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Bomber678 output log

a guest Dec 21st, 2018 681 Never
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  1. Initialize engine version: 2018.2.14f1 (3262fb3b0716)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4.     Version:  Direct3D 11.0 [level 11.0]
  5.     Renderer: AMD Radeon HD 5800 Series (ID=0x6898)
  6.     Vendor:  
  7.     VRAM:     1010 MB
  8.     Driver:   15.200.1062.1004
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in  0.116 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.525131 ms
  18. UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  21.  
  22. SteamAPI_IsSteamRunning: True
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  25.  
  26. SteamUnityAPI_IsSteamRunning: True
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  29.  
  30. Will _ceInstance.Initialize
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  33.  
  34. SteamAPI_Init: True
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  37.  
  38. UFE.Awake
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  41.  
  42. ggpo_testo: 12345
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  45.  
  46. No debug config file found, using defaults.
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  49.  
  50. No debug config file found, using defaults.
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  53.  
  54. UdpPinger starts listening to ping UDP port 19900
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  57.  
  58. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  59. UFE.Awake: Done with res: 1024*576 fullscreen: False version v0.15956
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  62.  
  63.  
  64. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 70434.
  65. Total: 229.692185 ms (FindLiveObjects: 4.421621 ms CreateObjectMapping: 2.489085 ms MarkObjects: 222.567964 ms  DeleteObjects: 0.212873 ms)
  66.  
  67. Joystick connected ("QanBa Joystick Plus").
  68.  
  69. (Filename:  Line: 1352)
  70.  
  71. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  72. [O 8.755] Created persistent socket on local port UDP 9991
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  75.  
  76. [O 8.755] FSServerConnection connecting to gameserver.fantasystrike.com:9990
  77.  
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  79.  
  80.  
  81. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 75200.
  82. Total: 234.207740 ms (FindLiveObjects: 4.582558 ms CreateObjectMapping: 2.529480 ms MarkObjects: 226.842753 ms  DeleteObjects: 0.252627 ms)
  83.  
  84. [O 9.059] FSServerConnection up as 192.168.1.102
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  87.  
  88. [O 9.059] OnTcpConnectConfirmed True: []
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  91.  
  92. [O 9.059] < Server: [|hello:User 118.208.221.230:0]
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  95.  
  96. [O 10.339] > Send: [|auth:localip=192.168.1.102:localport=9991:version=v0.15956:authString=steam=76561197981278599]
  97.  
  98. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  99.  
  100. [O 10.580] < Server: [|authsucceeded:guest_yfoucxeo]
  101.  
  102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  103.  
  104. [O 10.583] > Send: [|spectatorsenabled:True]
  105.  
  106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  107.  
  108. [O 10.583] > Send: [|onlysameplatform:False]
  109.  
  110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  111.  
  112. [U 10.585] Writing Steam friends... [Main Menu]
  113.  
  114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  115.  
  116. [O 10.583] > Send: [|platformfriends:76561197967688941;76561197971645460;76561197973666595;76561197975183850;76561197977318456;76561197978009871;76561197979790089;76561197979867510;76561197980047537;76561197980197771;76561197986159343;76561197986658699;76561197987725360;76561197988379851;76561197989005416;76561197989834698;76561197992687837;76561197993413359;76561197993522084;76561197994136329;76561197994598299;76561197994617870;76561197994828922;76561197995039616;76561197995515042;76561197995582867;76561197995734504;76561197996006952;76561197996528984;76561197996825327;76561197996825541;76561197998534284;76561197999373170;76561198000235049;76561198000303563;76561198001114275;76561198001369316;76561198001526017;76561198001961977;76561198002456094;76561198004171637;76561198008197289;76561198008494595;76561198008506284;76561198009986179;76561198011035203;76561198011308018;76561198011428789;76561198011496502;76561198011584769;76561198011704010;76561198012311338;76561198012720469;76561198012946622;76561198013752137;76561198014931225;76561198015275299;76561198016889163;76561198018078407;76561198018702620;76561198019195980;76561198019210568;76561198020260216;76561198021436041;76561198022010165;76561198022352300;76561198022793371;76561198023057574;76561198023280809;76561198023753334;76561198023814126;76561198023887814;76561198024777567;76561198025417563;76561198026402749;76561198026525692;76561198026624417;76561198027094601;76561198027754476;76561198028049985;76561198028238414;76561198029850712;76561198031286986;76561198032973506;76561198034341382;76561198034463083;76561198034748195;76561198034834037;76561198037462976;76561198041192544;76561198041268170;76561198041769137;76561198041774492;76561198042238308;76561198042802734;76561198045021174;76561198045603367;76561198048740801;76561198049132458;76561198055302305;76561198055764003;76561198056200188;76561198056349539;76561198059438699;76561198061681800;76561198063638486;76561198066708550;76561198067370815;76561198067589846;76561198067590589;76561198068577804;76561198082701508;76561198091450757;76561198102107087;76561198117074646;76561198126487392;76561198128470731;76561198138435923;76561198140945572;76561198148527220;76561198149274604;76561198161468665;76561198190929547;76561198209114785;76561198254356997;76561198261511386;76561198263615291;76561198272963724;76561198294211089;76561198331200232;76561198354684191;76561198358786459;76561198811418740]
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  119.  
  120. [O 10.583] FSServerConnection.ConnectedAndAuthenticated()
  121.  
  122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  123.  
  124. [O 10.583] > Send: [|myconfig:011]
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  127.  
  128. [O 10.812] < Server: [|xp:13824;grave=0,jaina=0,setsuki=0,rook=12600,degrey=8100,valerie=0,geiger=0,midori=13824,lum=4500,argagarg=0,menelker=0]
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  131.  
  132. [O 10.815] < Server: [|avoidedplayers:]
  133.  
  134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  135.  
  136. [O 10.815] < Server: [|rankeddata:0:1:2:1]
  137.  
  138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  139.  
  140. [O 10.815] < Server: [|survivalmodescompleted:0:0:0:0]
  141.  
  142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  143.  
  144. [O 10.815] < Server: [|bossrushbestruns:0:grave;0:jaina;0:setsuki;0:rook;0:degrey;0:valerie;0:geiger;0:midori;0:lum;0:argagarg;0:menelker;0]
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  147.  
  148. [O 10.815] < Server: [|dailychallengeavailable:true]
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  151.  
  152. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  153.  
  154. (Filename:  Line: 372)
  155.  
  156. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  157.  
  158. (Filename:  Line: 374)
  159.  
  160. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  161.  
  162. (Filename:  Line: 372)
  163.  
  164. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  165.  
  166. (Filename:  Line: 374)
  167.  
  168. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  169.  
  170. (Filename:  Line: 372)
  171.  
  172. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  173.  
  174. (Filename:  Line: 374)
  175.  
  176. [O 11.274] < Server: [|friendsinfo:33,steam,76561197979790089,4717018,CWheezy,,1,3,0;87,steam,76561197994828922,485208,GRAG,,1,1,0;270,steam,76561197995942129,157588,liq3,,1,0,0;273,steam,76561197993413359,43407,vengefulpickle,,1,1,0;276,steam,76561197996825541,207582,Djister,,1,0,0;280,steam,76561198000303563,283246,Nok,,1,1,0;344,steam,76561198263615291,0,JonnyD,,1,0,0;362,steam,76561197986159343,13166,lettucemode,,1,0,0;476,steam,76561198011704010,339938,Southpaw Hare,,1,0,0;594,steam,76561198011308018,34672,SaSSolino,,1,0,0;664,steam,76561198034748195,0,UTRALAW,,1,0,0;937,steam,76561198059438699,496614,GrandMasterJude,,1,1,1;1305,steam,76561198102107087,0,CCCountry,,1,0,0;1333,steam,76561198001369316,0,lowtierhero,,1,0,0;1516,steam,76561198037462976,10584,mysticjuicer,,1,0,0;1517,steam,76561197977318456,5096,Caralad,,1,0,0;1842,steam,76561197988379851,38980,Mad King,,1,0,0;2202,steam,76561197978009871,205776,Zergling_man,,1,1,0;2222,steam,76561197999373170,0,GlitchD1,,1,0,0;2632,steam,76561198031286986,4336,x2000 IQ Killjoy,,1,0,0;2772,steam,76561198140945572,0,daklah123,,1,0,0;3343,steam,76561198028049985,0,Raugg,,1,0,0]
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  179.  
  180. [O 11.274] < Server: [|friendrequestsreceived:]
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  183.  
  184. [O 11.274] < Server: [|friendrequestssent:]
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  187.  
  188. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  189.  
  190. (Filename:  Line: 372)
  191.  
  192. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  193.  
  194. (Filename:  Line: 374)
  195.  
  196. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  197.  
  198. (Filename:  Line: 372)
  199.  
  200. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  201.  
  202. (Filename:  Line: 374)
  203.  
  204. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  205.  
  206. (Filename:  Line: 372)
  207.  
  208. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  209.  
  210. (Filename:  Line: 374)
  211.  
  212. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  213.  
  214. (Filename:  Line: 372)
  215.  
  216. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  217.  
  218. (Filename:  Line: 374)
  219.  
  220. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  221.  
  222. (Filename:  Line: 372)
  223.  
  224. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  225.  
  226. (Filename:  Line: 374)
  227.  
  228. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  229.  
  230. (Filename:  Line: 372)
  231.  
  232. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  233.  
  234. (Filename:  Line: 374)
  235.  
  236. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  237.  
  238. (Filename:  Line: 372)
  239.  
  240. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  241.  
  242. (Filename:  Line: 374)
  243.  
  244. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  245.  
  246. (Filename:  Line: 372)
  247.  
  248. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  249.  
  250. (Filename:  Line: 374)
  251.  
  252. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  253.  
  254. (Filename:  Line: 372)
  255.  
  256. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  257.  
  258. (Filename:  Line: 374)
  259.  
  260. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  261.  
  262. (Filename:  Line: 372)
  263.  
  264. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  265.  
  266. (Filename:  Line: 374)
  267.  
  268. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  269.  
  270. (Filename:  Line: 372)
  271.  
  272. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  273.  
  274. (Filename:  Line: 374)
  275.  
  276. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  277.  
  278. (Filename:  Line: 372)
  279.  
  280. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  281.  
  282. (Filename:  Line: 374)
  283.  
  284. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  285.  
  286. (Filename:  Line: 372)
  287.  
  288. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  289.  
  290. (Filename:  Line: 374)
  291.  
  292. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  293. 2/3 scenes have different Realtime GI settings.
  294. 1/3 scenes use different skyboxes.
  295.  
  296.  
  297. (Filename:  Line: 124)
  298.  
  299. Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
  300. 2/3 scenes have different Realtime GI settings.
  301. 1/3 scenes use different skyboxes.
  302.  
  303.  
  304. (Filename:  Line: 124)
  305.  
  306. [O 220.394] > Send: [|presence:2]
  307.  
  308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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