Guest User

Untitled

a guest
Feb 14th, 2020
86
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2.  
  3.  
  4. materialPath: C:\Steam\steamapps\common\team fortress 2\tf\materials
  5. Loading C:\Users\Jacob\Desktop\Valve Hammer\VMFs\new portal\trade_portal_14.vmf
  6. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7. Patching WVT material: maps/trade_portal_14/egypt/sand_floor_blend_04_with_grass_wvt_patch
  8. fixing up env_cubemap materials on brush sides...
  9. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  10. Building Faces...done (0)
  11. Chop Details...done (0)
  12. Find Visible Detail Sides...
  13. Merged 624 detail faces...done (0)
  14. Merging details...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Users\Jacob\Desktop\Valve Hammer\VMFs\new portal\trade_portal_14.prt...Building visibility clusters...
  20. done (1)
  21. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  23. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (888507 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 4362 texinfos to 2438
  33. Reduced 67 texdatas to 51 (2341 bytes to 1693)
  34. Writing C:\Users\Jacob\Desktop\Valve Hammer\VMFs\new portal\trade_portal_14.bsp
  35. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Jacob\Desktop\Valve Hammer\VMFs\new portal\trade_portal_14.bsp', but we don't own that location. Allowing.
  36. Wrote ZIP buffer, estimated size 7911, actual size 5955
  37. 4 seconds elapsed
  38.  
  39.  
  40.  
  41. 12 threads
  42. reading c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp
  43. reading c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.prt
  44. 1352 portalclusters
  45. 5407 numportals
  46. 0...1...2...3...4...5...6...7...8...9...10Optimized: 58293 visible clusters (3.90%)
  47. Total clusters visible: 1496015
  48. Average clusters visible: 1106
  49. Building PAS...
  50. Average clusters audible: 1351
  51. visdatasize:459781 compressed from 475904
  52. writing c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp
  53. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp', but we don't own that location. Allowing.
  54. 0 seconds elapsed
  55.  
  56.  
  57.  
  58. [Reading texlights from 'lights.rad']
  59. [56 texlights parsed from 'lights.rad']
  60.  
  61. Loading c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp
  62. 10093 faces
  63. 1 degenerate faces
  64. 1646855 square feet [237147152.00 square inches]
  65. 3 Displacements
  66. 6657 Square Feet [958722.75 Square Inches]
  67. 10092 patches before subdivision
  68. 171404 patches after subdivision
  69. 347 direct lights
  70. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 45653517, max 1840
  71. transfer lists: 348.3 megs
  72. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1066281, 995517, 1107223)
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(401449, 352206, 369844)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166870, 140374, 141387)
  75. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(66727, 53563, 51302)
  76. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(28100, 21937, 20098)
  77. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11569, 8848, 7703)
  78. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4933, 3751, 3104)
  79. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2076, 1590, 1242)
  80. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(898, 700, 514)
  81. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(386, 310, 213)
  82. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(170, 142, 90)
  83. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(75, 65, 38)
  84. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(34, 31, 17)
  85. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 15, 7)
  86. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(7, 7, 3)
  87. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 3, 1)
  88. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
  89. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
  90. Build Patch/Sample Hash Table(s).....Done<0.0416 sec>
  91. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  92. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  93. 8 of 16 (50% of) surface lights went in leaf ambient cubes.
  94. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  95. Ready to Finish
  96.  
  97. Object names Objects/Maxobjs Memory / Maxmem Fullness
  98. ------------ --------------- --------------- --------
  99. models 144/1024 6912/49152 (14.1%)
  100. brushes 2569/8192 30828/98304 (31.4%)
  101. brushsides 20352/65536 162816/524288 (31.1%)
  102. planes 9676/65536 193520/1310720 (14.8%)
  103. vertexes 15035/65536 180420/786432 (22.9%)
  104. nodes 4128/65536 132096/2097152 ( 6.3%)
  105. texinfos 2438/12288 175536/884736 (19.8%)
  106. texdata 51/2048 1632/65536 ( 2.5%)
  107. dispinfos 3/0 528/0 ( 0.0%)
  108. disp_verts 243/0 4860/0 ( 0.0%)
  109. disp_tris 384/0 768/0 ( 0.0%)
  110. disp_lmsamples 16592/0 16592/0 ( 0.0%)
  111. faces 10093/65536 565208/3670016 (15.4%)
  112. hdr faces 0/65536 0/3670016 ( 0.0%)
  113. origfaces 7050/65536 394800/3670016 (10.8%)
  114. leaves 4273/65536 136736/2097152 ( 6.5%)
  115. leaffaces 12214/65536 24428/131072 (18.6%)
  116. leafbrushes 6628/65536 13256/131072 (10.1%)
  117. areas 2/256 16/2048 ( 0.8%)
  118. surfedges 77172/512000 308688/2048000 (15.1%)
  119. edges 46457/256000 185828/1024000 (18.1%)
  120. LDR worldlights 347/8192 30536/720896 ( 4.2%)
  121. HDR worldlights 0/8192 0/720896 ( 0.0%)
  122. leafwaterdata 4/32768 48/393216 ( 0.0%)
  123. waterstrips 994/32768 9940/327680 ( 3.0%)
  124. waterverts 0/65536 0/786432 ( 0.0%)
  125. waterindices 17517/65536 35034/131072 (26.7%)
  126. cubemapsamples 1/1024 16/16384 ( 0.1%)
  127. overlays 18/512 6336/180224 ( 3.5%)
  128. LDR lightdata [variable] 15005592/0 ( 0.0%)
  129. HDR lightdata [variable] 0/0 ( 0.0%)
  130. visdata [variable] 459781/16777216 ( 2.7%)
  131. entdata [variable] 300632/393216 (76.5%)
  132. LDR ambient table 4273/65536 17092/262144 ( 6.5%)
  133. HDR ambient table 4273/65536 17092/262144 ( 6.5%)
  134. LDR leaf ambient 15056/65536 421568/1835008 (23.0%)
  135. HDR leaf ambient 4273/65536 119644/1835008 ( 6.5%)
  136. occluders 68/0 2720/0 ( 0.0%)
  137. occluder polygons 2/0 24/0 ( 0.0%)
  138. occluder vert ind 8/0 32/0 ( 0.0%)
  139. detail props [variable] 1/181632 ( 0.0%)
  140. dtl prp lght [variable] 1/4 (25.0%)
  141. HDR dtl prp lght [variable] 1/4 (25.0%)
  142. static props [variable] 1/21986 ( 0.0%)
  143. pakfile [variable] 5955/0 ( 0.0%)
  144. physics [variable] 888507/4194304 (21.2%)
  145. physics terrain [variable] 959/1048576 ( 0.1%)
  146.  
  147. Level flags = 0
  148.  
  149. Total triangle count: 28749
  150. Writing c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp
  151. 1 minute, 40 seconds elapsed
RAW Paste Data