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- void EngineOnJoinChannelSuccess (string channelName, uint uid, int elapsed) {
- string joinSuccessMessage = string.Format (
- "joinChannel callback channel {0}, uid: {1}, elapsed: {2}",
- channelName, Convert.ToString (uid), Convert.ToString (elapsed));
- Debug.Log (joinSuccessMessage);
- // show mute button
- muteButton.SetHidden (false);
- }
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