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  1. import mods.armoreablemobs.ArmorHandler;
  2. import mods.armoreablemobs.ArmorEntity;
  3. import mods.armoreablemobs.ArmorSlot;
  4. import mods.armoreablemobs.ArmorGroup;
  5.  
  6. var group0 = ArmorHandler.createArmorGroup("armor_group", 0.45);
  7. var entity0 = ArmorHandler.createArmorEntity("minecraft:zombie");
  8. var entity1 = ArmorHandler.createArmorEntity("minecraft:skeleton");
  9. var entity2 = ArmorHandler.createArmorEntity("minecraft:stray");
  10. var entity3 = ArmorHandler.createArmorEntity("minecraft:husk");
  11. var entity4 = ArmorHandler.createArmorEntity("minecraft:wither_skeleton");
  12. group0.addEntity(entity0);
  13. group0.addEntity(entity1);
  14. group0.addEntity(entity2);
  15. group0.addEntity(entity3);
  16. group0.addEntity(entity4);
  17.  
  18. group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:sheep_helmet>, 25, 0.1));
  19. group0.addArmor(ArmorHandler.createArmorSlot("chest", <iceandfire:sheep_chestplate>, 25, 0.1));
  20. group0.addArmor(ArmorHandler.createArmorSlot("legs", <iceandfire:sheep_leggings>, 25, 0.1));
  21. group0.addArmor(ArmorHandler.createArmorSlot("feet", <iceandfire:sheep_boots>, 25, 0.1));
  22. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <minecraft:torch>, 35, 0.2));
  23. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <minecraft:torch>, 35, 0.2));
  24. group0.addArmor(ArmorHandler.createArmorSlot("head", <ceramics:clay_helmet>, 35, 0.2));
  25. group0.addArmor(ArmorHandler.createArmorSlot("chest", <ceramics:clay_chestplate>, 35, 0.2));
  26. group0.addArmor(ArmorHandler.createArmorSlot("legs", <ceramics:clay_leggings>, 35, 0.2));
  27. group0.addArmor(ArmorHandler.createArmorSlot("feet", <ceramics:clay_boots>, 35, 0.2));
  28. group0.addArmor(ArmorHandler.createArmorSlot("head", <ceramics:clay_helmet_raw>, 45, 0.2));
  29. group0.addArmor(ArmorHandler.createArmorSlot("chest", <ceramics:clay_chestplate_raw>, 45, 0.2));
  30. group0.addArmor(ArmorHandler.createArmorSlot("legs", <ceramics:clay_leggings_raw>, 45, 0.2));
  31. group0.addArmor(ArmorHandler.createArmorSlot("feet", <ceramics:clay_boots_raw>, 45, 0.2));
  32. group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_misery>, 5, 0.1));
  33. group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_bliss>, 5, 0.1));
  34. group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_rage>, 5, 0.1));
  35. group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_fear>, 5, 0.1));
  36. group0.addArmor(ArmorHandler.createArmorSlot("head", <mowziesmobs:barakoa_mask_fury>, 5, 0.1));
  37. group0.addArmor(ArmorHandler.createArmorSlot("head", <bewitchment:witches_hat>, 25, 0.1));
  38. group0.addArmor(ArmorHandler.createArmorSlot("chest", <bewitchment:witches_robes>, 25, 0.1));
  39. group0.addArmor(ArmorHandler.createArmorSlot("legs", <bewitchment:witches_pants>, 25, 0.1));
  40. group0.addArmor(ArmorHandler.createArmorSlot("head", <bewitchment:witches_cowl>, 25, 0.1));
  41. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanweaponry:caestus_studded>, 25, 0.2));
  42. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanweaponry:caestus>, 45, 0.2));
  43. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:caestus_studded>, 25, 0.2));
  44. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:caestus>, 45, 0.2));
  45. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_wood>, 50, 0.2));
  46. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_stone>, 45, 0.2));
  47. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_iron>, 30, 0.2));
  48. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_gold>, 10, 0.2));
  49. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_diamond>, 5, 0.1));
  50. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_obsidian>, 10, 0.1));
  51. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_copper>, 45, 0.2));
  52. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanshields:shield_basic_silver>, 15, 0.2));
  53. group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:dragonsteel_fire_helmet>, 5, 0.1));
  54. group0.addArmor(ArmorHandler.createArmorSlot("chest", <iceandfire:dragonsteel_fire_chestplate>, 5, 0.1));
  55. group0.addArmor(ArmorHandler.createArmorSlot("legs", <iceandfire:dragonsteel_fire_leggings>, 5, 0.1));
  56. group0.addArmor(ArmorHandler.createArmorSlot("feet", <iceandfire:dragonsteel_fire_boots>, 5, 0.1));
  57. group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:dragonsteel_ice_helmet>, 5, 0.1));
  58. group0.addArmor(ArmorHandler.createArmorSlot("chest", <iceandfire:dragonsteel_ice_chestplate>, 5, 0.1));
  59. group0.addArmor(ArmorHandler.createArmorSlot("legs", <iceandfire:dragonsteel_ice_leggings>, 5, 0.1));
  60. group0.addArmor(ArmorHandler.createArmorSlot("feet", <iceandfire:dragonsteel_ice_boots>, 5, 0.1));
  61. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <iceandfire:dragonsteel_fire_sword>, 5, 0.1));
  62. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <iceandfire:dragonsteel_ice_sword>, 5, 0.1));
  63. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:hammer_stone>, 35, 0.2));
  64. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:katana_stone>, 35, 0.2));
  65. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:saber_stone>, 35, 0.2));
  66. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:dagger_stone>, 35, 0.2));
  67. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:greatsword_stone>, 35, 0.2));
  68. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:warhammer_stone>, 35, 0.2));
  69. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:rapier_stone>, 35, 0.2));
  70. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:spear_stone>, 35, 0.2));
  71. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:pike_stone>, 35, 0.2));
  72. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:halberd_stone>, 35, 0.2));
  73. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_knife_stone>, 35, 0.2));
  74. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:javelin_stone>, 35, 0.2));
  75. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_axe_stone>, 35, 0.2));
  76. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:longsword_stone>, 35, 0.2));
  77. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:hammer_wood>, 40, 0.2));
  78. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:katana_wood>, 40, 0.2));
  79. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:saber_wood>, 40, 0.2));
  80. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:dagger_wood>, 40, 0.2));
  81. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:greatsword_wood>, 40, 0.2));
  82. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:warhammer_wood>, 40, 0.2));
  83. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:rapier_wood>, 40, 0.2));
  84. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:spear_wood>, 40, 0.2));
  85. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:pike_wood>, 40, 0.2));
  86. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:halberd_wood>, 40, 0.2));
  87. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_knife_wood>, 40, 0.2));
  88. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:javelin_wood>, 40, 0.2));
  89. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_axe_wood>, 40, 0.2));
  90. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:longsword_wood>, 40, 0.2));
  91. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:staff>, 40, 0.2));
  92. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:club_wood>, 40, 0.2));
  93. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:hammer_gold>, 10, 0.2));
  94. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:katana_gold>, 10, 0.2));
  95. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:saber_gold>, 10, 0.2));
  96. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:dagger_gold>, 10, 0.2));
  97. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:greatsword_gold>, 10, 0.2));
  98. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:warhammer_gold>, 10, 0.2));
  99. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:rapier_gold>, 10, 0.2));
  100. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:spear_gold>, 10, 0.2));
  101. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:pike_gold>, 10, 0.2));
  102. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:halberd_gold>, 10, 0.2));
  103. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_knife_gold>, 10, 0.2));
  104. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:javelin_gold>, 10, 0.2));
  105. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_axe_gold>, 10, 0.2));
  106. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:longsword_gold>, 10, 0.2));
  107. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:club_studded>, 25, 0.2));
  108. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:hammer_iron>, 25, 0.2));
  109. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:katana_iron>, 25, 0.2));
  110. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:saber_iron>, 25, 0.2));
  111. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:dagger_iron>, 25, 0.2));
  112. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:greatsword_iron>, 25, 0.2));
  113. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:caestus_studded>, 25, 0.2));
  114. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:warhammer_iron>, 25, 0.2));
  115. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:rapier_iron>, 25, 0.2));
  116. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:spear_iron>, 25, 0.2));
  117. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:pike_iron>, 25, 0.2));
  118. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:halberd_iron>, 25, 0.2));
  119. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_knife_iron>, 25, 0.2));
  120. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:javelin_iron>, 25, 0.2));
  121. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:throwing_axe_iron>, 25, 0.2));
  122. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:caestus>, 45, 0.2));
  123. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:longsword_iron>, 25, 0.2));
  124. group0.addArmor(ArmorHandler.createArmorSlot("offhand", <spartanweaponry:longsword_iron>, 25, 0.2));
  125. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:mace_iron>, 25, 0.2));
  126. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:battleaxe_iron>, 25, 0.2));
  127. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:glaive_iron>, 25, 0.2));
  128. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:mace_gold>, 10, 0.2));
  129. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:battleaxe_gold>, 10, 0.2));
  130. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:glaive_gold>, 10, 0.2));
  131. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:mace_stone>, 35, 0.2));
  132. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:battleaxe_stone>, 35, 0.2));
  133. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:glaive_stone>, 35, 0.2));
  134. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:mace_wood>, 40, 0.2));
  135. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:battleaxe_wood>, 40, 0.2));
  136. group0.addArmor(ArmorHandler.createArmorSlot("mainhand", <spartanweaponry:glaive_wood>, 40, 0.2));
  137. group0.addArmor(ArmorHandler.createArmorSlot("head", <ebwizardry:wizard_hat_necromancy>, 5, 0.2));
  138. group0.addArmor(ArmorHandler.createArmorSlot("chest", <ebwizardry:wizard_robe_necromancy>, 5, 0.2));
  139. group0.addArmor(ArmorHandler.createArmorSlot("legs", <ebwizardry:wizard_leggings_necromancy>, 5, 0.2));
  140. group0.addArmor(ArmorHandler.createArmorSlot("feet", <ebwizardry:wizard_boots_necromancy>, 5, 0.2));
  141. group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:blindfold>, 25, 0.1));
  142. group0.addArmor(ArmorHandler.createArmorSlot("head", <iceandfire:earplugs>, 25, 0.1));
RAW Paste Data
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