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  1. Unable to open GL shader cache TOC /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
  2. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
  3. ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
  4. ---------------
  5. Path ID: File Path:
  6. ADDONS "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota_addons/"
  7. CONTENT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/dota/"
  8. CONTENT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/core/"
  9. CONTENTADDONS "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/dota_addons/"
  10. CONTENTROOT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/content/"
  11. DEFAULT_WRITE_PATH "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  12. DEFAULT_WRITE_PATH "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/"
  13. EXECUTABLE_PATH "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/bin/osx64/dota2.app/Contents/MacOS/"
  14. GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  15. GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk
  16. GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/"
  17. GAME "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/"
  18. GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/bin/osx64/"
  19. GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/bin/"
  20. GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/bin/osx64/"
  21. GAMEBIN "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/bin/"
  22. GAMEROOT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/"
  23. MOD "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/pak01.vpk
  24. MOD "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/dota/"
  25. PLATFORM "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/pak01.vpk
  26. PLATFORM "/Applications/SteamLibrary/steamapps/common/dota 2 beta/game/core/"
  27. SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota/"
  28. SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/core/"
  29. SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
  30. SHADER_SOURCE "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota_core/"
  31. SHADER_SOURCE_MOD "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/dota/"
  32. SHADER_SOURCE_ROOT "/Applications/SteamLibrary/steamapps/common/dota 2 beta/src/shaders/"
  33. command line arguments:
  34. -threads 0 -con_logfile
  35. Network System Initialized
  36. 127.0.0.1: lo0
  37. 192.168.1.10: en3
  38. Physics Console Communications is not initialized
  39. Game supporting (2) split screen players
  40. Sound Initialization: Finish, Sampling Rate: 44100
  41. AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  42. AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  43. Load a scaleform font provider?
  44. CEntitySystem::BuildEntityNetworking (parallel build of server) took 446.969 msecs for 686 out of 704 classes
  45. SV: parsing 'scripts/items/items_game.txt' took 557.796 msec
  46. Requesting page 1 of items
  47. Requesting page 1 of items
  48. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000450 seconds
  49. CEntitySystem::BuildEntityNetworking (parallel build of client) took 427.829 msecs for 693 out of 713 classes
  50. CL: parsing 'scripts/items/items_game.txt' took 541.657 msec
  51. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000354 seconds
  52. Telling Steam it is safe to udpate the app
  53. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
  54. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
  55. config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
  56. SwitchToLoop levelload requested: id [1] addons []
  57. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  58. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  59. CSource2Surface::BCreateDeviceResources()
  60. CSource2Surface::BCreateDeviceResources()
  61. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000344 seconds
  62. CSource2Surface::BCreateDeviceResources()
  63. Idle (levelload)
  64. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.001902 seconds
  65. DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 167 (1799 input number was)
  66. Allocating new transform texture!
  67. Writing configuration for slot 0
  68. CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  69. SwitchToLoop game requested: id [1] addons []
  70. Loaded default network config file. Loaded revision 37 OK
  71. Loaded cached network config file. Data contains revision 37, not newer than current revision 37; ignoring.
  72. SV: maxplayers set to 1
  73. Network configuration revision changed 0 -> 37
  74. Initializing script VM...
  75. ...done
  76. File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
  77. SV: Spawn Server: <empty>
  78. Got network config from CDN. Data contains revision 37, not newer than current revision 37; ignoring.
  79. CL: CWaitForGameServerStartupPrerequisite done waiting for server
  80. CL: CCreateGameClientJob creating client connection to 'loopback'
  81. CL: Sending connect to loopback
  82. SV: Sending S2C_CHALLENGE [306081071 auth 2] to loopback
  83. CL: Received S2C_CHALLENGE [306081071 auth 2] from loopback
  84. CL: Sending C2S_CONNECT [44 protocol 306081071 auth 2] to loopback
  85. SV: Receiving C2S_CONNECT [protocol 44 306081071 auth 2] from loopback
  86. SV: Sending S2C_CONNECTION to loopback [addons:'']
  87. SV: Sending S2C_CONNECTION to loopback [addons:'']
  88. CL: Received S2C_CONNECTION from loopback [addons:'']
  89. CL: Connected to 'loopback'
  90. SV: Sending server info to client 'Waldo Butters' at loopback
  91. SV: WriteInitialSpawnGroups sending 1 groups
  92. Allocating new transform texture!
  93. Game: "Dota 2"
  94. Map: "<empty>"
  95. Players: 1 (0 bots) / 1 humans
  96. Build: 7090 (revision 3444416)
  97. Server Number: 1
  98. CL: CNetworkGameClient::ProcessServerInfo
  99. Initializing script VM...
  100. ...done
  101. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000261 seconds
  102. CL: CGameClientConnectPrerequisite connection succeeded
  103. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  104. SV: IGameSystem::LoopActivateAllSystems
  105. HO: IGameSystem::LoopActivateAllSystems
  106. SV: Game started
  107. CL: IGameSystem::LoopActivateAllSystems
  108. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000259 seconds
  109. Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
  110. CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  111. SV: Sending full update to client Waldo Butters (reason: initial update)
  112. ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  113. CL: Receiving uncompressed update from server
  114. CL: Signon traffic "client": incoming 34.282 KB [6 pkts], outgoing 1.090 KB [5 pkts]
  115. Received weekend tourney schedule.
  116. WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 7.506
  117. CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 7.507
  118. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  119. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  120. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  121. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  122. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  123. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000190 seconds
  124. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000391 seconds
  125. Considering doing popup for audit action 0
  126. Ping measurement complete.
  127. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  128. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  129. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  130. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  131. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  132. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  133. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  134. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  135. **** Panel DetailTop has fill-parent-flow for width, but isn't in a flowing right layout
  136. StartWatchingGame request SteamID: [A:1:1174549507:6820], watching SteamID: [I:0:0]
  137. Received CMsgWatchGameResponse result 0.
  138. Received CMsgWatchGameResponse result 1.
  139. StartWatchingGame: Sending console command: connect_hltv 192.69.96.248:28071
  140. SwitchToLoop remoteconnect requested: id [2] addons []
  141. CL: IGameSystem::LoopDeactivateAllSystems
  142. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 26.087
  143. CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  144. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  145. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  146. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  147. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/ui_tier_max) no such group
  148. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/campaign_winter2016_header) no such group
  149. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
  150. SV: IGameSystem::LoopDeactivateAllSystems
  151. HO: IGameSystem::LoopDeactivateAllSystems
  152. SV: Disconnect client 'Waldo Butters' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  153. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 26.223
  154. Network socket 'client' opened on port -1
  155. CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  156. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 26.238
  157. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 26.238
  158. CL: Sending connect to 192.69.96.248:28071
  159. CL: Received S2C_CHALLENGE [1939524419 auth 3] from 192.69.96.248:28071
  160. CL: Sending C2S_CONNECT [44 protocol 1939524419 auth 3] to 192.69.96.248:28071
  161. CL: Received S2C_CONNECTION from 192.69.96.248:28071 [addons:'']
  162. CL: Connected to '192.69.96.248:28071'
  163. CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
  164. CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
  165. SwitchToLoop levelload requested: id [2] addons []
  166. Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
  167. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  168. CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
  169. CL: Permit INetchannel::Transmit()
  170. CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  171. SwitchToLoop game requested: id [2] addons []
  172. CL: CNetworkGameClient already exists for connection to '192.69.96.248:28071'
  173. CL: connection to '192.69.96.248:28071' already started
  174. Game: "Dota 2"
  175. Map: "dota"
  176. Players: 32 (0 bots) / 64 humans
  177. Build: 7090 (revision 3444416)
  178. Server Number: 3
  179. CL: CNetworkGameClient::ProcessServerInfo
  180. Initializing script VM...
  181. ...done
  182. C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  183. CL: CGameRulesGameSystem::GameInit installed game rules
  184. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000260 seconds
  185. Loading Game State Integration: gamestate_integration_steelseries.cfg
  186. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 12
  187. File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
  188. UnserializeDMX: Unable to open file "0"
  189. UnserializeDMX: Unable to open file "0"
  190. ERROR: CParticleSnapshot::Unserialize - could not load file 0!
  191. File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
  192. File error loading resource header "materials/effects/fow_butts_00.vtex_c" (Error: ERROR_FILEOPEN)
  193. File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN)
  194. CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
  195. CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
  196. Warning: have 12 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1235, and we're now on present 1238
  197. Warning: have 6 in use and 3 free per-frame memory stacks outstanding. The oldest stack was created at present 1239, and we're now on present 1239
  198. Unknown net message 41!
  199. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 4
  200. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 5
  201. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 6
  202. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 7
  203. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 8
  204. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 9
  205. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 10
  206. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 11
  207. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 13
  208. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 14
  209. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 15
  210. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 16
  211. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 17
  212. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 18
  213. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 19
  214. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 20
  215. CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 21
  216. CL: CGameClientConnectPrerequisite connection succeeded
  217. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  218. CL: IGameSystem::LoopActivateAllSystems
  219. HO: IGameSystem::LoopActivateAllSystems
  220. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000225 seconds
  221. Failed to load image for cursor from resource/cursor/valve/ti5/cursor_inivisible.bmp: Couldn't open resource/cursor/valve/ti5/cursor_inivisible.bmp
  222. Remote Connect (192.69.96.248:28071)
  223. CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  224. ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  225. CDOTA_SF_HTML disabled in Source 2
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