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A Guide To Dragonball Z: Legendary Super Warriors

VenomSymbiote Feb 12th, 2012 1,725 Never
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  1. Video Game Information:
  2.  
  3. Publisher: Infogrames
  4. Genre: Card-Based Action
  5.  
  6. Video Game Overview:
  7.  
  8. Dragon Ball Z: Legendary Super Warriors was the first game to come out in the United States after Final Bout, ending the 5 year drought of no Dragon Ball games whatsoever.  It is a card-based action game that starts almost at the beginning of DBZ (you do not play the fight with Raditz, instead starting with Nappa and Vegeta's arrival on Earth), and ends at the very end of the series with Buu. The game involves using the 125 cards available (which you can arrange into a 20 card deck) to defeat your opponent in a turn-based fight. In between the fights, you may occasionally be able to interact with the characters in the map mode. Aside from moving the story along, the map mode also provides an opportunity to acquire  more characters to play as, as well as more cards. This game can be played with two players, and after the game is beaten, you may play the unlocked Battle mode, or you may replay the Story mode, but with a twist- you may now use any character you want to use! For instance, you may fight Nappa with Frieza, or use Cell to fight Majin Buu. From here, the goal is to acquire all the characters and all the cards.
  9.  
  10. Supplemental Information:
  11.  
  12. Characters:
  13.  
  14. There are 27 playable characters in the game, not including transformations. Each character is individualized based on their stats. For instance, Goku has rather balanced stats, while Burter has good speed, but is low in all the other stats (more explanation on stats later).
  15.  
  16. The character list is as follows:
  17.  
  18. Gohan (Base, Sup. Saiyan, Sup. Saiyan 2)
  19. Piccolo (Base, Kami, Evil King)
  20. Krillin
  21. Goku (Base, Sup. Saiyan, Sup. Saiyan 2, Sup. Saiyan 3)
  22. Vegeta (Base, Sup. Saiyan, Destruction)
  23. Gohan (Sup. Saiyan, Sup. Saiyan 2, Stg. Warrior)
  24. Future Trunks (Base, Sup. Saiyan)
  25. Goten (Base, Sup. Saiyan)
  26. Trunks (Base, Sup. Saiyan)
  27. Gotenks (Sup. Saiyan, Sup. Saiyan 3)
  28. Vegito (Sup. Saiyan)
  29.  
  30. Nappa
  31. Guldo
  32. Recoome
  33. Jeice
  34. Burter
  35. Ginyu (Goku)
  36. Frieza (Final Form)
  37. No. 16
  38. No. 17
  39. No. 18
  40. No. 19
  41. No. 20
  42. Cell (Imperfect, Second Form, Perfect Form)
  43. Cell Jr.
  44. Buu (Fat)
  45. Buu (Evil, Gotenks, Gohan, Pure Evil)
  46.  
  47.  
  48. The characters sometimes have odd names for their forms within the game. Here's a list of what they mean, or what they refer to:
  49.  
  50. Piccolo- “Kami” refers to the Piccolo that's fused with Kami; “Evil King” is Demon King Piccolo.
  51.  
  52. Vegeta- “Destruction” refers to Majin Vegeta.
  53.  
  54. Gohan- Gohan has two playable incarnations, the Gohan from the Saiyan Saga to the Cell Saga (Teen Gohan), and Buu-era Gohan. Buu-era Gohan has no base form,  playable only from Super Saiyan and up. Also, “Stg. Warrior” Gohan refers to the Gohan that's received the power-up from the Old Kai.
  55.  
  56. Gotenks- Gotenks has no base form, playable only from Super Saiyan and up.
  57.  
  58. Vegito- In this game, Vegito is spelled V-E-G-I-T-O. Also, Vegito has no base form, playable only in his Super Saiyan transformation.
  59.  
  60. Ginyu- “Goku” refers to Ginyu in Goku's body. Ginyu in his normal form is also playable.
  61.  
  62. Buu- Buu is interesting. His ”Fat” form is counted as a separate character. The other playable Buu has 4 transformations; “Evil” refers to the base "Super" form; “Gotenks” refers to Super Buu with Gotenks absorbed; “Gohan” refers to Super Buu with Gohan absorbed; “Pure Evil” refers to Kid Buu.
  63.  
  64. Story Mode:
  65.  
  66. The story mode starts from the arrival of Vegeta and Nappa, and ends with Goku's fight against Kid Buu. The game is played with a 20-card deck, and you use this deck to perform actions in the levels. Each level is a fight against another character, and there are 30 fights total (With 2 bonus hidden fights). Every 10 fights begin a new saga. Here's the breakdown of the game.
  67.  
  68. Frieza Saga-
  69.  
  70. Vs. Piccolo (A tutorial fight, taking place during the year in which Gohan and Piccolo train for the arrival of the Saiyans)
  71. Vs. Nappa
  72. Vs. Vegeta (First time)
  73. Vs. Vegeta (Second time)
  74. Vs. Guldo
  75. Vs. Recoome
  76. Vs. Jeice & Burter
  77. Vs. Ginyu (Goku) & Jeice (Double Battle!)
  78. Vs. Frieza (First Time)
  79. Vs. Frieza (Second Time)
  80.  
  81. Cell Saga:
  82.  
  83. Vs. Goku
  84. Vs. No. 19
  85. Vs. No. 20
  86. Vs. Cell (Imperfect)
  87. Vs. No. 17
  88. Vs. No. 16 & No. 18 (Double Battle!)
  89. Vs. Perfect Cell (First Time)
  90. Vs. Cell Jr.
  91. Vs. Perfect Cell (Second Time)
  92. Vs. Perfect Cell (Second Time)
  93.  
  94. There are two hidden fights available in this saga, unlocked if, in the final Cell fight, you use Vegeta instead of Super Saiyan 2 Gohan (this is possible only after you beat the game once, as well as having Future Trunks unlocked) to fight Cell. These fights take place after the Cell Games, in Future Trunks' timeline.
  95.  
  96. Vs. 17 & 18 (Double Battle!)
  97. Vs. Cell (Imperfect)
  98.  
  99. Buu Saga:
  100.  
  101. Vs. Trunks
  102. Vs. Vegeta (Destruction)
  103. Vs. Buu (Fat)
  104. Vs. Future Trunks (This fight occurs during Goten & Trunks' training in the Hyperbolic Time Chamber)
  105. Vs. Buu (Evil, First Time)
  106. Vs. Buu (Evil, Second Time)
  107. Vs. Buu (Gotenks, Third Time)
  108. Vs. Buu (Gohan, Fourth Time)
  109. Vs. Buu (Pure Evil, Fifth Time)
  110.  
  111. Between these 30 levels, there are various map modes, where you may interact with certain characters and the environment, giving you the ability to get more characters or cards.
  112.  
  113. Battle System/Cards:
  114.  
  115. This game is played with 125 cards. Each one, for the most part, represents something from the series, i.e., there is a Kamehameha card, a Final Flash card, etc. Certain cards can only be used by certain characters; that is, No. 16's Hell's Flash can only be used by No. 16. To play the game, you must assemble a 20-card deck from the available cards you have, which you can do by accessing the menu, and selecting “Deck”. In battle, you draw one card every turn. When you use a card, it is discarded.
  116. Once you've used all the cards in your deck, you may still fight, but you are limited to only the 3- and 4- Stage Attack cards, as well as any cards that you set to your character. Each character has what are known as “Limited Attacks.” These are 3 (sometimes 2) special slots that you can put any applicable card in. In battle, once you use the limited attacks, they do not get discarded, allowing you to use them over and over again. However, because you must “Gather Power” (more on this later) in order to use them, they are restricted from being used too often.
  117.  
  118. There are different types of cards available:
  119.  
  120. Command Cards: Your basic attacks, Command Cards come in different numbers; 3 Stage Attack, 4 Stage Attack, 5 Stage Attack, & 6 Stage Attack. When selected, you must push a certain combination of buttons (within a time limit, typically 1-2 seconds) in order to successfully execute an attack. For instance, if you use a 5-Stage Attack card, then you must press a 5-button combination within 2 seconds in order to actually attack.
  121.  
  122. Beam Cards and Damage Cards: Generally super moves, these cards can deal heavy damage. Beam Attacks rely on your Ki stat (more on stats later), while Damage Attacks rely on your Str. stat. In general, Beam cards are Ki attacks, and Damage cards are physical attacks.
  123.  
  124. Defense Cards: These are cards used for defending yourself. They may allow you to dodge a Beam Attack, cancel out a Damage Attack, etc.
  125.  
  126. Support Cards: These are cards that alter either your opponent or yourself. For instance, the “Dende” card allows you to heal yourself, while “Dabura” has the chance of killing your opponent in one hit.
  127.  
  128. All cards can be viewed, and each has their own information; Here's an example:
  129.  
  130. -
  131.  
  132. No. 014
  133.  
  134. Ult. Kameha
  135.  
  136. Power   60    Beam
  137. Accur. 100
  138. C. Cost 33    R. *** (This is the rarity value. The more stars there are, the rarer the card is. 3 is the maximum.)
  139.  
  140. Kamehameha for Gohan/Goku fuse (This is “flavor text.” It's essentially a description for the card. Sometimes they may give you hints as to the card's effect and/or usage requirements. For instance, this card is the Kamehameha that S.S. 2 Gohan uses to defeat Cell, and it may only be used in a double battle if Goku is your partner.)
  141.  
  142. -
  143.  
  144. Every card in the game has what is known as a “Card Cost.” Card Costs are essentially numerical values that indicate how many of them you need in order to use a set card. For instance, Goku's Spirit Bomb has a Card Cost of 25. Therefore, if I only have 20 CC, then that means I cannot use that card. CC is gained at a rate of 3 per turn, though if you have just suffered a massive attack, on your next turn, you gain some additional CC to compensate. You also gain CC using the ?-Stage Attack Cards. That is, if I use a 4-Stage attack, and execute it successfully, then I gain 4 CC. Certain cards will also allow you to gain CC.
  145.  
  146. From your cards available, you assemble a 20- Card deck. There are no restrictions, other than than a 3-card limit for any card, as well as a character's own ability to use a card.
  147.  
  148. The battle system is card-based and turn-based. The character with the great Spd. Stat goes first in a battle (more on stats later).
  149.  
  150. A turn is both an Attack Phase and a Defense Phase. During an Attack Phase you draw one card. You may attack your opponent using a card, or you may increase your own power using a card. You may also “Gather Power.” This action costs you a turn, but on your next turn, it allows you to use any of your Limited Attacks. You are allowed only one action per phase (That is, if I use a card, I cannot “Gather Power” in the same phase).
  151.  
  152. During a Defense Phase, your opponent attacks. You may use a Support or Defense card, or simply do nothing. During this turn, you may also move your characters' position on the screen. This is important, because when you are in the air, in the front and back you're vulnerable to Beam Attacks. In the front, your Attack Power is increased, but your defense is decreased. Vice versa for the back. On the ground, in the front and back you're vulnerable to Damage Attacks. In the back your attack is decreased, and your defense is increased. Vice versa for the front. The key here is to move your character as appropriate to take advantage of the bonuses you are given, as well as to lower the amount of damage you will take when hit by a certain move, or to increase the amount of damage you will give to your opponent. Also, the closer you are to your opponent, the more time you will be given to input commands for the Command Cards.
  153.  
  154. Once your opponent is done attacking, the turn ends.
  155.  
  156. The fight itself ends when either you or your opponent has lost all their HP. If you lose, you go back to the menu, and you can try again if you'd like. If you win, you move on to the next level, and you get to choose, as a reward, a card from any 2 or 3 options the game gives you.
  157.  
  158. Stats:
  159.  
  160. Each character has 4 Stats (Life, Str., Ki, & Spd.). Each character can also level up, up to Lvl. 5. A character gains a set amount of Exp. when they participate in a battle and win. When you gain enough experience, you level up and your stats increase.
  161.  
  162. Your Life stat determines how much HP your character has.
  163. Your Str. stat will increase how much damage a Damage Card will do.
  164. Your Ki stat will increase how much damage a Beam Card will do.
  165. Your Spd. stat will increase your accuracy (how often your attacks hit) and avoidance (how often you will avoid attacks). The Spd. stat will also determine which character goes first in a fight (the higher it is, the better off you will be, since you will almost certainly go first).
  166.  
  167. In addition to the normal stat gains your character will receive when you level up, each time you do, you will receive an additional stat increase in the form of a Star. You gain a total of one Star per level up, for a grand total of 4. All stats go up when you level up, but if you want a stat to go up even further, you can use a Star on that particular stat, and it will go up a little more. Stars are usable on a characters' profile screen, where that Stat information is located.
  168.  
  169. Transformations play a role on stats. Apart from changing your characters' sprite on the battle screen, transformations, when used, generally also increase your characters' stats; that's why S.S. Goku is more powerful than Base Goku, although in certain cases (namely Buu), transformations can decrease stats. Transformations also allow the use of more cards (For instance, Base Vegeta cannot use the Final Flash, but S.S. & “Destruction” Vegeta can).
  170.  
  171. Menu Options:
  172.  
  173. On the main screen, you will see the following options:
  174.  
  175. Continue (This allows you to continue your saved game in the Story mode)
  176. Multiplayer
  177. Battle (Unlocked after the game is beaten, it is essentially a “Survival” or “Versus” mode. Cards won here are generally rarer than those found in the Story mode.)
  178. New Game
  179.  
  180. From the Continue mode, as well as in between fights, you see this menu:
  181.  
  182. Status (Allows you to view all your characters, as well as their stats and transformations)
  183. Deck (Allows you to edit your deck)
  184. Team (Allows you to choose which character to use in a battle; sometimes it is unchangeable)
  185. List (Allows you to view your cards, as well as the information on them and how many of them you have).
  186. Save (Allows you to save your game; you can only do that on this menu; you cannot save anywhere else)
  187. Exit (Proceed to the fight)
  188.  
  189. -
  190.  
  191. Random Notes:
  192.  
  193. Most of this information comes from my own personal experience with the game, as well as looking through the game itself, so keep that in mind. I had no manual, but I've owned the game for nearly 10 years, and my current save has over 116 hours logged in, so you can totally trust me on this information. That said, I do apologize for any errors in the this text, whether its information or just spelling.
  194.  
  195. -Willie Mejia, aka VenomSymbiote
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