  4154. for i = 0,3.7,0.1 do
  4155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4161. end
  4162. wait(.6)
  4163. attack = false
  4164. end
  4165.  
  4166. function Painful_Stomp()
  4167. attack = true
  4168. for i = 0,5.2,0.1 do
  4169. swait()
  4170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4173. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4176. end
  4177. CreateSound("331666100", char, 10, 1)
  4178. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4179. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4180. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4181. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4182. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4183. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4184. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4185. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4186. if v:FindFirstChild("Head") then
  4187. Eviscerate(v)
  4188. end
  4189. end
  4190. coroutine.resume(coroutine.create(function()
  4191. for i = 0,2.8,0.1 do
  4192. swait()
  4193. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4194. end
  4195. for i = 0,1.8,0.1 do
  4196. swait()
  4197. hum.CameraOffset = Vector3.new(0,0,0)
  4198. end
  4199. end))
  4200. for i = 0,3.7,0.1 do
  4201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4207. end
  4208. wait(.6)
  4209. attack = false
  4210. end
  4211.  
  4212.  
  4213. function LAZER()
  4214. attack = true
  4215. hum.WalkSpeed = 0.03
  4216. for i = 0,4,0.1 do
  4217. swait()
  4218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4224. end
  4225. LAZOR:Play()
  4226. local GYRO = IT("BodyGyro",root)
  4227. GYRO.D = 100
  4228. GYRO.P = 2000
  4229. GYRO.MaxTorque = VT(0,4000000,0)
  4230. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4231. repeat
  4232. swait(2)
  4233. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4234. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4235. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4236. LAZOR.Parent = ra
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4239. CameraEnshaking(1, 7)
  4240. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4241. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4242. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4243. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4244. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4245. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4246. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4247. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4248. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4250. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4251. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4252. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4253. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4254. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4255. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4256. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4257. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4260. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4261. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4262. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4263. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4264. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4265. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4266. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4267. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4268. until LAZOR.Playing == false
  4269. GYRO:Destroy()
  4270. hum.WalkSpeed = 16
  4271. attack = false
  4272. end
  4273. function new()
  4274. attack = true
  4275. hum.WalkSpeed = 0.03
  4276. for i = 0,4,0.1 do
  4277. swait()
  4278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4284. end
  4285. LAZOR:Play()
  4286. local GYRO = IT("BodyGyro",root)
  4287. GYRO.D = 100
  4288. GYRO.P = 2000
  4289. GYRO.MaxTorque = VT(0,4000000,0)
  4290. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4291. repeat
  4292. swait(2)
  4293. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4294. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4295. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4296. LAZOR.Parent = ra
  4297. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4298. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4299. CameraEnshaking(1, 7)
  4300. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4301. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4302. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4303. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4304. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4305. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4306. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4307. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4308. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4310. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4311. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4312. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4313. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4314. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4315. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4316. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4317. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4318. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4319. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4320. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4321. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4322. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4323. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4324. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4325. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4326. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4327. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4328. until LAZOR.Playing == false
  4329. GYRO:Destroy()
  4330. hum.WalkSpeed = 16
  4331. attack = false
  4332. end
  4333.  
  4334. function Tauntmelon()
  4335. attack = true
  4336. hum.WalkSpeed = 0
  4337. for i = 0, 9, 0.1 do
  4338. swait()
  4339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4343. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4344. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4345. end
  4346. attack = false
  4347. hum.WalkSpeed = 16
  4348. end
  4349.  
  4350. function Purity_Slam()
  4351. attack = true
  4352. for i = 0,5.2,0.1 do
  4353. swait()
  4354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4360. end
  4361. CreateSound("331666100", tors, 10, 1)
  4362. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4363. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4364. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4365. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4366. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4367. coroutine.resume(coroutine.create(function()
  4368. for i = 0,1.8,0.1 do
  4369. swait()
  4370. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4371. end
  4372. for i = 0,1.8,0.1 do
  4373. swait()
  4374. hum.CameraOffset = Vector3.new(0,0,0)
  4375. end
  4376. end))
  4377. for i = 1,4.7,0.1 do
  4378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4380. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4381. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4382. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4383. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4384. end
  4385. wait(.6)
  4386. attack = false
  4387. end
  4388.  
  4389. function Spirit_Beam()
  4390. attack = true
  4391. hum.WalkSpeed = 0
  4392. local GYRO = IT("BodyGyro",root)
  4393. GYRO.D = 100
  4394. GYRO.P = 2000
  4395. GYRO.MaxTorque = VT(0,4000000,0)
  4396. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4397. for i = 0,5,0.1 do
  4398. swait()
  4399. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4402. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4406. end
  4407. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4408. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4409. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4410. local beam = Instance.new("Part", workspace)
  4411. beam.BrickColor = BrickColor.new("Fog")
  4412. beam.FormFactor = "Custom"
  4413. beam.Material = "Neon"
  4414. beam.Transparency = 0.5
  4415. beam.Anchored = true
  4416. beam.Locked = true
  4417. beam.CanCollide = false
  4418. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4419. beam.Size = Vector3.new(1.05, 1.05, distance)
  4420. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4421. game:GetService("Debris"):AddItem(beam, 0.14)
  4422. local sound = Instance.new('Sound',Handle)
  4423. sound.SoundId = 'rbxassetid://588697948'
  4424. sound.Volume = 7
  4425. sound.EmitterSize = 40
  4426. sound.MaxDistance = 450
  4427. sound:Play()
  4428. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4429. GYRO:Destroy()
  4430. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4431. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4432. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4433. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4434. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4435. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4436. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4437. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4438. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4439. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4440. wait(0.3)
  4441. attack = false
  4442. hum.WalkSpeed = 16
  4443. ref:Destroy()
  4444. end
  4445. function Distort()
  4446. attack = true
  4447. hum.WalkSpeed = 0
  4448. local pos = root.Position
  4449. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4450. Cso("261227592", tors, 10, 0.85)
  4451. for i = 1,2.5,0.1 do
  4452. swait()
  4453. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4454. end
  4455. attack = false
  4456. hum.WalkSpeed = 8
  4457. end
  4458. function Ancient_Rage()
  4459. attack = true
  4460. hum.WalkSpeed = 4
  4461. Cso("135017578", tors, 10, 1.05)
  4462. for i = 1,14,0.1 do
  4463. swait()
  4464. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4470. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4471. if v:FindFirstChild("Head") then
  4472. Eviscerate(v)
  4473. end
  4474. end
  4475. end
  4476. attack = false
  4477. hum.WalkSpeed = 16
  4478. end
  4479. function Ancient_Ragu()
  4480. attack = true
  4481. hum.WalkSpeed = 4
  4482. Cso("1028044973", tors, 10, 1.05)
  4483. for i = 1,14,0.1 do
  4484. swait()
  4485. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4491. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4492. if v:FindFirstChild("Head") then
  4493. Eviscerate(v)
  4494. end
  4495. end
  4496. end
  4497. attack = false
  4498. hum.WalkSpeed = 16
  4499. end
  4500. function TTTTTTTTTTGaunt()
  4501. attack = true
  4502. hum.WalkSpeed = 0
  4503. sex:Play()
  4504. repeat
  4505. swait()
  4506. sex.Parent = tors
  4507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4511. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4512. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4513. until sex.Playing == false
  4514. attack = false
  4515. hum.WalkSpeed = 16
  4516. end
  4517. function TTTTTTTTTTTaunt()
  4518. attack = true
  4519. hum.WalkSpeed = 0
  4520. DTAUNT:Play()
  4521. repeat
  4522. swait()
  4523. DTAUNT.Parent = tors
  4524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4528. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4529. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4530. until DTAUNT.Playing == false
  4531. attack = false
  4532. hum.WalkSpeed = 16
  4533. end
  4534.  
  4535. function Taunt3()
  4536. attack = true
  4537. hum.WalkSpeed = 0
  4538. newnoob:Play()
  4539. repeat
  4540. swait()
  4541. newnoob.Parent = tors
  4542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4546. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4547. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4548. until newnoob.Playing == false
  4549. attack = false
  4550. hum.WalkSpeed = 16
  4551. end
  4552.  
  4553.  
  4554. function Multi_Bombs()
  4555. attack = true
  4556. hum.WalkSpeed = 3.01
  4557. for i = 0,3,0.1 do
  4558. swait()
  4559. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4560. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4563. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4567. end
  4568. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4569. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4570. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4571. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4572. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4573. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4574. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4575. CreateSound("142070127", tors, 10, 1)
  4576. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4577. for i = 0,1,0.1 do
  4578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4580. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4582. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4583. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4584. end
  4585. for i = 0,2,0.1 do
  4586. swait()
  4587. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4588. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4591. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4593. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4595. end
  4596. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4597. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4598. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4599. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4600. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4601. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4602. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4603. CreateSound("142070127", tors, 10, 1)
  4604. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4605. for i = 0,1,0.1 do
  4606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4608. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4610. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4611. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4612. end
  4613. for i = 0,2,0.1 do
  4614. swait()
  4615. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4616. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4619. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4623. end
  4624. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4625. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4626. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4627. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4628. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4629. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4630. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4631. CreateSound("142070127", tors, 10, 1)
  4632. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4633. for i = 0,1,0.1 do
  4634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4636. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4637. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4638. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4639. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4640. end
  4641. wait(.6)
  4642. attack = false
  4643. hum.WalkSpeed = 16
  4644. end
  4645.  
  4646. function Universal_Crush()
  4647. attack = true
  4648. for i = 0,5.2,0.05 do
  4649. swait()
  4650. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4651. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4658. end
  4659. CreateSound("331666100", tors, 10, 1)
  4660. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4661. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4662. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4663. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4664. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4665. coroutine.resume(coroutine.create(function()
  4666. for i = 0,1.8,0.1 do
  4667. swait()
  4668. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4669. end
  4670. for i = 0,1.8,0.1 do
  4671. swait()
  4672. hum.CameraOffset = Vector3.new(0,0,0)
  4673. end
  4674. end))
  4675. for i = 1,4.7,0.1 do
  4676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4678. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4679. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4680. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4682. end
  4683. wait(.6)
  4684. attack = false
  4685. end
  4686.  
  4687. function HAAH()
  4688. attack = true
  4689. hum.WalkSpeed = 0
  4690. Cso("300208779", hed, 10, 1)
  4691. for i = 0,9,0.1 do
  4692. swait()
  4693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4695. if Mrandom(1,15) == 1 then
  4696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4697. end
  4698. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4699. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4702. end
  4703. attack = false
  4704. hum.WalkSpeed = 16
  4705. end
  4706. function again()
  4707. attack = true
  4708. hum.WalkSpeed = 0
  4709. ITAUNT:Play()
  4710. repeat
  4711. swait()
  4712. ITAUNT.Parent = tors
  4713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4714. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4715. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4716. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4717. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4719. until ITAUNT.Playing == false
  4720. attack = false
  4721. hum.WalkSpeed = 16
  4722. end
  4723. function LunarSpin()
  4724. attack = true
  4725. hum.WalkSpeed = 0
  4726. for i = 0,17,0.05 do
  4727. CameraEnshaking(1, 5)
  4728. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4729. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4730. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4731. swait()
  4732. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4739. end
  4740. hum.WalkSpeed = 16
  4741. attack = false
  4742. end
  4743. function Decapitate()
  4744. local target = nil
  4745. local targettorso = nil
  4746. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4747. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4748. target = mouse.Target.Parent.Humanoid
  4749. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4750. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4751. end
  4752. end
  4753. if target ~= nil then
  4754. targettorso.Anchored = true
  4755. attack = true
  4756. hum.WalkSpeed = 0
  4757. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4758. for i = 0,4.2,0.1 do
  4759. swait()
  4760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4763. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4766. end
  4767. local ModelHead01 = New("Model", char, "", {})
  4768. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4769. local Head01 = targethead:Clone()
  4770. targethead.Transparency = 1
  4771. Head01.Parent = ModelHead01
  4772. local weldHead01 = Instance.new("Weld")
  4773. weldHead01.Parent = Head01
  4774. weldHead01.Part0 = targethead
  4775. weldHead01.Part1 = Head01
  4776. weldHead01.C1 = CFrame.new(0, 0, 0)
  4777. targethead.face:Remove()
  4778. weldHead01.Part0 = ra
  4779. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4780. targettorso:BreakJoints()
  4781. CreateSound("314390675", targettorso, 5, .7)
  4782. for i = 0,3.2,0.1 do
  4783. swait()
  4784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4788. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4790. end
  4791. for i = 0,4.2,0.1 do
  4792. swait()
  4793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4796. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4797. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4799. end
  4800. CreateSound("541909763", targettorso, 5, .8)
  4801. weldHead01:Destroy()
  4802. Head01.CanCollide = true
  4803. local bodyVelocity2 = Create("BodyVelocity")({
  4804. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4805. P = 5000,
  4806. maxForce = Vector3.new(8000, 8000, 8000),
  4807. Parent = Head01
  4808. })
  4809. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4810. for i = 0,6.2,0.1 do
  4811. swait()
  4812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4814. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4815. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4816. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4817. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4818. end
  4819. targettorso.Anchored = false
  4820. attack = false
  4821. hum.WalkSpeed = 16
  4822. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4823. end
  4824. end
  4825. function BalanceSpin()
  4826. attack = true
  4827. hum.WalkSpeed = 2
  4828. for i = 0,17,0.07 do
  4829. CameraEnshaking(1, 5)
  4830. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4831. swait()
  4832. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4833. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4834. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4838. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4839. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4840. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4841. end
  4842. hum.WalkSpeed = 16
  4843. attack = false
  4844. end
  4845.  
  4846. function lolik()
  4847. attack = true
  4848. hum.WalkSpeed = 0
  4849. pop:Play()
  4850. repeat
  4851. pop.Parent = tors
  4852. swait()
  4853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4855. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4856. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4857. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4858. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4859. until pop.Playing == false
  4860. attack = false
  4861. hum.WalkSpeed = 16
  4862. end
  4863.  
  4864. function BARK()
  4865. attack = true
  4866. hum.WalkSpeed = 0
  4867. BATAUNT:Play()
  4868. repeat
  4869. BATAUNT.Parent = tors
  4870. swait()
  4871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4873. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4874. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4875. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4876. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4877. until BATAUNT.Playing == false
  4878. attack = false
  4879. hum.WalkSpeed = 16
  4880. end
  4881.  
  4882. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4883. local NSound = nil
  4884. coroutine.resume(coroutine.create(function()
  4885. NSound = Instance.new("Sound", PARENT)
  4886. NSound.Volume = VOLUME
  4887. NSound.Pitch = PITCH
  4888. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4889. swait()
  4890. NSound:play()
  4891. game:GetService("Debris"):AddItem(NSound, 10)
  4892. end))
  4893. return NSound
  4894. end
  4895. function nope()
  4896. attack = true
  4897. hum.WalkSpeed = 0
  4898. NOTAUNT:Play()
  4899. repeat
  4900. NOTAUNT.Parent = tors
  4901. swait()
  4902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4904. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4905. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4906. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4907. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4908. until NOTAUNT.Playing == false
  4909. attack = false
  4910. hum.WalkSpeed = 16
  4911. end
  4912. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4913. local NSound = nil
  4914. coroutine.resume(coroutine.create(function()
  4915. NSound = Instance.new("Sound", PARENT)
  4916. NSound.Volume = VOLUME
  4917. NSound.Pitch = PITCH
  4918. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4919. swait()
  4920. NSound:play()
  4921. game:GetService("Debris"):AddItem(NSound, 10)
  4922. end))
  4923. return NSound
  4924. end
  4925. function Anime_Splosion()
  4926. attack = true
  4927. for i = 0,2,0.05 do
  4928. swait()
  4929. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4930. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4935. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4936. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4937. end
  4938. CreateSound("331666100", tors, 10, 1)
  4939. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4940. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4941. CameraEnshaking(1.5, 10)
  4942. for i = 1,2,0.1 do
  4943. swait()
  4944. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4945. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4946. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4949. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4950. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4951. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4953. end
  4954. wait(.6)
  4955. attack = false
  4956. end
  4957. corrupted = false
  4958. function Bark_Splosion()
  4959. attack = true
  4960. for i = 0,2,0.05 do
  4961. swait()
  4962. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4963. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4966. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4968. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4969. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4970. end
  4971. CreateSound("331666100", tors, 10, 1)
  4972. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4973. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4974. CameraEnshaking(1.5, 10)
  4975. for i = 1,2,0.1 do
  4976. swait()
  4977. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4978. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4979. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4982. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4983. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4984. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4986. end
  4987. wait(.6)
  4988. attack = false
  4989. end
  4990. corrupted = false
  4991.  
  4992. function Taunt1000()
  4993. attack = true
  4994. hum.WalkSpeed = 0
  4995. for i = 0, 9, 0.1 do
  4996. swait()
  4997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4999. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  5000. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  5001. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5002. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5003. end
  5004. attack = false
  5005. hum.WalkSpeed = 16
  5006. end
  5007.  
  5008. function Pixel_Corrupt()
  5009. attack = true
  5010. corrupted = true
  5011. for i = 0,3,0.05 do
  5012. swait()
  5013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5015. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5016. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5017. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5023. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5024. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5025. end
  5026. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5027. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5028. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5029. CreateSound("331666100", refa, 10, 1)
  5030. CameraEnshaking(1.5, 10)
  5031. coroutine.resume(coroutine.create(function()
  5032. for i = 1,20,0.1 do
  5033. swait(5)
  5034. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5035. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5036. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5037. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5038. CreateSound("331666100", refa, 10, 1)
  5039. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5040. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5041. end
  5042. refa:Destroy()
  5043. corrupted = false
  5044. end))
  5045. for i = 1,2.5,0.1 do
  5046. swait()
  5047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5053. end
  5054. wait(.3)
  5055. attack = false
  5056. end
  5057.  
  5058. function FearMe()
  5059. attack = true
  5060. hum.WalkSpeed = 0
  5061. so:Play()
  5062. repeat
  5063. swait()
  5064. so.Parent = tors
  5065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5067. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5068. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5069. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5070. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5071. until so.Playing == false
  5072. attack = false
  5073. hum.WalkSpeed = 16
  5074. end
  5075.  
  5076. function heregoes()
  5077. attack = true
  5078. hum.WalkSpeed = 0
  5079. Cso("134978657", hed, 10, 1)
  5080. for i = 0,9,0.1 do
  5081. swait()
  5082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5084. if Mrandom(1,15) == 1 then
  5085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5086. end
  5087. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5088. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5091. end
  5092. attack = false
  5093. hum.WalkSpeed = 16
  5094. end
  5095. function again()
  5096. attack = true
  5097. hum.WalkSpeed = 0
  5098. ITAUNT:Play()
  5099. repeat
  5100. swait()
  5101. ITAUNT.Parent = tors
  5102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5103. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5104. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5105. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5106. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5108. until ITAUNT.Playing == false
  5109. attack = false
  5110. hum.WalkSpeed = 16
  5111. end
  5112.  
  5113. function thing()
  5114. attack = true
  5115. timetofly = false
  5116. hum.WalkSpeed = 0.05
  5117. Character.Head.face.Texture = "rbxassetid://705269463"
  5118. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5119. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5120. Humanoid.JumpPower = 0
  5121. for i = 0,300,0.1 do --thatsalongtime
  5122. swait()
  5123. CameraEnshaking(1, 7)
  5124. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5125. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5126. root.Velocity = root.CFrame.lookVector * 225
  5127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5129. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5131. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5132. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5133. end
  5134. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5135. attack = false
  5136. Humanoid.JumpPower = 50
  5137. Character.Head.face.Texture = "rbxassetid://620619801"
  5138. hum.WalkSpeed = 16
  5139. wait(45)
  5140. timetofly = true
  5141. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5142. end
  5143.  
  5144. function DANCEFORME()
  5145. attack = true
  5146. Character.Head.face.Texture = "rbxassetid://183225545"
  5147. MERKIO:Play()
  5148. repeat
  5149. for i = 0,0.7,0.2 do
  5150. swait()
  5151. MERKIO.Parent = tors
  5152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5154. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5155. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5156. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5158. end
  5159. for i = 0,0.7,0.2 do
  5160. swait()
  5161. MERKIO.Parent = tors
  5162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5168. end
  5169. until MERKIO.Playing == false
  5170. MERKIO:Stop()
  5171. Character.Head.face.Texture = "rbxassetid://620619801"
  5172. attack = false
  5173. hum.WalkSpeed = 16
  5174. end
  5175.  
  5176. function HAA55() --ik
  5177. attack = true
  5178. hum.WalkSpeed = 1.01
  5179. Character.Head.face.Texture = "rbxassetid://111523405"
  5180. CreateSound("1395854043", hed, 10, 1)
  5181. for i = 0,14,0.1 do
  5182. swait()
  5183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5185. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5186. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5187. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5188. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5189. end
  5190. attack = false
  5191. Character.Head.face.Texture = "rbxassetid://620619801"
  5192. hum.WalkSpeed = 16
  5193. end
  5194.  
  5195. function DistortThem()
  5196. CanUse = false
  5197. local HIT = tors.Touched:Connect(function(hit)
  5198. Kill(hit.Parent)
  5199. end)
  5200. for i = 1, 350 do
  5201. swait()
  5202. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5203. CreateSound("333430981", hed, 1.5, 1)
  5204. RA.Parent = ra
  5205. LA.Parent = la
  5206. FT.Parent = tors
  5207. RL.Parent = rl
  5208. LL.Parent = ll
  5209. for _,v in next, char:GetDescendants() do
  5210. if(v:IsA'DataModelMesh')then
  5211. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5212. end
  5213. end
  5214. end
  5215. FT.Parent = nil
  5216. RA.Parent = nil
  5217. LA.Parent = nil
  5218. RL.Parent = nil
  5219. LL.Parent = nil
  5220. for _,v in next, char:GetDescendants() do
  5221. if(v:IsA'DataModelMesh')then
  5222. v.Offset = Vector3.new(0,0,0)
  5223. end
  5224. end
  5225. HIT:Disconnect()
  5226. wait(3.5)
  5227. CanUse = true
  5228. end
  5229.  
  5230. function targett()
  5231. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5232. TargetSelect(mouse.Target.Parent)
  5233. CreateSound("743521450", char, 1, .8)
  5234. end
  5235. end
  5236.  
  5237. function un_fun()
  5238. attack = true
  5239. hum.WalkSpeed = 0
  5240. BTAUNT:Play()
  5241. repeat
  5242. swait()
  5243. BTAUNT.Parent = tors
  5244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5245. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5247. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5248. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5249. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5250. until BTAUNT.Playing == false
  5251. attack = false
  5252. hum.WalkSpeed = 16
  5253. end
  5254. function thisisit()
  5255. attack = true
  5256. hum.WalkSpeed = 0
  5257. STAUNT:Play()
  5258. repeat
  5259. swait()
  5260. STAUNT.Parent = tors
  5261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5262. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5263. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5264. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5265. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5267. until STAUNT.Playing == false
  5268. attack = false
  5269. hum.WalkSpeed = 16
  5270. end
  5271. function PENIS()
  5272. attack = true
  5273. hum.WalkSpeed = 0
  5274. NOSOUND:Play()
  5275. repeat
  5276. swait()
  5277. NOSOUND.Parent = tors
  5278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5279. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5280. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5281. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5282. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5284. until NOSOUND.Playing == false
  5285. attack = false
  5286. hum.WalkSpeed = 16
  5287. end
  5288. function Exploit()
  5289. exploitable = false
  5290. Cso("907332670", tors, 10, 1.05)
  5291. coroutine.resume(coroutine.create(function()
  5292. for i = 1,20,0.1 do
  5293. swait()
  5294. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5295. end
  5296. Cso("12222030", tors, 10, 1.05)
  5297. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5298. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5299. if v:FindFirstChild("Head") then
  5300. Eviscerate(v)
  5301. SoulSteal(v)
  5302. end
  5303. end
  5304. wait(15)
  5305. exploitable = true
  5306. end))
  5307. end
  5308. function wutdefaq()
  5309. attack = true
  5310. hum.WalkSpeed = 0
  5311. WTF:Play()
  5312. repeat
  5313. swait()
  5314. WTF.Parent = tors
  5315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5316. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5317. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5318. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5319. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5321. until STAUNT.Playing == false
  5322. attack = false
  5323. hum.WalkSpeed = 16
  5324. end
  5325. function Exploit()
  5326. exploitable = false
  5327. Cso("135017578", tors, 10, 1.05)
  5328. coroutine.resume(coroutine.create(function()
  5329. for i = 1,20,0.1 do
  5330. swait()
  5331. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5332. end
  5333. Cso("160718677", tors, 10, 1.05)
  5334. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5335. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5336. if v:FindFirstChild("Head") then
  5337. Eviscerate(v)
  5338. SoulSteal(v)
  5339. end
  5340. end
  5341. wait(15)
  5342. exploitable = true
  5343. end))
  5344. end
  5345. function ASCENTION()
  5346. attack = true
  5347. hum.WalkSpeed = 0
  5348. Cso("987502413", tors, 10, 1.05)
  5349. local vel2 = Instance.new("BodyVelocity",tors)
  5350. vel2.Velocity = Vector3.new(0,30,0)
  5351. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5352. for i = 0,20,0.1 do
  5353. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5354. swait()
  5355. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5356. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5357. CameraEnshaking(1, 4)
  5358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5364. end
  5365. hum.WalkSpeed = 16
  5366. vel2:Destroy()
  5367. attack = false
  5368. end
  5369.  
  5370. function Taunt1()
  5371. attack = true
  5372. hum.WalkSpeed = 3.01
  5373. Cso("1535994137", hed, 10, 1)
  5374. for i = 0, 9, 0.1 do
  5375. swait()
  5376. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5379. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5380. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5381. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5382. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5383. end
  5384. hum.WalkSpeed = 16
  5385. attack = false
  5386. end
  5387.  
  5388. function Destruction()
  5389. attack = true
  5390. local Ring1 = Instance.new("Part", char)
  5391. Ring1.Anchored = true
  5392. Ring1.BrickColor = maincolor
  5393. Ring1.CanCollide = false
  5394. Ring1.FormFactor = 3
  5395. Ring1.Name = "Ring"
  5396. Ring1.Material = "Neon"
  5397. Ring1.Size = Vector3.new(1, 0.05, 1)
  5398. Ring1.Transparency = 1
  5399. Ring1.TopSurface = 0
  5400. Ring1.BottomSurface = 0
  5401. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5402. Ring1Mesh.MeshType = "Brick"
  5403. Ring1Mesh.Name = "SizeMesh"
  5404. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5405. local InnerRing1 = Ring1:Clone()
  5406. InnerRing1.Parent = char
  5407. InnerRing1.Transparency = 0
  5408. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5409. InnerRing1.Size = Vector3.new(1, 1, 1)
  5410. local InnerRing1Mesh = InnerRing1.SizeMesh
  5411. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5412. InnerRing1Mesh.MeshType = "Sphere"
  5413. Ring1:Destroy()
  5414. for i = 0, 5, 0.1 do
  5415. swait()
  5416. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5417. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5422. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5423. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5424. root.CFrame = FaceMouse()[1]
  5425. end
  5426. InnerRing1.Transparency = 1
  5427. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5428. CreateSound("294188875", char, 2.3, 1)
  5429. local a = IT("Part", char)
  5430. a.Name = "Direction"
  5431. a.Anchored = true
  5432. a.BrickColor = maincolor
  5433. a.Material = "Neon"
  5434. a.Transparency = 0
  5435. a.Shape = "Cylinder"
  5436. a.CanCollide = false
  5437. local a2 = IT("Part", char)
  5438. a2.Name = "Direction"
  5439. a2.Anchored = true
  5440. a2.BrickColor = maincolor
  5441. a2.Color = maincolor.Color
  5442. a2.Material = "Neon"
  5443. a2.Transparency = 0.5
  5444. a2.Shape = "Cylinder"
  5445. a2.CanCollide = false
  5446. local ba = IT("Part", char)
  5447. ba.Name = "HitDirect"
  5448. ba.Anchored = true
  5449. ba.BrickColor = maincolor
  5450. ba.Material = "Neon"
  5451. ba.Transparency = 1
  5452. ba.CanCollide = false
  5453. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5454. local ignore = char
  5455. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5456. a.BottomSurface = 10
  5457. a.TopSurface = 10
  5458. a2.BottomSurface = 10
  5459. a2.TopSurface = 10
  5460. local distance = (InnerRing1.CFrame.p - position).magnitude
  5461. a.Size = Vector3.new(distance, 1, 1)
  5462. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5463. a2.Size = Vector3.new(distance, 1, 1)
  5464. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5465. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5466. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5467. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5468. game:GetService("Debris"):AddItem(a, 20)
  5469. game:GetService("Debris"):AddItem(a2, 20)
  5470. game:GetService("Debris"):AddItem(ba, 20)
  5471. local msh = Instance.new("SpecialMesh", a)
  5472. msh.MeshType = "Sphere"
  5473. msh.Scale = Vector3.new(1, 25, 25)
  5474. local msh2 = Instance.new("SpecialMesh", a2)
  5475. msh2.MeshType = "Sphere"
  5476. msh2.Scale = Vector3.new(1, 30, 30)
  5477. for i = 0, 10, 0.1 do
  5478. swait()
  5479. root.CFrame = FaceMouse()[1]
  5480. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5481. a2.Color = maincolor.Color
  5482. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5483. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5484. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5485. distance = (InnerRing1.CFrame.p - position).magnitude
  5486. a.Size = Vector3.new(distance, 1, 1)
  5487. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5488. a2.Size = Vector3.new(distance, 1, 1)
  5489. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5490. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5491. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5492. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5493. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5494. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5495. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5496. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5497. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5498. if v:FindFirstChild("Head") then
  5499. Eviscerate(v)
  5500. SoulSteal(v)
  5501. end
  5502. end
  5503. end
  5504. a:Destroy()
  5505. a2:Destroy()
  5506. ba:Destroy()
  5507. InnerRing1:Destroy()
  5508. attack = false
  5509. hum.CameraOffset = Vector3.new(0,0,0)
  5510. end
  5511.  
  5512. function Flame_Burst()
  5513. local target = nil
  5514. local targettorso = nil
  5515. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5516. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5517. target = mouse.Target.Parent.Humanoid
  5518. target2 = mouse.Target.Parent
  5519. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5520. end
  5521. end
  5522. if target ~= nil then
  5523. attack = true
  5524. hum.WalkSpeed = 0
  5525. for i = 0, 3.4, 0.1 do
  5526. swait()
  5527. hum.WalkSpeed = 0
  5528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5529. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5530. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5531. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5532. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5533. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5534. end
  5535. --targettorso:BreakJoints()
  5536. for i = 0, 3.4, 0.1 do
  5537. swait()
  5538. hum.WalkSpeed = 0
  5539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5540. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5541. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5542. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5543. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5544. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5545. end
  5546. for i, v in pairs(target2:GetChildren()) do
  5547. if(not char:IsAncestorOf(v))then
  5548. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5549. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5550. if(hum and hedder and hum.Health > 0)then
  5551. Eviscerate(v.Parent)
  5552. end
  5553. end
  5554. end
  5555. attack = false
  5556. hum.WalkSpeed = 16
  5557. end
  5558. end
  5559.  
  5560. function GIMME_THOSE()
  5561. attack = true
  5562. chatfunc("BURN....", BrickColor.random().Color)
  5563. for i = 0,5.2,0.1 do
  5564. swait()
  5565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5568. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5571. end
  5572. chatfunc("IN....", BrickColor.random().Color)
  5573. wait(2)
  5574. CreateSound("331666100", char, 10, 1)
  5575. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5576. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5577. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5578. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5579. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5580. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5581. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5582. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5583. if v:FindFirstChild("Head") then
  5584. Eviscerate(v)
  5585. SoulSteal(v)
  5586. end
  5587. end
  5588. coroutine.resume(coroutine.create(function()
  5589. for i = 0,2.8,0.1 do
  5590. swait()
  5591. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5592. end
  5593. for i = 0,1.8,0.1 do
  5594. swait()
  5595. hum.CameraOffset = Vector3.new(0,0,0)
  5596. end
  5597. end))
  5598. for i = 0,3.7,0.1 do
  5599. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5600. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5603. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5604. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5605. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5606. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5607. end
  5608. wait(.6)
  5609. CreateSound("907332997", hed, 10, 1)
  5610. attack = false
  5611. end
  5612.  
  5613. function Eruption()
  5614. attack = true
  5615. hum.WalkSpeed = 2
  5616. hum.JumpPower = 0
  5617. for i = 0,7,0.1 do
  5618. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5619. swait()
  5620. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5621. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5624. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5625. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5626. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5627. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5628. end
  5629. CreateSound("144699494", tors, 10, 1)
  5630. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5631. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5632. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5633. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5634. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5635. coroutine.resume(coroutine.create(function()
  5636. for i = 0,1.8,0.1 do
  5637. swait()
  5638. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5639. end
  5640. for i = 0,1.8,0.1 do
  5641. swait()
  5642. hum.CameraOffset = Vector3.new(0,0,0)
  5643. end
  5644. end))
  5645. local vel2 = Instance.new("BodyVelocity",tors)
  5646. vel2.Velocity = Vector3.new(0,55,0)
  5647. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5648. for i = 0,4,0.1 do
  5649. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5650. swait()
  5651. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5652. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5659. end
  5660. hum.WalkSpeed = 16
  5661. vel2:Destroy()
  5662. hum.JumpPower = 50
  5663. attack = false
  5664. end
  5665.  
  5666. function Solar_Flare2()
  5667. attack = true
  5668. hum.WalkSpeed = 2
  5669. hum.JumpPower = 75
  5670. hum.Jump = true
  5671. wait(0.4)
  5672. CreateSound("144699494", tors, 10, 1)
  5673. hum.JumpPower = 0
  5674. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5675. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5676. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5677. for i = 0,20,0.1 do
  5678. root.Velocity = root.CFrame.lookVector * 60
  5679. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5680. swait()
  5681. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5682. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5685. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5686. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5687. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5689. end
  5690. hum.WalkSpeed = 16
  5691. hum.JumpPower = 50
  5692. attack = false
  5693. end
  5694.  
  5695. function Solar_Flare()
  5696. attack = true
  5697. hum.WalkSpeed = 2
  5698. hum.JumpPower = 75
  5699. hum.Jump = true
  5700. wait(0.4)
  5701. CreateSound("144699494", tors, 10, 1)
  5702. hum.JumpPower = 0
  5703. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5704. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5705. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5706. for i = 0,20,0.1 do
  5707. root.Velocity = root.CFrame.lookVector * 60
  5708. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5709. swait()
  5710. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5711. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5718. end
  5719. hum.WalkSpeed = 16
  5720. hum.JumpPower = 50
  5721. attack = false
  5722. end
  5723. function dmg(dude)
  5724. if dude.Name ~= char then
  5725. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5726. local bgf = Instance.new("BodyGyro",dude.Head)
  5727. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5728. local val = Instance.new("BoolValue",dude)
  5729. val.Name = "IsHit"
  5730. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5731. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5732. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5733. partasdeff.LightEmission = .1
  5734. partasdeff.Size = NumberSequence.new(0.2)
  5735. partasdeff.Texture = "rbxassetid://771221224"
  5736. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5737. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5738. partasdeff.Transparency = bbb
  5739. partasdeff.Size = aaa
  5740. partasdeff.ZOffset = .9
  5741. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5742. partasdeff.LockedToPart = false
  5743. partasdeff.EmissionDirection = "Back"
  5744. partasdeff.Lifetime = NumberRange.new(1, 2)
  5745. partasdeff.Rate = 1000
  5746. partasdeff.Rotation = NumberRange.new(-100, 100)
  5747. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5748. partasdeff.Speed = NumberRange.new(6)
  5749. partasdeff.VelocitySpread = 10000
  5750. partasdeff.Enabled=false
  5751. partasdeff:Emit(30)
  5752. coroutine.wrap(function()
  5753. targetted = nil
  5754. swait(30)
  5755. dude:BreakJoints()
  5756. swait(5)
  5757. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5758. for i=0,1,.05 do
  5759. for a,v in pairs(dude:GetChildren()) do
  5760. if v:IsA("BasePart") then
  5761. v.Transparency = i
  5762. end
  5763. end
  5764. swait()
  5765. end
  5766. for a,v in pairs(dude:GetChildren()) do
  5767. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5768. v.ParticleEmitter.Enabled = false
  5769. end
  5770. game:service'Debris':AddItem(v,2)
  5771. end
  5772. end)()
  5773. end
  5774. end
  5775. function kdown(dd)
  5776. if dd.Name ~= char then
  5777. dd.Humanoid.PlatformStand = true
  5778. local bgf = Instance.new("BodyGyro",dd.Head)
  5779. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5780. local val = Instance.new("BoolValue",dd)
  5781. val.Name = "IsHit"
  5782. end
  5783. end
  5784. function TargetSelect(person)
  5785. local dd=coroutine.wrap(function()
  5786. if targetted ~= person then
  5787. targetted = person
  5788. img2.Size = UDim2.new(1,0,1,0)
  5789. img2.ImageTransparency = 0
  5790. img2.Position = UDim2.new(0,0,0,0)
  5791. for i = 0, 2, 0.1 do
  5792. swait()
  5793. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5794. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5795. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5796. end
  5797. end
  5798. end)
  5799. dd()
  5800. end
  5801. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5802. attack = true
  5803. hum.WalkSpeed = 0
  5804. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5805. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5806. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5807. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5808. partasdeff.LightEmission = .1
  5809. partasdeff.Size = NumberSequence.new(0.2)
  5810. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5811. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5812. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5813. partasdeff.Transparency = bbb
  5814. partasdeff.Size = aaa
  5815. partasdeff.ZOffset = .9
  5816. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5817. partasdeff.LockedToPart = false
  5818. partasdeff.EmissionDirection = "Back"
  5819. partasdeff.Lifetime = NumberRange.new(1, 2)
  5820. partasdeff.Rate = 1000
  5821. partasdeff.Rotation = NumberRange.new(-100, 100)
  5822. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5823. partasdeff.Speed = NumberRange.new(6)
  5824. partasdeff.VelocitySpread = 10000
  5825. partasdeff.Enabled=false
  5826. for i = 0, 1.4, 0.1 do
  5827. swait()
  5828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5830. if Mrandom(1,15) == 1 then
  5831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5832. end
  5833. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5834. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5835. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5836. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5837. end
  5838. dmg(targetted)
  5839. partasdeff.Enabled=true
  5840. CreateSound("429400881", torsy, 10, .8)
  5841. for i = 0, 1.4, 0.1 do
  5842. swait()
  5843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5845. if Mrandom(1,15) == 1 then
  5846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5847. end
  5848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5850. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5851. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5852. end
  5853. partasdeff.Enabled=false
  5854. for i = 0, 1.4, 0.1 do
  5855. swait()
  5856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5858. if Mrandom(1,15) == 1 then
  5859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5860. end
  5861. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5862. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5863. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5865. end
  5866. attack = false
  5867. hum.WalkSpeed = 16
  5868. elseif targetted.Name == "makhail07" then
  5869. for i = 0, 2.4, 0.1 do
  5870. swait()
  5871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5873. if Mrandom(1,15) == 1 then
  5874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5875. end
  5876. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5877. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5878. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5879. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5880. end
  5881. for i = 0, 2.4, 0.1 do
  5882. swait()
  5883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5885. if Mrandom(1,15) == 1 then
  5886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5887. end
  5888. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5889. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5890. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5891. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5892. end
  5893. coroutine.wrap(function()
  5894. wait(2)
  5895. --partasdeff:Remove()
  5896. end)()
  5897. local sel = Mrandom(1,3)
  5898. if sel == 1 then
  5899. chatfunc("Hmhmhm, Why try?")
  5900. elseif sel == 2 then
  5901. chatfunc("Stop it that's my creator.")
  5902. elseif sel == 3 then
  5903. chatfunc("I can't do that...")
  5904. end
  5905. wait(2)
  5906. hum.WalkSpeed = 16
  5907. attack = false
  5908. elseif targetted.Name == "Salvo_Starly" then
  5909. for i = 0, 2.4, 0.1 do
  5910. swait()
  5911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5913. if Mrandom(1,15) == 1 then
  5914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5915. end
  5916. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5917. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5918. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5919. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5920. end
  5921. for i = 0, 2.4, 0.1 do
  5922. swait()
  5923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5925. if Mrandom(1,15) == 1 then
  5926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5927. end
  5928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5929. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5930. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5931. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5932. end
  5933. coroutine.wrap(function()
  5934. wait(2)
  5935. --partasdeff:Remove()
  5936. end)()
  5937. local sel = Mrandom(1,3)
  5938. if sel == 1 then
  5939. chatfunc("Sorry about that.")
  5940. elseif sel == 2 then
  5941. chatfunc("H-Hello. I almost killed you.")
  5942. elseif sel == 3 then
  5943. chatfunc("OwO?")
  5944. end
  5945. wait(2)
  5946. hum.WalkSpeed = 16
  5947. attack = false
  5948. elseif targetted.Name == "Nebula_Zorua" then
  5949. for i = 0, 2.4, 0.1 do
  5950. swait()
  5951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5953. if Mrandom(1,15) == 1 then
  5954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5955. end
  5956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5958. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5959. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5960. end
  5961. for i = 0, 2.4, 0.1 do
  5962. swait()
  5963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5965. if Mrandom(1,15) == 1 then
  5966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5967. end
  5968. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5969. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5970. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5971. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5972. end
  5973. coroutine.wrap(function()
  5974. wait(2)
  5975. --partasdeff:Remove()
  5976. end)()
  5977. local sel = Mrandom(1,3)
  5978. if sel == 1 then
  5979. chatfunc("Sorry, Nebula.")
  5980. elseif sel == 2 then
  5981. chatfunc("Theres no need to harm you. Yet...")
  5982. elseif sel == 3 then
  5983. chatfunc("My mistake.")
  5984. end
  5985. wait(2)
  5986. hum.WalkSpeed = 16
  5987. attack = false
  5988. elseif targetted.Name == "KillerDarkness0105" then
  5989. for i = 0, 2.4, 0.1 do
  5990. swait()
  5991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5993. if Mrandom(1,15) == 1 then
  5994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5995. end
  5996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5998. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5999. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6000. end
  6001. for i = 0, 2.4, 0.1 do
  6002. swait()
  6003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6005. if Mrandom(1,15) == 1 then
  6006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6007. end
  6008. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6009. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6010. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6011. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6012. end
  6013. coroutine.wrap(function()
  6014. wait(2)
  6015. --partasdeff:Remove()
  6016. end)()
  6017. local sel = Mrandom(1,3)
  6018. if sel == 1 then
  6019. chatfunc("Hm, Killer it's been a while.")
  6020. elseif sel == 2 then
  6021. chatfunc("No need for this.")
  6022. elseif sel == 3 then
  6023. chatfunc("Hello, sorry.")
  6024. end
  6025. wait(2)
  6026. hum.WalkSpeed = 16
  6027. attack = false
  6028. end
  6029. end
  6030. function HAAHHHHHH()
  6031. attack = true
  6032. hum.WalkSpeed = 0
  6033. Cso("300208779", hed, 10, 1)
  6034. for i = 0,9,0.1 do
  6035. swait()
  6036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6038. if Mrandom(1,15) == 1 then
  6039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6040. end
  6041. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6042. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6045. end
  6046. attack = false
  6047. hum.WalkSpeed = 16
  6048. end
  6049. -------------------------------------------------------
  6050. --End Attacks N Stuff--
  6051. -------------------------------------------------------
  6052.  
  6053. Sprinting = false
  6054. mouse.KeyDown:connect(function(key)
  6055. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6056. Swing = 2
  6057. hum.WalkSpeed = 38.82
  6058. Sprinting = true
  6059. end
  6060. end)
  6061. mouse.KeyUp:connect(function(key)
  6062. if string.byte(key) == 48 and attack == false then
  6063. Swing = 1
  6064. Sprinting = false
  6065. hum.WalkSpeed = 16
  6066. end
  6067. end)
  6068. mouse.KeyDown:connect(function(key)
  6069. if attack == false then
  6070. if key == 'q' and Mode == 1 then
  6071. Power_Burst()
  6072. elseif key == 'e' and Mode == 1 then
  6073. Mode = 2
  6074. SONG = 152496612
  6075. tecks2.Text = "not cool glovesy"
  6076. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6077. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6078. for i, v in pairs(ArmourParts) do
  6079. v.BrickColor = BrickColor.new("Bright red")
  6080. v.Material = "Neon"
  6081. v.Transparency = 0
  6082. end
  6083. for i, v in pairs(NeonParts) do
  6084. maincolor = BrickColor.new("New Yeller")
  6085. v.BrickColor = maincolor
  6086. v.Material = "Neon"
  6087. v.Transparency = 0
  6088. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6089. end
  6090. for i, v in pairs(ArmourParts2) do
  6091. v.BrickColor = BrickColor.new("Bright red")
  6092. v.Material = "Neon"
  6093. v.Transparency = 0
  6094. end
  6095. for i, v in pairs(NeonParts2) do
  6096. maincolor = BrickColor.new("New Yeller")
  6097. v.BrickColor = maincolor
  6098. v.Material = "Neon"
  6099. v.Transparency = 0
  6100. end
  6101. elseif key == 'e' and Mode == 2 then
  6102. resetmode()
  6103. elseif key == 't' and Mode == 1 then
  6104. Taunt()
  6105. elseif key == 'q' and Mode == 2 then
  6106. Magic_Bombs()
  6107. elseif key == 'e' and Mode == 2 then
  6108. Dangerous_Field()
  6109. elseif key == 't' and Mode == 2 then
  6110. HAAH()
  6111. end
  6112. ---------------------------------------------------------------------
  6113. if key == 'r' and Mode == 1 then
  6114. Mode = 98534
  6115. SONG = 2235086348
  6116. tecks2.Text = "haha im an edgelord"
  6117. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6118. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6119. for i, v in pairs(ArmourParts) do
  6120. v.BrickColor = BrickColor.new("Really black")
  6121. v.Material = "Neon"
  6122. v.Transparency = 0
  6123. end
  6124. for i, v in pairs(NeonParts) do
  6125. maincolor = BrickColor.new("Royal purple")
  6126. v.BrickColor = maincolor
  6127. v.Material = "Neon"
  6128. v.Transparency = 0
  6129. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6130. end
  6131. for i, v in pairs(ArmourParts2) do
  6132. v.BrickColor = BrickColor.new("Really black")
  6133. v.Material = "Neon"
  6134. v.Transparency = 0
  6135. end
  6136. for i, v in pairs(NeonParts2) do
  6137. maincolor = BrickColor.new("Royal purple")
  6138. v.BrickColor = maincolor
  6139. v.Material = "Neon"
  6140. v.Transparency = 0
  6141. end
  6142. elseif key == 'q' and Mode == 98534 then
  6143. targett()
  6144. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6145. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6146. elseif key == 't' and Mode == 98534 then
  6147. HAAHHHHHH()
  6148. elseif key == 'r' and Mode == 98534 then
  6149. resetmode()
  6150. end
  6151. ---------------------------------------------------------------------
  6152. if key == 'm' and Mode == 1 then
  6153. Mode = pIXELATED
  6154. SONG = 297801491
  6155. tecks2.Text = "i eat pixels"
  6156. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6157. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6158. for i, v in pairs(ArmourParts) do
  6159. v.BrickColor = BrickColor.new("Really black")
  6160. v.Material = "Neon"
  6161. v.Transparency = 0
  6162. end
  6163. for i, v in pairs(NeonParts) do
  6164. maincolor = BrickColor.new("Lapis")
  6165. v.BrickColor = maincolor
  6166. v.Material = "Neon"
  6167. v.Transparency = 0
  6168. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6169. end
  6170. for i, v in pairs(ArmourParts2) do
  6171. v.BrickColor = BrickColor.new("Really black")
  6172. v.Material = "Neon"
  6173. v.Transparency = 0
  6174. end
  6175. for i, v in pairs(NeonParts2) do
  6176. maincolor = BrickColor.new("Lapis")
  6177. v.BrickColor = maincolor
  6178. v.Material = "Neon"
  6179. v.Transparency = 0
  6180. end
  6181. elseif key == 'm' and Mode == pIXELATED then
  6182. resetmode()
  6183. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6184. Pixel_Corrupt()
  6185. elseif key == 'm' and Mode == pIXELATED then
  6186. resetmode()
  6187. end
  6188. ---------------------------------------------------------------------
  6189. if key == 'y' and Mode == 1 then
  6190. Mode = 3
  6191. SONG = 510085953
  6192. tecks2.Text = "you dont know me but im still gonna click my fingers to the song"
  6193. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6194. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6195. for i, v in pairs(ArmourParts) do
  6196. v.BrickColor = BrickColor.new("Black")
  6197. v.Material = "Neon"
  6198. v.Transparency = 0
  6199. end
  6200. for i, v in pairs(NeonParts) do
  6201. maincolor = BrickColor.new("Royal purple")
  6202. v.BrickColor = maincolor
  6203. v.Material = "Neon"
  6204. v.Transparency = 0
  6205. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6206. end
  6207. for i, v in pairs(ArmourParts2) do
  6208. v.BrickColor = BrickColor.new("Black")
  6209. v.Material = "Neon"
  6210. v.Transparency = 0
  6211. end
  6212. for i, v in pairs(NeonParts2) do
  6213. maincolor = BrickColor.new("Royal purple")
  6214. v.BrickColor = maincolor
  6215. v.Material = "Neon"
  6216. v.Transparency = 0
  6217. end
  6218. elseif key == 'y' and Mode == 3 then
  6219. resetmode()
  6220. elseif key == 'e' and Mode == 3 then
  6221. Painful_Stomp()
  6222. elseif key == 'z' and Mode == 3 then
  6223. Purity_Slam()
  6224. elseif key == 'x' and Mode == 3 then
  6225. Tauntmelon()
  6226. elseif key == 't' and Mode == 3 then
  6227. un_fun()
  6228. elseif key == 'q' and Mode == 3 then
  6229. Shockwave()
  6230. end
  6231. ---------------------------------------------------------------------
  6232. if key == 'u' and Mode == 1 then
  6233. Mode = 1555
  6234. SONG = 1596283226
  6235. tecks2.Text = "taste my ANIME BEAMMMM"
  6236. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6237. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6238. for i, v in pairs(ArmourParts) do
  6239. v.BrickColor = BrickColor.new("Black")
  6240. v.Material = "Neon"
  6241. v.Transparency = 0
  6242. end
  6243. for i, v in pairs(NeonParts) do
  6244. maincolor = BrickColor.new("Carnation pink")
  6245. v.BrickColor = maincolor
  6246. v.Material = "Neon"
  6247. v.Transparency = 0
  6248. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6249. end
  6250. for i, v in pairs(ArmourParts2) do
  6251. v.BrickColor = BrickColor.new("Black")
  6252. v.Material = "Neon"
  6253. v.Transparency = 0
  6254. end
  6255. for i, v in pairs(NeonParts2) do
  6256. maincolor = BrickColor.new("Carnation pink")
  6257. v.BrickColor = maincolor
  6258. v.Material = "Neon"
  6259. v.Transparency = 0
  6260. end
  6261. elseif key == 'u' and Mode == 1555 then
  6262. resetmode()
  6263. elseif key == 'y' and Mode == 1555 then
  6264. Field()
  6265. elseif key == 't' and Mode == 1555 then
  6266. lolik()
  6267. elseif key == 'q' and Mode == 1555 then
  6268. Pixel_Corrupt()
  6269. elseif key == 'f' and Mode == 1555 then
  6270. Anime_Splosion()
  6271. elseif key == 'z' and Mode == 1555 then
  6272. Cryo_Freeze()
  6273. elseif key == 'x' and Mode == 1555 then
  6274. Painful_Stomp2()
  6275. end
  6276. ---------------------------------------------------------------------
  6277. if key == 'i' and Mode == 1 then
  6278. Mode = 56565
  6279. SONG = 303542383
  6280. tecks2.Text = "praising the sun..."
  6281. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6282. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6283. for i, v in pairs(ArmourParts) do
  6284. v.BrickColor = BrickColor.new("Really black")
  6285. v.Material = "Neon"
  6286. v.Transparency = 0
  6287. end
  6288. for i, v in pairs(NeonParts) do
  6289. maincolor = BrickColor.new("Deep orange")
  6290. v.BrickColor = maincolor
  6291. v.Material = "Neon"
  6292. v.Transparency = 0
  6293. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6294. end
  6295. for i, v in pairs(ArmourParts2) do
  6296. v.BrickColor = BrickColor.new("Really black")
  6297. v.Material = "Neon"
  6298. v.Transparency = 0
  6299. end
  6300. for i, v in pairs(NeonParts2) do
  6301. maincolor = BrickColor.new("Deep orange")
  6302. v.BrickColor = maincolor
  6303. v.Material = "Neon"
  6304. v.Transparency = 0
  6305. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6306. end
  6307. elseif key == 't' and Mode == 56565 then
  6308. Taunt2()
  6309. elseif key == 'i' and Mode == 56565 then
  6310. resetmode()
  6311. elseif key == 'c' and Mode == 56565 then
  6312. Eruption2()
  6313. elseif key == 'x' and Mode == 56565 then
  6314. Solar_Flare2()
  6315. elseif key == 'z' and Mode == 56565 then
  6316. Painful_Stomp()
  6317. end
  6318. ---------------------------------------------------------------------
  6319. if key == 'm' and Mode == 6 then
  6320. Mode = 1800
  6321. SONG = 2637401925
  6322. tecks2.Text = "im forbidden from leaving my house! im under HOUSE ARREST!"
  6323. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6324. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6325. for i, v in pairs(ArmourParts) do
  6326. v.BrickColor = BrickColor.new("Hot White")
  6327. v.Material = "Neon"
  6328. v.Transparency = 0
  6329. end
  6330. for i, v in pairs(NeonParts) do
  6331. maincolor = BrickColor.new("Really black")
  6332. v.BrickColor = maincolor
  6333. v.Material = "Neon"
  6334. v.Transparency = 0
  6335. end
  6336. for i, v in pairs(ArmourParts2) do
  6337. v.BrickColor = BrickColor.new("Hot White")
  6338. v.Material = "Neon"
  6339. v.Transparency = 0
  6340. end
  6341. for i, v in pairs(NeonParts2) do
  6342. maincolor = BrickColor.new("Really black")
  6343. v.BrickColor = maincolor
  6344. v.Material = "Neon"
  6345. v.Transparency = 0
  6346. end
  6347. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6348. elseif key == 't' and Mode == 1800 then
  6349. TTTTTTTTTTGaunt()
  6350. elseif key == 'm' and Mode == 1800 then
  6351. resetmode()
  6352. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6353. Exploit()
  6354. elseif key == 'y' and Mode == 1800 then
  6355. Ancient_Rage()
  6356. elseif key == 'r' and Mode == 1800 then
  6357. Distort()
  6358. elseif key == 'g' and Mode == 1800 then
  6359. Hell_From_Above()
  6360. elseif key == 'h' and Mode == 1800 then
  6361. Universal_Crush()
  6362. elseif key == 'j' and Mode == 1800 then
  6363. Multi_Bombs()
  6364. elseif key == 'z' and Mode == 1800 then
  6365. Eruption()
  6366. elseif key == 'x' and Mode == 1800 then
  6367. Solar_Flare()
  6368. end
  6369. ---------------------------------------------------------------------
  6370. if key == 'o' and Mode == 1 then
  6371. Mode = 4
  6372. SONG = 204548720
  6373. tecks2.Text = "this lightbulb smells like fire"
  6374. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6375. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6376. for i, v in pairs(ArmourParts) do
  6377. v.BrickColor = BrickColor.new("Black")
  6378. v.Material = "Neon"
  6379. v.Transparency = 0
  6380. end
  6381. for i, v in pairs(NeonParts) do
  6382. maincolor = BrickColor.new("Bright yellow")
  6383. v.BrickColor = maincolor
  6384. v.Material = "Neon"
  6385. v.Transparency = 0
  6386. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6387. end
  6388. for i, v in pairs(ArmourParts2) do
  6389. v.BrickColor = BrickColor.new("Black")
  6390. v.Material = "Neon"
  6391. v.Transparency = 0
  6392. end
  6393. for i, v in pairs(NeonParts2) do
  6394. maincolor = BrickColor.new("Bright yellow")
  6395. v.BrickColor = maincolor
  6396. v.Material = "Neon"
  6397. v.Transparency = 0
  6398. end
  6399. elseif key == 'o' and Mode == 4 then
  6400. resetmode()
  6401. elseif key == 't' and Mode == 4 then
  6402. again()
  6403. elseif key == 'q' and Mode == 4 then
  6404. Pulse()
  6405. end
  6406. ---------------------------------------------------------------------
  6407. if key == 'p' and Mode == 1 then
  6408. attack = true
  6409. SONG = 166318470
  6410. hum.WalkSpeed = 0
  6411. for i = 1,20,0.1 do
  6412. swait()
  6413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6414. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6415. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6416. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6417. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6418. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6419. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6420. end
  6421. hum.WalkSpeed = 16
  6422. attack = false
  6423. Mode = 100
  6424. tecks2.Text = "slightly more bright than the eggs you broke"
  6425. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6426. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6427. Cso("743499393", tors, 10, 1.05)
  6428. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6429. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6430. for i, v in pairs(ArmourParts) do
  6431. v.BrickColor = BrickColor.new("Really black")
  6432. v.Material = "Neon"
  6433. v.Transparency = 0.2
  6434. end
  6435. for i, v in pairs(NeonParts) do
  6436. maincolor = BrickColor.new("Deep orange")
  6437. v.BrickColor = maincolor
  6438. v.Material = "Neon"
  6439. v.Transparency = 0.5
  6440. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6441. end
  6442. for i, v in pairs(ArmourParts2) do
  6443. v.BrickColor = BrickColor.new("Really black")
  6444. v.Material = "Neon"
  6445. v.Transparency = 0.2
  6446. end
  6447. for i, v in pairs(NeonParts2) do
  6448. maincolor = BrickColor.new("Deep orange")
  6449. v.BrickColor = maincolor
  6450. v.Material = "Neon"
  6451. v.Transparency = 0.5
  6452. end
  6453. elseif key == 'p' and Mode == 100 then
  6454. resetmode()
  6455. elseif key == 'q' and Mode == 100 then
  6456. LAZER()
  6457. end
  6458. ---------------------------------------------------------------------
  6459. if key == 'f' and Mode == 1 then
  6460. Mode = 5
  6461. SONG = 2774043210
  6462. tecks2.Text = "IM A BUTTERFLY"
  6463. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6464. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6465. for i, v in pairs(ArmourParts) do
  6466. v.BrickColor = BrickColor.new("Black")
  6467. v.Material = "Neon"
  6468. v.Transparency = 0
  6469. end
  6470. for i, v in pairs(NeonParts) do
  6471. maincolor = BrickColor.new("Really red")
  6472. v.BrickColor = maincolor
  6473. v.Material = "Neon"
  6474. v.Transparency = 0
  6475. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6476. end
  6477. for i, v in pairs(ArmourParts2) do
  6478. v.BrickColor = BrickColor.new("Black")
  6479. v.Material = "Neon"
  6480. v.Transparency = 0
  6481. end
  6482. for i, v in pairs(NeonParts2) do
  6483. maincolor = BrickColor.new("Really red")
  6484. v.BrickColor = maincolor
  6485. v.Material = "Neon"
  6486. v.Transparency = 0
  6487. end
  6488. elseif key == 'f' and Mode == 5 then
  6489. resetmode()
  6490. elseif key == 'q' and Mode == 5 and exploitable == true then
  6491. Exploit()
  6492. elseif key == 't' and Mode == 5 then
  6493. PENIS()
  6494. end
  6495. ---------------------------------------------------------------------
  6496. if key == 'g' and Mode == 1 then
  6497. Mode = 6
  6498. SONG = 473440909
  6499. tecks2.Text = "oo what does this button do"
  6500. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6501. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6502. for i, v in pairs(ArmourParts) do
  6503. v.BrickColor = BrickColor.new("Black")
  6504. v.Material = "Metal"
  6505. v.Transparency = 0
  6506. end
  6507. for i, v in pairs(NeonParts) do
  6508. maincolor = BrickColor.new("Really red")
  6509. v.BrickColor = maincolor
  6510. v.Material = "Neon"
  6511. v.Transparency = 0
  6512. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6513. end
  6514. for i, v in pairs(ArmourParts2) do
  6515. v.BrickColor = BrickColor.new("Black")
  6516. v.Material = "Metal"
  6517. v.Transparency = 0
  6518. end
  6519. for i, v in pairs(NeonParts2) do
  6520. maincolor = BrickColor.new("Really red")
  6521. v.BrickColor = maincolor
  6522. v.Material = "Neon"
  6523. v.Transparency = 0
  6524. end
  6525. elseif key == 'g' and Mode == 6 then
  6526. resetmode()
  6527. elseif key == 'q' and Mode == 6 then
  6528. Distort()
  6529. elseif key == 'e' and Mode == 6 then
  6530. Ancient_Rage()
  6531. elseif key == 't' and Mode == 6 then
  6532. TTTTTTTTTTTaunt()
  6533. end
  6534. ---------------------------------------------------------------------
  6535. if key == 'h' and Mode == 1 then
  6536. Mode = 7
  6537. SONG = 154515510
  6538. tecks2.Text = "aight fellas im bouta head out"
  6539. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6540. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6541. for i, v in pairs(ArmourParts) do
  6542. v.BrickColor = BrickColor.new("Cool yellow")
  6543. v.Material = "Neon"
  6544. v.Transparency = 0
  6545. end
  6546. for i, v in pairs(NeonParts) do
  6547. maincolor = BrickColor.new("New Yeller")
  6548. v.BrickColor = maincolor
  6549. v.Material = "Neon"
  6550. v.Transparency = 0
  6551. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6552. end
  6553. for i, v in pairs(ArmourParts2) do
  6554. v.BrickColor = BrickColor.new("Cool yellow")
  6555. v.Material = "Neon"
  6556. v.Transparency = 0
  6557. end
  6558. for i, v in pairs(NeonParts2) do
  6559. maincolor = BrickColor.new("New Yeller")
  6560. v.BrickColor = maincolor
  6561. v.Material = "Neon"
  6562. v.Transparency = 0
  6563. end
  6564. elseif key == 'h' and Mode == 7 then
  6565. resetmode()
  6566. elseif key == 't' and Mode == 7 then
  6567. BARK()
  6568. elseif key == 'q' and Mode == 7 then
  6569. Bark_Splosion()
  6570. end
  6571. if key == 'j' and Mode == 1 then
  6572. SONG = 2837777891
  6573. attack = true
  6574. hum.WalkSpeed = 0
  6575. for i = 0,10,0.08 do
  6576. swait()
  6577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6579. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6580. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6583. end
  6584. attack = false
  6585. hum.WalkSpeed = 16
  6586. Mode = 50
  6587. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6588. tecks2.Text = "AIGHT FELLAS,LET ME HEAD OUT"
  6589. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6590. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6591. for i, v in pairs(ArmourParts) do
  6592. v.BrickColor = BrickColor.new("Magenta")
  6593. v.Material = "Neon"
  6594. v.Transparency = 0
  6595. end
  6596. for i, v in pairs(NeonParts) do
  6597. maincolor = BrickColor.new("White")
  6598. v.BrickColor = maincolor
  6599. v.Material = "Neon"
  6600. v.Transparency = 0
  6601. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6602. end
  6603. for i, v in pairs(ArmourParts2) do
  6604. v.BrickColor = BrickColor.new("Magenta")
  6605. v.Material = "Neon"
  6606. v.Transparency = 0
  6607. end
  6608. for i, v in pairs(NeonParts2) do
  6609. maincolor = BrickColor.new("White")
  6610. v.BrickColor = maincolor
  6611. v.Material = "Neon"
  6612. v.Transparency = 0
  6613. end
  6614. elseif key == 'j' and Mode == 50 then
  6615. resetmode()
  6616. elseif key == 'q' and Mode == 50 then
  6617. ASCENTION()
  6618. elseif key == 't' and Mode == 50 then
  6619. nope()
  6620. elseif key == 'y' and Mode == 50 then
  6621. EndMySufferingV2()
  6622. end
  6623. ---------------------------------------------------------------------
  6624. if key == 'k' and Mode == 1 then
  6625. Mode = 6666
  6626. SONG = 345868148
  6627. tecks2.Text = "el em ay oh"
  6628. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6629. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6630. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6631. for i, v in pairs(ArmourParts) do
  6632. v.BrickColor = BrickColor.new("Black")
  6633. v.Material = "Neon"
  6634. v.Transparency = 0
  6635. end
  6636. for i, v in pairs(NeonParts) do
  6637. maincolor = BrickColor.new("Dark blue")
  6638. v.BrickColor = maincolor
  6639. v.Material = "Neon"
  6640. v.Transparency = 0
  6641. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6642. end
  6643. for i, v in pairs(ArmourParts2) do
  6644. v.BrickColor = BrickColor.new("Black")
  6645. v.Material = "Neon"
  6646. v.Transparency = 0
  6647. end
  6648. for i, v in pairs(NeonParts2) do
  6649. maincolor = BrickColor.new("Dark blue")
  6650. v.BrickColor = maincolor
  6651. v.Material = "Neon"
  6652. v.Transparency = 0
  6653. end
  6654. elseif key == 'y' and Mode == 6666 then
  6655. somuchcancerwhy()
  6656. elseif key == 'r' and Mode == 6666 then
  6657. HAA55()
  6658. elseif key == 'k' and Mode == 6666 then
  6659. resetmode()
  6660. elseif key == 't' and Mode == 6666 then
  6661. EndMySufferingV3()
  6662. elseif key == 'f' and Mode == 6666 then
  6663. WhatHuh()
  6664. elseif key == 'g' and Mode == 6666 then
  6665. slap()
  6666. elseif key == 'h' and Mode == 6666 then
  6667. HAAAAA()
  6668. elseif key == 'j' and Mode == 6666 then
  6669. DANCEFORME()
  6670. elseif key == 'm' and Mode == 6666 then
  6671. thing()
  6672. end
  6673. ---------------------------------------------------------------------
  6674. if key == 'l' and Mode == 1 then
  6675. Mode = 8888
  6676. SONG = 2927940638
  6677. tecks2.Text = "thats no good"
  6678. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6679. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6680. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6681. for i, v in pairs(ArmourParts) do
  6682. v.BrickColor = BrickColor.new("Really black")
  6683. v.Material = "Neon"
  6684. v.Transparency = 0
  6685. end
  6686. for i, v in pairs(NeonParts) do
  6687. maincolor = BrickColor.new("Really red")
  6688. v.BrickColor = maincolor
  6689. v.Material = "Neon"
  6690. v.Transparency = 0
  6691. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6692. end
  6693. for i, v in pairs(ArmourParts2) do
  6694. v.BrickColor = BrickColor.new("Black")
  6695. v.Material = "Neon"
  6696. v.Transparency = 0
  6697. end
  6698. for i, v in pairs(NeonParts2) do
  6699. maincolor = BrickColor.new("Really red")
  6700. v.BrickColor = maincolor
  6701. v.Material = "Neon"
  6702. v.Transparency = 0
  6703. end
  6704. elseif key == 'l' and Mode == 8888 then
  6705. resetmode()
  6706. elseif key == 'r' and Mode == 8888 then
  6707. Technobeam()
  6708. elseif key == 't' and Mode == 8888 then
  6709. Taunt1()
  6710. elseif key == 'y' and Mode == 8888 then
  6711. Destruction()
  6712. end
  6713. ---------------------------------------------------------------------
  6714. if key == 'z' and Mode == 1 then
  6715. Mode = 111111112
  6716. SONG = 2717832600
  6717. tecks2.Text = "welcome 2 heck,not hell but youre still evil"
  6718. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6719. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6720. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6721. for i, v in pairs(ArmourParts) do
  6722. v.BrickColor = BrickColor.new("Really black")
  6723. v.Material = "Neon"
  6724. v.Transparency = 0
  6725. end
  6726. for i, v in pairs(NeonParts) do
  6727. maincolor = BrickColor.new("Really black")
  6728. v.BrickColor = maincolor
  6729. v.Material = "Neon"
  6730. v.Transparency = 0
  6731. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6732. end
  6733. for i, v in pairs(ArmourParts2) do
  6734. v.BrickColor = BrickColor.new("Really black")
  6735. v.Material = "Neon"
  6736. v.Transparency = 0
  6737. end
  6738. for i, v in pairs(NeonParts2) do
  6739. maincolor = BrickColor.new("Really black")
  6740. v.BrickColor = maincolor
  6741. v.Material = "Neon"
  6742. v.Transparency = 0
  6743. end
  6744. elseif key == 'z' and Mode == 111111112 then
  6745. resetmode()
  6746. elseif key == 'q' and Mode == 111111112 then
  6747. Flame_Burst()
  6748. elseif key == 't' and Mode == 111111112 then
  6749. Taunt10000()
  6750. end
  6751. ---------------------------------------------------------------------
  6752. if key == 'x' and Mode == 1 then
  6753. Mode = 111111111
  6754. SONG = 303899860
  6755. tecks2.Text = "taste my RIKO CHAN BEAMMMMM"
  6756. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6757. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6758. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6759. for i, v in pairs(ArmourParts) do
  6760. v.BrickColor = BrickColor.new("Really black")
  6761. v.Material = "Neon"
  6762. v.Transparency = 0
  6763. end
  6764. for i, v in pairs(NeonParts) do
  6765. maincolor = BrickColor.new("Hot white")
  6766. v.BrickColor = maincolor
  6767. v.Material = "Neon"
  6768. v.Transparency = 0
  6769. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6770. end
  6771. for i, v in pairs(ArmourParts2) do
  6772. v.BrickColor = BrickColor.new("Really black")
  6773. v.Material = "Neon"
  6774. v.Transparency = 0
  6775. end
  6776. for i, v in pairs(NeonParts2) do
  6777. maincolor = BrickColor.new("Hot white")
  6778. v.BrickColor = maincolor
  6779. v.Material = "Neon"
  6780. v.Transparency = 0
  6781. end
  6782. elseif key == 'x' and Mode == 111111111 then
  6783. resetmode()
  6784. elseif key == 'q' and Mode == 111111111 then
  6785. Destruction()
  6786. elseif key == 't' and Mode == 111111111 then
  6787. Taunt1000()
  6788. end
  6789. ---------------------------------------------------------------------
  6790. if key == 'c' and Mode == 1 then
  6791. Mode = 99900
  6792. SONG = 2743113045
  6793. tecks2.Text = "HaHa nOOB!!!!"
  6794. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6795. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6796. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6797. for i, v in pairs(ArmourParts) do
  6798. v.BrickColor = BrickColor.new("Really black")
  6799. v.Material = "Neon"
  6800. v.Transparency = 0
  6801. end
  6802. for i, v in pairs(NeonParts) do
  6803. maincolor = BrickColor.new("New Yeller")
  6804. v.BrickColor = maincolor
  6805. v.Material = "Neon"
  6806. v.Transparency = 0
  6807. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6808. end
  6809. for i, v in pairs(ArmourParts2) do
  6810. v.BrickColor = BrickColor.new("Really black")
  6811. v.Material = "Neon"
  6812. v.Transparency = 0
  6813. end
  6814. for i, v in pairs(NeonParts2) do
  6815. maincolor = BrickColor.new("New Yeller")
  6816. v.BrickColor = maincolor
  6817. v.Material = "Neon"
  6818. v.Transparency = 0
  6819. end
  6820. elseif key == 'q' and Mode == 99900 then
  6821. Sayonara()
  6822. elseif key == 't' and Mode == 99900 then
  6823. Taunt3()
  6824. elseif key == 'c' and Mode == 99900 then
  6825. resetmode()
  6826. end
  6827. --------------------------------------------------------
  6828. if key == 'v' and Mode == 1 then
  6829. Mode = 7777
  6830. SONG = 3255566549
  6831. tecks2.Text = "CLOSE TO ME"
  6832. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6833. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6834. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6835. for i, v in pairs(ArmourParts) do
  6836. v.BrickColor = BrickColor.new("Dark blue")
  6837. v.Material = "Neon"
  6838. v.Transparency = 0
  6839. end
  6840. for i, v in pairs(NeonParts) do
  6841. maincolor = BrickColor.new("Really red")
  6842. v.BrickColor = maincolor
  6843. v.Material = "Neon"
  6844. v.Transparency = 0
  6845. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6846. end
  6847. for i, v in pairs(ArmourParts2) do
  6848. v.BrickColor = BrickColor.new("Dark blue")
  6849. v.Material = "Neon"
  6850. v.Transparency = 0
  6851. end
  6852. for i, v in pairs(NeonParts2) do
  6853. maincolor = BrickColor.new("Really red")
  6854. v.BrickColor = maincolor
  6855. v.Material = "Neon"
  6856. v.Transparency = 0
  6857. end
  6858. elseif key == 'y' and Mode == 7777 then
  6859. Painful_Stomp()
  6860. elseif key == 't' and Mode == 7777 then
  6861. FearMe()
  6862. elseif key == 'r' and Mode == 7777 then
  6863. GIMME_THOSE()
  6864. elseif key == 'v' and Mode == 7777 then
  6865. resetmode()
  6866. end
  6867. --------------------------------------------------------
  6868. if key == 'b' and Mode == 1 then
  6869. Mode = 25
  6870. SONG = 1347525270
  6871. tecks2.Text = "BOO"
  6872. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6873. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6874. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6875. for i, v in pairs(ArmourParts) do
  6876. v.BrickColor = BrickColor.new("Ghost grey")
  6877. v.Material = "Neon"
  6878. v.Transparency = 0.7
  6879. end
  6880. for i, v in pairs(NeonParts) do
  6881. maincolor = BrickColor.new("Fog")
  6882. v.BrickColor = maincolor
  6883. v.Material = "Neon"
  6884. v.Transparency = 0.5
  6885. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6886. end
  6887. for i, v in pairs(ArmourParts2) do
  6888. v.BrickColor = BrickColor.new("Ghost grey")
  6889. v.Material = "Neon"
  6890. v.Transparency = 0.7
  6891. end
  6892. for i, v in pairs(NeonParts2) do
  6893. maincolor = BrickColor.new("Fog")
  6894. v.BrickColor = maincolor
  6895. v.Material = "Neon"
  6896. v.Transparency = 0.5
  6897. end
  6898. elseif key == 'b' and Mode == 25 then
  6899. resetmode()
  6900. elseif key == 't' and Mode == 25 then
  6901. thisisit()
  6902. elseif key == 'q' and Mode == 25 then
  6903. Spirit_Beam()
  6904. end
  6905. ---------------------------------------------------------------------
  6906. if key == 'n' and Mode == 1 then
  6907. Mode = 8
  6908. SONG = 198730471
  6909. tecks2.Text = "haha im actually good"
  6910. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6911. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6912. for i, v in pairs(ArmourParts) do
  6913. v.BrickColor = BrickColor.new("Cyan")
  6914. v.Material = "Neon"
  6915. v.Transparency = 0
  6916. end
  6917. for i, v in pairs(NeonParts) do
  6918. maincolor = BrickColor.new("Institutional white")
  6919. v.BrickColor = maincolor
  6920. v.Material = "Neon"
  6921. v.Transparency = 0
  6922. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6923. end
  6924. for i, v in pairs(ArmourParts2) do
  6925. v.BrickColor = BrickColor.new("Cyan")
  6926. v.Material = "Neon"
  6927. v.Transparency = 0
  6928. end
  6929. for i, v in pairs(NeonParts2) do
  6930. maincolor = BrickColor.new("Institutional white")
  6931. v.BrickColor = maincolor
  6932. v.Material = "Neon"
  6933. v.Transparency = 0
  6934. end
  6935. elseif key == 'n' and Mode == 8 then
  6936. resetmode()
  6937. elseif key == 'q' and Mode == 8 then
  6938. LunarSpin()
  6939. end
  6940. ---------------------------------------------------------------------
  6941. if key == 'm' and Mode == 8 then
  6942. Mode = 9
  6943. SONG = 316497291
  6944. tecks2.Text = "oh no mon! its de grim reaper mon! RUN MON!"
  6945. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6946. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6947. for i, v in pairs(ArmourParts) do
  6948. v.BrickColor = BrickColor.new("Institutional white")
  6949. v.Material = "Neon"
  6950. v.Transparency = 0
  6951. end
  6952. for i, v in pairs(NeonParts) do
  6953. maincolor = BrickColor.new("Really black")
  6954. v.BrickColor = maincolor
  6955. v.Material = "Neon"
  6956. v.Transparency = 0
  6957. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6958. end
  6959. for i, v in pairs(ArmourParts2) do
  6960. v.BrickColor = BrickColor.new("Institutional white")
  6961. v.Material = "Neon"
  6962. v.Transparency = 0
  6963. end
  6964. for i, v in pairs(NeonParts2) do
  6965. maincolor = BrickColor.new("Really black")
  6966. v.BrickColor = maincolor
  6967. v.Material = "Neon"
  6968. v.Transparency = 0
  6969. end
  6970. elseif key == 'm' and Mode == 9 then
  6971. resetmode()
  6972. elseif key == 't' and Mode == 9 then
  6973. heregoes()
  6974. elseif key == 'q' and Mode == 9 then
  6975. BalanceSpin()
  6976. elseif key == 'y' and Mode == 9 then
  6977. Ancient_Ragu()
  6978. end
  6979. ---------------------------------------------------------------------------
  6980. if key == 'm' and Mode == 7 then
  6981. Mode = 10
  6982. SONG = 2696215994
  6983. local A = math.random(1,4)
  6984. if A == 1 then
  6985. SONG = 2837777891
  6986. elseif A == 2 then
  6987. SONG = 2696215994
  6988. elseif A == 3 then
  6989. SONG = 2774043210
  6990. elseif A == 4 then
  6991. SONG = 2743113045
  6992. end
  6993. tecks2.Text = "error but edgy"
  6994. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6995. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6996. for i, v in pairs(ArmourParts) do
  6997. v.BrickColor = BrickColor.random()
  6998. v.Material = "Neon"
  6999. v.Transparency = 0
  7000. end
  7001. for i, v in pairs(NeonParts) do
  7002. maincolor = BrickColor.random()
  7003. v.BrickColor = maincolor
  7004. v.Material = "Neon"
  7005. v.Transparency = 0
  7006. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7007. end
  7008. for i, v in pairs(ArmourParts2) do
  7009. v.BrickColor = BrickColor.new("Hot white")
  7010. v.Material = "Neon"
  7011. v.Transparency = 0
  7012. end
  7013. for i, v in pairs(NeonParts2) do
  7014. maincolor = BrickColor.new("Hot white")
  7015. v.BrickColor = maincolor
  7016. v.Material = "Neon"
  7017. v.Transparency = 0
  7018. end
  7019. elseif key == 'm' and Mode == 10 then
  7020. resetmode()
  7021. elseif key == 'q' and Mode == 10 then
  7022. Decapitate()
  7023. elseif key == 't' and Mode == 10 then
  7024. wutdefaq()
  7025. elseif key == 'y' and Mode == 10 then
  7026. Painful_Stomp()
  7027. end
  7028. end
  7029. end)
  7030. local Combo = 1
  7031. mouse.Button1Down:connect(function(key)
  7032. if attack == false then
  7033. if Combo == 1 then
  7034. Combo = 2
  7035. attackone()
  7036. elseif Combo == 2 then
  7037. Combo = 3
  7038. attacktwo()
  7039. elseif Combo == 3 then
  7040. Combo = 1
  7041. attackthree()
  7042. end
  7043. end
  7044. end)
  7045.  
  7046.  
  7047.  
  7048.  
  7049.  
  7050.  
  7051. -------------------------------------------------------
  7052. --Start Animations--
  7053. -------------------------------------------------------
  7054. while true do
  7055. swait()
  7056. sine = sine + change
  7057. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7058. local velderp = root.Velocity.y
  7059. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7060. if equipped == true or equipped == false then
  7061. if attack == false then
  7062. idle = idle + 1
  7063. else
  7064. idle = 0
  7065. end
  7066. if 1 < root.Velocity.y and hitfloor == nil then
  7067. Anim = "Jump"
  7068. if attack == false then
  7069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7070. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7071. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7072. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7073. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7074. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7075. end
  7076. elseif -1 > root.Velocity.y and hitfloor == nil then
  7077. Anim = "Fall"
  7078. if attack == false then
  7079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7080. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7081. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7082. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7083. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7084. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7085. end
  7086. elseif torvel < 1 and hitfloor ~= nil then
  7087. Anim = "Idle"
  7088. change = 1
  7089. if attack == false then
  7090. if Mode == 1 then --Normal
  7091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7093. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7097. elseif Mode == 99900 then
  7098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7099. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7100. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7101. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7102. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7103. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7104. elseif Mode == 8888 then --idk
  7105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7106. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7107. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7108. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7109. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7110. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7111. elseif Mode == 98534 then
  7112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7114. if Mrandom(1,15) == 1 then
  7115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7116. end
  7117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7120. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7121. elseif Mode == 56565 then --idk
  7122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7123. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7124. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7125. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7126. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7127. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7128. elseif Mode == pIXELATED then --PIXELATED
  7129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7130. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7131. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7132. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7133. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7134. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7135. elseif Mode == 50 then --ASCENDED
  7136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7137. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7139. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7140. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7141. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7142. elseif Mode == 7777 then --NOTHING SPECIAL
  7143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7145. if Mrandom(1,15) == 1 then
  7146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7147. end
  7148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7152. elseif Mode == 6666 then --MEMER
  7153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7159. elseif Mode == 2 then --Machinery
  7160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7161. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7164. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7165. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7166. elseif Mode == 3 then --ICE
  7167. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7168. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7169. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7170. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7171. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7172. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7173. elseif Mode == 4 then --Infused
  7174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7175. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7176. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7178. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7179. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7180. elseif Mode == 5 then --Cybernetic
  7181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7182. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7183. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7184. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7185. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7186. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7187. elseif Mode == 25 then --Spiritual
  7188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7189. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7190. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7191. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7192. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7193. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7194. elseif Mode == 6 then --Controlled Beyond Recognition
  7195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7197. if Mrandom(1,15) == 1 then
  7198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7199. end
  7200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7202. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7203. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7204. elseif Mode == 1800 then --demon
  7205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7206. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7207. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7208. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7209. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7210. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7211. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7213. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7214. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7215. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7216. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7217. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7218. elseif Mode == 1555 then --anime
  7219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7223. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7224. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7225. elseif Mode == 111111111 then
  7226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7228. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7229. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7230. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7231. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7232. elseif Mode == 100 then --Overclocked
  7233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7235. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7239. elseif Mode == 8 then --Lunarist
  7240. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7242. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7243. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7244. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7245. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7246. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7247. elseif Mode == 111111112 then
  7248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7249. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7250. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7251. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7252. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7253. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7254. elseif Mode == 10 then --INSANITY
  7255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7263. end
  7264. end
  7265. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7266. Anim = "Walk"
  7267. change = 1.1
  7268. if attack == false then
  7269. if Mode == 6 then
  7270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7272. if Mrandom(1,15) == 1 then
  7273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7274. end
  7275. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7276. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7277. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7278. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7279. elseif Mode == 3 then
  7280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7282. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7283. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7286. elseif Mode == 98534 then
  7287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7289. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7290. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7291. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7293. elseif Mode == 111111112 then
  7294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7295. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7296. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7297. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7298. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7299. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7300. elseif Mode == 111111111 then
  7301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7303. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7304. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7305. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7306. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7307. elseif Mode == 99900 then
  7308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7309. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7310. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7311. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7312. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7313. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7314. elseif Mode == 1 then --Normal
  7315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7317. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7321. elseif Mode == 7777 then --NORTHING SPECIAL
  7322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7324. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7325. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7328. elseif Mode == 4 then --Infused
  7329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7331. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7335. elseif Mode == 56565 then --idk
  7336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7337. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7338. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7339. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7340. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7341. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7342. elseif Mode == 8888 then --ik
  7343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7344. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7345. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7346. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7347. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7348. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7349. elseif Mode == 1555 then --anime
  7350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7351. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7352. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7353. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7354. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7355. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7356. elseif Mode == 6666 then
  7357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7359. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7360. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7363. elseif Mode == 1800 then
  7364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7365. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7366. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7367. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7368. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7369. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7370. elseif Mode == 5 then
  7371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7372. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7373. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7374. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7375. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7376. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7377. elseif Mode == 25 then
  7378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7379. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7380. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7381. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7382. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7383. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7384. elseif Mode == 100 then
  7385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7387. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7391. elseif Mode == 10 then
  7392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7395. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7399. elseif Mode == 8 then
  7400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7401. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7402. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7403. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7404. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7405. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7406. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7408. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7409. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7410. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7411. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7412. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7413. end
  7414. end
  7415. elseif torvel >= 25 and hitfloor ~= nil then
  7416. Anim = "Sprint"
  7417. change = 1.35
  7418. if attack == false then
  7419. if Mode == 5 then
  7420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7421. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7422. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7423. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7424. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7425. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7426. elseif Mode == 56565 then
  7427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7429. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7430. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7433. elseif Mode == 111111111 then
  7434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7436. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7437. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7440. elseif Mode == 4 then
  7441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7443. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7447. elseif Mode == 1 then
  7448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7450. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7454. elseif Mode == 25 or Mode == 10 then
  7455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7456. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7457. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7458. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7459. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7460. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7461. elseif Mode ~= 5 then
  7462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7463. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7464. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7465. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7466. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7467. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7468. end
  7469. end
  7470. end
  7471. end
  7472. Music.SoundId = "rbxassetid://"..SONG
  7473. Music.Looped = true
  7474. Music.Pitch = 1
  7475. Music.Volume = 2.5
  7476. Music.Parent = tors
  7477. Music:Resume()
  7478. if 0 < #Effects then
  7479. for e = 1, #Effects do
  7480. if Effects[e] ~= nil then
  7481. local Thing = Effects[e]
  7482. if Thing ~= nil then
  7483. local Part = Thing[1]
  7484. local Mode = Thing[2]
  7485. local Delay = Thing[3]
  7486. local IncX = Thing[4]
  7487. local IncY = Thing[5]
  7488. local IncZ = Thing[6]
  7489. if 1 >= Thing[1].Transparency then
  7490. if Thing[2] == "Block1" then
  7491. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7492. local Mesh = Thing[1].Mesh
  7493. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7494. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7495. elseif Thing[2] == "Block2" then
  7496. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7497. local Mesh = Thing[7]
  7498. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7499. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7500. elseif Thing[2] == "Block3" then
  7501. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7502. local Mesh = Thing[7]
  7503. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7505. elseif Thing[2] == "Cylinder" then
  7506. local Mesh = Thing[1].Mesh
  7507. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7508. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7509. elseif Thing[2] == "Blood" then
  7510. local Mesh = Thing[7]
  7511. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7512. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7513. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7514. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7515. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7516. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7517. elseif Thing[2] == "Disappear" then
  7518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7519. elseif Thing[2] == "Shatter" then
  7520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7521. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7522. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7523. Thing[6] = Thing[6] + Thing[5]
  7524. end
  7525. else
  7526. Part.Parent = nil
  7527. table.remove(Effects, e)
  7528. end
  7529. end
  7530. end
  7531. end
  7532. end
  7533. end
  7534. -------------------------------------------------------
  7535. --End Animations And Script--
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