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Jan 26th, 2020
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  1. Messages:
  2. SpawnerUpgrade: '&7You have upgraded &b{spawner} &7for &a${amount} &7and the drop is now &b{drop}'
  3. Cant_Buy_Upgrade: '&c&lYou cant buy this upgrade'
  4. Not_Enough_Money: '&cYou dont have enough money to upgrade this spawner'
  5. Cant_Place_Message: '&7You cant place this spawner here because your spawner level is &f{level} &7and the nearby spawner level is &f{nearbylevel}'
  6.  
  7. Settings:
  8. # If this is set to true it will multiply the price by the spawner stack
  9. # spawnerstack * price
  10. MultiplySpawnersByStack: true
  11.  
  12. SpawnerUpgradeGui: #Change the general settings of the spawner upgrade gui
  13. Size: 27
  14. Name: '&c&lCursed Spawner Upgrades'
  15. FillItem:
  16. Material: 'STAINED_GLASS_PANE'
  17. Data: 14
  18.  
  19. SpawnerLevels: #Change the general settings for the spawnerlevels
  20. IRON_GOLEM: #Here you define what mob you want to upgrade
  21. Levels: #Here you define how many levels you want to be added
  22. - '1'
  23. - '2'
  24. - '3'
  25. - '4'
  26. ZOMBIE:
  27. Levels:
  28. - '1'
  29. - '2'
  30. - '3'
  31. - '4'
  32. VILLAGER:
  33. Levels:
  34. - '1'
  35. - '2'
  36. - '3'
  37. - '4'
  38. COW:
  39. Levels:
  40. - '1'
  41. - '2'
  42. - '3'
  43. - '4'
  44.  
  45. Sounds:
  46. OpeningInventory:
  47. Sound: 'EXPLODE'
  48. Enabled: true
  49. BoughtUpgrade:
  50. Sound: 'ORB_PICKUP'
  51. Enabled: true
  52. FailedUpgrade:
  53. Sound: 'CLICK'
  54. Enabled: true
  55.  
  56. SpawnerUpgradeLore: #This defines what the status placeholder will say
  57. Bought: '&a&lBought'
  58. Locked: '&c&lLocked'
  59.  
  60. SpawnerItem:
  61. Name: '&6&lUpgraded Spawner {type}'
  62. Lore:
  63. - '&7Mob: &f{mob}'
  64. - '&7Drop: &f{drop}'
  65. - '&7Level: &f{level}'
  66. - '&7Spawner Stack Amount: {spawneramount}'
  67. Glow: true
  68.  
  69. SpawnerUpgrades:
  70. IRON_GOLEM: #This is what mob will be upgraded
  71. 1: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
  72. Material: 'IRON_INGOT' #This is the material the mob will drop
  73. Data: 0
  74. Name: '&b&lIron &7Tier'
  75. Lore:
  76. - '&7This spawner drops Iron Ingot'
  77. - '&c&lWarning &f- &7This is the default tier'
  78. - '&7Status: {status}'
  79. Price: 10000 #How much the upgrade will cost
  80. Slot: 10
  81. EntityName: '&fIron Golem {amount}x '
  82. 2:
  83. Material: 'GOLD_INGOT'
  84. Data: 0
  85. Name: '&b&lGold &7Tier'
  86. Lore:
  87. - '&7This spawner will drop Gold Ingot'
  88. - '&7When the spawner is upgraded'
  89. - '&7Price: &a${price} &7({spawneramount} spawners)'
  90. - '&7Status: {status}'
  91. Price: 2000000
  92. Slot: 12
  93. EntityName: '&6Gold Golem {amount}x '
  94. 3:
  95. Material: 'DIAMOND'
  96. Data: 0
  97. Name: '&b&lDiamond &7Tier'
  98. Lore:
  99. - '&7This spawner will drop Gold Ingot'
  100. - '&7When the spawner is upgraded'
  101. - '&7Price: &a${price} &7({spawneramount} spawners)'
  102. - '&7Status: {status}'
  103. Price: 3000000
  104. Slot: 14
  105. EntityName: '&bDiamond Golem {amount}x '
  106. 4:
  107. Material: 'EMERALD'
  108. Data: 0
  109. Name: '&b&lEmerald &7Tier'
  110. Lore:
  111. - '&7This spawner will drop Emerald'
  112. - '&7When the spawner is upgraded'
  113. - '&7Price: &a${price} &7({spawneramount} spawners)'
  114. - '&7Status: {status}'
  115. Price: 4000000
  116. Slot: 16
  117. EntityName: '&aEmerald Golem {amount}x '
  118.  
  119. ZOMBIE:
  120. 1:
  121. Material: 'ROTTEN_FLESH'
  122. Data: 0
  123. Name: '&b&lRotten Flesh &7Tier'
  124. Lore:
  125. - '&7This spawner drops Rotten Flesh'
  126. - '&c&lWarning &f- &7This is the default tier'
  127. - '&7Status: {status}'
  128. Price: 0
  129. Slot: 10
  130. EntityName: '&fZombie {amount}x '
  131. 2:
  132. Material: 'IRON_INGOT'
  133. Data: 0
  134. Name: '&b&lIron &7Tier'
  135. Lore:
  136. - '&7This spawner will drop Iron Ingot'
  137. - '&7When the spawner is upgraded'
  138. - '&7Price: &a${price} &7({spawneramount} spawners)'
  139. - '&7Status: {status}'
  140. Price: 750000
  141. Slot: 12
  142. EntityName: '&fIron Zombie {amount}x '
  143. 3:
  144. Material: 'GOLD_INGOT'
  145. Data: 0
  146. Name: '&b&lGold &7Tier'
  147. Lore:
  148. - '&7This spawner will drop Gold Ingot'
  149. - '&7When the spawner is upgraded'
  150. - '&7Price: &a${price} &7({spawneramount} spawners)'
  151. - '&7Status: {status}'
  152. Price: 1250000
  153. Slot: 14
  154. EntityName: '&6Gold Zombie {amount}x '
  155. 4:
  156. Material: 'IRON_BLOCK'
  157. Data: 0
  158. Name: '&b&lIron Block &7Tier'
  159. Lore:
  160. - '&7This spawner will drop Iron Block'
  161. - '&7When the spawner is upgraded'
  162. - '&7Price: &a${price} &7({spawneramount} spawners)'
  163. - '&7Status: {status}'
  164. Price: 1750000
  165. Slot: 16
  166. EntityName: '&f&lIron Block Zombie {amount}x '
  167.  
  168. VILLAGER:
  169. 1:
  170. Material: 'EMERALD'
  171. Data: 0
  172. Name: '&b&lEmerald &7Tier'
  173. Lore:
  174. - '&7This spawner drops Emeralds'
  175. - '&c&lWarning &f- &7This is the default tier'
  176. - '&7Status: {status}'
  177. Price: 10000
  178. Slot: 10
  179. EntityName: '&aEmerald Villager {amount}x '
  180. 2:
  181. Material: 'IRON_BLOCK'
  182. Data: 0
  183. Name: '&b&lIron Block &7Tier'
  184. Lore:
  185. - '&7This spawner will drop Iron Block'
  186. - '&7When the spawner is upgraded'
  187. - '&7Price: &a${price} &7({spawneramount} spawners)'
  188. - '&7Status: {status}'
  189. Price: 2500000
  190. Slot: 12
  191. EntityName: '&f&lIron Block Villager {amount}x '
  192. 3:
  193. Material: 'GOLD_BLOCK'
  194. Data: 0
  195. Name: '&b&lGold Block &7Tier'
  196. Lore:
  197. - '&7This spawner will drop Gold Block'
  198. - '&7When the spawner is upgraded'
  199. - '&7Price: &a${price} &7({spawneramount} spawners)'
  200. - '&7Status: {status}'
  201. Price: 5000000
  202. Slot: 14
  203. EntityName: '&6Gold Block Villager {amount}x '
  204. 4:
  205. Material: 'EMERALD_BLOCK'
  206. Data: 0
  207. Name: '&b&lIron &7Tier'
  208. Lore:
  209. - '&7This spawner will drop Emerald Block'
  210. - '&7When the spawner is upgraded'
  211. - '&7Price: &a${price} &7({spawneramount} spawners)'
  212. - '&7Status: {status}'
  213. Price: 8000000
  214. Slot: 16
  215. EntityName: '&a&lEmerald Block Villager {amount}x '
  216.  
  217. COW: #This is what mob will be upgraded
  218. 1:
  219. Material: 'RAW_BEEF'
  220. Data: 0
  221. Name: '&b&lBasic &7Tier'
  222. Lore:
  223. - '&7This spawner drops raw beef'
  224. - '&c&lWarning &f- &7This is the default tier'
  225. - '&7Status: {status}'
  226. Price: 10000
  227. Slot: 10
  228. EntityName: '&aCow {amount}x '
  229. 2:
  230. Material: 'COOKED_BEEF'
  231. Data: 0
  232. Name: '&b&lCooked Beef &7Tier'
  233. Lore:
  234. - '&7This spawner will drop Cooked Beef'
  235. - '&7When the spawner is upgraded'
  236. - '&7Price: &a${price} &7({spawneramount} spawners)'
  237. - '&7Status: {status}'
  238. Price: 125000
  239. Slot: 12
  240. EntityName: '&f&lCooked Beef Cow{amount}x '
  241. 3:
  242. Material: 'IRON_INGOT'
  243. Data: 0
  244. Name: '&b&lIron Ingot &7Tier'
  245. Lore:
  246. - '&7This spawner will drop Iron Ingots'
  247. - '&7When the spawner is upgraded'
  248. - '&7Price: &a${price} &7({spawneramount} spawners)'
  249. - '&7Status: {status}'
  250. Price: 200000
  251. Slot: 14
  252. EntityName: '&f&lIron Ingot Cow {amount}x '
  253. 4:
  254. Material: 'GOLD_BLOCK'
  255. Data: 0
  256. Name: '&b&lGold &7Tier'
  257. Lore:
  258. - '&7This spawner will drop Gold Block'
  259. - '&7When the spawner is upgraded'
  260. - '&7Price: &a${price} &7({spawneramount} spawners)'
  261. - '&7Status: {status}'
  262. Price: 250000
  263. Slot: 16
  264. EntityName: '&a&lGold Block Cow {amount}x '
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