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- Messages:
- SpawnerUpgrade: '&7You have upgraded &b{spawner} &7for &a${amount} &7and the drop is now &b{drop}'
- Cant_Buy_Upgrade: '&c&lYou cant buy this upgrade'
- Not_Enough_Money: '&cYou dont have enough money to upgrade this spawner'
- Cant_Place_Message: '&7You cant place this spawner here because your spawner level is &f{level} &7and the nearby spawner level is &f{nearbylevel}'
- Settings:
- # If this is set to true it will multiply the price by the spawner stack
- # spawnerstack * price
- MultiplySpawnersByStack: true
- SpawnerUpgradeGui: #Change the general settings of the spawner upgrade gui
- Size: 27
- Name: '&c&lCursed Spawner Upgrades'
- FillItem:
- Material: 'STAINED_GLASS_PANE'
- Data: 14
- SpawnerLevels: #Change the general settings for the spawnerlevels
- IRON_GOLEM: #Here you define what mob you want to upgrade
- Levels: #Here you define how many levels you want to be added
- - '1'
- - '2'
- - '3'
- - '4'
- ZOMBIE:
- Levels:
- - '1'
- - '2'
- - '3'
- - '4'
- VILLAGER:
- Levels:
- - '1'
- - '2'
- - '3'
- - '4'
- COW:
- Levels:
- - '1'
- - '2'
- - '3'
- - '4'
- Sounds:
- OpeningInventory:
- Sound: 'EXPLODE'
- Enabled: true
- BoughtUpgrade:
- Sound: 'ORB_PICKUP'
- Enabled: true
- FailedUpgrade:
- Sound: 'CLICK'
- Enabled: true
- SpawnerUpgradeLore: #This defines what the status placeholder will say
- Bought: '&a&lBought'
- Locked: '&c&lLocked'
- SpawnerItem:
- Name: '&6&lUpgraded Spawner {type}'
- Lore:
- - '&7Mob: &f{mob}'
- - '&7Drop: &f{drop}'
- - '&7Level: &f{level}'
- - '&7Spawner Stack Amount: {spawneramount}'
- Glow: true
- SpawnerUpgrades:
- IRON_GOLEM: #This is what mob will be upgraded
- 1: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
- Material: 'IRON_INGOT' #This is the material the mob will drop
- Data: 0
- Name: '&b&lIron &7Tier'
- Lore:
- - '&7This spawner drops Iron Ingot'
- - '&c&lWarning &f- &7This is the default tier'
- - '&7Status: {status}'
- Price: 10000 #How much the upgrade will cost
- Slot: 10
- EntityName: '&fIron Golem {amount}x '
- 2:
- Material: 'GOLD_INGOT'
- Data: 0
- Name: '&b&lGold &7Tier'
- Lore:
- - '&7This spawner will drop Gold Ingot'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 2000000
- Slot: 12
- EntityName: '&6Gold Golem {amount}x '
- 3:
- Material: 'DIAMOND'
- Data: 0
- Name: '&b&lDiamond &7Tier'
- Lore:
- - '&7This spawner will drop Gold Ingot'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 3000000
- Slot: 14
- EntityName: '&bDiamond Golem {amount}x '
- 4:
- Material: 'EMERALD'
- Data: 0
- Name: '&b&lEmerald &7Tier'
- Lore:
- - '&7This spawner will drop Emerald'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 4000000
- Slot: 16
- EntityName: '&aEmerald Golem {amount}x '
- ZOMBIE:
- 1:
- Material: 'ROTTEN_FLESH'
- Data: 0
- Name: '&b&lRotten Flesh &7Tier'
- Lore:
- - '&7This spawner drops Rotten Flesh'
- - '&c&lWarning &f- &7This is the default tier'
- - '&7Status: {status}'
- Price: 0
- Slot: 10
- EntityName: '&fZombie {amount}x '
- 2:
- Material: 'IRON_INGOT'
- Data: 0
- Name: '&b&lIron &7Tier'
- Lore:
- - '&7This spawner will drop Iron Ingot'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 750000
- Slot: 12
- EntityName: '&fIron Zombie {amount}x '
- 3:
- Material: 'GOLD_INGOT'
- Data: 0
- Name: '&b&lGold &7Tier'
- Lore:
- - '&7This spawner will drop Gold Ingot'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 1250000
- Slot: 14
- EntityName: '&6Gold Zombie {amount}x '
- 4:
- Material: 'IRON_BLOCK'
- Data: 0
- Name: '&b&lIron Block &7Tier'
- Lore:
- - '&7This spawner will drop Iron Block'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 1750000
- Slot: 16
- EntityName: '&f&lIron Block Zombie {amount}x '
- VILLAGER:
- 1:
- Material: 'EMERALD'
- Data: 0
- Name: '&b&lEmerald &7Tier'
- Lore:
- - '&7This spawner drops Emeralds'
- - '&c&lWarning &f- &7This is the default tier'
- - '&7Status: {status}'
- Price: 10000
- Slot: 10
- EntityName: '&aEmerald Villager {amount}x '
- 2:
- Material: 'IRON_BLOCK'
- Data: 0
- Name: '&b&lIron Block &7Tier'
- Lore:
- - '&7This spawner will drop Iron Block'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 2500000
- Slot: 12
- EntityName: '&f&lIron Block Villager {amount}x '
- 3:
- Material: 'GOLD_BLOCK'
- Data: 0
- Name: '&b&lGold Block &7Tier'
- Lore:
- - '&7This spawner will drop Gold Block'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 5000000
- Slot: 14
- EntityName: '&6Gold Block Villager {amount}x '
- 4:
- Material: 'EMERALD_BLOCK'
- Data: 0
- Name: '&b&lIron &7Tier'
- Lore:
- - '&7This spawner will drop Emerald Block'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 8000000
- Slot: 16
- EntityName: '&a&lEmerald Block Villager {amount}x '
- COW: #This is what mob will be upgraded
- 1:
- Material: 'RAW_BEEF'
- Data: 0
- Name: '&b&lBasic &7Tier'
- Lore:
- - '&7This spawner drops raw beef'
- - '&c&lWarning &f- &7This is the default tier'
- - '&7Status: {status}'
- Price: 10000
- Slot: 10
- EntityName: '&aCow {amount}x '
- 2:
- Material: 'COOKED_BEEF'
- Data: 0
- Name: '&b&lCooked Beef &7Tier'
- Lore:
- - '&7This spawner will drop Cooked Beef'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 125000
- Slot: 12
- EntityName: '&f&lCooked Beef Cow{amount}x '
- 3:
- Material: 'IRON_INGOT'
- Data: 0
- Name: '&b&lIron Ingot &7Tier'
- Lore:
- - '&7This spawner will drop Iron Ingots'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 200000
- Slot: 14
- EntityName: '&f&lIron Ingot Cow {amount}x '
- 4:
- Material: 'GOLD_BLOCK'
- Data: 0
- Name: '&b&lGold &7Tier'
- Lore:
- - '&7This spawner will drop Gold Block'
- - '&7When the spawner is upgraded'
- - '&7Price: &a${price} &7({spawneramount} spawners)'
- - '&7Status: {status}'
- Price: 250000
- Slot: 16
- EntityName: '&a&lGold Block Cow {amount}x '
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