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- // create a bitmap for the player one character<br>
- temp1 = (BITMAP*)data[PLAYER1_BMP].dat;<br>
- for (player1spr->curframe = 0; player1spr->curframe < player1spr->maxframe; player1spr->curframe++) {<br>
- player1[player1spr->curframe] = grabframe(temp1, player1spr, 0, 0, 11, player1spr->curframe);
- }<br>
- destroy_bitmap(temp1);<br>
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