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- Unable to open GL shader cache TOC /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
- ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
- ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
- ---------------
- Path ID: File Path:
- ADDONS "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota_addons/"
- CONTENT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/dota/"
- CONTENT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/core/"
- CONTENTADDONS "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/dota_addons/"
- CONTENTROOT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/"
- DEFAULT_WRITE_PATH "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- DEFAULT_WRITE_PATH "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/"
- EXECUTABLE_PATH "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/"
- GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk
- GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/"
- GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/"
- GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/bin/osx64/"
- GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/bin/"
- GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/bin/osx64/"
- GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/bin/"
- GAMEROOT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/"
- MOD "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- MOD "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/"
- PLATFORM "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk
- PLATFORM "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/"
- SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota/"
- SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/core/"
- SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
- SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota_core/"
- SHADER_SOURCE_MOD "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota/"
- SHADER_SOURCE_ROOT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/"
- command line arguments:
- -threads 0 -con_logfile
- Network System Initialized
- 127.0.0.1: lo0
- 192.168.1.10: en3
- Physics Console Communications is not initialized
- Game supporting (2) split screen players
- Sound Initialization: Finish, Sampling Rate: 44100
- AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- Load a scaleform font provider?
- CEntitySystem::BuildEntityNetworking (parallel build of server) took 446.969 msecs for 686 out of 704 classes
- SV: parsing 'scripts/items/items_game.txt' took 557.796 msec
- Requesting page 1 of items
- Requesting page 1 of items
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000450 seconds
- CEntitySystem::BuildEntityNetworking (parallel build of client) took 427.829 msecs for 693 out of 713 classes
- CL: parsing 'scripts/items/items_game.txt' took 541.657 msec
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000354 seconds
- Telling Steam it is safe to udpate the app
- Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
- Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
- config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
- SwitchToLoop levelload requested: id [1] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- CSource2Surface::BCreateDeviceResources()
- CSource2Surface::BCreateDeviceResources()
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000344 seconds
- CSource2Surface::BCreateDeviceResources()
- Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.001902 seconds
- DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1799 input number was)
- Allocating new transform texture!
- Writing configuration for slot 0
- CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- SwitchToLoop game requested: id [1] addons []
- Loaded default network config file. Loaded revision 37 OK
- Loaded cached network config file. Data contains revision 37, not newer than current revision 37; ignoring.
- SV: maxplayers set to 1
- Network configuration revision changed 0 -> 37
- Initializing script VM...
- ...done
- File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
- SV: Spawn Server: <empty>
- Got network config from CDN. Data contains revision 37, not newer than current revision 37; ignoring.
- CL: CWaitForGameServerStartupPrerequisite done waiting for server
- CL: CCreateGameClientJob creating client connection to 'loopback'
- CL: Sending connect to loopback
- SV: Sending S2C_CHALLENGE [306081071 auth 2] to loopback
- CL: Received S2C_CHALLENGE [306081071 auth 2] from loopback
- CL: Sending C2S_CONNECT [44 protocol 306081071 auth 2] to loopback
- SV: Receiving C2S_CONNECT [protocol 44 306081071 auth 2] from loopback
- SV: Sending S2C_CONNECTION to loopback [addons:'']
- SV: Sending S2C_CONNECTION to loopback [addons:'']
- CL: Received S2C_CONNECTION from loopback [addons:'']
- CL: Connected to 'loopback'
- SV: Sending server info to client 'Waldo Butters' at loopback
- SV: WriteInitialSpawnGroups sending 1 groups
- Allocating new transform texture!
- Game: "Dota 2"
- Map: "<empty>"
- Players: 1 (0 bots) / 1 humans
- Build: 7090 (revision 3444416)
- Server Number: 1
- CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000261 seconds
- CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- SV: IGameSystem::LoopActivateAllSystems
- HO: IGameSystem::LoopActivateAllSystems
- SV: Game started
- CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000259 seconds
- Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
- CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- SV: Sending full update to client Waldo Butters (reason: initial update)
- ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
- CL: Receiving uncompressed update from server
- CL: Signon traffic "client": incoming 34.282 KB [6 pkts], outgoing 1.090 KB [5 pkts]
- Received weekend tourney schedule.
- WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 7.506
- CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 7.507
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000190 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000391 seconds
- Considering doing popup for audit action 0
- Ping measurement complete.
- **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
- StartWatchingGame request SteamID: [A:1:1174549507:6820], watching SteamID: [I:0:0]
- Received CMsgWatchGameResponse result 0.
- Received CMsgWatchGameResponse result 1.
- StartWatchingGame: Sending console command: connect_hltv 192.69.96.248:28071
- SwitchToLoop remoteconnect requested: id [2] addons []
- CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 26.087
- CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
- SV: IGameSystem::LoopDeactivateAllSystems
- HO: IGameSystem::LoopDeactivateAllSystems
- SV: Disconnect client 'Waldo Butters' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 26.223
- Network socket 'client' opened on port -1
- CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 26.238
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 26.238
- CL: Sending connect to 192.69.96.248:28071
- CL: Received S2C_CHALLENGE [1939524419 auth 3] from 192.69.96.248:28071
- CL: Sending C2S_CONNECT [44 protocol 1939524419 auth 3] to 192.69.96.248:28071
- CL: Received S2C_CONNECTION from 192.69.96.248:28071 [addons:'']
- CL: Connected to '192.69.96.248:28071'
- CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
- CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
- SwitchToLoop levelload requested: id [2] addons []
- Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
- CL: Permit INetchannel::Transmit()
- CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- SwitchToLoop game requested: id [2] addons []
- CL: CNetworkGameClient already exists for connection to '192.69.96.248:28071'
- CL: connection to '192.69.96.248:28071' already started
- Game: "Dota 2"
- Map: "dota"
- Players: 32 (0 bots) / 64 humans
- Build: 7090 (revision 3444416)
- Server Number: 3
- CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- CL: CGameRulesGameSystem::GameInit installed game rules
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000260 seconds
- Loading Game State Integration: gamestate_integration_steelseries.cfg
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 12
- File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
- UnserializeDMX: Unable to open file "0"
- UnserializeDMX: Unable to open file "0"
- ERROR: CParticleSnapshot::Unserialize - could not load file 0!
- File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
- File error loading resource header "materials/effects/fow_butts_00.vtex_c" (Error: ERROR_FILEOPEN)
- File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN)
- CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
- CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
- Warning: have 12 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1235, and we're now on present 1238
- Warning: have 6 in use and 3 free per-frame memory stacks outstanding. The oldest stack was created at present 1239, and we're now on present 1239
- Unknown net message 41!
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 4
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 5
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 6
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 7
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 8
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 9
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 10
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 11
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 13
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 14
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 15
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 16
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 17
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 18
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 19
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 20
- CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 21
- CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- CL: IGameSystem::LoopActivateAllSystems
- HO: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000225 seconds
- Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
- Remote Connect (192.69.96.248:28071)
- CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- CDOTA_SF_HTML disabled in Source 2
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