Prephy

test animate v1

Oct 21st, 2021 (edited)
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  1. --[[
  2. How ROBLOX's updated r6 animation script shouldve been like by now
  3.  
  4. Complete functional 2008 like Animate script + more old 2008 movement functions!
  5.  
  6. this includes some old coding from the original classic animation script but updated
  7.  
  8. //.-.\\
  9.  
  10. Remade by Protofer_S
  11.  
  12. \\.-.//
  13.  
  14. ]]
  15.  
  16.  
  17.  
  18. function newSound(id,Parent1)
  19.     local sound = Instance.new("Sound")
  20.     sound.SoundId = id
  21.     sound.Parent = Parent1
  22.     return sound
  23. end
  24.  
  25.  
  26.  
  27.  
  28. local Player = game:GetService("Players").LocalPlayer
  29. local Figure = Player.Character
  30. local Torso = Figure:WaitForChild("Torso")
  31. local Lefthip = Torso:WaitForChild("Left Hip")
  32. local Righthip = Torso:WaitForChild("Right Hip")
  33. local Humanoid = Figure:FindFirstChildOfClass("Humanoid")
  34. local Rightshoulder = Torso:WaitForChild("Right Shoulder")
  35. local Leftshoulder = Torso:WaitForChild("Left Shoulder")
  36. local walkspeed = Humanoid.WalkSpeed   
  37. local P = game:GetService("PathfindingService")
  38. local movespeed = 1
  39. local jumpMaxLimbVelocity = 0.5
  40. local ANGLE = 10
  41. local FPS = 0.05
  42. local canjump=true
  43. local removing = game.DescendantRemoving
  44. local Mouse = Player:GetMouse()
  45. local MAINDISK = nil
  46. local moveto = nil
  47. local newpath = false
  48. local oldpath
  49. local pathwait
  50. local usingtool = false
  51. local Pose = "standing"
  52. Mouse.Icon = "rbxassetid://172802980"
  53. local oldanimate = Figure:FindFirstChild("Animate")
  54. if oldanimate then oldanimate.Disabled=true Humanoid:ClearAllChildren() end
  55.  
  56.  
  57.  
  58.  
  59. local sDied = newSound("rbxasset://sounds/uuhhh.wav",Torso)
  60. local sFallingDown = newSound("rbxasset://sounds/splat.wav",Torso)
  61. local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav",Torso)
  62. local sGettingUp = newSound("rbxasset://sounds/hit.wav",Torso)
  63. local sJumping = newSound("rbxasset://sounds/button.wav",Torso)
  64. local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3",Torso)
  65. sRunning.Looped = true
  66.  
  67.  
  68.  
  69. function clickmovement(END)
  70.     if usingtool then return end
  71.     if not newpath then
  72.         newpath=true
  73.     END = Mouse.Hit.p
  74.     moveto = createdisk()
  75.     moveto.Position = END
  76.         moveto.Orientation = Vector3.new(0,0,90)
  77.         local path = P:CreatePath()
  78.     path:ComputeAsync(Torso.Position, END)
  79.     local waypoints = path:GetWaypoints()
  80.     if path.Status == Enum.PathStatus.Success then
  81.         for _, waypoint in pairs(waypoints) do
  82.             if waypoint.Action == Enum.PathWaypointAction.Jump then
  83.                 Humanoid.Jump = true
  84.                 end
  85.                 if newpath then
  86.                     Humanoid:MoveTo(waypoint.Position)
  87.                     Humanoid.MoveToFinished:Wait()
  88.                 else
  89.                     Humanoid:MoveTo(Torso.Position)
  90.                 end
  91.             end
  92.         end
  93.         newpath=false
  94.         moveto:Destroy()
  95.     else
  96.         newpath=false
  97.         if moveto~=nil then
  98.             moveto:Destroy()
  99.         end
  100.         Humanoid:MoveTo(Torso.Position)
  101.     end
  102.    
  103. end
  104.  
  105. function diskpos()
  106.     if MAINDISK~=nil then
  107.     MAINDISK.CFrame = Mouse.Hit
  108.         MAINDISK.Orientation = Vector3.new(0, 0, 90)
  109.         local TOOL = 0
  110.         for i,v in pairs(Player.Backpack:children()) do
  111.             if v:IsA'HopperBin' and v.Active==true then
  112.                 TOOL=TOOL+1
  113.                 end
  114.         end
  115.         for i,v in pairs(Player.Character:children()) do
  116.             if v:IsA'Tool' then
  117.                 TOOL=TOOL+1
  118.             end
  119.         end
  120.         if TOOL~=0 then
  121.             usingtool=true
  122.             if MAINDISK.Parent~=nil then
  123.                 MAINDISK.Transparency=1
  124.             end
  125.         else
  126.             if MAINDISK.Parent~=nil then
  127.                 MAINDISK.Transparency=0
  128.             end
  129.             usingtool=false
  130.         end
  131.     end
  132. end
  133.  
  134. function createdisk()
  135.     wait()
  136.     local Disc = Instance.new("Part", Figure)
  137.     if usingtool then
  138.         Disc.Transparency=1
  139.     end
  140.     Disc.Shape = "Cylinder"
  141.     Disc.Size = Vector3.new(0.5, 3.5, 2.5)
  142.     Disc.TopSurface = Enum.SurfaceType.Smooth
  143.     Disc.BottomSurface = Enum.SurfaceType.Smooth
  144.     Disc.Anchored = true
  145.     Disc.CanCollide = false
  146.     Disc.BrickColor = BrickColor.new("Lime green")
  147.     return Disc
  148. end
  149. MAINDISK = createdisk()
  150. local rem = removing:Connect(function(ob)
  151.     if ob==MAINDISK then
  152.         MAINDISK = createdisk()
  153.     end
  154. end)
  155.  
  156.  
  157.  
  158. function jumpcooldown(velocity)
  159.     coroutine.resume(coroutine.create(function()
  160.         if canjump then
  161.     local oldpower = Humanoid.JumpPower
  162.             canjump=false
  163.             local GYRO = Instance.new("BodyGyro",Torso)
  164.             GYRO.D = 25
  165.             GYRO.P = 20000
  166.             GYRO.MaxTorque = Vector3.new(0,math.huge,0)
  167.             GYRO.CFrame = CFrame.new(Torso.Position,Torso.CFrame*CFrame.new(0,0,-3).Position)
  168.     while wait() do
  169.         if Pose~="falling" and Pose~="jumping" then
  170.                     break
  171.                 else
  172.                     if not canjump then
  173.                         Humanoid.JumpPower=0
  174.                         end
  175.         end
  176.             end
  177.     GYRO:Destroy()
  178.     wait(.6)
  179.     Humanoid.JumpPower = oldpower
  180.             canjump=true
  181.         end
  182.         end))
  183. end
  184.  
  185. function moveJump()
  186.     Rightshoulder.MaxVelocity = jumpMaxLimbVelocity
  187.     Leftshoulder.MaxVelocity = jumpMaxLimbVelocity
  188.     Rightshoulder:SetDesiredAngle(3.14)
  189.     Leftshoulder:SetDesiredAngle(-3.14)
  190.     Righthip:SetDesiredAngle(0)
  191.     Lefthip:SetDesiredAngle(0)
  192. end
  193.  
  194. function moveFreeFall()
  195.     Rightshoulder.MaxVelocity = jumpMaxLimbVelocity
  196.     Leftshoulder.MaxVelocity = jumpMaxLimbVelocity
  197.     Rightshoulder:SetDesiredAngle(3.14)
  198.     Leftshoulder:SetDesiredAngle(-3.14)
  199.     Righthip:SetDesiredAngle(0)
  200.     Lefthip:SetDesiredAngle(0)
  201. end
  202.  
  203. function moveclimb(desiredangle,climbangle)
  204.     Leftshoulder.MaxVelocity=jumpMaxLimbVelocity
  205.     Rightshoulder.MaxVelocity=jumpMaxLimbVelocity
  206.     Lefthip:SetDesiredAngle(-desiredangle*6.65)
  207.     Righthip:SetDesiredAngle(-desiredangle*6.65)
  208.     Leftshoulder:SetDesiredAngle(desiredangle*6.5-climbangle)
  209.     Rightshoulder:SetDesiredAngle(desiredangle*6.5+climbangle)
  210. end
  211.  
  212. function moveSit()
  213.     Rightshoulder.MaxVelocity = 0.15
  214.     Leftshoulder.MaxVelocity = 0.15
  215.     Rightshoulder:SetDesiredAngle(3.14 /2)
  216.     Leftshoulder:SetDesiredAngle(-3.14 /2)
  217.     Righthip:SetDesiredAngle(3.14 /2)
  218.     Lefthip:SetDesiredAngle(-3.14 /2)
  219. end
  220.  
  221. function getTool() 
  222.     for _, kid in ipairs(Figure:GetChildren()) do
  223.         if kid.className == "Tool" then return kid end
  224.     end
  225.     return nil
  226. end
  227.  
  228. function getToolAnim(tool)
  229.     for _, c in ipairs(tool:GetChildren()) do
  230.         if c.Name == "toolanim" and c.className == "StringValue" then
  231.             return c
  232.         end
  233.     end
  234.     return nil
  235. end
  236.  
  237. function animateTool()
  238.  
  239.     if (toolAnim == "None") then
  240.         Rightshoulder:SetDesiredAngle(1.57)
  241.         return
  242.     end
  243.  
  244.     if (toolAnim == "Slash") then
  245.         Rightshoulder.MaxVelocity = 0.5
  246.         Rightshoulder:SetDesiredAngle(0)
  247.         return
  248.     end
  249.  
  250.     if (toolAnim == "Lunge") then
  251.         Rightshoulder.MaxVelocity = 0.5
  252.         Leftshoulder.MaxVelocity = 0.5
  253.         Righthip.MaxVelocity = 0.5
  254.         Lefthip.MaxVelocity = 0.5
  255.         Rightshoulder:SetDesiredAngle(1.57)
  256.         Leftshoulder:SetDesiredAngle(1.0)
  257.         Righthip:SetDesiredAngle(1.57)
  258.         Lefthip:SetDesiredAngle(1.0)
  259.         return
  260.     end
  261. end
  262.  
  263. function Move(desiredangle,time)
  264.     if Pose=="running" or Pose=="climbing" or Pose=="falling" then
  265.         local anglespeed = 0.2 - walkspeed*0.005
  266.         if anglespeed>0.01 then
  267.             movespeed=anglespeed
  268.             FPS=0.05
  269.         else
  270.             movespeed=0.01
  271.             FPS=0
  272.         end
  273.         if Pose=="climbing" then
  274.             Humanoid:MoveTo(Torso.CFrame*CFrame.new(0,0,-1.5).Position)
  275.  
  276.         end
  277.     end
  278.     if Pose=="jumping" then
  279.         moveJump()
  280.         return
  281.     end
  282.    
  283.     if Pose=="falling" then
  284.         moveFreeFall()
  285.         return
  286.     end
  287.    
  288.     if Pose=="climbing" then
  289.         moveclimb(desiredangle,math.rad(180))
  290.         return
  291.     end
  292.    
  293.     if Pose=="sitting" then
  294.         moveSit()
  295.         return
  296.     end
  297.     if Pose=="running" then
  298.        
  299.         ANGLE=9.5
  300.         Lefthip:SetDesiredAngle(-desiredangle*6.65)
  301.         Righthip:SetDesiredAngle(-desiredangle*6.65)
  302.         Leftshoulder:SetDesiredAngle(desiredangle*6.5+desiredangle)
  303.         Rightshoulder:SetDesiredAngle(desiredangle*6.5+desiredangle)
  304.         --Lefthip.DesiredAngle = -desiredangle*6.65+desiredangle
  305.         --Righthip.DesiredAngle = -desiredangle*6.65+desiredangle
  306.         --Rightshoulder.DesiredAngle = desiredangle*6.5+desiredangle
  307.         --Leftshoulder.DesiredAngle = desiredangle*6.5+desiredangle
  308.         if (Rightshoulder.CurrentAngle > 1.5 or Rightshoulder.CurrentAngle < -1.5) then
  309.             Rightshoulder.MaxVelocity = 0.1
  310.         else           
  311.             if movespeed>-0.01 then
  312.                 Rightshoulder.MaxVelocity = 0.15
  313.                 Righthip.MaxVelocity = 0.2
  314.             else
  315.                 Righthip.MaxVelocity = .7
  316.                 Rightshoulder.MaxVelocity = .7
  317.             end    
  318.         end
  319.         if (Leftshoulder.CurrentAngle > 1.5 or Leftshoulder.CurrentAngle < -1.5) then
  320.             Leftshoulder.MaxVelocity = 0.1
  321.         else           
  322.             if movespeed>-0.01 then
  323.                 Leftshoulder.MaxVelocity = 0.15
  324.                 Lefthip.MaxVelocity = 0.2
  325.             else
  326.                 Lefthip.MaxVelocity = .7
  327.                 Leftshoulder.MaxVelocity = .7
  328.             end
  329.         end
  330.     end
  331.     if Pose=="standing" or Pose=="platformstand" then
  332.         if (Rightshoulder.CurrentAngle > 1.5 or Rightshoulder.CurrentAngle < -1.5) then
  333.             Rightshoulder.MaxVelocity = 0.25
  334.         end
  335.         if (Leftshoulder.CurrentAngle > 1.5 or Leftshoulder.CurrentAngle < -1.5) then
  336.             Leftshoulder.MaxVelocity = 0.25
  337.         end
  338.         ANGLE=10
  339.         movespeed = 1
  340.         Lefthip.DesiredAngle = -desiredangle
  341.         Righthip.DesiredAngle = -desiredangle
  342.         Rightshoulder.DesiredAngle = desiredangle
  343.         Leftshoulder.DesiredAngle = desiredangle
  344.     end
  345.    
  346.    
  347.    
  348.     local tool = getTool()
  349.  
  350.     if tool then
  351.         animStringValueObject = getToolAnim(tool)
  352.  
  353.         if animStringValueObject then
  354.             toolAnim = animStringValueObject.Value
  355.             -- message recieved, delete StringValue
  356.             animStringValueObject.Parent = nil
  357.             toolAnimTime = time+.3
  358.         end
  359.  
  360.         if time > toolAnimTime then
  361.             toolAnimTime = 0
  362.             toolAnim = "None"
  363.         end
  364.  
  365.         animateTool()
  366.  
  367.  
  368.     else
  369.         toolAnim = "None"
  370.         toolAnimTime = 0
  371.     end
  372.    
  373.    
  374. end
  375.  
  376. function onSeated()
  377.     Pose="sitting"
  378. end
  379.  
  380. function onRunning(speed)
  381.     --if Pose=="climbing" then return end
  382.     local Torsovelocity = (Torso.Velocity * Vector3.new(1,0,1)).magnitude
  383.     if speed>0 then
  384.         Pose="running"
  385.         sRunning:play()
  386.     else
  387.         movespeed=1
  388.         Pose="standing"
  389.         sRunning:pause()
  390.     end
  391. end
  392.  
  393. function onDied()
  394.     Pose="died"
  395.     sDied:play()
  396. end
  397.  
  398. function onJumping()
  399.     Pose="jumping"
  400.     sJumping:Play()
  401. end
  402.  
  403. function onClimbing()
  404.     Pose="climbing"
  405. end
  406.  
  407. function onGettingUp()
  408.     Pose="standingup"
  409. end
  410.  
  411. function onFreeFall()
  412.     Pose="falling"
  413. end
  414.  
  415. function onFallingDown()
  416.     Pose="falling"
  417. end
  418.  
  419. function onPlatformStanding()
  420.     Pose="platformstand"
  421. end
  422.  
  423. function onSwimming()
  424.     Pose="swimming"
  425. end
  426.  
  427.  
  428.  
  429.  
  430.  
  431. Humanoid.Died:connect(onDied)
  432. Humanoid.Running:connect(onRunning)
  433. Humanoid.Jumping:connect(onJumping)
  434. Humanoid.Climbing:connect(onClimbing)
  435. Humanoid.GettingUp:connect(onGettingUp)
  436. Humanoid.FreeFalling:connect(onFreeFall)
  437. Humanoid.FallingDown:connect(onFallingDown)
  438. Humanoid.Seated:connect(onSeated)
  439. Humanoid.PlatformStanding:connect(onPlatformStanding)
  440. Humanoid.Swimming:connect(onSwimming)
  441. Mouse.Button1Down:Connect(clickmovement)
  442.  
  443.  
  444. --sound functions
  445.  
  446.  
  447.  
  448. function onState(state, sound)
  449.     if state then
  450.         sound:play()
  451.     else
  452.         sound:pause()
  453.     end
  454. end
  455.  
  456.  
  457. Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
  458. Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
  459. Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
  460. Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
  461.  
  462.  
  463. while true do
  464.     local _, time = wait(FPS)
  465.     if Figure.Parent~=nil then else
  466.         rem:Disconnect() break
  467.     end
  468.     local jumpVelocity = Torso.Velocity.y
  469.     walkspeed = Humanoid.WalkSpeed
  470.     local angle = math.sin(-tick()/movespeed)/ANGLE
  471.     Move(angle,time)
  472.     if jumpVelocity>5 or jumpVelocity<-5 then
  473.         jumpcooldown(jumpVelocity)
  474.     end
  475.     diskpos()
  476. end
  477.  
  478.  
  479.  
  480.  
  481.  
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