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Mar 27th, 2019
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  1. #############################################################################
  2. # Config for ASkyBlock V3.0.8.2
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. # If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17. # Space between islands in blocks - NEVER change this mid-game.
  18. # Values for a new world:
  19. # 400 - puts players distance enough that they usually cannot see each other
  20. # 200 - allows some expansion of the protected zone (recommended)
  21. # 110 - for compatibility with established worlds. Cozy.
  22. # 50 - minimum - not recommended
  23. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24. # OR RESET YOUR WORLD
  25. # Value must be an even number
  26. distance: 110
  27.  
  28. # Default protection range (even number). Min = 0, Recommended = 100
  29. # Larger values will take longer to calculate the island level
  30. # Admins can change protection sizes for players individually using /asadmin setrange
  31. # or set this permission: askyblock.island.range.<number>
  32. # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33. protectionRange: 100
  34.  
  35. # Start islands at these coordinates. This is where new islands will start in the
  36. # world. These must be a factor of your island distance, but the plugin will auto
  37. # calculate the closest location on the grid. Islands develop around this location
  38. # both positively and negatively in a square grid.
  39. # If none of this makes sense, leave it at 0,0.
  40. startx: 0
  41. startz: 0
  42.  
  43. # Sea level height (don't changes this mid-game unless you delete the world)
  44. # Minimum is 0, which means you are playing sky block!
  45. # If sea level is less than about 10, then players will drop right through it
  46. # if it exists. Makes for an interesting variation on skyblock.
  47. sealevel: 0
  48.  
  49. # Island level - the height of the island.
  50. # Lowest level is 5
  51. islandlevel: 120
  52.  
  53. #How many resets a player is allowed (override with /asadmin clearreset <player>
  54. #Value of -1 means unlimited, 0 means hardcore - no resets.
  55. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56. resetlimit: 2
  57.  
  58. #How long a player must wait before they can reset their island again in second
  59. resetwait: 300
  60.  
  61. #The number of seconds to wait for confirmation of a reset
  62. resetconfirmwait: 10
  63.  
  64. #How long a player must wait until they can rejoin a team island after being
  65. #kicked in minutes. This slows the effectiveness of players repeating challenges
  66. #by repetitively being invited to a team island.
  67. invitewait: 60
  68.  
  69. #Invite timeout in seconds. Invites will lapse if not accepted within this time
  70. invitetimeout: 60
  71.  
  72. # Default max team size
  73. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  74. # Permission size cannot be less than the default.
  75. maxteamsize: 4
  76.  
  77. # Island level calculation cool down in seconds
  78. levelwait: 60
  79.  
  80. # Items that will be in the chest when the player starts an island
  81. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  82. # or <Material>:<Data>:<Qty>
  83. # Use <Data> to set the durability of a item or to select sub-items/colors.
  84. #
  85. # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  86. #
  87. # The format for POTIONS is as follows:
  88. #
  89. # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  90. # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  91. # LEVEL is a number, 1 or 2
  92. # LINGER is for V1.9 servers and later
  93. # Examples:
  94. # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  95. # POTION:INSTANT_DAMAGE:2::LINGER:2
  96. # POTION:JUMP:2:::1
  97. # POTION:WEAKNESS::::1 - any weakness potion
  98. #
  99. # Valid potion names are:
  100. # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  101. # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  102. # For V1.9 these are also available:
  103. # LUCK, MUNDANE, THICK, AWKWARD
  104. #
  105. # Check console for errors and guidance after reloading configuration
  106. # Schematics can override this - see schematicsection
  107.  
  108. chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  109.  
  110. # Default island companion. Set schematic-specific companions in the schematicsection
  111. # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  112. # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  113.  
  114. companion: COW
  115.  
  116. # Default list of names, picked at random that will apply to the companion
  117. # You can add more if you like. If none are listed, the companion will not be
  118. # named.
  119. # Set schematic-specific companion names in the schematicsection
  120. companionnames:
  121. - "&6[player]の牛"
  122. - "&c食べ物?"
  123. - "&aデ&6イ&dジ&6ー"
  124.  
  125. # Island naming
  126. # Only players with the askyblock.island.name permission can name their island
  127. # It is displayed in the top ten and enter and exit announcements
  128. # It replaces the owner's name. Players can use & for color coding.
  129. # These set the minimum and maximum size of a name.
  130. minnamelength: 0
  131. maxnamelength: 20
  132.  
  133. # Players with askyblock.islandfly permission can fly on their island. This setting is
  134. # how many seconds the player keeps fly mode while flying outside his island before it
  135. # is removed (and they fall).
  136. # Negative value will be considered as 0.
  137. flytimeoutside: 0
  138.  
  139. # The permissions listed below will be given to the player while he is inside his island.
  140. # They will be automatically revoked when he leaves his island.
  141. islandtemporaryperms:
  142. #- "amazing.permission"
  143.  
  144. # System settings - these cannot be changed by players, only viewed
  145. # Allow Enderman Griefing (default is to allow, see next setting)
  146. allowendermangriefing: true
  147. # Make enderman drop the block he is holding if he dies (recommended)
  148. endermandeathdrop: true
  149. # Allow creeper explosion damage to block (explosion still hurts)
  150. allowcreeperdamage: true
  151. # Allow visitors to use creeper explosions to grief islands
  152. allowcreepergriefing: false
  153. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  154. allowtntdamage: false
  155. # Allow fire extinguishing by visitors
  156. allowfireextinguish: false
  157. # Allow chests to be blown up by creepers or TNT
  158. allowchestdamage: false
  159. # Allow visitors to keep their items if they die
  160. allowvisitorkeepinvondeath: false
  161. # Allow pistons to push outside of the protected area (maybe to make bridges)
  162. allowpistonpush: true
  163. # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  164. allowitemframedamage: false
  165.  
  166. # General Settings
  167. general:
  168. # Name of the world - if it does not exist then it will be generated
  169. worldName: Skyblock
  170.  
  171. # Default language for new players.
  172. # This is the filename in the locale folder without .yml.
  173. # If this does not exist, the default en-US will be used.
  174. defaultlanguage: ja-JP
  175.  
  176. # Check for updates - this will tell Ops and the console if there is a new
  177. # version available. It contacts dev.bukkit.org to request the latest version
  178. # info. It does not download the latest version or change any files
  179. checkupdates: true
  180.  
  181. # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
  182. # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
  183. # however, you can toggle here this feature.
  184. silencecommandfeedback: true
  185.  
  186. # Show enter/exit notices in Action Bar (11.1+)
  187. # Only shows if notices are enabled in settings
  188. showinactionbar: true
  189.  
  190. # Maximum number of islands. Set to 0 for unlimited.
  191. # If the number of islands is greater than this number, no new islands will be
  192. # allowed
  193. maxIslands: 0
  194.  
  195. # Use the control panel as the default display for /island
  196. # /island will always create an island if one does not exist
  197. # If the control panel is not used, then /island will teleport the player home
  198. # Players can change this setting using /island cp on or /island cp off
  199. usecontrolpanel: false
  200.  
  201. # Create Nether - if this is false, the nether world will not be made and access to
  202. # the nether will not occur. Other plugins may still enable
  203. # portal usage.
  204. # Note: Some challenges will not be possible if there is no nether.
  205. # Note that with a standard nether all players arrive at the same portal and entering a
  206. # portal will return them back to their islands.
  207. createnether: true
  208.  
  209. # New island-style nether. Change to false for standard nether
  210. newnether: true
  211. # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  212. nethertrees: true
  213. # Make the new nether roof, if false, there is nothing up there
  214. # Change to false if lag is a problem from the generation
  215. netherroof: true
  216. # Nether spawn protection radius - this is the distance around the nether spawn
  217. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  218. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  219. # Only applies to standard nether.
  220. netherspawnradius: 25
  221.  
  222. # Calculate level on login
  223. # If true, the plugin will run the level command for the player when they login
  224. # If the command is busy, it will fail silently
  225. loginlevel: false
  226.  
  227. #Commands to run when the player resets their island (uncomment and customize)
  228. # [player] is the player name of who is reseting
  229. # If the command is proceeded by [SELF] the command will be run as that player
  230. # E.g., - "[SELF] kit tools"
  231. resetcommands:
  232. #- "kit tools [player]"
  233. #- "some other command"
  234.  
  235. # Commands to execute when player leaves a team, either by leaving or being kicked
  236. # Commands will execute even if the player is offline, so may cause errors in
  237. # the console if the commands doesn't make sense
  238. leavecommands:
  239. #- "kit tools [player]"
  240. #- "some other command"
  241.  
  242. # Commands to execute when a player starts a new island for the first time - NOT a reset
  243. startcommands:
  244. #- "asadmin lock [player]"
  245. #- "[SELF] balance"
  246. #- "some other command"
  247.  
  248. # Commands to execute when a player joins a new team island (does /island accept)
  249. teamstartcommands:
  250. #- "[SELF] balance"
  251. #- "some other command"
  252.  
  253. # Visitor banned commands: Visitors to islands cannot use these commands
  254. visitorbannedcommands:
  255. - spawner
  256. - spawnmob
  257.  
  258. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  259. pvpcooldown: 60
  260.  
  261. # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  262. # If they fall to the void, they get TP'd to their island.
  263. invinciblevisitors: false
  264.  
  265. # Only used if invinciblevisitors is set to TRUE
  266. # This allow you to customize what kind of damage visitors should not receive
  267. # If you want visitors to receive a listed damage, put a "#" at the start of the line
  268. # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  269. invinciblevisitorsoptions:
  270. - BLOCK_EXPLOSION
  271. - CONTACT
  272. - CUSTOM
  273. - DROWNING
  274. - ENTITY_ATTACK
  275. - ENTITY_EXPLOSION
  276. - FALL
  277. - FALLING_BLOCK
  278. - FIRE
  279. - FIRE_TICK
  280. - LAVA
  281. - LIGHTNING
  282. - MAGIC
  283. - POISON
  284. - PROJECTILE
  285. - STARVATION
  286. - SUFFOCATION
  287. - THORNS
  288. - WITHER
  289. # 1.9+ only
  290. - DRAGON_BREATH
  291. - FLY_INTO_WALL
  292. # 1.10+ only
  293. - HOT_FLOOR
  294. # 1.11+ only
  295. - CRAMMING
  296.  
  297. # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  298. #
  299. # Acid damage to player per second by being in acid if they have no armor on.
  300. # A fully health player has 20 health points. Players will regen some health
  301. # so the default will give players about 3 seconds to get out the acid
  302. # 0 = no damage, 10 = default damage, 20 = instant death
  303. aciddamage: 0
  304. # Damage that monsters will experience.
  305. mobaciddamage: 0
  306. # Damage that rain does.
  307. raindamage: 0
  308. # Damage that animals will experience in acid.
  309. animaldamage: 0
  310. # Damage chickens in acid - true or false - chickens tend to go swimming...
  311. damagechickens: false
  312. # Destroy items in water after this many seconds. Timing is variable and may occur
  313. # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  314. # be on for this setting to work. i.e., it'll work with water too.
  315. # Items fizz when they are destroyed.
  316. itemdestroyafter: 0
  317. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  318. damageops: false
  319. # Armor protection.
  320. # Protect players from acid rain if they have a helmet on
  321. helmetprotection: true
  322. # Protect players from all acid if they have a full set of armor on
  323. fullarmorprotection: false
  324. # Damage type to apply in addition to acid damage
  325. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  326. # If you just want these to act, then make the acid damage 0 above
  327. # Note - these are potion effects and so can be cured by milk
  328. damagetype:
  329. #-confusion
  330.  
  331. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  332. # players return to their island if the island has been overrun by monsters
  333. # Con is that it kills any mob grinders
  334. # Remove mobs when logging in
  335. loginremovemobs: true
  336.  
  337. # Remove mobs when /island.
  338. islandremovemobs: false
  339.  
  340. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  341. mobwhitelist:
  342. - WITHER
  343. - ENDERMAN
  344. - PIG_ZOMBIE
  345. #- ZOMBIE_VILLAGER
  346.  
  347. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  348. # Note: this does not limit the number of monsters, just how many spawn naturally.
  349. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  350. monsterspawnlimit: 100
  351.  
  352. # Sets the limit for number of animals that can spawn in a chunk in this world.
  353. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  354. animalspawnlimit: 15
  355.  
  356. # Animal breeding limits - if this is set to more than 0, then players will not be able
  357. # to breed more animals than that number on their island. A value of zero means no
  358. # limit. Note that animals will not be killed or reduced to this limit.
  359. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  360. # still appear, but breeding will not happen.
  361. # Limit includes nether island if nether islands are active.
  362. breedinglimit: 0
  363.  
  364. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  365. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  366. # Max is 100
  367. wateranimalspawnlimit: 15
  368.  
  369. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  370. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  371. villagerlimit: 10
  372.  
  373. # General entity limiting
  374. # Use this section to limit how many entities can be added to an island.
  375. # 0 means the item will be blocked from placement completely.
  376. # Uncomment to set the limit. The numbers are just suggested values.
  377. # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  378. # up to 30 in the nether.
  379. entitylimits:
  380. # Mobs, animals and other living entities
  381. #BAT: 10
  382. #BLAZE: 10
  383. #BOAT: 10
  384. #CAVE_SPIDER: 10
  385. #CHICKEN: 10
  386. #COW: 10
  387. #CREEPER: 10
  388. #DONKEY: 10
  389. #ENDERMAN: 10
  390. #HORSE: 10
  391. #HUSK: 10
  392. #IRON_GOLEM: 10
  393. #LLAMA: 10
  394. #MAGMA_CUBE: 10
  395. #MULE: 10
  396. #MUSHROOM_COW: 10
  397. #OCELOT: 10
  398. #PIG: 10
  399. #PIG_ZOMBIE: 10
  400. #POLAR_BEAR: 10
  401. #RABBIT: 10
  402. #SHEEP: 10
  403. #SKELETON: 10
  404. #SKELETON_HORSE: 10
  405. #SLIME: 10
  406. #SNOWMAN: 10
  407. #SPIDER: 10
  408. #SQUID: 10
  409. #STRAY: 10
  410. #WITCH: 10
  411. #WITHER: 10
  412. #WITHER_SKELETON: 10
  413. #WOLF: 10
  414. #ZOMBIE: 10
  415. #ZOMBIE_HORSE: 10
  416. #ZOMBIE_VILLAGER: 10
  417. # These are the ONLY blocks that can be limited (because they are entities).
  418. #BANNER: 20
  419. #ITEM_FRAME: 30
  420. #FURNACE: 10
  421. #CHEST: 50
  422. #TRAPPED_CHEST: 50
  423. #ENDER_CHEST: 1
  424. #JUKEBOX: 5
  425. #DISPENSER: 5
  426. #DROPPER: 5
  427. #SIGN: 10
  428. #MOB_SPAWNER: 10
  429. #NOTE_BLOCK: 5
  430. #ENCHANTMENT_TABLE: 5
  431. #BEACON: 12
  432. #SKULL: 50
  433. #DAYLIGHT_DETECTOR: 10
  434. HOPPER: 30
  435. #REDSTONE_COMPARATOR: 30
  436. #FLOWER_POT: 20
  437. #PAINTING: 5
  438. #ARMOR_STAND: 5
  439. #BREWING_STAND: 20
  440.  
  441. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  442. abandonedislandlevel: 10
  443. # Maximum number of islands to purge in one go. Don't make this too big because if you
  444. # stop the server mid run, you may end up with incompletely deleted islands
  445. maxpurge: 500
  446.  
  447. ##### Economy ######
  448. # Use economy or not. If true, an economy plugin is required. If false,
  449. # no money is used or give and the mini-shop is disabled.
  450. # If there is no economy plugin present anyway, money will be automatically
  451. # disabled.
  452. useeconomy: true
  453.  
  454. # Reset Money - if this is true, will reset the player's money to
  455. # the starting money (see below) when they start an island or reset
  456. # Recommendation is that this is set to true, but if you run multi-worlds
  457. # make sure your economy handles multi-worlds too.
  458. resetmoney: false
  459.  
  460. # Use the minishop or not
  461. useminishop: true
  462.  
  463. # Starting money - this is how much money new players will have as their
  464. # balance at the start of an island.
  465. startingmoney: 10.00
  466.  
  467. # Reset Challenges - if this is true, player's challenges will reset when they
  468. # reset an island or if they are kicked or leave a team. Prevents exploiting the
  469. # challenges by doing them repeatedly.
  470. resetchallenges: false
  471.  
  472. # Reset inventory - if true, the player's inventory will be cleared when they start
  473. # or restart and island. Default is true.
  474. # Note: if you have MultiInv running or a similar inventory control plugin, that
  475. # plugin may still reset the inventory when the world changes.
  476. resetinventory: true
  477.  
  478. # Allow kicked players to keep their inventory.
  479. # If false, kicked player's inventory will be thrown at the island leader if the
  480. # kicked player is online and in the island world.
  481. kickedkeepinv: false
  482.  
  483. # Kicked or leaving players lose resets
  484. # Players who leave a team will lose an island reset chance
  485. # If a player has zero resets left and leaves a team, they cannot make a new
  486. # island by themselves and can only join a team.
  487. # Leave this true to avoid players exploiting free islands
  488. leaversloseresets: true
  489.  
  490. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  491. # start or restart their island. Default is false.
  492. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  493. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  494. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  495. # permission.
  496. resetenderchest: false
  497.  
  498. # Allow /island teleport when falling. If set to false, all teleporting is
  499. # disabled until death from the void or until you hit something.
  500. # See commands that this will block too
  501. # Using "*" (with quotes) will block ALL commands when falling
  502. allowfallingteleport: true
  503. blockingcommands:
  504. - home
  505. #- anotherCommand
  506. #- andAnotherOne
  507. #- "*"
  508.  
  509. # Broadcast 1st time challenge completion messages to all players.
  510. # Change to false if the spam becomes too much.
  511. broadcastmessages: true
  512.  
  513. # Remove non-repeatable challenges from the challenge GUI when complete
  514. removecompleteonetimechallenges: false
  515.  
  516. # Add enchanted glow to completed challenges
  517. addcompletedglow: true
  518.  
  519. # Default maximum number of homes a player can have. Min = 1
  520. # Accessed via sethome <number> or go <number>
  521. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  522. maxhomes: 3
  523.  
  524. # Make island if player teleports to the island world and does not have one
  525. makeislandifnone: false
  526.  
  527. # Immediately teleport player to their island (home 1 if it exists) when
  528. # entering the world
  529. immediateteleport: false
  530.  
  531. # Have player's respawn on their island if they die
  532. respawnonisland: false
  533.  
  534. # Team Chat
  535. # This enables player to set is so their chat goes to their team mates only
  536. # using the /island teamchat command.
  537. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  538. teamchat: true
  539.  
  540. # Set this to true will log all messages sent in TeamChats to console
  541. # If set to false, it won't be logged.
  542. logteamchat: true
  543.  
  544. # Variables to use as chat prefixes. You can change them to be what you want.
  545. # {ISLAND_LEVEL} is replaced by the player's island level.
  546. # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  547. # {ISLAND_PLAYER} is replaced by the player's display name
  548. # Confirmed to work with Essentials Chat, Multiverse Core.
  549. # Do not use these in PEX prefixes - it doesn't work.
  550. chatlevelprefix: "{ISLAND_LEVEL}"
  551. chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  552. chatislandplayer: "{ISLAND_PLAYER}"
  553. # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  554. # e.g : [23.5k] instead of [23562]
  555. fancylevelinchat: false
  556.  
  557. # Restrict Wither and other flying mobs
  558. # Any flying mobs that exit the island space where they were spawned will be removed.
  559. # Includes blaze and ghast.
  560. restrictwither: true
  561.  
  562. # Warp Restriction - needed levels to be able to create a warp
  563. # 0 or negative values will disable this restriction
  564. # 10 is default
  565. warplevelrestriction: 10
  566.  
  567. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  568. # text will be used
  569. usewarppanel: true
  570.  
  571. # Mute death messages
  572. mutedeathmessages: false
  573.  
  574. # How often the grid will be saved to file in mins. Default is 5 minutes.
  575. # This helps prevent issues if the server crashes. Grid is also saved at important
  576. # points in the game
  577. backupduration: 5
  578.  
  579. # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  580. # If you have another scoreboard plugin, it may not work.
  581. # If true, players can push each other (default 1.9 behavior) if false,
  582. # players will not be able to push. Recommendation is to leave this true.
  583. allowpushing: true
  584.  
  585. # Recover super flat - if the generator does not run for some reason, you can get
  586. # super flat chunks (grass). To remove automatically, select this option. Turn off
  587. # if there are no more because it may cause lag.
  588. # This will regenerate any chunks with bedrock at y=0 when they are loaded
  589. recoversuperflat: false
  590.  
  591. # Allow coops to be permanent
  592. # If you change this, change the text in the locale files about coop ending due to
  593. # log out.
  594. persistentcoops: false
  595.  
  596. # Only allow the island leader to coop players.
  597. # Island members wont be able to coop other players.
  598. onlyleadercancoop: false
  599.  
  600. # Below you can list all account names that ASkyBlock will ignore for some protection.
  601. # Configure it at your own risk!!
  602. # This option is mainly for compatibility with mods.
  603. fakeplayers:
  604. # - [CoFH]
  605. # - [BuildCraft]
  606.  
  607. # Allow obsidian to be scooped up with an empty bucket back into lava
  608. # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  609. # Recommendation is to keep this true so that newbies don't bother you or reset their
  610. # island unnecessarily.
  611. allowobsidianscooping: true
  612.  
  613. # By default, island top ten (/is top) is displayed as a GUI.
  614. # If this option is set to TRUE, the top ten will be displayed
  615. # in chat, like in older versions (up to V3.0.3.3), which can
  616. # be a little spammy.
  617. # Recommendation is to keep this false.
  618. islandtopteninchat: false
  619.  
  620. # Toggle Magic Cobblestone Generator
  621. # If set to true, a cobble generator will not just generate cobblestone, but
  622. # also blocks you have specified.
  623. # Default is false, because it highly changes the gameplay.
  624. usemagiccobblegen: false
  625.  
  626. # If set to true, Magic Cobblestone Generator will only work at spawn
  627. # Beware! Spawn MUST be in the same world that islands to work.
  628. magiccobblegenonlyatspawn: false
  629.  
  630. # This won't be considered if usemagiccobblegen is set to false.
  631. # You can add, remove a block or modify its probability to be generated.
  632. # You can also set different probabilities from specified minimum levels
  633. magiccobblegenchances:
  634. # These probabilities will apply by default
  635. default:
  636. COBBLESTONE: 75.0
  637. STONE: 10.0
  638. COAL_ORE: 7.5
  639. IRON_ORE: 5.0
  640. DIAMOND_ORE: 2.0
  641. EMERALD_ORE: 0.5
  642. #These probabilities will apply if island level is higher than 500.
  643. 500:
  644. COBBLESTONE: 50.0
  645. STONE: 20.0
  646. COAL_ORE: 10.0
  647. IRON_ORE: 10.0
  648. REDSTONE_ORE: 5.0
  649. DIAMOND_ORE: 4.0
  650. EMERALD_ORE: 1.0
  651.  
  652. # Disable redstone operation on islands unless a team member is online.
  653. # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  654. # Default is false
  655. disableofflineredstone: false
  656.  
  657. # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
  658. # TNT creation with this. Default is allowed, set to false if you need it off.
  659. allowTNTpushing: true
  660.  
  661. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  662. # plugin config has been updated. If a new config is detected, it will be
  663. # auto-saved to config.new.yml.
  664. version: 3.0.8.2
  665.  
  666. # Protection settings
  667. protection:
  668. # Protection Setting Flags:
  669. # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  670. # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  671. # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  672. # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  673. # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  674. # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  675. # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  676. #
  677. # Players can be given the ability to change settings in the GUI with permissions
  678. # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  679. # Permissions are not case sensitive.
  680. #
  681. # -- World defaults --
  682. # Applies everywhere and are the default for islands and spawn.
  683. # If not listed, default is false.
  684. # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  685. # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  686. world:
  687. # Acid causes damage above sea-level (if acid is active)
  688. ACID_DAMAGE: true
  689. # Allow anvil use
  690. ANVIL: false
  691. # Allow armor stand use (1.8+ only)
  692. ARMOR_STAND: false
  693. # Allow beacon use
  694. BEACON: false
  695. # Allow bed use
  696. BED: false
  697. # Players can break blocks or generally damage things
  698. BREAK_BLOCKS: false
  699. # Allow animal breeding
  700. BREEDING: false
  701. # Allow use of cauldrons and brewing stands
  702. BREWING: false
  703. # Allow use of buckets, either fill or dump them
  704. BUCKET: false
  705. # Collect Lava (overrides BUCKET setting for collecting lava)
  706. COLLECT_LAVA: false
  707. # Collect water (overrides BUCKET setting for collecting water)
  708. COLLECT_WATER: false
  709. # Allow access chests of any kind, droppers, dispensers and hoppers
  710. CHEST: false
  711. # Allow eating or use of chorus fruit
  712. CHORUS_FRUIT: false
  713. # Allow use of crafting benches
  714. CRAFTING: true
  715. # Allow creepers to hurt players (but not damage blocks)
  716. CREEPER_PAIN: true
  717. # Allow crop trampling
  718. CROP_TRAMPLE: false
  719. # Allow use of doors or trapdoors. Not including redstone activations.
  720. DOOR: true
  721. # Allow chicken egg throwing
  722. EGGS: false
  723. # Allow use of enchanting tables
  724. ENCHANTING: true
  725. # Allow enderpearl throwing
  726. ENDER_PEARL: false
  727. # Enable or disable join/leave messages from the player's island
  728. ENTER_EXIT_MESSAGES: true
  729. # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  730. FIRE: false
  731. # Can extinguish fires by punching them
  732. FIRE_EXTINGUISH: false
  733. # Allow fire spreading
  734. FIRE_SPREAD: false
  735. # Allow furnace use
  736. FURNACE: true
  737. # Allow gate use
  738. GATE: false
  739. # Allow horse/llama inventory use - only works when riding is enabled
  740. HORSE_INVENTORY: false
  741. # Allow riding of horses/llamas
  742. HORSE_RIDING: false
  743. # Allow friendly mob hurting(cows etc.)
  744. HURT_MOBS: false
  745. # Allow monsters hurting
  746. HURT_MONSTERS: true
  747. # Allow leash use
  748. LEASH: false
  749. # Allow lever or button use
  750. LEVER_BUTTON: true
  751. # Cows can be milked
  752. MILKING: true
  753. # Animals, etc. can spawn naturally
  754. MOB_SPAWN: true
  755. # Allow monsters to spawn naturally
  756. MONSTER_SPAWN: true
  757. # Allow use of jukeboxes and note blocks
  758. MUSIC: false
  759. # Allow PVP in the nether world
  760. NETHER_PVP: false
  761. # Players can place blocks
  762. PLACE_BLOCKS: false
  763. # Allow portal use
  764. PORTAL: true
  765. # Allow pressure plate activation by players
  766. PRESSURE_PLATE: true
  767. # Allow PVP in the overworld
  768. PVP: false
  769. # Allow adjustment of diodes or comparators
  770. REDSTONE: false
  771. # Spawn eggs can be used
  772. SPAWN_EGGS: false
  773. # Allow sheep shearing
  774. SHEARING: false
  775. # Allow trading with villagers
  776. VILLAGER_TRADING: true
  777. # Allow item drop
  778. VISITOR_ITEM_DROP: true
  779. # Allow item pickup
  780. VISITOR_ITEM_PICKUP: true
  781. # -- Island Settings --
  782. # Settings for islands. Some are for visitors, some for the island itself.
  783. # If setting is not listed, it will not show in GUI and the world default will be used.
  784. # Add settings here to give the player the ability to see them in the GUI. Give the
  785. # player the permission for the setting for them to be able to change the setting.
  786. island:
  787. # Allow visitor anvil use
  788. ANVIL: true
  789. # Allow visitor armor stand use (1.8+ only)
  790. ARMOR_STAND: false
  791. # Allow visitor beacon use
  792. BEACON: false
  793. # Allow visitor bed use
  794. BED: false
  795. # Allow visitor block breaking, or other damage
  796. BREAK_BLOCKS: false
  797. # Allow visitor animal breeding
  798. BREEDING: false
  799. # Allow visitor use of cauldrons and brewing stands
  800. BREWING: false
  801. # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  802. CHEST: false
  803. # Allow visitors to use crafting benches
  804. CRAFTING: true
  805. # Allow visitor use of doors or trapdoors. Not including redstone activations.
  806. DOOR: true
  807. # Allow visitor chicken egg throwing
  808. EGGS: false
  809. # Allow visitors to use enchanting tables
  810. ENCHANTING: true
  811. # Allow visitor furnace use
  812. FURNACE: true
  813. # Allow gate use
  814. GATE: true
  815. # Allow use of jukeboxes and note blocks
  816. MUSIC: false
  817. # Allow portal use by visitors
  818. PORTAL: true
  819. # Allow pressure plate activation by visitors (players only)
  820. PRESSURE_PLATE: false
  821. # Allow adjustment of diodes or comparators
  822. REDSTONE: false
  823. # Allow visitors to shear sheep
  824. SHEARING: false
  825.  
  826. # This section contains the biomes that can be bought or used
  827. biomesettings:
  828. # The default cost for changing biome. Can be over-ridden by the Biome settings
  829. # Default is 100 if this is not set. Cannot be <0.
  830. defaultcost: 100
  831.  
  832. # Default biome - what every player will start with. Default is PLAINS. See below
  833. # for other options
  834. defaultbiome: PLAINS
  835.  
  836. # List of biomes and their settings.
  837. # Cost - cost in currency to change to that biome
  838. # permission - the permission required to use that biome
  839. # If the biome is not listed, it is not available
  840. # icon = icon used in control panel
  841. # friendlyname = A friendly name for the biome. If it does not exist, the official
  842. # biome name will be used with pretty formatting. Mostly this is just used to convert
  843. # Hell to Nether
  844. # description = a description of the biome and what it gives the player
  845. # remove ice/water/snow - will be done once when the biome is made
  846.  
  847. biomes:
  848. COLD_BEACH:
  849. icon: SAPLING
  850. friendlyname: "&bCold &eBeach"
  851. description: "&bSnowy and cold.|&bBrrr."
  852. # Perms can be any string you like!
  853. #permission: any.perm.you.want
  854. DESERT:
  855. icon: DEAD_BUSH
  856. friendlyname: "&eDesert"
  857. description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
  858. #permission: any.perm.you.want
  859. # Change MUTATED_FOREST to FLOWER_FOREST if you use an old server version
  860. MUTATED_FOREST:
  861. icon: RED_ROSE
  862. friendlyname: "&aFlower Forest"
  863. description: "Trees and flowers!"
  864. #permission: any.perm.you.want
  865. HELL:
  866. icon: LAVA_BUCKET
  867. cost: 1000
  868. # Note, this permission can be anything you like
  869. permission: askyblock.biomes.hell
  870. friendlyname: "&cNether"
  871. description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
  872. JUNGLE:
  873. icon: VINE
  874. friendlyname: "&2Jungle"
  875. description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
  876. #permission: any.perm.you.want
  877. MUSHROOM_ISLAND:
  878. icon: RED_MUSHROOM
  879. # Note, this permission can be anything you like
  880. permission: askyblock.biomes.mushroom_island
  881. friendlyname: "&cMushroom island"
  882. description: "&cMushrooms"
  883. PLAINS:
  884. icon: GRASS
  885. description: Plain plains!
  886. cost: 0
  887. #permission: any.perm.you.want
  888. SWAMPLAND:
  889. icon: WATER_LILY
  890. friendlyname: "&eSwampland"
  891. description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
  892. #permission: any.perm.you.want
  893. MESA:
  894. icon: HARD_CLAY
  895. friendlyname: "&eMesa"
  896. description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
  897. #permission: any.perm.you.want
  898. cost: 500
  899. SAVANNA:
  900. icon: LONG_GRASS
  901. friendlyname: "&eSavanna"
  902. description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
  903. #permission: any.perm.you.want
  904. ROOFED_FOREST:
  905. icon: LOG
  906. friendlyname: "&l&eBlack Forest"
  907. description: "&6Woods and trees"
  908. #permission: any.perm.you.want
  909.  
  910.  
  911. schematicsection:
  912. # All schematics should be put in the schematics folder
  913.  
  914. # Schematic panel - if more than one schematic is available to the player
  915. # Show a panel to choose. If this is false, no panel is shown and the starter
  916. # island is picked by permission. If a player has more than one permission
  917. # the island selected is undefined - the plugin will pick one.
  918. # Permissions are taken from the below schematics section even if the GUI is
  919. # not used.
  920. useschematicspanel: true
  921.  
  922. # Random island, only apply when useschematicspanel is false - if set to false
  923. # the plugin will choose the first island it found with the user permissions
  924. # to generate a new island. If set to true, the plugin will generate an island
  925. # randomly from the list of all islands available to the player.
  926. chooseislandrandomly: false
  927.  
  928. # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  929. # older schematics that do not have explicit wither skeleton spawners. This setting
  930. # is ignored by older servers.
  931. hackskeletonspawners: false
  932.  
  933. # This section lists all the schematics available
  934. # Settings are:
  935. # show - whether this island will show in the GUI or not. Typically used for partner
  936. # schematics, but can be used to temporarily hide schematics.
  937. # icon - the icon to show in the GUI. It must be a known Material
  938. # order - the priority for showing in the GUI. Lower numbers are shown first.
  939. # name - a friendly short name for the schematic. Color codes okay.
  940. # description - a longer description. Use | to split lines. Color codes okay.
  941. # filename - the filename of the schematic in the schematic folder
  942. # useDefaultChest - fill a chest on the island with the items in this config. If false
  943. # the contents will come from the schematic.
  944. # partnerSchematic - the island that will be pasted in the Nether.
  945. # biome - the biome this island should have. All pasted blocks will have this biome.
  946. # These next settings may cause lag if true. Default is false. Use judiciously.
  947. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  948. # usephysics - if true, causes lava or water to flow after being pasted.
  949. # pasteair - Only set to true if you need to paste below sea level.
  950. # permission - the permission required to use this schematic. It can be anything you like
  951. # You can add or remove from this list. If this section is missing, only the default
  952. # island works.
  953. schematics:
  954. # default heading is required
  955. default:
  956. # Icon - if this is missing or wrong, it will be a MAP
  957. icon: DIRT
  958. # Order of preference in listing
  959. order: 1
  960. # Short name - color codes with & okay
  961. name: "The Original"
  962. # Longer description. Use | for new lines. Color codes okay.
  963. description: "Challenging|starter|island!"
  964. # Filename of the schematic in the schematic folder
  965. filename: island.schematic
  966. # Use default chest if true, or use schematic chest contents if false
  967. useDefaultChest: true
  968. # Which schematic will be used in the opposite world if newnether:true
  969. # If there is no partner, this island will be used
  970. partnerSchematic: nether
  971. #Level handicap zeros the initial island level.
  972. levelHandicap: 3
  973.  
  974. # This is the default nether island - do not remove this section!
  975. nether:
  976. # Hide or show this schematic to players in the GUI
  977. show: false
  978. icon: NETHERRACK
  979. # If the biome is HELL it is assumed this island goes in the Nether
  980. biome: HELL
  981. name: "NetherBlock Island"
  982. description: "An island in the nether|overlooked by a mob tower"
  983. filename: nether.schematic
  984. # Nether schematics should generally use the schematic chest contents
  985. useDefaultChest: false
  986. # The partner to this schematic is the default island
  987. partnerSchematic: default
  988. # Schematics can include entities (mobs) in them and if pasteentities is true,
  989. # mobs will be pasted.
  990. pasteentities: true
  991. # Usephysics causes lava or water to flow after being pasted. Change to false
  992. # if it lags
  993. usephysics: true
  994. #Level handicap zeros the initial island level.
  995. levelHandicap: 93
  996.  
  997. # Additional heading names can be anything you like, but must be unique
  998. island1:
  999. # Credit to Antal1609 for this schematic!
  1000. icon: RED_ROSE
  1001. order: 2
  1002. name: "Island Duo"
  1003. description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
  1004. filename: double.schematic
  1005. # Schematics can have biomes set when they are created
  1006. biome: FOREST
  1007. # If useDefaultChest is false, the items in the schematic will be used
  1008. # If false, the default chest items will be used, or the list below
  1009. useDefaultChest: true
  1010. # Chest items defined here will override the default chest items.
  1011. # You can set the chest items here in this list
  1012. # Material:Qty, or Material:Data:Qty
  1013. #chestItems:
  1014. #- MELON:1
  1015. #- ICE:1
  1016. # Your island companion. Overrides the default setting. If more than one is
  1017. # listed, one will be chosen at random.
  1018. # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  1019. # RABBIT, WOLF, LLAMA or NOTHING.
  1020. companion:
  1021. - CHICKEN
  1022. # This is a list of names, picked at random that will apply to the companion
  1023. # You can add more if you like. If none are listed, the companion will not be
  1024. # named.
  1025. companionnames:
  1026. - "&9[player]'s chicken"
  1027. - "&dFree-Range Eggs"
  1028. partnerSchematic: nether
  1029. #permission: any.perm.you.like
  1030. #Level handicap zeros the initial island level.
  1031. levelHandicap: 9
  1032. # Cost - if an economy is in use, this can be used to require a fee
  1033. # Only works with the schematic panel
  1034. # The cost is a double and displayed in the description if [cost] is there
  1035. cost: 0
  1036.  
  1037. # New snowy schematic
  1038. extrahard:
  1039. icon: OBSIDIAN
  1040. order: 3
  1041. # Ski theme - a black diamond run is hard.
  1042. name: "&lBlack &bDiamonds"
  1043. description: "Experts only!|&aMinimal resources|&awith a few diamonds."
  1044. filename: harder.schematic
  1045. biome: COLD_BEACH
  1046. useDefaultChest: false
  1047. # Chest items defined here will override the default chest items.
  1048. # You can set the chest items here in this list
  1049. # Material:Qty, or Material:Data:Qty
  1050. #chestItems:
  1051. #- MELON:1
  1052. #- ICE:1
  1053. # Schematics that require water or lava to hover can prevent physics when pasting
  1054. usephysics: false
  1055. # Schematics may include entities (mobs) in them and if pasteentities is true,
  1056. # mobs will be pasted.
  1057. # Example: Setting this to true for this schematic will give a wolf.
  1058. pasteentities: false
  1059. partnerSchematic: nether
  1060. #permission: any.perm.you.like
  1061. # This optional block determines where the player will spawn. It must be unique in
  1062. # the schematic and will be replaced by air when pasted.
  1063. #spawnblock: SPONGE
  1064. #Level handicap zeros the initial island level.
  1065. levelHandicap: 1
  1066. # Cost - if an economy is in use, this can be used to require a fee
  1067. # Only works with the schematic panel
  1068. # The cost is a double and displayed in the description if [cost] is there
  1069. cost: 0
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