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- package;
- import flixel.FlxG;
- import flixel.FlxSprite;
- import flixel.group.FlxGroup;
- import flixel.group.FlxGroup.FlxTypedGroup;
- import flixel.text.FlxText;
- import flixel.util.FlxColor;
- using flixel.util.FlxSpriteUtil;
- class Nimo extends FlxGroup
- {
- //class Nimo extends FlxTypedGroup<Block>
- public var block1:Block;
- public var block2:Block;
- var swatch:Int;
- var _velocity:Float;
- var _still:Bool;
- public function new(X:Float,Y:Float)
- {
- super();
- swatch = Random.int(0, 2);
- block1 = new Block(X, Y, swatch);
- add(block1);
- block2 = new Block(X+16, block1.y, swatch);
- add(block2);
- block1.solid = block2.solid = true;
- block2.still = block1.still;
- block2.velocity.y = block1.velocity.y;
- Reg.stale1 = block1;
- Reg.stale2 = block2;
- Reg.DeadCombo = this;
- trace("This: " + Reg.DeadCombo);
- }
- public function stop():Void
- {
- block2.still = block1.still = true;
- block2.velocity.y = 0;
- block1.velocity.y = 0;
- trace("STOP");
- }
- override public function kill():Void
- {
- super.kill();
- }
- }
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