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  1. ===========================
  2. *** Resetting Combat Loop
  3. ===========================
  4. ubercombat.cmd(1614): setvariable combatcount 0
  5. ubercombat.cmd(1615): setvariable switchloop 0
  6. ubercombat.cmd(1616): goto SWITCH
  7. ubercombat.cmd(1570): setvariable InCombat 1
  8. ubercombat.cmd(1571): class off: offhand
  9. ubercombat.cmd(1572): class off: retreat
  10. ubercombat.cmd(1573): class on: combat
  11. ubercombat.cmd(1574): class on: escape
  12. ubercombat.cmd(1575): gosub FEET_CHECK
  13. ubercombat.cmd(11504): pause 0.001
  14. ubercombat.cmd: if evaluate: ("Empty" != "Empty")
  15. ubercombat.cmd: if returned: False
  16. ubercombat.cmd(11506): pause 0.3
  17. ubercombat.cmd(11507): pause 0.2
  18. * In a weak and directionless display of aggression, a small boggle thrusts a short sword at you. You dodge.
  19. ubercombat.cmd(302): action triggered: solidly balanced
  20. ubercombat.cmd(302): action commands: put #var balance 4
  21. [You're solidly balanced with no advantage.]
  22. >
  23. * As if effort and skill were a bad thing, a small boggle lunges a short sword at you. You deflect nearly all the sword with a polished steel parry stick.
  24. ubercombat.cmd(302): action triggered: solidly balanced
  25. ubercombat.cmd(302): action commands: put #var balance 4
  26. [You're solidly balanced with opponent in better position.]
  27. >
  28. The kobold moves into a position to parry.
  29. > [ubercombat]: inv weapon
  30. ubercombat.cmd(11511): matchwait
  31. All of your weapons:
  32.  
  33. a cherry Nisha shortbow with laminated limbs
  34. some bronze spiked knuckles with a tempered finish
  35. a pair of bright yellow puddle-stomping boots
  36. a polished steel parry stick
  37. [Type INVENTORY HELP for more options]
  38. >
  39. ubercombat.cmd: match goto stow_foot_2
  40. ubercombat.cmd(11526): passing label: STOW_FOOT_2
  41. ubercombat.cmd(11528): return
  42. ubercombat.cmd(1576): gosub CLEARHANDS
  43. ubercombat.cmd(4761): delay 0.0005
  44. ubercombat.cmd(4764): pause 0.1
  45. ubercombat.cmd(4765): gosub SHEATH_CHECK
  46. ubercombat.cmd: if evaluate: matchre(" ", "fan")
  47. ubercombat.cmd: if returned: False
  48. ubercombat.cmd: if evaluate: !matchre("Empty Empty", "pilum|bow|sling|cutlass|throwing axe|bastard sword|sterak axe|spear|flail")
  49. ubercombat.cmd: if returned: True
  50. ubercombat.cmd(11799): return
  51. ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
  52. ubercombat.cmd: if returned: False
  53. ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
  54. ubercombat.cmd: if returned: False
  55. ubercombat.cmd: if evaluate: (0) && contains("Empty Empty", "NULL") && !matchre("Offhand_Weapon", "Bow|Crossbow|Slings|Offhand_Weapon|Backstab|Brawling")
  56. ubercombat.cmd: if returned: False
  57. ubercombat.cmd(4769): pause 0.0001
  58. ubercombat.cmd(4770): pause 0.0001
  59. ubercombat.cmd: if evaluate: matchre("Empty Empty", "shortbow")
  60. ubercombat.cmd: if returned: False
  61. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  62. ubercombat.cmd: if returned: False
  63. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  64. ubercombat.cmd: if returned: False
  65. ubercombat.cmd: if evaluate: contains(" ", "(partisan|shield|buckler|lumpy bundle|halberd|staff|longbow|khuj|spear)")
  66. ubercombat.cmd: if returned: False
  67. ubercombat.cmd: if evaluate: matchre("Empty Empty", "scimitar|bastard sword|bastard sword|nightstick|spear|shortbow|bola|spear|bola|jakooka|")
  68. ubercombat.cmd: if returned: True
  69. ubercombat.cmd: if evaluate: !matchre("bastard sword", "Jakooka|NULL")
  70. ubercombat.cmd: if returned: True
  71. ubercombat.cmd(4787): gosub SHEATH
  72. ubercombat.cmd(11815): passing label: SHEATH_RIGHT
  73. ubercombat.cmd(11816): setvariable LOCATION SHEATH_1
  74. ubercombat.cmd(11817): pause 0.0001
  75. ubercombat.cmd: if evaluate: ("Empty" = "Empty")
  76. ubercombat.cmd: if returned: True
  77. ubercombat.cmd(11819): return
  78. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  79. ubercombat.cmd: if returned: False
  80. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  81. ubercombat.cmd: if returned: False
  82. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  83. ubercombat.cmd: if returned: False
  84. ubercombat.cmd: if evaluate: matchre("Empty Empty", "scimitar")
  85. ubercombat.cmd: if returned: False
  86. ubercombat.cmd: if evaluate: matchre("Empty Empty", "bastard sword")
  87. ubercombat.cmd: if returned: False
  88. ubercombat.cmd: if evaluate: matchre("Empty Empty", "bastard sword")
  89. ubercombat.cmd: if returned: False
  90. ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
  91. ubercombat.cmd: if returned: False
  92. ubercombat.cmd: if evaluate: matchre("Empty Empty", "bola")
  93. ubercombat.cmd: if returned: False
  94. ubercombat.cmd: if evaluate: matchre("Empty Empty", "shortbow")
  95. ubercombat.cmd: if returned: False
  96. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  97. ubercombat.cmd: if returned: False
  98. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  99. ubercombat.cmd: if returned: False
  100. ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
  101. ubercombat.cmd: if returned: False
  102. ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
  103. ubercombat.cmd: if returned: False
  104. ubercombat.cmd: if evaluate: matchre("Empty Empty", "nightstick")
  105. ubercombat.cmd: if returned: False
  106. ubercombat.cmd: if evaluate: matchre("Empty Empty", "nightstick")
  107. ubercombat.cmd: if returned: False
  108. ubercombat.cmd: if evaluate: matchre("Empty Empty", "shield")
  109. ubercombat.cmd: if returned: False
  110. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "bola")
  111. ubercombat.cmd: if returned: False
  112. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "spear")
  113. ubercombat.cmd: if returned: False
  114. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "arrow")
  115. ubercombat.cmd: if returned: False
  116. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "arrow")
  117. ubercombat.cmd: if returned: False
  118. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "crossbow bolt")
  119. ubercombat.cmd: if returned: False
  120. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "shard")
  121. ubercombat.cmd: if returned: False
  122. ubercombat.cmd: if evaluate: ("Empty" != "Empty")
  123. ubercombat.cmd: if returned: False
  124. ubercombat.cmd: if evaluate: ("Empty" != "Empty")
  125. ubercombat.cmd: if returned: False
  126. ubercombat.cmd(4814): return
  127. ubercombat.cmd(1577): gosub EXP_MODS
  128. ubercombat.cmd(9694): class on: exp_mods
  129. [ubercombat]: exp mods
  130. ubercombat.cmd(9698): matchwait
  131. The following skills are currently under the influence of a modifier:
  132.  
  133. None
  134.  
  135. >
  136. ubercombat.cmd: match goto exp_mods_done
  137. ubercombat.cmd(9699): passing label: EXP_MODS_DONE
  138. ubercombat.cmd(9700): pause 0.2
  139. ubercombat.cmd(9701): class off: exp_mods
  140. ubercombat.cmd(9702): return
  141. ubercombat.cmd: if evaluate: ("Necromancer" = "Necromancer") && (1 = 1)
  142. ubercombat.cmd: if returned: True
  143. ubercombat.cmd(1580): gosub HEALTH_CHECK
  144. ubercombat.cmd(22105): delay 0.0001
  145. ubercombat.cmd(22107): delay 0.5
  146. ubercombat.cmd(22113): matchwait
  147. health
  148.  
  149. Your body feels at full strength.
  150. Your spirit feels full of life.
  151. You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, minor swelling and bruising around the left arm compounded by cuts and bruises about the left arm, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area.
  152.  
  153. > encumbrance
  154.  
  155. >
  156. * In a weak and directionless display of aggression, a beady-eyed field goblin lunges a short sword at you. You beat off nearly all the sword with a polished steel parry stick.
  157. ubercombat.cmd(302): action triggered: solidly balanced
  158. ubercombat.cmd(302): action commands: put #var balance 4
  159. [You're solidly balanced with opponent in strong position.]
  160. >
  161. * Awkwardly, a kobold lunges a short sword at you. You evade.
  162. ubercombat.cmd(302): action triggered: solidly balanced
  163. ubercombat.cmd(302): action commands: put #var balance 4
  164. [You're solidly balanced with opponent in good position.]
  165. >
  166. ubercombat.cmd(270): action triggered: ^\s*Encumbrance\s*\:\s*None
  167. ubercombat.cmd(270): action commands: put #tvar Burden 0
  168. Encumbrance : None
  169. >
  170. ubercombat.cmd: match goto health_bad
  171. ubercombat.cmd(22115): passing label: HEALTH_BAD
  172. ubercombat.cmd(22116): delay 0.0001
  173. ubercombat.cmd(22118): delay 0.5
  174. ubercombat.cmd(22119): return
  175. ubercombat.cmd: if evaluate: (!1)
  176. ubercombat.cmd: if returned: False
  177. ubercombat.cmd: if evaluate: ("None" != "None")
  178. ubercombat.cmd: if returned: False
  179. ubercombat.cmd: if evaluate: matchre(toupper("ON"), "ON")
  180. ubercombat.cmd: if returned: True
  181. ubercombat.cmd: if evaluate: (0)
  182. ubercombat.cmd: if returned: False
  183. ubercombat.cmd: if evaluate: (1)
  184. ubercombat.cmd: if returned: True
  185. ubercombat.cmd(1586): gosub stowammo
  186. ubercombat.cmd(11123): delay 0.001
  187. ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
  188. ubercombat.cmd: if returned: False
  189. ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
  190. ubercombat.cmd: if returned: False
  191. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "spear")
  192. ubercombat.cmd: if returned: False
  193. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "bola")
  194. ubercombat.cmd: if returned: False
  195. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "arrow")
  196. ubercombat.cmd: if returned: False
  197. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "arrow")
  198. ubercombat.cmd: if returned: False
  199. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "crossbow bolt")
  200. ubercombat.cmd: if returned: False
  201. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "shard")
  202. ubercombat.cmd: if returned: False
  203. ubercombat.cmd: if evaluate: matchre(tolower("Empty"),"(partisan|shield|light crossbow|buckler|lumpy bundle|halberd|mistwood longbow|gloomwood khuj|halberd)") && ("Empty" != "Empty")
  204. ubercombat.cmd: if returned: False
  205. ubercombat.cmd: if evaluate: matchre(tolower("Empty"),"(partisan|shield|light crossbow|buckler|lumpy bundle|halberd|mistwood longbow|gloomwood khuj|halberd)") && ("Empty" != "Empty")
  206. ubercombat.cmd: if returned: False
  207. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(double-stringed crossbow|repeating crossbow|bloodwood dako'gi crossbow|forester's crossbow|bamboo crossbow|forester's bow|battle bow|assassin's crossbow)")
  208. ubercombat.cmd: if returned: False
  209. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(river rock|spider-carved rock|heavy quartz rock|smooth rock|boggle-shaped rock|fist-sized rock|pumpkin-shaped rock|granite rock)")
  210. ubercombat.cmd: if returned: False
  211. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(frog-crotch bolt|angiswaerd bolt|basilisk bolt|ice-adder bolt|drake-fang bolt|jagged-horn bolt|leafhead bolt|barbed bolt|flint-tip bolt|blunt tip bolt|hele'la bolt|sabertooth bolt|elsralael bolts)")
  212. ubercombat.cmd: if returned: False
  213. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(basilisk head arrow\b|cane arrow\b|bone-tipped arrow\b|barbed arrow\b|stone-tipped arrow\b|serrated-bodkin arrow\b|razor-edged arrow|claw-tipped arrow|razor-tipped arrow\b|cougar-claw arrow|boar tusk arrow|blunt tip arrow)")
  214. ubercombat.cmd: if returned: False
  215. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(quartzite stone shard|obsidian stone shard|glaes stone shard|tyrium stone shard|onyx stone shard|senci stone shard|belzune stone shard)")
  216. ubercombat.cmd: if returned: False
  217. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"throwing blade")
  218. ubercombat.cmd: if returned: False
  219. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"telothian bola")
  220. ubercombat.cmd: if returned: False
  221. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"blowgun dart")
  222. ubercombat.cmd: if returned: False
  223. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"silver-edged star")
  224. ubercombat.cmd: if returned: False
  225. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"quartzite stone shard")
  226. ubercombat.cmd: if returned: False
  227. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(ironwood shield|wooden shield)")
  228. ubercombat.cmd: if returned: False
  229. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(elongated stones|granite stone|panther-carved stone|goblin-carved stones|unicorn-carved stone)")
  230. ubercombat.cmd: if returned: False
  231. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(pyrite clump|smoky-quartz clump|obsidian clump)")
  232. ubercombat.cmd: if returned: False
  233. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"sleek quadrello")
  234. ubercombat.cmd: if returned: False
  235. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"small shield|azure-scale shield")
  236. ubercombat.cmd: if returned: False
  237. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"T'Kashi mirror flamberge")
  238. ubercombat.cmd: if returned: False
  239. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"T'Kashi mirror flail")
  240. ubercombat.cmd: if returned: False
  241. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"mirror blade")
  242. ubercombat.cmd: if returned: False
  243. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"mirror knife")
  244. ubercombat.cmd: if returned: False
  245. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"Nisha short bow")
  246. ubercombat.cmd: if returned: False
  247. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"razor-sharp damascus steel sabre")
  248. ubercombat.cmd: if returned: False
  249. ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"glaes and kertig-alloy katana capped with an ornate dragonfire amber pommel")
  250. ubercombat.cmd: if returned: False
  251. ubercombat.cmd: if evaluate: !matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(mirror axe|stonebow|pasabas|battle bow|throwing spike|thrusting blade|bone club|tago|quarrel|\btelo\b|flamberge|nightstick|mirror blade|katana|shadowy-black sling|sniper's crossbow|\btarge\b|throwing axe|throwing club|bastard sword|throwing blade|\bbola\b)")
  252. ubercombat.cmd: if returned: True
  253. ubercombat.cmd(11157): return
  254. ubercombat.cmd: if evaluate: ("Necromancer" = "Barbarian") && (toupper("ON") = "ON")
  255. ubercombat.cmd: if returned: False
  256. ubercombat.cmd: if evaluate: (0)
  257. ubercombat.cmd: if returned: False
  258. ubercombat.cmd: if evaluate: (0 = 1)
  259. ubercombat.cmd: if returned: False
  260. ubercombat.cmd: if evaluate: (0 >= 6)
  261. ubercombat.cmd: if returned: False
  262. ubercombat.cmd: if evaluate: matchre("Light_Thrown", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("bola"), "NULL") && (21 < 1)
  263. ubercombat.cmd: if returned: False
  264. ubercombat.cmd: if evaluate: matchre("Small_Edged", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("scimitar"), "NULL") && (11 < 1)
  265. ubercombat.cmd: if returned: False
  266. ubercombat.cmd: if evaluate: matchre("Backstab", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && ($Backstab.LearningRate < 1)
  267. ubercombat.cmd: if returned: False
  268. ubercombat.cmd: if evaluate: matchre("Large_Edged", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("bastard sword"), "NULL") && (4 < 1)
  269. ubercombat.cmd: if returned: False
  270. ubercombat.cmd: if evaluate: matchre("Twohanded_Edged", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("bastard sword"), "NULL") && (17 < 1)
  271. ubercombat.cmd: if returned: False
  272. ubercombat.cmd: if evaluate: matchre("Small_Blunt", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
  273. ubercombat.cmd: if returned: False
  274. ubercombat.cmd: if evaluate: matchre("Large_Blunt", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
  275. ubercombat.cmd: if returned: False
  276. ubercombat.cmd: if evaluate: matchre("Twohanded_Blunt", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
  277. ubercombat.cmd: if returned: False
  278. ubercombat.cmd: if evaluate: matchre("Staves", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("nightstick"), "NULL") && (9 < 1)
  279. ubercombat.cmd: if returned: False
  280. ubercombat.cmd: if evaluate: matchre("Polearms", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("spear"), "NULL") && (29 < 1)
  281. ubercombat.cmd: if returned: False
  282. ubercombat.cmd: if evaluate: matchre("Offhand_Weapon", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("bola"), "NULL") && (23 < 1)
  283. ubercombat.cmd: if returned: False
  284. ubercombat.cmd: if evaluate: matchre("Bow", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("shortbow"), "NULL") && (10 < 1)
  285. ubercombat.cmd: if returned: False
  286. ubercombat.cmd: if evaluate: matchre("Crossbow", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
  287. ubercombat.cmd: if returned: False
  288. ubercombat.cmd: if evaluate: matchre("Slings", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
  289. ubercombat.cmd: if returned: False
  290. ubercombat.cmd: if evaluate: matchre("Heavy_Thrown", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("spear"), "NULL") && (19 < 1)
  291. ubercombat.cmd: if returned: False
  292. ubercombat.cmd: if evaluate: matchre("Brawling", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("jakooka"), "NULL") && (10 < 1)
  293. ubercombat.cmd: if returned: False
  294. ubercombat.cmd(1608): pause 0.001
  295. ubercombat.cmd: if evaluate: (0 >= 0) || (0 > 16)
  296. ubercombat.cmd: if returned: True
  297. ===========================
  298. *** Resetting Combat Loop
  299. ===========================
  300. ubercombat.cmd(1614): setvariable combatcount 0
  301. ubercombat.cmd(1615): setvariable switchloop 0
  302. ubercombat.cmd(1616): goto SWITCH
  303. ubercombat.cmd(1570): setvariable InCombat 1
  304. ubercombat.cmd(1571): class off: offhand
  305. ubercombat.cmd(1572): class off: retreat
  306. ubercombat.cmd(1573): class on: combat
  307. ubercombat.cmd(1574): class on: escape
  308. ubercombat.cmd(1575): gosub FEET_CHECK
  309. ubercombat.cmd(11504): pause 0.001
  310. ubercombat.cmd: if evaluate: ("Empty" != "Empty")
  311. ubercombat.cmd: if returned: False
  312. ubercombat.cmd(11506): pause 0.3
  313. ubercombat.cmd(11507): pause 0.2
  314. [ubercombat]: inv weapon
  315. ubercombat.cmd(11511): matchwait
  316. The small boggle moves into a position to parry.
  317. >
  318. * Apparently without direction or thought, a small boggle thrusts a short sword at you. You fend off nearly all the sword with a polished steel parry stick.
  319. ubercombat.cmd(302): action triggered: solidly balanced
  320. ubercombat.cmd(302): action commands: put #var balance 4
  321. [You're solidly balanced with opponent in better position.]
  322. >
  323. All of your weapons:
  324.  
  325. a cherry Nisha shortbow with laminated limbs
  326. some bronze spiked knuckles with a tempered finish
  327. a pair of bright yellow puddle-stomping boots
  328. a polished steel parry stick
  329. [Type INVENTORY HELP for more options]
  330. >
  331. ubercombat.cmd: match goto stow_foot_2
  332. ubercombat.cmd(11526): passing label: STOW_FOOT_2
  333. ubercombat.cmd(11528): return
  334. ubercombat.cmd(1576): gosub CLEARHANDS
  335. ubercombat.cmd(4761): delay 0.0005
  336. ubercombat.cmd(4764): pause 0.1
  337. ubercombat.cmd(4765): gosub SHEATH_CHECK
  338. ubercombat.cmd: if evaluate: matchre(" ", "fan")
  339. ubercombat.cmd: if returned: False
  340. ubercombat.cmd: if evaluate: !matchre("Empty Empty", "pilum|bow|sling|cutlass|throwing axe|bastard sword|sterak axe|spear|flail")
  341. ubercombat.cmd: if returned: True
  342. ubercombat.cmd(11799): return
  343. ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
  344. ubercombat.cmd: if returned: False
  345. ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
  346. ubercombat.cmd: if returned: False
  347. ubercombat.cmd: if evaluate: (0) && contains("Empty Empty", "NULL") && !matchre("Offhand_Weapon", "Bow|Crossbow|Slings|Offhand_Weapon|Backstab|Brawling")
  348. ubercombat.cmd: if returned: False
  349. ubercombat.cmd(4769): pause 0.0001
  350. ubercombat.cmd(4770): pause 0.0001
  351. ubercombat.cmd: if evaluate: matchre("Empty Empty", "shortbow")
  352. ubercombat.cmd: if returned: False
  353. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  354. ubercombat.cmd: if returned: False
  355. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  356. ubercombat.cmd: if returned: False
  357. ubercombat.cmd: if evaluate: contains(" ", "(partisan|shield|buckler|lumpy bundle|halberd|staff|longbow|khuj|spear)")
  358. ubercombat.cmd: if returned: False
  359. ubercombat.cmd: if evaluate: matchre("Empty Empty", "scimitar|bastard sword|bastard sword|nightstick|spear|shortbow|bola|spear|bola|jakooka|")
  360. ubercombat.cmd: if returned: True
  361. ubercombat.cmd: if evaluate: !matchre("bastard sword", "Jakooka|NULL")
  362. ubercombat.cmd: if returned: True
  363. ubercombat.cmd(4787): gosub SHEATH
  364. ubercombat.cmd(11815): passing label: SHEATH_RIGHT
  365. ubercombat.cmd(11816): setvariable LOCATION SHEATH_1
  366. ubercombat.cmd(11817): pause 0.0001
  367. ubercombat.cmd: if evaluate: ("Empty" = "Empty")
  368. ubercombat.cmd: if returned: True
  369. ubercombat.cmd(11819): return
  370. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  371. ubercombat.cmd: if returned: False
  372. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  373. ubercombat.cmd: if returned: False
  374. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  375. ubercombat.cmd: if returned: False
  376. ubercombat.cmd: if evaluate: matchre("Empty Empty", "scimitar")
  377. ubercombat.cmd: if returned: False
  378. ubercombat.cmd: if evaluate: matchre("Empty Empty", "bastard sword")
  379. ubercombat.cmd: if returned: False
  380. ubercombat.cmd: if evaluate: matchre("Empty Empty", "bastard sword")
  381. ubercombat.cmd: if returned: False
  382. ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
  383. ubercombat.cmd: if returned: False
  384. ubercombat.cmd: if evaluate: matchre("Empty Empty", "bola")
  385. ubercombat.cmd: if returned: False
  386. ubercombat.cmd: if evaluate: matchre("Empty Empty", "shortbow")
  387. ubercombat.cmd: if returned: False
  388. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  389. ubercombat.cmd: if returned: False
  390. ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
  391. ubercombat.cmd: if returned: False
  392. ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
  393. ubercombat.cmd: if returned: False
  394. ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
  395. ubercombat.cmd: if returned: False
  396. ubercombat.cmd: if evaluate: matchre("Empty Empty", "nightstick")
  397. ubercombat.cmd: if returned: False
  398. ubercombat.cmd: if evaluate: matchre("Empty Empty", "nightstick")
  399. ubercombat.cmd: if returned: False
  400. ubercombat.cmd: if evaluate: matchre("Empty Empty", "shield")
  401. ubercombat.cmd: if returned: False
  402. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "bola")
  403. ubercombat.cmd: if returned: False
  404. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "spear")
  405. ubercombat.cmd: if returned: False
  406. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "arrow")
  407. ubercombat.cmd: if returned: False
  408. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "arrow")
  409. ubercombat.cmd: if returned: False
  410. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "crossbow bolt")
  411. ubercombat.cmd: if returned: False
  412. ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "shard")
  413. ubercombat.cmd: if returned: False
  414. ubercombat.cmd: if evaluate: ("Empty" != "Empty")
  415. ubercombat.cmd: if returned: False
  416. ubercombat.cmd: if evaluate: ("Empty" != "Empty")
  417. ubercombat.cmd: if returned: False
  418. ubercombat.cmd(4814): return
  419. ubercombat.cmd(1577): gosub EXP_MODS
  420. ubercombat.cmd(9694): class on: exp_mods
  421. [ubercombat]: exp mods
  422. ubercombat.cmd(9698): matchwait
  423. The following skills are currently under the influence of a modifier:
  424.  
  425. None
  426.  
  427. >
  428. ubercombat.cmd: match goto exp_mods_done
  429. ubercombat.cmd(9699): passing label: EXP_MODS_DONE
  430. ubercombat.cmd(9700): pause 0.2
  431. ubercombat.cmd(9701): class off: exp_mods
  432. ubercombat.cmd(9702): return
  433. ubercombat.cmd: if evaluate: ("Necromancer" = "Necromancer") && (1 = 1)
  434. ubercombat.cmd: if returned: True
  435. ubercombat.cmd(1580): gosub HEALTH_CHECK
  436. ubercombat.cmd(22105): delay 0.0001
  437. ubercombat.cmd(22107): delay 0.5
  438. ubercombat.cmd(22113): matchwait
  439. health
  440.  
  441. Your body feels at full strength.
  442. Your spirit feels full of life.
  443. You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, minor swelling and bruising around the left arm compounded by cuts and bruises about the left arm, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area.
  444.  
  445. >
  446. A side-striped jackal growls and yips as it charges in blindly!
  447.  
  448. > encumbrance
  449.  
  450. You feel fully attuned to the mana streams again.
  451. >
  452. * Apparently without direction or thought, a small boggle lunges a short sword at you. You evade.
  453. ubercombat.cmd(302): action triggered: solidly balanced
  454. ubercombat.cmd(302): action commands: put #var balance 4
  455. [You're solidly balanced and in good position.]
  456. >
  457. * Ineptly, a beady-eyed field goblin thrusts a short sword at you. You beat off nearly all the sword with a polished steel parry stick.
  458. ubercombat.cmd(302): action triggered: solidly balanced
  459. ubercombat.cmd(302): action commands: put #var balance 4
  460. [You're solidly balanced with opponent in very strong position.]
  461. >
  462. * Tentatively, a kobold thrusts a short sword at you. You evade.
  463. ubercombat.cmd(302): action triggered: solidly balanced
  464. ubercombat.cmd(302): action commands: put #var balance 4
  465. [You're solidly balanced with opponent in strong position.]
  466. >
  467. [Script debuglevel set to 0 for script: ubercombat.cmd]
  468.  
  469. Encumbrance : None
  470. >
  471. ===========================
  472. *** Resetting Combat Loop
  473. ===========================
  474. [ubercombat]: inv weapon
  475. All of your weapons:
  476.  
  477. a cherry Nisha shortbow with laminated limbs
  478. some bronze spiked knuckles with a tempered finish
  479. a pair of bright yellow puddle-stomping boots
  480. a polished steel parry stick
  481. [Type INVENTORY HELP for more options]
  482. > [ubercombat]: exp mods
  483. * Awkwardly, a small boggle jabs a short sword at you. You evade.
  484. [You're solidly balanced and opponent has slight advantage.]
  485. >
  486. The following skills are currently under the influence of a modifier:
  487.  
  488. None
  489.  
  490. > SKIP!
  491. Please rephrase that command.
  492. > health
  493.  
  494. Your body feels at full strength.
  495. Your spirit feels full of life.
  496. You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, minor swelling and bruising around the left arm compounded by cuts and bruises about the left arm, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area.
  497.  
  498. > encumbrance
  499. Encumbrance : None
  500. >
  501. ===========================
  502. *** Resetting Combat Loop
  503. ===========================
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