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  1. "tf2rebalance_attributes"
  2. {
  3. //sm_cvar sv_maxvelocity 999999
  4. "classes"
  5. {
  6. "engineer"
  7.  
  8. {
  9.  
  10. "info" "Reduced build and upgrade cost of teleporters by 50%"
  11. "attribute1" //teleporter cost
  12. {
  13. "id" "790"
  14. "value" "0.5"
  15. }
  16.  
  17. }
  18.  
  19. // "medic"
  20.  
  21. // {
  22. // "info" "Medic takes less crit damage"
  23.  
  24. // "attribute1"
  25. // {
  26. // "id" "62"
  27. // "value" "0.90"
  28. // }
  29. // }
  30. // "spy"
  31. // {
  32. // "attribute1"
  33.  
  34. // "id" "211"
  35. // "value" "10000"
  36.  
  37. // }
  38. }
  39.  
  40.  
  41.  
  42. /////////////// April Fools ///////////////////////////
  43.  
  44. //Attribute 280;
  45. // 1 - Bullet
  46. // 2 - Rocket
  47. // 3 - Pipebomb
  48. // 4 - Stickybomb (Stickybomb Launcher)
  49. // 5 - Syringe
  50. // 6 - Flare
  51. // 8 - Arrow Huntsman
  52. // 11 - Arrow Crusader's Crossbow
  53. // 12 - Cow Mangler Particle
  54. // 13 - Righteous Bison Particle
  55. // 14 - Stickybomb (Sticky Jumper)
  56.  
  57. // SCOUT
  58.  
  59. //MELEE
  60.  
  61. "349" //Sun on a stick
  62. {
  63. "keepattribs" "0"
  64. "info" "increased dmg to people on fire by 100%"
  65. "attribute1"//dmg bonus vs burning
  66. {
  67. "id" "795"
  68. "value" "2"
  69. }
  70.  
  71.  
  72. }
  73.  
  74. //PYRO
  75.  
  76. "21 ; 208 ; 659 ; 798 ; 807 ; 887 ; 896 ; 905 ; 914 ; 963 ; 972 30474" //Flamethrower
  77. {
  78. "keepattribs" "1"
  79. "info" "pyro"
  80. "attribute1" //life steal
  81. {
  82. "id" "16"
  83. "value" "10"
  84. }
  85.  
  86.  
  87. }
  88. ///SNIPER
  89.  
  90. //MAIN WEAPONS
  91. "14 ; 201 ; 664 ; 792 ; 801 ; 851 ; 881 ; 890 ; 899 ; 908 ; 957 ; 966 ; 1098 ; 15000 ; 15007 ; 15019 ; 15023 ; 15033 ; 15059 ; 15070 ; 15071 ; 15072 ; 15111 ; 15112 ; 15135 ; 15136 ; 15154 ; 30665" //Sniper Rifles
  92. {
  93. "keepattribs" "1"
  94.  
  95. "info" "now shoots rockets instead of bullets"
  96.  
  97. "attribute1" //projectile overried
  98. {
  99. "id" "280"
  100. "value" "2"
  101. }
  102.  
  103. "attribute2" //projectile speed
  104. {
  105. "id" "103"
  106. "value" "2.5"
  107. }
  108. }
  109.  
  110. "230"//Sydney Sleeper
  111. {
  112. "keepattribs" "1"
  113. "info" "All shots penetrates"
  114. "attribute1"
  115. {
  116. "id" "266"
  117. "value" "1"
  118. }
  119. }
  120.  
  121. "402" //Bazaar Bargaom
  122. {
  123. "keepattribs" "1"
  124. "info" "added 30% more headshot damage"
  125.  
  126.  
  127. "attribute1"//headshot damage
  128. {
  129. "id" "390"
  130. "value" "1.3"
  131. }
  132. }
  133.  
  134. "752" //Hitman's heatmaker
  135. {
  136. "keepattribs" "1"
  137.  
  138. "info" "Now drops arrows and you can jump real high and run real fast, giving Sniper an alternative playstyle"
  139.  
  140. "attribute1" //firing speed
  141. {
  142. "id" "6"
  143. "value" "0.05"
  144. }
  145. "attribute2" //projectile overried
  146. {
  147. "id" "280"
  148. "value" "8"
  149. }
  150. "attribute3"//movespeed
  151. {
  152. "id" "851"
  153. "value" "10"
  154. }
  155. "attribute4" //Jump height
  156. {
  157. "id" "326"
  158. "value" "3"
  159. }
  160. "attribute5"//Clip size
  161. {
  162. "id" "37"
  163. "value" "10"
  164. }
  165.  
  166. }
  167.  
  168. "56 ; 1005 ; 1092" //Huntsman
  169. {
  170. "keepattribs" "1"
  171.  
  172. "info" "arrows so fast they are bullets"
  173.  
  174. "attribute1" //projectile overried
  175. {
  176. "id" "280"
  177. "value" "1"
  178. }
  179. }
  180.  
  181. "526 ; 30665" //Machina
  182. {
  183. "keepattribs" "1"
  184. "info" "Increased fully charged damage bonus a little bit, but careful as it now HEALS ENEMY BUILDINGS!\nBecause NoFungineer figured out how to get heal with bullets"
  185.  
  186. "attribute1"//faster firing speed
  187. {
  188. "id" "304"
  189. "value" "20.00222222222222"
  190. }
  191. "attribute2" //heal buildings
  192. {
  193. "id" "137"
  194. "value" "-1"
  195. }
  196. // "attribute3" //See enemy health
  197. // {
  198. // "id" "269"
  199. // "value" "1"
  200. // }
  201. }
  202.  
  203. //SECONDARY
  204.  
  205. "16 ; 1149 ; 203 ; 15001 ; 15022 ; 15032 ; 15037 ; 15058 ; 15076 ; 15110 ; 15134 ; 15153" //SMG
  206. {
  207. "keepattribs" "1"
  208.  
  209. "info" "is now the minigun"
  210.  
  211. "attribute1"//one clip
  212. {
  213. "id" "301"
  214. "value" "1"
  215. }
  216. "attribute2" //200 CLIP
  217. {
  218. "id" "4"
  219. "value" "8"
  220. }
  221. }
  222.  
  223. "58 ; 1083 ; 1105 ; 222 ; 1121 ; 1180"//Jarate & Milk & Gas Passer
  224. {
  225. "keepattribs" "1"
  226.  
  227. "info" "sniper has to piss a lot so recharge is fast and throws fast too"
  228.  
  229. "attribute1" //instante refill
  230. {
  231. "id" "278"
  232. "value" "0.001"
  233. }
  234.  
  235. "attribute2"//faster firing speed
  236. {
  237. "id" "6"
  238. "value" "0.25"
  239. }
  240. "attribute3"//recharge for gas passer
  241. {
  242. "id" "874"
  243. "value" "0.001"
  244. }
  245. }
  246.  
  247. "57" //Razorback
  248. {
  249. "keepattribs" "1"
  250.  
  251. "info" "can't get killed by backstabs unless the spy uses the fast knife"
  252.  
  253. "attribute1" //recharge instant
  254. {
  255. "id" "874"
  256. "value" "0.001"
  257. }
  258. }
  259. "231"//Darwin danger shield
  260. {
  261. "keepattribs" "1"
  262.  
  263. "info" "100% resistance to afterburn"
  264.  
  265. // "attribute1" //fire retardant
  266. // {
  267. // "id" "53"
  268. // "value" "1"
  269. // }
  270.  
  271. "attribute1" //Fire resist
  272. {
  273. "id" "60"
  274. "value" "0"
  275. }
  276.  
  277. }
  278.  
  279. "642" //Cozy Camper
  280. {
  281. "keepattribs" "1"
  282. "info" "self heal increased to 25 pr second"
  283. "attribute1" //regen
  284. {
  285. "id" "57"
  286. "value" "100"
  287. }
  288. }
  289.  
  290. "751" //Cleaners carbine
  291. {
  292. "keepattribs" "1"
  293. "info" "increased minicrit duration to 60 seconds"
  294. "attribute1"
  295. {
  296. "id" "779"
  297. "value" "60"
  298. }
  299.  
  300. }
  301.  
  302. "171"//Tribalman's Shiv
  303. {
  304. "keepattribs" "1"
  305. "info" "on hit bleed for 30 seconds ya bloody bleeder!"
  306.  
  307. "attribute1"//Bleed for 30
  308. {
  309. "id" "149"
  310. "value" "30"
  311. }
  312. }
  313.  
  314. "232" //Bushwacka
  315. {
  316. "keepattribs" "1"
  317. "info" "speed boost on kill so its easier to chain"
  318.  
  319. "attribute1"
  320. {
  321. "id" "736"
  322. "value" "3"
  323. }
  324. }
  325.  
  326. "401" //Shanahsah
  327. {
  328. "keepattribs" "1"
  329. "info" "90% less dmg while half alife, 100% dmg bonus while half dead"
  330.  
  331. "attribute1" //Half Alive
  332. {
  333. "id" "225"
  334. "value" "0.1"
  335. }
  336.  
  337. "attribute2" //half dead
  338. {
  339. "id" "224"
  340. "value" "2"
  341. }
  342. }
  343.  
  344.  
  345.  
  346.  
  347. //HEAVY
  348.  
  349. //PRIMARY
  350.  
  351. "15 ; 202 ; 654 ; 793 ; 802 ; 882 ; 891 ; 900 ; 909 ; 958 ; 967 ; 298 ; 15004 ; 15020 ; 15026 ; 15031 ; 15040 ; 15055 ; 15086 ; 15087 ; 15088 ; 15098 ; 15099 ; 15123 ; 15124 ; 15125 ; 15147" //Miniguns
  352. {
  353. "keepattribs" "1"
  354.  
  355. "info" "now heals on hit"
  356.  
  357. "attribute1"//heal on hit
  358. {
  359. "id" "16"
  360. "value" "2"
  361. }
  362. // "attribute2" //projectile speed
  363. // {
  364. // "id" "103"
  365. // "value" "0.1"
  366. // }
  367. }
  368.  
  369. "41"//Natascha
  370.  
  371. {
  372. "keepattribs" "1"
  373. "info" "slows the enemy more"
  374. "attribute1"//slow enemy
  375. {
  376. "id" "32"
  377. "value" "10000"
  378. }
  379. }
  380.  
  381. "312" //Brass Beast
  382. {
  383. "keepattribs" "1"
  384. "info" "more bullets, more spread"
  385.  
  386. "attribute1" //more bullets
  387. {
  388. "id" "45"
  389. "value" "5"
  390. }
  391.  
  392. "attribute2" //spread penalty
  393. {
  394. "id" "36"
  395. "value" "6"
  396. }
  397. }
  398.  
  399. "424" //tomislav
  400. {
  401. "keepattribs" "1"
  402. "info" "more accurate and more faster"
  403. "attribute1" //faster movespeed while spun up
  404. {
  405. "id" "183"
  406. "value" "10"
  407. }
  408. // "attribute2" //accurate
  409. // {
  410. // "id" "106"
  411. // "value" "0"
  412. // }
  413. }
  414.  
  415. " 811 ; 832" //huo-long heater
  416. {
  417. "keepattribs" "1"
  418. "info" "crits against dudeson fire"
  419. "attribute1"
  420. {
  421. "id" "20"
  422. "value" "1"
  423. }
  424. }
  425.  
  426. //SECONDARY
  427.  
  428. "42 ; 863 ; 1002" //Sandwiches
  429. {
  430. "keepattribs" "1"
  431. "info" "Healing increased while eating"
  432. "attribute1"//more heal from eating
  433. {
  434. "id" "876"
  435. "value" "1000"
  436. }
  437. }
  438.  
  439. "159 ; 433 ; 1190"//Dalokohs , Fishcake, Second banana
  440. {
  441. "keepattribs" "1"
  442.  
  443. "info" "now can switch to and throw faster"
  444. "attribute1"//recharge for meter
  445. {
  446. "id" "874"
  447. "value" "0.01"
  448. }
  449. "attribute2"//deploys faster
  450. {
  451. "id" "547"
  452. "value" "0.01"
  453. }
  454. }
  455.  
  456. "311"//Steak
  457. {
  458. "keepattribs" "1"
  459. "info" "instead of taking more dmg, you take like 70% less"
  460. "attribute1"//less dmg when having eaten steak
  461. {
  462. "id" "798"
  463. "value" "0.3"
  464. }
  465. }
  466.  
  467. "425"//Family Business
  468. {
  469. "keepattribs" "1"
  470. "info" "Is now scattergun and fat scout, you give up your primary for this"
  471. "attribute1"// More clip
  472. {
  473. "id" "4"
  474. "value" "1"
  475. }
  476. "attribute2" //Faster shooty
  477. {
  478. "id" "6"
  479. "value" "1"
  480. }
  481. "attribute3" //Less damage
  482. {
  483. "id" "2"
  484. "value" "1.4"
  485. }
  486. "attribute4" // Jump Height
  487. {
  488. "id" "326"
  489. "value" "1.4"
  490. }
  491. "attribute5" // Speedboost
  492. {
  493. "id" "107"
  494. "value" "1.739130434782609"
  495. }
  496. // "attribute6" //When weapon is active
  497. // {
  498. // "id" "128"
  499. // "value" "1"
  500. // }
  501. "attribute6" //Health
  502. {
  503. "id" "125"
  504. "value" "-175"
  505. }
  506. "attribute7" //increase air control
  507. {
  508. "id" "610"
  509. "value" "3"
  510. }
  511. "attribute8" //Max primary ammo reduced
  512. {
  513. "id" "77"
  514. "value" "0"
  515. }
  516. }
  517.  
  518.  
  519.  
  520.  
  521. "1153"//Panic Attack
  522. {
  523. "keepattribs" "1"
  524. "info" "Less damage, faster shooting, always accurate"
  525.  
  526. "attribute1"//Successive shots less accurate
  527. {
  528. "id" "808"
  529. "value" "0"
  530. }
  531. "attribute2"//Firing speed
  532. {
  533. "id" "6"
  534. "value" "0.1"
  535. }
  536. "attribute3" //Less damage
  537. {
  538. "id" "2"
  539. "value" "0.6"
  540. }
  541. }
  542.  
  543. //MELEE
  544.  
  545. "43" //Killing gloves of boxing
  546. {
  547. "keepattribs" "1"
  548. "info" "Crits last 15 seconds longer"
  549. "attribute1"
  550. {
  551. "id" "31"
  552. "value" "15"
  553. }
  554. }
  555.  
  556. "239 ; 1100" //GRU Bread bite
  557. {
  558. "keepattribs" "1"
  559. "info" "Run faster and drain health faster"
  560. "attribute1"//Max health drained
  561. {
  562. "id" "855"
  563. "value" "200"
  564. }
  565. }
  566.  
  567. "426"//Eviction Notice
  568. {
  569. "keepattribs" "1"
  570. "info" "On hit gain 15 second speed bost"
  571. "attribute1"//Speedboost
  572. {
  573. "id" "737"
  574. "value" "15"
  575. }
  576. }
  577.  
  578. "310" //Warrior's Spirit
  579. {
  580. "keepattribs" "1"
  581. "info" "Stronger punches makes enemies go bye bye"
  582.  
  583. "attribute1" //Damage
  584. {
  585. "id" "215"
  586. "value" "500"
  587. }
  588. "attribute2" //Slower firing speed
  589. {
  590. "id" "216"
  591. "value" "1000"
  592. }
  593. }
  594.  
  595. "656" //Holiday Punch
  596. {
  597. "keepattribs" "1"
  598. "info" ""
  599. "attribute1"//crits deal damage
  600. {
  601. "id" "363"
  602. "value" "0"
  603. }
  604. "attribute2"
  605. {
  606. "id" "869"
  607. "value" "1"
  608. }
  609.  
  610. }
  611.  
  612. ////DEMOMAN
  613.  
  614. //PRIMARY
  615.  
  616. "15077 ; 15079 ; 15091 ; 15092 ; 15116 ; 15117 ; 15142 ; 15158 ; 19 ; 206 ; 1007" //Grenade Launchers
  617. {
  618. "keepattribs" "1"
  619. "info" "Has 5 in clip"
  620.  
  621. "attribute1" //Clip size
  622. {
  623. "id" "4"
  624. "value" "1.25"
  625. }
  626.  
  627. }
  628.  
  629. "308" //Loch-n-load
  630. {
  631. "keepattribs" "1"
  632. "info" "Only has 2 clip, shoots 2 at the time, no longer shatters"
  633.  
  634. "attribute1"//Clip size
  635. {
  636. "id" "4"
  637. "value" "0.75"
  638. }
  639. "attribute2"//faster firing speed
  640. {
  641. "id" "5"
  642. "value" "0.25"
  643. }
  644.  
  645. "attribute3" //Shatter
  646. {
  647. "id" "127"
  648. "value" "0"
  649. }
  650.  
  651. }
  652.  
  653. "996" //Loose cannon
  654. {
  655. "keepattribs" "1"
  656. "info" "Increased pushback slightly"
  657.  
  658. "attribute1" //Pushback
  659. {
  660. "id" "791"
  661. "value" "3000"
  662. }
  663. }
  664.  
  665. "1151" //Iron Bomber
  666. {
  667. "keepattribs" "1"
  668. "info" "Slightly shorter fuse time"
  669. "attribute1"
  670. {
  671. "id" "787"
  672. "value" "0.25"
  673. }
  674. }
  675.  
  676. "405 ; 608" //Wee booties boot legger
  677. {
  678. "keepattribs" "0"
  679. "info" "More health, faster moving speed and better turn control and better refill"
  680. "attribute1"//More health
  681. {
  682. "id" "26"
  683. "value" "50"
  684. }
  685. "attribute2" //turn control
  686. {
  687. "id" "246"
  688. "value" "10"
  689. }
  690. "attribute3" //movespeed while shield
  691. {
  692. "id" "788"
  693. "value" "1.75"
  694. }
  695. }
  696.  
  697. "1101" //BASE JUMPER
  698. {
  699. "keepattribs" "1"
  700. "info" "Jump height increased by 200%"
  701.  
  702. "attribute1"//Air control
  703. {
  704. "id" "326"
  705. "value" "2"
  706. }
  707. }
  708.  
  709. //SECONDARY
  710.  
  711. "15009 ; 15012 ; 15024 ; 15038 ; 15045 ; 15048 ; 15082 ; 15083 ; 15084 ; 15113 ; 15137 ; 15138 ; 15155 ; 661 ; 797 ; 806 ; 886 ; 895 ; 904 ; 913 ; 962 ; 971 ; 20 ; 207"//Sticky bombs
  712. {
  713. "keepattribs" "1"
  714. "info" "Can have 24 bombs out"
  715. "attribute1" //More bombs out
  716. {
  717. "id" "88"
  718. "value" "24"
  719. }
  720. }
  721.  
  722. "130" //Scottish
  723. {
  724. "keepattribs" "1"
  725. "info" "Can have 40 bombs out"
  726.  
  727. "attribute1" //More bombs out
  728. {
  729. "id" "88"
  730. "value" "32"
  731. }
  732. }
  733.  
  734. "1150" //Quickie Bomb Launcher
  735. {
  736. "keepattribs" "1"
  737. "info" "Instant arm time"
  738.  
  739. "attribute1" //faster arm time
  740. {
  741. "id" "126"
  742. "value" "-100"
  743. }
  744. }
  745.  
  746. "265"//Sticky Jumper
  747. {
  748. "keepattribs" "1"
  749. "info" "Faster firing speed, more bombs out, faster reload"
  750.  
  751. "attribute1" //More bombs out
  752. {
  753. "id" "88"
  754. "value" "32"
  755. }
  756. "attribute2" //Faster firing speed
  757. {
  758. "id" "6"
  759. "value" "0.25"
  760. }
  761. "attribute3" //Reload speed
  762. {
  763. "id" "97"
  764. "value" "0.25"
  765. }
  766. }
  767.  
  768. "131 ; 1144" //Chargin' Targe
  769. {
  770. "keepattribs" "1"
  771. "info" "3 seconds Longer charge duration"
  772. "attribute1"//Charge duration
  773. {
  774. "id" "202"
  775. "value" "3"
  776. }
  777. }
  778.  
  779.  
  780. "406" //Splendid Screen
  781. {
  782. "keepattribs" "1"
  783. "info" "6 seconds longer charge time"
  784. "attribute1" //Charge Damage
  785. {
  786. "id" "202" //longer charge time
  787. "value" "6"
  788. }
  789. }
  790.  
  791. "1099" //Tide Turner
  792. {
  793. "keepattribs" "1"
  794. "info" "9 seconds longer charge time, taking damage no longer reduces charge time"
  795. "attribute1"
  796. {
  797. "id" "202" // longer charge time
  798. "value" "9"
  799. }
  800. "attribute2" // losing charge time on damage
  801. {
  802. "id" "676"
  803. "value" "0"
  804. }
  805. }
  806.  
  807. //MELEE
  808.  
  809. "132 ; 1082 ; 482 ; 266" //Eyelander
  810. {
  811. "keepattribs" "1"
  812. "info" "Longer deploy and holster time removed"
  813. "attribute1" //Is sword
  814. {
  815. "id" "781"
  816. "value" "0"
  817. }
  818. "attribute2"//Melee Range
  819. {
  820. "id" "246"
  821. "value" "1.37"
  822. }
  823. }
  824.  
  825. "172 ; 327 ; 404 ; 357" //Skull cutter , Claid, Persian, Half Zatoichi
  826. {
  827. "keepattribs" "1"
  828. "info" "Longer deploy and holster time removed"
  829. "attribute1" //Is sword
  830. {
  831. "id" "781"
  832. "value" "0"
  833. }
  834. "attribute2"//Melee Range
  835. {
  836. "id" "246"
  837. "value" "1.37"
  838. }
  839. }
  840.  
  841. "154" // Paintrain
  842. {
  843. "keepattribs" "1"
  844. "info" "You now capture at 3x"
  845.  
  846. "attribute1" //Capture rate
  847. {
  848. "id" "68"
  849. "value" "2"
  850. }
  851. }
  852.  
  853. "307" //Ullapool Caber
  854. {
  855. "keepattribs" "1"
  856. "info" "Always crits and kills yourself"
  857.  
  858. "attribute1" //Always crit
  859. {
  860. "id" "15"
  861. "value" "100"
  862. }
  863. "attribute2" //self dmg increase
  864. {
  865. "id" "207"
  866. "value" "1000"
  867. }
  868. }
  869.  
  870.  
  871. //SOLDIER
  872.  
  873. //PRIMARY
  874.  
  875. "18 ; 205 ; 127 ; 228 ; 237 ; 414 ; 441 ; 513 ; 658 ; 730 ; 800 ; 809 ; 889 ; 898 ; 907 ; 916 ; 965 ; 974 ; 1085 ; 1104 ; 15006 ; 15014 ; 15028 ; 15043 ; 15052 ; 15057 ; 15081 ; 15104 ; 15105 ; 15129 ; 15130 ; 15150"
  876. {
  877. "keepattribs" "1"
  878. "info" "You can now rocketjump higher"
  879. "attribute1"//More self push force taken
  880. {
  881. "id" "58"
  882. "value" "2"
  883. }
  884. }
  885.  
  886. //SECONDARY
  887.  
  888. "415" //Reserve Shooter
  889. {
  890. "keepattribs" "1"
  891. "info" "Is now a anti aircraft rifle, crits instead of minicrit, 100% accurate, 1 clip size"
  892. "attribute1" //Crits when minicritting
  893. {
  894. "id" "179"
  895. "value" "1"
  896. }
  897. "attribute2" //accurate
  898. {
  899. "id" "106"
  900. "value" "0"
  901. }
  902. "attribute3"//clip size penalty
  903. {
  904. "id" "4"
  905. "value" "0.25"
  906. }
  907. }
  908.  
  909. "442" // Righteous Bison
  910. {
  911. "keepattribs" "1"
  912. "info" "Faster lazers"
  913. "attribute1" //projectile overried
  914. {
  915. "id" "6"
  916. "value" "0.1"
  917. }
  918.  
  919. }
  920.  
  921. "129 ; 1001 ; 226 ; 354" //Buff Banner, Battalions Backup , Concheror
  922. {
  923. "keepattribs" "1"
  924. "info" "Now lasts 3 as long"
  925.  
  926. "attribute1" //Damage
  927. {
  928. "id" "319"
  929. "value" "3"
  930. }
  931.  
  932. }
  933.  
  934. "133" //Gunboats
  935. {
  936. "keepattribs" "1"
  937. "info" "25% Faster move speed for faster and longer rocket jumps!"
  938. "attribute1"//More self push force taken
  939. {
  940. "id" "107"
  941. "value" "1.25"
  942. }
  943. }
  944.  
  945. "444" //Mantreads
  946. {
  947. "keepattribs" "1"
  948. "info" "Better air control"
  949. "attribute1"
  950. {
  951. "id" "138"
  952. "value" "10000"
  953. }
  954. }
  955.  
  956. //Melee
  957.  
  958. "128" //Equalizer
  959. {
  960. "keepattribs" "1"
  961. "info" "You can get even more overheal as soldier!"
  962. "attribute1"
  963. {
  964. "id" "853"
  965. "value" "1.50"
  966. }
  967. }
  968.  
  969. "775" //Escape plan
  970. {
  971. "keepattribs" "1"
  972. "info" "4 times the healing from medics when active!"
  973. "attribute1" //Provide on active off
  974. {
  975. "id" "740"
  976. "value" "4"
  977. }
  978.  
  979. }
  980.  
  981. "447"// Disciplinary Action
  982. {
  983. "keepattribs" "1"
  984. "info" "Faster whips, less dmg"
  985. "attribute1" //faster firing speed
  986. {
  987. "id" "6"
  988. "value" "0.25"
  989. }
  990. "attribute2" //less damage
  991. {
  992. "id" "1"
  993. "value" "0.25"
  994. }
  995. }
  996.  
  997. "416" //Market Gardner
  998. {
  999. "keepattribs" "1"
  1000. "info" "Melee Range Increased a bit"
  1001. "attribute1" //Melee range
  1002. {
  1003. "id" "264"
  1004. "value" "5"
  1005. }
  1006. "attribute2" //Laugh when you get the kill
  1007. {
  1008. "id" "409"
  1009. "value" "1"
  1010. }
  1011. }
  1012.  
  1013.  
  1014. //SCOUT
  1015.  
  1016. //PRIMARY
  1017.  
  1018. "13 ; 200 ; 669 ; 799 ; 808 ; 888 ; 897 ; 906 ; 915 ; 964 ; 973 ; 15002 ; 15015 ; 15021 ; 15029 ; 15036 ; 15053 ; 15065 ; 15069 ; 15106 ; 15107 ; 15108 ; 15151 ; 15157 ; 15131" //Scattergun;
  1019. {
  1020. "keepattribs" "1"
  1021. "info" "Speedboost on hit!"
  1022. "attribute1"
  1023. {
  1024. "id" "737"
  1025. "value" "1"
  1026. }
  1027. }
  1028.  
  1029. "45" //Force-a-nature
  1030. {
  1031. "keepattribs" "1"
  1032. "info" "wowzers"
  1033.  
  1034. "attribute1" //Pushback
  1035. {
  1036. "id" "791"
  1037. "value" "4000"
  1038. }
  1039. }
  1040.  
  1041. "220" //Shortstop
  1042. {
  1043. "keepattribs" "1"
  1044. "info" "Increased damage, but take slightly more pushback"
  1045.  
  1046. "attribute1" //more pushback
  1047. {
  1048. "id" "536"
  1049. "value" "100"
  1050. }
  1051. "attribute2" //faster firing speed
  1052. {
  1053. "id" "6"
  1054. "value" "0.25"
  1055. }
  1056. }
  1057.  
  1058. "448" //Soda Popper
  1059. {
  1060. "keepattribs" "1"
  1061. "info" "Less Clip, faster reload"
  1062. "attribute1" //Clip size
  1063. {
  1064. "id" "3"
  1065. "value" "0.1"
  1066. }
  1067. "attribute2" // Reload time
  1068. {
  1069. "id" "97"
  1070. "value" "0.15"
  1071. }
  1072. }
  1073.  
  1074. "1103" //Back Scatter
  1075. {
  1076. "keepattribs" "1"
  1077. "info" "Crits when it would minicrit"
  1078. "attribute1"
  1079. {
  1080. "id" "179"
  1081. "value" "1"
  1082. }
  1083. }
  1084.  
  1085. "772" //Baby face's blaster
  1086. {
  1087. "keepattribs" "1"
  1088. "info" "No longer lose hype, build hype by jumping and keep it forever"
  1089. "attribute1" //Hype reset on jump
  1090. {
  1091. "id" "419"
  1092. "value" "-1"
  1093. }
  1094.  
  1095. "attribute2" //Hype reduced on hit
  1096. {
  1097. "id" "733"
  1098. "value" "-1"
  1099. }
  1100. }
  1101.  
  1102.  
  1103.  
  1104. ///////////////////////// STOCK WEAPONS /////////////////////////
  1105.  
  1106. "2 ; 192" //fire axe
  1107.  
  1108. {
  1109. "info" "Added:Reveals disguised victim on hit\n10 max health added"
  1110. "keepattribs" "0"
  1111.  
  1112. "attribute1" //Reveal disguised victim on hit
  1113. {
  1114. "id" "340"
  1115. "value" "1"
  1116. }
  1117.  
  1118. "attribute2" //max health
  1119. {
  1120. "id" "26"
  1121. "value" "10"
  1122. }
  1123.  
  1124. }
  1125.  
  1126. "5 ; 195; 587" // fists
  1127.  
  1128. {
  1129. "info" "20% faster weapon switch"
  1130. "attribute1" //weapon switch
  1131. {
  1132. "id" "178"
  1133. "value" "0.80"
  1134. }
  1135.  
  1136.  
  1137. }
  1138.  
  1139. "8 ; 198; 1143" // bonesaw
  1140.  
  1141. {
  1142. "info" "Now adds 10 seconds of bleed"
  1143. "attribute1" //bleed
  1144. {
  1145. "id" "149"
  1146. "value" "10"
  1147. }
  1148. }
  1149.  
  1150. "6 ; 196" //shovel
  1151.  
  1152. {
  1153. "Info" "Added: Mini-crits from the back"
  1154. "attribute1" //hitting in back minicrits
  1155. {
  1156. "id" "619"
  1157. "value" "1"
  1158. }
  1159. }
  1160.  
  1161.  
  1162.  
  1163.  
  1164.  
  1165.  
  1166.  
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175.  
  1176. ///////////////////////// NEW WEAPONS /////////////////////////
  1177.  
  1178. // "513" //Original - suggested by Solar
  1179. // {
  1180. // "info" "New stats:\n No clip\n150% slower deploy speed\n No ammo from dispensers\n30% more damage falloff on explosion radius (meaning you do less damage on the edges of the explosion)\nDeals 20% less damage to buildings\n+35% damage to self"
  1181. // "keepattribs" "1"
  1182.  
  1183. // "attribute1" //no reload
  1184. // {
  1185. // "id" "303"
  1186. // "value" "-1"
  1187. // }
  1188.  
  1189. // "attribute2" //damage fallof increased
  1190. // {
  1191. // "id" "117"
  1192. // "value" "-0.3"
  1193. // }
  1194.  
  1195. // "attribute3" // no ammo from dispensers
  1196.  
  1197. // {
  1198. // "id" "421"
  1199. // "value" "1"
  1200.  
  1201. // }
  1202.  
  1203. // }
  1204.  
  1205.  
  1206.  
  1207.  
  1208. // "237" //Rocket jumper
  1209. // {
  1210. // "info" "inverted direct hit"
  1211.  
  1212. // "keepattribs" "0"
  1213. // "attribute1" //damage penalty
  1214. // {
  1215. // "id" "1"
  1216. // "value" "0.75"
  1217. // }
  1218.  
  1219. // "attribute2" // projectile speed
  1220. // {
  1221. // "id" "104"
  1222. // "value" "0.2"
  1223. // }
  1224.  
  1225. // "attribute3" //explotion radius
  1226. // {
  1227. // "id" "99"
  1228. // "value" "1.7"
  1229. // }
  1230.  
  1231. // "attribute4" //damage from rocket jumps reduced
  1232. // {
  1233. // "id" "135"
  1234. // "value" "0.75"
  1235.  
  1236. // }
  1237.  
  1238. // }
  1239.  
  1240.  
  1241.  
  1242.  
  1243. }
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