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Jan 20th, 2019
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  1. public IEnumerator CreateLevel (int lvl) {
  2.  
  3. if (!_myTypeCheck)
  4. {
  5. CheckGameType(_myTypeCheck);
  6. }
  7.  
  8. string gm_Level = lvl.ToString();
  9. int[] myNumbers;
  10.  
  11. myNumbers = new int[3];
  12.  
  13. myNumbers[0] = _levelDetail.GetLevel(gm_Level).asteroids;
  14. myNumbers[1] = _levelDetail.GetLevel(gm_Level).enemyOne;
  15. myNumbers[2] = _levelDetail.GetLevel(gm_Level).motherShipOne;
  16.  
  17. _gm_Asteroids = myNumbers[0];
  18. _gm_EnemyOnes = myNumbers[1];
  19. _gm_MotherShipOnes = myNumbers[2];
  20.  
  21. int myCount = myNumbers.Max();
  22. Debug.Log(myCount);
  23.  
  24. for ( int i = 1; i <= myCount; i++){
  25. if (i <= myNumbers[0]) { PoolManager.Pools["GameController"].Spawn(go_Asteroid.transform); }
  26. if (i <= myNumbers[1]) { PoolManager.Pools["GameController"].Spawn(go_EnemyOne.transform); }
  27. };
  28. }
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