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Jan 21st, 2020
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  1.  
  2. --loadstring(game:HttpGet("https://raw.githubusercontent.com/superdude914/scripts/master/remotespy.lua", true))()
  3.  
  4. local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
  5. local Auto = library:CreateWindow({text = "Auto"})
  6. local char = game.Players.LocalPlayer.Character;
  7. local currentWeapon = ""
  8.  
  9. local Sell_loc = {
  10. {Name = "alien", x = -964, y = 10.26, z = -830}
  11. }
  12.  
  13. local backpacks = {
  14. "Starterpack",
  15. "Small Bag",
  16. "Medium Bag",
  17. "Large Bag",
  18. "XL Bag",
  19. "XXL Bag",
  20. "SuperStorage™",
  21. "SuperStorage™ 2",
  22. "Sand Safe",
  23. "Sand Vault",
  24. "SuperStorage™ 3",
  25. "Small Canister",
  26. "Medium Canister",
  27. "Large Canister",
  28. "Duffle Bag",
  29. "Dual Canister",
  30. "Giant Canister",
  31. "Magical Fanny Pack",
  32. "Humongous Canister",
  33. "Giant Magical Fanny Pack",
  34. "Chest",
  35. "Giant Safe"
  36. }
  37.  
  38. local tools = {
  39. "Bucket",
  40. "Spade",
  41. "Toy Shovel",
  42. "Small Shovel",
  43. "Medium Shovel",
  44. "Large Shovel",
  45. "Big Scooper",
  46. "Rake",
  47. "Vacuum",
  48. "Dynamite",
  49. "Giant Shovel",
  50. "Metal Detector",
  51. "C4",
  52. "Jack Hammer",
  53. "Golden Spoon",
  54. "Dual Scoops",
  55. "Drill",
  56. "Nuke",
  57. "Golden Nuke",
  58. "Magnifying Glass"
  59. }
  60.  
  61. -- check the current of the your corresponding best item
  62. function itemPosition(store)
  63. local counter = 1
  64. local playerName = game.Players.LocalPlayer.Character.Name
  65. for item = counter, #store do
  66. if game.Workspace:WaitForChild(playerName):FindFirstChild(store[item]) or game.Players:WaitForChild(playerName).Backpack:FindFirstChild(store[item]) then
  67. return counter
  68. else
  69. counter = counter + 1
  70. end
  71. end
  72.  
  73. return 1;
  74. end
  75.  
  76. function EquipTool()
  77. if game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") then
  78. game.Players.LocoalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool"))
  79. end
  80. end
  81.  
  82.  
  83.  
  84. function purchaseItems(store)
  85. local currentPosition = itemPosition(store)
  86. for item = currentPosition + 1, #store do
  87. game:GetService("ReplicatedStorage").Events.Checkout:FireServer(store[item])
  88. currentWeapon =
  89. wait(0.05)
  90. end
  91.  
  92. return currentPosition + 1
  93. end
  94.  
  95.  
  96. function TP_debounce()
  97. local currentPosition = char.HumanoidRootPart.Position;
  98. char.HumanoidRootPart.CFrame = CFrame.new(Sell_loc[1].x, Sell_loc[1].y, Sell_loc[1].z) wait(0.4)
  99. char.HumanoidRootPart.CFrame = CFrame.new(currentPosition.X, currentPosition.Y, currentPosition.Z)
  100. end
  101.  
  102. function openTier3Hat()
  103. game:GetService("ReplicatedStorage").Events.SendOpenCrate:FireServer(game:GetService("ReplicatedStorage").Crates.Tier3Hat)
  104. end
  105.  
  106. -- auto selling (when sand is maxed out)
  107. Auto:AddToggle("Auto Sell", function(state)
  108. if state then
  109. _G.AutoSell = true
  110. while _G.AutoSell do
  111. if game.Players.LocalPlayer.PlayerGui:FindFirstChild("Gui") then
  112. local sand = game.Players.LocalPlayer.PlayerGui.Gui.Buttons.Sand.Amount.Text
  113.  
  114. currentSand = sand:split(" / ")[1]
  115. maxSand = sand:split(" / ")[2]
  116. if currentSand == maxSand then TP_debounce() end
  117. end
  118. wait(0.1)
  119. end
  120. else
  121. _G.AutoSell = false
  122. end
  123. end)
  124.  
  125.  
  126. Auto:AddToggle("Auto Upgrade Backpack", function(state)
  127. if state then
  128. _G.AutoUpgradeBackpack = true
  129. while _G.AutoUpgradeBackpack do
  130. local lastPosition = purchaseItems(backpacks)
  131. end
  132. else
  133. _G.AutoUpgradeBackpack = false
  134. end
  135. end)
  136.  
  137. Auto:AddToggle("Auto Upgrade Tools", function(state)
  138. if state then
  139. _G.AutoUpgradeTools = true
  140. while _G.AutoUpgradeTools do
  141. local lastPosition = purchaseItems(tools)
  142. EquipTool()
  143. end
  144. else
  145. _G.AutoUpgradeTools = false
  146. end
  147. end)
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