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Jul 15th, 2019
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  1. // create a bitmap for the player one character<br>
  2. temp1 = (BITMAP*)data[PLAYER1_BMP].dat;<br>
  3. for (player1spr->curframe = 0; player1spr->curframe < player1spr->maxframe; player1spr->curframe++) {<br>
  4. player1[player1spr->curframe] = grabframe(temp1, player1spr, 0, 0, 11, player1spr->curframe);
  5. }<br>
  6. destroy_bitmap(temp1);<br>
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