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- doNac()
- {
- self endon("disconnect");
- level endon("game_ended");
- self endon("death");
- if(self getCurrentWeapon() == self.wep2 && self actionslotthreebuttonpressed())
- {
- self.ammo3 = self getWeaponAmmoClip(self getCurrentWeapon());
- self.ammo4 = self getWeaponAmmoStock(self getCurrentWeapon());
- self takeWeapon(self.wep2);
- wait .05;
- self giveWeapon(self.wep2, 0, true ( self.camo, 0, 0, 0, 0 ));
- self setweaponammoclip( self.wep2, self.ammo3 );
- self setweaponammostock( self.wep2, self.ammo4 );
- }
- else
- {
- if(self getCurrentWeapon() == self.wep && self actionslotthreebuttonpressed())
- {
- self.ammo1 = self getWeaponAmmoClip(self getCurrentWeapon());
- self.ammo2 = self getWeaponAmmoStock(self getCurrentWeapon());
- self takeWeapon(self.wep);
- wait .05;
- self giveWeapon(self.wep, 0, true ( self.camo, 0, 0, 0, 0 ));
- self setweaponammoclip( self.wep, self.ammo1 );
- self setweaponammostock( self.wep, self.ammo2 );
- }
- }
- }
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