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  1. 2016-12-28 16:22:41.053 - Thread: 1 -> Log Started
  2. 2016-12-28 16:22:41.053 - Thread: 1 -> Timezone (local - UTC): -5h
  3. 2016-12-28 16:22:41.053 - Thread: 1 -> App Version: 0.4.2.91662
  4. 2016-12-28 16:22:41.053 - Thread: 1 -> Steam build: Always true
  5. 2016-12-28 16:22:41.053 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-12-28 16:22:41.053 - Thread: 1 -> Environment.ProcessorCount: 8
  7. 2016-12-28 16:22:41.053 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
  8. 2016-12-28 16:22:41.053 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
  9. 2016-12-28 16:22:41.053 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-12-28 16:22:41.053 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-12-28 16:22:41.053 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
  12. 2016-12-28 16:22:41.053 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  13. 2016-12-28 16:22:41.053 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-12-28 16:22:41.053 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-12-28 16:22:41.053 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-12-28 16:22:41.053 - Thread: 1 -> Default Culture: en-US
  17. 2016-12-28 16:22:41.053 - Thread: 1 -> Default UI Culture: en-US
  18. 2016-12-28 16:22:41.053 - Thread: 1 -> IsAdmin: False
  19. 2016-12-28 16:22:41.053 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-12-28 16:22:41.053 - Thread: 1 -> Path: C:\Users\Jladl\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  21. 2016-12-28 16:22:41.069 - Thread: 1 -> RotationHints: False
  22. 2016-12-28 16:22:41.069 - Thread: 1 -> GraphicsRenderer: DirectX 11
  23. 2016-12-28 16:22:41.069 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  24. 2016-12-28 16:22:41.069 - Thread: 1 -> Language: 0
  25. 2016-12-28 16:22:41.069 - Thread: 1 -> Skin: Default
  26. 2016-12-28 16:22:41.069 - Thread: 1 -> GameVersion: 0.4.2.91662
  27. 2016-12-28 16:22:41.069 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  28. 2016-12-28 16:22:41.069 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  29. 2016-12-28 16:22:41.069 - Thread: 1 -> FirstTimeRun: False
  30. 2016-12-28 16:22:41.069 - Thread: 1 -> VideoAdapter: 0
  31. 2016-12-28 16:22:41.069 - Thread: 1 -> ScreenWidth: 1920
  32. 2016-12-28 16:22:41.069 - Thread: 1 -> ScreenHeight: 1200
  33. 2016-12-28 16:22:41.069 - Thread: 1 -> RefreshRate: 60000
  34. 2016-12-28 16:22:41.069 - Thread: 1 -> WindowMode: 0
  35. 2016-12-28 16:22:41.069 - Thread: 1 -> VerticalSync: False
  36. 2016-12-28 16:22:41.069 - Thread: 1 -> HardwareCursor: True
  37. 2016-12-28 16:22:41.069 - Thread: 1 -> RenderQuality: 0
  38. 2016-12-28 16:22:41.069 - Thread: 1 -> FieldOfView: 90
  39. 2016-12-28 16:22:41.069 - Thread: 1 -> VegetationViewDistance: 1000
  40. 2016-12-28 16:22:41.069 - Thread: 1 -> RenderInterpolation: False
  41. 2016-12-28 16:22:41.069 - Thread: 1 -> GrassDensity: 10
  42. 2016-12-28 16:22:41.069 - Thread: 1 -> TextureQuality: 2
  43. 2016-12-28 16:22:41.069 - Thread: 1 -> AnisotropicFiltering: 4
  44. 2016-12-28 16:22:41.069 - Thread: 1 -> FoliageDetails: 3
  45. 2016-12-28 16:22:41.069 - Thread: 1 -> VoxelQuality: 0
  46. 2016-12-28 16:22:41.069 - Thread: 1 -> LowMemSwitchToLow: 0
  47. 2016-12-28 16:22:41.069 - Thread: 1 -> NeedShowTutorialQuestion: False
  48. 2016-12-28 16:22:41.069 - Thread: 1 -> MinimalHud: False
  49. 2016-12-28 16:22:41.069 - Thread: 1 -> MutedPlayers:
  50. 2016-12-28 16:22:41.069 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  51. 2016-12-28 16:22:41.084 - Thread: 1 -> MyConfig.Load() - END
  52. 2016-12-28 16:22:41.084 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  53. 2016-12-28 16:22:41.506 - Thread: 1 -> Steam.IsActive: True
  54. 2016-12-28 16:22:41.506 - Thread: 1 -> Steam.IsOnline: True
  55. 2016-12-28 16:22:41.506 - Thread: 1 -> Steam.OwnsGame: True
  56. 2016-12-28 16:22:41.506 - Thread: 1 -> Steam.UserId: 76561198162161517
  57. 2016-12-28 16:22:41.506 - Thread: 1 -> Steam.UserName: CapenTheBarbarian
  58. 2016-12-28 16:22:41.506 - Thread: 1 -> Steam.Branch:
  59. 2016-12-28 16:22:41.506 - Thread: 1 -> Build date: 2016-12-28 02:16
  60. 2016-12-28 16:22:41.506 - Thread: 1 -> Build version: 0.1.6206.25681
  61. 2016-12-28 16:22:41.537 - Thread: 1 -> MySandboxGame.Constructor() - START
  62. 2016-12-28 16:22:41.537 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  63. 2016-12-28 16:22:41.537 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
  64. 2016-12-28 16:22:41.537 - Thread: 1 -> Found processor count: 8
  65. 2016-12-28 16:22:41.537 - Thread: 1 -> Using processor count: 8
  66. 2016-12-28 16:22:42.667 - Thread: 1 -> Info: Type metadata loaded in 1.0818495s.
  67. 2016-12-28 16:22:42.682 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  68. 2016-12-28 16:22:42.682 - Thread: 1 -> File hash: 4b4f920628a17f6aed56602082e3c1d4e054447f: BaseGame\Data\Scenarios.sbx
  69. 2016-12-28 16:22:42.885 - Thread: 1 -> Loading scenarios
  70. 2016-12-28 16:22:42.917 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  71. 2016-12-28 16:22:42.917 - Thread: 1 -> Preallocate - START
  72. 2016-12-28 16:22:42.917 - Thread: 1 -> MyMedievalBuildComponent - START
  73. 2016-12-28 16:22:42.917 - Thread: 1 -> MyMedievalBuildComponent - END
  74. 2016-12-28 16:22:42.917 - Thread: 1 -> MyContextMenu - START
  75. 2016-12-28 16:22:42.917 - Thread: 1 -> MyContextMenu - END
  76. 2016-12-28 16:22:42.917 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - START
  77. 2016-12-28 16:22:42.917 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - END
  78. 2016-12-28 16:22:42.917 - Thread: 1 -> MySyncFlora - START
  79. 2016-12-28 16:22:42.917 - Thread: 1 -> MySyncFlora - END
  80. 2016-12-28 16:22:42.917 - Thread: 1 -> MySyncUseObject - START
  81. 2016-12-28 16:22:42.917 - Thread: 1 -> MySyncUseObject - END
  82. 2016-12-28 16:22:42.917 - Thread: 1 -> MySyncWeather - START
  83. 2016-12-28 16:22:42.917 - Thread: 1 -> MySyncWeather - END
  84. 2016-12-28 16:22:42.917 - Thread: 1 -> MyEntities - START
  85. 2016-12-28 16:22:42.932 - Thread: 1 -> MyEntities - END
  86. 2016-12-28 16:22:42.932 - Thread: 1 -> MyObjectBuilder_Base - START
  87. 2016-12-28 16:22:42.932 - Thread: 1 -> MyObjectBuilder_Base - END
  88. 2016-12-28 16:22:42.932 - Thread: 1 -> MyTransparentGeometry - START
  89. 2016-12-28 16:22:42.964 - Thread: 1 -> MyTransparentGeometry - END
  90. 2016-12-28 16:22:42.964 - Thread: 1 -> MyCubeGridDeformationTables - START
  91. 2016-12-28 16:22:42.964 - Thread: 1 -> MyCubeGridDeformationTables - END
  92. 2016-12-28 16:22:42.964 - Thread: 1 -> MyMath - START
  93. 2016-12-28 16:22:42.964 - Thread: 1 -> MyMath - END
  94. 2016-12-28 16:22:42.964 - Thread: 1 -> MySimpleObjectDraw - START
  95. 2016-12-28 16:22:42.964 - Thread: 1 -> MySimpleObjectDraw - END
  96. 2016-12-28 16:22:42.979 - Thread: 1 -> MyDefinitionManager - START
  97. 2016-12-28 16:22:42.979 - Thread: 1 -> MyDefinitionManager - END
  98. 2016-12-28 16:22:42.979 - Thread: 1 -> MyCubeGridDefinitions - START
  99. 2016-12-28 16:22:42.995 - Thread: 1 -> MyCubeGridDefinitions - END
  100. 2016-12-28 16:22:42.995 - Thread: 1 -> MyAIActionsParser - START
  101. 2016-12-28 16:22:42.995 - Thread: 1 -> MyAIActionsParser - END
  102. 2016-12-28 16:22:42.995 - Thread: 1 -> MyMultiplayerBase - START
  103. 2016-12-28 16:22:42.995 - Thread: 1 -> MyMultiplayerBase - END
  104. 2016-12-28 16:22:42.995 - Thread: 1 -> MyMultiplayerServerBase - START
  105. 2016-12-28 16:22:42.995 - Thread: 1 -> MyMultiplayerServerBase - END
  106. 2016-12-28 16:22:42.995 - Thread: 1 -> MyDedicatedServerBase - START
  107. 2016-12-28 16:22:42.995 - Thread: 1 -> MyDedicatedServerBase - END
  108. 2016-12-28 16:22:42.995 - Thread: 1 -> MyMultiplayerLobbyClient - START
  109. 2016-12-28 16:22:42.995 - Thread: 1 -> MyMultiplayerLobbyClient - END
  110. 2016-12-28 16:22:42.995 - Thread: 1 -> MyServerDebugCommands - START
  111. 2016-12-28 16:22:43.010 - Thread: 1 -> MyServerDebugCommands - END
  112. 2016-12-28 16:22:43.010 - Thread: 1 -> MyMultiplayerClient - START
  113. 2016-12-28 16:22:43.010 - Thread: 1 -> MyMultiplayerClient - END
  114. 2016-12-28 16:22:43.010 - Thread: 1 -> MyMultiplayerLobby - START
  115. 2016-12-28 16:22:43.010 - Thread: 1 -> MyMultiplayerLobby - END
  116. 2016-12-28 16:22:43.010 - Thread: 1 -> MyDedicatedServer - START
  117. 2016-12-28 16:22:43.010 - Thread: 1 -> MyDedicatedServer - END
  118. 2016-12-28 16:22:43.010 - Thread: 1 -> MyAiTargetManager - START
  119. 2016-12-28 16:22:43.010 - Thread: 1 -> MyAiTargetManager - END
  120. 2016-12-28 16:22:43.010 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  121. 2016-12-28 16:22:43.010 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  122. 2016-12-28 16:22:43.010 - Thread: 1 -> MyChatHistory - START
  123. 2016-12-28 16:22:43.010 - Thread: 1 -> MyChatHistory - END
  124. 2016-12-28 16:22:43.010 - Thread: 1 -> MySyncDestructions - START
  125. 2016-12-28 16:22:43.010 - Thread: 1 -> MySyncDestructions - END
  126. 2016-12-28 16:22:43.010 - Thread: 1 -> MyGuiIngameScriptsPage - START
  127. 2016-12-28 16:22:43.010 - Thread: 1 -> MyGuiIngameScriptsPage - END
  128. 2016-12-28 16:22:43.010 - Thread: 1 -> MyGuiScreenAdminMenu - START
  129. 2016-12-28 16:22:43.010 - Thread: 1 -> MyGuiScreenAdminMenu - END
  130. 2016-12-28 16:22:43.010 - Thread: 1 -> MyCommandCharacter - START
  131. 2016-12-28 16:22:43.010 - Thread: 1 -> MyCommandCharacter - END
  132. 2016-12-28 16:22:43.010 - Thread: 1 -> MyCommandConsole - START
  133. 2016-12-28 16:22:43.010 - Thread: 1 -> MyCommandConsole - END
  134. 2016-12-28 16:22:43.010 - Thread: 1 -> MyCommandEntity - START
  135. 2016-12-28 16:22:43.010 - Thread: 1 -> MyCommandEntity - END
  136. 2016-12-28 16:22:43.010 - Thread: 1 -> MySyncScenario - START
  137. 2016-12-28 16:22:43.010 - Thread: 1 -> MySyncScenario - END
  138. 2016-12-28 16:22:43.010 - Thread: 1 -> MySyncEntity - START
  139. 2016-12-28 16:22:43.010 - Thread: 1 -> MySyncEntity - END
  140. 2016-12-28 16:22:43.010 - Thread: 1 -> Preallocate - END
  141. 2016-12-28 16:22:43.026 - Thread: 1 -> MySandboxGame.Constructor() - END
  142. 2016-12-28 16:22:43.026 - Thread: 1 -> Performing start-up memory test...
  143. 2016-12-28 16:22:43.026 - Thread: 1 -> Physical memory is 17,094,033,408 bytes.
  144. 2016-12-28 16:22:43.026 - Thread: 1 -> Minimum requirement is 8,000,000,000 bytes.
  145. 2016-12-28 16:22:43.026 - Thread: 1 -> System meets minimum memory requirements.
  146. 2016-12-28 16:22:43.026 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  147. 2016-12-28 16:22:43.026 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6206.25681, Culture=neutral, PublicKeyToken=null
  148. 2016-12-28 16:22:43.026 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6206.25681, Culture=neutral, PublicKeyToken=null
  149. 2016-12-28 16:22:43.026 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  150. 2016-12-28 16:22:43.026 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  151. 2016-12-28 16:22:43.026 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  152. 2016-12-28 16:22:43.026 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  153. 2016-12-28 16:22:43.057 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer
  154. 2016-12-28 16:22:43.057 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name
  155. 2016-12-28 16:22:43.057 - Thread: 1 -> Virtualized: False
  156. 2016-12-28 16:22:43.057 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
  157. 2016-12-28 16:22:43.057 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,094,033,408 bytes
  158. 2016-12-28 16:22:43.057 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  159. 2016-12-28 16:22:43.057 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,768,434,688 bytes
  160. 2016-12-28 16:22:43.057 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,579,223,552 bytes
  161. 2016-12-28 16:22:43.057 - Thread: 1 -> Drive C: | Capacity: 999,729,131,520 bytes | Free space: 603,012,030,464 bytes
  162. 2016-12-28 16:22:43.057 - Thread: 1 -> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 562,042,404,864 bytes
  163. 2016-12-28 16:22:43.057 - Thread: 1 -> Drive E: | Capacity: 318,758,711,296 bytes | Free space: 318,617,128,960 bytes
  164. 2016-12-28 16:22:43.057 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  165. 2016-12-28 16:22:43.057 - Thread: 1 -> MySandboxGame.Initialize() - START
  166. 2016-12-28 16:22:43.135 - Thread: 1 -> MyGuiGameControlsHelpers()
  167. 2016-12-28 16:22:43.260 - Thread: 1 -> HkGameName: MedievalEngineers Release
  168. 2016-12-28 16:22:43.276 - Thread: 1 -> MySandboxGame.LoadData() - START
  169. 2016-12-28 16:22:43.276 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  170. 2016-12-28 16:22:43.339 - Thread: 1 -> File hash: ce2c71973004593ecf067a75100a48a926ae9b98: BaseGame\Data\Audio.sbc
  171. 2016-12-28 16:22:43.354 - Thread: 23 -> WMI {
  172. 2016-12-28 16:22:43.401 - Thread: 1 -> File hash: 97a40fde40d5f6e163c9a083a053fff322abbacb: BaseGame\Data\ShadowTextureSets.sbc
  173. 2016-12-28 16:22:43.401 - Thread: 1 -> File hash: 07f9acc1612ec3ee80a21d10309b53be3826ce27: BaseGame\Data\GUI\Skins.sbc
  174. 2016-12-28 16:22:43.464 - Thread: 1 -> Loading sound definitions
  175. 2016-12-28 16:22:43.464 - Thread: 1 -> Loading shadow textures definitions
  176. 2016-12-28 16:22:43.464 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  177. 2016-12-28 16:22:43.495 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  178. 2016-12-28 16:22:43.495 - Thread: 1 -> MyAudio.LoadData - START
  179. 2016-12-28 16:22:43.510 - Thread: 23 -> {
  180. 2016-12-28 16:22:43.510 - Thread: 23 -> Caption = NVIDIA GeForce GTX 1070
  181. 2016-12-28 16:22:43.510 - Thread: 23 -> AdapterRam = 4293918720
  182. 2016-12-28 16:22:43.510 - Thread: 23 -> DriverVersion = 21.21.13.7633
  183. 2016-12-28 16:22:43.510 - Thread: 23 -> DriverDate = 20161211000000.000000-000
  184. 2016-12-28 16:22:43.510 - Thread: 23 -> Description = NVIDIA GeForce GTX 1070
  185. 2016-12-28 16:22:43.510 - Thread: 23 -> DeviceID = VideoController1
  186. 2016-12-28 16:22:43.510 - Thread: 23 -> Name = NVIDIA GeForce GTX 1070
  187. 2016-12-28 16:22:43.510 - Thread: 23 -> VideoProcessor = GeForce GTX 1070
  188. 2016-12-28 16:22:43.510 - Thread: 23 -> VideoArchitecture = 5
  189. 2016-12-28 16:22:43.510 - Thread: 23 -> PNPDeviceID = PCI\VEN_10DE&DEV_1B81&SUBSYS_119D10DE&REV_A1\4&2D78AB8F&0&0008
  190. 2016-12-28 16:22:43.510 - Thread: 23 -> InstalledDisplayDrivers = C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvd3dumx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvd3dum,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3f929cc119e3b994\nvwgf2um
  191. 2016-12-28 16:22:43.510 - Thread: 23 -> }
  192. 2016-12-28 16:22:43.510 - Thread: 23 -> }
  193. 2016-12-28 16:22:43.584 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio)࿐䃘ɞð䃱ɞ`䃱ɞ`䃱ɞ 䃱ɞ쀀 - Channel #: 4
  194. 2016-12-28 16:22:43.771 - Thread: 1 -> MyAudio.LoadData - END
  195. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudColorBlock'
  196. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocInventoryFull'
  197. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocMeteorInbound'
  198. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocHealthLow'
  199. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocHealthCritical'
  200. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'None'
  201. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocEnergyLow'
  202. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelLow'
  203. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelLow'
  204. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocEnergyCrit'
  205. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelCrit'
  206. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelCrit'
  207. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocEnergyNo'
  208. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelNo'
  209. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelNo'
  210. 2016-12-28 16:22:43.781 - Thread: 1 -> Could not find any sound for 'HudPlaceItem'
  211. 2016-12-28 16:22:43.783 - Thread: 1 -> MyGuiManager()
  212. 2016-12-28 16:22:43.874 - Thread: 1 -> MyScreenManager()
  213. 2016-12-28 16:22:43.910 - Thread: 1 -> MyGuiManager.LoadContent() - START
  214. 2016-12-28 16:22:44.771 - Thread: 1 -> MyGuiManager.LoadContent() - START
  215. 2016-12-28 16:22:44.772 - Thread: 1 -> MyGuiManager.LoadContent() - END
  216. 2016-12-28 16:22:44.772 - Thread: 1 -> MyGuiManager.LoadContent() - END
  217. 2016-12-28 16:22:44.966 - Thread: 1 -> MySandboxGame.LoadData() - END
  218. 2016-12-28 16:22:45.367 - Thread: 6 -> MyDefinitionManager.PrepareBaseDefinitions() - START
  219. 2016-12-28 16:22:45.372 - Thread: 6 -> File hash: 476e23f89ca18947e6912be6812044c2d51f0570: BaseGame\Data\AiCommands.sbc
  220. 2016-12-28 16:22:45.376 - Thread: 6 -> File hash: c1cf76dcf2186b267fae558f92d33c73c9a1d721: BaseGame\Data\AmmoMagazines.sbc
  221. 2016-12-28 16:22:45.387 - Thread: 6 -> File hash: 1aa3ce6c5fd8392249cb3ef8420a466f497782f2: BaseGame\Data\Ammos.sbc
  222. 2016-12-28 16:22:45.393 - Thread: 6 -> File hash: b42ab50c68a30da4dfb6725c782a255b265e7c7c: BaseGame\Data\AreaMarkers.sbc
  223. 2016-12-28 16:22:45.399 - Thread: 6 -> File hash: ce2c71973004593ecf067a75100a48a926ae9b98: BaseGame\Data\Audio.sbc
  224. 2016-12-28 16:22:45.433 - Thread: 6 -> File hash: aebc7122ad5af24402bc9aa1c599474c8bdbcb7e: BaseGame\Data\AudioEffects.sbc
  225. 2016-12-28 16:22:45.444 - Thread: 6 -> File hash: 555df732c042ee05a670d7a34421f04d908b1645: BaseGame\Data\Banners.sbc
  226. 2016-12-28 16:22:45.450 - Thread: 6 -> File hash: ee18e799111e0617228a01809a5faee49aff48b5: BaseGame\Data\BlockCategories.sbc
  227. 2016-12-28 16:22:45.456 - Thread: 6 -> File hash: 7be5048b9931bc979029eb90203b831831c8f908: BaseGame\Data\BlockPositions.sbc
  228. 2016-12-28 16:22:45.459 - Thread: 6 -> File hash: c2bb565fcc45e267e50dd082393535addee201fd: BaseGame\Data\BlueprintClasses.sbc
  229. 2016-12-28 16:22:45.464 - Thread: 6 -> File hash: efe6700252a5184065ed59a52e3cf42b55a05d39: BaseGame\Data\Blueprints.sbc
  230. 2016-12-28 16:22:45.505 - Thread: 6 -> File hash: 2505303af5cbbdd784b6f991581be008d39a4a59: BaseGame\Data\Bushes.sbc
  231. 2016-12-28 16:22:45.511 - Thread: 6 -> File hash: 3e6a800c2da5090ca902a87b0d47a553d0b98b7e: BaseGame\Data\Components.sbc
  232. 2016-12-28 16:22:45.532 - Thread: 6 -> File hash: 075cc07413d277b3de740a893c2ff3b8341f5256: BaseGame\Data\CompoundBlockTemplates.sbc
  233. 2016-12-28 16:22:45.541 - Thread: 6 -> File hash: 49a94e8531feca6d6661a1293fd300bdc7e0c437: BaseGame\Data\Configuration.sbc
  234. 2016-12-28 16:22:45.548 - Thread: 6 -> File hash: c6f9a374400a1cca0c12801bfb4a1a750484c154: BaseGame\Data\Consumables.sbc
  235. 2016-12-28 16:22:45.566 - Thread: 6 -> File hash: f91b5d7a4c4acedfc66b0f00791562fe9a767fce: BaseGame\Data\ContainerTypes.sbc
  236. 2016-12-28 16:22:45.573 - Thread: 6 -> File hash: 1d069f7edae15567a6accbae5dda1b977ae8f4c0: BaseGame\Data\CubeBlocks_Battlements.sbc
  237. 2016-12-28 16:22:45.614 - Thread: 6 -> File hash: 039d2c6d6b1eb5b2fe3799bfab82c97506a4525b: BaseGame\Data\CubeBlocks_Constructions.sbc
  238. 2016-12-28 16:22:45.635 - Thread: 6 -> File hash: d8f303b1b63df409f9ee49c7870fd3ad5d5d513a: BaseGame\Data\CubeBlocks_Experimental.sbc
  239. 2016-12-28 16:22:45.716 - Thread: 1 -> MySandboxGame.Initialize() - END
  240. 2016-12-28 16:22:45.719 - Thread: 1 -> Timer Frequency: 3328119
  241. 2016-12-28 16:22:45.719 - Thread: 1 -> Ticks per frame: 55701
  242. 2016-12-28 16:22:45.808 - Thread: 7 -> Loading available saves - START
  243. 2016-12-28 16:22:45.810 - Thread: 7 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jladl\AppData\Roaming\MedievalEngineers\Saves\76561198162161517'
  244. 2016-12-28 16:22:45.924 - Thread: 6 -> File hash: 64595d859750e4c8ea293682b66683e5076c6cd0: BaseGame\Data\CubeBlocks_GeneratedBlocks.sbc
  245. 2016-12-28 16:22:45.959 - Thread: 6 -> File hash: 0677070266e79758189660d554d316f64c059abd: BaseGame\Data\CubeBlocks_GeneratedBlocksOld.sbc
  246. 2016-12-28 16:22:45.970 - Thread: 6 -> File hash: de087492b15bd62f8557dcdac51dc8e0d264ffa8: BaseGame\Data\CubeBlocks_Interactable.sbc
  247. 2016-12-28 16:22:46.036 - Thread: 6 -> File hash: 7d83fe3eb8c582ad3624a4ed16f63adc0e5a7e31: BaseGame\Data\CubeBlocks_MechanicalBlocks.sbc
  248. 2016-12-28 16:22:46.044 - Thread: 6 -> File hash: f2168bfca840d18c773b48c3171a946bf0b23a37: BaseGame\Data\CubeBlocks_Platforms.sbc
  249. 2016-12-28 16:22:46.044 - Thread: 7 -> Loading available saves - END
  250. 2016-12-28 16:22:46.050 - Thread: 6 -> File hash: 591d5404d71e1874b1808e8ac13fb7a8b0629308: BaseGame\Data\CubeBlocks_Props.sbc
  251. 2016-12-28 16:22:46.064 - Thread: 6 -> File hash: 05e7f7c186c3b98f761c81426f071eeedeb23cbd: BaseGame\Data\CubeBlocks_Roofs.sbc
  252. 2016-12-28 16:22:46.075 - Thread: 6 -> File hash: 264fe260dfffff835afcb91c71a3a369f835e640: BaseGame\Data\CubeBlocks_Small.sbc
  253. 2016-12-28 16:22:46.106 - Thread: 6 -> File hash: 5dac98146ecbff307ff6bc24fd89be4578b2bdcf: BaseGame\Data\CubeBlocks_Special.sbc
  254. 2016-12-28 16:22:46.107 - Thread: 6 -> File hash: 1239c1d9260a0efb96b6c87db79f2660e397213b: BaseGame\Data\CubeBlocks_StoneBlocks.sbc
  255. 2016-12-28 16:22:46.120 - Thread: 6 -> File hash: 74ed2057cfd0f3a90fb68f07ad3acf9860e4b300: BaseGame\Data\CubeBlocks_StoneWalls.sbc
  256. 2016-12-28 16:22:46.138 - Thread: 6 -> File hash: fbec9e290ec358ce33981c776f74f04e111171a4: BaseGame\Data\CubeBlocks_WoodenFloors.sbc
  257. 2016-12-28 16:22:46.143 - Thread: 6 -> File hash: f63a3a023f052d24e4952c820ac3619f60cdc671: BaseGame\Data\CubeBlocks_WoodenWalls.sbc
  258. 2016-12-28 16:22:46.147 - Thread: 6 -> File hash: 8c3c002aabf6ece004761f343429039283f371e7: BaseGame\Data\Curves.sbc
  259. 2016-12-28 16:22:46.152 - Thread: 6 -> File hash: ed11f05e649725a463a00505ba1c762aa51341ff: BaseGame\Data\Cutting.sbc
  260. 2016-12-28 16:22:46.168 - Thread: 6 -> File hash: c6193674694a113feaa6af2315fd448e24c97b1c: BaseGame\Data\DebrisModels.sbc
  261. 2016-12-28 16:22:46.177 - Thread: 6 -> File hash: d77c724fd5501f53eb30c0e4dfdf60cc0043aa8b: BaseGame\Data\Decals.sbc
  262. 2016-12-28 16:22:46.182 - Thread: 6 -> File hash: f6d122889e5a8169c681e77164a00f5b747c562f: BaseGame\Data\Decay.sbc
  263. 2016-12-28 16:22:46.186 - Thread: 6 -> File hash: b55e2995cc5f8a4fd45cf85df22bac438058722a: BaseGame\Data\Destruction.sbc
  264. 2016-12-28 16:22:46.190 - Thread: 6 -> File hash: 29fdd1a0dd449f879ca5ce7b4513a2d598f7bba1: BaseGame\Data\Edges.sbc
  265. 2016-12-28 16:22:46.194 - Thread: 6 -> File hash: a8527f19ae5afcccea3f36c5de18d556a3567a00: BaseGame\Data\EntityComponents.sbc
  266. 2016-12-28 16:22:46.280 - Thread: 6 -> File hash: 82cf574ef2934450358f35348c0acc5a5f0e0d01: BaseGame\Data\EntityContainers.sbc
  267. 2016-12-28 16:22:46.297 - Thread: 6 -> File hash: bb6daf02d46fca7c84c1ef06a91062197bab6343: BaseGame\Data\Environment.sbc
  268. 2016-12-28 16:22:46.341 - Thread: 6 -> File hash: eadc02e58c86c79c71ef75d973399c2e9e708702: BaseGame\Data\EnvironmentItemClasses.sbc
  269. 2016-12-28 16:22:46.348 - Thread: 6 -> File hash: 246d8cb74ed3caeb0151554a027f7e9905584d50: BaseGame\Data\Equivalency.sbc
  270. 2016-12-28 16:22:46.351 - Thread: 6 -> File hash: 04a68155e8127b986a24a2b112f6c77f2638e014: BaseGame\Data\Factions.sbc
  271. 2016-12-28 16:22:46.355 - Thread: 6 -> File hash: eba505215315139021b3ea7e8c1b73c4e2e0f0d6: BaseGame\Data\Flora.sbc
  272. 2016-12-28 16:22:46.362 - Thread: 6 -> File hash: f4b61f5023221ef455ab1c9ff561a19cc5237ed8: BaseGame\Data\GlobalEvents.sbc
  273. 2016-12-28 16:22:46.373 - Thread: 6 -> File hash: f43edf1e6ac9e9b535fb0af366bb41ae6babdd20: BaseGame\Data\HandItems.sbc
  274. 2016-12-28 16:22:46.388 - Thread: 6 -> File hash: 7a879fb0602aafed47a246cfd2c569557f5a6ce3: BaseGame\Data\MaterialProperties.sbc
  275. 2016-12-28 16:22:46.401 - Thread: 6 -> File hash: 4da8e891a5abc09319017968c7a2dd97a2e96171: BaseGame\Data\ModelComponents.sbc
  276. 2016-12-28 16:22:46.402 - Thread: 6 -> File hash: 94edad68824088bfae8ec45ae4e3cb2dc8cf5938: BaseGame\Data\MultiBlocks.sbc
  277. 2016-12-28 16:22:46.421 - Thread: 6 -> File hash: b43e1afd4fc038a27436e9361dfc0bc35e3195cb: BaseGame\Data\Names.sbc
  278. 2016-12-28 16:22:46.423 - Thread: 6 -> File hash: fa361e05b82640394fa701f23e76f09452d983c0: BaseGame\Data\Navigation.sbc
  279. 2016-12-28 16:22:46.459 - Thread: 6 -> File hash: 31b1e14e19d048b2e883c1f4b6772077b09d8903: BaseGame\Data\Particles.sbc
  280. 2016-12-28 16:22:46.613 - Thread: 6 -> File hash: 88d89982d059b05c638b5135d956077b40b944db: BaseGame\Data\Permissions.sbc
  281. 2016-12-28 16:22:46.622 - Thread: 6 -> File hash: 1fc1ccddc22747085e364e86bb25bb34a1310682: BaseGame\Data\PhysicalItems.sbc
  282. 2016-12-28 16:22:46.643 - Thread: 6 -> File hash: 4f31027dfb5fc018077ea9fb9f922e8c45fb20e6: BaseGame\Data\PhysicalMaterials.sbc
  283. 2016-12-28 16:22:46.651 - Thread: 6 -> File hash: a2761fc55d571155a34f5bb2a477ab959016399f: BaseGame\Data\Placables.sbc
  284. 2016-12-28 16:22:46.655 - Thread: 6 -> File hash: 5b2480d7159671a833520784db8c40c7d62b3d96: BaseGame\Data\PlanetGeneratorDefinitions.sbc
  285. 2016-12-28 16:22:46.687 - Thread: 6 -> File hash: b899ae6328f51f0e29d87d40e7446b73ceadeed4: BaseGame\Data\PrefabThrower.sbc
  286. 2016-12-28 16:22:46.692 - Thread: 6 -> File hash: 071dfda4461e3831c542a82c62af4efe93c80b3b: BaseGame\Data\Research.sbc
  287. 2016-12-28 16:22:46.700 - Thread: 6 -> File hash: 975d138a041ad3939b24411a1ea128f484b4a8cd: BaseGame\Data\ResourceDistributionGroups.sbc
  288. 2016-12-28 16:22:46.703 - Thread: 6 -> File hash: 26b6adcaea5baf97c1b6f4400ce94480670b9010: BaseGame\Data\RespawnShips.sbc
  289. 2016-12-28 16:22:46.706 - Thread: 6 -> File hash: 1275187fc0d44f3eda226b04d31ff9563dd1c830: BaseGame\Data\RopeTypes.sbc
  290. 2016-12-28 16:22:46.712 - Thread: 6 -> File hash: 97a40fde40d5f6e163c9a083a053fff322abbacb: BaseGame\Data\ShadowTextureSets.sbc
  291. 2016-12-28 16:22:46.713 - Thread: 6 -> File hash: 17fdc84593fac3b1480eb2f204c57ca98038192a: BaseGame\Data\Stats.sbc
  292. 2016-12-28 16:22:46.719 - Thread: 6 -> File hash: 781380ae849b8be2dd00f8587c8a01e36c292926: BaseGame\Data\Tools.sbc
  293. 2016-12-28 16:22:46.766 - Thread: 6 -> File hash: 738ff553978506766debdb796e457542dcbda99d: BaseGame\Data\TransparentMaterials.sbc
  294. 2016-12-28 16:22:46.803 - Thread: 6 -> File hash: c8f160148d2e168e7032100d983ab86680fc33c9: BaseGame\Data\Trees.sbc
  295. 2016-12-28 16:22:46.812 - Thread: 6 -> File hash: f173530ae4d9b676711e84ad46c5464c14f7756e: BaseGame\Data\TreesMedium.sbc
  296. 2016-12-28 16:22:46.814 - Thread: 6 -> File hash: 060e7f63ba26285d304349e590d863e82518a36f: BaseGame\Data\VoxelHands.sbc
  297. 2016-12-28 16:22:46.819 - Thread: 6 -> File hash: bd02ef7092aa1283050d1d7f2f2b8c331dc6d998: BaseGame\Data\VoxelMapStorages.sbc
  298. 2016-12-28 16:22:46.822 - Thread: 6 -> File hash: 15a6da45c8dd8fd0bad357c9f3547ecf46a19233: BaseGame\Data\VoxelMaterials.sbc
  299. 2016-12-28 16:22:46.839 - Thread: 6 -> File hash: 639e2e3aed6a3998e2527a3d03f17f5a33d28d60: BaseGame\Data\Weapons.sbc
  300. 2016-12-28 16:22:46.847 - Thread: 6 -> File hash: c8e7f915fbc2c5c0d7262c8350b8f2c33448a131: BaseGame\Data\Blueprints\OfficialCSCargoCartSpawn\bp.sbc
  301. 2016-12-28 16:22:46.947 - Thread: 6 -> File hash: 4581e629949a1a2a04ff30801740c07882e8e742: BaseGame\Data\Blueprints\OfficialCSCargoSmallSpawn\bp.sbc
  302. 2016-12-28 16:22:46.966 - Thread: 6 -> File hash: 6bfcdcb273e2c8d649410465883b611415e08072: BaseGame\Data\Blueprints\OfficialCSCatapult\bp.sbc
  303. 2016-12-28 16:22:47.045 - Thread: 6 -> File hash: 04fec9a865a82164a4920ca072c46465ba443e97: BaseGame\Data\Blueprints\OfficialCSClimbPlank\bp.sbc
  304. 2016-12-28 16:22:47.047 - Thread: 6 -> File hash: 864c72d658c96031698e8118c1a76144601454de: BaseGame\Data\Blueprints\OfficialCSMangonel\bp.sbc
  305. 2016-12-28 16:22:47.081 - Thread: 6 -> File hash: 67910ed5f7343b3942dfae2472af74afc94c532f: BaseGame\Data\Blueprints\OfficialCSTrebuchet\bp.sbc
  306. 2016-12-28 16:22:47.113 - Thread: 6 -> File hash: f01d9c5803588e5804b9ac85285d95efe901bb8e: BaseGame\Data\Blueprints\OfficialCSWall\bp.sbc
  307. 2016-12-28 16:22:47.126 - Thread: 6 -> File hash: a280c275c097b37b58abeb1ead8fcde3c6809487: BaseGame\Data\Blueprints\OfficialCSWheelLadder\bp.sbc
  308. 2016-12-28 16:22:47.163 - Thread: 6 -> File hash: a3fb426a3a59724d8abfd70bbd40d16d1dfd988f: BaseGame\Data\Characters\AI_Barbarian\AIBehavior.sbc
  309. 2016-12-28 16:22:47.177 - Thread: 6 -> File hash: 1165b63cc1bf78f63ddb4872fe3e3ff1e344d3eb: BaseGame\Data\Characters\AI_Barbarian\AnimationController.sbc
  310. 2016-12-28 16:22:47.197 - Thread: 6 -> File hash: 50953441724fc585f1895bc74c9652a734ed096a: BaseGame\Data\Characters\AI_Barbarian\BotDefinition.sbc
  311. 2016-12-28 16:22:47.204 - Thread: 6 -> File hash: 413888f34b42977f47c53579a8dbeb423ac7364c: BaseGame\Data\Characters\AI_Barbarian\CharacterDefinition.sbc
  312. 2016-12-28 16:22:47.225 - Thread: 6 -> File hash: 0ca5b0ec2576f330a3ba9350658f845a5fb90680: BaseGame\Data\Characters\AI_Barbarian\EntityComponents.sbc
  313. 2016-12-28 16:22:47.233 - Thread: 6 -> File hash: 687f2eb8ccaedc141676ee0b0c11c425e61201ff: BaseGame\Data\Characters\AI_Barbarian\EntityContainers.sbc
  314. 2016-12-28 16:22:47.233 - Thread: 6 -> File hash: 796cf65c6e501f1635360031eae582eff12baac7: BaseGame\Data\Characters\AI_Deer\AIBehavior.sbc
  315. 2016-12-28 16:22:47.235 - Thread: 6 -> File hash: 2699d6da271d663c3a3d995783179d68c4ca3925: BaseGame\Data\Characters\AI_Deer\AnimationController.sbc
  316. 2016-12-28 16:22:47.236 - Thread: 6 -> File hash: e78905865010364f914a1bf55b39ce1ba074de13: BaseGame\Data\Characters\AI_Deer\Animations.sbc
  317. 2016-12-28 16:22:47.240 - Thread: 6 -> File hash: 6208e383cb7be6ff6cf048291f62e227bb7572d9: BaseGame\Data\Characters\AI_Deer\BotDefinition.sbc
  318. 2016-12-28 16:22:47.244 - Thread: 6 -> File hash: 5f4aa37b680cfbf4bca86c7b80b3b0ee195e3d7d: BaseGame\Data\Characters\AI_Deer\CharacterDefinition.sbc
  319. 2016-12-28 16:22:47.245 - Thread: 6 -> File hash: 2f0cd3e5d37fba10d59c597b5c8b10c2d2076d84: BaseGame\Data\Characters\AI_Deer\EntityComponents.sbc
  320. 2016-12-28 16:22:47.247 - Thread: 6 -> File hash: 5cd5dcf3dce40bc164363aaafb2ed60da02b7213: BaseGame\Data\Characters\AI_Deer\EntityContainers.sbc
  321. 2016-12-28 16:22:47.248 - Thread: 6 -> File hash: c4a177901a45ac2561bfe2e49ee3a5c66ef001f4: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\AIBehavior.sbc
  322. 2016-12-28 16:22:47.249 - Thread: 6 -> File hash: 636e37954eb283cd1323ae63604f337dc69591ed: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\Animations.sbc
  323. 2016-12-28 16:22:47.268 - Thread: 6 -> File hash: 7a4000afee1048b99dfaace61dcc558ca6c31e6f: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\BotDefinition.sbc
  324. 2016-12-28 16:22:47.269 - Thread: 6 -> File hash: 63d8f547a423968f7bdb7cfec14f99a7c2bb9fe8: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\CharacterDefinition.sbc
  325. 2016-12-28 16:22:47.291 - Thread: 6 -> File hash: 72f837408ca1b036294ee15d7a8277788dcd75c2: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\EntityComponents.sbc
  326. 2016-12-28 16:22:47.292 - Thread: 6 -> File hash: e9fd99102545c036580c758c37d00a3ac6ebab4f: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\EntityContainers.sbc
  327. 2016-12-28 16:22:47.294 - Thread: 6 -> File hash: 2d4b2ce1b7fa26a8175cc8ba05e7170dc7086db3: BaseGame\Data\Characters\AI_Villagers\AI_Miner\AIBehavior.sbc
  328. 2016-12-28 16:22:47.295 - Thread: 6 -> File hash: 7a2691c03f0c45202b0e74293e8069c210d52f81: BaseGame\Data\Characters\AI_Villagers\AI_Miner\BotDefinition.sbc
  329. 2016-12-28 16:22:47.296 - Thread: 6 -> File hash: f2ec3052907713caf1260b5dc56229bfd3546154: BaseGame\Data\Characters\AI_Villagers\AI_Porter\AIBehavior.sbc
  330. 2016-12-28 16:22:47.297 - Thread: 6 -> File hash: 3ec0018f1307dd88ea261087a1d68b684b0c28b7: BaseGame\Data\Characters\AI_Villagers\AI_Porter\BotDefinition.sbc
  331. 2016-12-28 16:22:47.298 - Thread: 6 -> File hash: aee334ea9ac6693fe84bcabbc46baf05a2d85c00: BaseGame\Data\Characters\AI_Villagers\AI_Woodcutter\AIBehavior.sbc
  332. 2016-12-28 16:22:47.300 - Thread: 6 -> File hash: 56b0d9d26438bda994d2073338b10557910fd4ec: BaseGame\Data\Characters\AI_Villagers\AI_Woodcutter\BotDefinition.sbc
  333. 2016-12-28 16:22:47.301 - Thread: 6 -> File hash: 1b9b70f14298bd08f7746f76215a3b21083afea9: BaseGame\Data\Characters\AI_Wolf\AnimationController.sbc
  334. 2016-12-28 16:22:47.303 - Thread: 6 -> File hash: 7588ec1b23834eb731a70b1444ef025cecb42812: BaseGame\Data\Characters\AI_Wolf\Animations.sbc
  335. 2016-12-28 16:22:47.304 - Thread: 6 -> File hash: 8f5dffd4f804a9b2028a2d382a0174e18db2e5b1: BaseGame\Data\Characters\AI_Wolf\BotDefinition.sbc
  336. 2016-12-28 16:22:47.305 - Thread: 6 -> File hash: 70cd6b8723a769bf8edcccc7b006ad1458ae20ff: BaseGame\Data\Characters\AI_Wolf\CharacterDefinition.sbc
  337. 2016-12-28 16:22:47.306 - Thread: 6 -> File hash: a0470b5c663b3fe5df84190be2b929429e9d5eb3: BaseGame\Data\Characters\AI_Wolf\EntityComponents.sbc
  338. 2016-12-28 16:22:47.306 - Thread: 6 -> File hash: e1e25ba4dceda969fdbcba4ae8ac8a3baa4ec39e: BaseGame\Data\Characters\AI_Wolf\EntityContainers.sbc
  339. 2016-12-28 16:22:47.310 - Thread: 6 -> File hash: 519890bacd1dfe75b82e836a88f575c1cab3e61c: BaseGame\Data\Characters\Engineer_Female\AnimationController.sbc
  340. 2016-12-28 16:22:47.324 - Thread: 6 -> File hash: 79e62c6600fcbd8a5743252840356329b07da8c9: BaseGame\Data\Characters\Engineer_Female\CharacterDefinition.sbc
  341. 2016-12-28 16:22:47.325 - Thread: 6 -> File hash: 4badd6d7d370d259d2d2ac284c5c3a2b2c63e618: BaseGame\Data\Characters\Engineer_Female\EntityComponents.sbc
  342. 2016-12-28 16:22:47.327 - Thread: 6 -> File hash: 7c3c768947e783931ac27a82bdab764511534af1: BaseGame\Data\Characters\Engineer_Female\EntityContainers.sbc
  343. 2016-12-28 16:22:47.330 - Thread: 6 -> File hash: 88f50397837c0a6a72f6a44e1bd2d73a6d44e650: BaseGame\Data\Characters\Engineer_Male\AnimationController.sbc
  344. 2016-12-28 16:22:47.339 - Thread: 6 -> File hash: 306aab1ba3127ea242a66d97d4f7d3059c93f8d0: BaseGame\Data\Characters\Engineer_Male\CharacterDefinition.sbc
  345. 2016-12-28 16:22:47.340 - Thread: 6 -> File hash: 5b7ebba73e8db53e30eb3c44861c7be73eea908d: BaseGame\Data\Characters\Engineer_Male\EntityComponents.sbc
  346. 2016-12-28 16:22:47.341 - Thread: 6 -> File hash: d05c515e44cd114cdcfa0fd6e2c9e7e6d59504cb: BaseGame\Data\Characters\Engineer_Male\EntityContainers.sbc
  347. 2016-12-28 16:22:47.342 - Thread: 6 -> File hash: c9e16feddfc369a0b65fcdf443ff6718e0f9a948: BaseGame\Data\CubeBlocks\Support.sbc
  348. 2016-12-28 16:22:47.344 - Thread: 6 -> File hash: 1b593c64b95c42659bcbe8dfb85b06f8e8831d5e: BaseGame\Data\CubeBlocks\Doors\DrawBridge.sbc
  349. 2016-12-28 16:22:47.387 - Thread: 6 -> File hash: 19df8556d52c4f46f9fda701f65aa5cbf35fe83b: BaseGame\Data\CubeBlocks\Doors\LargeWallLeftDoor.sbc
  350. 2016-12-28 16:22:47.390 - Thread: 6 -> File hash: 786893a62d52d2783a998fe41c2a480c35d44880: BaseGame\Data\CubeBlocks\Doors\LargeWallLeftOffsetDoor.sbc
  351. 2016-12-28 16:22:47.392 - Thread: 6 -> File hash: fb142e76875ceb4edd14b89a063b04ff489a3075: BaseGame\Data\CubeBlocks\Doors\LargeWallLeftShutter.sbc
  352. 2016-12-28 16:22:47.394 - Thread: 6 -> File hash: b7f4a0ca74328a1c9be2b80fe266cea19befc4a8: BaseGame\Data\CubeBlocks\Doors\LargeWallRightDoor.sbc
  353. 2016-12-28 16:22:47.396 - Thread: 6 -> File hash: 70b793feabb9bfd6609fe550be82fda4d9275c78: BaseGame\Data\CubeBlocks\Doors\LargeWallRightOffsetDoor.sbc
  354. 2016-12-28 16:22:47.398 - Thread: 6 -> File hash: 104e50f450138b6c3e0c4cbb8d9acddf21402478: BaseGame\Data\CubeBlocks\Doors\LargeWallRightShutter.sbc
  355. 2016-12-28 16:22:47.400 - Thread: 6 -> File hash: 74c8e6917cf1f4cafcbd3ffdfabb5325e9e8b04d: BaseGame\Data\CubeBlocks\Doors\ObsoleteDoors.sbc
  356. 2016-12-28 16:22:47.434 - Thread: 6 -> File hash: cebde49e2e707095f4345bf837e055c6e60d3a5d: BaseGame\Data\CubeBlocks\Doors\Portcullis.sbc
  357. 2016-12-28 16:22:47.438 - Thread: 6 -> File hash: 31bfbe4ad8e15e51fa90abc638c17462e38710e7: BaseGame\Data\CubeBlocks\Doors\RoundInteriorBlockLeftDoor.sbc
  358. 2016-12-28 16:22:47.440 - Thread: 6 -> File hash: a426ec045f3e1cd22dd25f19d7491331672be853: BaseGame\Data\CubeBlocks\Doors\RoundInteriorBlockRightDoor.sbc
  359. 2016-12-28 16:22:47.442 - Thread: 6 -> File hash: 66f1150fbf095faa8264ba23c808ace8ad10ed2f: BaseGame\Data\CubeBlocks\Doors\SmallWallRoundLeftDoor.sbc
  360. 2016-12-28 16:22:47.444 - Thread: 6 -> File hash: 858229e3f698eb5c935cd99ddc50c689dde60e1a: BaseGame\Data\CubeBlocks\Doors\SmallWallRoundRightDoor.sbc
  361. 2016-12-28 16:22:47.446 - Thread: 6 -> File hash: b8f1e7e354cae59364a71fb58b3e74af561e0870: BaseGame\Data\CubeBlocks\Doors\SmallWallShutters.sbc
  362. 2016-12-28 16:22:47.450 - Thread: 6 -> File hash: 5b8730937b5ad6f44bf3a9c98f56887a1729825c: BaseGame\Data\CubeBlocks\Doors\SmallWallStraightDoor.sbc
  363. 2016-12-28 16:22:47.452 - Thread: 6 -> File hash: b185da8fde352057d14721df9f66b052464a549f: BaseGame\Data\CubeBlocks\Doors\WoodenFlatDoor.sbc
  364. 2016-12-28 16:22:47.454 - Thread: 6 -> File hash: 9bf0f93efd294a8d9f46c0a7cda6280dd4b98309: BaseGame\Data\CubeBlocks\Doors\WoodenGate.sbc
  365. 2016-12-28 16:22:47.456 - Thread: 6 -> File hash: a8af4b2db45e8f6d4293d6fc4ef93faa563927e6: BaseGame\Data\CubeBlocks\Farming\HarvesterBlock.sbc
  366. 2016-12-28 16:22:47.463 - Thread: 6 -> File hash: ac72d75a080e3780125252a07fd8f0cb65e2b9c6: BaseGame\Data\CubeBlocks\Farming\PlowBlock.sbc
  367. 2016-12-28 16:22:47.472 - Thread: 6 -> File hash: 1b85a35b1360a1a4734215a8913f197b99979127: BaseGame\Data\CubeBlocks\Farming\SeedingBlock.sbc
  368. 2016-12-28 16:22:47.480 - Thread: 6 -> File hash: b2479ff8b29f1d36cb81bac754763a9a08ac30d6: BaseGame\Data\CubeBlocks\Production\MillStone.sbc
  369. 2016-12-28 16:22:47.482 - Thread: 6 -> File hash: 8f73b0148169e1b224b428f11eb97f5e55710fb6: BaseGame\Data\CubeBlocks\Production\SpinningWheel.sbc
  370. 2016-12-28 16:22:47.483 - Thread: 6 -> File hash: 32a43ddf4863f6948ae47e05aa1fe93180f76b9f: BaseGame\Data\Environment\BotCollections.sbc
  371. 2016-12-28 16:22:47.489 - Thread: 6 -> File hash: 325b05bcde468c54074a8207821cae9b016ebb51: BaseGame\Data\Environment\EnvironmentModules.sbc
  372. 2016-12-28 16:22:47.501 - Thread: 6 -> File hash: 166371284bd07393b7afa3f23981548d091c8a7a: BaseGame\Data\Environment\FarmableEnvironmentItems.sbc
  373. 2016-12-28 16:22:47.510 - Thread: 6 -> File hash: 95505d553939649fb400c5f2ed1b93ebb231f8f6: BaseGame\Data\Environment\GrowableEnvironmentItems.sbc
  374. 2016-12-28 16:22:47.518 - Thread: 6 -> File hash: 40b7db3c29a5adb359508bda2a5ba07baa615229: BaseGame\Data\Environment\PhysicalModelCollections.sbc
  375. 2016-12-28 16:22:47.528 - Thread: 6 -> File hash: 0db176a7ad3a7904b5386a68c97a6a0944cc1796: BaseGame\Data\Environment\PhysicalModels.sbc
  376. 2016-12-28 16:22:47.542 - Thread: 6 -> File hash: 4bdaac97efba7253635012cfaf74e87a97f83643: BaseGame\Data\Environment\PhysicalModels_Trees.sbc
  377. 2016-12-28 16:22:47.547 - Thread: 6 -> File hash: 223512fe426260c41312a94d36b7bbfa15f49300: BaseGame\Data\Environment\ProceduralEnvironments.sbc
  378. 2016-12-28 16:22:47.564 - Thread: 6 -> File hash: b5885ecabc4dfbfccf3eb469d42fd775ed0f539a: BaseGame\Data\Environment\TreeEnvironmentItems.sbc
  379. 2016-12-28 16:22:47.565 - Thread: 6 -> File hash: 466a8b2eb8b0c93d9ed184bce6fc8b774df1ab3a: BaseGame\Data\Environment\VoxelMapCollections.sbc
  380. 2016-12-28 16:22:47.570 - Thread: 6 -> File hash: 70601fcc28f1d8688e05eb2ae490534891ca4e15: BaseGame\Data\Game\CubeBuilderDefinition.sbc
  381. 2016-12-28 16:22:47.576 - Thread: 6 -> File hash: c7c3c5a28a5f524b6c5c11be4bac53b0c1e14e04: BaseGame\Data\Game\Game.sbc
  382. 2016-12-28 16:22:47.585 - Thread: 6 -> File hash: c404aa620c2a02ed6ab5ded5c9d1fa62178b5333: BaseGame\Data\Game\SessionComponents.sbc
  383. 2016-12-28 16:22:47.631 - Thread: 6 -> File hash: 2e4f899154103e464ce5e37334b78b9d6c70f877: BaseGame\Data\GUI\BannerEditorDefinition.sbc
  384. 2016-12-28 16:22:47.637 - Thread: 6 -> File hash: 018c6bff982afc68ea31478526ca9e89d9109403: BaseGame\Data\GUI\CompassDefinition.sbc
  385. 2016-12-28 16:22:47.655 - Thread: 6 -> File hash: 7544cc8a3fd029b6b41027d8091eda9d5369d256: BaseGame\Data\GUI\ContextMenuDefinitions.sbc
  386. 2016-12-28 16:22:47.662 - Thread: 6 -> File hash: 13f7627f9978cbd393be4fadf235cc94c07deaa6: BaseGame\Data\GUI\ControllerDefinitions.sbc
  387. 2016-12-28 16:22:47.763 - Thread: 6 -> File hash: 07f9acc1612ec3ee80a21d10309b53be3826ce27: BaseGame\Data\GUI\Skins.sbc
  388. 2016-12-28 16:22:47.765 - Thread: 6 -> File hash: e20825d3625fe010a77571321e309fc4d7a08852: BaseGame\Data\Planets\AreaHighlight.sbc
  389. 2016-12-28 16:22:47.773 - Thread: 6 -> File hash: d2c75144210dddc22a140969cb23dc164d991bfa: BaseGame\Data\Planets\FastTravel.sbc
  390. 2016-12-28 16:22:47.792 - Thread: 6 -> File hash: fbe29d1261101c2782c247992715f211ef20bc9c: BaseGame\Data\Planets\Terra.sbc
  391. 2016-12-28 16:22:47.806 - Thread: 6 -> File hash: 1e8854126327b92214c5ad7600ad4beb3e916046: BaseGame\Data\Prefabs\CutTree.sbc
  392. 2016-12-28 16:22:47.807 - Thread: 6 -> File hash: f06acc459009ac44ac1b87a88a5515bf29f2954b: BaseGame\Data\Prefabs\LargeProjectilePrefab.sbc
  393. 2016-12-28 16:22:47.807 - Thread: 6 -> File hash: 559bc9dad2382202dbf4868ae3c3c5f8981a55c4: BaseGame\Data\Prefabs\MediumProjectilePrefab.sbc
  394. 2016-12-28 16:22:47.807 - Thread: 6 -> File hash: 3fa9cedcd25c604f5ff1ae555afbb8c7b98ff4a3: BaseGame\Data\Prefabs\MinedStone.sbc
  395. 2016-12-28 16:22:47.808 - Thread: 6 -> File hash: d9ebe26f34aed5198809d94487447e8d8a704763: BaseGame\Data\Prefabs\NewLargeDynamicPrefab.sbc
  396. 2016-12-28 16:22:47.808 - Thread: 6 -> File hash: a6231c63f27ac2e06e43214ff17bb29a4aebdacd: BaseGame\Data\Prefabs\NewLargeStaticPrefab.sbc
  397. 2016-12-28 16:22:47.808 - Thread: 6 -> File hash: 5e2b1e0fc18e4f6ba2f327c79d10cdf5d609fde3: BaseGame\Data\Prefabs\NewSmallDynamicPrefab.sbc
  398. 2016-12-28 16:22:47.808 - Thread: 6 -> File hash: b9365169c2368ed0b23eda93f40dbd816201447b: BaseGame\Data\Prefabs\NewSmallStaticPrefab.sbc
  399. 2016-12-28 16:22:47.808 - Thread: 6 -> File hash: f0b5c20625520bdfc5ce585844376afa2316c42d: BaseGame\Data\Prefabs\RespawnCart.sbc
  400. 2016-12-28 16:22:47.809 - Thread: 6 -> File hash: f980af028f1d29f6cb99b308f437d0e57bf837fc: BaseGame\Data\Prefabs\Statue.sbc
  401. 2016-12-28 16:22:47.809 - Thread: 6 -> File hash: 9e95ddd22d3016249fabc27e678d259034a127ff: BaseGame\Data\Screens\MapDefinition.sbc
  402. 2016-12-28 16:22:47.857 - Thread: 6 -> MyDefinitionManager.PrepareBaseDefinitions() - END
  403. 2016-12-28 16:23:01.376 - Thread: 1 -> MyVideoModeManager.Apply(MyRenderDeviceSettings)
  404. 2016-12-28 16:23:01.376 - Thread: 1 -> VideoAdapter: 0
  405. 2016-12-28 16:23:01.376 - Thread: 1 -> Width: 1920
  406. 2016-12-28 16:23:01.376 - Thread: 1 -> Height: 1200
  407. 2016-12-28 16:23:01.376 - Thread: 1 -> RefreshRate: 0
  408. 2016-12-28 16:23:01.376 - Thread: 1 -> WindowMode: Fullscreen window
  409. 2016-12-28 16:23:01.376 - Thread: 1 -> VerticalSync: False
  410. 2016-12-28 16:23:01.427 - Thread: 8 -> Loading available saves - START
  411. 2016-12-28 16:23:01.427 - Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jladl\AppData\Roaming\MedievalEngineers\Saves\76561198162161517'
  412. 2016-12-28 16:23:01.429 - Thread: 8 -> Loading available saves - END
  413. 2016-12-28 16:23:02.166 - Thread: 1 -> MyConfig.Save() - START
  414. 2016-12-28 16:23:02.166 - Thread: 1 -> Path: C:\Users\Jladl\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  415. 2016-12-28 16:23:02.166 - Thread: 1 -> RotationHints: False
  416. 2016-12-28 16:23:02.166 - Thread: 1 -> GraphicsRenderer: DirectX 11
  417. 2016-12-28 16:23:02.166 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  418. 2016-12-28 16:23:02.166 - Thread: 1 -> Language: 0
  419. 2016-12-28 16:23:02.166 - Thread: 1 -> Skin: Default
  420. 2016-12-28 16:23:02.166 - Thread: 1 -> GameVersion: 0.4.2.91662
  421. 2016-12-28 16:23:02.166 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  422. 2016-12-28 16:23:02.166 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  423. 2016-12-28 16:23:02.166 - Thread: 1 -> FirstTimeRun: False
  424. 2016-12-28 16:23:02.166 - Thread: 1 -> VideoAdapter: 0
  425. 2016-12-28 16:23:02.166 - Thread: 1 -> ScreenWidth: 1920
  426. 2016-12-28 16:23:02.166 - Thread: 1 -> ScreenHeight: 1200
  427. 2016-12-28 16:23:02.166 - Thread: 1 -> RefreshRate: 60000
  428. 2016-12-28 16:23:02.166 - Thread: 1 -> WindowMode: 1
  429. 2016-12-28 16:23:02.166 - Thread: 1 -> VerticalSync: False
  430. 2016-12-28 16:23:02.166 - Thread: 1 -> HardwareCursor: True
  431. 2016-12-28 16:23:02.166 - Thread: 1 -> RenderQuality: 0
  432. 2016-12-28 16:23:02.166 - Thread: 1 -> FieldOfView: 90
  433. 2016-12-28 16:23:02.166 - Thread: 1 -> VegetationViewDistance: 1000
  434. 2016-12-28 16:23:02.166 - Thread: 1 -> RenderInterpolation: False
  435. 2016-12-28 16:23:02.166 - Thread: 1 -> GrassDensity: 10
  436. 2016-12-28 16:23:02.166 - Thread: 1 -> TextureQuality: 2
  437. 2016-12-28 16:23:02.166 - Thread: 1 -> AnisotropicFiltering: 4
  438. 2016-12-28 16:23:02.166 - Thread: 1 -> FoliageDetails: 3
  439. 2016-12-28 16:23:02.166 - Thread: 1 -> VoxelQuality: 0
  440. 2016-12-28 16:23:02.166 - Thread: 1 -> LowMemSwitchToLow: 0
  441. 2016-12-28 16:23:02.166 - Thread: 1 -> NeedShowTutorialQuestion: False
  442. 2016-12-28 16:23:02.166 - Thread: 1 -> MinimalHud: False
  443. 2016-12-28 16:23:02.166 - Thread: 1 -> MutedPlayers:
  444. 2016-12-28 16:23:02.166 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  445. 2016-12-28 16:23:02.185 - Thread: 1 -> MyConfig.Save() - END
  446. 2016-12-28 16:23:02.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  447. 2016-12-28 16:23:02.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  448. 2016-12-28 16:23:02.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  449. 2016-12-28 16:23:02.188 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  450. 2016-12-28 16:23:05.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  451. 2016-12-28 16:23:05.525 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  452. 2016-12-28 16:23:06.697 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  453. 2016-12-28 16:23:06.697 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  454. 2016-12-28 16:23:07.701 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  455. 2016-12-28 16:23:07.701 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  456. 2016-12-28 16:23:19.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  457. 2016-12-28 16:23:19.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  458. 2016-12-28 16:23:28.572 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
  459. 2016-12-28 16:23:28.572 - Thread: 1 -> HardwareCursor: True
  460. 2016-12-28 16:23:28.572 - Thread: 1 -> Field of view: 1.570796
  461. 2016-12-28 16:23:28.572 - Thread: 1 -> Render.InterpolationEnabled: False
  462. 2016-12-28 16:23:28.572 - Thread: 1 -> Render.GrassDensityFactor: 10
  463. 2016-12-28 16:23:28.572 - Thread: 1 -> Render.AntialiasingMode: FXAA
  464. 2016-12-28 16:23:28.572 - Thread: 1 -> Render.ShadowQuality: HIGH
  465. 2016-12-28 16:23:28.572 - Thread: 1 -> Render.TextureQuality: HIGH
  466. 2016-12-28 16:23:28.572 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16
  467. 2016-12-28 16:23:28.572 - Thread: 1 -> Render.FoliageDetails: HIGH
  468. 2016-12-28 16:23:28.573 - Thread: 1 -> MyConfig.Save() - START
  469. 2016-12-28 16:23:28.573 - Thread: 1 -> Path: C:\Users\Jladl\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  470. 2016-12-28 16:23:28.573 - Thread: 1 -> RotationHints: False
  471. 2016-12-28 16:23:28.573 - Thread: 1 -> GraphicsRenderer:
  472. 2016-12-28 16:23:28.573 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  473. 2016-12-28 16:23:28.573 - Thread: 1 -> Language: 0
  474. 2016-12-28 16:23:28.573 - Thread: 1 -> Skin: Default
  475. 2016-12-28 16:23:28.573 - Thread: 1 -> GameVersion: 0.4.2.91662
  476. 2016-12-28 16:23:28.573 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  477. 2016-12-28 16:23:28.573 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  478. 2016-12-28 16:23:28.573 - Thread: 1 -> FirstTimeRun: False
  479. 2016-12-28 16:23:28.573 - Thread: 1 -> VideoAdapter: 0
  480. 2016-12-28 16:23:28.573 - Thread: 1 -> ScreenWidth: 1920
  481. 2016-12-28 16:23:28.573 - Thread: 1 -> ScreenHeight: 1200
  482. 2016-12-28 16:23:28.573 - Thread: 1 -> RefreshRate: 60000
  483. 2016-12-28 16:23:28.573 - Thread: 1 -> WindowMode: 1
  484. 2016-12-28 16:23:28.573 - Thread: 1 -> VerticalSync: False
  485. 2016-12-28 16:23:28.573 - Thread: 1 -> HardwareCursor: True
  486. 2016-12-28 16:23:28.573 - Thread: 1 -> RenderQuality: 0
  487. 2016-12-28 16:23:28.573 - Thread: 1 -> FieldOfView: 90
  488. 2016-12-28 16:23:28.573 - Thread: 1 -> VegetationViewDistance: 1000
  489. 2016-12-28 16:23:28.573 - Thread: 1 -> RenderInterpolation: False
  490. 2016-12-28 16:23:28.573 - Thread: 1 -> GrassDensity: 10
  491. 2016-12-28 16:23:28.573 - Thread: 1 -> TextureQuality: 2
  492. 2016-12-28 16:23:28.573 - Thread: 1 -> AnisotropicFiltering: 4
  493. 2016-12-28 16:23:28.573 - Thread: 1 -> FoliageDetails: 3
  494. 2016-12-28 16:23:28.573 - Thread: 1 -> VoxelQuality: 0
  495. 2016-12-28 16:23:28.573 - Thread: 1 -> LowMemSwitchToLow: 0
  496. 2016-12-28 16:23:28.573 - Thread: 1 -> NeedShowTutorialQuestion: False
  497. 2016-12-28 16:23:28.573 - Thread: 1 -> MinimalHud: False
  498. 2016-12-28 16:23:28.573 - Thread: 1 -> MutedPlayers:
  499. 2016-12-28 16:23:28.573 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  500. 2016-12-28 16:23:28.592 - Thread: 1 -> MyConfig.Save() - END
  501. 2016-12-28 16:23:28.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  502. 2016-12-28 16:23:28.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  503. 2016-12-28 16:23:30.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  504. 2016-12-28 16:23:30.195 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  505. 2016-12-28 16:23:31.553 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  506. 2016-12-28 16:23:31.555 - Thread: 1 -> File hash: 4b4f920628a17f6aed56602082e3c1d4e054447f: BaseGame\Data\Scenarios.sbx
  507. 2016-12-28 16:23:31.568 - Thread: 1 -> Loading scenarios
  508. 2016-12-28 16:23:31.569 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  509. 2016-12-28 16:23:32.588 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  510. 2016-12-28 16:23:32.588 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  511. 2016-12-28 16:23:33.358 - Thread: 10 -> Loading available saves - START
  512. 2016-12-28 16:23:33.358 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jladl\AppData\Roaming\MedievalEngineers\Saves\76561198162161517'
  513. 2016-12-28 16:23:33.360 - Thread: 10 -> Loading available saves - END
  514. 2016-12-28 16:23:33.575 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  515. 2016-12-28 16:23:33.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  516. 2016-12-28 16:23:40.387 - Thread: 1 -> LoadSandbox() - Start
  517. 2016-12-28 16:23:40.388 - Thread: 1 -> LoadSession() - Start
  518. 2016-12-28 16:23:40.388 - Thread: 1 -> C:\Users\Jladl\AppData\Roaming\MedievalEngineers\Saves\76561198162161517\Empty planet 2016-12-21 1003
  519. 2016-12-28 16:23:40.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  520. 2016-12-28 16:23:40.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  521. 2016-12-28 16:23:40.684 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  522. 2016-12-28 16:23:40.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  523. 2016-12-28 16:23:40.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  524. 2016-12-28 16:23:40.685 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  525. 2016-12-28 16:23:40.694 - Thread: 1 -> LoadSession() - End
  526. 2016-12-28 16:23:40.694 - Thread: 1 -> LoadSandbox() - End
  527. 2016-12-28 16:23:40.694 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  528. 2016-12-28 16:23:40.695 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  529. 2016-12-28 16:23:40.913 - Thread: 1 -> RunLoadingAction - START
  530. 2016-12-28 16:23:40.916 - Thread: 1 -> Loading session: C:\Users\Jladl\AppData\Roaming\MedievalEngineers\Saves\76561198162161517\Empty planet 2016-12-21 1003
  531. 2016-12-28 16:23:41.254 - Thread: 1 -> GC Memory: 362,492,064 B
  532. 2016-12-28 16:23:41.257 - Thread: 1 -> Process Memory: 1,292,673,024 B
  533. 2016-12-28 16:23:41.739 - Thread: 1 -> MyScriptManager.LoadData() - START
  534. 2016-12-28 16:23:43.776 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  535. 2016-12-28 16:23:43.776 - Thread: 1 -> MyScriptManager.LoadData() - END
  536. 2016-12-28 16:23:43.778 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  537. 2016-12-28 16:23:43.780 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  538. 2016-12-28 16:23:43.780 - Thread: 1 -> File hash: 4b4f920628a17f6aed56602082e3c1d4e054447f: BaseGame\Data\Scenarios.sbx
  539. 2016-12-28 16:23:43.803 - Thread: 1 -> Loading scenarios
  540. 2016-12-28 16:23:43.803 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  541. 2016-12-28 16:23:43.803 - Thread: 1 -> Loading bot commands
  542. 2016-12-28 16:23:43.804 - Thread: 1 -> Loading ammo magazines
  543. 2016-12-28 16:23:43.808 - Thread: 1 -> Loading ammo definitions
  544. 2016-12-28 16:23:43.809 - Thread: 1 -> Loading area definitions
  545. 2016-12-28 16:23:43.810 - Thread: 1 -> Loading sound definitions
  546. 2016-12-28 16:23:43.810 - Thread: 1 -> Loading category classes
  547. 2016-12-28 16:23:43.811 - Thread: 1 -> Loading block positions
  548. 2016-12-28 16:23:43.814 - Thread: 1 -> Loading blueprint classes
  549. 2016-12-28 16:23:43.816 - Thread: 1 -> Loading blueprint class entries
  550. 2016-12-28 16:23:43.816 - Thread: 1 -> Loading blueprints
  551. 2016-12-28 16:23:43.823 - Thread: 1 -> Loading components
  552. 2016-12-28 16:23:43.829 - Thread: 1 -> Loading component group definitions
  553. 2016-12-28 16:23:43.829 - Thread: 1 -> Loading component substitution definitions
  554. 2016-12-28 16:23:43.830 - Thread: 1 -> Loading component block definitions
  555. 2016-12-28 16:23:43.830 - Thread: 1 -> Loading compound block template definitions
  556. 2016-12-28 16:23:43.832 - Thread: 1 -> Loading configuration
  557. 2016-12-28 16:23:43.833 - Thread: 1 -> Loading physical items
  558. 2016-12-28 16:23:43.838 - Thread: 1 -> Loading container types
  559. 2016-12-28 16:23:43.839 - Thread: 1 -> Loading curve definitions
  560. 2016-12-28 16:23:43.843 - Thread: 1 -> Loading cutting definitions
  561. 2016-12-28 16:23:43.844 - Thread: 1 -> Loading debris
  562. 2016-12-28 16:23:43.845 - Thread: 1 -> Loading decal global definitions
  563. 2016-12-28 16:23:43.845 - Thread: 1 -> Loading decal definitions
  564. 2016-12-28 16:23:43.848 - Thread: 1 -> Loading scripted groups
  565. 2016-12-28 16:23:43.849 - Thread: 1 -> Loading destruction definition
  566. 2016-12-28 16:23:43.850 - Thread: 1 -> Loading edges
  567. 2016-12-28 16:23:43.851 - Thread: 1 -> Loading environment items entries
  568. 2016-12-28 16:23:43.852 - Thread: 1 -> Loading environment groups
  569. 2016-12-28 16:23:43.852 - Thread: 1 -> Loading factions
  570. 2016-12-28 16:23:43.852 - Thread: 1 -> Loading event definitions
  571. 2016-12-28 16:23:43.860 - Thread: 1 -> Loading multi cube block definitions
  572. 2016-12-28 16:23:43.861 - Thread: 1 -> Loading character names
  573. 2016-12-28 16:23:43.861 - Thread: 1 -> Loading navigation definitions
  574. 2016-12-28 16:23:43.895 - Thread: 1 -> Loading physical items
  575. 2016-12-28 16:23:43.901 - Thread: 1 -> Loading physical material properties
  576. 2016-12-28 16:23:43.905 - Thread: 1 -> Loading resource distribution groups
  577. 2016-12-28 16:23:43.905 - Thread: 1 -> Loading Rope type definitions
  578. 2016-12-28 16:23:43.906 - Thread: 1 -> Loading shadow textures definitions
  579. 2016-12-28 16:23:43.906 - Thread: 1 -> Loading stat definitions
  580. 2016-12-28 16:23:43.906 - Thread: 1 -> Loading physical items
  581. 2016-12-28 16:23:43.911 - Thread: 1 -> Loading transparent material properties
  582. 2016-12-28 16:23:43.912 - Thread: 1 -> Loading voxel map storage definitions
  583. 2016-12-28 16:23:43.913 - Thread: 1 -> Loading behaviors
  584. 2016-12-28 16:23:43.914 - Thread: 1 -> Loading agent definitions
  585. 2016-12-28 16:23:43.916 - Thread: 1 -> Loading character definitions
  586. 2016-12-28 16:23:43.929 - Thread: 1 -> Loading behaviors
  587. 2016-12-28 16:23:43.929 - Thread: 1 -> Loading animations
  588. 2016-12-28 16:23:43.931 - Thread: 1 -> Loading agent definitions
  589. 2016-12-28 16:23:43.931 - Thread: 1 -> Loading character definitions
  590. 2016-12-28 16:23:43.932 - Thread: 1 -> Loading behaviors
  591. 2016-12-28 16:23:43.932 - Thread: 1 -> Loading animations
  592. 2016-12-28 16:23:43.933 - Thread: 1 -> Loading agent definitions
  593. 2016-12-28 16:23:43.933 - Thread: 1 -> Loading character definitions
  594. 2016-12-28 16:23:43.935 - Thread: 1 -> Loading behaviors
  595. 2016-12-28 16:23:43.935 - Thread: 1 -> Loading agent definitions
  596. 2016-12-28 16:23:43.935 - Thread: 1 -> Loading behaviors
  597. 2016-12-28 16:23:43.935 - Thread: 1 -> Loading agent definitions
  598. 2016-12-28 16:23:43.935 - Thread: 1 -> Loading behaviors
  599. 2016-12-28 16:23:43.935 - Thread: 1 -> Loading agent definitions
  600. 2016-12-28 16:23:43.935 - Thread: 1 -> Loading animations
  601. 2016-12-28 16:23:43.935 - Thread: 1 -> Loading agent definitions
  602. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading character definitions
  603. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading character definitions
  604. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading character definitions
  605. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  606. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  607. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  608. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  609. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  610. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  611. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  612. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  613. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  614. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  615. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  616. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  617. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  618. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  619. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading sound definitions
  620. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading blueprint class entries
  621. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading blueprints
  622. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading blueprint class entries
  623. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading blueprints
  624. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading blueprint class entries
  625. 2016-12-28 16:23:43.936 - Thread: 1 -> Loading blueprints
  626. 2016-12-28 16:23:43.936 - Thread: 1 -> Audio effects definitions
  627. 2016-12-28 16:23:43.939 - Thread: 1 -> Loading environment item definitions
  628. 2016-12-28 16:23:43.943 - Thread: 1 -> Loading scripted groups map
  629. 2016-12-28 16:23:43.945 - Thread: 1 -> Loading environment items definitions
  630. 2016-12-28 16:23:43.947 - Thread: 1 -> Loading flora elements definitions
  631. 2016-12-28 16:23:43.949 - Thread: 1 -> Loading physical material properties
  632. 2016-12-28 16:23:43.953 - Thread: 1 -> Could not find any sound for 'PlayCrouchWood'
  633. 2016-12-28 16:23:43.953 - Thread: 1 -> Loading particle effect definitions
  634. 2016-12-28 16:23:44.038 - Thread: 1 -> Loading environment item definitions
  635. 2016-12-28 16:23:44.038 - Thread: 1 -> Loading environment item definitions
  636. 2016-12-28 16:23:44.038 - Thread: 1 -> Loading weapon definitions
  637. 2016-12-28 16:23:44.044 - Thread: 1 -> Loading cube blocks
  638. 2016-12-28 16:23:44.070 - Thread: 1 -> Created block definitions
  639. 2016-12-28 16:23:44.087 - Thread: 1 -> Loading cube blocks
  640. 2016-12-28 16:23:44.094 - Thread: 1 -> Created block definitions
  641. 2016-12-28 16:23:44.095 - Thread: 1 -> Loading cube blocks
  642. 2016-12-28 16:23:44.139 - Thread: 1 -> Created block definitions
  643. 2016-12-28 16:23:44.140 - Thread: 1 -> Loading cube blocks
  644. 2016-12-28 16:23:44.148 - Thread: 1 -> Created block definitions
  645. 2016-12-28 16:23:44.149 - Thread: 1 -> Loading cube blocks
  646. 2016-12-28 16:23:44.153 - Thread: 1 -> Created block definitions
  647. 2016-12-28 16:23:44.154 - Thread: 1 -> Loading cube blocks
  648. 2016-12-28 16:23:44.168 - Thread: 1 -> Created block definitions
  649. 2016-12-28 16:23:44.169 - Thread: 1 -> Loading cube blocks
  650. 2016-12-28 16:23:44.172 - Thread: 1 -> Created block definitions
  651. 2016-12-28 16:23:44.174 - Thread: 1 -> Loading cube blocks
  652. 2016-12-28 16:23:44.176 - Thread: 1 -> Created block definitions
  653. 2016-12-28 16:23:44.178 - Thread: 1 -> Loading cube blocks
  654. 2016-12-28 16:23:44.181 - Thread: 1 -> Created block definitions
  655. 2016-12-28 16:23:44.184 - Thread: 1 -> Loading cube blocks
  656. 2016-12-28 16:23:44.187 - Thread: 1 -> Created block definitions
  657. 2016-12-28 16:23:44.191 - Thread: 1 -> Loading cube blocks
  658. 2016-12-28 16:23:44.196 - Thread: 1 -> Created block definitions
  659. 2016-12-28 16:23:44.200 - Thread: 1 -> Loading cube blocks
  660. 2016-12-28 16:23:44.200 - Thread: 1 -> Created block definitions
  661. 2016-12-28 16:23:44.204 - Thread: 1 -> Loading cube blocks
  662. 2016-12-28 16:23:44.209 - Thread: 1 -> Created block definitions
  663. 2016-12-28 16:23:44.215 - Thread: 1 -> Loading cube blocks
  664. 2016-12-28 16:23:44.221 - Thread: 1 -> Created block definitions
  665. 2016-12-28 16:23:44.228 - Thread: 1 -> Loading cube blocks
  666. 2016-12-28 16:23:44.231 - Thread: 1 -> Created block definitions
  667. 2016-12-28 16:23:44.238 - Thread: 1 -> Loading cube blocks
  668. 2016-12-28 16:23:44.239 - Thread: 1 -> Created block definitions
  669. 2016-12-28 16:23:44.246 - Thread: 1 -> Loading cube blocks
  670. 2016-12-28 16:23:44.246 - Thread: 1 -> Created block definitions
  671. 2016-12-28 16:23:44.256 - Thread: 1 -> Loading cube blocks
  672. 2016-12-28 16:23:44.256 - Thread: 1 -> Created block definitions
  673. 2016-12-28 16:23:44.264 - Thread: 1 -> Loading cube blocks
  674. 2016-12-28 16:23:44.264 - Thread: 1 -> Created block definitions
  675. 2016-12-28 16:23:44.271 - Thread: 1 -> Loading cube blocks
  676. 2016-12-28 16:23:44.271 - Thread: 1 -> Created block definitions
  677. 2016-12-28 16:23:44.278 - Thread: 1 -> Loading cube blocks
  678. 2016-12-28 16:23:44.278 - Thread: 1 -> Created block definitions
  679. 2016-12-28 16:23:44.285 - Thread: 1 -> Loading cube blocks
  680. 2016-12-28 16:23:44.285 - Thread: 1 -> Created block definitions
  681. 2016-12-28 16:23:44.292 - Thread: 1 -> Loading cube blocks
  682. 2016-12-28 16:23:44.292 - Thread: 1 -> Created block definitions
  683. 2016-12-28 16:23:44.299 - Thread: 1 -> Loading cube blocks
  684. 2016-12-28 16:23:44.300 - Thread: 1 -> Created block definitions
  685. 2016-12-28 16:23:44.307 - Thread: 1 -> Loading cube blocks
  686. 2016-12-28 16:23:44.308 - Thread: 1 -> Created block definitions
  687. 2016-12-28 16:23:44.316 - Thread: 1 -> Loading cube blocks
  688. 2016-12-28 16:23:44.317 - Thread: 1 -> Created block definitions
  689. 2016-12-28 16:23:44.324 - Thread: 1 -> Loading cube blocks
  690. 2016-12-28 16:23:44.324 - Thread: 1 -> Created block definitions
  691. 2016-12-28 16:23:44.331 - Thread: 1 -> Loading cube blocks
  692. 2016-12-28 16:23:44.331 - Thread: 1 -> Created block definitions
  693. 2016-12-28 16:23:44.344 - Thread: 1 -> Loading cube blocks
  694. 2016-12-28 16:23:44.344 - Thread: 1 -> Created block definitions
  695. 2016-12-28 16:23:44.351 - Thread: 1 -> Loading cube blocks
  696. 2016-12-28 16:23:44.351 - Thread: 1 -> Created block definitions
  697. 2016-12-28 16:23:44.359 - Thread: 1 -> Loading cube blocks
  698. 2016-12-28 16:23:44.359 - Thread: 1 -> Created block definitions
  699. 2016-12-28 16:23:44.366 - Thread: 1 -> Loading cube blocks
  700. 2016-12-28 16:23:44.366 - Thread: 1 -> Created block definitions
  701. 2016-12-28 16:23:44.373 - Thread: 1 -> Loading cube blocks
  702. 2016-12-28 16:23:44.373 - Thread: 1 -> Created block definitions
  703. 2016-12-28 16:23:44.382 - Thread: 1 -> Loading cube blocks
  704. 2016-12-28 16:23:44.382 - Thread: 1 -> Created block definitions
  705. 2016-12-28 16:23:44.389 - Thread: 1 -> Loading cube blocks
  706. 2016-12-28 16:23:44.389 - Thread: 1 -> Created block definitions
  707. 2016-12-28 16:23:44.397 - Thread: 1 -> Loading cube blocks
  708. 2016-12-28 16:23:44.398 - Thread: 1 -> Created block definitions
  709. 2016-12-28 16:23:44.405 - Thread: 1 -> Loading cube blocks
  710. 2016-12-28 16:23:44.405 - Thread: 1 -> Created block definitions
  711. 2016-12-28 16:23:44.412 - Thread: 1 -> Loading cube blocks
  712. 2016-12-28 16:23:44.413 - Thread: 1 -> Created block definitions
  713. 2016-12-28 16:23:44.430 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\CutTree.sbc
  714. 2016-12-28 16:23:44.431 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\LargeProjectilePrefab.sbc
  715. 2016-12-28 16:23:44.431 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MediumProjectilePrefab.sbc
  716. 2016-12-28 16:23:44.431 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MinedStone.sbc
  717. 2016-12-28 16:23:44.431 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeDynamicPrefab.sbc
  718. 2016-12-28 16:23:44.432 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeStaticPrefab.sbc
  719. 2016-12-28 16:23:44.432 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallDynamicPrefab.sbc
  720. 2016-12-28 16:23:44.432 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallStaticPrefab.sbc
  721. 2016-12-28 16:23:44.432 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\RespawnCart.sbc
  722. 2016-12-28 16:23:44.432 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\Statue.sbc
  723. 2016-12-28 16:23:44.432 - Thread: 1 -> Loading respawn ships
  724. 2016-12-28 16:23:44.433 - Thread: 1 -> List of used mods (0) - START
  725. 2016-12-28 16:23:44.434 - Thread: 1 -> List of used mods - END
  726. 2016-12-28 16:23:44.461 - Thread: 1 -> MyAudio.UnloadData - START
  727. 2016-12-28 16:23:44.473 - Thread: 1 -> MyAudio.UnloadData - END
  728. 2016-12-28 16:23:44.473 - Thread: 1 -> MyAudio.LoadData - START
  729. 2016-12-28 16:23:44.525 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio)) - Channel #: 4
  730. 2016-12-28 16:23:44.604 - Thread: 1 -> MyAudio.LoadData - END
  731. 2016-12-28 16:23:44.776 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  732. 2016-12-28 16:23:44.776 - Thread: 1 -> Info: Game Definition: MyObjectBuilder_GameDefinition/Medieval.Planets
  733. 2016-12-28 16:23:44.779 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  734. 2016-12-28 16:23:44.786 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6206.25665, Culture=neutral, PublicKeyToken=null
  735. 2016-12-28 16:23:44.786 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  736. 2016-12-28 16:23:44.786 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  737. 2016-12-28 16:23:44.786 - Thread: 1 -> Registered modules from: MedievalEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  738. 2016-12-28 16:23:44.821 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6206.25681, Culture=neutral, PublicKeyToken=null
  739. 2016-12-28 16:23:44.907 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  740. 2016-12-28 16:23:44.929 - Thread: 36 -> External debugger: listening...
  741. 2016-12-28 16:23:45.584 - Thread: 1 -> MyLights.LoadData() - START
  742. 2016-12-28 16:23:45.586 - Thread: 1 -> MyLights.LoadData() - END
  743. 2016-12-28 16:23:45.717 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Jladl\AppData\Roaming\MedievalEngineers\Saves\76561198162161517\Empty planet 2016-12-21 1003\EarthLike-838925018r5000.vx2'
  744. 2016-12-28 16:23:47.446 - Thread: 1 -> Checkpoint.CameraAttachedTo: 135509040119547366
  745. 2016-12-28 16:23:47.582 - Thread: 1 -> MySession.Static.LogSettings - START
  746. 2016-12-28 16:23:47.582 - Thread: 1 -> Name = Empty planet 2016-12-21 10:03
  747. 2016-12-28 16:23:47.582 - Thread: 1 -> Description =
  748. 2016-12-28 16:23:47.583 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00
  749. 2016-12-28 16:23:47.583 - Thread: 1 -> Password =
  750. 2016-12-28 16:23:47.583 - Thread: 1 -> CurrentPath = C:\Users\Jladl\AppData\Roaming\MedievalEngineers\Saves\76561198162161517\Empty planet 2016-12-21 1003
  751. 2016-12-28 16:23:47.583 - Thread: 1 -> WorkshopId =
  752. 2016-12-28 16:23:47.583 - Thread: 1 -> CameraController = Medieval_male
  753. 2016-12-28 16:23:47.583 - Thread: 1 -> ThumbPath = C:\Users\Jladl\AppData\Roaming\MedievalEngineers\Saves\76561198162161517\Empty planet 2016-12-21 1003\thumb.jpg
  754. 2016-12-28 16:23:47.585 - Thread: 1 -> Settings:
  755. 2016-12-28 16:23:47.585 - Thread: 1 -> GameMode = Creative
  756. 2016-12-28 16:23:47.585 - Thread: 1 -> MaxPlayers = 0
  757. 2016-12-28 16:23:47.585 - Thread: 1 -> OnlineMode = PRIVATE
  758. 2016-12-28 16:23:47.585 - Thread: 1 -> AutoHealing = True
  759. 2016-12-28 16:23:47.585 - Thread: 1 -> WeaponsEnabled = True
  760. 2016-12-28 16:23:47.585 - Thread: 1 -> ThrusterDamage = True
  761. 2016-12-28 16:23:47.585 - Thread: 1 -> EnableSpectator = True
  762. 2016-12-28 16:23:47.585 - Thread: 1 -> EnableCopyPaste = True
  763. 2016-12-28 16:23:47.585 - Thread: 1 -> MaxFloatingObjects = 64
  764. 2016-12-28 16:23:47.585 - Thread: 1 -> CargoShipsEnabled = True
  765. 2016-12-28 16:23:47.585 - Thread: 1 -> EnvironmentHostility = NORMAL
  766. 2016-12-28 16:23:47.585 - Thread: 1 -> ShowPlayerNamesOnHud = True
  767. 2016-12-28 16:23:47.585 - Thread: 1 -> InventorySizeMultiplier = 1
  768. 2016-12-28 16:23:47.585 - Thread: 1 -> RefinerySpeedMultiplier = 3
  769. 2016-12-28 16:23:47.585 - Thread: 1 -> AssemblerSpeedMultiplier = 3
  770. 2016-12-28 16:23:47.585 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
  771. 2016-12-28 16:23:47.585 - Thread: 1 -> WelderSpeedMultiplier = 2
  772. 2016-12-28 16:23:47.585 - Thread: 1 -> GrinderSpeedMultiplier = 2
  773. 2016-12-28 16:23:47.585 - Thread: 1 -> ClientCanSave = False
  774. 2016-12-28 16:23:47.585 - Thread: 1 -> HackSpeedMultiplier = 0.33
  775. 2016-12-28 16:23:47.585 - Thread: 1 -> PermanentDeath = False
  776. 2016-12-28 16:23:47.585 - Thread: 1 -> DestructibleBlocks = True
  777. 2016-12-28 16:23:47.585 - Thread: 1 -> EnableScripts = True
  778. 2016-12-28 16:23:47.585 - Thread: 1 -> AutoSaveInMinutes = 0
  779. 2016-12-28 16:23:47.585 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  780. 2016-12-28 16:23:47.585 - Thread: 1 -> ProceduralDensity = 0
  781. 2016-12-28 16:23:47.585 - Thread: 1 -> ProceduralSeed = 0
  782. 2016-12-28 16:23:47.585 - Thread: 1 -> DestructibleBlocks = True
  783. 2016-12-28 16:23:47.585 - Thread: 1 -> EnableIngameScripts = True
  784. 2016-12-28 16:23:47.585 - Thread: 1 -> ViewDistance = 2600
  785. 2016-12-28 16:23:47.585 - Thread: 1 -> Voxel destruction = True
  786. 2016-12-28 16:23:47.585 - Thread: 1 -> EnableStructuralSimulation = False
  787. 2016-12-28 16:23:47.585 - Thread: 1 -> MySession.Static.LogSettings - END
  788. 2016-12-28 16:23:47.737 - Thread: 1 -> Session loaded
  789. 2016-12-28 16:23:47.737 - Thread: 1 -> RunLoadingAction - END
  790. 2016-12-28 16:23:47.738 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  791. 2016-12-28 16:23:47.821 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  792. 2016-12-28 16:23:47.822 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  793. 2016-12-28 16:23:47.822 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  794. 2016-12-28 16:23:47.835 - Thread: 1 -> Updating continues.
  795. 2016-12-28 16:23:47.878 - Thread: 1 -> GC Memory: 741,610,792 B
  796. 2016-12-28 16:23:55.951 - Thread: 1 -> Could not find any sound for 'PlayVocBreath1L'
  797. 2016-12-28 16:23:55.951 - Thread: 1 -> Could not find any sound for 'PlayVocBreath2L'
  798. 2016-12-28 16:23:55.951 - Thread: 1 -> Could not find any sound for 'PlayChokeA'
  799. 2016-12-28 16:23:55.951 - Thread: 1 -> Could not find any sound for 'PlayChokeB'
  800. 2016-12-28 16:23:55.951 - Thread: 1 -> Could not find any sound for 'PlayChokeC'
  801. 2016-12-28 16:23:56.333 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  802. 2016-12-28 16:23:56.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  803. 2016-12-28 16:24:04.405 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  804. 2016-12-28 16:24:04.406 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  805. 2016-12-28 16:24:17.889 - Thread: 1 -> GC Memory: 989,316,272 B
  806. 2016-12-28 16:24:21.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  807. 2016-12-28 16:24:21.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  808. 2016-12-28 16:24:22.575 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  809. 2016-12-28 16:24:22.575 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  810. 2016-12-28 16:24:28.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  811. 2016-12-28 16:24:28.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  812. 2016-12-28 16:24:28.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  813. 2016-12-28 16:24:28.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  814. 2016-12-28 16:24:47.898 - Thread: 1 -> GC Memory: 1,003,002,936 B
  815. 2016-12-28 16:25:11.036 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  816. 2016-12-28 16:25:11.036 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  817. 2016-12-28 16:25:11.036 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
  818. 2016-12-28 16:25:11.107 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  819. 2016-12-28 16:25:17.911 - Thread: 1 -> GC Memory: 1,282,483,312 B
  820. 2016-12-28 16:25:19.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  821. 2016-12-28 16:25:19.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  822. 2016-12-28 16:25:47.917 - Thread: 1 -> GC Memory: 968,119,720 B
  823. 2016-12-28 16:26:17.925 - Thread: 1 -> GC Memory: 974,267,128 B
  824. 2016-12-28 16:26:23.523 - Thread: 1 -> Could not find any sound for 'PrgConstrPh01Start'
  825. 2016-12-28 16:26:23.523 - Thread: 1 -> Could not find any sound for 'PrgConstrPh02Proc'
  826. 2016-12-28 16:26:23.523 - Thread: 1 -> Could not find any sound for 'PrgConstrPh03Fin'
  827. 2016-12-28 16:26:23.523 - Thread: 1 -> Could not find any sound for 'PrgDeconstrPh01Start'
  828. 2016-12-28 16:26:23.523 - Thread: 1 -> Could not find any sound for 'PrgDeconstrPh02Proc'
  829. 2016-12-28 16:26:23.523 - Thread: 1 -> Could not find any sound for 'PrgDeconstrPh03Fin'
  830. 2016-12-28 16:26:47.934 - Thread: 1 -> GC Memory: 983,286,880 B
  831. 2016-12-28 16:27:17.942 - Thread: 1 -> GC Memory: 1,294,944,704 B
  832. 2016-12-28 16:27:47.951 - Thread: 1 -> GC Memory: 979,540,680 B
  833. 2016-12-28 16:28:17.960 - Thread: 1 -> GC Memory: 986,318,952 B
  834. 2016-12-28 16:28:29.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  835. 2016-12-28 16:28:29.599 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  836. 2016-12-28 16:28:47.976 - Thread: 1 -> GC Memory: 993,598,208 B
  837. 2016-12-28 16:29:17.984 - Thread: 1 -> GC Memory: 978,293,144 B
  838. 2016-12-28 16:29:47.992 - Thread: 1 -> GC Memory: 985,437,080 B
  839. 2016-12-28 16:30:03.624 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  840. 2016-12-28 16:30:03.624 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  841. 2016-12-28 16:30:03.624 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
  842. 2016-12-28 16:30:03.629 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  843. 2016-12-28 16:30:06.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  844. 2016-12-28 16:30:06.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  845. 2016-12-28 16:30:18.001 - Thread: 1 -> GC Memory: 994,307,256 B
  846. 2016-12-28 16:30:33.482 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  847. 2016-12-28 16:30:33.482 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  848. 2016-12-28 16:30:33.482 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
  849. 2016-12-28 16:30:33.488 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  850. 2016-12-28 16:30:36.695 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  851. 2016-12-28 16:30:36.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  852. 2016-12-28 16:30:42.126 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  853. 2016-12-28 16:30:42.126 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  854. 2016-12-28 16:30:42.126 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
  855. 2016-12-28 16:30:42.134 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  856. 2016-12-28 16:30:46.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  857. 2016-12-28 16:30:46.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  858. 2016-12-28 16:30:48.001 - Thread: 1 -> GC Memory: 985,341,792 B
  859. 2016-12-28 16:30:56.119 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  860. 2016-12-28 16:30:56.119 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  861. 2016-12-28 16:30:56.119 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
  862. 2016-12-28 16:30:56.124 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  863. 2016-12-28 16:31:01.139 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  864. 2016-12-28 16:31:01.140 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  865. 2016-12-28 16:31:11.232 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  866. 2016-12-28 16:31:11.232 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  867. 2016-12-28 16:31:11.232 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
  868. 2016-12-28 16:31:11.237 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  869. 2016-12-28 16:31:16.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  870. 2016-12-28 16:31:16.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  871. 2016-12-28 16:31:18.011 - Thread: 1 -> GC Memory: 995,257,448 B
  872. 2016-12-28 16:31:48.019 - Thread: 1 -> GC Memory: 999,552,208 B
  873. 2016-12-28 16:31:49.742 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  874. 2016-12-28 16:31:49.743 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  875. 2016-12-28 16:31:49.743 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
  876. 2016-12-28 16:31:49.747 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  877. 2016-12-28 16:31:52.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  878. 2016-12-28 16:31:52.554 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  879. 2016-12-28 16:32:18.027 - Thread: 1 -> GC Memory: 985,222,432 B
  880. 2016-12-28 16:32:48.036 - Thread: 1 -> GC Memory: 988,079,176 B
  881. 2016-12-28 16:32:57.441 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  882. 2016-12-28 16:32:57.441 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  883. 2016-12-28 16:32:57.441 - Thread: 1 -> MyGuiScreenToolbarConfigMedieval.ctor START
  884. 2016-12-28 16:32:57.447 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  885. 2016-12-28 16:32:58.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  886. 2016-12-28 16:32:58.346 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  887. 2016-12-28 16:33:10.696 - Thread: 1 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  888. at System.Collections.Generic.HashSet`1.Enumerator.MoveNext()
  889. at Sandbox.Game.Entities.Cube.MyGridClipboard.MakeTransparent(MyCubeGrid grid)
  890. at Sandbox.Game.Entities.Cube.MyGridClipboard.ChangeClipboardPreview(Boolean visible)
  891. at Sandbox.Game.Entities.Cube.MyMultiBlockClipboard.ChangeClipboardPreview(Boolean visible)
  892. at Medieval.Entities.MyCubeBuilderMedieval.UpdateMultiBlock(Boolean resetOrientation)
  893. at Medieval.Entities.MyCubeBuilderMedieval.UpdateCubeBlockDefinition(Nullable`1 id)
  894. at Sandbox.Game.Entities.MyCubeBuilder.ActivateBlockCreation(Nullable`1 blockDefinitionId)
  895. at Sandbox.Game.Entities.MyCubeBuilder.Activate(Nullable`1 blockDefinitionId)
  896. at Medieval.Entities.MyCubeBuilderMedieval.Activate(Nullable`1 blockDefinitionId)
  897. at Sandbox.Game.Screens.Helpers.MyToolbarItemCubeBlock.Activate()
  898. at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated)
  899. at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtSlot(Int32 slot, Boolean checkIfWantsToBeActivated, Boolean playActivationSound)
  900. at Sandbox.Game.Screens.Helpers.MyToolbarComponent.HandleInput()
  901. at Sandbox.Game.World.MySession.HandleInput()
  902. at Sandbox.MySandboxGame.Update()
  903. at Sandbox.Engine.Platform.Game.UpdateInternal()
  904. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  905. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  906. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  907. at Sandbox.Engine.Platform.Game.RunLoop()
  908. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  909. at Sandbox.AppCode.App.MyProgram.Main(String[] args)
  910. 2016-12-28 16:33:10.697 - Thread: 1 -> Hiding window
  911. 2016-12-28 16:33:10.701 - Thread: 1 -> Network readers disposed
  912. 2016-12-28 16:33:10.708 - Thread: 36 -> External debugger: interrupted.
  913. 2016-12-28 16:33:10.841 - Thread: 1 -> Hiding window done
  914. 2016-12-28 16:33:10.841 - Thread: 1 -> Showing message
  915. 2016-12-28 16:33:10.847 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
  916. 2016-12-28 16:33:10.848 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
  917. 2016-12-28 16:33:10.848 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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