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Dec 13th, 2018
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  1. void EngineOnJoinChannelSuccess (string channelName, uint uid, int elapsed) {
  2. string joinSuccessMessage = string.Format (
  3. "joinChannel callback channel {0}, uid: {1}, elapsed: {2}",
  4. channelName, Convert.ToString (uid), Convert.ToString (elapsed));
  5. Debug.Log (joinSuccessMessage);
  6.  
  7. // show mute button
  8. muteButton.SetHidden (false);
  9. }
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