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  1. &CMD_SPIRIT_TRACK Test Obj=$+spirittrack: @assert [(sphcheck(Changeling,%#))]={@pemit %#=You must be Fae to use this.}; @switch/first [and(hasrxlevel(%#, Shroud), hastxlevel(%#, Shroud))]=1, {@pemit/toreality/con shroud/%l=%N tears apart the Shroud to view the lands of the living.; @rxlevel %#=!shroud real; @txlevel %#=shroud !real !penumbra !obfuscat !sky !fae; @fo %#=look},{@switch [and(hasrxlevel(%#,Umbra),hastxlevel(%#,Umbra))]=1,{@pemit %#=You are in the Umbral Realms. Type +umbra to leave before you can +peek into the real world.}; @switch [u(CANENTER_[get(%#/CG-SPHERE)], %#, %l)]=1, {@pemit/toreality/contents Umbra/%l=%N pauses and concentrates to focus their attention on another realm of existence but fails miserably.; @pemit %#=You fail at trying to peer from so far away within the umbra.; @fo %#=look},{@switch [and(hasrxlevel(%#,REAL),hastxlevel(%#,Shroud))]=1,{@pemit %#=You are in the Shadowlands viewing the skinlands. You relax your concentration and return your attention to the lands of the dead.}; @assert [u(CANENTER_[get(%#/CG-SPHERE)], %#, %l)]=1, {@pemit/toreality/contents Shroud/%l=%N returns their attention to the lands of the dead.; @pemit %#=You stop looking at the real world.; +setreality/rx %#=Shroud !real; +setreality/tx %#=shroud !real !penumbra !obfuscat !sky !fae; @fo %#=look;&realloc %#=%l},{@switch [and(hasrxlevel(%#,Shroud),hastxlevel(%#,Real))]=1,{@pemit %#=You are in the real world and are peering through the Shroud into the realm of the dead. You relax your concentration and return it to the real world.}; @assert [u(CANENTER_[get(%#/CG-SPHERE)], %#, %l)]=1, {@pemit/toreality/contents REAL/%l=%N stops concentrating and their eyes regain their natural color.; @pemit %#=You stop viewing the dead.; +setreality/rx %#=!shroud real; +setreality/tx %#=!shroud real !penumbra !obfuscat !sky !fae; @fo %#=look;&realloc %#=%l},{@switch [and(hasrxlevel(%#,Real),hastxlevel(%#,Real))]=1,{@pemit %#=You are in the lands of the living and try to tear through the Shroud to view the dead.}; @assert [u(CANENTER_[get(%#/CG-SPHERE)], %#, %l)]=1, {@pemit/toreality/contents REAL/%l=%N focuses and their eyes take on the milky white color of death.; @pemit %#=You peer into the realms of the dead.; +setreality/rx %#=shroud !umbra !real; +setreality/tx %#=shroud real penumbra obfuscat sky fae; @fo %#=look;&realloc %#=%l},0, @pemit %#=Your eyes cannot tear through the Shroud. You fail and you are left with a headache from your effors.}}}
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