Guest User

Untitled

a guest
Jan 13th, 2020
440
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. new g_Object[259];
  2. g_Object[0] = CreateObject(18766, 1189.4829, -1837.3043, 10.9525, 0.0000, 0.0000, -89.9998); //Concrete10mx1mx5m
  3. SetObjectMaterial(g_Object[0], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  4. g_Object[1] = CreateObject(18766, 1202.0313, -1841.8121, 10.9494, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  5. SetObjectMaterial(g_Object[1], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  6. g_Object[2] = CreateObject(18762, 1189.4816, -1831.1707, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  7. SetObjectMaterial(g_Object[2], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  8. g_Object[3] = CreateObject(19452, 1189.4719, -1836.4981, 14.9384, 0.0001, 0.0000, 0.0000); //wall092
  9. SetObjectMaterial(g_Object[3], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  10. g_Object[4] = CreateObject(18766, 1189.4829, -1827.3044, 10.9525, 0.0000, 0.0000, -89.9998); //Concrete10mx1mx5m
  11. SetObjectMaterial(g_Object[4], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  12. g_Object[5] = CreateObject(18766, 1189.4829, -1817.3041, 10.9525, 0.0000, 0.0000, -89.9998); //Concrete10mx1mx5m
  13. SetObjectMaterial(g_Object[5], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  14. g_Object[6] = CreateObject(18766, 1189.4829, -1807.3041, 10.9525, 0.0000, 0.0000, -89.9998); //Concrete10mx1mx5m
  15. SetObjectMaterial(g_Object[6], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  16. g_Object[7] = CreateObject(18762, 1189.4816, -1841.8200, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  17. SetObjectMaterial(g_Object[7], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  18. g_Object[8] = CreateObject(19452, 1189.4719, -1825.8399, 14.9384, 0.0001, 0.0000, 0.0000); //wall092
  19. SetObjectMaterial(g_Object[8], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  20. g_Object[9] = CreateObject(18762, 1189.4816, -1820.5209, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  21. SetObjectMaterial(g_Object[9], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  22. g_Object[10] = CreateObject(19452, 1189.4719, -1815.2005, 14.9384, 0.0001, 0.0000, 0.0000); //wall092
  23. SetObjectMaterial(g_Object[10], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  24. g_Object[11] = CreateObject(18762, 1189.4816, -1811.1612, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  25. SetObjectMaterial(g_Object[11], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  26. g_Object[12] = CreateObject(869, 1199.4401, -1839.5830, 13.0438, 0.0000, 0.0000, -16.2999); //veg_Pflowerswee
  27. g_Object[13] = CreateObject(18766, 1194.9268, -1841.7921, 10.9294, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  28. SetObjectMaterial(g_Object[13], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  29. g_Object[14] = CreateObject(19452, 1194.8005, -1841.8594, 14.9384, 0.0001, 0.0000, -90.0000); //wall092
  30. SetObjectMaterial(g_Object[14], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  31. g_Object[15] = CreateObject(19452, 1201.2175, -1841.8594, 14.9384, 0.0001, 0.0000, -90.0000); //wall092
  32. SetObjectMaterial(g_Object[15], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  33. g_Object[16] = CreateObject(18762, 1206.5527, -1841.8200, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  34. SetObjectMaterial(g_Object[16], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  35. g_Object[17] = CreateObject(18762, 1197.3809, -1841.8200, 14.0905, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  36. SetObjectMaterial(g_Object[17], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  37. g_Object[18] = CreateObject(18762, 1220.5739, -1841.8200, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  38. SetObjectMaterial(g_Object[18], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  39. g_Object[19] = CreateObject(18766, 1225.1119, -1841.8121, 10.9494, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  40. SetObjectMaterial(g_Object[19], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  41. g_Object[20] = CreateObject(19452, 1225.8891, -1841.8594, 14.9384, 0.0001, 0.0000, -90.0000); //wall092
  42. SetObjectMaterial(g_Object[20], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  43. g_Object[21] = CreateObject(18766, 1235.1125, -1841.8121, 10.9494, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  44. SetObjectMaterial(g_Object[21], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  45. g_Object[22] = CreateObject(18766, 1245.1118, -1841.8121, 10.9494, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  46. SetObjectMaterial(g_Object[22], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  47. g_Object[23] = CreateObject(18766, 1255.1013, -1841.8121, 10.9494, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  48. SetObjectMaterial(g_Object[23], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  49. g_Object[24] = CreateObject(18766, 1282.4338, -1841.8121, 10.9494, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  50. SetObjectMaterial(g_Object[24], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  51. g_Object[25] = CreateObject(18762, 1231.2138, -1841.8200, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  52. SetObjectMaterial(g_Object[25], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  53. g_Object[26] = CreateObject(19452, 1236.5285, -1841.8594, 14.9384, 0.0001, 0.0000, -90.0000); //wall092
  54. SetObjectMaterial(g_Object[26], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  55. g_Object[27] = CreateObject(18762, 1241.8450, -1841.8200, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  56. SetObjectMaterial(g_Object[27], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  57. g_Object[28] = CreateObject(19452, 1247.1589, -1841.8594, 14.9385, 0.0001, 0.0000, -90.0000); //wall092
  58. SetObjectMaterial(g_Object[28], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  59. g_Object[29] = CreateObject(19452, 1254.8687, -1841.8594, 14.9385, 0.0001, 0.0000, -90.0000); //wall092
  60. SetObjectMaterial(g_Object[29], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  61. g_Object[30] = CreateObject(18762, 1260.1979, -1841.8200, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  62. SetObjectMaterial(g_Object[30], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  63. g_Object[31] = CreateObject(18762, 1251.6364, -1841.8200, 14.0805, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  64. SetObjectMaterial(g_Object[31], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  65. g_Object[32] = CreateObject(19452, 1282.3200, -1841.8594, 14.9385, 0.0001, 0.0000, -90.0000); //wall092
  66. SetObjectMaterial(g_Object[32], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  67. g_Object[33] = CreateObject(18762, 1276.9969, -1841.8200, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  68. SetObjectMaterial(g_Object[33], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  69. g_Object[34] = CreateObject(18762, 1287.6481, -1841.8200, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  70. SetObjectMaterial(g_Object[34], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  71. g_Object[35] = CreateObject(18766, 1287.6329, -1837.3043, 10.9525, 0.0000, 0.0000, -89.9998); //Concrete10mx1mx5m
  72. SetObjectMaterial(g_Object[35], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  73. g_Object[36] = CreateObject(18766, 1287.6329, -1827.3051, 10.9525, 0.0000, 0.0000, -89.9998); //Concrete10mx1mx5m
  74. SetObjectMaterial(g_Object[36], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  75. g_Object[37] = CreateObject(18766, 1287.6329, -1817.3041, 10.9525, 0.0000, 0.0000, -89.9998); //Concrete10mx1mx5m
  76. SetObjectMaterial(g_Object[37], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  77. g_Object[38] = CreateObject(18766, 1287.6329, -1807.3143, 10.9525, 0.0000, 0.0000, -89.9998); //Concrete10mx1mx5m
  78. SetObjectMaterial(g_Object[38], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  79. g_Object[39] = CreateObject(18766, 1287.6329, -1797.3139, 10.9525, 0.0000, 0.0000, -89.9998); //Concrete10mx1mx5m
  80. SetObjectMaterial(g_Object[39], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  81. g_Object[40] = CreateObject(19452, 1287.6113, -1836.4981, 14.9384, 0.0001, 0.0000, 0.0000); //wall092
  82. SetObjectMaterial(g_Object[40], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  83. g_Object[41] = CreateObject(18762, 1287.6481, -1831.1781, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  84. SetObjectMaterial(g_Object[41], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  85. g_Object[42] = CreateObject(19452, 1287.6113, -1825.8592, 14.9384, 0.0001, 0.0000, 0.0000); //wall092
  86. SetObjectMaterial(g_Object[42], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  87. g_Object[43] = CreateObject(18762, 1287.6481, -1820.5468, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  88. SetObjectMaterial(g_Object[43], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  89. g_Object[44] = CreateObject(19452, 1287.6113, -1815.2183, 14.9384, 0.0001, 0.0000, 0.0000); //wall092
  90. SetObjectMaterial(g_Object[44], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  91. g_Object[45] = CreateObject(18762, 1287.6481, -1809.8968, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  92. SetObjectMaterial(g_Object[45], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  93. g_Object[46] = CreateObject(19452, 1287.6113, -1804.5782, 14.9384, 0.0001, 0.0000, 0.0000); //wall092
  94. SetObjectMaterial(g_Object[46], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  95. g_Object[47] = CreateObject(19452, 1287.6113, -1797.5067, 14.9384, 0.0001, 0.0000, 0.0000); //wall092
  96. SetObjectMaterial(g_Object[47], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  97. g_Object[48] = CreateObject(18762, 1287.6481, -1792.1755, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  98. SetObjectMaterial(g_Object[48], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  99. g_Object[49] = CreateObject(18762, 1287.6481, -1800.7172, 14.0805, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  100. SetObjectMaterial(g_Object[49], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  101. g_Object[50] = CreateObject(18766, 1282.4338, -1792.1800, 10.9494, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  102. SetObjectMaterial(g_Object[50], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  103. g_Object[51] = CreateObject(18766, 1272.4337, -1792.1800, 10.9494, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  104. SetObjectMaterial(g_Object[51], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  105. g_Object[52] = CreateObject(18766, 1262.4339, -1792.1800, 10.9494, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  106. SetObjectMaterial(g_Object[52], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  107. g_Object[53] = CreateObject(19452, 1282.3320, -1792.1994, 14.9385, 0.0001, 0.0000, -90.0000); //wall092
  108. SetObjectMaterial(g_Object[53], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  109. g_Object[54] = CreateObject(18762, 1277.0180, -1792.1755, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  110. SetObjectMaterial(g_Object[54], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  111. g_Object[55] = CreateObject(19452, 1271.6920, -1792.1994, 14.9385, 0.0001, 0.0000, -90.0000); //wall092
  112. SetObjectMaterial(g_Object[55], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  113. g_Object[56] = CreateObject(18762, 1266.3780, -1792.1755, 13.8005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  114. SetObjectMaterial(g_Object[56], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  115. g_Object[57] = CreateObject(19452, 1261.0418, -1792.1994, 14.9385, 0.0001, 0.0000, -90.0000); //wall092
  116. SetObjectMaterial(g_Object[57], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  117. g_Object[58] = CreateObject(18762, 1257.6474, -1792.1755, 13.9005, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  118. SetObjectMaterial(g_Object[58], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  119. g_Object[59] = CreateObject(647, 1192.4339, -1831.6359, 13.4007, 0.0000, 0.0000, 0.0000); //new_bushsm
  120. g_Object[60] = CreateObject(647, 1192.4339, -1835.2154, 13.4007, 0.0000, 0.0000, 0.0000); //new_bushsm
  121. g_Object[61] = CreateObject(1364, 1215.9921, -1818.1590, 13.3692, 0.0000, 0.0000, 0.0000); //CJ_BUSH_PROP
  122. g_Object[62] = CreateObject(869, 1195.8853, -1839.4813, 13.0438, 0.0000, 0.0000, -16.2999); //veg_Pflowerswee
  123. g_Object[63] = CreateObject(647, 1192.4339, -1838.8255, 13.4007, 0.0000, 0.0000, 0.0000); //new_bushsm
  124. g_Object[64] = CreateObject(869, 1229.5202, -1839.5406, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  125. g_Object[65] = CreateObject(869, 1232.9654, -1839.4544, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  126. g_Object[66] = CreateObject(869, 1236.7259, -1839.4890, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  127. g_Object[67] = CreateObject(869, 1240.1358, -1839.5314, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  128. g_Object[68] = CreateObject(869, 1243.6285, -1839.4973, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  129. g_Object[69] = CreateObject(869, 1247.0708, -1839.4908, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  130. g_Object[70] = CreateObject(869, 1250.5334, -1839.4658, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  131. g_Object[71] = CreateObject(869, 1253.8321, -1839.5251, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  132. g_Object[72] = CreateObject(647, 1192.4339, -1827.7049, 13.4007, 0.0000, 0.0000, 0.0000); //new_bushsm
  133. g_Object[73] = CreateObject(869, 1201.8946, -1839.4655, 13.0438, 0.0000, 0.0000, -9.4999); //veg_Pflowerswee
  134. g_Object[74] = CreateObject(869, 1225.7709, -1839.4761, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  135. g_Object[75] = CreateObject(869, 1255.8352, -1839.8690, 13.0438, 0.0000, 0.0000, -25.8999); //veg_Pflowerswee
  136. g_Object[76] = CreateObject(869, 1282.2701, -1839.3782, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  137. g_Object[77] = CreateObject(869, 1285.1180, -1839.4721, 13.0438, 0.0000, 0.0000, -1.8999); //veg_Pflowerswee
  138. g_Object[78] = CreateObject(647, 1285.0870, -1835.6643, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  139. g_Object[79] = CreateObject(647, 1285.0870, -1831.8845, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  140. g_Object[80] = CreateObject(647, 1285.0870, -1828.3342, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  141. g_Object[81] = CreateObject(647, 1285.0870, -1824.5858, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  142. g_Object[82] = CreateObject(647, 1285.0870, -1821.5371, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  143. g_Object[83] = CreateObject(647, 1285.0870, -1818.0874, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  144. g_Object[84] = CreateObject(647, 1285.0870, -1814.4578, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  145. g_Object[85] = CreateObject(647, 1285.0870, -1810.8580, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  146. g_Object[86] = CreateObject(647, 1285.0870, -1807.3286, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  147. g_Object[87] = CreateObject(647, 1285.0870, -1803.7684, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  148. g_Object[88] = CreateObject(647, 1285.0870, -1800.4290, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  149. g_Object[89] = CreateObject(647, 1285.0870, -1794.9389, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  150. g_Object[90] = CreateObject(647, 1285.0870, -1797.4002, 13.3828, 0.0000, 0.0000, 0.0000); //new_bushsm
  151. g_Object[91] = CreateObject(19966, 1208.4047, -1842.2233, 12.4118, 0.0000, 0.0000, -179.8997); //SAMPRoadSign19
  152. g_Object[92] = CreateObject(970, 1212.0797, -1825.2668, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  153. SetObjectMaterial(g_Object[92], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  154. g_Object[93] = CreateObject(970, 1217.2602, -1825.2668, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  155. SetObjectMaterial(g_Object[93], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  156. g_Object[94] = CreateObject(970, 1199.3165, -1823.1818, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  157. SetObjectMaterial(g_Object[94], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  158. g_Object[95] = CreateObject(970, 1222.5610, -1825.2668, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  159. SetObjectMaterial(g_Object[95], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  160. g_Object[96] = CreateObject(970, 1228.0422, -1825.2668, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  161. SetObjectMaterial(g_Object[96], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  162. g_Object[97] = CreateObject(970, 1233.1717, -1825.2668, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  163. SetObjectMaterial(g_Object[97], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  164. g_Object[98] = CreateObject(970, 1206.8093, -1825.2668, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  165. SetObjectMaterial(g_Object[98], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  166. g_Object[99] = CreateObject(970, 1201.3690, -1825.2668, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  167. SetObjectMaterial(g_Object[99], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  168. g_Object[100] = CreateObject(970, 1199.3090, -1819.0722, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  169. SetObjectMaterial(g_Object[100], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  170. g_Object[101] = CreateObject(970, 1192.8089, -1825.9672, 13.1134, 0.0000, 0.0000, -0.5999); //fencesmallb
  171. SetObjectMaterial(g_Object[101], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  172. g_Object[102] = CreateObject(970, 1194.8721, -1828.0364, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  173. SetObjectMaterial(g_Object[102], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  174. g_Object[103] = CreateObject(970, 1194.8800, -1832.1259, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  175. SetObjectMaterial(g_Object[103], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  176. g_Object[104] = CreateObject(970, 1194.8869, -1835.5361, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  177. SetObjectMaterial(g_Object[104], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  178. g_Object[105] = CreateObject(970, 1196.9383, -1837.5362, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  179. SetObjectMaterial(g_Object[105], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  180. g_Object[106] = CreateObject(970, 1201.0476, -1837.5362, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  181. SetObjectMaterial(g_Object[106], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  182. g_Object[107] = CreateObject(970, 1203.9896, -1839.4174, 13.1134, 0.0000, 0.0000, 115.1998); //fencesmallb
  183. SetObjectMaterial(g_Object[107], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  184. g_Object[108] = CreateObject(970, 1226.3784, -1837.5666, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  185. SetObjectMaterial(g_Object[108], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  186. g_Object[109] = CreateObject(970, 1230.4787, -1837.5666, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  187. SetObjectMaterial(g_Object[109], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  188. g_Object[110] = CreateObject(970, 1234.5489, -1837.5666, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  189. SetObjectMaterial(g_Object[110], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  190. g_Object[111] = CreateObject(970, 1238.6505, -1837.5666, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  191. SetObjectMaterial(g_Object[111], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  192. g_Object[112] = CreateObject(970, 1242.7609, -1837.5666, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  193. SetObjectMaterial(g_Object[112], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  194. g_Object[113] = CreateObject(970, 1246.8306, -1837.5666, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  195. SetObjectMaterial(g_Object[113], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  196. g_Object[114] = CreateObject(970, 1250.9010, -1837.5666, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  197. SetObjectMaterial(g_Object[114], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  198. g_Object[115] = CreateObject(970, 1254.9804, -1837.5666, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  199. SetObjectMaterial(g_Object[115], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  200. g_Object[116] = CreateObject(970, 1257.8770, -1839.4404, 13.1134, 0.0000, 0.0000, -65.1997); //fencesmallb
  201. SetObjectMaterial(g_Object[116], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  202. g_Object[117] = CreateObject(970, 1223.4256, -1839.4196, 13.1134, 0.0000, 0.0000, 63.7999); //fencesmallb
  203. SetObjectMaterial(g_Object[117], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  204. g_Object[118] = CreateObject(970, 1279.7351, -1839.3919, 13.1134, 0.0000, 0.0000, 62.0999); //fencesmallb
  205. SetObjectMaterial(g_Object[118], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  206. g_Object[119] = CreateObject(970, 1282.7915, -1837.5666, 13.1134, 0.0000, 0.0000, 0.0000); //fencesmallb
  207. SetObjectMaterial(g_Object[119], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  208. g_Object[120] = CreateObject(970, 1282.8269, -1835.4727, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  209. SetObjectMaterial(g_Object[120], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  210. g_Object[121] = CreateObject(970, 1282.8195, -1831.3425, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  211. SetObjectMaterial(g_Object[121], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  212. g_Object[122] = CreateObject(970, 1282.8116, -1827.2028, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  213. SetObjectMaterial(g_Object[122], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  214. g_Object[123] = CreateObject(970, 1282.8045, -1823.0826, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  215. SetObjectMaterial(g_Object[123], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  216. g_Object[124] = CreateObject(970, 1282.7974, -1818.9624, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  217. SetObjectMaterial(g_Object[124], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  218. g_Object[125] = CreateObject(970, 1282.7905, -1814.8519, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  219. SetObjectMaterial(g_Object[125], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  220. g_Object[126] = CreateObject(970, 1282.7838, -1810.7416, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  221. SetObjectMaterial(g_Object[126], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  222. g_Object[127] = CreateObject(970, 1282.7775, -1806.6210, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  223. SetObjectMaterial(g_Object[127], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  224. g_Object[128] = CreateObject(970, 1282.7706, -1802.5305, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  225. SetObjectMaterial(g_Object[128], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  226. g_Object[129] = CreateObject(970, 1282.7623, -1798.4218, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  227. SetObjectMaterial(g_Object[129], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  228. g_Object[130] = CreateObject(970, 1282.7556, -1795.0119, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  229. SetObjectMaterial(g_Object[130], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  230. g_Object[131] = CreateObject(970, 1235.2423, -1822.2128, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  231. SetObjectMaterial(g_Object[131], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  232. g_Object[132] = CreateObject(970, 1235.2326, -1816.8930, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  233. SetObjectMaterial(g_Object[132], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  234. g_Object[133] = CreateObject(970, 1235.2252, -1811.8125, 13.1134, 0.0000, 0.0000, 90.1000); //fencesmallb
  235. SetObjectMaterial(g_Object[133], 0, 1419, "break_fence3", "ornatefence", 0xFF000000);
  236. g_Object[134] = CreateObject(19966, 1264.6164, -1842.2371, 12.4118, 0.0000, 0.0000, -179.8997); //SAMPRoadSign19
  237. g_Object[135] = CreateObject(19420, 1195.9312, -1827.3720, 12.3720, 0.0000, 0.0000, 0.0000); //police_lights02
  238. SetObjectMaterial(g_Object[135], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  239. g_Object[136] = CreateObject(19420, 1197.5019, -1827.3723, 12.3720, 0.0000, 0.0000, 0.0000); //police_lights02
  240. SetObjectMaterial(g_Object[136], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  241. g_Object[137] = CreateObject(19420, 1199.0814, -1830.6147, 12.3720, 0.0000, 0.0000, 0.0000); //police_lights02
  242. SetObjectMaterial(g_Object[137], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  243. g_Object[138] = CreateObject(19420, 1199.0814, -1833.9750, 12.3720, 0.0000, 0.0000, 0.0000); //police_lights02
  244. SetObjectMaterial(g_Object[138], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  245. g_Object[139] = CreateObject(19420, 1197.4918, -1833.9750, 12.3720, 0.0000, 0.0000, 0.0000); //police_lights02
  246. SetObjectMaterial(g_Object[139], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  247. g_Object[140] = CreateObject(19420, 1195.9312, -1833.9750, 12.3720, 0.0000, 0.0000, 0.0000); //police_lights02
  248. SetObjectMaterial(g_Object[140], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  249. g_Object[141] = CreateObject(19420, 1197.5015, -1830.6147, 12.3720, 0.0000, 0.0000, 0.0000); //police_lights02
  250. SetObjectMaterial(g_Object[141], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  251. g_Object[142] = CreateObject(19420, 1195.9105, -1830.6147, 12.3720, 0.0000, 0.0000, 0.0000); //police_lights02
  252. SetObjectMaterial(g_Object[142], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  253. g_Object[143] = CreateObject(19420, 1199.0814, -1827.3720, 12.3720, 0.0000, 0.0000, 0.0000); //police_lights02
  254. SetObjectMaterial(g_Object[143], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  255. g_Object[144] = CreateObject(19420, 1260.1672, -1794.0406, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  256. SetObjectMaterial(g_Object[144], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  257. g_Object[145] = CreateObject(19420, 1260.1672, -1795.6303, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  258. SetObjectMaterial(g_Object[145], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  259. g_Object[146] = CreateObject(19420, 1260.1672, -1797.2200, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  260. SetObjectMaterial(g_Object[146], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  261. g_Object[147] = CreateObject(19420, 1263.0678, -1797.2200, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  262. SetObjectMaterial(g_Object[147], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  263. g_Object[148] = CreateObject(19420, 1263.0678, -1795.6494, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  264. SetObjectMaterial(g_Object[148], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  265. g_Object[149] = CreateObject(19420, 1263.0678, -1794.0693, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  266. SetObjectMaterial(g_Object[149], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  267. g_Object[150] = CreateObject(19420, 1266.4600, -1795.6396, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  268. SetObjectMaterial(g_Object[150], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  269. g_Object[151] = CreateObject(19420, 1266.4600, -1797.2200, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  270. SetObjectMaterial(g_Object[151], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  271. g_Object[152] = CreateObject(19420, 1266.4600, -1794.0587, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  272. SetObjectMaterial(g_Object[152], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  273. g_Object[153] = CreateObject(19420, 1269.5625, -1797.2200, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  274. SetObjectMaterial(g_Object[153], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  275. g_Object[154] = CreateObject(19420, 1269.5625, -1795.6486, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  276. SetObjectMaterial(g_Object[154], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  277. g_Object[155] = CreateObject(19420, 1269.5625, -1794.0791, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  278. SetObjectMaterial(g_Object[155], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  279. g_Object[156] = CreateObject(19420, 1272.6949, -1797.2200, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  280. SetObjectMaterial(g_Object[156], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  281. g_Object[157] = CreateObject(19420, 1272.6949, -1795.6403, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  282. SetObjectMaterial(g_Object[157], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  283. g_Object[158] = CreateObject(19420, 1272.6949, -1794.0609, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  284. SetObjectMaterial(g_Object[158], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  285. g_Object[159] = CreateObject(19420, 1275.9660, -1797.2200, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  286. SetObjectMaterial(g_Object[159], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  287. g_Object[160] = CreateObject(19420, 1275.9660, -1795.6795, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  288. SetObjectMaterial(g_Object[160], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  289. g_Object[161] = CreateObject(19420, 1275.9660, -1794.1191, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  290. SetObjectMaterial(g_Object[161], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  291. g_Object[162] = CreateObject(19420, 1279.2271, -1797.2200, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  292. SetObjectMaterial(g_Object[162], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  293. g_Object[163] = CreateObject(19420, 1279.2271, -1795.6398, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  294. SetObjectMaterial(g_Object[163], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  295. g_Object[164] = CreateObject(19420, 1279.2271, -1794.0693, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  296. SetObjectMaterial(g_Object[164], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  297. g_Object[165] = CreateObject(19420, 1282.6280, -1797.2200, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  298. SetObjectMaterial(g_Object[165], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  299. g_Object[166] = CreateObject(19420, 1282.6280, -1795.6699, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  300. SetObjectMaterial(g_Object[166], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  301. g_Object[167] = CreateObject(19420, 1282.6280, -1794.0799, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  302. SetObjectMaterial(g_Object[167], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  303. g_Object[168] = CreateObject(19420, 1260.8607, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  304. SetObjectMaterial(g_Object[168], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  305. g_Object[169] = CreateObject(19420, 1262.4210, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  306. SetObjectMaterial(g_Object[169], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  307. g_Object[170] = CreateObject(19420, 1264.0106, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  308. SetObjectMaterial(g_Object[170], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  309. g_Object[171] = CreateObject(19420, 1265.5711, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  310. SetObjectMaterial(g_Object[171], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  311. g_Object[172] = CreateObject(19420, 1267.1612, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  312. SetObjectMaterial(g_Object[172], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  313. g_Object[173] = CreateObject(19420, 1268.7519, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  314. SetObjectMaterial(g_Object[173], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  315. g_Object[174] = CreateObject(19420, 1270.3323, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  316. SetObjectMaterial(g_Object[174], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  317. g_Object[175] = CreateObject(19420, 1271.9027, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  318. SetObjectMaterial(g_Object[175], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  319. g_Object[176] = CreateObject(19420, 1273.4829, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  320. SetObjectMaterial(g_Object[176], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  321. g_Object[177] = CreateObject(19420, 1275.0632, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  322. SetObjectMaterial(g_Object[177], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  323. g_Object[178] = CreateObject(19420, 1276.6329, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  324. SetObjectMaterial(g_Object[178], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  325. g_Object[179] = CreateObject(19420, 1278.1832, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  326. SetObjectMaterial(g_Object[179], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  327. g_Object[180] = CreateObject(19420, 1279.7640, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  328. SetObjectMaterial(g_Object[180], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  329. g_Object[181] = CreateObject(19420, 1281.3349, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  330. SetObjectMaterial(g_Object[181], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  331. g_Object[182] = CreateObject(19420, 1282.9051, -1793.3532, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  332. SetObjectMaterial(g_Object[182], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  333. g_Object[183] = CreateObject(1597, 1213.4108, -1837.4007, 14.9611, 0.0000, 0.0000, 0.0000); //cntrlrsac1
  334. g_Object[184] = CreateObject(1597, 1226.1893, -1831.0526, 14.9911, 0.0000, 0.0000, -89.9999); //cntrlrsac1
  335. g_Object[185] = CreateObject(1597, 1235.9613, -1831.0526, 14.9911, 0.0000, 0.0000, -89.9999); //cntrlrsac1
  336. g_Object[186] = CreateObject(19420, 1242.1107, -1831.3631, 12.2886, 0.0000, 0.0000, 0.0000); //police_lights02
  337. SetObjectMaterial(g_Object[186], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  338. g_Object[187] = CreateObject(1597, 1255.5252, -1831.0526, 14.9911, 0.0000, 0.0000, -89.9999); //cntrlrsac1
  339. g_Object[188] = CreateObject(19420, 1244.7413, -1831.3631, 12.2886, 0.0000, 0.0000, 0.0000); //police_lights02
  340. SetObjectMaterial(g_Object[188], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  341. g_Object[189] = CreateObject(1597, 1269.7902, -1837.4007, 14.9611, 0.0000, 0.0000, 0.0000); //cntrlrsac1
  342. g_Object[190] = CreateObject(19420, 1247.5515, -1831.3631, 12.2886, 0.0000, 0.0000, 0.0000); //police_lights02
  343. SetObjectMaterial(g_Object[190], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  344. g_Object[191] = CreateObject(19420, 1249.9916, -1831.3631, 12.2886, 0.0000, 0.0000, 0.0000); //police_lights02
  345. SetObjectMaterial(g_Object[191], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  346. g_Object[192] = CreateObject(19420, 1215.3789, -1831.3631, 12.3186, 0.0000, 0.0000, 0.0000); //police_lights02
  347. SetObjectMaterial(g_Object[192], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  348. g_Object[193] = CreateObject(19420, 1218.2191, -1831.3631, 12.3186, 0.0000, 0.0000, 0.0000); //police_lights02
  349. SetObjectMaterial(g_Object[193], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  350. g_Object[194] = CreateObject(19420, 1220.6999, -1831.3631, 12.3186, 0.0000, 0.0000, 0.0000); //police_lights02
  351. SetObjectMaterial(g_Object[194], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  352. g_Object[195] = CreateObject(19420, 1261.1403, -1831.3631, 12.3186, 0.0000, 0.0000, 0.0000); //police_lights02
  353. SetObjectMaterial(g_Object[195], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  354. g_Object[196] = CreateObject(19420, 1263.6904, -1831.3631, 12.3186, 0.0000, 0.0000, 0.0000); //police_lights02
  355. SetObjectMaterial(g_Object[196], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  356. g_Object[197] = CreateObject(19420, 1268.5117, -1831.3631, 12.3186, 0.0000, 0.0000, 0.0000); //police_lights02
  357. SetObjectMaterial(g_Object[197], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  358. g_Object[198] = CreateObject(19420, 1266.0507, -1831.3631, 12.3186, 0.0000, 0.0000, 0.0000); //police_lights02
  359. SetObjectMaterial(g_Object[198], 0, 18245, "cw_junkyardmachin", "Was_scrpyd_light_yellow", 0xFFFFFF00);
  360. g_Object[199] = CreateObject(19976, 1259.9772, -1831.9674, 11.9070, 0.0000, 0.0000, -89.2000); //SAMPRoadSign29
  361. g_Object[200] = CreateObject(19976, 1250.8948, -1831.8930, 11.9070, 0.0000, 0.0000, -89.2000); //SAMPRoadSign29
  362. g_Object[201] = CreateObject(19958, 1250.8850, -1831.8905, 11.1381, 0.0000, 0.0000, -89.5000); //SAMPRoadSign11
  363. g_Object[202] = CreateObject(19958, 1259.9576, -1831.9721, 11.1381, 0.0000, 0.0000, -89.5000); //SAMPRoadSign11
  364. g_Object[203] = CreateObject(19976, 1221.4025, -1831.4165, 12.1493, 0.0000, 0.0000, 0.0000); //SAMPRoadSign29
  365. g_Object[204] = CreateObject(19959, 1221.4041, -1831.4185, 11.3845, 0.0000, 0.0000, 0.0000); //SAMPRoadSign12
  366. g_Object[205] = CreateObject(19420, 1275.9660, -1808.1702, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  367. SetObjectMaterial(g_Object[205], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  368. g_Object[206] = CreateObject(19420, 1275.9660, -1809.7602, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  369. SetObjectMaterial(g_Object[206], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  370. g_Object[207] = CreateObject(19420, 1275.9660, -1811.3411, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  371. SetObjectMaterial(g_Object[207], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  372. g_Object[208] = CreateObject(19420, 1276.9023, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  373. SetObjectMaterial(g_Object[208], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  374. g_Object[209] = CreateObject(19420, 1278.4716, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  375. SetObjectMaterial(g_Object[209], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  376. g_Object[210] = CreateObject(19420, 1275.3419, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  377. SetObjectMaterial(g_Object[210], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  378. g_Object[211] = CreateObject(19420, 1273.7720, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  379. SetObjectMaterial(g_Object[211], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  380. g_Object[212] = CreateObject(19420, 1272.1927, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  381. SetObjectMaterial(g_Object[212], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  382. g_Object[213] = CreateObject(19420, 1270.6032, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  383. SetObjectMaterial(g_Object[213], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  384. g_Object[214] = CreateObject(19420, 1269.0426, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  385. SetObjectMaterial(g_Object[214], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  386. g_Object[215] = CreateObject(19420, 1267.4824, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  387. SetObjectMaterial(g_Object[215], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  388. g_Object[216] = CreateObject(19420, 1265.9029, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  389. SetObjectMaterial(g_Object[216], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  390. g_Object[217] = CreateObject(19420, 1264.3228, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  391. SetObjectMaterial(g_Object[217], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  392. g_Object[218] = CreateObject(19420, 1262.7529, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  393. SetObjectMaterial(g_Object[218], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  394. g_Object[219] = CreateObject(19420, 1261.1932, -1812.0250, 12.3886, 0.0000, 0.0000, 0.0000); //police_lights02
  395. SetObjectMaterial(g_Object[219], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  396. g_Object[220] = CreateObject(19420, 1279.1682, -1808.1702, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  397. SetObjectMaterial(g_Object[220], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  398. g_Object[221] = CreateObject(19420, 1279.1682, -1809.7407, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  399. SetObjectMaterial(g_Object[221], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  400. g_Object[222] = CreateObject(19420, 1279.1682, -1811.3312, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  401. SetObjectMaterial(g_Object[222], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  402. g_Object[223] = CreateObject(19420, 1279.1682, -1812.9019, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  403. SetObjectMaterial(g_Object[223], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  404. g_Object[224] = CreateObject(19420, 1279.1682, -1814.4818, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  405. SetObjectMaterial(g_Object[224], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  406. g_Object[225] = CreateObject(19420, 1279.1682, -1816.0628, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  407. SetObjectMaterial(g_Object[225], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  408. g_Object[226] = CreateObject(19420, 1275.9660, -1812.9414, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  409. SetObjectMaterial(g_Object[226], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  410. g_Object[227] = CreateObject(19420, 1275.9660, -1814.5223, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  411. SetObjectMaterial(g_Object[227], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  412. g_Object[228] = CreateObject(19420, 1275.9660, -1816.0931, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  413. SetObjectMaterial(g_Object[228], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  414. g_Object[229] = CreateObject(19420, 1272.8643, -1816.0931, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  415. SetObjectMaterial(g_Object[229], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  416. g_Object[230] = CreateObject(19420, 1272.8643, -1814.5123, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  417. SetObjectMaterial(g_Object[230], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  418. g_Object[231] = CreateObject(19420, 1272.8643, -1812.9218, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  419. SetObjectMaterial(g_Object[231], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  420. g_Object[232] = CreateObject(19420, 1272.8643, -1811.1020, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  421. SetObjectMaterial(g_Object[232], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  422. g_Object[233] = CreateObject(19420, 1272.8643, -1809.5208, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  423. SetObjectMaterial(g_Object[233], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  424. g_Object[234] = CreateObject(19420, 1272.8643, -1807.9508, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  425. SetObjectMaterial(g_Object[234], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  426. g_Object[235] = CreateObject(19420, 1270.0637, -1807.9508, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  427. SetObjectMaterial(g_Object[235], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  428. g_Object[236] = CreateObject(19420, 1270.0637, -1809.5208, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  429. SetObjectMaterial(g_Object[236], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  430. g_Object[237] = CreateObject(19420, 1270.0637, -1811.1019, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  431. SetObjectMaterial(g_Object[237], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  432. g_Object[238] = CreateObject(19420, 1270.0637, -1812.9527, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  433. SetObjectMaterial(g_Object[238], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  434. g_Object[239] = CreateObject(19420, 1270.0637, -1814.5332, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  435. SetObjectMaterial(g_Object[239], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  436. g_Object[240] = CreateObject(19420, 1270.0637, -1816.0828, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  437. SetObjectMaterial(g_Object[240], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  438. g_Object[241] = CreateObject(19420, 1266.6633, -1816.0828, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  439. SetObjectMaterial(g_Object[241], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  440. g_Object[242] = CreateObject(19420, 1266.6633, -1814.4932, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  441. SetObjectMaterial(g_Object[242], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  442. g_Object[243] = CreateObject(19420, 1266.6633, -1812.9328, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  443. SetObjectMaterial(g_Object[243], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  444. g_Object[244] = CreateObject(19420, 1266.6633, -1811.1129, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  445. SetObjectMaterial(g_Object[244], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  446. g_Object[245] = CreateObject(19420, 1266.6633, -1809.5527, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  447. SetObjectMaterial(g_Object[245], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  448. g_Object[246] = CreateObject(19420, 1266.6633, -1808.0023, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  449. SetObjectMaterial(g_Object[246], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  450. g_Object[247] = CreateObject(19420, 1263.5726, -1808.0023, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  451. SetObjectMaterial(g_Object[247], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  452. g_Object[248] = CreateObject(19420, 1263.5726, -1809.5927, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  453. SetObjectMaterial(g_Object[248], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  454. g_Object[249] = CreateObject(19420, 1263.5726, -1811.1630, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  455. SetObjectMaterial(g_Object[249], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  456. g_Object[250] = CreateObject(19420, 1263.5726, -1812.9234, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  457. SetObjectMaterial(g_Object[250], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  458. g_Object[251] = CreateObject(19420, 1263.5726, -1814.5148, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  459. SetObjectMaterial(g_Object[251], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  460. g_Object[252] = CreateObject(19420, 1263.5726, -1816.0355, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  461. SetObjectMaterial(g_Object[252], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  462. g_Object[253] = CreateObject(19420, 1260.5118, -1812.9234, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  463. SetObjectMaterial(g_Object[253], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  464. g_Object[254] = CreateObject(19420, 1260.5118, -1814.5136, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  465. SetObjectMaterial(g_Object[254], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  466. g_Object[255] = CreateObject(19420, 1260.5118, -1816.0936, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  467. SetObjectMaterial(g_Object[255], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  468. g_Object[256] = CreateObject(19420, 1260.5118, -1811.1131, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  469. SetObjectMaterial(g_Object[256], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  470. g_Object[257] = CreateObject(19420, 1260.5118, -1809.5230, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  471. SetObjectMaterial(g_Object[257], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  472. g_Object[258] = CreateObject(19420, 1260.5118, -1807.9528, 12.3575, 0.0000, 0.0000, 90.0000); //police_lights02
  473. SetObjectMaterial(g_Object[258], 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  474. RemoveBuildingForPlayer(playerid, 620, 1196.5999, -1840.3800, 12.3515, 0.10); // veg_palm04
  475. RemoveBuildingForPlayer(playerid, 620, 1249.5100, -1840.3800, 12.3515, 0.10); // veg_palm04
  476. RemoveBuildingForPlayer(playerid, 647, 1235.8399, -1839.8100, 14.0703, 0.10); // new_bushsm
  477. RemoveBuildingForPlayer(playerid, 647, 1192.8299, -1839.8100, 14.0703, 0.10); // new_bushsm
  478. RemoveBuildingForPlayer(playerid, 647, 1244.5000, -1839.8100, 14.0703, 0.10); // new_bushsm
  479. RemoveBuildingForPlayer(playerid, 647, 1284.9799, -1839.8100, 14.0703, 0.10); // new_bushsm
  480. RemoveBuildingForPlayer(playerid, 647, 1192.8299, -1829.2800, 14.0703, 0.10); // new_bushsm
  481. RemoveBuildingForPlayer(playerid, 647, 1284.9799, -1828.4200, 14.0703, 0.10); // new_bushsm
  482. RemoveBuildingForPlayer(playerid, 1215, 1195.3599, -1820.2700, 13.1406, 0.10); // bollardlight
  483. RemoveBuildingForPlayer(playerid, 1215, 1219.5200, -1823.4899, 13.1484, 0.10); // bollardlight
  484. RemoveBuildingForPlayer(playerid, 1215, 1233.3800, -1822.8399, 13.0234, 0.10); // bollardlight
  485. RemoveBuildingForPlayer(playerid, 647, 1284.9799, -1820.7399, 14.0703, 0.10); // new_bushsm
  486. RemoveBuildingForPlayer(playerid, 1215, 1233.8800, -1811.5200, 13.0234, 0.10); // bollardlight
  487. RemoveBuildingForPlayer(playerid, 620, 1286.3000, -1808.6099, 12.3515, 0.10); // veg_palm04
  488. RemoveBuildingForPlayer(playerid, 647, 1284.9799, -1796.9000, 14.0703, 0.10); // new_bushsm
RAW Paste Data