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Apr 9th, 2018
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  1. Compiling with Crowbar 0.56: "C:\Users\Bogdan\Desktop\Yon\Yennefer_Curvy.qc" ...
  2.  
  3. Compiling ".\Yennefer_Curvy.qc" ...
  4. Output from compiler "D:\games\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe":
  5. WARNING: Failed to load keyvalues file cfg/mount.cfg!
  6. qdir: "c:\users\bogdan\desktop\yon\"
  7. gamedir: "D:\games\Steam\steamapps\common\Half-Life 2\hl2\"
  8. g_path: "Yennefer_Curvy.qc"
  9. Building binary model files...
  10. Working on "Yennefer_Curvy.qc"
  11. SMD MODEL Yennefer_Curvy_reference.smd
  12. VTA MODEL Yennefer_Curvy.vta
  13. SMD MODEL Yennefer_Curvy_yennefer_curvy_yennefer_hair.smd
  14. Marking bone NPC L Butt.jiggle as a jiggle bone
  15. Marking bone NPC R Breast.jiggle as a jiggle bone
  16. Marking bone NPC R Breast01.jiggle as a jiggle bone
  17. Marking bone NPC L Breast.jiggle as a jiggle bone
  18. Marking bone NPC L Breast01.jiggle as a jiggle bone
  19. Marking bone NPC R Butt.jiggle as a jiggle bone
  20. SMD MODEL Yennefer_Curvy_anims\idle.smd
  21. SMD MODEL Yennefer_Curvy_physics.smd
  22. jigglebone "NPC L Butt.jiggle" unused
  23. jigglebone "NPC R Breast.jiggle" unused
  24. jigglebone "NPC R Breast01.jiggle" unused
  25. jigglebone "NPC L Breast.jiggle" unused
  26. jigglebone "NPC L Breast01.jiggle" unused
  27. jigglebone "NPC R Butt.jiggle" unused
  28. Max flex verts 2740
  29. Processing jointed collision model
  30. hip (160 verts, 1 convex elements) volume: 22962.94
  31. ValveBiped.Bip01_Pelvis ( 8 verts, 1 convex elements) volume: 534.41
  32. ValveBiped.Bip01_Spine1 ( 8 verts, 1 convex elements) volume: 61.68
  33. ValveBiped.Bip01_Spine2 ( 8 verts, 1 convex elements) volume: 79.71
  34. ValveBiped.Bip01_Spine4 ( 8 verts, 1 convex elements) volume: 280.45
  35. ValveBiped.Bip01_L_Clavicle ( 8 verts, 1 convex elements) volume: 33.81
  36. ValveBiped.Bip01_L_UpperArm ( 8 verts, 1 convex elements) volume: 128.25
  37. ValveBiped.Bip01_L_Forearm ( 8 verts, 1 convex elements) volume: 73.90
  38. ValveBiped.Bip01_L_Hand ( 8 verts, 1 convex elements) volume: 56.35
  39. ValveBiped.Bip01_R_Clavicle ( 8 verts, 1 convex elements) volume: 34.25
  40. ValveBiped.Bip01_R_UpperArm ( 8 verts, 1 convex elements) volume: 119.03
  41. ValveBiped.Bip01_R_Forearm ( 8 verts, 1 convex elements) volume: 73.90
  42. ValveBiped.Bip01_R_Hand ( 8 verts, 1 convex elements) volume: 56.35
  43. NPC Neck [Neck] ( 8 verts, 1 convex elements) volume: 52.68
  44. NPC Head [Head] ( 8 verts, 1 convex elements) volume: 377.08
  45. ValveBiped.Bip01_L_Thigh ( 8 verts, 1 convex elements) volume: 248.36
  46. ValveBiped.Bip01_L_Calf ( 8 verts, 1 convex elements) volume: 227.99
  47. ValveBiped.Bip01_L_Foot ( 8 verts, 1 convex elements) volume: 90.25
  48. ValveBiped.Bip01_R_Thigh ( 8 verts, 1 convex elements) volume: 248.36
  49. ValveBiped.Bip01_R_Calf ( 8 verts, 1 convex elements) volume: 227.99
  50. ValveBiped.Bip01_R_Foot ( 8 verts, 1 convex elements) volume: 90.25
  51. Collision model completed.
  52. ---------------------
  53. writing D:\games\Steam\steamapps\common\Half-Life 2\hl2\models/LordAardvark/SFM/Witcher3/Yennefer_Curvy4.mdl:
  54. bones 37656 bytes (147)
  55. animation x y ips angle
  56. @idle 0.00 0.00 : inf ( 90.00) 0.0
  57. animations 1244 bytes (1 anims) (1 frames) [0:01]
  58. sequences 804 bytes (1 seq)
  59. ik/pose 5584 bytes
  60. eyeballs 344 bytes (2 eyeballs)
  61. flexes 213436 bytes (51 flexes)
  62. eyeballs 0 bytes (0 eyeballs)
  63. flexes 0 bytes (51 flexes)
  64. eyeballs 0 bytes (0 eyeballs)
  65. flexes 0 bytes (51 flexes)
  66. textures 872 bytes
  67. keyvalues 0 bytes
  68. bone transforms 20056 bytes
  69. Collision model volume 26057.97 in^3
  70. collision 0 bytes
  71. total 289760
  72. ---------------------
  73. writing D:\games\Steam\steamapps\common\Half-Life 2\hl2\models/LordAardvark/SFM/Witcher3/Yennefer_Curvy4.vvd:
  74. vertices 1271904 bytes (26498 vertices)
  75. vertices 486336 bytes (10132 vertices)
  76. tangents 423968 bytes (26498 vertices)
  77. tangents 162112 bytes (10132 vertices)
  78. total 2344384 bytes
  79. ---------------------
  80. Generating optimized mesh "D:\games\Steam\steamapps\common\Half-Life 2\hl2\models/LordAardvark/SFM/Witcher3/Yennefer_Curvy4.sw.vtx":
  81. body parts: 16 bytes
  82. models: 60 bytes
  83. model LODs: 36 bytes
  84. meshes: 117 bytes
  85. strip groups: 500 bytes
  86. strips: 540 bytes
  87. verts: 344448 bytes
  88. indices: 369726 bytes
  89. bone changes: 8 bytes
  90. everything: 715451 bytes
  91. ERROR: Mismarked Bone flagERROR: Aborted Processing on 'LordAardvark/SFM/Witcher3/Yennefer_Curvy4.mdl'
  92. Crowbar: Deleted empty temporary compile folder "D:\games\Steam\steamapps\common\Half-Life 2\hl2\models\lordaardvark"
  93. ... Compiling ".\Yennefer_Curvy.qc" finished. Check above for any errors.
  94.  
  95. ... Compiling with Crowbar 0.56: "C:\Users\Bogdan\Desktop\Yon\Yennefer_Curvy.qc" finished.
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