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  1. Help on preserving flesh:
  2. ----------------------------------
  3. This help file concerns *physical* health. It will help you fix a stopped heart, but not a broken heart. See the help file on spirit if this is what you're looking for.
  4.  
  5. Many things can hurt people, but most living bodies can withstand damage perhaps to unexpected degrees. There is no such thing as a health bar in Stillborn; instead, there are some specified causes of death. Let's go over a few.
  6.  
  7. First and foremost is death by lack of oxygen. At first, you may be thinking of suffocation, which is one related matter, but this also extends to bleeding out. This happens whenever you don't have enough units of oxygenated blood, which can be whether you have lost too much blood physically, or your blood isn't oxygenated enough to support the life of your brain tissues. This can also happen if you undergo shock (or your heart stopping for any reason for that matter). This is the way by which most men die, but we'll still be going over ways this can happen for redundancy.
  8. There are multiple forms of shock, but the one you may encounter the most often is neurogenic shock, which is an overload of pain. In combat, you're more likely to die from a good hit to the head than your heart stopping from pain, but this is still worth mentioning. A poorly skilled interrogator might kill you this way.
  9. Heart attacks and episodes of cardiac arrest are another notable cause of death which send you to Death's door almost instantly if you're not lucky. This is instant because it makes your heart stop beating, which is an important distinction to make as one might ordinarily assume the deoxygenation of blood, which does happen after the fact.
  10. Physical trauma to the brain can cause a critical condition as well, if such does not simply kill right away.
  11. Starvation and dehydration are also important to consider. Of all of these causes, this is the easiest to deal with as a medical emergency, provided you can forcefeed without choking.
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  13. When one dies, they go into a state of critical condition, informally referred to as Death's door. This is effectively being knocked out with a timer to death. During this timer one can be resuscitated with the resus*citate command. Doing this requires the bodypart holding a circulation organ (usually a chest holding a heart) to be uncovered and to be pressed by someone with at least two graspers free. The chance of this succeeding depends on the medic skill of the one performing the resuscitation. Fucking this up can break ribs.
  14. It's not smart to resuscitate someone if their medical emergencies aren't dealt with -- they'll simply go back into critical condition nigh instantly. When someone is saved from critical condition, they will permanently have less time to be saved the next time they require it, and so on until there's only seconds between darkness and the light in the tunnel. Lastly, resuscitation will not work if the patient does not have enough oxygen in the blood. In this case, mouth-to-mouth will work for lack of better options, though an oxygen tank would be ideal.
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  16. Less-than-emergencies are also worth considering, and there are multiple ways by which to deal with all of them.
  17. * Injuries are usually always soothed with a bandage. Applying the correct kind of bandage to an injury will make it hurt and bleed less.
  18. * Open wounds are only mediated with a bandage. Fully stopping bleeding requires a suture *and* a bandage. When it comes to smaller wounds, the time to do both is not worth wasting.
  19. * Bruises bleed under the skin, but a compression bandage will stop this entirely.
  20. * Internal bleeding (wounds on organs, the state of the flesh after a bone breaks) can only be sutured, and requires cutting the patient open to do.
  21. * Opened arteries will make *all* wounds on the related bodypart bleed worse. If there are none, internal blood loss will kill instead. Suturing any open wound on the affected bodypart will fix this; if there is no such incision, surgical or otherwise, make one.
  22. * Pain not only interferes with one's functions, but it also makes application of medical assistance harder; it is difficult to wrap a bandage around someone whose leg won't stop squirming. The best way to deal with this is drugs when it comes to making daily life bearable -- if the situation involves medical care, knocking them out is easier and cheaper than wasting good chemicals. Just take care not to crack the skull or crush the trachea.
  23. * Unless you are some form of miracle worker, the best method of recovery during non-emergencies is good old rest and taking it easy. The more stressed out and unhappy one is, the slower they will recover. Hunger, thirst, and one's recovery attribute also affect this.
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  25. Don't feel bad if your patient dies. Wherever they go will be a better place.
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