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Starcraftthecool

How 2 delete CFaming

Jul 17th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY Starcraftthecool
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://434297181"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37.  
  38. local FF = Instance.new("ForceField",Character)
  39. FF.Visible = false
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  59.     local NEWMESH = IT(MESH)
  60.     if MESH == "SpecialMesh" then
  61.         NEWMESH.MeshType = MESHTYPE
  62.         if MESHID ~= "nil" and MESHID ~= "" then
  63.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  64.         end
  65.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  66.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  67.         end
  68.     end
  69.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  70.     NEWMESH.Scale = SCALE
  71.     NEWMESH.Parent = PARENT
  72.     return NEWMESH
  73. end
  74.  
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  76.     local NEWPART = IT("Part")
  77.     NEWPART.formFactor = FORMFACTOR
  78.     NEWPART.Reflectance = REFLECTANCE
  79.     NEWPART.Transparency = TRANSPARENCY
  80.     NEWPART.CanCollide = false
  81.     NEWPART.Locked = true
  82.     NEWPART.Anchored = true
  83.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84.     NEWPART.Name = NAME
  85.     NEWPART.Size = SIZE
  86.     NEWPART.Position = Torso.Position
  87.     NEWPART.Material = MATERIAL
  88.     NEWPART:BreakJoints()
  89.     NEWPART.Parent = PARENT
  90.     return NEWPART
  91. end
  92.  
  93.  
  94. --//=================================\\
  95. --||          CUSTOMIZATION
  96. --\\=================================//
  97.  
  98. Class_Name = "Template"
  99. Weapon_Name = "Add-ons"
  100.  
  101. Custom_Colors = {
  102.     Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  103.     Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  104.  
  105.     Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  106.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  107.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  108.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  109.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  110.  
  111.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  112.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  113.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  114.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  115.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  116. }
  117.  
  118.  
  119. Player_Size = 1 --Size of the player.
  120. Animation_Speed = 3
  121. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  122.  
  123. local Speed = 16
  124. local Effects2 = {}
  125.  
  126. --//=================================\\
  127. --||      END OF CUSTOMIZATION
  128. --\\=================================//
  129.  
  130.     local function weldBetween(a, b)
  131.         local weldd = Instance.new("ManualWeld")
  132.         weldd.Part0 = a
  133.         weldd.Part1 = b
  134.         weldd.C0 = CFrame.new()
  135.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  136.         weldd.Parent = a
  137.         return weldd
  138.     end
  139.  
  140. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  141. local acs = Instance.new("Part")
  142. acs.CanCollide = false
  143. acs.Anchored = false
  144. acs.Size = Vector3.new(0,0,0)
  145. acs.CFrame = attachmentpart.CFrame
  146. acs.Parent = Character
  147. acs.BrickColor = color
  148.     local meshs = Instance.new("SpecialMesh")
  149.     meshs.MeshId = mesh
  150.     meshs.TextureId = texture
  151.     meshs.Parent = acs
  152.     meshs.Scale = scale
  153.     meshs.Offset = offset
  154. weldBetween(attachmentpart,acs)
  155. end
  156.  
  157. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  158. if TYPE == "Gem" then
  159.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  160.     acs.Anchored = false
  161.     acs.CanCollide = false
  162.     acs.CFrame = PART.CFrame
  163.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  164. weldBetween(PART,acs)
  165. elseif TYPE == "Skull" then
  166.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  167.     acs.Anchored = false
  168.     acs.CanCollide = false
  169.     acs.CFrame = PART.CFrame
  170.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  171. weldBetween(PART,acs)
  172. elseif TYPE == "Eye" then
  173.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  174.     acs.Anchored = false
  175.     acs.CanCollide = false
  176.     acs.CFrame = PART.CFrame
  177.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  178. weldBetween(PART,acs)
  179. end
  180. end
  181.  
  182. local FIREHAND = IT("Attachment",RightArm)
  183. FIREHAND.Position = VT(0,-1.2,0)
  184.  
  185. --//=================================\\
  186. --||          USEFUL VALUES
  187. --\\=================================//
  188.  
  189. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  190. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  192. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  193. local CO1 = 0
  194. local CO2 = 0
  195. local CO3 = 0
  196. local CO4 = 0
  197. local CHANGEDEFENSE = 0
  198. local CHANGEDAMAGE = 0
  199. local CHANGEMOVEMENT = 0
  200. local ANIM = "Idle"
  201. local ATTACK = false
  202. local EQUIPPED = false
  203. local HOLD = false
  204. local COMBO = 1
  205. local LASTPOINT = nil
  206. local BLCF = nil
  207. local SCFR = nil
  208. local STAGGERHITANIM = false
  209. local STAGGERANIM = false
  210. local STUNANIM = false
  211. local CRITCHANCENUMBER = 0
  212. local IDLENUMBER = 0
  213. local DONUMBER = 0
  214. local HANDIDLE = false
  215. local SINE = 0
  216. local CHANGE = 2 / Animation_Speed
  217. local WALKINGANIM = false
  218. local WALK = 0
  219. local DISABLEJUMPING = false
  220. local HASBEENBLOCKED = false
  221. local STUNDELAYNUMBER = 0
  222. local MANADELAYNUMBER = 0
  223. local SECONDARYMANADELAYNUMBER = 0
  224. local ROBLOXIDLEANIMATION = IT("Animation")
  225. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  226. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  227. --ROBLOXIDLEANIMATION.Parent = Humanoid
  228. local WEAPONGUI = IT("ScreenGui", nil)
  229. WEAPONGUI.Name = "Weapon GUI"
  230. local WEAPONTOOL = IT("HopperBin", nil)
  231. WEAPONTOOL.Name = Weapon_Name
  232. local Weapon = IT("Model")
  233. Weapon.Name = Weapon_Name
  234. local Effects = IT("Folder", Weapon)
  235. Effects.Name = "Effects"
  236. local ANIMATOR = Humanoid.Animator
  237. local ANIMATE = Character.Animate
  238. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  239. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  240. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  241. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  242. local UNANCHOR = true
  243. local CIRCLESOUND = "462809305"
  244. local FIREBALL = "463598785"
  245. local EXPLOSION = "416328540"
  246. local RING1 = "462798941"
  247. local RING2 = "462798912"
  248.  
  249. --//=================================\\
  250. --\\=================================//
  251.  
  252. --//=================================\\
  253. --||              STATS
  254. --\\=================================//
  255.  
  256. if Character:FindFirstChild("Stats") ~= nil then
  257. Character:FindFirstChild("Stats").Parent = nil
  258. end
  259.  
  260. local Stats = IT("Folder", nil)
  261. Stats.Name = "Stats"
  262. local ChangeStat = IT("Folder", Stats)
  263. ChangeStat.Name = "ChangeStat"
  264. local Defense = IT("NumberValue", Stats)
  265. Defense.Name = "Defense"
  266. Defense.Value = 1
  267. local Movement = IT("NumberValue", Stats)
  268. Movement.Name = "Movement"
  269. Movement.Value = 1
  270. local Damage = IT("NumberValue", Stats)
  271. Damage.Name = "Damage"
  272. Damage.Value = 1
  273. local Mana = IT("NumberValue", Stats)
  274. Mana.Name = "Mana"
  275. Mana.Value = 0
  276. local SecondaryMana = IT("NumberValue", Stats)
  277. SecondaryMana.Name = "SecondaryMana"
  278. SecondaryMana.Value = 0
  279. local CanCrit = IT("BoolValue", Stats)
  280. CanCrit.Name = "CanCrit"
  281. CanCrit.Value = false
  282. local CritChance = IT("NumberValue", Stats)
  283. CritChance.Name = "CritChance"
  284. CritChance.Value = 20
  285. local CanPenetrateArmor = IT("BoolValue", Stats)
  286. CanPenetrateArmor.Name = "CanPenetrateArmor"
  287. CanPenetrateArmor.Value = false
  288. local AntiTeamKill = IT("BoolValue", Stats)
  289. AntiTeamKill.Name = "AntiTeamKill"
  290. AntiTeamKill.Value = false
  291. local Rooted = IT("BoolValue", Stats)
  292. Rooted.Name = "Rooted"
  293. Rooted.Value = false
  294. local Block = IT("BoolValue", Stats)
  295. Block.Name = "Block"
  296. Block.Value = false
  297. local RecentEnemy = IT("ObjectValue", Stats)
  298. RecentEnemy.Name = "RecentEnemy"
  299. RecentEnemy.Value = nil
  300. local StaggerHit = IT("BoolValue", Stats)
  301. StaggerHit.Name = "StaggerHit"
  302. StaggerHit.Value = false
  303. local Stagger = IT("BoolValue", Stats)
  304. Stagger.Name = "Stagger"
  305. Stagger.Value = false
  306. local Stun = IT("BoolValue", Stats)
  307. Stun.Name = "Stun"
  308. Stun.Value = false
  309. local StunValue = IT("NumberValue", Stats)
  310. StunValue.Name = "StunValue"
  311. StunValue.Value = 0
  312.  
  313.  
  314. --//=================================\\
  315. --\\=================================//
  316.  
  317.  
  318.  
  319.  
  320.  
  321. --//=================================\\
  322. --||         DEBUFFS / BUFFS
  323. --\\=================================//
  324.  
  325. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  326. DEFENSECHANGE1.Name = "ChangeDefense"
  327. DEFENSECHANGE1.Value = 0
  328.  
  329. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  330. MOVEMENTCHANGE1.Name = "ChangeMovement"
  331. MOVEMENTCHANGE1.Value = 0
  332.  
  333. --//=================================\\
  334. --\\=================================//
  335.  
  336.  
  337.  
  338.  
  339.  
  340. --//=================================\\
  341. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  342. --\\=================================//
  343.  
  344. ArtificialHB = Instance.new("BindableEvent", script)
  345. ArtificialHB.Name = "ArtificialHB"
  346.  
  347. script:WaitForChild("ArtificialHB")
  348.  
  349. frame = Frame_Speed
  350. tf = 0
  351. allowframeloss = false
  352. tossremainder = false
  353. lastframe = tick()
  354. script.ArtificialHB:Fire()
  355.  
  356. game:GetService("RunService").Heartbeat:connect(function(s, p)
  357.     tf = tf + s
  358.     if tf >= frame then
  359.         if allowframeloss then
  360.             script.ArtificialHB:Fire()
  361.             lastframe = tick()
  362.         else
  363.             for i = 1, math.floor(tf / frame) do
  364.                 script.ArtificialHB:Fire()
  365.             end
  366.         lastframe = tick()
  367.         end
  368.         if tossremainder then
  369.             tf = 0
  370.         else
  371.             tf = tf - frame * math.floor(tf / frame)
  372.         end
  373.     end
  374. end)
  375.  
  376. --//=================================\\
  377. --\\=================================//
  378.  
  379.  
  380.  
  381.  
  382.  
  383. --//=================================\\
  384. --||          SOME FUNCTIONS
  385. --\\=================================//
  386.  
  387. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  388.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  389. end
  390.  
  391. function PositiveAngle(NUMBER)
  392.     if NUMBER >= 0 then
  393.         NUMBER = 0
  394.     end
  395.     return NUMBER
  396. end
  397.  
  398. function NegativeAngle(NUMBER)
  399.     if NUMBER <= 0 then
  400.         NUMBER = 0
  401.     end
  402.     return NUMBER
  403. end
  404.  
  405. function Swait(NUMBER)
  406.     if NUMBER == 0 or NUMBER == nil then
  407.         ArtificialHB.Event:wait()
  408.     else
  409.         for i = 1, NUMBER do
  410.             ArtificialHB.Event:wait()
  411.         end
  412.     end
  413. end
  414.  
  415. function QuaternionFromCFrame(cf)
  416.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  417.     local trace = m00 + m11 + m22
  418.     if trace > 0 then
  419.         local s = math.sqrt(1 + trace)
  420.         local recip = 0.5 / s
  421.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  422.     else
  423.         local i = 0
  424.         if m11 > m00 then
  425.             i = 1
  426.         end
  427.         if m22 > (i == 0 and m00 or m11) then
  428.             i = 2
  429.         end
  430.         if i == 0 then
  431.             local s = math.sqrt(m00 - m11 - m22 + 1)
  432.             local recip = 0.5 / s
  433.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  434.         elseif i == 1 then
  435.             local s = math.sqrt(m11 - m22 - m00 + 1)
  436.             local recip = 0.5 / s
  437.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  438.         elseif i == 2 then
  439.             local s = math.sqrt(m22 - m00 - m11 + 1)
  440.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  441.         end
  442.     end
  443. end
  444.  
  445. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  446.     local xs, ys, zs = x + x, y + y, z + z
  447.     local wx, wy, wz = w * xs, w * ys, w * zs
  448.     local xx = x * xs
  449.     local xy = x * ys
  450.     local xz = x * zs
  451.     local yy = y * ys
  452.     local yz = y * zs
  453.     local zz = z * zs
  454.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  455. end
  456.  
  457. function QuaternionSlerp(a, b, t)
  458.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  459.     local startInterp, finishInterp;
  460.     if cosTheta >= 0.0001 then
  461.         if (1 - cosTheta) > 0.0001 then
  462.             local theta = ACOS(cosTheta)
  463.             local invSinTheta = 1 / SIN(theta)
  464.             startInterp = SIN((1 - t) * theta) * invSinTheta
  465.             finishInterp = SIN(t * theta) * invSinTheta
  466.         else
  467.             startInterp = 1 - t
  468.             finishInterp = t
  469.         end
  470.     else
  471.         if (1 + cosTheta) > 0.0001 then
  472.             local theta = ACOS(-cosTheta)
  473.             local invSinTheta = 1 / SIN(theta)
  474.             startInterp = SIN((t - 1) * theta) * invSinTheta
  475.             finishInterp = SIN(t * theta) * invSinTheta
  476.         else
  477.             startInterp = t - 1
  478.             finishInterp = t
  479.         end
  480.     end
  481.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  482. end
  483.  
  484. function Clerp(a, b, t)
  485.     local qa = {QuaternionFromCFrame(a)}
  486.     local qb = {QuaternionFromCFrame(b)}
  487.     local ax, ay, az = a.x, a.y, a.z
  488.     local bx, by, bz = b.x, b.y, b.z
  489.     local _t = 1 - t
  490.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  491. end
  492.  
  493. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  494.     local frame = IT("Frame")
  495.     frame.BackgroundTransparency = TRANSPARENCY
  496.     frame.BorderSizePixel = BORDERSIZEPIXEL
  497.     frame.Position = POSITION
  498.     frame.Size = SIZE
  499.     frame.BackgroundColor3 = COLOR
  500.     frame.BorderColor3 = BORDERCOLOR
  501.     frame.Name = NAME
  502.     frame.Parent = PARENT
  503.     return frame
  504. end
  505.  
  506. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  507.     local label = IT("TextLabel")
  508.     label.BackgroundTransparency = 1
  509.     label.Size = UD2(1, 0, 1, 0)
  510.     label.Position = UD2(0, 0, 0, 0)
  511.     label.TextColor3 = C3(255, 255, 255)
  512.     label.TextStrokeTransparency = STROKETRANSPARENCY
  513.     label.TextTransparency = TRANSPARENCY
  514.     label.FontSize = TEXTFONTSIZE
  515.     label.Font = TEXTFONT
  516.     label.BorderSizePixel = BORDERSIZEPIXEL
  517.     label.TextScaled = true
  518.     label.Text = TEXT
  519.     label.Name = NAME
  520.     label.Parent = PARENT
  521.     return label
  522. end
  523.  
  524. function NoOutlines(PART)
  525.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  526. end
  527.  
  528.  
  529. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  530.     local NEWWELD = IT(TYPE)
  531.     NEWWELD.Part0 = PART0
  532.     NEWWELD.Part1 = PART1
  533.     NEWWELD.C0 = C0
  534.     NEWWELD.C1 = C1
  535.     NEWWELD.Parent = PARENT
  536.     return NEWWELD
  537. end
  538.  
  539. function CreateSound(ID, PARENT, VOLUME, PITCH)
  540.     coroutine.resume(coroutine.create(function()
  541.         local NEWSOUND = IT("Sound", PARENT)
  542.         NEWSOUND.Volume = VOLUME
  543.         NEWSOUND.Pitch = PITCH
  544.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  545.         Swait()
  546.         NEWSOUND:play()
  547.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  548.     end))
  549. end
  550.  
  551. function CFrameFromTopBack(at, top, back)
  552.     local right = top:Cross(back)
  553.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  554. end
  555.  
  556. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  557.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  558.     local mesh = IT("SpecialMesh",wave)
  559.     mesh.MeshType = "FileMesh"
  560.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  561.     mesh.Scale = VT(size,size,size)
  562.     mesh.Offset = VT(0,0,-size/8)
  563.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  564.     coroutine.resume(coroutine.create(function(PART)
  565.         for i = 1, waitt do
  566.             Swait()
  567.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  568.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  569.             if doesrotate == true then
  570.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  571.             end
  572.             wave.Transparency = wave.Transparency + (0.5/waitt)
  573.             if wave.Transparency > 0.99 then
  574.                 wave:remove()
  575.             end
  576.         end
  577.     end))
  578. end
  579.  
  580. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  581.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  582.     local mesh = IT("SpecialMesh",wave)
  583.     mesh.MeshType = "FileMesh"
  584.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  585.     mesh.Scale = VT(size,size,size)
  586.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  587.     coroutine.resume(coroutine.create(function(PART)
  588.         for i = 1, waitt do
  589.             Swait()
  590.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  591.             if doesrotate == true then
  592.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  593.             end
  594.             wave.Transparency = wave.Transparency + (0.5/waitt)
  595.             if wave.Transparency > 0.99 then
  596.                 wave:remove()
  597.             end
  598.         end
  599.     end))
  600. end
  601.  
  602. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  603.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  604.     local mesh = IT("SpecialMesh",wave)
  605.     mesh.MeshType = "FileMesh"
  606.     mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  607.     mesh.Scale = VT(size,size,size)
  608.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  609.     coroutine.resume(coroutine.create(function(PART)
  610.         for i = 1, waitt do
  611.             Swait()
  612.             if doesrotate == true then
  613.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  614.             end
  615.             wave.Transparency = wave.Transparency + (0.5/waitt)
  616.             if wave.Transparency > 0.99 then
  617.                 wave.Parent = nil
  618.             end
  619.         end
  620.     end))
  621.     return wave
  622. end
  623.  
  624. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  625.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  626.     local mesh = IT("SpecialMesh",wave)
  627.     mesh.MeshType = "FileMesh"
  628.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  629.     mesh.Scale = VT(size,size,size)
  630.     mesh.Offset = VT(0,0,0)
  631.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  632.     coroutine.resume(coroutine.create(function(PART)
  633.         for i = 1, waitt do
  634.             Swait()
  635.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  636.             if doesrotate == true then
  637.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  638.             end
  639.             wave.Transparency = wave.Transparency + (0.5/waitt)
  640.             if wave.Transparency > 0.99 then
  641.                 wave:remove()
  642.             end
  643.         end
  644.     end))
  645. end
  646.  
  647. function MagicSphere(size,waitt,part,offset,color)
  648.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  649.     local mesh = IT("SpecialMesh",wave)
  650.     mesh.MeshType = "FileMesh"
  651.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  652.     mesh.Scale = VT(size,size,size)
  653.     mesh.Offset = VT(0,0,0)
  654.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  655.     coroutine.resume(coroutine.create(function(PART)
  656.         for i = 1, waitt do
  657.             Swait()
  658.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  659.             wave.Transparency = wave.Transparency + (1/waitt)
  660.             if wave.Transparency > 0.99 then
  661.                 wave:remove()
  662.             end
  663.         end
  664.     end))
  665. end
  666.  
  667. function MagicBlock(size,waitt,part,offset,color)
  668.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  669.     local mesh = IT("BlockMesh",wave)
  670.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  671.     coroutine.resume(coroutine.create(function(PART)
  672.         for i = 1, waitt do
  673.             Swait()
  674.             mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  675.             wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  676.             wave.Transparency = wave.Transparency + (1/waitt)
  677.             if wave.Transparency > 0.99 then
  678.                 wave:remove()
  679.             end
  680.         end
  681.     end))
  682. end
  683.  
  684. local EyeSizes={
  685.     NumberSequenceKeypoint.new(0,0.5,0),
  686.     NumberSequenceKeypoint.new(1,0.2,0)
  687. }
  688. local EyeTrans={
  689.     NumberSequenceKeypoint.new(0,0,0),
  690.     NumberSequenceKeypoint.new(1,1,0)
  691. }
  692. local PE=Instance.new("ParticleEmitter")
  693. PE.LightEmission=0.8
  694. PE.Size=NumberSequence.new(EyeSizes)
  695. PE.Transparency=NumberSequence.new(EyeTrans)
  696. PE.Rotation=NumberRange.new(0,360)
  697. PE.LockedToPart = false
  698. PE.Speed = NumberRange.new(0,0,0)
  699. PE.ZOffset = 0.3
  700. PE.Rate = 999
  701. PE.VelocitySpread = 90000
  702. PE.Name = "Particles"
  703.  
  704. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  705.     local particle = nil
  706.     coroutine.resume(coroutine.create(function(PART)
  707.         particle = PE:Clone()
  708.         Swait()
  709.         particle.Rate = 999
  710.         particle.Parent = art
  711.         particle.Acceleration = accel
  712.         if type == "Fire" then
  713.             local EyeSizes={
  714.                 NumberSequenceKeypoint.new(0,size,size/2),
  715.                 NumberSequenceKeypoint.new(1,size/4,size/8)
  716.             }
  717.             particle.Size = NumberSequence.new(EyeSizes)
  718.         elseif type == "Smoke" then
  719.             local EyeSizes={
  720.                 NumberSequenceKeypoint.new(0,0.5,0),
  721.                 NumberSequenceKeypoint.new(1,5,0.5)
  722.             }
  723.             particle.Size = NumberSequence.new(EyeSizes)
  724.         elseif type == "Solid" then
  725.             local EyeSizes={
  726.                 NumberSequenceKeypoint.new(0,0.5,0),
  727.                 NumberSequenceKeypoint.new(1,0.5,0)
  728.             }
  729.             particle.Size = NumberSequence.new(EyeSizes)
  730.         end
  731.         particle.Lifetime=NumberRange.new(lifetime)
  732.         particle.Drag = drag
  733.         if locked == true then
  734.             particle.LockedToPart = true
  735.         end
  736.         particle.Speed = NumberRange.new(speed,speed,speed)
  737.         particle.Texture = "http://www.roblox.com/asset/?id=296874871"
  738.         particle.Enabled = isenabledbydefault
  739.         particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  740.     end))
  741. return particle
  742. end
  743.  
  744. local Decal = IT("Decal")
  745.  
  746. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  747.     local sinkhole = IT("Part")
  748.     sinkhole.Size = VT(size,0,size)
  749.     sinkhole.CFrame = cframe
  750.     --sinkhole.Orientation = VT(0,0,0)
  751.     sinkhole.Parent = Effects
  752.     sinkhole.Material = "Neon"
  753.     sinkhole.Color = C3(1,0,0)
  754.     sinkhole.Anchored = true
  755.     sinkhole.CanCollide = false
  756.     sinkhole.Transparency = 1
  757.     local decal = Decal:Clone()
  758.     decal.Parent = sinkhole
  759.     decal.Face = "Top"
  760.     decal.Texture = "http://www.roblox.com/asset/?id=1217786509"
  761.     local decal2 = Decal:Clone()
  762.     decal2.Parent = sinkhole
  763.     decal2.Face = "Bottom"
  764.     decal2.Texture = "http://www.roblox.com/asset/?id=1217788749"
  765.     coroutine.resume(coroutine.create(function(PART)
  766.         for i = 1, waitt do
  767.             Swait()
  768.             if doesrotate == true then
  769.                 sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  770.             end
  771.             if alwaysfade == true then
  772.                 decal.Transparency = decal.Transparency + (1/waitt)
  773.                 decal2.Transparency = decal.Transparency + (1/waitt)
  774.             end
  775.             if i > waitt-11 and (alwaysfade ~= true) then
  776.                 decal.Transparency = decal.Transparency + 0.1
  777.                 decal2.Transparency = decal.Transparency + 0.1
  778.             end
  779.         end
  780.         sinkhole.Parent = nil
  781.     end))
  782.     return sinkhole
  783. end
  784.  
  785. function CreateMagicRingTilSize(cframe,size,waitt)
  786.     for i = 1, size do
  787.         CreateMagicCircle(i/5,false,0,3,cframe,true)
  788.         Swait()
  789.     end
  790.     CreateMagicCircle(size/5,false,0,waitt,cframe,false)
  791. end
  792.  
  793. --//=================================\\
  794. --\\=================================//
  795.  
  796.  
  797. --//=================================\\
  798. --||         WEAPON CREATION
  799. --\\=================================//
  800.  
  801. if Player_Size ~= 1 then
  802.     for _, v in pairs (Weapon:GetChildren()) do
  803.         if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  804.             local p1 = v.Part1
  805.             v.Part1 = nil
  806.             local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  807.             v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  808.             v.Part1 = p1
  809.         elseif v.ClassName == "Part" then
  810.             for _, b in pairs (v:GetChildren()) do
  811.                 if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  812.                     b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  813.                 end
  814.             end
  815.         end
  816.     end
  817. end
  818.  
  819. for _, c in pairs(Weapon:GetChildren()) do
  820.     if c.ClassName == "Part" then
  821.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  822.     end
  823. end
  824.  
  825. Weapon.Parent = Character
  826.  
  827. Humanoid.Died:connect(function()
  828.     ATTACK = true
  829. end)
  830.  
  831. print(Class_Name.." loaded.")
  832.  
  833. --//=================================\\
  834. --\\=================================//
  835.  
  836.  
  837.  
  838.  
  839.  
  840. --//=================================\\
  841. --||         DAMAGE FUNCTIONS
  842. --\\=================================//
  843.  
  844. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  845.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  846.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  847.     local BODYGYRO = IT("BodyGyro", STATPART)
  848.     local BODYPOSITION = IT("BodyPosition", STATPART)
  849.     BODYPOSITION.P = 2000
  850.     BODYPOSITION.D = 100
  851.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  852.     if LABELTYPE == "Normal" then
  853.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  854.     elseif LABELTYPE == "Debuff" then
  855.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  856.     elseif LABELTYPE == "Interruption" then
  857.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  858.     end
  859.     game:GetService("Debris"):AddItem(STATPART ,5)
  860.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  861.     BILLBOARDGUI.Adornee = STATPART
  862.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  863.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  864.     BILLBOARDGUI.AlwaysOnTop = false
  865.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  866.     TEXTLABEL.BackgroundTransparency = 1
  867.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  868.     TEXTLABEL.Text = TEXT
  869.     TEXTLABEL.Font = "SciFi"
  870.     TEXTLABEL.FontSize="Size42"
  871.     TEXTLABEL.TextColor3 = COLOR
  872.     TEXTLABEL.TextStrokeTransparency = 1
  873.     TEXTLABEL.TextScaled = true
  874.     TEXTLABEL.TextWrapped = true
  875.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  876.         wait(0.2)
  877.         for i=1, 5 do
  878.             wait()
  879.             THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  880.         end
  881.         wait(1.2)
  882.         for i=1, 5 do
  883.             wait()
  884.             THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  885.             THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  886.             THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  887.         end
  888.         THEPART.Parent = nil
  889.     end),STATPART, BODYPOSITION, TEXTLABEL)
  890. end
  891.  
  892.  
  893. --//=================================\\
  894. --||            DAMAGING
  895. --\\=================================//
  896.  
  897. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  898.     if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  899.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  900.         local dmg = math.random(min,max)
  901.         if humanoid.Health > 0 then
  902.             if beserk == true then
  903.                 humanoid.Health = 0
  904.             else
  905.                 CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  906.                 hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  907.                 if math.random(1,100) < critrate+1 then
  908.                     humanoid.Health = humanoid.Health - dmg*critmultiplier
  909.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  910.                 else
  911.                     humanoid.Health = humanoid.Health - dmg
  912.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  913.                 end
  914.                 local defence = Instance.new("BoolValue",hit.Parent)
  915.                 defence.Name = ("HitBy"..Player.Name)
  916.                 game:GetService("Debris"):AddItem(defence, 0.5)
  917.             end
  918.         end
  919.     end
  920. end
  921.  
  922. function killnearest(position,range,maxstrength)
  923.     for i,v in ipairs(workspace:GetChildren()) do
  924.     local body = v:GetChildren()
  925.         for part = 1, #body do
  926.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  927.                 if(body[part].Position - position).Magnitude < range then
  928.                     if v.ClassName == "Model" then
  929.                         v:BreakJoints()
  930.                     end
  931.                     --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  932.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  933.                 end
  934.             end
  935.         end
  936.         if v.ClassName == "Part" then
  937.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  938.                 --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  939.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  940.             end
  941.         end
  942.     end
  943. end
  944.  
  945. --//=================================\\
  946. --||    ATTACK FUNCTIONS AND STUFF
  947. --\\=================================//
  948.  
  949. function chatfunc(text,waitt)
  950. local chat = coroutine.wrap(function()
  951. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  952. Character:FindFirstChild("TalkingBillBoard"):destroy()
  953. end
  954. local naeeym2 = Instance.new("BillboardGui",Character)
  955. naeeym2.Size = UDim2.new(0,100,0,40)
  956. naeeym2.StudsOffset = Vector3.new(0,2,0)
  957. naeeym2.Adornee = Character.Head
  958. naeeym2.Name = "TalkingBillBoard"
  959. naeeym2.AlwaysOnTop = true
  960. local tecks2 = Instance.new("TextLabel",naeeym2)
  961. tecks2.BackgroundTransparency = 1
  962. tecks2.BorderSizePixel = 0
  963. tecks2.Text = ""
  964. tecks2.Font = "Fantasy"
  965. tecks2.TextSize = 30
  966. tecks2.TextStrokeTransparency = 1
  967. tecks2.TextColor3 = Color3.new(255/255, 176/255, 0)
  968. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  969. tecks2.Size = UDim2.new(1,0,0.5,0)
  970. local tecks3 = Instance.new("TextLabel",naeeym2)
  971. tecks3.BackgroundTransparency = 1
  972. tecks3.BorderSizePixel = 0
  973. tecks3.Text = ""
  974. tecks3.Font = "Fantasy"
  975. tecks3.TextSize = 30
  976. tecks3.TextStrokeTransparency = 1
  977. tecks3.TextColor3 = Color3.new(255/255, 176/255, 0)
  978. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  979. tecks3.Size = UDim2.new(1,0,0.5,0)
  980. for i = 1,string.len(text),1 do
  981. tecks2.Text = string.sub(text,1,i)
  982. tecks3.Text = string.sub(text,1,i)
  983. wait(0.01)
  984. end
  985. wait(waitt)
  986. naeeym2:Destroy()
  987. end)
  988. chat()
  989. end
  990.  
  991. function turnto(pos,part)
  992.     part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  993. end
  994.  
  995. function createfireball(size,enabled)
  996.     local FIREBALL = IT("Part",Effects)
  997.     FIREBALL.Shape = "Ball"
  998.     FIREBALL.Size = VT(size,size,size)
  999.     FIREBALL.Material = "Neon"
  1000.     FIREBALL.BrickColor = BRICKC("Deep orange")
  1001.     local PARTICLES = CreateParticles(FIREBALL,VT(0,0,0),2,1,"Fire",enabled,false,size*1.5,5)
  1002.     return FIREBALL,PARTICLES
  1003. end
  1004.  
  1005. function Fireball()
  1006.     ATTACK = true
  1007.     chatfunc("Sun...",100)
  1008.     for i=0, 1.5, 0.1 / Animation_Speed do
  1009.         Swait()
  1010.         turnto(Mouse.Hit.p,RootPart)
  1011.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  1012.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1013.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1014.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1015.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1016.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1017.     end
  1018.     local aimpos = Mouse.Hit.p
  1019.     CreateSound(CIRCLESOUND, RightArm, 2, 1)
  1020.     CreateMagicRingTilSize(RightArm.CFrame*CF(0,-1.2,0),35,25)
  1021.     chatfunc("Comet!",2)
  1022.     local FIRE,PARTICLES = createfireball(3,true)
  1023.     CreateSound(FIREBALL, FIRE, 2, 1)
  1024.     FIRE.CFrame = RightArm.CFrame*CF(0,-1.2,0)
  1025.     local bv = Instance.new("BodyVelocity")
  1026.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1027.     bv.velocity = CF(FIRE.Position,aimpos).lookVector*50
  1028.     bv.Parent = FIRE
  1029.     bv.Name = "MOVE"
  1030.     local HIT = false
  1031.     local harm = FIRE.Touched:Connect(function(hit)
  1032.         if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1033.             HIT = true
  1034.             coroutine.resume(coroutine.create(function()
  1035.                 FIRE.Anchored = true
  1036.                 FIRE.CanCollide = false
  1037.                 PARTICLES.Enabled = false
  1038.                 CreateSound(EXPLOSION, FIRE, 10, 1)
  1039.                 local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,85)
  1040.                 BURST:Emit(750)
  1041.                 killnearest(FIRE.Position,35,75)
  1042.                 for i = 1, 35 do
  1043.                     Swait()
  1044.                     FIRE.Size = FIRE.Size + VT(2,2,2)
  1045.                     FIRE.Transparency = FIRE.Transparency + (1/35)
  1046.                 end
  1047.                 Swait(250)
  1048.                 FIRE:remove()
  1049.             end))
  1050.         end
  1051.     end)
  1052.     ATTACK = false
  1053. end
  1054.  
  1055. function SolarPunch()
  1056.     ATTACK = true
  1057.     for i=0, 0.5, 0.1 / Animation_Speed do
  1058.         Swait()
  1059.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1060.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1061.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1062.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1063.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1064.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1065.     end
  1066.     local GRAB = nil
  1067.     local HIT = false
  1068.     local hitting = RightArm.Touched:connect(function(hit)
  1069.         if GRAB == nil then
  1070.             if hit.Parent:FindFirstChild("Humanoid") then
  1071.                 if hit.Parent.Humanoid.Health ~= 0 then
  1072.                     HIT = true
  1073.                     GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1074.                     MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
  1075.                     GRAB.Anchored = true
  1076.                     CreateSound("131237241", GRAB, 3, 1)
  1077.                 end
  1078.             end
  1079.         end
  1080.     end)
  1081.     for i=0, 1, 0.1 / Animation_Speed do
  1082.         Swait()
  1083.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  1084.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
  1085.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1086.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1087.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1088.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1089.         if HIT == true then
  1090.             break
  1091.         end
  1092.     end
  1093.     hitting:disconnect()
  1094.     if GRAB ~= nil then
  1095.         Rooted = true
  1096.         local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",true,false,1,2)
  1097.         turnto(RootPart.Position,GRAB)
  1098.         RootPart.CFrame = GRAB.CFrame * CF(0,0,-4) * ANGLES(RAD(0),RAD(180),RAD(0))
  1099.         for i=0, 3, 0.1 / Animation_Speed*4 do
  1100.             if GRAB ~= nil then
  1101.             Swait()
  1102.             turnto(GRAB.Position,RootPart)
  1103.             turnto(RootPart.Position,GRAB)
  1104.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
  1105.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
  1106.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
  1107.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
  1108.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
  1109.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*8)
  1110.             end
  1111.         end
  1112.         chatfunc("Solar...",100)
  1113.         CreateSound(CIRCLESOUND, GRAB, 2, 1)
  1114.         CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
  1115.         BURST.Enabled = false
  1116.         local BURST = CreateParticles(FIREHAND,VT(0,0,0),1,2,"Fire",false,false,6,25)
  1117.         for i=0, 1, 0.1 / Animation_Speed*6 do
  1118.             if GRAB ~= nil then
  1119.             Swait()
  1120.             turnto(GRAB.Position,RootPart)
  1121.             turnto(RootPart.Position,GRAB)
  1122.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.2 / Animation_Speed*8)
  1123.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.2 / Animation_Speed*8)
  1124.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*8)
  1125.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*8)
  1126.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1127.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1128.             end
  1129.         end
  1130.         chatfunc("Fist!",2)
  1131.         if GRAB ~= nil then
  1132.         CreateSound(EXPLOSION, GRAB, 10, 1)
  1133.         BURST:Emit(300)
  1134.         GRAB.Parent:BreakJoints()
  1135.         Swait(150)
  1136.         end
  1137.     end
  1138.     FIREHAND:ClearAllChildren()
  1139.     GRAB = nil
  1140.     Rooted = false
  1141.     HIT = nil
  1142.     ATTACK = false
  1143. end
  1144.  
  1145. function SunEruption()
  1146.     ATTACK = true
  1147.     Rooted = true
  1148.     chatfunc("Sun...",100)
  1149.     for i=0, 1, 0.1 / Animation_Speed do
  1150.         Swait()
  1151.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1152.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1153.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1154.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1155.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1156.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1157.     end
  1158.     CreateSound(CIRCLESOUND, LeftLeg, 2, 1)
  1159.     CreateMagicRingTilSize(LeftLeg.CFrame*CF(0,-1.2,0),75,25)
  1160.     chatfunc("Eruption!",2)
  1161.     local Animation_Speed2 = Animation_Speed/8
  1162.     for i=0, 1, 0.1 / Animation_Speed2 do
  1163.         Swait()
  1164.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1165.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1166.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1167.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1168.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1169.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  1170.     end
  1171.     RootPart.Anchored = true
  1172.     local FIRE,PARTICLES = createfireball(6,false)
  1173.     FIRE.CFrame = LeftLeg.CFrame
  1174.     PARTICLES:remove()
  1175.     CreateMagicCircle(75,true,-0.01,75,CF(LeftLeg.Position) * CF(0,-1,0),false)
  1176.     coroutine.resume(coroutine.create(function()
  1177.         FIRE.Anchored = true
  1178.         FIRE.CanCollide = false
  1179.         CreateSound(EXPLOSION, FIRE, 10, 1)
  1180.         local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,75)
  1181.         BURST:Emit(750)
  1182.         local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,55)
  1183.         BURST:Emit(750)
  1184.         killnearest(FIRE.Position,45,75)
  1185.         local mesh = IT("CylinderMesh",FIRE)
  1186.         mesh.Scale = VT(1,10000,1)
  1187.         for i = 1, 35 do
  1188.             Swait()
  1189.             FIRE.Size = FIRE.Size + VT(1,1,1)
  1190.             FIRE.Transparency = FIRE.Transparency + (1/35)
  1191.         end
  1192.         Swait(250)
  1193.         FIRE:remove()
  1194.     end))
  1195.     RootPart.Anchored = false
  1196.     Rooted = false
  1197.     ATTACK = false
  1198. end
  1199.  
  1200. function SolarImpact()
  1201.     ATTACK = true
  1202.     for i=0, 0.5, 0.1 / Animation_Speed do
  1203.         Swait()
  1204.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1205.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1206.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1207.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1208.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1209.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1210.     end
  1211.     local GRAB = nil
  1212.     local HIT = false
  1213.     local hitting = RightArm.Touched:connect(function(hit)
  1214.         if GRAB == nil then
  1215.             if hit.Parent:FindFirstChild("Humanoid") then
  1216.                 if hit.Parent.Humanoid.Health ~= 0 then
  1217.                     HIT = true
  1218.                     GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1219.                     MagicBlock(1.2,20,GRAB,0,BRICKC("Pearl").Color)
  1220.                     GRAB.Anchored = true
  1221.                     CreateSound("131237241", GRAB, 3, 1)
  1222.                 end
  1223.             end
  1224.         end
  1225.     end)
  1226.     for i=0, 1, 0.1 / Animation_Speed do
  1227.         Swait()
  1228.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed)
  1229.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.45 / Animation_Speed)
  1230.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1231.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1232.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1233.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1234.         if HIT == true then
  1235.             break
  1236.         end
  1237.     end
  1238.     hitting:disconnect()
  1239.     if GRAB ~= nil then
  1240.         Rooted = true
  1241.         turnto(RootPart.Position,GRAB)
  1242.         RootPart.CFrame = GRAB.CFrame * CF(0,0,-6) * ANGLES(RAD(0),RAD(180),RAD(0))
  1243.         for i=0, 2, 0.1 / Animation_Speed do
  1244.             Swait()
  1245.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1246.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1247.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1248.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1249.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1250.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1251.         end
  1252.         CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  1253.         CreateWave(0,1.5,true,0.02,150,RootPart,-2,"Deep orange")
  1254.         CreateWave(0,3,true,-0.02,150,RootPart,-2,"Deep orange")
  1255.         local bv = Instance.new("BodyVelocity")
  1256.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1257.         bv.velocity = Vector3.new(0,300,0)
  1258.         bv.Parent = Torso
  1259.         bv.Name = "DASH"
  1260.         game:GetService("Debris"):AddItem(bv, 0.5)
  1261.         coroutine.resume(coroutine.create(function()
  1262.             for i=0, 2, 0.1 / Animation_Speed do
  1263.                 Swait()
  1264.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1265.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1266.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1267.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1268.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1269.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1270.             end
  1271.         end))
  1272.         Swait(125)
  1273.         UNANCHOR = false
  1274.         RootPart.Anchored = true
  1275.         chatfunc("Solar...",100)
  1276.         for i=0, 0.5, 0.1 / Animation_Speed do
  1277.             Swait()
  1278.             turnto(GRAB.Position,RootPart)
  1279.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1280.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1281.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1282.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1283.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1284.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1285.             --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1286.         end
  1287.         local TRAIL = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",true,true,6,15)
  1288.      local A1 = IT("Attachment",Torso)
  1289.         A1.Position = Vector3.new(0, 0.5, 0)
  1290.       local A2 = IT("Attachment",Torso)
  1291.         A2.Position = Vector3.new(0, -0.5, 0)
  1292.       local Trail = IT("Trail",Torso)
  1293.         Trail.LightEmission = 1
  1294.         Trail.FaceCamera = true
  1295.         Trail.Texture = "rbxassetid://945758042"
  1296.         Trail.Attachment0 = A1
  1297.         Trail.Attachment1 = A2
  1298.         Trail.Lifetime = 0.6
  1299.         Trail.MinLength = 0
  1300.         Trail.Transparency = NumberSequence.new(0)
  1301.         Trail.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  1302.         CreateMagicRingTilSize(GRAB.CFrame * CF(0,0,2) * ANGLES(RAD(90),RAD(0),RAD(0)),45,75)
  1303.         Swait(30)
  1304.         TRAIL.Enabled = false
  1305.         for i=0, 3, 0.1 / Animation_Speed do
  1306.             turnto(GRAB.Position,RootPart)
  1307.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1308.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1309.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1310.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1311.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1312.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1313.         end
  1314.         RootPart.CFrame = GRAB.CFrame * CF(0,0,4) * ANGLES(RAD(0),RAD(180),RAD(0))
  1315.         chatfunc("Impact!",2)
  1316.         CreateSound(EXPLOSION, Torso, 10, 1)
  1317.         killnearest(Torso.Position,5,0)
  1318.         local BURST = CreateParticles(Torso,VT(0,0,0),2,2,"Fire",false,true,6,25)
  1319.         BURST:Emit(750)
  1320.         Swait(150)
  1321.         Trail:remove()
  1322.         BURST:remove()
  1323.         UNANCHOR = true
  1324.         TRAIL:remove()
  1325.     end
  1326.     FIREHAND:ClearAllChildren()
  1327.     GRAB = nil
  1328.     Rooted = false
  1329.     HIT = nil
  1330.     ATTACK = false
  1331. end
  1332.  
  1333. function SolarDemise()
  1334.     Rooted = true
  1335.     for i=0, 2, 0.1 / Animation_Speed do
  1336.         Swait()
  1337.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1338.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1339.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1340.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1341.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1342.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1343.     end
  1344.     CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  1345.     CreateWave(0,3.5,true,0.02,150,RootPart,-2,"Deep orange")
  1346.     CreateWave(0,5,true,-0.02,150,RootPart,-2,"Deep orange")
  1347.     local bv = Instance.new("BodyVelocity")
  1348.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1349.     bv.velocity = Vector3.new(0,300,0)
  1350.     bv.Parent = Torso
  1351.     bv.Name = "DASH"
  1352.     game:GetService("Debris"):AddItem(bv, 0.5)
  1353.     Swait(125)
  1354.     ATTACK = true
  1355.     UNANCHOR = false
  1356.     RootPart.Anchored = true
  1357.     for i=0, 1, 0.1 / Animation_Speed do
  1358.         Swait()
  1359.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1360.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1361.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1362.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1363.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1364.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1365.     end
  1366.     chatfunc("SOLAR...",500)
  1367.     CreateSound(CIRCLESOUND, Effects, 10, 0.5)
  1368.     local Animation_Speed2 = Animation_Speed/8
  1369.     CreateMagicRingTilSize(RootPart.CFrame*CF(0,-4,0),350,750)
  1370.     chatfunc("FLARES!",5)
  1371.     for i = 1, 35 do
  1372.         for i=0, 1, 0.1 / Animation_Speed2 do
  1373.             Swait()
  1374.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1376.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1377.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1378.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed)
  1379.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed)
  1380.         end
  1381.         local FIRE,PARTICLES = createfireball(7,true)
  1382.         CreateSound(FIREBALL, FIRE, 2, 1)
  1383.         FIRE.CFrame = RootPart.CFrame*CF(0,-7,0)
  1384.         local bv = Instance.new("BodyVelocity")
  1385.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1386.         bv.velocity = CF(FIRE.Position,Mouse.Hit.p).lookVector*350
  1387.         bv.Parent = FIRE
  1388.         bv.Name = "MOVE"
  1389.         local HIT = false
  1390.         local harm = FIRE.Touched:Connect(function(hit)
  1391.             if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1392.                 HIT = true
  1393.                 coroutine.resume(coroutine.create(function()
  1394.                     FIRE.Anchored = true
  1395.                     FIRE.CanCollide = false
  1396.                     PARTICLES.Enabled = false
  1397.                     CreateSound(EXPLOSION, FIRE, 10, 1)
  1398.                     local BURST = CreateParticles(FIRE,VT(0,0,0),2,4,"Fire",false,true,6,145)
  1399.                     BURST:Emit(750)
  1400.                     killnearest(FIRE.Position,65,75)
  1401.                     for i = 1, 35 do
  1402.                         Swait()
  1403.                         FIRE.Size = FIRE.Size + VT(3,3,3)
  1404.                         FIRE.Transparency = FIRE.Transparency + (1/35)
  1405.                     end
  1406.                     Swait(250)
  1407.                     FIRE:remove()
  1408.                 end))
  1409.             end
  1410.         end)
  1411.         for i=0, 1, 0.1 / Animation_Speed2 do
  1412.             Swait()
  1413.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1414.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1415.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1416.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1417.             RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1418.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2)
  1419.         end
  1420.     end
  1421.     UNANCHOR = true
  1422.     ATTACK = false
  1423.     Rooted = false
  1424.     --ATTACK = false
  1425. end
  1426.  
  1427. --//=================================\\
  1428. --||      ASSIGN THINGS TO KEYS
  1429. --\\=================================//
  1430.  
  1431. Humanoid.Changed:connect(function(Jump)
  1432.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1433.         Humanoid.Jump = false
  1434.     end
  1435. end)
  1436.  
  1437. function MouseDown(Mouse)
  1438.     if ATTACK == false then
  1439.     end
  1440. end
  1441.  
  1442. function MouseUp(Mouse)
  1443. HOLD = false
  1444. end
  1445.  
  1446. function KeyDown(Key)
  1447.     if Rooted == false then
  1448.         if Key == "q" and ATTACK == false then
  1449.             Fireball()
  1450.         end
  1451.    
  1452.         if Key == "e" and ATTACK == false then
  1453.             SolarPunch()
  1454.         end
  1455.    
  1456.         if Key == "r" and ATTACK == false then
  1457.             SunEruption()
  1458.         end
  1459.    
  1460.         if Key == "f" and ATTACK == false then
  1461.             SolarImpact()
  1462.         end
  1463.    
  1464.         if Key == "x" and ATTACK == false then
  1465.             SolarDemise()
  1466.         end
  1467.  
  1468.         if Key == "7" and ATTACK == false then
  1469.             CreateSound("907333294", Head, 5, 1.1)
  1470.         end
  1471.  
  1472.         if Key == "8" and ATTACK == false then
  1473.             CreateSound("907333406", Head, 5, 1.1)
  1474.         end
  1475.  
  1476.         if Key == "9" and ATTACK == false then
  1477.             CreateSound("907329293", Head, 5, 1.1)
  1478.         end
  1479.     end
  1480. end
  1481.  
  1482. function KeyUp(Key)
  1483. end
  1484.  
  1485.     Mouse.Button1Down:connect(function(NEWKEY)
  1486.         MouseDown(NEWKEY)
  1487.     end)
  1488.     Mouse.Button1Up:connect(function(NEWKEY)
  1489.         MouseUp(NEWKEY)
  1490.     end)
  1491.     Mouse.KeyDown:connect(function(NEWKEY)
  1492.         KeyDown(NEWKEY)
  1493.     end)
  1494.     Mouse.KeyUp:connect(function(NEWKEY)
  1495.         KeyUp(NEWKEY)
  1496.     end)
  1497.  
  1498. --//=================================\\
  1499. --\\=================================//
  1500.  
  1501.  
  1502. function unanchor()
  1503.     if UNANCHOR == true then
  1504.         g = Character:GetChildren()
  1505.         for i = 1, #g do
  1506.             if g[i].ClassName == "Part" then
  1507.                 g[i].Anchored = false
  1508.             end
  1509.         end
  1510.     end
  1511. end
  1512.  
  1513.  
  1514. --//=================================\\
  1515. --||    WRAP THE WHOLE SCRIPT UP
  1516. --\\=================================//
  1517.  
  1518. Humanoid.Changed:connect(function(Jump)
  1519.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1520.         Humanoid.Jump = false
  1521.     end
  1522. end)
  1523.  
  1524.         ANIMATE.Parent = nil
  1525.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1526.         IDLEANIMATION:Play()
  1527.         Rooted = false
  1528.  
  1529. local eye = IT("Part",Weapon)
  1530. eye.Size = VT(0.2,0.2,0.2)
  1531. eye.Shape = "Ball"
  1532. eye.CFrame = Head.CFrame * CF(0.15,0.2,-0.55)
  1533. eye.Material = "Neon"
  1534. eye.BrickColor = BRICKC("Deep orange")
  1535. weldBetween(Head,eye)
  1536. CreateParticles(eye,VT(1,-5,0),1,1,"Fire",true,true,0.1,0)
  1537.  
  1538. local eye = IT("Part",Weapon)
  1539. eye.Size = VT(0.15,0.15,0.15)
  1540. eye.Shape = "Ball"
  1541. eye.CFrame = Head.CFrame * CF(-0.15,0.2,-0.55)
  1542. eye.BrickColor = BRICKC("Black")
  1543. weldBetween(Head,eye)
  1544.  
  1545. while true do
  1546.     Swait()
  1547.     SINE = SINE + CHANGE
  1548.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1549.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1550.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1551.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1552.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1553.         if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1554.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1555.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1556.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1557.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1558.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1559.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1560.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1561.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1562.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1563.         end
  1564.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1565.             ANIM = "Jump"
  1566.             if ATTACK == false then
  1567.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1568.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1569.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1570.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1571.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1572.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1573.             end
  1574.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1575.             ANIM = "Fall"
  1576.             if ATTACK == false then
  1577.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1578.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1579.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1580.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1581.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1582.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1583.             end
  1584.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1585.             ANIM = "Idle"
  1586.             if ATTACK == false then
  1587.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1588.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1589.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1590.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1591.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1592.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1593.             end
  1594.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1595.             ANIM = "Walk"
  1596.             WALK = WALK + 1 / Animation_Speed
  1597.             if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1598.                 WALK = 0
  1599.                 if WALKINGANIM == true then
  1600.                     WALKINGANIM = false
  1601.                 elseif WALKINGANIM == false then
  1602.                     WALKINGANIM = true
  1603.                 end
  1604.             end
  1605.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1606.             --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1607.             if ATTACK == false then
  1608.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1609.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1610.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1611.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1612.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1613.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1614.             end
  1615.         end
  1616. if #Effects2>0 then
  1617. for e=1,#Effects2 do
  1618. if Effects2[e]~=nil then
  1619. local Thing=Effects2[e]
  1620. if Thing~=nil then
  1621. local Part=Thing[1]
  1622. local Mode=Thing[2]
  1623. local Delay=Thing[3]
  1624. local IncX=Thing[4]
  1625. local IncY=Thing[5]
  1626. local IncZ=Thing[6]
  1627. local Part2=Thing[8]
  1628. if Thing[1].Transparency<=1 then
  1629. if Thing[2]=="Block1" then
  1630. Thing[1].CFrame=Thing[1].CFrame
  1631. Mesh=Thing[1].Mesh
  1632. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1633. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1634. elseif Thing[2]=="Cylinder" then  
  1635. Mesh=Thing[1].Mesh
  1636. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1637. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1638. elseif Thing[2]=="Blood" then
  1639. Mesh=Thing[7]
  1640. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1641. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1642. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1643. elseif Thing[2]=="Elec" then
  1644. Mesh=Thing[1].Mesh
  1645. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1646. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1647. elseif Thing[2]=="Disappear" then
  1648. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1649. end
  1650. else
  1651. Part.Parent=nil
  1652. table.remove(Effects2,e)
  1653. end
  1654. end
  1655. end
  1656. end
  1657. end
  1658. unanchor()
  1659. Humanoid.MaxHealth = "inf"
  1660. Humanoid.Health = "inf"
  1661. if Rooted == false then
  1662.     Disable_Jump = false
  1663.     Humanoid.WalkSpeed = Speed
  1664. elseif Rooted == true then
  1665.     Disable_Jump = true
  1666.     Humanoid.WalkSpeed = 0
  1667. end
  1668. if Head:FindFirstChild("face") then
  1669.     Head.face:remove()
  1670. end
  1671. end
  1672.  
  1673. --//=================================\\
  1674. --\\=================================//
  1675.  
  1676.  
  1677.  
  1678.  
  1679.  
  1680. --//====================================================\\--
  1681. --||                     END OF SCRIPT
  1682. --\\====================================================//--
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