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  1. Fatal error!
  2. VERSION: 288.313
  3. ShooterGameServer.exe!TArray<AActor * __ptr64,FDefaultAllocator>::Find() (0x00007ff6ea5e3949) + 12 bytes [e:\build\gen1dlc\engine\source\runtime\core\public\containers\array.h:652]
  4. ShooterGameServer.exe!ANPCZoneVolume::OnEndOverlap() (0x00007ff6ea754764) + 47 bytes [e:\build\gen1dlc\projects\shootergame\source\shootergame\private\npczonevolume.cpp:177]
  5. ShooterGameServer.exe!ANPCZoneVolume::execOnEndOverlap() (0x00007ff6eb76b0dc) + 188 bytes [e:\build\gen1dlc\projects\shootergame\source\shootergame\classes\npczonevolume.h:25]
  6. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6ebce3542) + 6 bytes [e:\build\gen1dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  7. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff6ebd2551c) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  8. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6ec188e32) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\actor.cpp:627]
  9. ShooterGameServer.exe!TScriptDelegate<FWeakObjectPtr>::ProcessDelegate<UObject>() (0x00007ff6ea5c10d5) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\core\public\uobject\scriptdelegates.h:200]
  10. ShooterGameServer.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff6ea5c17a9) + 26 bytes [e:\build\gen1dlc\engine\source\runtime\core\public\uobject\scriptdelegates.h:395]
  11. ShooterGameServer.exe!UPrimitiveComponent::EndComponentOverlap() (0x00007ff6ec370f4e) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\primitivecomponent.cpp:2428]
  12. ShooterGameServer.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff6ec371f88) + 18 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\primitivecomponent.cpp:2641]
  13. ShooterGameServer.exe!UPrimitiveComponent::MoveComponentImpl() (0x00007ff6ec36e70e) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\primitivecomponent.cpp:1869]
  14. ShooterGameServer.exe!UMovementComponent::MoveUpdatedComponentImpl() (0x00007ff6ec31baa0) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\movementcomponent.cpp:331]
  15. ShooterGameServer.exe!UMovementComponent::SafeMoveUpdatedComponent() (0x00007ff6ec31bb77) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\movementcomponent.cpp:351]
  16. ShooterGameServer.exe!UProjectileMovementComponent::TickComponent() (0x00007ff6ec383e0f) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\projectilemovementcomponent.cpp:145]
  17. ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff6ec199771) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\actorcomponent.cpp:981]
  18. ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6ec465c86) + 28 bytes [e:\build\gen1dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
  19. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6ebbfe7a5) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
  20. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6ebbfe0cd) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
  21. ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6ebbfff70) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
  22. ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6ec434ff1) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
  23. ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff6ec437d5c) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
  24. ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff6ec2faa33) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\leveltick.cpp:697]
  25. ShooterGameServer.exe!UWorld::Tick() (0x00007ff6ec2fc01d) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\leveltick.cpp:1204]
  26. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6ec25e654) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\engine\private\gameengine.cpp:1173]
  27. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6ea5a7fc3) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
  28. ShooterGameServer.exe!GuardedMain() (0x00007ff6ea5a39dc) + 0 bytes [e:\build\gen1dlc\engine\source\runtime\launch\private\launch.cpp:140]
  29. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6ea5a8f7a) + 5 bytes [e:\build\gen1dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  30. ShooterGameServer.exe!WinMain() (0x00007ff6ea5a90a8) + 8 bytes [e:\build\gen1dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  31. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6ed38bb31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  32. KERNEL32.DLL!UnknownFunction (0x00007ffc3b2513d2) + 0 bytes [UnknownFile:0]
  33. ntdll.dll!UnknownFunction (0x00007ffc3c6a54e4) + 0 bytes [UnknownFile:0]
  34. ntdll.dll!UnknownFunction (0x00007ffc3c6a54e4) + 0 bytes [UnknownFile:0]
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