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- --loadstring(game:HttpGet("https://raw.githubusercontent.com/superdude914/scripts/master/remotespy.lua", true))()
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
- local Auto = library:CreateWindow({text = "Auto"})
- local char = game.Players.LocalPlayer.Character;
- local currentWeapon = ""
- local Sell_loc = {
- {Name = "alien", x = -964, y = 10.26, z = -830}
- }
- local backpacks = {
- "Starterpack",
- "Small Bag",
- "Medium Bag",
- "Large Bag",
- "XL Bag",
- "XXL Bag",
- "SuperStorage™",
- "SuperStorage™ 2",
- "Sand Safe",
- "Sand Vault",
- "SuperStorage™ 3",
- "Small Canister",
- "Medium Canister",
- "Large Canister",
- "Duffle Bag",
- "Dual Canister",
- "Giant Canister",
- "Magical Fanny Pack",
- "Humongous Canister",
- "Giant Magical Fanny Pack",
- "Chest",
- "Giant Safe"
- }
- local tools = {
- "Bucket",
- "Spade",
- "Toy Shovel",
- "Small Shovel",
- "Medium Shovel",
- "Large Shovel",
- "Big Scooper",
- "Rake",
- "Vacuum",
- "Dynamite",
- "Giant Shovel",
- "Metal Detector",
- "C4",
- "Jack Hammer",
- "Golden Spoon",
- "Dual Scoops",
- "Drill",
- "Nuke",
- "Golden Nuke",
- "Magnifying Glass"
- }
- -- check the current of the your corresponding best item
- function itemPosition(store)
- local counter = 1
- local playerName = game.Players.LocalPlayer.Character.Name
- for item = counter, #store do
- if game.Workspace:WaitForChild(playerName):FindFirstChild(store[item]) or game.Players:WaitForChild(playerName).Backpack:FindFirstChild(store[item]) then
- return counter
- else
- counter = counter + 1
- end
- end
- return 1;
- end
- function EquipTool()
- if game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") then
- game.Players.LocoalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool"))
- end
- end
- function purchaseItems(store)
- local currentPosition = itemPosition(store)
- for item = currentPosition + 1, #store do
- game:GetService("ReplicatedStorage").Events.Checkout:FireServer(store[item])
- currentWeapon =
- wait(0.05)
- end
- return currentPosition + 1
- end
- function TP_debounce()
- local currentPosition = char.HumanoidRootPart.Position;
- char.HumanoidRootPart.CFrame = CFrame.new(Sell_loc[1].x, Sell_loc[1].y, Sell_loc[1].z) wait(0.4)
- char.HumanoidRootPart.CFrame = CFrame.new(currentPosition.X, currentPosition.Y, currentPosition.Z)
- end
- function openTier3Hat()
- game:GetService("ReplicatedStorage").Events.SendOpenCrate:FireServer(game:GetService("ReplicatedStorage").Crates.Tier3Hat)
- end
- -- auto selling (when sand is maxed out)
- Auto:AddToggle("Auto Sell", function(state)
- if state then
- _G.AutoSell = true
- while _G.AutoSell do
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild("Gui") then
- local sand = game.Players.LocalPlayer.PlayerGui.Gui.Buttons.Sand.Amount.Text
- currentSand = sand:split(" / ")[1]
- maxSand = sand:split(" / ")[2]
- if currentSand == maxSand then TP_debounce() end
- end
- wait(0.1)
- end
- else
- _G.AutoSell = false
- end
- end)
- Auto:AddToggle("Auto Upgrade Backpack", function(state)
- if state then
- _G.AutoUpgradeBackpack = true
- while _G.AutoUpgradeBackpack do
- local lastPosition = purchaseItems(backpacks)
- end
- else
- _G.AutoUpgradeBackpack = false
- end
- end)
- Auto:AddToggle("Auto Upgrade Tools", function(state)
- if state then
- _G.AutoUpgradeTools = true
- while _G.AutoUpgradeTools do
- local lastPosition = purchaseItems(tools)
- EquipTool()
- end
- else
- _G.AutoUpgradeTools = false
- end
- end)
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