SHARE
TWEET

Untitled

a guest Feb 14th, 2020 67 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2.  
  3.  
  4. materialPath: C:\Steam\steamapps\common\team fortress 2\tf\materials
  5. Loading C:\Users\Jacob\Desktop\Valve Hammer\VMFs\new portal\trade_portal_14.vmf
  6. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  7. Patching WVT material: maps/trade_portal_14/egypt/sand_floor_blend_04_with_grass_wvt_patch
  8. fixing up env_cubemap materials on brush sides...
  9. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  10. Building Faces...done (0)
  11. Chop Details...done (0)
  12. Find Visible Detail Sides...
  13. Merged 624 detail faces...done (0)
  14. Merging details...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Users\Jacob\Desktop\Valve Hammer\VMFs\new portal\trade_portal_14.prt...Building visibility clusters...
  20. done (1)
  21. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  23. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (888507 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 4362 texinfos to 2438
  33. Reduced 67 texdatas to 51 (2341 bytes to 1693)
  34. Writing C:\Users\Jacob\Desktop\Valve Hammer\VMFs\new portal\trade_portal_14.bsp
  35. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Jacob\Desktop\Valve Hammer\VMFs\new portal\trade_portal_14.bsp', but we don't own that location. Allowing.
  36. Wrote ZIP buffer, estimated size 7911, actual size 5955
  37. 4 seconds elapsed
  38.  
  39.  
  40.  
  41. 12 threads
  42. reading c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp
  43. reading c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.prt
  44. 1352 portalclusters
  45. 5407 numportals
  46. 0...1...2...3...4...5...6...7...8...9...10Optimized: 58293 visible clusters (3.90%)
  47. Total clusters visible: 1496015
  48. Average clusters visible: 1106
  49. Building PAS...
  50. Average clusters audible: 1351
  51. visdatasize:459781  compressed from 475904
  52. writing c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp
  53. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp', but we don't own that location. Allowing.
  54. 0 seconds elapsed
  55.  
  56.  
  57.  
  58. [Reading texlights from 'lights.rad']
  59. [56 texlights parsed from 'lights.rad']
  60.  
  61. Loading c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp
  62. 10093 faces
  63. 1 degenerate faces
  64. 1646855 square feet [237147152.00 square inches]
  65. 3 Displacements
  66. 6657 Square Feet [958722.75 Square Inches]
  67. 10092 patches before subdivision
  68. 171404 patches after subdivision
  69. 347 direct lights
  70. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 45653517, max 1840
  71. transfer lists: 348.3 megs
  72. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(1066281, 995517, 1107223)
  73. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(401449, 352206, 369844)
  74. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(166870, 140374, 141387)
  75. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(66727, 53563, 51302)
  76. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(28100, 21937, 20098)
  77. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(11569, 8848, 7703)
  78. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(4933, 3751, 3104)
  79. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(2076, 1590, 1242)
  80. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(898, 700, 514)
  81. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(386, 310, 213)
  82. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(170, 142, 90)
  83. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(75, 65, 38)
  84. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(34, 31, 17)
  85. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(15, 15, 7)
  86. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(7, 7, 3)
  87. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(3, 3, 1)
  88. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(2, 2, 1)
  89. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(1, 1, 0)
  90. Build Patch/Sample Hash Table(s).....Done<0.0416 sec>
  91. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  92. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  93. 8 of 16 (50% of) surface lights went in leaf ambient cubes.
  94. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  95. Ready to Finish
  96.  
  97. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  98. ------------       ---------------  ---------------  --------
  99. models                 144/1024         6912/49152    (14.1%)
  100. brushes               2569/8192        30828/98304    (31.4%)
  101. brushsides           20352/65536      162816/524288   (31.1%)
  102. planes                9676/65536      193520/1310720  (14.8%)
  103. vertexes             15035/65536      180420/786432   (22.9%)
  104. nodes                 4128/65536      132096/2097152  ( 6.3%)
  105. texinfos              2438/12288      175536/884736   (19.8%)
  106. texdata                 51/2048         1632/65536    ( 2.5%)
  107. dispinfos                3/0             528/0        ( 0.0%)
  108. disp_verts             243/0            4860/0        ( 0.0%)
  109. disp_tris              384/0             768/0        ( 0.0%)
  110. disp_lmsamples       16592/0           16592/0        ( 0.0%)
  111. faces                10093/65536      565208/3670016  (15.4%)
  112. hdr faces                0/65536           0/3670016  ( 0.0%)
  113. origfaces             7050/65536      394800/3670016  (10.8%)
  114. leaves                4273/65536      136736/2097152  ( 6.5%)
  115. leaffaces            12214/65536       24428/131072   (18.6%)
  116. leafbrushes           6628/65536       13256/131072   (10.1%)
  117. areas                    2/256            16/2048     ( 0.8%)
  118. surfedges            77172/512000     308688/2048000  (15.1%)
  119. edges                46457/256000     185828/1024000  (18.1%)
  120. LDR worldlights        347/8192        30536/720896   ( 4.2%)
  121. HDR worldlights          0/8192            0/720896   ( 0.0%)
  122. leafwaterdata            4/32768          48/393216   ( 0.0%)
  123. waterstrips            994/32768        9940/327680   ( 3.0%)
  124. waterverts               0/65536           0/786432   ( 0.0%)
  125. waterindices         17517/65536       35034/131072   (26.7%)
  126. cubemapsamples           1/1024           16/16384    ( 0.1%)
  127. overlays                18/512          6336/180224   ( 3.5%)
  128. LDR lightdata         [variable]    15005592/0        ( 0.0%)
  129. HDR lightdata         [variable]           0/0        ( 0.0%)
  130. visdata               [variable]      459781/16777216 ( 2.7%)
  131. entdata               [variable]      300632/393216   (76.5%)
  132. LDR ambient table     4273/65536       17092/262144   ( 6.5%)
  133. HDR ambient table     4273/65536       17092/262144   ( 6.5%)
  134. LDR leaf ambient     15056/65536      421568/1835008  (23.0%)
  135. HDR leaf ambient      4273/65536      119644/1835008  ( 6.5%)
  136. occluders               68/0            2720/0        ( 0.0%)
  137. occluder polygons        2/0              24/0        ( 0.0%)
  138. occluder vert ind        8/0              32/0        ( 0.0%)
  139. detail props          [variable]           1/181632   ( 0.0%)
  140. dtl prp lght          [variable]           1/4        (25.0%)
  141. HDR dtl prp lght      [variable]           1/4        (25.0%)
  142. static props          [variable]           1/21986    ( 0.0%)
  143. pakfile               [variable]        5955/0        ( 0.0%)
  144. physics               [variable]      888507/4194304  (21.2%)
  145. physics terrain       [variable]         959/1048576  ( 0.1%)
  146.  
  147. Level flags = 0
  148.  
  149. Total triangle count: 28749
  150. Writing c:\users\jacob\desktop\valve hammer\vmfs\new portal\trade_portal_14.bsp
  151. 1 minute, 40 seconds elapsed
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top