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Apr 25th, 2018
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  1. function Combat_Routine(int xAction)
  2. {
  3. if ${Me.Pet(exists)}
  4. {
  5. if ${Me.Pet.Target.ID} != ${Target.ID}
  6. {
  7. eq2execute /pet backoff
  8. wait 5
  9. if ${Target(exists)}
  10. eq2execute /pet attack
  11. }
  12. elseif !${Me.Pet.InCombatMode} && ${Target(exists)}
  13. {
  14. eq2execute /pet attack
  15. }
  16. }
  17.  
  18. ; Callous Ferocity
  19. if ${Me.Ability[id,2670591336].IsReady} && !${Me.Maintained[Callous Ferocity](exists)}
  20. Me.Ability[id,2670591336]:Use
  21.  
  22. ; Shiverback Endemic
  23. if ${Me.Ability[id,3821103768].IsReady} && ${Target(exists)} && ${Target.Distance}<6
  24. Me.Ability[id,3821103768]:Use
  25.  
  26. ; Flurry of Claws
  27. if ${Me.Ability[id,2052741873].IsReady} && ${Target(exists)} && ${Target.Distance}<6
  28. Me.Ability[id,2052741873]:Use
  29.  
  30. ; Glacial Roar
  31. if ${Me.Ability[id,3737741849].IsReady} && ${Target(exists)} && ${Target.Distance}<11
  32. Me.Ability[id,3737741849]:Use
  33. }
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