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- public IEnumerator CreateLevel (int lvl) {
- if (!_myTypeCheck)
- {
- CheckGameType(_myTypeCheck);
- }
- string gm_Level = lvl.ToString();
- int[] myNumbers;
- myNumbers = new int[3];
- myNumbers[0] = _levelDetail.GetLevel(gm_Level).asteroids;
- myNumbers[1] = _levelDetail.GetLevel(gm_Level).enemyOne;
- myNumbers[2] = _levelDetail.GetLevel(gm_Level).motherShipOne;
- _gm_Asteroids = myNumbers[0];
- _gm_EnemyOnes = myNumbers[1];
- _gm_MotherShipOnes = myNumbers[2];
- int myCount = myNumbers.Max();
- Debug.Log(myCount);
- for ( int i = 1; i <= myCount; i++){
- if (i <= myNumbers[0]) { PoolManager.Pools["GameController"].Spawn(go_Asteroid.transform); }
- if (i <= myNumbers[1]) { PoolManager.Pools["GameController"].Spawn(go_EnemyOne.transform); }
- };
- }
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