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- function Combat_Routine(int xAction)
- {
- if ${Me.Pet(exists)}
- {
- if ${Me.Pet.Target.ID} != ${Target.ID}
- {
- eq2execute /pet backoff
- wait 5
- if ${Target(exists)}
- eq2execute /pet attack
- }
- elseif !${Me.Pet.InCombatMode} && ${Target(exists)}
- {
- eq2execute /pet attack
- }
- }
- ; Callous Ferocity
- if ${Me.Ability[id,2670591336].IsReady} && !${Me.Maintained[Callous Ferocity](exists)}
- Me.Ability[id,2670591336]:Use
- ; Shiverback Endemic
- if ${Me.Ability[id,3821103768].IsReady} && ${Target(exists)} && ${Target.Distance}<6
- Me.Ability[id,3821103768]:Use
- ; Flurry of Claws
- if ${Me.Ability[id,2052741873].IsReady} && ${Target(exists)} && ${Target.Distance}<6
- Me.Ability[id,2052741873]:Use
- ; Glacial Roar
- if ${Me.Ability[id,3737741849].IsReady} && ${Target(exists)} && ${Target.Distance}<11
- Me.Ability[id,3737741849]:Use
- }
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