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- import mods.armoreablemobs.ArmorHandler;
- import mods.armoreablemobs.ArmorEntity;
- import mods.armoreablemobs.ArmorSlot;
- import mods.armoreablemobs.ArmorGroup;
- var group0 = ArmorHandler.createArmorGroup("armor_group", 0.45);
- var entity0 = ArmorHandler.createArmorEntity("minecraft:zombie");
- var entity1 = ArmorHandler.createArmorEntity("minecraft:skeleton");
- var entity2 = ArmorHandler.createArmorEntity("minecraft:stray");
- var entity3 = ArmorHandler.createArmorEntity("minecraft:husk");
- var entity4 = ArmorHandler.createArmorEntity("minecraft:wither_skeleton");
- group0.addEntity(entity0);
- group0.addEntity(entity1);
- group0.addEntity(entity2);
- group0.addEntity(entity3);
- group0.addEntity(entity4);
- group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:sheep_helmet>, 25, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("chest", <iceandfire:sheep_chestplate>, 25, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("legs", <iceandfire:sheep_leggings>, 25, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("feet", <iceandfire:sheep_boots>, 25, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <minecraft:torch>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <minecraft:torch>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <ceramics:clay_helmet>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("chest", <ceramics:clay_chestplate>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("legs", <ceramics:clay_leggings>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("feet", <ceramics:clay_boots>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <ceramics:clay_helmet_raw>, 45, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("chest", <ceramics:clay_chestplate_raw>, 45, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("legs", <ceramics:clay_leggings_raw>, 45, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("feet", <ceramics:clay_boots_raw>, 45, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_misery>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_bliss>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_rage>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_fear>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_fury>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <bewitchment:witches_hat>, 25, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("chest", <bewitchment:witches_robes>, 25, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("legs", <bewitchment:witches_pants>, 25, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <bewitchment:witches_cowl>, 25, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanweaponry:caestus_studded>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanweaponry:caestus>, 45, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:caestus_studded>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:caestus>, 45, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_wood>, 50, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_stone>, 45, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_iron>, 30, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_diamond>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_obsidian>, 10, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_copper>, 45, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_silver>, 15, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:dragonsteel_fire_helmet>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("chest", <iceandfire:dragonsteel_fire_chestplate>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("legs", <iceandfire:dragonsteel_fire_leggings>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("feet", <iceandfire:dragonsteel_fire_boots>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:dragonsteel_ice_helmet>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("chest", <iceandfire:dragonsteel_ice_chestplate>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("legs", <iceandfire:dragonsteel_ice_leggings>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("feet", <iceandfire:dragonsteel_ice_boots>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <iceandfire:dragonsteel_fire_sword>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <iceandfire:dragonsteel_ice_sword>, 5, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:hammer_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:katana_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:saber_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:dagger_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:greatsword_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:warhammer_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:rapier_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:spear_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:pike_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:halberd_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_knife_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:javelin_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_axe_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:longsword_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:hammer_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:katana_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:saber_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:dagger_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:greatsword_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:warhammer_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:rapier_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:spear_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:pike_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:halberd_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_knife_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:javelin_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_axe_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:longsword_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:staff>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:club_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:hammer_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:katana_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:saber_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:dagger_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:greatsword_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:warhammer_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:rapier_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:spear_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:pike_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:halberd_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_knife_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:javelin_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_axe_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:longsword_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:club_studded>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:hammer_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:katana_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:saber_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:dagger_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:greatsword_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:caestus_studded>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:warhammer_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:rapier_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:spear_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:pike_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:halberd_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_knife_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:javelin_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_axe_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:caestus>, 45, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:longsword_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanweaponry:longsword_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:mace_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:battleaxe_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:glaive_iron>, 25, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:mace_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:battleaxe_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:glaive_gold>, 10, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:mace_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:battleaxe_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:glaive_stone>, 35, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:mace_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:battleaxe_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:glaive_wood>, 40, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <ebwizardry:wizard_hat_necromancy>, 5, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("chest", <ebwizardry:wizard_robe_necromancy>, 5, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("legs", <ebwizardry:wizard_leggings_necromancy>, 5, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("feet", <ebwizardry:wizard_boots_necromancy>, 5, 0.2));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:blindfold>, 25, 0.1));
- group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:earplugs>, 25, 0.1));
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