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- #
- # Modify this file to change the class structure.
- #
- # Classes in Magic are used to group player data together. Players may learn spells
- # or gain mana or other attributes within a specific class, rather than globally.
- #
- # Wands may also uses classes to determine where to store their data, if not stored
- # on the wand itself.
- #
- # Classes may be unlocked, meaning a player will automatically be put in that class
- # should they use a wand of that class. Or a class may be locked, meaning a player must
- # be added to a class (unlocking it for them) before they may use any wands of that class.
- #
- # A class may refer to a progression path (paths.yml) via path_start. This will allow the class to progress
- # as defined by that path.
- #
- # You can add new classes in this file or modify the builtin ones. Use load_default_classes: false
- # in config.yml to remove the default classes completely.
- #
- # You can also add individual files to the classes/ folder
- #
- # To see the current default builtin configs, look in this folder:
- # https://github.com/elBukkit/MagicPlugin/tree/master/Magic/src/main/resources/defaults/classes
- #
- # For customization help see:
- # https://github.com/elBukkit/MagicPlugin/wiki/Customization
- #
- #
- Dragon:
- inherit: base
- locked: true
- skill_limit: 4
- quick_cast: false
- spells:
- - Drg_Shot
- - Drg_Dash
- - Drg_Breath
- - Drg_Nuke
- Wizard:
- inherit: base
- locked: true
- skill_limit: 4
- quick_cast: false
- spells:
- - Wiz_Reflect
- - Wiz_Fury
- - Wiz_Missile
- - Wiz_Blast
- Smasher:
- inherit: base
- locked: true
- skill_limit: 4
- quick_cast: false
- spells:
- - Smsh_Strike
- - Smsh_Pillar
- - Smsh_Rift
- - Smsh_Earthquake
- Warrior:
- inherit: base
- locked: true
- skill_limit: 4
- quick_cast: false
- spells:
- - War_Berserk
- MOE:
- inherit: base
- locked: true
- skill_limit: 4
- quick_cast: false
- spells:
- - MOE_Fire
- - MOE_Tornado
- - MOE_Stream
- - MOE_Smite
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