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- //Runs inside display manager
- global.save_data = ds_map_create();
- global.saveGame = false;
- global.loadGame = false;
- global.lPitch = 1;
- global.hPitch = 1;
- global.roomName = rm_leana;
- global.pause = false;
- global.gameSpeed = 1;
- //Save trigger ignores itself once and destroys itself without saving, making this false again
- //global.saveIgnore = false;
- global.clock = 0; //1440 = 24 hours
- global.raining = false;
- global.snowMap = false; //Switched in room creation code
- global.outdoor = false;
- global.colMap = -1;
- global.ejacColMap = -1;
- //Debug
- global.debugMode = false;
- global.mode_debug = "none";
- //os
- global.os_mobile = os_type = os_android || os_type == os_ios
- //Input
- global.input_any = false;
- global.input_any_pressed = false;
- global.touched = false;
- global.last_text = "";
- global.play_time = 0;
- global.room_grid = -1;
- global.pathMap = -1;
- global.cutscene_bgm = -1;
- global.second = 0;
- global.minute = 0;
- global.hour = 0;
- global.day = 0;
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