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  1. #
  2. #Title: SkStats
  3. #Version: 1.0
  4. #Author: MinePlugins
  5. #
  6. # IMPORTANT MYSQL A MODIFIER
  7. script options:
  8. $ db url jdbc:mysql://mysql11.000webhost.com/a3560861_stats
  9. $ db username a3560861_stats
  10. $ db password dontseethis
  11.  
  12. options:
  13. table_prefix: Stats_
  14. refresh: 300
  15. On load:
  16. if {Stats-Reloader} is set:
  17. set {_period} to difference between {Stats-Reload-sec} and now
  18. send "&9SkStats >> &7The skript have been reload in &a%{_period}%" to {Stats-Reloader}
  19. clear {Stats-Reloader}
  20. command /stats [<text=help>] [<text>]:
  21. permission: SkStats.commands.player
  22. trigger:
  23. if arg-1 is "help":
  24. send "&9&l╔&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&9&l[ &6&lStats &9&l]&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l╗"
  25. send " &bPlayer commands:"
  26. send " &9/Stats Check &7Check your stats"
  27. send " &9/Stats Player <Player> &7Check stats of player"
  28. send " &9/Stats top <Type>&7 Check the top player"
  29. if player have permission "SkStats.commands.admin":
  30. send " &cAdmin commands:"
  31. send " &9/Stats Purge &7Purge the mysql and variable stats"
  32. send " &9/Stats Sync &7Sync the stats with the database"
  33. send " &9/Stats Reload &7Reload the skript"
  34. if arg-1 is "check":
  35. send "&9&l╔&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&9&l[ &6&lStats &9&l]&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l╗"
  36. send " &bYour stats:"
  37. send " &3First join: &7%{newfirstjoin-%player%}%"
  38. send " &3Kills: &7%{newkills-%player%}%"
  39. send " &3Deaths: &7%{newdeaths-%player%}%"
  40. send " &3Projectile shoot: &7%{newshoot-%player%}%"
  41. send " &3Kills with bow: &7%{newkillsbow-%player%}%"
  42. send " &3Block destroyed: &7%{newbreak-%player%}%"
  43. send " &3Block placed: &7%{newplace-%player%}%"
  44. send " &3Messages: &7%{newmessages-%player%}%"
  45. send " &3Commands: &7%{newcommands-%player%}%"
  46. send " &3Meter walk: &7%{newwalk-%player%}%"
  47. if arg 1 is "reload":
  48. set {Stats-Reload-sec} to now
  49. set {Stats-Reloader} to player
  50. make console execute command "/skript reload SkStats"
  51. if arg-1 is "player":
  52. if arg-2 is not set:
  53. send "&9SkStats >> &cYou don't have specified the username of player !"
  54. else:
  55. if {firstjoin-%arg-2%} is not set:
  56. send "&9SkStats >> &cThe player has never join the server !"
  57. else:
  58. send "&9&l╔&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&9&l[ &6&lStats &9&l]&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l╗"
  59. send " &bPlayer: &7%arg-2%"
  60. send " &3First join: &7%{firstjoin-%arg-2%}%"
  61. send " &3Kills: &7%{kills-%arg-2%}%"
  62. send " &3Deaths: &7%{deaths-%arg-2%}%"
  63. send " &3Projectile shoot: &7%{shoot-%arg-2%}%"
  64. send " &3Kills with bow:&7 %{killsbow-%arg-2%}%"
  65. send " &3Block destroyed: &7%{break-%arg-2%}%"
  66. send " &3Block placed:&7 %{place-%arg-2%}%"
  67. send " &3Messages: &7%{messages-%arg-2%}%"
  68. send " &3Commands: &7%{commands-%arg-2%}%"
  69. send " &3Meter walk: &7%{walk-%arg-2%}%"
  70. if arg-1 is "purge":
  71. if player have permission "SkStats.commands.purge":
  72. loop {statslistplayer::*}:
  73. set {deaths-%loop-value%} to 0
  74. set {kills-%loop-value%} to 0
  75. set {break-%loop-value%} to 0
  76. set {place-%loop-value%} to 0
  77. set {killsbow-%loop-value%} to 0
  78. set {shoot-%loop-value%} to 0
  79. set {walk-%loop-value%} to 0
  80. set {messages-%loop-value%} to 0
  81. set {commands-%loop-value%} to 0
  82. set {newdeaths-%loop-value%} to 0
  83. set {newkills-%loop-value%} to 0
  84. set {newbreak-%loop-value%} to 0
  85. set {newplace-%loop-value%} to 0
  86. set {newkillsbow-%loop-value%} to 0
  87. set {newshoot-%loop-value%} to 0
  88. set {newwalk-%loop-value%} to 0
  89. set {newmessages-%loop-value%} to 0
  90. set {newcommands-%loop-value%} to 0
  91. update "TRUNCATE TABLE `{@table_prefix}Player`"
  92. if arg-1 is "sync":
  93. if player have permission "SkStats.commands.sync":
  94. loop all players:
  95. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Deaths` = `Deaths`+%{deaths-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  96. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Kills` = `Kills`+%{kills-%loop-player%}% WHERE `Player`.`{@table_prefix}Player` = '%loop-player%'"
  97. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Breaks` = `Breaks`+%{break-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  98. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Placed` = `Placed`+%{place-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  99. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`BowKills` = `BowKills`+%{killsbow-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  100. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Shoot` = `Shoot`+%{shoot-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  101. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Walk` = `Walk`+%{walk-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  102. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Messages` = `Messages`+%{messages-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  103. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Commands` = `Commands`+%{commands-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  104. set {newdeaths-%loop-player%} to {newdeaths-%loop-player%} + {deaths-%loop-player%}
  105. set {newkills-%loop-player%} to {newkills-%loop-player%} + {kills-%loop-player%}
  106. set {newbreak-%loop-player%} to {newbreak-%loop-player%} + {break-%loop-player%}
  107. set {newplace-%loop-player%} to {newplace-%loop-player%} + {place-%loop-player%}
  108. set {newkillsbow-%loop-player%} to {newkillsbow-%loop-player%} + {killsbow-%loop-player%}
  109. set {newshoot-%loop-player%} to {newshoot-%loop-player%} + {shoot-%loop-player%}
  110. set {newwalk-%loop-player%} to {newwalk-%loop-player%} + {walk-%loop-player%}
  111. set {newmessages-%loop-player%} to {newmessages-%loop-player%} + {messages-%loop-player%}
  112. set {newcommands-%loop-player%} to {newcommands-%loop-player%} + {commands-%loop-player%}
  113. set {deaths-%loop-player%} to 0
  114. set {kills-%loop-player%} to 0
  115. set {break-%loop-player%} to 0
  116. set {place-%loop-player%} to 0
  117. set {killsbow-%loop-player%} to 0
  118. set {shoot-%loop-player%} to 0
  119. set {walk-%loop-player%} to 0
  120. set {messages-%loop-player%} to 0
  121. set {commands-%loop-player%} to 0
  122. send "&9SkStats >> &aThe stats have been synced with the mysql database"
  123. if arg-1 is "top":
  124. if arg-2 is not set:
  125. send "&9SkStats >> &cYou don't have selected the top type &7(&eKills&7,&eDeaths&7,&eBreaks&7,&ePlaced&7,&eBowKills&7,&eShoot&7,&eWalk&7,&eMessages&7,&eCommands&7)"
  126. else if arg-2 is not "kills" or "deaths" or "breaks" or "placed" or "bowkills" or "shoot" or "walk" or "messages" or "commands":
  127. send "&9SkStats >> &cYou don't have selected the good top type &7(&eKills&7,&eDeaths&7,&eBreaks&7,&ePlaced&7,&eBowKills&7,&eShoot&7,&eWalk&7,&eMessages&7,&eCommands&7)"
  128. else:
  129. set {_stats0::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 0"
  130. set {_stats1::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 1"
  131. set {_stats2::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 2"
  132. set {_stats3::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 3"
  133. set {_stats4::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 4"
  134. set {_stats5::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 5"
  135. set {_stats6::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 6"
  136. set {_stats7::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 7"
  137. set {_stats8::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 8"
  138. set {_stats9::*} to objects in column "Player" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 9"
  139. set {_statsn0::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 0"
  140. set {_statsn1::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 1"
  141. set {_statsn2::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 2"
  142. set {_statsn3::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 3"
  143. set {_statsn4::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 4"
  144. set {_statsn5::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 5"
  145. set {_statsn6::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 6"
  146. set {_statsn7::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 7"
  147. set {_statsn8::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 8"
  148. set {_statsn9::*} to objects in column "%arg-2%" from result of query "SELECT * FROM `{@table_prefix}Player` ORDER BY `%arg-2%` DESC LIMIT 1 OFFSET 9"
  149. send "&9&l╔&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l[ &6&lTop %arg-2% &9&l]&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l═&3&l═&9&l╗"
  150. send "&b Rank &8&m|&r &bPlayer &8&m|&r &bStats"
  151. Send "&e 1er &8&m-&r &7%{_stats0::*}% &c%{_statsn0::*}%"
  152. Send "&7 2nd &8&m-&r &7%{_stats1::*}% &c%{_statsn1::*}%"
  153. Send "&6 3eme &8&m-&r &7%{_stats2::*}% &c%{_statsn2::*}%"
  154. Send "&3 4 &8&m-&r &7%{_stats3::*}% &c%{_statsn3::*}%"
  155. Send "&3 5 &8&m-&r &7%{_stats4::*}% &c%{_statsn4::*}%"
  156. Send "&3 6 &8&m-&r &7%{_stats5::*}%&c %{_statsn5::*}%"
  157. Send "&3 7 &8&m-&r &7%{_stats6::*}% &c%{_statsn6::*}%"
  158. Send "&3 8 &8&m-&r &7%{_stats7::*}% &c%{_statsn7::*}%"
  159. Send "&3 9 &8&m-&r &7%{_stats8::*}% &c%{_statsn8::*}%"
  160. Send "&3 10 &8&m-&r &7%{_stats9::*}%&c %{_statsn9::*}%"
  161. send "&b Rank &9&m|&r &bPlayer &9&m|&r &bStats"
  162. On script load:
  163. update "CREATE TABLE IF NOT EXISTS `{@table_prefix}Player` (`Player` varchar(255),`Kills` varchar(255),`Deaths` varchar(255),`Breaks` varchar(255),`Placed` varchar(255),`FirstJoin` varchar(255),`BowKills` varchar(255),`Shoot` varchar(255),`Walk` varchar(255),`Messages` varchar(255),`Commands` varchar(255))"
  164. On join:
  165. if {firstjoin-%player%} is not set:
  166. set {deaths-%player%} to 0
  167. set {kills-%player%} to 0
  168. set {break-%player%} to 0
  169. set {place-%player%} to 0
  170. set {killsbow-%player%} to 0
  171. set {shoot-%player%} to 0
  172. set {walk-%player%} to 0
  173. set {messages-%player%} to 0
  174. set {commands-%player%} to 0
  175. set {newdeaths-%player%} to 0
  176. set {newkills-%player%} to 0
  177. set {newbreak-%player%} to 0
  178. set {newplace-%player%} to 0
  179. set {newkillsbow-%player%} to 0
  180. set {newshoot-%player%} to 0
  181. set {newwalk-%player%} to 0
  182. set {newmessages-%player%} to 0
  183. set {newcommands-%player%} to 0
  184. add player to {statslistplayer::*}
  185. set {firstjoin-%player%} to "%now%"
  186. update "INSERT INTO `{@table_prefix}Player` (`Player`, `Kills`, `Deaths`, `Breaks`, `Placed`, `FirstJoin`, `BowKills`, `Shoot`, `Walk`, `Messages`, `Commands`) VALUES ('%player%', '0', '0', '0', '0', '%now%', '0', '0', '0', '0', '0')"
  187. On death:
  188. attacker is player
  189. victim is player
  190. add 1 to {deaths-%victim%}
  191. add 1 to {kills-%attacker%}
  192. On shoot:
  193. shooter is player
  194. add 1 to {shoot-%shooter%}
  195. On death:
  196. attacker is shooter
  197. attacker is player
  198. add 1 to {killsbow-%attacker%}
  199. On break:
  200. add 1 to {break-%player%}
  201. On place:
  202. add 1 to {place-%player%}
  203. On chat:
  204. add 1 to {messages-%player%}
  205. On command:
  206. add 1 to {commands-%player%}
  207. every 5 ticks:
  208. loop all players:
  209. if {walk-%loop-player%-loc} is not set:
  210. set {walk-%loop-player%-loc} to location of block below loop-player
  211. add 1 to {walk-%loop-player%}
  212. else if {walk-%loop-player%-loc} is not location of block below loop-player:
  213. set {walk-%loop-player%-loc} to location of block below loop-player
  214. add 1 to {walk-%loop-player%}
  215. every {@refresh} seconds:
  216. loop all players:
  217. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Deaths` = `Deaths`+%{deaths-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  218. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Kills` = `Kills`+%{kills-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  219. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Breaks` = `Breaks`+%{break-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  220. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Placed` = `Placed`+%{place-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  221. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`BowKills` = `BowKills`+%{killsbow-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  222. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Shoot` = `Shoot`+%{shoot-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  223. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Walk` = `Walk`+%{walk-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  224. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Messages` = `Messages`+%{messages-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  225. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Commands` = `Commands`+%{commands-%loop-player%}% WHERE `{@table_prefix}Player`.`Player` = '%loop-player%'"
  226. set {newdeaths-%loop-player%} to {newdeaths-%loop-player%} + {deaths-%loop-player%}
  227. set {newkills-%loop-player%} to {newkills-%loop-player%} + {kills-%loop-player%}
  228. set {newbreak-%loop-player%} to {newbreak-%loop-player%} + {break-%loop-player%}
  229. set {newplace-%loop-player%} to {newplace-%loop-player%} + {place-%loop-player%}
  230. set {newkillsbow-%loop-player%} to {newkillsbow-%loop-player%} + {killsbow-%loop-player%}
  231. set {newshoot-%loop-player%} to {newshoot-%loop-player%} + {shoot-%loop-player%}
  232. set {newwalk-%loop-player%} to {newwalk-%loop-player%} + {walk-%loop-player%}
  233. set {newmessages-%loop-player%} to {newmessages-%loop-player%} + {messages-%loop-player%}
  234. set {newcommands-%loop-player%} to {newcommands-%loop-player%} + {commands-%loop-player%}
  235. set {deaths-%loop-player%} to 0
  236. set {kills-%loop-player%} to 0
  237. set {break-%loop-player%} to 0
  238. set {place-%loop-player%} to 0
  239. set {killsbow-%loop-player%} to 0
  240. set {shoot-%loop-player%} to 0
  241. set {walk-%loop-player%} to 0
  242. set {messages-%loop-player%} to 0
  243. set {commands-%loop-player%} to 0
  244. On quit:
  245. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Deaths` = `Deaths`+%{deaths-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  246. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Kills` = `Kills`+%{kills-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  247. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Breaks` = `Breaks`+%{break-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  248. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Placed` = `Placed`+%{place-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  249. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`BowKills` = `BowKills`+%{killsbow-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  250. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Shoot` = `Shoot`+%{shoot-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  251. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Walk` = `Walk`+%{walk-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  252. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Messages` = `Messages`+%{messages-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  253. update "UPDATE `{@table_prefix}Player` SET `{@table_prefix}Player`.`Commands` = `Commands`+%{commands-%player%}% WHERE `{@table_prefix}Player`.`Player` = '%player%'"
  254. set {newdeaths-%player%} to {newdeaths-%player%} + {deaths-%player%}
  255. set {newkills-%player%} to {newkills-%player%} + {kills-%player%}
  256. set {newbreak-%player%} to {newbreak-%player%} + {break-%player%}
  257. set {newplace-%player%} to {newplace-%player%} + {place-%player%}
  258. set {newkillsbow-%player%} to {newkillsbow-%player%} + {killsbow-%player%}
  259. set {newshoot-%player%} to {newshoot-%player%} + {shoot-%player%}
  260. set {newwalk-%player%} to {newwalk-%player%} + {walk-%player%}
  261. set {newmessages-%player%} to {newmessages-%player%} + {messages-%player%}
  262. set {newcommands-%player%} to {newcommands-%player%} + {commands-%player%}
  263. set {deaths-%player%} to 0
  264. set {kills-%player%} to 0
  265. set {break-%player%} to 0
  266. set {place-%player%} to 0
  267. set {killsbow-%player%} to 0
  268. set {shoot-%player%} to 0
  269. set {walk-%player%} to 0
  270. set {messages-%player%} to 0
  271. set {commands-%player%} to 0
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