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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Stationeers/MonoBleedingEdge/etc'
- PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55290
- Multi-casting "[IP] 192.168.0.102 [Port] 55290 [Flags] 2 [Guid] 3627099162 [EditorId] 436557899 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-P0MHV8H) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55290]
- PlayerConnection already initialized - listening to [0.0.0.0:55290]
- Initialize engine version: 2019.2.4f1 (c63b2af89a85)
- [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6052 MB
- Driver: 26.21.14.4166
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.150 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
- UnloadTime: 0.651200 ms
- Version : 0.2.2299.10449
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:318)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 318)
- Missing shader in Main Camera (UnityStandardAssets.ImageEffects.DepthOfField)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material)
- UnityStandardAssets.ImageEffects.DepthOfField:CheckResources()
- UnityStandardAssets.ImageEffects.PostEffectsBase:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded Mod Data from C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/StreamingAssets/Data/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadGameData>d__101:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:1297)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 1297)
- Worker thread pool size can be > 1 only for server platforms: Win, OSX or Linux
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityEngine.Networking.GlobalConfigInternal:.ctor(GlobalConfig) (at C:\buildslave\unity\build\Modules\UNET\ScriptBindings\UNETTransportConfig.bindings.cs:259)
- UnityEngine.Networking.NetworkTransport:Init(GlobalConfig) (at C:\buildslave\unity\build\Modules\UNET\ScriptBindings\UNETworking.bindings.cs:34)
- UnityEngine.Networking.DefaultNetworkTransport:Init(GlobalConfig)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo)
- UnityEngine.Networking.NetworkManager:StartServer()
- UnityEngine.Networking.NetworkManager:StartHost()
- Assets.Scripts.Networking.NetworkManagerOverride:StartHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:607)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:936)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2487)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/buildslave/unity/build/Modules/UNET/ScriptBindings/UNETTransportConfig.bindings.cs Line: 259)
- The prefab 'StructureCryoTube' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityEngine.Networking.NetworkScene:RegisterPrefab(GameObject)
- UnityEngine.Networking.ClientScene:RegisterPrefab(GameObject)
- UnityEngine.Networking.NetworkManager:RegisterClientMessages(NetworkClient)
- UnityEngine.Networking.NetworkManager:ConnectLocalClient()
- UnityEngine.Networking.NetworkManager:StartHost()
- Assets.Scripts.Networking.NetworkManagerOverride:StartHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:607)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:936)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2487)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 607)
- Hosting 0 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:967)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:951)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2487)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 967)
- Server Started
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:807)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2487)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 807)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- Added Connection Host : True
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.<WaitingPlayerLoadingWorld>d__33:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:1232)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 1232)
- System memory in use before: 1.63 GB.
- System memory in use after: 1.62 GB.
- Unloading 21938 unused Assets to reduce memory usage. Loaded Objects now: 515264.
- Total: 1581.517800 ms (FindLiveObjects: 53.734200 ms CreateObjectMapping: 26.036000 ms MarkObjects: 1482.668300 ms DeleteObjects: 19.078500 ms)
- StationeerServer is VAC Secure!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.SteamServer:OnPolicyResponse(GSPolicyResponse_t) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:934)
- Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
- Steamworks.NativeMethods:SteamGameServer_RunCallbacks()
- Steamworks.GameServer:RunCallbacks()
- Assets.Scripts.Networking.SteamServer:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:852)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 934)
- Coroutine couldn't be started because the the game object 'ItemMiningDrillHeavy' is inactive!
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
- Assets.Scripts.Objects.Items.MiningDrill:OnEnterInventory(Thing) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Items\MiningDrill.cs:120)
- Assets.Scripts.Objects.DynamicThing:MoveToSlot(Slot, Thing, Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\DynamicThing.cs:2067)
- Assets.Scripts.Networking.OnServer:MoveToSlot(DynamicThing, Slot) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\Server.cs:136)
- Assets.Scripts.Objects.<MoveNextFrame>d__108:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\DynamicThing.cs:929)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
- (Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/MonoBehaviour.bindings.cs Line: 91)
- Loaded World Settings. Elapsed: <1s ( + <1s)
- Loaded 31208 Terrain Chunks in 00:17 (Elapsed: 00:18)
- Loaded 25 Networks in <1s (Elapsed: 00:18)
- Loaded 106 Rooms in <1s (Elapsed: 00:18)
- Loaded 903 Things in 00:02 (Elapsed: 00:21)
- Loaded 172 Atmospheres in <1s (Elapsed: 00:21)
- Initialized 84 Devices in <1s (Elapsed: 00:21)
- Loaded Mission Data in <1s (Elapsed: 00:21)
- Loaded TileSystem Data in <1s (Elapsed: 00:21)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Serialization.<LoadWorld>d__185:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:3103)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Serialization/XmlSaveLoad.cs Line: 3103)
- Object reference not set to an instance of an object
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.<AddPlayerForConnection>d__40:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:1617)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 1617)
- Object reference not set to an instance of an object
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.<AddPlayerForConnection>d__40:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:1633)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 1633)
- Hosting 1 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:967)
- Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3324)
- UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage)
- UnityEngine.Networking.LocalClient:ProcessInternalMessages()
- UnityEngine.Networking.LocalClient:Update()
- UnityEngine.Networking.NetworkClient:UpdateClients()
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
- UnityEngine.Networking.NetworkCallbacks:LateUpdate()
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 967)
- Coroutine couldn't be started because the the game object 'ItemMiningDrillHeavy' is inactive!
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
- Assets.Scripts.Objects.Items.PowerTool:OnFinishedInteractionSync(Interactable) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Items\PowerTool.cs:136)
- Assets.Scripts.Networking.NetworkManagerOverride:UpdateStructuresWhenGameStarted() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3052)
- Assets.Scripts.Networking.<ClientWaitToStart>d__90:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3090)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\Runtime\Export\Scripting\MonoBehaviour.bindings.cs:91)
- Assets.Scripts.Networking.<WaitThingsSync>d__141:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:4132)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
- (Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/MonoBehaviour.bindings.cs Line: 91)
- Waiting flush buffer id : 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.<StreamDataToClient>d__67:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2191)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2191)
- Finish flush buffer id : 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.<StreamDataToClient>d__67:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2223)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2223)
- Hosting 1 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:967)
- Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3324)
- UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage)
- UnityEngine.Networking.LocalClient:ProcessInternalMessages()
- UnityEngine.Networking.LocalClient:Update()
- UnityEngine.Networking.NetworkClient:UpdateClients()
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
- UnityEngine.Networking.NetworkCallbacks:LateUpdate()
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 967)
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