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gamer_chat_on_modular_vr_ty17.4.28.13.25.53pzm4d5s

Apr 28th, 2017
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  1. ty17.04.28.13.25.53PMzm4s <jesscxc> https://uploadvr.com/e3-2017-oculus-will-not-have-a-booth/
  2. ty17.04.28.13.26.07PMzm4s <jesscxc> "Oculus Will Not Have A Booth At E3 2017"
  3. ty17.04.28.13.26.47PMzm4s <jesscxc> [E3 itself is also in transition. This year, the show opened up ticket sales to the general public for the first time in its history. This is likely to combat declining interest from major exhibitors in incurring the massive expense and hassle of running a physical booth. Instead, many of the industry’s most notable companies, such as EA, Disney Interactive and Activision, have opted to either host their own off-site p
  4. ty17.04.28.13.26.47PMzm4s <jesscxc> ress conferences, or else release their news via the internet.]
  5. ty17.04.28.13.33.30PMzm4s FDDroid2 has left IRC (Ping timeout: 480 seconds)
  6. ty17.04.28.13.44.40PMzm4s <eRock> lol c4
  7. ty17.04.28.13.51.22PMzm4s ribes has joined (~Steve@97-94-166-104.static.mtpk.ca.charter.com)
  8. ty17.04.28.13.53.50PMzm4s Wonderswan has joined (~Steve@97-94-166-104.static.mtpk.ca.charter.com)
  9. ty17.04.28.13.58.12PMzm4s ribo has left IRC (Ping timeout: 480 seconds)
  10. ty17.04.28.14.00.42PMzm4s ribes has left IRC (Ping timeout: 480 seconds)
  11. ty17.04.28.14.01.42PMzm4s C4g4 has left IRC (Ping timeout: 480 seconds)
  12. ty17.04.28.14.03.12PMzm4s Wonderswan has left IRC (Ping timeout: 480 seconds)
  13. ty17.04.28.14.46.49PMzm4s C4g4 has joined (~ceephour@mobile-166-137-178-044.mycingular.net)
  14. ty17.04.28.15.23.21PMzm4s <eRock> Just got MK8D for $43 ($13 if you count me using my GTX 970 settlement check lol)
  15. ty17.04.28.15.30.25PMzm4s <jesscxc> lol, gamer math <3#
  16. ty17.04.28.15.33.58PMzm4s <SeanSpicer> still on the fense about MK8
  17. ty17.04.28.15.34.03PMzm4s <SeanSpicer> I want to pay like $30
  18. ty17.04.28.15.34.08PMzm4s <SeanSpicer> but in nintendo land that'll be in like 4 years
  19. ty17.04.28.15.34.32PMzm4s <SeanSpicer> but DQH2 gets here tonight anyway, so I want to spam that so hopefully I forget
  20. ty17.04.28.15.34.47PMzm4s <SeanSpicer> as I say this, mind you I spent $100 on the 3 LRG releases this morning
  21. ty17.04.28.15.35.02PMzm4s <C4g4> Heading to Carl's Jr then BBY for MK8DE right now.
  22. ty17.04.28.15.35.07PMzm4s <C4g4> I'm weak.
  23. ty17.04.28.15.36.04PMzm4s <jesscxcq50> [<C4g4> I would think vr would be out in force during e3] well in some ways it's better this way; may be better to invest in R&D than what is essentially marketing
  24. ty17.04.28.15.36.29PMzm4s <jesscxc> especially as e3 is becoming less relevant
  25. ty17.04.28.15.37.33PMzm4s <jesscxc> because at this point I think the real issue is not that people haven't heard about VR, but that it's still costs more than they expect
  26. ty17.04.28.15.37.47PMzm4s <jesscxc> R&D == drives up quality and drives down cost
  27. ty17.04.28.15.38.42PMzm4s <jesscxc> but like the article ( https://uploadvr.com/e3-2017-oculus-will-not-have-a-booth/ ) points out, Oculus VR themselves not having a booth doesn't mean that other people won't be showing their own VR-related stuff
  28. ty17.04.28.15.41.22PMzm4s <SeanSpicer> hmm. wonder if this will fuck up everyone's irc logs
  29. ty17.04.28.15.41.23PMzm4s <SeanSpicer> X5O!P%@AP[4\PZX54(P^)7CC)7}$EICAR-STANDARD-ANTIVIRUS-TEST-FILE!$H+H*
  30. ty17.04.28.15.41.57PMzm4s <SeanSpicer> actually, probably not. I think it has to be the first characters in the file
  31. ty17.04.28.15.42.46PMzm4s <jesscxc> ?
  32. ty17.04.28.15.44.12PMzm4s <jesscxc> https://en.wikipedia.org/wiki/EICAR_test_file
  33. ty17.04.28.15.44.14PMzm4s <Lebowski> Title: EICAR test file - Wikipedia (at en.wikipedia.org)
  34. ty17.04.28.15.44.14PMzm4s <jesscxc> neato
  35. ty17.04.28.15.45.11PMzm4s <jesscxc> [The file is a text file of between 68 and 128 bytes [4] that is a legitimate executable file called a COM file that can be run by MS-DOS, some work-alikes, and its successors OS/2 and Windows (except for 64-bit due to 16-bit limitations).]
  36. ty17.04.28.15.45.24PMzm4s <jesscxc> http://saurian.maxmediacorp.com/
  37. ty17.04.28.15.45.25PMzm4s <Lebowski> Title: Saurian (at saurian.maxmediacorp.com)
  38. ty17.04.28.15.45.43PMzm4s <jesscxc> [Saurian is a video game in development by Urvogel Games LLC. We are focused on providing the most captivating prehistoric experience ever developed for commercial gaming: living like a true dinosaur in a dynamic open world through intense, survival based gameplay. Players will have the opportunity to take control of several different species of dinosaur in their natural environment. You will attempt to survive from hatc
  39. ty17.04.28.15.45.43PMzm4s <jesscxc> hling to adult, managing physical needs, while avoiding predators and environmental hazards in a dynamic landscape reflecting cutting-edge knowledge of the Hell Creek ecosystem 66 million years ago. Saurian was successfully funded on Kickstarter by over 6000 generous backers, and is now full-steam ahead in development. Currently slated for an Early Access release in Q2 2017, you can pre-order the game on our BackerKit st
  40. ty17.04.28.15.45.43PMzm4s <jesscxc> ore by clicking here or on the banner above.]
  41. ty17.04.28.15.45.49PMzm4s <jesscxc> <3 dinos
  42. ty17.04.28.15.46.30PMzm4s <jesscxc> ark is cool; part of the story is that the creatures are genetically modified, though
  43. ty17.04.28.15.46.45PMzm4s <jesscxc> the number of creatures in ARK is crazy, though
  44. ty17.04.28.15.47.43PMzm4s <jesscxc> http://ark.gamepedia.com/Creatures
  45. ty17.04.28.15.47.44PMzm4s <Lebowski> Title: Creatures - Official ARK: Survival Evolved Wiki (at ark.gamepedia.com)
  46. ty17.04.28.15.50.15PMzm4s <jesscxc> like 100+
  47. ty17.04.28.15.50.22PMzm4s <jesscxc> http://ark.gamepedia.com/Category:Tameable_creatures
  48. ty17.04.28.15.50.23PMzm4s <Lebowski> Title: Category:Tameable creatures - Official ARK: Survival Evolved Wiki (at ark.gamepedia.com)
  49. ty17.04.28.15.50.44PMzm4s <jesscxc> https://uploadvr.com/7invensun-eye-tracker-for-vive/
  50. ty17.04.28.15.51.16PMzm4s <jesscxc> [HTC Vive Is Getting A $220 Plug-And-Play Eye Tracking Peripheral Next Month]
  51. ty17.04.28.15.51.24PMzm4s <jesscxc> [Eye tracking is one feature that could could benefit the performance and affordability of high-end virtual reality headsets. The HTC Vive should become the first mainstream headset to put that theory to the test.]
  52. ty17.04.28.15.51.54PMzm4s <jesscxc> [Unlike other eye tracking solutions that require hardware to be installed at the manufacturer level, the 7invensun devices are modular in nature. The thin plastic overlays can be placed manually inside the Vive headset by the average VR user, according to the company. The eye trackers are designed to be wired directly to the headset over USB. Two separate USB chords are connected to each of the aGlass devices. The two c
  53. ty17.04.28.15.51.54PMzm4s <jesscxc> hords are then joined by a USB combiner and fed into the Vive’s single port.]
  54. ty17.04.28.15.52.19PMzm4s <jesscxc> the vive is such a modular system; such a cool concept: upgradable VR headset, with just the features you care about
  55. ty17.04.28.15.53.14PMzm4s <jesscxc> https://www.engadget.com/2017/04/27/next-gen-vr-enhancements/
  56. ty17.04.28.15.53.15PMzm4s <Lebowski> Title: The next generation of VR enhancements coming to HTC Vive (at www.engadget.com)
  57. ty17.04.28.15.53.37PMzm4s <jesscxc> [Wireless VR, for instance, is already here -- TPCast's wireless HTC Vive adapter shipped earlier this year, untethering VR users from their PCs with without introducing any perceptible lag. Now the company is taking it to the next level by introducing an upgraded adapter designed specifically for multi-user applications. The TPCast "Business Edition" is designed to enable wireless, multiplayer virtual reality play. It's
  58. ty17.04.28.15.53.38PMzm4s <jesscxc> a small tweak to an already existing technology, but it opens up new possibilities, and gives more freedom to users collaborating in a VR environment to also interact with the physical world around them without worrying about tripping over each other's headset cords.]
  59. ty17.04.28.15.54.02PMzm4s <jesscxc> wireless multiplayer VR in the same space
  60. ty17.04.28.15.54.50PMzm4s <jesscxc> [More importantly, the [eye-tracking] technology has the potential to lower the bar for VR-ready PC hardware by enabling foveated rendering -- a graphics technique that improves performance by only rendering the areas the user is actively looking at in high quality. // In practice, this means that parts of a VR experience in the user's peripheral vision are given less processing power. In a short demo shown to Engadget,
  61. ty17.04.28.15.54.50PMzm4s <jesscxc> the technology was able to improve framerates on a low-end machine from 45fps in VR to 90fps. Better still, because the trick exploits the flaws of human vision, the visual difference to the user is almost imperceptible.]
  62. ty17.04.28.15.55.23PMzm4s <jesscxc> Vive also has the Vive tracker puck, which you can put on physical objects and track in VR
  63. ty17.04.28.15.55.49PMzm4s <jesscxc> and improved straps and headphones
  64. ty17.04.28.15.56.23PMzm4s <jesscxc> one person made the point that the Oculus is more competing with PSVR than Vive
  65. ty17.04.28.15.57.07PMzm4s <jesscxc> Oculus is a lot more consoley (one-size fits all, plug-and-play) than the Vive
  66. ty17.04.28.15.57.56PMzm4s <jesscxc> [[Today, their applications and demos may be limited, but each piece of [Vive] technology shined with potential.]
  67. ty17.04.28.15.58.05PMzm4s <jesscxc> gotta play the longgame :)
  68. ty17.04.28.15.58.41PMzm4s <jesscxc> that's the issue with waiting for gen2: a lot of these features will be modular, for probs 18-24 months
  69. ty17.04.28.16.01.17PMzm4s <jesscxc> better to push forward the ecosystem now than wait for gen2 in 2 years
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