Advertisement
Guest User

Untitled

a guest
Sep 21st, 2017
376
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.79 KB | None | 0 0
  1. // General Settings //
  2.  
  3. // Hostname for server.
  4. hostname HOLLA PATROL
  5.  
  6. // Overrides the max players reported to prospective clients
  7. sv_visiblemaxplayers 20
  8.  
  9. // Maximum number of rounds to play before server changes maps
  10. mp_maxrounds 5
  11.  
  12. // Set to lock per-frame time elapse
  13. host_framerate 0
  14.  
  15. // Set the pause state of the server
  16. setpause 0
  17.  
  18. // Control where the client gets content from
  19. // 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
  20. sv_pure 0
  21.  
  22. // Is the server pausable
  23. sv_pausable 0
  24.  
  25. // Type of server 0=internet 1=lan
  26. sv_lan 0
  27.  
  28. // Whether the server enforces file consistency for critical files
  29. sv_consistency 1
  30.  
  31. // Collect CPU usage stats
  32. sv_stats 1
  33.  
  34.  
  35.  
  36. // Execute Banned Users //
  37. exec banned_user.cfg
  38. exec banned_ip.cfg
  39. writeid
  40. writeip
  41.  
  42.  
  43.  
  44. // Contact & Region //
  45.  
  46. // Contact email for server sysop
  47. sv_contact emailaddy@google.com
  48.  
  49. // The region of the world to report this server in.
  50. // -1 is the world, 0 is USA east coast, 1 is USA west coast
  51. // 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
  52. sv_region 0
  53.  
  54.  
  55.  
  56. // Rcon Settings //
  57.  
  58. // Password for rcon authentication
  59. rcon_password upyours
  60.  
  61. // Number of minutes to ban users who fail rcon authentication
  62. sv_rcon_banpenalty 5
  63.  
  64. // Max number of times a user can fail rcon authentication before being banned
  65. sv_rcon_maxfailures 99
  66.  
  67.  
  68.  
  69. // Log Settings //
  70.  
  71. // Enables logging to file, console, and udp < on | off >.
  72. log on
  73.  
  74. // Log server information to only one file.
  75. sv_log_onefile 0
  76.  
  77. // Log server information in the log file.
  78. sv_logfile 1
  79.  
  80. // Log server bans in the server logs.
  81. sv_logbans 1
  82.  
  83. // Echo log information to the console.
  84. sv_logecho 1
  85.  
  86.  
  87.  
  88. // Rate Settings //
  89.  
  90. // Frame rate limiter
  91. fps_max 600
  92.  
  93. // Min bandwidth rate allowed on server, 0 == unlimited
  94. sv_minrate 0
  95.  
  96. // Max bandwidth rate allowed on server, 0 == unlimited
  97. sv_maxrate 20000
  98.  
  99. // Minimum updates per second that the server will allow
  100. sv_minupdaterate 10
  101.  
  102. // Maximum updates per second that the server will allow
  103. sv_maxupdaterate 66
  104.  
  105.  
  106.  
  107. // Download Settings //
  108.  
  109. // Allow clients to upload customizations files
  110. sv_allowupload 1
  111.  
  112. // Allow clients to download files
  113. sv_allowdownload 1
  114.  
  115. // Maximum allowed file size for uploading in MB
  116. net_maxfilesize 15
  117.  
  118.  
  119.  
  120. // Team Balancing //
  121.  
  122. // Enable team balancing
  123. mp_autoteambalance 1
  124.  
  125. // Time after the teams become unbalanced to attempt to switch players.
  126. mp_autoteambalance_delay 60
  127.  
  128. // Time after the teams become unbalanced to print a balance warning
  129. mp_autoteambalance_warning_delay 30
  130.  
  131. // Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  132. mp_teams_unbalance_limit 1
  133.  
  134.  
  135.  
  136. // Round and Game Times //
  137.  
  138. // Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
  139. mp_enableroundwaittime 1
  140.  
  141. // Time after round win until round restarts
  142. mp_bonusroundtime 8
  143.  
  144. // If non-zero, the current round will restart in the specified number of seconds
  145. mp_restartround 0
  146.  
  147. //Enable sudden death
  148. mp_stalemate_enable 1
  149.  
  150. // Timelimit (in seconds) of the stalemate round.
  151. mp_stalemate_timelimit 300
  152.  
  153. // game time per map in minutes
  154. mp_timelimit 35
  155.  
  156.  
  157.  
  158. // Client CVARS //
  159.  
  160. // Restricts spectator modes for dead players
  161. mp_forcecamera 0
  162.  
  163. // toggles whether the server allows spectator mode or not
  164. mp_allowspectators 1
  165.  
  166. // toggles footstep sounds
  167. mp_footsteps 1
  168.  
  169. // toggles game cheats
  170. sv_cheats 0
  171.  
  172. // After this many seconds without a message from a client, the client is dropped
  173. sv_timeout 900
  174.  
  175. // Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
  176. mp_idlemaxtime 15
  177.  
  178. // Deals with idle players 1=send to spectator 2=kick
  179. mp_idledealmethod 2
  180.  
  181. // time (seconds) between decal sprays
  182. decalfrequency 2
  183.  
  184.  
  185.  
  186. // Communications //
  187.  
  188. // enable voice communications
  189. sv_voiceenable 1
  190.  
  191. // Players can hear all other players, no team restrictions 0=off 1=on
  192. sv_alltalk 1
  193.  
  194. // amount of time players can chat after the game is over
  195. mp_chattime 10
  196.  
  197. // enable party mode
  198. // tf_birthday 1
  199.  
  200. // Disable bullet spreading system //
  201.  
  202. // Disables bullet spreading system. When enabled, multi-pellets weapons like scattergun or shotguns will fire fixed bullet spreads instead of random ones. For instane, shortstop will use T shaped bullet spreads and shotgun will use square shaped bullet spreads.
  203.  
  204. tf_use_fixed_weaponspreads 1 ( def. "0" )
  205.  
  206. // Flag related //
  207. // Modify flag capture limit per a round.
  208. tf_flag_caps_per_round 3 ( def. "3" ) If set to 0, the round will never end no matter how many flags were captured.
  209.  
  210. // Modify flag capture crit bonus length. 0 to disable
  211. tf_ctf_bonus_time 10 ( def. "10" )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement