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- ===========================
- *** Resetting Combat Loop
- ===========================
- ubercombat.cmd(1614): setvariable combatcount 0
- ubercombat.cmd(1615): setvariable switchloop 0
- ubercombat.cmd(1616): goto SWITCH
- ubercombat.cmd(1570): setvariable InCombat 1
- ubercombat.cmd(1571): class off: offhand
- ubercombat.cmd(1572): class off: retreat
- ubercombat.cmd(1573): class on: combat
- ubercombat.cmd(1574): class on: escape
- ubercombat.cmd(1575): gosub FEET_CHECK
- ubercombat.cmd(11504): pause 0.001
- ubercombat.cmd: if evaluate: ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(11506): pause 0.3
- ubercombat.cmd(11507): pause 0.2
- * In a weak and directionless display of aggression, a small boggle thrusts a short sword at you. You dodge.
- ubercombat.cmd(302): action triggered: solidly balanced
- ubercombat.cmd(302): action commands: put #var balance 4
- [You're solidly balanced with no advantage.]
- >
- * As if effort and skill were a bad thing, a small boggle lunges a short sword at you. You deflect nearly all the sword with a polished steel parry stick.
- ubercombat.cmd(302): action triggered: solidly balanced
- ubercombat.cmd(302): action commands: put #var balance 4
- [You're solidly balanced with opponent in better position.]
- >
- The kobold moves into a position to parry.
- > [ubercombat]: inv weapon
- ubercombat.cmd(11511): matchwait
- All of your weapons:
- a cherry Nisha shortbow with laminated limbs
- some bronze spiked knuckles with a tempered finish
- a pair of bright yellow puddle-stomping boots
- a polished steel parry stick
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd: match goto stow_foot_2
- ubercombat.cmd(11526): passing label: STOW_FOOT_2
- ubercombat.cmd(11528): return
- ubercombat.cmd(1576): gosub CLEARHANDS
- ubercombat.cmd(4761): delay 0.0005
- ubercombat.cmd(4764): pause 0.1
- ubercombat.cmd(4765): gosub SHEATH_CHECK
- ubercombat.cmd: if evaluate: matchre(" ", "fan")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("Empty Empty", "pilum|bow|sling|cutlass|throwing axe|bastard sword|sterak axe|spear|flail")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(11799): return
- ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0) && contains("Empty Empty", "NULL") && !matchre("Offhand_Weapon", "Bow|Crossbow|Slings|Offhand_Weapon|Backstab|Brawling")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4769): pause 0.0001
- ubercombat.cmd(4770): pause 0.0001
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "shortbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: contains(" ", "(partisan|shield|buckler|lumpy bundle|halberd|staff|longbow|khuj|spear)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "scimitar|bastard sword|bastard sword|nightstick|spear|shortbow|bola|spear|bola|jakooka|")
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: !matchre("bastard sword", "Jakooka|NULL")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4787): gosub SHEATH
- ubercombat.cmd(11815): passing label: SHEATH_RIGHT
- ubercombat.cmd(11816): setvariable LOCATION SHEATH_1
- ubercombat.cmd(11817): pause 0.0001
- ubercombat.cmd: if evaluate: ("Empty" = "Empty")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(11819): return
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "scimitar")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bastard sword")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bastard sword")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bola")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "shortbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "nightstick")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "nightstick")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "shield")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "bola")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "spear")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "arrow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "arrow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "crossbow bolt")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "shard")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4814): return
- ubercombat.cmd(1577): gosub EXP_MODS
- ubercombat.cmd(9694): class on: exp_mods
- [ubercombat]: exp mods
- ubercombat.cmd(9698): matchwait
- The following skills are currently under the influence of a modifier:
- None
- >
- ubercombat.cmd: match goto exp_mods_done
- ubercombat.cmd(9699): passing label: EXP_MODS_DONE
- ubercombat.cmd(9700): pause 0.2
- ubercombat.cmd(9701): class off: exp_mods
- ubercombat.cmd(9702): return
- ubercombat.cmd: if evaluate: ("Necromancer" = "Necromancer") && (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(1580): gosub HEALTH_CHECK
- ubercombat.cmd(22105): delay 0.0001
- ubercombat.cmd(22107): delay 0.5
- ubercombat.cmd(22113): matchwait
- health
- Your body feels at full strength.
- Your spirit feels full of life.
- You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, minor swelling and bruising around the left arm compounded by cuts and bruises about the left arm, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area.
- > encumbrance
- >
- * In a weak and directionless display of aggression, a beady-eyed field goblin lunges a short sword at you. You beat off nearly all the sword with a polished steel parry stick.
- ubercombat.cmd(302): action triggered: solidly balanced
- ubercombat.cmd(302): action commands: put #var balance 4
- [You're solidly balanced with opponent in strong position.]
- >
- * Awkwardly, a kobold lunges a short sword at you. You evade.
- ubercombat.cmd(302): action triggered: solidly balanced
- ubercombat.cmd(302): action commands: put #var balance 4
- [You're solidly balanced with opponent in good position.]
- >
- ubercombat.cmd(270): action triggered: ^\s*Encumbrance\s*\:\s*None
- ubercombat.cmd(270): action commands: put #tvar Burden 0
- Encumbrance : None
- >
- ubercombat.cmd: match goto health_bad
- ubercombat.cmd(22115): passing label: HEALTH_BAD
- ubercombat.cmd(22116): delay 0.0001
- ubercombat.cmd(22118): delay 0.5
- ubercombat.cmd(22119): return
- ubercombat.cmd: if evaluate: (!1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("None" != "None")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(toupper("ON"), "ON")
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: (0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(1586): gosub stowammo
- ubercombat.cmd(11123): delay 0.001
- ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "spear")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "bola")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "arrow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "arrow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "crossbow bolt")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle.", "shard")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("Empty"),"(partisan|shield|light crossbow|buckler|lumpy bundle|halberd|mistwood longbow|gloomwood khuj|halberd)") && ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("Empty"),"(partisan|shield|light crossbow|buckler|lumpy bundle|halberd|mistwood longbow|gloomwood khuj|halberd)") && ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(double-stringed crossbow|repeating crossbow|bloodwood dako'gi crossbow|forester's crossbow|bamboo crossbow|forester's bow|battle bow|assassin's crossbow)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(river rock|spider-carved rock|heavy quartz rock|smooth rock|boggle-shaped rock|fist-sized rock|pumpkin-shaped rock|granite rock)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(frog-crotch bolt|angiswaerd bolt|basilisk bolt|ice-adder bolt|drake-fang bolt|jagged-horn bolt|leafhead bolt|barbed bolt|flint-tip bolt|blunt tip bolt|hele'la bolt|sabertooth bolt|elsralael bolts)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(basilisk head arrow\b|cane arrow\b|bone-tipped arrow\b|barbed arrow\b|stone-tipped arrow\b|serrated-bodkin arrow\b|razor-edged arrow|claw-tipped arrow|razor-tipped arrow\b|cougar-claw arrow|boar tusk arrow|blunt tip arrow)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(quartzite stone shard|obsidian stone shard|glaes stone shard|tyrium stone shard|onyx stone shard|senci stone shard|belzune stone shard)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"throwing blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"telothian bola")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"blowgun dart")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"silver-edged star")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"quartzite stone shard")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(ironwood shield|wooden shield)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(elongated stones|granite stone|panther-carved stone|goblin-carved stones|unicorn-carved stone)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(pyrite clump|smoky-quartz clump|obsidian clump)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"sleek quadrello")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"small shield|azure-scale shield")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"T'Kashi mirror flamberge")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"T'Kashi mirror flail")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"mirror knife")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"Nisha short bow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"razor-sharp damascus steel sabre")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"glaes and kertig-alloy katana capped with an ornate dragonfire amber pommel")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre(tolower("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle."),"(mirror axe|stonebow|pasabas|battle bow|throwing spike|thrusting blade|bone club|tago|quarrel|\btelo\b|flamberge|nightstick|mirror blade|katana|shadowy-black sling|sniper's crossbow|\btarge\b|throwing axe|throwing club|bastard sword|throwing blade|\bbola\b)")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(11157): return
- ubercombat.cmd: if evaluate: ("Necromancer" = "Barbarian") && (toupper("ON") = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 >= 6)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Light_Thrown", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("bola"), "NULL") && (21 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Small_Edged", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("scimitar"), "NULL") && (11 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Backstab", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && ($Backstab.LearningRate < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Large_Edged", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("bastard sword"), "NULL") && (4 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Twohanded_Edged", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("bastard sword"), "NULL") && (17 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Small_Blunt", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Large_Blunt", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Twohanded_Blunt", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Staves", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("nightstick"), "NULL") && (9 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Polearms", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("spear"), "NULL") && (29 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Offhand_Weapon", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("bola"), "NULL") && (23 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Bow", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("shortbow"), "NULL") && (10 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Crossbow", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Slings", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("null"), "NULL") && (0 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Heavy_Thrown", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("spear"), "NULL") && (19 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Brawling", "Light_Thrown|Heavy_Thrown|Medium_Edged|") && !matchre(toupper("jakooka"), "NULL") && (10 < 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(1608): pause 0.001
- ubercombat.cmd: if evaluate: (0 >= 0) || (0 > 16)
- ubercombat.cmd: if returned: True
- ===========================
- *** Resetting Combat Loop
- ===========================
- ubercombat.cmd(1614): setvariable combatcount 0
- ubercombat.cmd(1615): setvariable switchloop 0
- ubercombat.cmd(1616): goto SWITCH
- ubercombat.cmd(1570): setvariable InCombat 1
- ubercombat.cmd(1571): class off: offhand
- ubercombat.cmd(1572): class off: retreat
- ubercombat.cmd(1573): class on: combat
- ubercombat.cmd(1574): class on: escape
- ubercombat.cmd(1575): gosub FEET_CHECK
- ubercombat.cmd(11504): pause 0.001
- ubercombat.cmd: if evaluate: ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(11506): pause 0.3
- ubercombat.cmd(11507): pause 0.2
- [ubercombat]: inv weapon
- ubercombat.cmd(11511): matchwait
- The small boggle moves into a position to parry.
- >
- * Apparently without direction or thought, a small boggle thrusts a short sword at you. You fend off nearly all the sword with a polished steel parry stick.
- ubercombat.cmd(302): action triggered: solidly balanced
- ubercombat.cmd(302): action commands: put #var balance 4
- [You're solidly balanced with opponent in better position.]
- >
- All of your weapons:
- a cherry Nisha shortbow with laminated limbs
- some bronze spiked knuckles with a tempered finish
- a pair of bright yellow puddle-stomping boots
- a polished steel parry stick
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd: match goto stow_foot_2
- ubercombat.cmd(11526): passing label: STOW_FOOT_2
- ubercombat.cmd(11528): return
- ubercombat.cmd(1576): gosub CLEARHANDS
- ubercombat.cmd(4761): delay 0.0005
- ubercombat.cmd(4764): pause 0.1
- ubercombat.cmd(4765): gosub SHEATH_CHECK
- ubercombat.cmd: if evaluate: matchre(" ", "fan")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("Empty Empty", "pilum|bow|sling|cutlass|throwing axe|bastard sword|sterak axe|spear|flail")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(11799): return
- ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0) && contains("Empty", "NULL") && ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0) && contains("Empty Empty", "NULL") && !matchre("Offhand_Weapon", "Bow|Crossbow|Slings|Offhand_Weapon|Backstab|Brawling")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4769): pause 0.0001
- ubercombat.cmd(4770): pause 0.0001
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "shortbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: contains(" ", "(partisan|shield|buckler|lumpy bundle|halberd|staff|longbow|khuj|spear)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "scimitar|bastard sword|bastard sword|nightstick|spear|shortbow|bola|spear|bola|jakooka|")
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: !matchre("bastard sword", "Jakooka|NULL")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4787): gosub SHEATH
- ubercombat.cmd(11815): passing label: SHEATH_RIGHT
- ubercombat.cmd(11816): setvariable LOCATION SHEATH_1
- ubercombat.cmd(11817): pause 0.0001
- ubercombat.cmd: if evaluate: ("Empty" = "Empty")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(11819): return
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "scimitar")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bastard sword")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bastard sword")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bola")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "shortbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "null")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "spear")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "nightstick")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "nightstick")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "shield")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "bola")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "spear")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "arrow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "arrow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "crossbow bolt")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a kobold, the corpse of a golden lynx, a beady-eyed field goblin, a small boggle and a small boggle." , "shard")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Empty" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4814): return
- ubercombat.cmd(1577): gosub EXP_MODS
- ubercombat.cmd(9694): class on: exp_mods
- [ubercombat]: exp mods
- ubercombat.cmd(9698): matchwait
- The following skills are currently under the influence of a modifier:
- None
- >
- ubercombat.cmd: match goto exp_mods_done
- ubercombat.cmd(9699): passing label: EXP_MODS_DONE
- ubercombat.cmd(9700): pause 0.2
- ubercombat.cmd(9701): class off: exp_mods
- ubercombat.cmd(9702): return
- ubercombat.cmd: if evaluate: ("Necromancer" = "Necromancer") && (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(1580): gosub HEALTH_CHECK
- ubercombat.cmd(22105): delay 0.0001
- ubercombat.cmd(22107): delay 0.5
- ubercombat.cmd(22113): matchwait
- health
- Your body feels at full strength.
- Your spirit feels full of life.
- You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, minor swelling and bruising around the left arm compounded by cuts and bruises about the left arm, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area.
- >
- A side-striped jackal growls and yips as it charges in blindly!
- > encumbrance
- You feel fully attuned to the mana streams again.
- >
- * Apparently without direction or thought, a small boggle lunges a short sword at you. You evade.
- ubercombat.cmd(302): action triggered: solidly balanced
- ubercombat.cmd(302): action commands: put #var balance 4
- [You're solidly balanced and in good position.]
- >
- * Ineptly, a beady-eyed field goblin thrusts a short sword at you. You beat off nearly all the sword with a polished steel parry stick.
- ubercombat.cmd(302): action triggered: solidly balanced
- ubercombat.cmd(302): action commands: put #var balance 4
- [You're solidly balanced with opponent in very strong position.]
- >
- * Tentatively, a kobold thrusts a short sword at you. You evade.
- ubercombat.cmd(302): action triggered: solidly balanced
- ubercombat.cmd(302): action commands: put #var balance 4
- [You're solidly balanced with opponent in strong position.]
- >
- [Script debuglevel set to 0 for script: ubercombat.cmd]
- Encumbrance : None
- >
- ===========================
- *** Resetting Combat Loop
- ===========================
- [ubercombat]: inv weapon
- All of your weapons:
- a cherry Nisha shortbow with laminated limbs
- some bronze spiked knuckles with a tempered finish
- a pair of bright yellow puddle-stomping boots
- a polished steel parry stick
- [Type INVENTORY HELP for more options]
- > [ubercombat]: exp mods
- * Awkwardly, a small boggle jabs a short sword at you. You evade.
- [You're solidly balanced and opponent has slight advantage.]
- >
- The following skills are currently under the influence of a modifier:
- None
- > SKIP!
- Please rephrase that command.
- > health
- Your body feels at full strength.
- Your spirit feels full of life.
- You have minor swelling and bruising around the right arm compounded by cuts and bruises about the right arm, minor swelling and bruising around the left arm compounded by cuts and bruises about the left arm, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area.
- > encumbrance
- Encumbrance : None
- >
- ===========================
- *** Resetting Combat Loop
- ===========================
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