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- Compiling with Crowbar 0.56: "C:\Users\Bogdan\Desktop\Yon\Yennefer_Curvy.qc" ...
- Compiling ".\Yennefer_Curvy.qc" ...
- Output from compiler "D:\games\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe":
- WARNING: Failed to load keyvalues file cfg/mount.cfg!
- qdir: "c:\users\bogdan\desktop\yon\"
- gamedir: "D:\games\Steam\steamapps\common\Half-Life 2\hl2\"
- g_path: "Yennefer_Curvy.qc"
- Building binary model files...
- Working on "Yennefer_Curvy.qc"
- SMD MODEL Yennefer_Curvy_reference.smd
- VTA MODEL Yennefer_Curvy.vta
- SMD MODEL Yennefer_Curvy_yennefer_curvy_yennefer_hair.smd
- Marking bone NPC L Butt.jiggle as a jiggle bone
- Marking bone NPC R Breast.jiggle as a jiggle bone
- Marking bone NPC R Breast01.jiggle as a jiggle bone
- Marking bone NPC L Breast.jiggle as a jiggle bone
- Marking bone NPC L Breast01.jiggle as a jiggle bone
- Marking bone NPC R Butt.jiggle as a jiggle bone
- SMD MODEL Yennefer_Curvy_anims\idle.smd
- SMD MODEL Yennefer_Curvy_physics.smd
- jigglebone "NPC L Butt.jiggle" unused
- jigglebone "NPC R Breast.jiggle" unused
- jigglebone "NPC R Breast01.jiggle" unused
- jigglebone "NPC L Breast.jiggle" unused
- jigglebone "NPC L Breast01.jiggle" unused
- jigglebone "NPC R Butt.jiggle" unused
- Max flex verts 2740
- Processing jointed collision model
- hip (160 verts, 1 convex elements) volume: 22962.94
- ValveBiped.Bip01_Pelvis ( 8 verts, 1 convex elements) volume: 534.41
- ValveBiped.Bip01_Spine1 ( 8 verts, 1 convex elements) volume: 61.68
- ValveBiped.Bip01_Spine2 ( 8 verts, 1 convex elements) volume: 79.71
- ValveBiped.Bip01_Spine4 ( 8 verts, 1 convex elements) volume: 280.45
- ValveBiped.Bip01_L_Clavicle ( 8 verts, 1 convex elements) volume: 33.81
- ValveBiped.Bip01_L_UpperArm ( 8 verts, 1 convex elements) volume: 128.25
- ValveBiped.Bip01_L_Forearm ( 8 verts, 1 convex elements) volume: 73.90
- ValveBiped.Bip01_L_Hand ( 8 verts, 1 convex elements) volume: 56.35
- ValveBiped.Bip01_R_Clavicle ( 8 verts, 1 convex elements) volume: 34.25
- ValveBiped.Bip01_R_UpperArm ( 8 verts, 1 convex elements) volume: 119.03
- ValveBiped.Bip01_R_Forearm ( 8 verts, 1 convex elements) volume: 73.90
- ValveBiped.Bip01_R_Hand ( 8 verts, 1 convex elements) volume: 56.35
- NPC Neck [Neck] ( 8 verts, 1 convex elements) volume: 52.68
- NPC Head [Head] ( 8 verts, 1 convex elements) volume: 377.08
- ValveBiped.Bip01_L_Thigh ( 8 verts, 1 convex elements) volume: 248.36
- ValveBiped.Bip01_L_Calf ( 8 verts, 1 convex elements) volume: 227.99
- ValveBiped.Bip01_L_Foot ( 8 verts, 1 convex elements) volume: 90.25
- ValveBiped.Bip01_R_Thigh ( 8 verts, 1 convex elements) volume: 248.36
- ValveBiped.Bip01_R_Calf ( 8 verts, 1 convex elements) volume: 227.99
- ValveBiped.Bip01_R_Foot ( 8 verts, 1 convex elements) volume: 90.25
- Collision model completed.
- ---------------------
- writing D:\games\Steam\steamapps\common\Half-Life 2\hl2\models/LordAardvark/SFM/Witcher3/Yennefer_Curvy4.mdl:
- bones 37656 bytes (147)
- animation x y ips angle
- @idle 0.00 0.00 : inf ( 90.00) 0.0
- animations 1244 bytes (1 anims) (1 frames) [0:01]
- sequences 804 bytes (1 seq)
- ik/pose 5584 bytes
- eyeballs 344 bytes (2 eyeballs)
- flexes 213436 bytes (51 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (51 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (51 flexes)
- textures 872 bytes
- keyvalues 0 bytes
- bone transforms 20056 bytes
- Collision model volume 26057.97 in^3
- collision 0 bytes
- total 289760
- ---------------------
- writing D:\games\Steam\steamapps\common\Half-Life 2\hl2\models/LordAardvark/SFM/Witcher3/Yennefer_Curvy4.vvd:
- vertices 1271904 bytes (26498 vertices)
- vertices 486336 bytes (10132 vertices)
- tangents 423968 bytes (26498 vertices)
- tangents 162112 bytes (10132 vertices)
- total 2344384 bytes
- ---------------------
- Generating optimized mesh "D:\games\Steam\steamapps\common\Half-Life 2\hl2\models/LordAardvark/SFM/Witcher3/Yennefer_Curvy4.sw.vtx":
- body parts: 16 bytes
- models: 60 bytes
- model LODs: 36 bytes
- meshes: 117 bytes
- strip groups: 500 bytes
- strips: 540 bytes
- verts: 344448 bytes
- indices: 369726 bytes
- bone changes: 8 bytes
- everything: 715451 bytes
- ERROR: Mismarked Bone flagERROR: Aborted Processing on 'LordAardvark/SFM/Witcher3/Yennefer_Curvy4.mdl'
- Crowbar: Deleted empty temporary compile folder "D:\games\Steam\steamapps\common\Half-Life 2\hl2\models\lordaardvark"
- ... Compiling ".\Yennefer_Curvy.qc" finished. Check above for any errors.
- ... Compiling with Crowbar 0.56: "C:\Users\Bogdan\Desktop\Yon\Yennefer_Curvy.qc" finished.
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