Advertisement
Guest User

Untitled

a guest
Feb 19th, 2020
212
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.19 KB | None | 0 0
  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Stationeers/MonoBleedingEdge/etc'
  3. PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55290
  5. Multi-casting "[IP] 192.168.0.102 [Port] 55290 [Flags] 2 [Guid] 3627099162 [EditorId] 436557899 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-P0MHV8H) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55290]
  7. PlayerConnection already initialized - listening to [0.0.0.0:55290]
  8. Initialize engine version: 2019.2.4f1 (c63b2af89a85)
  9. [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/UnitySubsystems
  10. GfxDevice: creating device client; threaded=1
  11. Direct3D:
  12. Version: Direct3D 11.0 [level 11.1]
  13. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  14. Vendor:
  15. VRAM: 6052 MB
  16. Driver: 26.21.14.4166
  17. Begin MonoManager ReloadAssembly
  18. - Completed reload, in 0.150 seconds
  19. <RI> Initializing input.
  20.  
  21. <RI> Input initialized.
  22.  
  23. <RI> Initialized touch support.
  24.  
  25. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  26.  
  27. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  28.  
  29. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  30.  
  31. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  32.  
  33. WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
  34. UnloadTime: 0.651200 ms
  35. Version : 0.2.2299.10449
  36. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  37. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:318)
  41.  
  42. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 318)
  43.  
  44. Missing shader in Main Camera (UnityStandardAssets.ImageEffects.DepthOfField)
  45. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  46. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material)
  50. UnityStandardAssets.ImageEffects.DepthOfField:CheckResources()
  51. UnityStandardAssets.ImageEffects.PostEffectsBase:Start()
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  54.  
  55. Loaded Mod Data from C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/StreamingAssets/Data/
  56.  
  57. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  58. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  59. UnityEngine.Logger:Log(LogType, Object)
  60. UnityEngine.Debug:Log(Object)
  61. <LoadGameData>d__101:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:1297)
  62. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  63.  
  64. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 1297)
  65.  
  66. Worker thread pool size can be > 1 only for server platforms: Win, OSX or Linux
  67. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  68. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  69. UnityEngine.Logger:Log(LogType, Object)
  70. UnityEngine.Debug:LogWarning(Object)
  71. UnityEngine.Networking.GlobalConfigInternal:.ctor(GlobalConfig) (at C:\buildslave\unity\build\Modules\UNET\ScriptBindings\UNETTransportConfig.bindings.cs:259)
  72. UnityEngine.Networking.NetworkTransport:Init(GlobalConfig) (at C:\buildslave\unity\build\Modules\UNET\ScriptBindings\UNETworking.bindings.cs:34)
  73. UnityEngine.Networking.DefaultNetworkTransport:Init(GlobalConfig)
  74. UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32)
  75. UnityEngine.Networking.NetworkManager:StartServer(MatchInfo)
  76. UnityEngine.Networking.NetworkManager:StartServer()
  77. UnityEngine.Networking.NetworkManager:StartHost()
  78. Assets.Scripts.Networking.NetworkManagerOverride:StartHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:607)
  79. Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:936)
  80. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
  81. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  82. Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2487)
  83. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  84.  
  85. (Filename: C:/buildslave/unity/build/Modules/UNET/ScriptBindings/UNETTransportConfig.bindings.cs Line: 259)
  86.  
  87. The prefab 'StructureCryoTube' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
  88. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  89. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  90. UnityEngine.Logger:Log(LogType, Object)
  91. UnityEngine.Debug:LogWarning(Object)
  92. UnityEngine.Networking.NetworkScene:RegisterPrefab(GameObject)
  93. UnityEngine.Networking.ClientScene:RegisterPrefab(GameObject)
  94. UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient)
  95. UnityEngine.Networking.NetworkManager:ConnectLocalClient()
  96. UnityEngine.Networking.NetworkManager:StartHost()
  97. Assets.Scripts.Networking.NetworkManagerOverride:StartHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:607)
  98. Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:936)
  99. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
  100. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  101. Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2487)
  102. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  103.  
  104. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 607)
  105.  
  106. Hosting 0 clients on port 27016
  107. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  108. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  109. UnityEngine.Logger:Log(LogType, Object)
  110. UnityEngine.Debug:Log(Object)
  111. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:967)
  112. Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:951)
  113. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
  114. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  115. Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2487)
  116. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  117.  
  118. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 967)
  119.  
  120. Server Started
  121. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  122. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  123. UnityEngine.Logger:Log(LogType, Object)
  124. UnityEngine.Debug:Log(Object)
  125. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:807)
  126. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  127. Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2487)
  128. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  129.  
  130. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 807)
  131.  
  132. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  133. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  134. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Mono/libc.dll
  135. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  136. Added Connection Host : True
  137. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  138. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  139. UnityEngine.Logger:Log(LogType, Object)
  140. UnityEngine.Debug:Log(Object)
  141. Assets.Scripts.Networking.<WaitingPlayerLoadingWorld>d__33:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:1232)
  142. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  143.  
  144. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 1232)
  145.  
  146. System memory in use before: 1.63 GB.
  147. System memory in use after: 1.62 GB.
  148.  
  149. Unloading 21938 unused Assets to reduce memory usage. Loaded Objects now: 515264.
  150. Total: 1581.517800 ms (FindLiveObjects: 53.734200 ms CreateObjectMapping: 26.036000 ms MarkObjects: 1482.668300 ms DeleteObjects: 19.078500 ms)
  151.  
  152. StationeerServer is VAC Secure!
  153. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  154. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  155. UnityEngine.Logger:Log(LogType, Object)
  156. UnityEngine.Debug:Log(Object)
  157. Assets.Scripts.Networking.SteamServer:OnPolicyResponse(GSPolicyResponse_t) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:934)
  158. Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
  159. Steamworks.NativeMethods:SteamGameServer_RunCallbacks()
  160. Steamworks.GameServer:RunCallbacks()
  161. Assets.Scripts.Networking.SteamServer:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:852)
  162.  
  163. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 934)
  164.  
  165. Coroutine couldn't be started because the the game object 'ItemMiningDrillHeavy' is inactive!
  166. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  167. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
  168. Assets.Scripts.Objects.Items.MiningDrill:OnEnterInventory(Thing) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Items\MiningDrill.cs:120)
  169. Assets.Scripts.Objects.DynamicThing:MoveToSlot(Slot, Thing, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\DynamicThing.cs:2067)
  170. Assets.Scripts.Networking.OnServer:MoveToSlot(DynamicThing, Slot) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\Server.cs:136)
  171. Assets.Scripts.Objects.<MoveNextFrame>d__108:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\DynamicThing.cs:929)
  172. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  173.  
  174. [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
  175. (Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/MonoBehaviour.bindings.cs Line: 91)
  176.  
  177. Loaded World Settings. Elapsed: <1s ( + <1s)
  178. Loaded 31208 Terrain Chunks in 00:17 (Elapsed: 00:18)
  179. Loaded 25 Networks in <1s (Elapsed: 00:18)
  180. Loaded 106 Rooms in <1s (Elapsed: 00:18)
  181. Loaded 903 Things in 00:02 (Elapsed: 00:21)
  182. Loaded 172 Atmospheres in <1s (Elapsed: 00:21)
  183. Initialized 84 Devices in <1s (Elapsed: 00:21)
  184. Loaded Mission Data in <1s (Elapsed: 00:21)
  185. Loaded TileSystem Data in <1s (Elapsed: 00:21)
  186.  
  187. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  188. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  189. UnityEngine.Logger:Log(LogType, Object)
  190. UnityEngine.Debug:Log(Object)
  191. Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:3103)
  192. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  193.  
  194. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Serialization/XmlSaveLoad.cs Line: 3103)
  195.  
  196. Object reference not set to an instance of an object
  197. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  198. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  199. UnityEngine.Logger:Log(LogType, Object)
  200. UnityEngine.Debug:Log(Object)
  201. Assets.Scripts.Networking.<AddPlayerForConnection>d__40:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:1617)
  202. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  203.  
  204. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 1617)
  205.  
  206. Object reference not set to an instance of an object
  207. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  208. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  209. UnityEngine.Logger:Log(LogType, Object)
  210. UnityEngine.Debug:Log(Object)
  211. Assets.Scripts.Networking.<AddPlayerForConnection>d__40:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:1633)
  212. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  213.  
  214. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 1633)
  215.  
  216. Hosting 1 clients on port 27016
  217. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  218. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  219. UnityEngine.Logger:Log(LogType, Object)
  220. UnityEngine.Debug:Log(Object)
  221. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:967)
  222. Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3324)
  223. UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage)
  224. UnityEngine.Networking.LocalClient:ProcessInternalMessages()
  225. UnityEngine.Networking.LocalClient:Update()
  226. UnityEngine.Networking.NetworkClient:UpdateClients()
  227. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
  228. UnityEngine.Networking.NetworkCallbacks:LateUpdate()
  229.  
  230. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 967)
  231.  
  232. Coroutine couldn't be started because the the game object 'ItemMiningDrillHeavy' is inactive!
  233. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  234. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
  235. Assets.Scripts.Objects.Items.PowerTool:OnFinishedInteractionSync(Interactable) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Items\PowerTool.cs:136)
  236. Assets.Scripts.Networking.NetworkManagerOverride:UpdateStructuresWhenGameStarted() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3052)
  237. Assets.Scripts.Networking.<ClientWaitToStart>d__90:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3090)
  238. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  239. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  240. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
  241. Assets.Scripts.Networking.<WaitThingsSync>d__141:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:4132)
  242. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  243.  
  244. [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
  245. (Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/MonoBehaviour.bindings.cs Line: 91)
  246.  
  247. Waiting flush buffer id : 0
  248. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  249. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  250. UnityEngine.Logger:Log(LogType, Object)
  251. UnityEngine.Debug:Log(Object)
  252. Assets.Scripts.Networking.<StreamDataToClient>d__67:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2191)
  253. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  254.  
  255. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2191)
  256.  
  257. Finish flush buffer id : 0
  258. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  259. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  260. UnityEngine.Logger:Log(LogType, Object)
  261. UnityEngine.Debug:Log(Object)
  262. Assets.Scripts.Networking.<StreamDataToClient>d__67:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2223)
  263. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  264.  
  265. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2223)
  266.  
  267. Hosting 1 clients on port 27016
  268. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  269. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  270. UnityEngine.Logger:Log(LogType, Object)
  271. UnityEngine.Debug:Log(Object)
  272. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:967)
  273. Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3324)
  274. UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage)
  275. UnityEngine.Networking.LocalClient:ProcessInternalMessages()
  276. UnityEngine.Networking.LocalClient:Update()
  277. UnityEngine.Networking.NetworkClient:UpdateClients()
  278. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
  279. UnityEngine.Networking.NetworkCallbacks:LateUpdate()
  280.  
  281. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 967)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement