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CutestHamster Shaped Burials Farming Filter

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Apr 21st, 2018
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  1. #===============================================================================================================
  2. # CutestHamster Shaped Burial Farming Filter Based on NeverSink's Uber Strict
  3. #===============================================================================================================
  4. # VERSION: 1.0
  5. # UPDATE: twitch.tv/CutestHamster
  6. # AUTHOR: CutestHamster
  7. # NOTES: Hides garbage uniques, some of which overlap with low value bestiary boss uniques.
  8. # I ONLY RECOMMEND USING THIS FILTER FOR SHAPED BURIAL CHAMBERS.
  9.  
  10. #===============================================================================================================
  11. # 6 LINKS
  12. #===============================================================================================================
  13.  
  14. Show #
  15. LinkedSockets 6
  16. Rarity <= Rare
  17. SetFontSize 45
  18. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  19. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  20. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  21. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  22.  
  23. #===============================================================================================================
  24. # SHAPER ITEMS
  25. #===============================================================================================================
  26.  
  27. #------------------------------------
  28. # Exception Handling - Rings, Amulets, Belts
  29. #------------------------------------
  30.  
  31. Show # $Rare->Shaper->T1 $x->ShaperElder
  32. ShaperItem True
  33. ItemLevel >= 84
  34. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  35. Rarity <= Rare
  36. SetFontSize 45
  37. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  38. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  39. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  40. PlayAlertSound 3 300 # DROPSOUND: Uniques
  41.  
  42. #------------------------------------
  43. # Shaper Item Layers - T1
  44. #------------------------------------
  45.  
  46. # Level-Independent Expensive finds
  47.  
  48. Show # $Rare->Shaper->T1 $x->ShaperElder
  49. ShaperItem True
  50. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt"
  51. Rarity <= Rare
  52. SetFontSize 45
  53. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  54. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  55. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  56. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  57.  
  58. # Level-Dependent Expensive finds (82)
  59.  
  60. Show # $Rare->Shaper->T1 $x->ShaperElder
  61. ShaperItem True
  62. ItemLevel >= 82
  63. Class "Amulets"
  64. Rarity <= Rare
  65. SetFontSize 45
  66. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  67. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  68. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  69. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  70.  
  71. Show # $Rare->Shaper->T1 $x->ShaperElder
  72. ShaperItem True
  73. ItemLevel >= 85
  74. Class "Quivers" "Rings" "Belts"
  75. Rarity <= Rare
  76. SetFontSize 45
  77. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  78. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  79. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  80. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  81.  
  82. Show # $Rare->Shaper->T1 $x->ShaperElder
  83. ShaperItem True
  84. ItemLevel >= 82
  85. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  86. Rarity <= Rare
  87. SetFontSize 45
  88. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  89. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  90. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  91. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  92.  
  93. # Level-Dependent Expensive finds (84)
  94.  
  95. Show # $Rare->Shaper->T1 $x->ShaperElder
  96. ShaperItem True
  97. ItemLevel >= 85
  98. BaseType "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  99. Rarity <= Rare
  100. SetFontSize 45
  101. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  102. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  103. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  104. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  105.  
  106. #------------------------------------
  107. # Shaper Item Layers - T2
  108. #------------------------------------
  109.  
  110. Show # $Rare->Shaper->T2 $x->ShaperElder
  111. ShaperItem True
  112. ItemLevel >= 80
  113. Class "Daggers" "Sceptres" "Quivers"
  114. Rarity <= Rare
  115. SetFontSize 45
  116. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  117. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  118. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  119. PlayAlertSound 3 300 # DROPSOUND: Uniques
  120.  
  121. Show # $Rare->Shaper->T2 $x->ShaperElder
  122. ShaperItem True
  123. ItemLevel >= 83
  124. DropLevel >= 62
  125. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  126. Rarity <= Rare
  127. SetFontSize 45
  128. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  129. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  130. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  131. PlayAlertSound 3 300 # DROPSOUND: Uniques
  132.  
  133. Show # $Rare->Shaper->T2 $x->ShaperElder
  134. ShaperItem True
  135. Class "Amulets" "Rings" "Belts"
  136. Rarity <= Rare
  137. SetFontSize 45
  138. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  139. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  140. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  141. PlayAlertSound 3 300 # DROPSOUND: Uniques
  142.  
  143. #------------------------------------
  144. # Shaper Item Layers - T3
  145. #------------------------------------
  146.  
  147. Show # $Rare->Shaper->T3 $x->ShaperElder
  148. ShaperItem True
  149. Rarity <= Rare
  150. SetFontSize 45
  151. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  152. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  153. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  154.  
  155. #===============================================================================================================
  156. # ELDER ITEMS
  157. #===============================================================================================================
  158.  
  159. #------------------------------------
  160. # Exception Handling - Rings, Amulets, Belts
  161. #------------------------------------
  162.  
  163. Show # $Rare->Elder->T1 $x->ShaperElder
  164. ElderItem True
  165. ItemLevel >= 84
  166. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  167. Rarity <= Rare
  168. SetFontSize 45
  169. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  170. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  171. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  172. PlayAlertSound 3 300 # DROPSOUND: Uniques
  173.  
  174. #------------------------------------
  175. # Elder Item Layers - T1
  176. #------------------------------------
  177.  
  178. # Level-Independent Expensive finds
  179.  
  180. Show # $Rare->Elder->T1 $x->ShaperElder
  181. ElderItem True
  182. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Vanguard Belt"
  183. Rarity <= Rare
  184. SetFontSize 45
  185. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  186. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  187. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  188. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  189.  
  190. # Level-Dependent Expensive finds (80)
  191.  
  192. Show # $Rare->Elder->T1 $x->ShaperElder
  193. ElderItem True
  194. ItemLevel >= 85
  195. Class "Belts" "Rings" "Amulets"
  196. Rarity <= Rare
  197. SetFontSize 45
  198. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  199. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  200. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  201. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  202.  
  203. Show # $Rare->Elder->T1 $x->ShaperElder
  204. ElderItem True
  205. ItemLevel >= 82
  206. BaseType "Bone Helmet" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots" "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves"
  207. Rarity <= Rare
  208. SetFontSize 45
  209. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  210. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  211. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  212. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  213.  
  214. # Level-Dependent Expensive finds (84)
  215.  
  216. Show # $Rare->Elder->T1 $x->ShaperElder
  217. ElderItem True
  218. ItemLevel >= 85
  219. BaseType "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Crusader Buckler" "Eclipse Staff" "Vaal Axe" "Jewelled Foil" "Assassin's Garb" "Coronal Maul" "Ambusher" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  220. Rarity <= Rare
  221. SetFontSize 45
  222. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  223. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  224. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  225. PlayAlertSound 3 300 # DROPSOUND: Uniques
  226.  
  227. #------------------------------------
  228. # Elder Item Layers - T2
  229. #------------------------------------
  230.  
  231. Show # $Rare->Elder->T2 $x->ShaperElder
  232. ElderItem True
  233. Class "Amulets" "Rings" "Belts"
  234. Rarity <= Rare
  235. SetFontSize 45
  236. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  237. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  238. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  239. PlayAlertSound 3 300 # DROPSOUND: Uniques
  240.  
  241. Show # $Rare->Elder->T2 $x->ShaperElder
  242. ElderItem True
  243. ItemLevel >= 83
  244. DropLevel >= 62
  245. Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" "Bows" "One Hand Swords" "One Hand Maces" "One Hand Axes" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  246. Rarity <= Rare
  247. SetFontSize 45
  248. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  249. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  250. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  251. PlayAlertSound 3 300 # DROPSOUND: Uniques
  252.  
  253. #------------------------------------
  254. # Elder Item Layers - T3
  255. #------------------------------------
  256.  
  257. Show # $Rare->Elder->T3 $x->ShaperElder
  258. ElderItem True
  259. Rarity <= Rare
  260. SetFontSize 45
  261. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  262. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  263. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  264.  
  265. #===============================================================================================================
  266. # Recipes, Magic and Normal items (endgame!)
  267. #===============================================================================================================
  268.  
  269. #------------------------------------
  270. # 5-Linked 6-Socket Items
  271. #------------------------------------
  272.  
  273. Show # $recipe->6S $linked->5L
  274. LinkedSockets 5
  275. Sockets 6
  276. Rarity <= Rare
  277. SetFontSize 45
  278. SetBorderColor 0 240 190 240
  279. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  280. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  281.  
  282. #------------------------------------
  283. # 6-Socket Items
  284. #------------------------------------
  285. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  286. # Chances are high that people will want to buy those.
  287.  
  288. Show # $EGC->84 $recipe->6S %TB-6S-Rare-Armors
  289. Sockets 6
  290. ItemLevel >= 84
  291. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  292. Rarity <= Rare
  293. SetFontSize 45
  294. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  295. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  296. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  297.  
  298. Show # $EGC->83 $recipe->6S %TB-6S-Rare-Weapons
  299. Sockets 6
  300. ItemLevel >= 83
  301. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  302. Rarity <= Rare
  303. SetFontSize 45
  304. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  305. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  306. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  307.  
  308. Show # $recipe->6S $Rare->Regal
  309. Sockets 6
  310. ItemLevel >= 75
  311. Rarity = Rare
  312. SetFontSize 45
  313. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  314. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  315. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  316. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  317.  
  318. Show # $recipe->6S
  319. Sockets 6
  320. Rarity <= Rare
  321. SetFontSize 45
  322. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  323. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  324. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  325.  
  326. #------------------------------------
  327. # Exclusive bases: Stygian Vise
  328. #------------------------------------
  329.  
  330. Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise
  331. ItemLevel >= 86
  332. BaseType "Stygian Vise"
  333. Rarity <= Rare
  334. SetFontSize 45
  335. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  336. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  337. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  338. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  339.  
  340. Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise
  341. ItemLevel >= 75
  342. BaseType "Stygian Vise"
  343. Rarity <= Rare
  344. SetFontSize 45
  345. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  346. SetBorderColor 0 240 190 240
  347. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  348. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  349.  
  350. Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5
  351. BaseType "Stygian Vise"
  352. Rarity <= Rare
  353. SetFontSize 42
  354. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  355. SetBorderColor 0 240 190 240
  356. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  357. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  358.  
  359. #------------------------------------
  360. # Abyss Jewels (Rare and Magic)
  361. #------------------------------------
  362.  
  363. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  364. ItemLevel >= 82
  365. Class "Abyss Jewel"
  366. Rarity = Rare
  367. SetFontSize 45
  368. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  369. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  370. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  371. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  372.  
  373. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic %H5
  374. ItemLevel >= 82
  375. Class "Abyss Jewel"
  376. Rarity <= Magic
  377. SetFontSize 45
  378. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  379. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  380. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  381. PlayAlertSound 2 300
  382.  
  383. Show # $x->Abyss->Jewel $Jewels->Rare
  384. Class "Abyss Jewel"
  385. Rarity = Rare
  386. SetFontSize 45
  387. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  388. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  389. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  390. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  391.  
  392. Show # $x->Abyss->Jewel $Jewels->Magic %H4
  393. Class "Abyss Jewel"
  394. Rarity <= Magic
  395. SetFontSize 42
  396. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  397. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  398. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  399.  
  400. #------------------------------------
  401. # Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  402. #------------------------------------
  403. # These bases are valuable crafting due to their rarity and strong implicit.
  404.  
  405. Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases
  406. ItemLevel >= 86
  407. BaseType "Steel Ring" "Opal Ring"
  408. Rarity <= Rare
  409. SetFontSize 45
  410. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  411. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  412. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  413. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  414.  
  415. Show # $x->Atlas->T1 %TB-Top-Atlas-Bases
  416. BaseType "Steel Ring" "Opal Ring"
  417. Rarity <= Rare
  418. SetFontSize 45
  419. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  420. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  421. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  422. PlayAlertSound 3 300 # DROPSOUND: Uniques
  423.  
  424. Show # $x->Atlas->T2 %TB-Atlas-Bases %D5
  425. ItemLevel >= 86
  426. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  427. Rarity < Rare
  428. SetFontSize 45
  429. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  430. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  431.  
  432. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  433. ItemLevel >= 84
  434. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  435. Rarity = Rare
  436. SetFontSize 45
  437. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  438. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  439. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  440.  
  441. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  442. ItemLevel >= 75
  443. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  444. Rarity = Rare
  445. SetFontSize 45
  446. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  447. SetBorderColor 0 240 190 240
  448. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  449.  
  450. Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5
  451. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  452. Rarity = Rare
  453. SetFontSize 45
  454. SetBorderColor 0 240 190 240
  455. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  456.  
  457. Show # $x->Talismans %TB-Talisman %D5
  458. Class Amulets
  459. BaseType "Talisman"
  460. Rarity < Unique
  461. SetFontSize 42
  462. SetBorderColor 0 240 190 240
  463. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  464.  
  465. #------------------------------------
  466. # Add your own crafting rules here
  467. #------------------------------------
  468. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  469. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  470.  
  471. # Show
  472. # BaseType "Gemini Claw" "Vaal Claw"
  473. # ItemLevel >= 65
  474. # Rarity = Normal
  475. # SetBorderColor 0 255 255 255
  476. # SetFontSize 40
  477.  
  478. #------------------------------------
  479. # 86+ Endgame crafting rules
  480. #------------------------------------
  481.  
  482. Show # $EGC->86->T1 %D5
  483. ItemLevel >= 86
  484. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  485. Rarity < Rare
  486. SetFontSize 42
  487. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  488. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  489.  
  490. #------------------------------------
  491. # [0512] 60+ Crafting rules for 60++ trinkets
  492. #------------------------------------
  493. # This section handles the crafting bases for the entry level endgame
  494.  
  495. # Show if you want to see magic jewels.
  496. Hide # $Jewels->Magic %H2
  497. Class Jewel
  498. Rarity <= Magic
  499. SetFontSize 40
  500. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  501. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  502. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  503.  
  504. #------------------------------------
  505. # Warband items
  506. #------------------------------------
  507.  
  508. # This section handles warband items, with special warband mods.
  509. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  510. # If you want to see the other items: click alt.
  511.  
  512. Hide # $x->Warband->ele %TC-Ele-Warband-Bases
  513. Corrupted False
  514. Identified True
  515. ItemLevel > 68
  516. Class "Helmets" "Boots"
  517. Rarity Magic
  518. SetFontSize 34
  519. SetBorderColor 0 240 190 240
  520.  
  521. Hide # $x->Warband->chaos %TC-Chaos-Warband-Bases
  522. Corrupted False
  523. Identified True
  524. ItemLevel > 68
  525. Class "Daggers" "Wands" "Sceptres"
  526. Rarity Magic
  527. SetFontSize 34
  528. SetBorderColor 0 240 190 240
  529.  
  530. #------------------------------------
  531. # Fishing Rod
  532. #------------------------------------
  533. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  534.  
  535. Show # $x->Fish %TC-Secret
  536. Class "Fishing Rod"
  537. SetFontSize 45
  538. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  539. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  540. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  541. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  542.  
  543. #------------------------------------
  544. # Chromatic recipe items ("RGB Recipe")
  545. #------------------------------------
  546. # These items have a RGB link and sell for a chromatic orb each.
  547. # Show these if you for some reason want to waste time doing chrome recipe.
  548.  
  549. Hide # %H3 $Recipe->RGB->Small
  550. SocketGroup RGB
  551. Width <= 2
  552. Height <= 2
  553. ItemLevel >= 65
  554. Rarity < Rare
  555. SetFontSize 36
  556. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  557. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  558.  
  559. Hide # %H3 $Recipe->RGB->Small
  560. SocketGroup RGB
  561. Width <= 1
  562. Height <= 3
  563. ItemLevel >= 65
  564. Rarity < Rare
  565. SetFontSize 36
  566. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  567. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  568.  
  569. Hide # %H1 $Recipe->RGB->Large
  570. SocketGroup RGB
  571. Width >= 2
  572. Height >= 4
  573. ItemLevel >= 65
  574. Rarity < Rare
  575. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  576. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  577.  
  578. Hide # %H1 $Recipe->RGB
  579. SocketGroup RGB
  580. ItemLevel >= 65
  581. Rarity < Rare
  582. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  583. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  584.  
  585. #------------------------------------
  586. # W-soc offhand weapons
  587. #------------------------------------
  588. # Useful for gem Leveling.
  589.  
  590. Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling
  591. Sockets >= 3
  592. SocketGroup WWW
  593. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  594. Rarity <= Rare
  595. SetFontSize 42
  596. SetBorderColor 0 240 190 240
  597.  
  598. #===============================================================================================================
  599. # HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  600. #===============================================================================================================
  601.  
  602. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  603. ItemLevel >= 65
  604. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  605. Rarity < Rare
  606. SetFontSize 18
  607. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  608. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  609.  
  610. #===============================================================================================================
  611. # Currency - PART 1 - Common currency
  612. #===============================================================================================================
  613. # We'll keep this section up here to boost the performance.
  614.  
  615. Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin
  616. Class Currency
  617. BaseType "Silver Coin"
  618. SetFontSize 45
  619. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  620. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  621. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  622.  
  623. Hide # $Currency->Low->T1 %H5 %TB-Currency-T4
  624. Class Currency
  625. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
  626. SetFontSize 45
  627. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  628. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  629. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  630.  
  631. Hide # $Currency->Low->T2 %H4 %TB-Currency-T5
  632. Class Currency
  633. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  634. SetFontSize 42
  635. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  636. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  637. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  638.  
  639. Hide # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7
  640. Class Currency
  641. BaseType "Portal Scroll"
  642. SetFontSize 36
  643. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  644. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  645. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  646.  
  647. Hide # $Currency->Low->T3 %H2 %TB-Currency-T6
  648. Class Currency
  649. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  650. SetFontSize 40
  651. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  652. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  653. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  654.  
  655. Hide # $Currency->Scroll->Portal %RF1 %H2 %TB-Currency-T8
  656. Class Currency
  657. BaseType "Scroll of Wisdom"
  658. SetFontSize 36
  659. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  660. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  661. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  662.  
  663. #===============================================================================================================
  664. # RARE ITEMS (ENDGAME)
  665. #===============================================================================================================
  666.  
  667. #------------------------------------
  668. # Rare crafting bases 86+
  669. #------------------------------------
  670.  
  671. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  672. ItemLevel >= 86
  673. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  674. Rarity Rare
  675. SetFontSize 45
  676. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  677. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  678. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  679.  
  680. Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting
  681. ItemLevel >= 86
  682. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  683. Rarity Rare
  684. SetFontSize 42
  685. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  686. SetBorderColor 255 125 0 200 # BORDERCOLOR: 86: T1
  687. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  688.  
  689. #------------------------------------
  690. # Rare crafting bases 83+
  691. #------------------------------------
  692.  
  693. Show # $Rare->Crafting $EGC->84 %D5 %TB-T1-Crafting
  694. ItemLevel >= 84
  695. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring" "Eternal Burgonet"
  696. Rarity Rare
  697. SetFontSize 42
  698. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  699. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  700. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  701.  
  702. Show # $Rare->Crafting $EGC->84 %D5 %TB-T2-Crafting-Jwl
  703. ItemLevel >= 84
  704. Class Rings Amulet Belts
  705. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  706. Rarity Rare
  707. SetFontSize 42
  708. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  709. SetBorderColor 200 200 0 190 # BORDERCOLOR: Crafting: T2
  710. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  711.  
  712. #------------------------------------
  713. # Breach Rings
  714. #------------------------------------
  715.  
  716. Hide # $Rare->Regal $x->Breach->Ring %H4
  717. ItemLevel >= 75
  718. Class Rings
  719. BaseType "Breach"
  720. Rarity <= Rare
  721. SetFontSize 36
  722. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  723. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  724. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  725.  
  726. Hide # $x->Breach->Ring %H4
  727. Class Rings
  728. BaseType "Breach"
  729. Rarity <= Rare
  730. SetFontSize 36
  731. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  732. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  733.  
  734. #------------------------------------
  735. # Amulets, Jewels, Rings, Belts
  736. #------------------------------------
  737.  
  738. #Amulets, rings, belts and jewels don't care much about the droplevel
  739. #Also they're small, making them the ideal loottype. Always highlight them
  740.  
  741. Show # $Jewels->Rare %TC-Rare-Jewels
  742. Class Jewel
  743. Rarity Rare
  744. SetFontSize 45
  745. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  746. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  747. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  748.  
  749. Hide # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %UP %H4
  750. ItemLevel >= 75
  751. Class Rings Amulets Belts
  752. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  753. Rarity Rare
  754. SetFontSize 40
  755. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  756. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  757. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  758.  
  759. Hide
  760. ItemLevel >= 65
  761. Class Rings Amulets Belts
  762. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  763. Rarity Rare
  764. SetFontSize 40
  765. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  766. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  767.  
  768. #===============================================================================================================
  769. # HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  770. #===============================================================================================================
  771. # Hide remaining rares
  772.  
  773. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  774. Width <= 1
  775. Height <= 4
  776. ItemLevel >= 75
  777. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  778. Rarity = Rare
  779. SetFontSize 24
  780. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  781. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  782. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  783.  
  784. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  785. Width <= 1
  786. Height <= 4
  787. ItemLevel >= 65
  788. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  789. Rarity = Rare
  790. SetFontSize 24
  791. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  792. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  793.  
  794. Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  795. Width <= 2
  796. Height <= 2
  797. ItemLevel >= 75
  798. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  799. Rarity = Rare
  800. SetFontSize 24
  801. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  802. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  803. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  804.  
  805. Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  806. Width <= 2
  807. Height <= 2
  808. ItemLevel >= 65
  809. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  810. Rarity = Rare
  811. SetFontSize 24
  812. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  813. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  814.  
  815. Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  816. ItemLevel >= 75
  817. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  818. Rarity = Rare
  819. SetFontSize 20
  820. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  821. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  822. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  823.  
  824. Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  825. ItemLevel >= 65
  826. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  827. Rarity = Rare
  828. SetFontSize 20
  829. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  830. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  831.  
  832. #===============================================================================================================
  833. # OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  834. #===============================================================================================================
  835.  
  836. #===============================================================================================================
  837. # Gems
  838. #===============================================================================================================
  839.  
  840. #------------------------------------
  841. # Value gems
  842. #------------------------------------
  843.  
  844. Show # $Gem->T1->Qual %TB-Qual-Top-Gem
  845. Quality >= 15
  846. Class Gems
  847. BaseType "Empower" "Enlighten"
  848. SetFontSize 45
  849. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  850. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  851. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  852. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  853.  
  854. Show # $Gem->Qual->20
  855. Quality >= 20
  856. Class Gems
  857. SetFontSize 45
  858. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  859. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  860. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  861. PlayAlertSound 3 300 # DROPSOUND: Uniques
  862.  
  863. Show # $Gem->T1 %TB-Top-Gem
  864. Class Gems
  865. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  866. SetFontSize 45
  867. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  868. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  869. PlayAlertSound 3 300 # DROPSOUND: Uniques
  870.  
  871. #Hide if not doing GCP recipe.
  872. Hide # $Gem->Qual->15
  873. Quality >= 14
  874. Class Gems
  875. SetFontSize 45
  876. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  877. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  878. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  879.  
  880. #------------------------------------
  881. # Other gems
  882. #------------------------------------
  883.  
  884. Hide # $Gem->Qual %H5
  885. Quality >= 1
  886. Class Gems
  887. SetFontSize 40
  888. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  889.  
  890. Hide # $Gem %H2
  891. Class Gems
  892. SetFontSize 36
  893. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  894.  
  895. #===============================================================================================================
  896. # UTILITY FLASKS (Levelling Rules)
  897. #===============================================================================================================
  898.  
  899. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  900. Quality >= 1
  901. ItemLevel <= 65
  902. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  903. Rarity <= Magic
  904. SetFontSize 45
  905. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  906. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  907.  
  908. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  909. ItemLevel <= 65
  910. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  911. Rarity <= Magic
  912. SetFontSize 45
  913. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  914. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  915.  
  916. #===============================================================================================================
  917. # HIDE LAYER 3: Random Endgame Flasks
  918. #===============================================================================================================
  919.  
  920. Hide #
  921. ItemLevel >= 69
  922. BaseType Flask
  923. Rarity <= Magic
  924. SetFontSize 20
  925. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  926.  
  927. #===============================================================================================================
  928. # Maps, fragments and labyrinth items
  929. #===============================================================================================================
  930.  
  931. #------------------------------------
  932. # Unique Maps
  933. #------------------------------------
  934.  
  935. Show # $uniques->T1 $maps->unique Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  936. Class Maps
  937. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  938. Rarity Unique
  939. SetFontSize 45
  940. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  941. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  942. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  943. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  944.  
  945. Show # $uniques $maps->unique Maps:Unique
  946. Class Maps
  947. Rarity Unique
  948. SetFontSize 45
  949. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  950. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  951.  
  952. #------------------------------------
  953. # Labyrinth items, Offerings
  954. #------------------------------------
  955.  
  956. Show # $frag->%TB-OfferingToTheGoddess
  957. BaseType "Offering to the Goddess"
  958. SetFontSize 45
  959. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  960. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  961. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  962. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  963.  
  964. Show #
  965. Class "Labyrinth"
  966. SetFontSize 45
  967. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  968. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  969.  
  970. #------------------------------------
  971. # Shaped Maps
  972. #------------------------------------
  973.  
  974. Show # $maps->elder->Top
  975. Class Maps
  976. ElderMap True
  977. SetFontSize 45
  978. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  979. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  980. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  981. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  982.  
  983. # FilterBlade: Conditional Entry
  984. # Add base types if you want other shaped maps highlighted
  985. Show
  986. Class Maps
  987. SetFontSize 44
  988. SetBackgroundColor 180 70 50 220
  989. PlayAlertSound 5 300
  990. SetTextColor 0 0 0
  991. ShapedMap True
  992. BaseType "Burial Chambers Map"
  993.  
  994. Show # $maps->shaped->Top
  995. ShapedMap True
  996. DropLevel >= 77
  997. Class Maps
  998. SetFontSize 45
  999. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1000. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1001. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1002. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1003.  
  1004. Show # $maps->shaped->High
  1005. ShapedMap True
  1006. DropLevel >= 73
  1007. Class Maps
  1008. SetFontSize 45
  1009. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1010. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1011. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1012. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1013.  
  1014. Show # $maps->shaped->Mid
  1015. ShapedMap True
  1016. Class Maps
  1017. SetFontSize 45
  1018. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1019. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1020.  
  1021. #------------------------------------
  1022. # Top tier maps (T15-16)
  1023. #------------------------------------
  1024.  
  1025. Show # $maps->T16
  1026. DropLevel >= 83
  1027. Class Maps
  1028. SetFontSize 45
  1029. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1030. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1031. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1032. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1033.  
  1034. Show # $maps->T15
  1035. DropLevel >= 82
  1036. Class Maps
  1037. SetFontSize 45
  1038. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1039. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1040. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1041. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1042.  
  1043. #------------------------------------
  1044. # High tier maps(T11-14)
  1045. #------------------------------------
  1046.  
  1047. Show # $maps->T14
  1048. DropLevel >= 81
  1049. Class Maps
  1050. SetFontSize 45
  1051. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1052. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1053. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1054. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1055.  
  1056. Show # $maps->T13
  1057. DropLevel >= 80
  1058. Class Maps
  1059. SetFontSize 45
  1060. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1061. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1062. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1063. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1064.  
  1065. Show # $maps->T12
  1066. DropLevel >= 79
  1067. Class Maps
  1068. SetFontSize 45
  1069. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1070. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1071. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1072. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1073.  
  1074. Show # $maps->T11
  1075. DropLevel >= 78
  1076. Class Maps
  1077. SetFontSize 45
  1078. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1079. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1080. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1081. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1082.  
  1083. #------------------------------------
  1084. # Mid tier maps (T6-10)
  1085. #------------------------------------
  1086.  
  1087. Show # $maps->T10
  1088. DropLevel >= 77
  1089. Class Maps
  1090. SetFontSize 45
  1091. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1092. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1093.  
  1094. #------------------------------------
  1095. # T9 - Maps
  1096. #------------------------------------
  1097.  
  1098. Show # $maps->T9
  1099. ItemLevel < 84
  1100. DropLevel >= 76
  1101. Class Maps
  1102. SetFontSize 40
  1103. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1104. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1105.  
  1106. Hide # %H4 $maps->outleveled
  1107. DropLevel >= 76
  1108. Class Maps
  1109. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1110. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1111. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1112.  
  1113. #------------------------------------
  1114. # T8 - Maps
  1115. #------------------------------------
  1116.  
  1117. Show # $maps->T8
  1118. ItemLevel < 83
  1119. DropLevel >= 75
  1120. Class Maps
  1121. SetFontSize 40
  1122. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1123. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1124.  
  1125. Hide # %H4 $maps->outleveled
  1126. DropLevel >= 75
  1127. Class Maps
  1128. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1129. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1130. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1131.  
  1132. #------------------------------------
  1133. # T7 - Maps
  1134. #------------------------------------
  1135.  
  1136. Show # $maps->T7
  1137. ItemLevel < 82
  1138. DropLevel >= 74
  1139. Class Maps
  1140. SetFontSize 40
  1141. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1142. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1143.  
  1144. Hide # %H4 $maps->outleveled
  1145. DropLevel >= 74
  1146. Class Maps
  1147. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1148. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1149. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1150.  
  1151. #------------------------------------
  1152. # T6 - Maps
  1153. #------------------------------------
  1154.  
  1155. Show # $maps->T6
  1156. ItemLevel < 81
  1157. DropLevel >= 73
  1158. Class Maps
  1159. SetFontSize 40
  1160. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1161. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1162.  
  1163. Hide # %H4 $maps->outleveled
  1164. DropLevel >= 73
  1165. Class Maps
  1166. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1167. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1168. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1169.  
  1170. #------------------------------------
  1171. # Low tier maps (T1-T5)
  1172. #------------------------------------
  1173.  
  1174. Show # $maps->T5
  1175. ItemLevel < 80
  1176. DropLevel >= 72
  1177. Class Maps
  1178. SetFontSize 38
  1179. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1180. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1181.  
  1182. Hide # %H3 $maps->outleveled
  1183. DropLevel >= 72
  1184. Class Maps
  1185. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1186. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1187. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1188.  
  1189. #------------------------------------
  1190. # T4 - Maps
  1191. #------------------------------------
  1192.  
  1193. Show # $maps->T4
  1194. ItemLevel < 79
  1195. DropLevel >= 71
  1196. Class Maps
  1197. SetFontSize 38
  1198. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1199. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1200.  
  1201. Hide # %H3 $maps->outleveled
  1202. DropLevel >= 71
  1203. Class Maps
  1204. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1205. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1206. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1207.  
  1208. #------------------------------------
  1209. # T3 - Maps
  1210. #------------------------------------
  1211.  
  1212. Show # $maps->T3
  1213. ItemLevel < 78
  1214. DropLevel >= 70
  1215. Class Maps
  1216. SetFontSize 38
  1217. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1218. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1219.  
  1220. Hide # %H3 $maps->outleveled
  1221. DropLevel >= 70
  1222. Class Maps
  1223. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1224. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1225. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1226.  
  1227. #------------------------------------
  1228. # T2 - Maps
  1229. #------------------------------------
  1230.  
  1231. Show # $maps->T2
  1232. ItemLevel < 77
  1233. DropLevel = 69
  1234. Class Maps
  1235. SetFontSize 38
  1236. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1237. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1238.  
  1239. Hide # %H3 $maps->outleveled
  1240. DropLevel = 69
  1241. Class Maps
  1242. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1243. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1244. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1245.  
  1246. #------------------------------------
  1247. # T1 - Maps
  1248. #------------------------------------
  1249.  
  1250. Show # $maps->T1
  1251. ItemLevel < 76
  1252. DropLevel <= 68
  1253. Class Maps
  1254. SetFontSize 38
  1255. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1256. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  1257.  
  1258. Hide # %H3 $maps->outleveled
  1259. DropLevel < 69
  1260. Class Maps
  1261. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1262. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1263. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1264.  
  1265. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  1266.  
  1267. Show # Safetyline / Missing map
  1268. Class Maps
  1269. SetFontSize 45
  1270. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  1271. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  1272. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1273.  
  1274. #------------------------------------
  1275. # Map fragments
  1276. #------------------------------------
  1277.  
  1278. Show # $x->Legacy->AncientRelicKey
  1279. Class "Misc Map Items"
  1280. SetFontSize 45
  1281. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  1282. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1283. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1284. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1285.  
  1286. Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1
  1287. Class "Map Fragments"
  1288. BaseType "Mortal Hope" "Mortal Ignorance"
  1289. SetFontSize 45
  1290. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1291. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1292. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1293. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1294.  
  1295. Show # $Fragments->T2 %TB-Fragments-T2
  1296. Class "Map Fragments"
  1297. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1298. SetFontSize 45
  1299. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1300. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1301. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1302. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1303.  
  1304. Show # $Fragments->Vessel %TB-Fragments-Vessel
  1305. Class "Map Fragments"
  1306. BaseType "Divine Vessel"
  1307. SetFontSize 45
  1308. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1309. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1310. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1311. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1312.  
  1313. Show # $Fragments
  1314. Class "Map Fragments"
  1315. SetFontSize 45
  1316. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  1317. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  1318. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1319. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1320.  
  1321. Show # $Fragments->Vessel
  1322. Class "Pantheon Soul"
  1323. SetFontSize 45
  1324. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1325. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1326. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1327. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1328.  
  1329. #===============================================================================================================
  1330. # Currency - PART 2 - Rare currency
  1331. #===============================================================================================================
  1332.  
  1333. #------------------------------------
  1334. # Regular Rare Currency
  1335. #------------------------------------
  1336.  
  1337. Show # $Currency->High-T1 %TB-Currency-T1.5
  1338. Class Currency
  1339. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Ancient Orb" "Orb of Annulment"
  1340. SetFontSize 45
  1341. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1342. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1343. SetBackgroundColor 240 90 35 255 # BACKGROUND: T1.5 Currency
  1344. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1345.  
  1346. Show # $Currency->High-T2 %TB-Currency-T2
  1347. Class Currency
  1348. BaseType "Chaos Orb"
  1349. SetFontSize 45
  1350. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1351. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1352. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  1353. PlayAlertSound ShChaos 300
  1354.  
  1355. Show # $Currency->High-T2 %TB-Currency-T2
  1356. Class Currency
  1357. BaseType "Regal Orb" "Orb of Regret" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck"
  1358. SetFontSize 45
  1359. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1360. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1361. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  1362. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1363.  
  1364. Show # $Currency->High-T3 %TB-Currency-T3
  1365. Class Currency
  1366. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  1367. SetFontSize 45
  1368. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1369. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1370. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  1371. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1372.  
  1373. #------------------------------------
  1374. # [1602] Harbinger Currency
  1375. #------------------------------------
  1376.  
  1377. Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1
  1378. Class Currency
  1379. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  1380. SetFontSize 45
  1381. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1382. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1383. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  1384. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1385.  
  1386. Hide # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4
  1387. Class Currency
  1388. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  1389. SetFontSize 42
  1390. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1391. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1392. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  1393.  
  1394. #------------------------------------
  1395. # [1603] Bestiary Currency
  1396. #------------------------------------
  1397.  
  1398. Show #$Currency->Net->T1 %H5
  1399. Class Currency
  1400. BaseType "Necromancy Net"
  1401. SetFontSize 45
  1402. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1403. SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4
  1404. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  1405.  
  1406. Hide #$Currency->Net->T1 %H4
  1407. Class Currency
  1408. BaseType "Thaumaturgical Net"
  1409. SetFontSize 45
  1410. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  1411. SetBorderColor 0 255 36 255 # BORDERCOLOR: Net Color 4
  1412. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1413. DisableDropSound True
  1414.  
  1415. Hide #$Currency->Net->T2 %H3
  1416. Class Currency
  1417. BaseType "Simple Steel Net" "Reinforced Steel Net" "Strong Steel Net"
  1418. SetFontSize 42
  1419. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  1420. SetBorderColor 0 120 16 255 # BORDERCOLOR: Net Color 3
  1421. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1422. DisableDropSound True
  1423.  
  1424. Hide #$Currency->Net->T3 %H3
  1425. Class Currency
  1426. BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
  1427. SetFontSize 42
  1428. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  1429. SetBorderColor 110 110 110 255 # BORDERCOLOR: Net Color 1
  1430. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1431. DisableDropSound True
  1432.  
  1433. Hide #$Currency->Net->T4 %H3
  1434. Class Currency
  1435. BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
  1436. SetFontSize 42
  1437. SetTextColor 155 210 135 255 # TEXTCOLOR: Net Color
  1438. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1439. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1440. DisableDropSound True
  1441.  
  1442. #------------------------------------
  1443. # [1604] Top Currency
  1444. #------------------------------------
  1445.  
  1446. Show # $Currency->Harbinger->Top %TB-Currency-T1
  1447. Class Currency
  1448. BaseType "Divine Orb"
  1449. SetFontSize 45
  1450. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1451. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1452. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1453. PlayAlertSound ShDivine 300 # DROPSOUND: T1 Drop
  1454.  
  1455. Show # $Currency->Harbinger->Top %TB-Currency-T1
  1456. Class Currency
  1457. BaseType "Exalted Orb"
  1458. SetFontSize 45
  1459. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1460. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1461. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1462. PlayAlertSound ShExalted 300 # DROPSOUND: T1 Drop
  1463.  
  1464. Show # $Currency->Harbinger->Top %TB-Currency-T1
  1465. Class Currency
  1466. BaseType "Mirror of Kalandra"
  1467. SetFontSize 45
  1468. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1469. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1470. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1471. PlayAlertSound ShMirror 300 # DROPSOUND: T1 Drop
  1472.  
  1473. Show # $Currency->Harbinger->Top %TB-Currency-T1
  1474. Class Currency
  1475. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  1476. SetFontSize 45
  1477. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1478. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1479. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1480. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1481.  
  1482. #------------------------------------
  1483. # [1605] Essence Tier List
  1484. #------------------------------------
  1485.  
  1486. Show # $Currency->Ess->T1 %TB-Essence-T1
  1487. Class Currency
  1488. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  1489. SetFontSize 45
  1490. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1491. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1492. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1493. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1494.  
  1495. Show # $Currency->Ess->T2
  1496. Class Currency
  1497. BaseType "Screaming Essence of"
  1498. SetFontSize 45
  1499. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1500. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1501. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  1502. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1503.  
  1504. Show # $Currency->Ess->T3
  1505. Class Currency
  1506. BaseType "Wailing Essence of"
  1507. SetFontSize 42
  1508. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1509. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1510. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  1511. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1512.  
  1513. Show # $Currency->Ess->T4
  1514. Class Currency
  1515. BaseType "Weeping Essence of"
  1516. SetFontSize 40
  1517. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1518. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1519. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  1520. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1521.  
  1522. Show # $Currency->Ess->T5
  1523. Class Currency
  1524. BaseType "Muttering Essence of"
  1525. SetFontSize 40
  1526. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1527. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1528. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  1529.  
  1530. Show #$Currency->Ess->T6
  1531. Class Currency
  1532. BaseType "Whispering Essence of"
  1533. SetFontSize 38
  1534. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1535. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1536. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  1537.  
  1538. #------------------------------------
  1539. # [1606] Special items
  1540. #------------------------------------
  1541.  
  1542. Show # $x->Breach->Blessing->T1
  1543. Class Currency
  1544. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  1545. SetFontSize 45
  1546. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  1547. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1548. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1549. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1550.  
  1551. Show # $x->Breach->Blessing->T2
  1552. Class Currency
  1553. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  1554. SetFontSize 45
  1555. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1556. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1557. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1558. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1559.  
  1560. Show # $x->Breach->Splinter->T1
  1561. Class Currency
  1562. BaseType "Splinter of Chayula"
  1563. SetFontSize 45
  1564. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  1565. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  1566. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1567. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1568.  
  1569. Show # $x->Breach->Splinter->T2 %HS4
  1570. Class Currency
  1571. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  1572. SetFontSize 45
  1573. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  1574. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1575. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1576.  
  1577. Show # $x->PerandusCoin $Currency->Special
  1578. Class Currency
  1579. BaseType "Perandus Coin"
  1580. SetFontSize 42
  1581. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  1582. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1583.  
  1584. Show # $Currency->Special %TB-Currency-NonDrop1
  1585. Class Currency
  1586. BaseType "Unshaping Orb" "Cartographer's Seal" "Prophecy" "Imprint"
  1587. SetFontSize 42
  1588. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1589. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1590. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1591. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1592.  
  1593. #===============================================================================================================
  1594. # [[1700]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  1595. #===============================================================================================================
  1596.  
  1597. #------------------------------------
  1598. # [1701] Exceptions to prevent ident. mistakes
  1599. #------------------------------------
  1600.  
  1601. Show # $Div->T4 %TB-Divination-Exception
  1602. Class "Divination"
  1603. BaseType "The Wolf's Shadow"
  1604. SetFontSize 45
  1605. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1606. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  1607. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1608. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1609.  
  1610. #------------------------------------
  1611. # [1702] T1 - Top tier cards
  1612. #------------------------------------
  1613.  
  1614. Show # $Div->T1 %TB-Divination-T1
  1615. Class "Divination"
  1616. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Wind" "The Wolf" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
  1617. SetFontSize 45
  1618. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  1619. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1620. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1621. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1622.  
  1623. #------------------------------------
  1624. # [1703] T2 - Great cards
  1625. #------------------------------------
  1626.  
  1627. Show # $Div->T2 %TB-Divination-T2
  1628. Class "Divination"
  1629. BaseType "Bowyer's Dream" "Chaotic Disposition" "Heterochromia" "Last Hope" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Dreamer" "The Ethereal" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Sephirot" "The Thaumaturgist" "The Valkyrie" "The Void"
  1630. SetFontSize 45
  1631. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1632. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1633. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  1634. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1635.  
  1636. #------------------------------------
  1637. # [1704] T3 - Decent cards
  1638. #------------------------------------
  1639.  
  1640. Show # $Div->T3 %TB-Divination-T3
  1641. Class "Divination"
  1642. BaseType "Blessing of God" "Emperor of Purity" "Humility" "Jack in the Box" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "Standoff" "The Breach" "The Chains that Bind" "The Dark Mage" "The Dragon" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Obscured" "The Porcupine" "The Soul" "The Standoff" "The Surveyor" "The Throne" "The Trial" "The Valley of Steel Boxes" "The Vast" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
  1643. SetFontSize 45
  1644. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1645. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1646. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  1647. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1648.  
  1649. #------------------------------------
  1650. # [1705] T5 - Format trash tier cards... before
  1651. #------------------------------------
  1652.  
  1653. Hide # $Div->T5 %H3 %TB-Divination-T5
  1654. Class "Divination"
  1655. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Shard of Fate" "Struck by Lightning" "The Avenger" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power" "The Betrayal"
  1656. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1657. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1658. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  1659.  
  1660. #------------------------------------
  1661. # [1706] T4 - ...showing the remaining cards
  1662. #------------------------------------
  1663.  
  1664. Show # $Div->T4 %HS4
  1665. Class "Divination"
  1666. SetFontSize 45
  1667. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1668. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  1669. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1670.  
  1671. #===============================================================================================================
  1672. # [[1800]] Currency - PART 4 - remaining items
  1673. #===============================================================================================================
  1674.  
  1675. Hide # %H2 %TB-Currency-T8
  1676. Class Currency
  1677. BaseType "Scroll Fragment"
  1678. SetFontSize 28
  1679. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  1680. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1681.  
  1682. Hide # %H3
  1683. Class Currency
  1684. SetFontSize 36
  1685. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  1686. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1687.  
  1688. #===============================================================================================================
  1689. # [[1900]] Leaguestones - Tierlists
  1690. #===============================================================================================================
  1691.  
  1692. Show # $x->Legacy->LeagueStone->T1 %TB-Leaguestone-Value
  1693. ItemLevel >= 67
  1694. Class Leaguestone
  1695. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  1696. Rarity = Magic
  1697. SetFontSize 45
  1698. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  1699. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  1700. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  1701. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1702.  
  1703. Show # $x->Legacy->LeagueStone->T2
  1704. Class Leaguestone
  1705. Rarity >= Magic
  1706. SetFontSize 42
  1707. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  1708. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  1709. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  1710. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1711.  
  1712. Show # $x->Legacy->LeagueStone->T3 %TB-Leaguestone-Value
  1713. ItemLevel >= 67
  1714. Class Leaguestone
  1715. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  1716. Rarity = Normal
  1717. SetFontSize 42
  1718. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1719. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1720. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  1721. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1722.  
  1723. Show # $x->Legacy->LeagueStone->T4 %HS4
  1724. Class Leaguestone
  1725. Rarity = Normal
  1726. SetFontSize 40
  1727. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1728. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1729. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  1730.  
  1731. #===============================================================================================================
  1732. # [[2000]] Uniques!
  1733. #===============================================================================================================
  1734.  
  1735. #------------------------------------
  1736. # [2001] Exceptions
  1737. #------------------------------------
  1738.  
  1739. Show # $uniques->T2
  1740. SocketGroup WWWWWW
  1741. BaseType "Simple Robe"
  1742. Rarity Unique
  1743. SetFontSize 45
  1744. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1745. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1746. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  1747. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1748.  
  1749. Show # $uniques->T1
  1750. LinkedSockets 6
  1751. Rarity Unique
  1752. SetFontSize 45
  1753. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1754. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1755. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1756. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1757.  
  1758. #------------------------------------
  1759. # [2002] Harbinger - Pieces
  1760. #------------------------------------
  1761.  
  1762. Show # $uniques->Harbinger
  1763. Class Piece
  1764. SetFontSize 45
  1765. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1766. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1767. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  1768. PlayAlertSound 3 300 # DROPSOUND: Uniques
  1769.  
  1770. #------------------------------------
  1771. # [2003] Tier 1 uniques
  1772. #------------------------------------
  1773.  
  1774. Show # $uniques->T1 %TB-Uniques-T1
  1775. BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Nubuck Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Savant's Robe" "Steel Ring" "Thorium Spirit Shield" "Vaal Spirit Shield" "Void Axe" "Wereclaw Talisman"
  1776. Rarity Unique
  1777. SetFontSize 45
  1778. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1779. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1780. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1781. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1782.  
  1783. #------------------------------------
  1784. # [2004] Tier 2 uniques
  1785. #------------------------------------
  1786.  
  1787. Show # $uniques->T2
  1788. LinkedSockets = 5
  1789. Rarity Unique
  1790. SetFontSize 45
  1791. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1792. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1793. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  1794. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1795.  
  1796. Show # $uniques->T2 %TB-Uniques-T2
  1797. BaseType "Arcanist Gloves" "Bismuth Flask" "Cutlass" "Deicide Mask" "Destiny Leather" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Jewelled Foil" "Maelstr" "Nubuck Boots" "Royal Burgonet" "Sacrificial Garb" "Sanctified Life Flask" "Siege Axe" "Titan Greaves" "Topaz Flask" "Ursine Pelt" "Vaal Mask" "Wyrmscale Doublet" "Zealot Gloves"
  1798. Rarity Unique
  1799. SetFontSize 45
  1800. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1801. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1802. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  1803. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1804.  
  1805. #------------------------------------
  1806. # [2005] Multi-Unique bases.
  1807. #------------------------------------
  1808. # These bases have multiple uniques. One of the uniques, is a high value one
  1809. # While others are cheap. We give them a high quality display, while making a normal unique
  1810. # Sound to prevent false excitement.
  1811.  
  1812. Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase
  1813. BaseType "Amber Amulet" "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Judgement Staff" "Leather Belt" "Onyx Amulet" "Paua Ring" "Sorcerer Boots" "Stibnite Flask" "Two-Stone Ring"
  1814. Rarity Unique
  1815. SetFontSize 45
  1816. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1817. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1818. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  1819. PlayAlertSound 3 300 # DROPSOUND: Uniques
  1820.  
  1821. #------------------------------------
  1822. # [2006] Hide Shitty Uniques
  1823. #------------------------------------
  1824.  
  1825. #Hide worthless uniques to save time while mapping (Note: hides Ascent From Flesh when doing the Prophecy, Talisman uniques, and some low value Bestiary Boss uniques)
  1826. Hide
  1827. BaseType "Coral Amulet" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Goathide Gloves" "Golden Buckler" "Iron Hat" "Iron Staff" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" "Cleaver" "Decorative Axe" "Tomahawk" "Infernal Axe" "Poleaxe" "Shadow Axe" "Jasper Chopper" "Headsman Axe" "Sundering Axe" "Despot Axe" "Short Bow" "Recurve Bow" "Decimation Bow" "Harbinger Bow" "Nailed Fist" "Awl" "Timeworn Claw" "Fright Claw" "Thresher Claw" "Gut Ripper" "Throat Stabber" "Vaal Claw" "Imperial Claw" "Skinning Knife" "Stiletto" "Boot Knife" "Flaying Knife" "Boot Blade" "Royal Skean" "Slaughter Knife" "Ambusher" "Platinum Kris" "Spiked Club" "Dream Mace" "Rock Breaker" "Ornate Mace" "Auric Mace" "Nightmare Mace" "Bronze Sceptre" "Iron Sceptre" "Shadow Sceptre" "Karui Sceptre" "Platinum Sceptre" "Void Sceptre" "Brass Maul" "Dread Maul" "Karui Maul" "Meatgrinder" "Terror Maul" "Gnarled Branch" "Long Staff" "Coiled Staff" "Vile Staff" "Military Staff" "Serpentine Staff" "Primordial Staff" "Lathi" "Ezomyte Staff" "Rusted Sword" "Sabre" "War Sword" "Elegant Sword" "Dusk Blade" "Elder Sword" "Twilight Blade" "Corsair Sword" "Gladius" "Legion Sword" "Midnight Blade" "Whalebone Rapier" "Basket Rapier" "Jagged Foil" "Antique Rapier" "Elegant Foil" "Estoc" "Bastard Sword" "Etched Greatsword" "Ornate Sword" "Highland Blade" "Tiger Sword" "Ezomyte Blade" "Lion Sword" "Driftwood Wand" "Goat's Horn" "Quartz Wand" "Spiraled Wand" "Engraved Wand" "Crystal Wand" "Demon's Horn" "Imbued Wand" "Imbued Wand" "Opal Wand" "Copper Plate" "Crusader Plate" "Strapped Leather" "Buckskin Tunic" "Sharkskin Tunic" "Zodiac Leather" "Assassin's Garb" "Scholar's Robe" "Sage's Robe" "Spidersilk Robe" "Vaal Regalia" "Full Scale Armour" "Desert Brigandine" "Full Dragonscale" "Holy Chainmail" "Latticed Ringmail" "Crusader Chainmail" "Ornate Ringmail" "Conquest Chainmail" "Elegant Ringmail" "Saintly Chainmail" "Bone Armour" "Sentinel Jacket" "Plated Greaves" "Reinforced Greaves" "Goliath Greaves" "Deerskin Boots" "Sharkskin Boots" "Shagreen Boots" "Stealth Boots" "Wool Shoes" "Silk Slippers" "Conjurer Boots" "Ironscale Boots" "Bronzescale Boots" "Dragonscale Boots" "Mesh Boots" "Riveted Boots" "Soldier Boots" "Legion Boots" "Strapped Boots" "Clasped Boots" "Iron Gauntlets" "Bronze Gauntlets" "Steel Gauntlets" "Goliath Gauntlets" "Titan Gauntlets" "Goathide Gloves" "Deerskin Gloves" "Silk Gloves" "Samite Gloves" "Conjurer Gloves" "Sorcerer Gloves" "Ironscale Gauntlets" "Bronzescale Gauntlets" "Serpentscale Gauntlets" "Wyrmscale Gauntlets" "Dragonscale Gauntlets" "Chain Gloves" "Soldier Gloves" "Crusader Gloves" "Wrapped Mitts" "Assassin's Mitts" "Murder Mitts" "Siege Helmet" "Samite Helmet" "Tricorne" "Leather Hood" "Sinner Tricorne" "Iron Circlet" "Tribal Circlet" "Bone Circlet" "Lunaris Circlet" "Mind Cage" "Visored Sallet" "Secutor Helm" "Lacquered Helmet" "Soldier Helmet" "Great Helmet" "Aventail Helmet" "Zealot Helmet" "Prophet Crown" "Praetor Crown" "Iron Mask" "Festival Mask" "Golden Mask" "Regicide Mask" "Deicide Mask" "Cedar Tower Shield" "Painted Tower Shield" "Colossal Tower Shield" "Pinnacle Tower Shield" "Pine Buckler" "Painted Buckler" "War Buckler" "Corrugated Buckler" "Vaal Buckler" "Tarnished Spirit Shield" "Brass Spirit Shield" "Ivory Spirit Shield" "Harmonic Spirit Shield" "Rotted Round Shield" "Studded Round Shield" "Baroque Round Shield" "Laminated Kite Shield" "Branded Kite Shield" "Burnished Spiked Shield" "Compound Spiked Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Paua Amulet" "Turquoise Amulet" "Marble Amulet" "Blue Pearl Amulet" "Chain Belt" "Rustic Sash" "Cloth Belt" "Vanguard Belt" "Crystal Belt" "Two-Point Arrow Quiver" "Sharktooth Arrow Quiver" "Blunt Arrow Quiver" "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver" "Greater Mana Flask" "Sanctified Mana Flask" "Large Hybrid Flask" "Quartz Flask" "Sulphur Flask" "Quicksilver Flask" "Diamond Flask" "Strapped Mitts" "Imperial Skean" "Necromancer Silks"
  1828. Rarity Unique
  1829. SetFontSize 42
  1830. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1831. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1832. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1833. DisableDropSound
  1834.  
  1835. #------------------------------------
  1836. # [2007] Random Uniques
  1837. #------------------------------------
  1838.  
  1839. Show # $uniques T3
  1840. Rarity Unique
  1841. SetFontSize 42
  1842. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1843. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1844. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1845. PlayAlertSound 3 300 # DROPSOUND: Uniques
  1846.  
  1847. #===============================================================================================================
  1848. # [[2100]] Quest Items and Shaper Orbs
  1849. #===============================================================================================================
  1850.  
  1851. Show # $quest
  1852. Class Quest
  1853. BaseType "Shaper's Orb" "Elder's Orb"
  1854. SetFontSize 45
  1855. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1856. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1857.  
  1858. Show # $quest
  1859. Class Quest
  1860. SetFontSize 45
  1861. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1862.  
  1863. #===============================================================================================================
  1864. # [[2200]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  1865. #===============================================================================================================
  1866.  
  1867. #===============================================================================================================
  1868. # [[2300]] Leveling - Flasks
  1869. #===============================================================================================================
  1870.  
  1871. #------------------------------------
  1872. # [2301] Hide outdated flasks
  1873. #------------------------------------
  1874.  
  1875. Hide # lvl
  1876. Quality = 0
  1877. ItemLevel >= 35
  1878. Class "Life Flask" "Mana Flask"
  1879. BaseType Small Medium Large Greater Grand
  1880. SetFontSize 20
  1881. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1882.  
  1883. Hide # lvl
  1884. Quality = 0
  1885. ItemLevel >= 53
  1886. Class "Life Flask" "Mana Flask"
  1887. BaseType Giant Colossal Sacred
  1888. SetFontSize 20
  1889. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1890.  
  1891. Hide # lvl
  1892. Quality = 0
  1893. ItemLevel >= 67
  1894. Class "Life Flask" "Mana Flask"
  1895. BaseType Hallowed Sanctified Divine Eternal
  1896. SetFontSize 20
  1897. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1898.  
  1899. #------------------------------------
  1900. # [2303] Life Flasks - Normal (Kudos to Antnee)
  1901. #------------------------------------
  1902.  
  1903. Show # %D5
  1904. ItemLevel <= 5
  1905. Class "Life Flasks"
  1906. BaseType "Small"
  1907. SetFontSize 42
  1908. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1909. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1910.  
  1911. Show # %D5
  1912. ItemLevel <= 9
  1913. ItemLevel >= 3
  1914. Class "Life Flasks"
  1915. BaseType "Medium"
  1916. SetFontSize 42
  1917. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1918. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1919.  
  1920. Show # %D5
  1921. ItemLevel <= 13
  1922. ItemLevel >= 5
  1923. Class "Life Flasks"
  1924. BaseType "Large"
  1925. SetFontSize 42
  1926. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1927. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1928.  
  1929. Show # %D5
  1930. ItemLevel <= 19
  1931. ItemLevel >= 12
  1932. Class "Life Flasks"
  1933. BaseType "Greater"
  1934. SetFontSize 42
  1935. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1936. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1937.  
  1938. Show # %D5
  1939. ItemLevel <= 24
  1940. ItemLevel >= 18
  1941. Class "Life Flasks"
  1942. BaseType "Grand"
  1943. SetFontSize 42
  1944. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1945. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1946.  
  1947. Show # %D5
  1948. ItemLevel <= 30
  1949. ItemLevel >= 24
  1950. Class "Life Flasks"
  1951. BaseType "Giant"
  1952. SetFontSize 42
  1953. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1954. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1955.  
  1956. Show # %D5
  1957. ItemLevel <= 37
  1958. ItemLevel >= 30
  1959. Class "Life Flasks"
  1960. BaseType "Colossal"
  1961. SetFontSize 42
  1962. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1963. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1964.  
  1965. Show # %D5
  1966. ItemLevel <= 42
  1967. ItemLevel >= 36
  1968. Class "Life Flasks"
  1969. BaseType "Sacred"
  1970. SetFontSize 42
  1971. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1972. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1973.  
  1974. Show # %D5
  1975. ItemLevel <= 48
  1976. ItemLevel >= 42
  1977. Class "Life Flasks"
  1978. BaseType "Hallowed"
  1979. SetFontSize 42
  1980. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1981. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1982.  
  1983. Show # %D5
  1984. ItemLevel <= 55
  1985. ItemLevel >= 48
  1986. Class "Life Flasks"
  1987. BaseType "Sanctified"
  1988. SetFontSize 42
  1989. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1990. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1991.  
  1992. Show # %D5
  1993. ItemLevel <= 67
  1994. ItemLevel >= 60
  1995. Class "Life Flasks"
  1996. BaseType "Divine"
  1997. SetFontSize 42
  1998. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  1999. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2000.  
  2001. Show # %D5
  2002. ItemLevel <= 70
  2003. ItemLevel >= 65
  2004. Class "Life Flasks"
  2005. BaseType "Eternal"
  2006. SetFontSize 42
  2007. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2008. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2009.  
  2010. #------------------------------------
  2011. # [2304] Mana Flasks - Magic (Kudos to Antnee)
  2012. #------------------------------------
  2013.  
  2014. Show # %D5
  2015. ItemLevel <= 5
  2016. Class "Mana Flasks"
  2017. BaseType "Small"
  2018. SetFontSize 42
  2019. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2020. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2021.  
  2022. Show # %D5
  2023. ItemLevel <= 8
  2024. ItemLevel >= 3
  2025. Class "Mana Flasks"
  2026. BaseType "Medium"
  2027. SetFontSize 42
  2028. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2029. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2030.  
  2031. Show # %D5
  2032. ItemLevel <= 12
  2033. ItemLevel >= 5
  2034. Class "Mana Flasks"
  2035. BaseType "Large"
  2036. SetFontSize 42
  2037. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2038. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2039.  
  2040. Show # %D5
  2041. ItemLevel <= 18
  2042. ItemLevel >= 12
  2043. Class "Mana Flasks"
  2044. BaseType "Greater"
  2045. SetFontSize 42
  2046. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2047. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2048.  
  2049. Show # %D5
  2050. ItemLevel <= 24
  2051. ItemLevel >= 18
  2052. Class "Mana Flasks"
  2053. BaseType "Grand"
  2054. SetFontSize 42
  2055. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2056. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2057.  
  2058. Show # %D5
  2059. ItemLevel <= 30
  2060. ItemLevel >= 24
  2061. Class "Mana Flasks"
  2062. BaseType "Giant"
  2063. SetFontSize 42
  2064. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2065. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2066.  
  2067. Show # %D5
  2068. ItemLevel <= 37
  2069. ItemLevel >= 30
  2070. Class "Mana Flasks"
  2071. BaseType "Colossal"
  2072. SetFontSize 42
  2073. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2074. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2075.  
  2076. Show # %D5
  2077. ItemLevel <= 42
  2078. ItemLevel >= 36
  2079. Class "Mana Flasks"
  2080. BaseType "Sacred"
  2081. SetFontSize 42
  2082. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2083. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2084.  
  2085. Show # %D5
  2086. ItemLevel <= 48
  2087. ItemLevel >= 42
  2088. Class "Mana Flasks"
  2089. BaseType "Hallowed"
  2090. SetFontSize 42
  2091. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2092. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2093.  
  2094. Show # %D5
  2095. ItemLevel <= 55
  2096. ItemLevel >= 48
  2097. Class "Mana Flasks"
  2098. BaseType "Sanctified"
  2099. SetFontSize 42
  2100. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2101. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2102.  
  2103. Show # %D5
  2104. ItemLevel <= 67
  2105. ItemLevel >= 60
  2106. Class "Mana Flasks"
  2107. BaseType "Divine"
  2108. SetFontSize 42
  2109. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2110. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2111.  
  2112. Show # %D5
  2113. ItemLevel <= 70
  2114. ItemLevel >= 65
  2115. Class "Mana Flasks"
  2116. BaseType "Eternal"
  2117. SetFontSize 42
  2118. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2119. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2120.  
  2121. #------------------------------------
  2122. # [2305] Show remaining flasks
  2123. #------------------------------------
  2124.  
  2125. Show # %D5
  2126. Quality = 20
  2127. ItemLevel <= 65
  2128. BaseType "Flask"
  2129. Rarity <= Magic
  2130. SetFontSize 42
  2131. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  2132. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2133.  
  2134. #===============================================================================================================
  2135. # [[2400]] Leveling - Merged Rules
  2136. #===============================================================================================================
  2137.  
  2138. Show # %REMS1 %D5 %RVR
  2139. LinkedSockets = 4
  2140. SocketGroup RGB
  2141. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2142. Rarity = Normal
  2143. SetFontSize 42
  2144. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2145. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2146. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2147.  
  2148. Show
  2149. LinkedSockets = 4
  2150. SocketGroup RGB
  2151. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2152. Rarity = Magic
  2153. SetFontSize 42
  2154. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2155. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2156. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2157.  
  2158. Show # %REMS1 %D5
  2159. LinkedSockets = 4
  2160. SocketGroup RGB
  2161. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2162. Rarity Rare
  2163. SetFontSize 42
  2164. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2165. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  2166.  
  2167. #===============================================================================================================
  2168. # [[2600]] Leveling - RARES
  2169. #===============================================================================================================
  2170.  
  2171. #------------------------------------
  2172. # [2601] Leveling rares - specific items
  2173. #------------------------------------
  2174.  
  2175. Show # %REMS1 %D5
  2176. LinkedSockets >= 4
  2177. Rarity Rare
  2178. SetFontSize 45
  2179. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2180. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2181.  
  2182. Show # %REMS1 %D5
  2183. Class "Rings" "Amulets" "Belts"
  2184. Rarity Rare
  2185. SetFontSize 45
  2186. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  2187. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2188.  
  2189. Show # %D5
  2190. ItemLevel < 30
  2191. Class "Boots"
  2192. Rarity Rare
  2193. SetFontSize 45
  2194. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2195. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2196.  
  2197. Show # %D5
  2198. Height = 2
  2199. Class "Boots" "Helmets" "Gloves" "Shields"
  2200. Rarity Rare
  2201. SetFontSize 42
  2202. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2203. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2204.  
  2205. Show # %D5
  2206. Class "Sceptres" "Daggers" "Wands"
  2207. Rarity Rare
  2208. SetFontSize 42
  2209. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2210. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2211.  
  2212. #===============================================================================================================
  2213. # [[2700]] Leveling - Useful items
  2214. #===============================================================================================================
  2215.  
  2216. #------------------------------------
  2217. # [2701] Linked gear - 4links
  2218. #------------------------------------
  2219.  
  2220. Show # %D5 %RVR %REMS1
  2221. LinkedSockets >= 4
  2222. Rarity = Normal
  2223. SetFontSize 42
  2224. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2225. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2226. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2227.  
  2228. Show
  2229. LinkedSockets >= 4
  2230. Rarity = Magic
  2231. SetFontSize 42
  2232. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2233. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  2234. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2235.  
  2236. #------------------------------------
  2237. # [2804] Normal items - First 12 levels - exceptions
  2238. #------------------------------------
  2239.  
  2240. Hide # %H1
  2241. ItemLevel <= 4
  2242. Class "Body Armours"
  2243. Rarity Normal
  2244. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  2245. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2246. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2247.  
  2248. #===============================================================================================================
  2249. # [[2900]] HIDE LAYER 5 - Remaining Items
  2250. #===============================================================================================================
  2251.  
  2252. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  2253. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  2254. SetFontSize 26
  2255. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  2256. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2257.  
  2258. #===============================================================================================================
  2259. # [[3000]] CATCHALL - if you see pink items - send me a mail please - should never happen
  2260. #===============================================================================================================
  2261.  
  2262. Show # SafetyLine!
  2263. SetFontSize 45
  2264. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2265. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
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