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Spoiler-Free Umineko Game Types

Aspirety Oct 18th, 2014 (edited) 338 Never
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  1. 1. Static Puzzle
  3. A static, non-interactive game that can be solved by anyone in their own time. It is published by the Game Master in its entirety with all clues presented, read by the Challenger, and from the clues it is possible for the Challenger to reach a solution.
  5. The latter two are interactive role-playing games, with one distinct difference.
  7. 2. Meta RPG
  9. An interactive role-playing game where the Game Master invites one or more people to challenge her. The Gameboard can be presented all at once like the static puzzle, or gradually revealed over time, but the Challenger needs to be provided with the opportunity to cross blades with the Game Master; each side wielding the Red and Blue truth to force their opponent into checkmate. It is distinguished from the third type by the fact that the Challengers in this game cannot directly interact with the Gameboard in any way.
  11. 3. Real-Time RPG
  13. An interacitve role-playing game where the Game Master challenges one or more people to defeat her, or force them to surrender or lose. In this type, the Gameboard is presented to the Challengers in real time. The Challengers each control a piece on the Gameboard, while the Game Master narrates the events happening on the Gameboard to the Challengers, explaining everything they see and hear and giving them opportunities to choose how their piece will act on the Gameboard. At any point in time the Challengers or Game Master can pause Gameboard to interact on the Meta level, and exchange Red and Blue truths. At the time the Gameboard reaches its end, the final battle will take place on the Meta level to determine a winner, requiring the Game Master to respond to all Blue with Red.
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