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Godot iOS 10.11 log

Mux213 Jun 19th, 2017 55 Never
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  1. 2017-06-19 21:20:08.580734+1000 godot_opt.iphone[617:145557] [DYMTLInitPlatform] platform initialization successful
  2. *********** main.m
  3. running app main
  4. **************** app delegate init
  5. after init super 0x14de14410
  6. 2017-06-19 21:20:08.867029+1000 godot_opt.iphone[617:145369] Metal GPU Frame Capture Enabled
  7. 2017-06-19 21:20:08.868202+1000 godot_opt.iphone[617:145369] Metal API Validation Enabled
  8. 2017-06-19 21:20:08.926446+1000 godot_opt.iphone[617:145369] libMobileGestalt MobileGestaltSupport.m:153: pid 617 (godot_opt.iphone) does not have sandbox access for frZQaeyWLUvLjeuEK43hmg and IS NOT appropriately entitled
  9. 2017-06-19 21:20:08.926555+1000 godot_opt.iphone[617:145369] libMobileGestalt MobileGestalt.c:555: no access to InverseDeviceID (see <rdar://problem/11744455>)
  10. ******** screen size 640, 1136
  11. after init gles 0x14de14410
  12. ******** adding observer for sound routing changes
  13. glview is 0x14de14410
  14. Path: /var/containers/Bundle/Application/F2E594DA-476B-4487-BC0E-33807ABF12C1/godot_ios.app
  15. godot_iphone /var/containers/Bundle/Application/F2E594DA-476B-4487-BC0E-33807ABF12C1/godot_ios.app/godot_opt.iphone
  16. cwd /private/var/containers/Bundle/Application/F2E594DA-476B-4487-BC0E-33807ABF12C1/godot_ios.app
  17. os created
  18. setup 0
  19. cadisaplylink: 1start animation!
  20. 2017-06-19 21:20:09.090127+1000 godot_opt.iphone[617:145369] [] <<<< FigVirtualFramebufferServer >>>> FigVirtualFramebufferGetMaxCount: unsupported operation
  21. 2017-06-19 21:20:09.090207+1000 godot_opt.iphone[617:145369] [] <<<< FigVirtualFramebufferServer >>>> FigVirtualFramebufferGetFramebufs: unsupported operation
  22. 2017-06-19 21:20:09.090226+1000 godot_opt.iphone[617:145369] [] <<<< FigVirtualFramebufferInstallation >>>> FigInstallVirtualDisplay_block_invoke: FigVirtualFramebufferGetFramebufs failed (0 framebufs)
  23. ******** screen size 640, 1136
  24. ******** screen size 640, 1136
  25. setting data dir to /private/var/mobile/Containers/Data/Application/5CAA3689-2F74-43BB-9AC4-1FF388B2FCB1/Documents from /var/mobile/Containers/Data/Application/5CAA3689-2F74-43BB-9AC4-1FF388B2FCB1/Documents
  26. GLES3: max extensions: 19
  27. hdr supported: 0
  28. GLES3: max ubo light: 102
  29. GLES3: max ubo reflections: 113, ubo size: 144
  30. ERROR: bind_methodfi: Class GameCenter already has a method connect
  31.    At: core/class_db.cpp:1069.
  32. ERROR: bind_methodfi: Class GameCenter already has a method is_connected
  33.    At: core/class_db.cpp:1069.
  34. 2017-06-19 21:20:09.536933+1000 godot_opt.iphone[617:145369] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
  35. 2017-06-19 21:20:09.540224+1000 godot_opt.iphone[617:145369] [MC] Reading from public effective user settings.
  36. ERROR: add_property: Invalid Setter: Environment::set_ssr_accel for property: ss_reflections_accel
  37.    At: core/class_db.cpp:763.
  38. 2017-06-19 21:20:09.936 godot_opt.iphone[617:145369] 506 error
  39. ERROR: environment_set_tonemap: Condition ' !env ' is true.
  40.    At: drivers/gles3/rasterizer_scene_gles3.cpp:922.
  41. ERROR: environment_set_adjustment: Condition ' !env ' is true.
  42.    At: drivers/gles3/rasterizer_scene_gles3.cpp:937.
  43. ERROR: _render_target_allocate: Condition ' status != 0x8CD5 ' is true.
  44.    At: drivers/gles3/rasterizer_storage_gles3.cpp:5919.
  45. ERROR: load: Failed loading resource: res://Cube_6.PNG
  46.    At: core/io/resource_loader.cpp:213.
  47. ERROR: poll: res://Main.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Cube_6.PNG
  48.    At: scene/resources/scene_format_text.cpp:182.
  49. ERROR: load: Condition ' err != OK ' is true. returned: RES()
  50.    At: core/io/resource_loader.cpp:144.
  51. ERROR: load: Failed loading resource: res://Main.tscn
  52.    At: core/io/resource_loader.cpp:213.
  53. ERROR: start: Failed loading scene: res://Main.tscn
  54.    At: main/main.cpp:1461.
  55. 2017-06-19 21:20:09.987213+1000 godot_opt.iphone[617:145369] [Error] _authenticateUsingAlert:Faied to authenticate player with existing credentials.Error: Error Domain=GKErrorDomain Code=6 "The requested operation could not be completed because local player has not been authenticated." UserInfo={NSLocalizedDescription=The requested operation could not be completed because local player has not been authenticated.}
  56. 2017-06-19 21:20:10.018317+1000 godot_opt.iphone[617:145369] [Error] startAuthenticationForExistingPrimaryPlayer:Failed to Authenticate player.Error: Error Domain=GKErrorDomain Code=2 "The requested operation has been cancelled or disabled by the user." UserInfo={NSLocalizedDescription=The requested operation has been cancelled or disabled by the user.}
  57. 2017-06-19 21:20:10.018385+1000 godot_opt.iphone[617:145369] [Error] Calling AuthenticationHandlerWithError: Error Domain=GKErrorDomain Code=2 "The requested operation has been cancelled or disabled by the user." UserInfo={NSLocalizedDescription=The requested operation has been cancelled or disabled by the user.}
  58. ********************* did become active
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